WIRED http://www.wired.com/ Mon, 10 Aug 2015 11:00:49 +0000 en-US © 2015 WIRED WIRED WIRED techteam@wired.com No http://wordpress.org/?v=4.1.7 Gadget Lab Podcast: Enjoy Text Messaging While It Lasts http://www.wired.com/2015/08/gadget-lab-podcast-248/ Fri, 07 Aug 2015 19:07:24 +0000 Gadget Lab Staff http://www.wired.com/?p=1832384 Topics this week include messaging apps, universal television remotes, Apple Music, and the mind of the Soylent drinker.

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Topics this week include messaging apps, universal television remotes, Apple Music, and the mind of the Soylent drinker. Messaging apps are taking over our lives. But with so many to choose from, and the fact that so many of them do way more than just pass text and images, the endgame for these methods of communication isn’t clear. David Pierce, who wrote about how we’re moving away from the text message this week on WIRED, leads the discussion. The three hosts warm up by discussing the future of the physical television remote in an all-app, all-streaming landscape. Also: strong feels about Soylent 2.0, -ねこあつめ-, the complexity of Apple’s music-playing software.

Podcast

Send the hosts feedback on their personal Twitter feeds (David Pierce is @pierce, Molly McHugh is @iammollymchugh and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

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Messaging apps are taking over our lives. But with so many to choose from, and the fact that so many of them do way more than just pass text and images, the endgame for these methods of communication isnt clear. David Pierce, who wrote about how were moving away from the text message this week on WIRED, leads the discussion. The three hosts warm up by discussing the future of the physical television remote in an all-app, all-streaming landscape. Also: strong feels about Soylent 2.0, -ねこあつめ-, the complexity of Apples music-playing software. [podcast] Send the hosts feedback on their personal Twitter feeds (David Pierce is @pierce, Molly McHugh is @iammollymchugh and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Legendary Game Developer Rare Is Back—Sort Of http://www.wired.com/2015/08/151-gamelife-rare-is-back-sort-of/ Thu, 06 Aug 2015 14:00:00 +0000 Chris Kohler http://www.wired.com/2015/08/151-gamelife-rare-is-back-sort-of/ Chris Kohler and Matt Peckham discuss Rare Replay, Microsoft's Gamescom announcements, and more.

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Chris Kohler and Matt Peckham discuss Rare Replay, Microsofts Gamescom announcements, and more. Matt Peckham and I discuss Rare Replay, Microsoft’s Gamescom announcements, and more on this week’s episode of the Game|Life Podcast.

We’re trying something different, as you’ll hear when you listen: We recorded this episode remotely, from our respective home offices. Give it a listen and let us know what you think of the new format!

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[caption id=attachment_1822364 width=582 class=] Microsoft[/caption] [podcast]Matt Peckham and I discuss Rare Replay, Microsofts Gamescom announcements, and more on this weeks episode of the Game|Life Podcast. Were trying something different, as youll hear when you listen: We recorded this episode remotely, from our respective home offices. Give it a listen and let us know what you think of the new format! No No 0:00 Chris Kohler
Entertainment Podcast: It’s the Wettest, Hottest American Summer Yet! http://www.wired.com/2015/08/entertainment-podcast-12/ Wed, 05 Aug 2015 17:16:17 +0000 Wired Staff http://www.wired.com/?p=1820903 We're feeling a little nostalgic on this week's podcast. Find out why here.

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Were feeling a little nostalgic on this weeks podcast. Find out why here. This week on The Monitor we’re getting a little nostalgic.

Podcast

It’s not that we’re talking about the pleasures of old, mind you. It’s just that a lot of things dominating our entertainment landscape right now remind us of bygone days. Vacation didn’t live up to the National Lampoon’s movies of yesteryear, and didn’t even make $15 million in its opening weekend. Meanwhile, Netflix dropped Wet Hot American Summer: First Day of Camp on Friday and our love of the series—and the movie that came before it—is immeasurable. Oh, and we’re still waiting for Frank Ocean to drop his new record so we can stop spinning Nostalgia, Ultra and crying sad tears.

We’ve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter back from camp and cracking wise. Check ‘em out below.

Here are a few helpful links for things we talk about in the podcast:

-K.M. McFarland’s piece on the new Netflix series Wet Hot American Summer: First Day of Camp
-Angela Watercutter’s story on the Tom Cruise and Simon Pegg bromance in Mission: Impossible — Rogue Nation
-The mysterious site probably/possibly tied to Frank Ocean’s new album
-The New York Times Magazine story on the Weeknd

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[caption id=attachment_1820925 width=582 class=] Gemma La Manna/Netflix[/caption] This week on The Monitor were getting a little nostalgic. [podcast] Its not that were talking about the pleasures of old, mind you. Its just that a lot of things dominating our entertainment landscape right now remind us of bygone days. Vacation didnt live up to the National Lampoons movies of yesteryear, and didnt even make $15 million in its opening weekend. Meanwhile, Netflix dropped Wet Hot American Summer: First Day of Camp on Friday and our love of the seriesandmdash;and the movie that came before itandmdash;is immeasurable. Oh, and were still waiting for Frank Ocean to drop his new record so we can stop spinning Nostalgia, Ultra and crying sad tears. Weve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter back from camp and cracking wise. Check em out below. Here are a few helpful links for things we talk about in the podcast: -K.M. McFarlands piece on the new Netflix series Wet Hot American Summer: First Day of Camp -Angela Watercutters story on the Tom Cruise and Simon Pegg bromance in Mission: Impossible andmdash; Rogue Nation -The mysterious site probably/possibly tied to Frank Oceans new album -The New York Times Magazine story on the Weeknd No No 0:00 Wired Staff
Gadget Lab Podcast: We’ve Got the Skinny on Motorola’s Slick New Phones http://www.wired.com/2015/07/gadget-lab-podcast-247/ Fri, 31 Jul 2015 19:17:18 +0000 Gadget Lab Staff http://www.wired.com/?p=1819175 WIRED products editor Molly McHugh joins Michael and David this week for a wide-ranging discussion.

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WIRED products editor Molly McHugh joins Michael and David this week for a wide-ranging discussion. This week, we welcome WIRED products editor Molly McHugh, who has at long last relocated to WIRED’s hometown of San Francisco after spending the last couple of years on a tiny island in the Caribbean. If you’re curious how a technology-loving journalist gets by on a rural island where electricity is purchased at the grocery store, she shares some tips. David gives us the rundown on the new Motorola handsets released this week. And Molly tells us about her recent visit to Facebook, where she watched over 150 of the company’s software engineers engage in one of its famous hackathons (albeit an atypical one). Just a warning, this episode is rife with off-topic asides. As always, Michael plays the part of the jaded old man; listen carefully for the creaking of his bones.

Download this week’s episode or subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @pierce, Molly McHugh is @iammollymchugh and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

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[caption id=attachment_1816567 width=582 class=] Motorola[/caption] This week, we welcome WIRED products editor Molly McHugh, who has at long last relocated to WIREDs hometown of San Francisco after spending the last couple of years on a tiny island in the Caribbean. If youre curious how a technology-loving journalist gets by on a rural island where electricity is purchased at the grocery store, she shares some tips. David gives us the rundown on the new Motorola handsets released this week. And Molly tells us about her recent visit to Facebook, where she watched over 150 of the companys software engineers engage in one of its famous hackathons (albeit an atypical one). Just a warning, this episode is rife with off-topic asides. As always, Michael plays the part of the jaded old man; listen carefully for the creaking of his bones. Download this weeks episode or subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @pierce, Molly McHugh is @iammollymchugh and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Entertainment Podcast: Adam Sandler Is Out, Virtual Reality Is In http://www.wired.com/2015/07/entertainment-podcast-11/ Wed, 29 Jul 2015 18:30:26 +0000 Wired Staff http://www.wired.com/?p=1817478 This week's entertainment podcast is packed full of VR hedgehogs, HBO hits, and Adam Sandler misses. Join us, won't you?

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This weeks entertainment podcast is packed full of VR hedgehogs, HBO hits, and Adam Sandler misses. Join us, wont you? We got some virtual insanity for you on the Monitor podcast this week.

For one, we’re talking about Pixels, its videogame-inspired alien invasion, and whether or not Adam Sandler’s career is virtually over (or at least should be). After that, we’re on to True Detective and how the show finally unveiled the much-talked-about orgy scene. This part doesn’t really have anything to with anything virtual, but it was fairly well-done and tasteful! And finally, we’re talking about Oculus Story Studio’s new virtual reality experience Henry, which is about a lonely hedgehog who loves hugs. (Awww…)

We’ve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter in the booth and three out of four of them get emotional about sad hedgehogs in this week’s episode. You’ll have to listen to find out which ones.

Here are a few helpful links for things we talk about in the podcast:

-WIRED’s sort-of review of Pixels
-K.M. McFarland’s recap of True Detective
-Angela Watercutter’s story on how Oculus Story Studio made their latest VR experience Henry

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

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[caption id=attachment_1817491 width=582 class=] Columbia Pictures[/caption] We got some virtual insanity for you on the Monitor podcast this week. For one, were talking about Pixels, its videogame-inspired alien invasion, and whether or not Adam Sandlers career is virtually over (or at least should be). After that, were on to True Detective and how the show finally unveiled the much-talked-about orgy scene. This part doesnt really have anything to with anything virtual, but it was fairly well-done and tasteful! And finally, were talking about Oculus Story Studios new virtual reality experience Henry, which is about a lonely hedgehog who loves hugs. (Awww...) Weve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter in the booth and three out of four of them get emotional about sad hedgehogs in this weeks episode. Youll have to listen to find out which ones. Here are a few helpful links for things we talk about in the podcast: -WIREDs sort-of review of Pixels -K.M. McFarlands recap of True Detective -Angela Watercutters story on how Oculus Story Studio made their latest VR experience Henry (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 11: Pixels Download free MP3 andnbsp; No No 0:00 Wired Staff
Entertainment Podcast: Our Big Thoughts on Marvel’s Littlest Superhero http://www.wired.com/2015/07/entertainment-podcast-10/ Wed, 22 Jul 2015 17:15:53 +0000 Wired Staff http://www.wired.com/?p=1813700 Ant-Man finally dropped and charmed all of us—but also left us wondering what it means for the Marvel Cinematic Universe.

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Ant-Man finally dropped and charmed all of us—but also left us wondering what it means for the Marvel Cinematic Universe. It’s been a busy, and random, few days in our little entertainment world.

First of all, Ant-Man finally dropped this weekend and charmed all of us here at The Monitor—but also left us wondering what it means for the Marvel Cinematic Universe. Then there was Amy Schumer’s Trainwreck, which was brilliant (and brilliantly funny). And finally there were the Emmy and MTV VMA nominations, which … we took a little bit more of an issue with.

In other words, there’s a lot of accord in this week’s ‘cast, but also a bit of dissent. We got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter armed and ready with opinions, so click Play and get in the fray.

Also, here are a few helpful links for things we talk about in the podcast:

-Angela Watercutter’s review of Ant-Man
-K.M. McFarland’s piece on why Trainwreck isn’t a rom-com
-WIRED’s roundup of the biggest surprises in the Emmy nominations

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

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[caption id=attachment_1813713 width=582 class=] Zade Rosenthal/Marvel Studios[/caption] Its been a busy, and random, few days in our little entertainment world. First of all, Ant-Man finally dropped this weekend and charmed all of us here at The Monitorandmdash;but also left us wondering what it means for the Marvel Cinematic Universe. Then there was Amy Schumers Trainwreck, which was brilliant (and brilliantly funny). And finally there were the Emmy and MTV VMA nominations, which ... we took a little bit more of an issue with. In other words, theres a lot of accord in this weeks cast, but also a bit of dissent. We got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter armed and ready with opinions, so click Play and get in the fray. Also, here are a few helpful links for things we talk about in the podcast: -Angela Watercutters review of Ant-Man -K.M. McFarlands piece on why Trainwreck isnt a rom-com -WIREDs roundup of the biggest surprises in the Emmy nominations (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 10: Ant-Man Download free MP3 andnbsp; No No 0:00 Wired Staff
Entertainment Podcast: Boy, How About That Comic-Con, Huh? http://www.wired.com/2015/07/entertainment-podcast-9/ Wed, 15 Jul 2015 11:00:30 +0000 Wired Staff http://www.wired.com/?p=1810016 Listen in as we try to collect ourselves in the aftermath of Comic-Con International.

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Listen in as we try to collect ourselves in the aftermath of Comic-Con International. Admittedly, we’re a little bleary in this week’s Monitor podcast. Most of us just got back from Comic-Con International in San Diego and the long days of panels, cosplay, and events have taken their toll.

That doesn’t mean, however, that we don’t have things to say. SDCC gave us a ton of things to talk about, ranging from the devotion of Hannibal fans to the ethics of leaking the movie footage studios bring to Hall H. Pull up a chair. We’ve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter chatting up a storm and we want you in the eye of it. We promise it won’t kill you; and, unlike the Joker, it won’t even just hurt you really, really bad.

Also, here are a few helpful links for things we talk about in the podcast:

-Jordan Crucchiola’s piece on why leaking Comic-Con trailers is a bad move
-WIRED’s collection of the best official trailers to come out of Comic-Con
-Our thoughts on that surprise Star Wars concert
-Angela Watercutter’s story on the 10 most Jennifer Lawrence things J-Law said at Comic-Con
-Jordan Crucchiola’s story on Hannibal fandom
-On the awesomeness of Ash vs. Evil Dead
-Angela Watercutter’s story on how other studios brought superhero power in Marvel Studios’ absence
-K.M. McFarland’s latest True Detective recap

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

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[caption id=attachment_1810021 width=582 class=] Warner Bros.[/caption] Admittedly, were a little bleary in this weeks Monitor podcast. Most of us just got back from Comic-Con International in San Diego and the long days of panels, cosplay, and events have taken their toll. That doesnt mean, however, that we dont have things to say. SDCC gave us a ton of things to talk about, ranging from the devotion of Hannibal fans to the ethics of leaking the movie footage studios bring to Hall H. Pull up a chair. Weve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter chatting up a storm and we want you in the eye of it. We promise it wont kill you; and, unlike the Joker, it wont even just hurt you really, really bad. Also, here are a few helpful links for things we talk about in the podcast: -Jordan Crucchiolas piece on why leaking Comic-Con trailers is a bad move -WIREDs collection of the best official trailers to come out of Comic-Con -Our thoughts on that surprise Star Wars concert -Angela Watercutters story on the 10 most Jennifer Lawrence things J-Law said at Comic-Con -Jordan Crucchiolas story on Hannibal fandom -On the awesomeness of Ash vs. Evil Dead -Angela Watercutters story on how other studios brought superhero power in Marvel Studios absence -K.M. McFarlands latest True Detective recap (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 9: Comic-Con Aftermath Download free MP3 andnbsp; No No 0:00 Wired Staff
Entertainment Podcast: Just How Crazy Will Comic-Con Be This Year? http://www.wired.com/2015/07/entertainment-podcast-8/ Wed, 08 Jul 2015 18:00:14 +0000 Wired Staff http://www.wired.com/?p=1806149 This week we have one thing and one thing only on our minds: Comic-Con International.

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This week we have one thing and one thing only on our minds: Comic-Con International. This week we have one thing and one thing only on our minds: Comic-Con International.

By the time you read this most of us will already be on our way to San Diego for the confab and we couldn’t be more excited. Star Wars! The Hateful Eight! COSPLAY! This week we’ve got editors and contributors Jordan Crucchiola, Peter Rubin, and Angela Watercutter in the Monitor booth to run down everything they’re most excited about for this year’s celebration of all things comics and pop culture.

Also, here are a few helpful links for things we talk about in the podcast:

-WIRED’s piece on Chris Miller and Phil Lord directing a new Star Wars spinoff film
-Our highlights from last year’s Comic-Con

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

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[caption id=attachment_1806152 width=582 class=] Alex Washburn/WIRED[/caption] This week we have one thing and one thing only on our minds: Comic-Con International. By the time you read this most of us will already be on our way to San Diego for the confab and we couldn’t be more excited. Star Wars! The Hateful Eight! COSPLAY! This week we’ve got editors and contributors Jordan Crucchiola, Peter Rubin, and Angela Watercutter in the Monitor booth to run down everything they’re most excited about for this year’s celebration of all things comics and pop culture. Also, here are a few helpful links for things we talk about in the podcast: -WIRED’s piece on Chris Miller and Phil Lord directing a new Star Wars spinoff film -Our highlights from last years Comic-Con (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 8: Comic-Con Download free MP3 andnbsp; No No 0:00 Wired Staff
Entertainment Podcast: The Biggest Blockbuster This July 4th Is…Magic Mike XXL http://www.wired.com/2015/07/entertainment-podcast-7/ Wed, 01 Jul 2015 19:08:07 +0000 Wired Staff http://www.wired.com/?p=1803648 Was the Blockbuster Fourth of July Weekend a moviegoer myth all along? Our WIRED Entertainment Podcast team is on the case.

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Was the Blockbuster Fourth of July Weekend a moviegoer myth all along? Our WIRED Entertainment Podcast team is on the case. This coming weekend is the Fourth of July, which generally means celebrating America by eating things made on grills and going to the movies. (Independence Day forever!)

But wherefore art thou, July 4th mega-movie? It seems as though studios aren’t as interested in releasing their biggest films over the holiday weekend—even though people still seem interested in hitting the multiplex. Was the Blockbuster Fourth of July Weekend a moviegoer myth all along?

This weekend we have Magic Mike XXL and Terminator Genisys hitting theaters and those of us on the WIRED Entertainment Podcast—aka The Monitor—are ready to debate which will come out on top. (Or if Jurassic World will once again win the weekend.) We’re talking True Detective and Apple Music, too. We’ve got editors and contributors Jordan Crucchiola, K.M. McFarland, and Angela Watercutter in the booth, so click Play below and get in on the conversation.

Also, here are a few helpful links for things we talk about in the podcast:

-K.M. McFarland’s story on why True Detective might just need time to get better
-WIRED’s piece on how to keep Apple Music from billing you after the three-month free trial

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

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[caption id=attachment_1803661 width=582 class=] Magic Mike XXL Claudette Barius/Warner Bros.[/caption] This coming weekend is the Fourth of July, which generally means celebrating America by eating things made on grills and going to the movies. (Independence Day forever!) But wherefore art thou, July 4th mega-movie? It seems as though studios arent as interested in releasing their biggest films over the holiday weekendandmdash;even though people still seem interested in hitting the multiplex. Was the Blockbuster Fourth of July Weekend a moviegoer myth all along? This weekend we have Magic Mike XXL and Terminator Genisys hitting theaters and those of us on the WIRED Entertainment Podcastandmdash;aka The Monitorandmdash;are ready to debate which will come out on top. (Or if Jurassic World will once again win the weekend.) Were talking True Detective and Apple Music, too. Weve got editors and contributors Jordan Crucchiola, K.M. McFarland, and Angela Watercutter in the booth, so click Play below and get in on the conversation. Also, here are a few helpful links for things we talk about in the podcast: -K.M. McFarlands story on why True Detective might just need time to get better -WIREDs piece on how to keep Apple Music from billing you after the three-month free trial (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 7: Fourth of July Download free MP3 andnbsp; No No 0:00 Wired Staff
Hannibal Is Dead, and It’s All NBC’s Fault http://www.wired.com/2015/06/geeks-guide-hannibal/ Sat, 27 Jun 2015 11:00:01 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1801527 The "Geek's Guide to the Galaxy" panel discusses the cancellation of NBC's show about Hannibal Lecter.

The post Hannibal Is Dead, and It’s All NBC’s Fault appeared first on WIRED.

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The Geeks Guide to the Galaxy panel discusses the cancellation of NBCs show about Hannibal Lecter. Bryan Fuller’s TV series Hannibal stars Mads Mikkelsen as Dr. Hannibal Lecter, the cannibal psychiatrist made famous by Anthony Hopkins in The Silence of the Lambs. But unlike the film, which often seems all too real, the TV version features enough humor and whimsy to draw in viewers like fantasy author Kat Howard, who wouldn’t normally watch a show about a serial killer.

“It’s surreal, it’s nightmare logic,” Howard says in Episode 156 of the Geek’s Guide to the Galaxy podcast. “At the end of each episode I feel like I’ve been wound up like that guy who got turned into a cello.”

The announcement this week that NBC is canceling the show was disappointing but not surprising. Hannibal’s ratings are low for network television, and it almost got the axe after Season 1, only to be saved by a fan campaign. TV critic Theresa DeLucci faults NBC for not doing more to engage the show’s devoted fanbase.

“I don’t think NBC really understands the kind of show they have,” she says. “I don’t think they understand social media and their fanbase and how [fans] use social media. I don’t think they’ve been that helpful to the fandom.”

Science fiction editor John Joseph Adams is also frustrated with the network. Given the show’s obvious excellence, he thinks NBC should have stuck with Hannibal longer and done more to support it.

“It sort of highlights the failure of the network model,” he says.

There is still hope for Hannibal fans. Showrunner Bryan Fuller says the odds are 50 percent that the show will continue on another platform.

Theresa DeLucci is eager to see how Fuller plans to adapt material from Red Dragon, and hopes the story doesn’t end here.

“It would be such a shame,” she says. “I think I would always have a Hannibal-shaped hole in my heart.”

Listen to our complete interview with Kat Howard, Theresa DeLucci, and John Joseph Adams in Episode 156 of Geek’s Guide to the Galaxy (above). And check out some highlights from the discussion below.

John Joseph Adams on Hannibal Lecter:

“The fight at the end of Season 2 is such a beautiful, wonderful fight. I can’t even think of another one-on-one fight like that that I can compare it to, that felt more realistic and visceral than that. That just felt like two people really fighting each other—even if Hannibal maybe seemed like he has super abilities that we didn’t know he had. But that was still really cool to see, because everything else he does is so exceptional, why should we be surprised that he can also throw down? … One of my favorite lines is where Hannibal is sitting at a table with [someone], and he’s eating [that person’s] leg, and Hannibal says, ‘This isn’t cannibalism. It’s only cannibalism if we’re equals.’ That so perfectly encapsulates what Hannibal is about. I just love it.”

Theresa DeLucci on female fans:

“It’s surprising, given the nature of the show—’based on the Thomas Harris novel with the cannibals’—that it became such a huge hit with the female audience, and I think part of that started on Tumblr. Because the show is so visually arresting, it’s easy to take different images from it and re-post and re-blog them, and build a fan ring around it. So it had easy marketing built in there, among that community. But I think what really draws female fans to it is this ‘romance’ between two beautiful male leads. They have a chemistry, in a certain way. Will has more chemistry with Hannibal than he does with Alana Bloom. … And then you’ve got Freddie Lounds … this stylish, smart, blogger. … I think that struck a chord with some female fans, and the Freddie fandom is strong on its own.”

Kat Howard on Hannibal as fantasy:

“I’m sort of watching this as a straight up [fantasy] genre show at this point, and to me it feels like we’re watching a really twisted fairy tale. In the most recent episode you’ve got Will walking through the dark woods over toward a castle, and I’m like, ‘You made this episode just for me, didn’t you, Bryan Fuller?’ And the line that Hannibal and [another character] trade, ‘All sorrows can be borne if you put them in a story.’ I feel like we’re watching a fairy tale right now. And the Italian setting, and all of the gilt and the churches and the art, and Hannibal yelling out Dante across a crowded dinner party. It’s like, this is my show this year. The change in atmosphere has really just made it perfect for me this year.”

David Barr Kirtley on Hannibal’s wardrobe:

“Hannibal is just such a compelling character—the way he dresses, and the way he talks, and the way he fights, and the way he cooks. … It’s funny, because there’s a part where they say, ‘Hey Hannibal, we need you to turn over your whole wardrobe to us so we can search it all for hairs and stuff like that.’ And that must be about 500 suits. I just imagine they must need a fleet of U-Haul trucks to carry his whole wardrobe in. But also, he never wears the same suit twice, so maybe that’s part of it. He wears each of those suits for one day and then he throws it out, and then he doesn’t need to worry about anyone collecting any evidence off of it.”

The post Hannibal Is Dead, and It’s All NBC’s Fault appeared first on WIRED.

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[caption id=attachment_1801530 width=582 class=] NBC[/caption] Bryan Fullers TV series Hannibal stars Mads Mikkelsen as Dr. Hannibal Lecter, the cannibal psychiatrist made famous by Anthony Hopkins in The Silence of the Lambs. But unlike the film, which often seems all too real, the TV version features enough humor and whimsy to draw in viewers like fantasy author Kat Howard, who wouldnt normally watch a show about a serial killer. Episode 156: Hannibal Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Its surreal, its nightmare logic, Howard says in Episode 156 of the Geeks Guide to the Galaxy podcast. At the end of each episode I feel like Ive been wound up like that guy who got turned into a cello. The announcement this week that NBC is canceling the show was disappointing but not surprising. Hannibals ratings are low for network television, and it almost got the axe after Season 1, only to be saved by a fan campaign. TV critic Theresa DeLucci faults NBC for not doing more to engage the shows devoted fanbase. I dont think NBC really understands the kind of show they have, she says. I dont think they understand social media and their fanbase and how [fans] use social media. I dont think theyve been that helpful to the fandom. Science fiction editor John Joseph Adams is also frustrated with the network. Given the shows obvious excellence, he thinks NBC should have stuck with Hannibal longer and done more to support it. It sort of highlights the failure of the network model, he says. There is still hope for Hannibal fans. Showrunner Bryan Fuller says the odds are 50 percent that the show will continue on another platform. Theresa DeLucci is eager to see how Fuller plans to adapt material from Red Dragon, and hopes the story doesnt end here. It would be such a shame, she says. I think I would always have a Hannibal-shaped hole in my heart. Listen to our complete interview with Kat Howard, Theresa DeLucci, and John Joseph Adams in Episode 156 of Geeks Guide to the Galaxy (above). And check out some highlights from the discussion below. John Joseph Adams on Hannibal Lecter: The fight at the end of Season 2 is such a beautiful, wonderful fight. I cant even think of another one-on-one fight like that that I can compare it to, that felt more realistic and visceral than that. That just felt like two people really fighting each otherandmdash;even if Hannibal maybe seemed like he has super abilities that we didnt know he had. But that was still really cool to see, because everything else he does is so exceptional, why should we be surprised that he can also throw down? ... One of my favorite lines is where Hannibal is sitting at a table with [someone], and hes eating [that persons] leg, and Hannibal says, This isnt cannibalism. Its only cannibalism if were equals. That so perfectly encapsulates what Hannibal is about. I just love it. Theresa DeLucci on female fans: Its surprising, given the nature of the showandmdash;based on the Thomas Harris novel with the cannibalsandmdash;that it became such a huge hit with the female audience, and I think part of that started on Tumblr. Because the show is so visually arresting, its easy to take different images from it and re-post and re-blog them, and build a fan ring around it. So it had easy marketing built in there, among that community. But I think what really draws female fans to it is this romance between two beautiful male leads. They have a chemistry, in a certain way. Will has more chemistry with Hannibal than he does with Alana Bloom. ... And then youve got Freddie Lounds ... this stylish, smart, blogger. ... I think that struck a chord with some female fans, and the Freddie fandom is strong on its own. Kat Howard on Hannibal as fantasy: Im sort of watching this as a straight up [fantasy] genre show at this point, and t No No 0:00 Geek's Guide to the Galaxy
It’s Humans vs. Machines in This Weeks Webmonkey Podcast http://www.wired.com/2015/06/humans-vs-machines-weeks-webmonkey-podcast/ Fri, 26 Jun 2015 23:25:28 +0000 Jake Spurlock http://www.wired.com/?p=1802118 On this week's episode, we talk about curation and algorithms in digital publishing.

The post It’s Humans vs. Machines in This Weeks Webmonkey Podcast appeared first on WIRED.

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On this weeks episode, we talk about curation and algorithms in digital publishing. At Apple’s Worldwide Developers Conference a few weeks ago, Apple-owned Beats Electronics co-founder Jimmy Iovine said humans would play a crucial role as curators—a.k.a. DJs—for its upcoming Apple Music service.

“Algorithms alone can’t do that emotional task,” Iovine said. “You need a human touch.”

Podcast

On this week’s episode, Webmonkey sits down with WIRED Executive Editor Joe Brown to talk about curation and algorithms—humans versus machines—and the role each is shaping up to play in the emerging digital publishing landscape. We also examine the skillset that today’s journalists need to survive in the world of new, new media. Hint: it’s not enough just to know Microsoft Office.

Friday Faves

Have a question or feedback for Webmonkey? I’m WIRED software engineer @whyisjake.

The post It’s Humans vs. Machines in This Weeks Webmonkey Podcast appeared first on WIRED.

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At Apples Worldwide Developers Conference a few weeks ago, Apple-owned Beats Electronics co-founder Jimmy Iovine said humans would play a crucial role as curators---a.k.a. DJs---for its upcoming Apple Music service. Algorithms alone can’t do that emotional task, Iovine said. You need a human touch. [podcast] On this weeks episode, Webmonkey sits down with WIRED Executive Editor Joe Brown to talk about curation and algorithms---humans versus machines---and the role each is shaping up to play in the emerging digital publishing landscape. We also examine the skillset that todays journalists need to survive in the world of new, new media. Hint: its not enough just to know Microsoft Office. Friday Faves I Don’t Need a Monster Truck — America is the land of the truck—so why is it so hard to find one that isnt giant-sized? I Ate Nothing But Burritos For A Week — Buzzfeed reporter (and WIRED alum) Brendan Klinkenberg tests the limits of a bad diet---and good content. Curation and Algorithms — Stratecherys Ben Thompson on how major tech players negotiate human versus machine intelligence. Have a question or feedback for Webmonkey? Im WIRED software engineer @whyisjake. [audio mp3=http://www.wired.com/wp-content/uploads/2015/06/Webmonkey-6-24-15.mp3][/audio] No No 27:33 Jake Spurlock
Game|Life Podcast: The E3 of Your Wildest Dreams http://www.wired.com/2015/06/gamelife-podcast-episode-150/ Fri, 26 Jun 2015 18:46:30 +0000 Chris Kohler http://www.wired.com/?p=1801985 For our 150th episode spectacular, we discuss the announcements and aftermath of the E3 Expo.

The post Game|Life Podcast: The E3 of Your Wildest Dreams appeared first on WIRED.

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For our 150th episode spectacular, we discuss the announcements and aftermath of the E3 Expo. For our 150th episode spectacular, we at the Game|Life Podcast will now discuss the announcements and aftermath of the E3 Expo.

In particular, we’ll run down where Microsoft, Sony, and Nintendo stand following the big show, which has laid bare all three companies’ strengths and weaknesses.

Also, we find out what departing WIRED fellow Megan Logan is most excited about, as she prepares to sail off into the sunset.

Also, mea culpa: In all the rush to get to E3, I neglected to put up a blog post for the last episode of the podcast, although it did get uploaded and all. So if you missed it because you like to click on the MP3 links, here it is! It’s a discussion of the Oculus press conference, and more of those last-minute pre-E3 announcements.

Game|Life Podcast

The post Game|Life Podcast: The E3 of Your Wildest Dreams appeared first on WIRED.

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For our 150th episode spectacular, we at the Game|Life Podcast will now discuss the announcements and aftermath of the E3 Expo. In particular, well run down where Microsoft, Sony, and Nintendo stand following the big show, which has laid bare all three companies strengths and weaknesses. Also, we find out what departing WIRED fellow Megan Logan is most excited about, as she prepares to sail off into the sunset. Episode 150: E3 Debriefings Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Also, mea culpa: In all the rush to get to E3, I neglected to put up a blog post for the last episode of the podcast, although it did get uploaded and all. So if you missed it because you like to click on the MP3 links, here it is! Its a discussion of the Oculus press conference, and more of those last-minute pre-E3 announcements. Episode 149: Oculus Comes Home Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; No No 0:00 Chris Kohler
Entertainment Podcast: Inside Out Goes Deep Into Our Subconscious http://www.wired.com/2015/06/entertainment-podcast-6/ Wed, 24 Jun 2015 21:17:20 +0000 Wired Staff http://www.wired.com/?p=1800720 This week we've got one thing and one thing only on our minds: Pixar's latest animated feature.

The post Entertainment Podcast: Inside Out Goes Deep Into Our Subconscious appeared first on WIRED.

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This week weve got one thing and one thing only on our minds: Pixars latest animated feature. This week we’ve got one thing and one thing only on our mind grapes: Inside Out.

Pixar’s latest is a deep dive into how our brains work and it’s got all of us thinking. And talking. A lot. Talking about animation, talking about storytelling, talking about emotions (feelings, y’all), and—most of all—talking about movies. We’ve got editors and contributors Peter Rubin, K.M. McFarland, and Angela Watercutter in the booth and spouting pearls of wisdom (or something). Please do join us.

Oh, before we forget, we’re toying around with calling this podcast of ours The Monitor. What do you think? Let us know in the comments.

Also, here are a few helpful links for things we talk about in the podcast:

-WIRED’s story on who we would cast in the emotions not actually illustrated in Inside Out
-K.M. McFarland’s piece on how Inside Out director Pete Docter is Pixar’s best and most underrated director
-Our story from the June issue on how Pixar chose the five core emotions in Inside Out

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

The post Entertainment Podcast: Inside Out Goes Deep Into Our Subconscious appeared first on WIRED.

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[caption id=attachment_1800721 width=582 class=] Disney/Pixar[/caption] This week weve got one thing and one thing only on our mind grapes: Inside Out. Pixars latest is a deep dive into how our brains work and its got all of us thinking. And talking. A lot. Talking about animation, talking about storytelling, talking about emotions (feelings, yall), andandmdash;most of allandmdash;talking about movies. Weve got editors and contributors Peter Rubin, K.M. McFarland, and Angela Watercutter in the booth and spouting pearls of wisdom (or something). Please do join us. Oh, before we forget, were toying around with calling this podcast of ours The Monitor. What do you think? Let us know in the comments. Also, here are a few helpful links for things we talk about in the podcast: -WIREDs story on who we would cast in the emotions not actually illustrated in Inside Out -K.M. McFarlands piece on how Inside Out director Pete Docter is Pixars best and most underrated director -Our story from the June issue on how Pixar chose the five core emotions in Inside Out (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 6: Inside Out Download free MP3 andnbsp; No No 0:00 Wired Staff
Why Are Dinosaurs So Appealing to Us? It’s the Tragedy http://www.wired.com/2015/06/geeks-guide-jurassic-world/ Sat, 20 Jun 2015 11:00:16 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1798217 In the latest 'Geek's Guide to the Galaxy' podcast, the panel discusses what exactly it is about dinosaurs that fascinates moviegoers.

The post Why Are Dinosaurs So Appealing to Us? It’s the Tragedy appeared first on WIRED.

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In the latest Geeks Guide to the Galaxy podcast, the panel discusses what exactly it is about dinosaurs that fascinates moviegoers. Thanks to Jurassic World and its current domination of theaters worldwide, dinosaurs are more popular now than ever. But what is it about these vanished creatures that captivates us? Their continued popularity as movie monsters is all the more striking considering the poor quality of most dinosaur films, with the original Jurassic Park standing as one of the few truly excellent examples.

It’s perhaps not surprising that dinosaur-themed entertainments often find their most ardent admirers among the young. Historical fiction author Chris Cevasco was obsessed with dinosaurs as a kid, and avidly followed TV shows like Land of the Lost, in spite of their primitive effects.

“All of those thrilled me in the same way that seeing the hyper-realistic dinosaurs of the Jurassic Park franchise thrilled me,” Cevasco says in Episode 155 of the Geek’s Guide to the Galaxy podcast. “So to me it was less about the CGI and more about imagining a world in which you could interact with the dinosaurs.”

Science fiction writer Seth Dickinson agrees that imagination is key to the popularity of dinosaurs. He thinks they fascinate us because they force us to imagine the enormity of geological time.

“It’s the first sense we get that Earth is really, really old,” he says, “that there were all these things that happened in deep history that we’ll never fully understand.”

Author Genevieve Valentine thinks much of the appeal of dinosaurs comes from knowing that their world is so distant from ours, which makes any encounter with them fraught with drama.

“If a dinosaur exists there’s the inherent tragedy of knowing that either we are somewhere we shouldn’t be or it is somewhere it shouldn’t be,” she says. “And there’s that inherent narrative tension of never being able to resolve this situation.”

Dickinson agrees that tragedy and melancholy are part of the appeal of dinosaurs.

“The place I most often see dinosaurs invoked is in connection to asteroids and extinction,” he says. “Dinosaurs are inherently tragic figures, because it is hard to think about them without thinking about the fact that they’re not here anymore.”

Listen to our complete interview with Chris Cevasco, Genevieve Valentine, and Seth Dickinson in Episode 155 of Geek’s Guide to the Galaxy (above), in which we review the new film Jurassic World and discuss the role of dinosaurs in fantasy and science fiction. And check out some highlights from the discussion below.

Genevieve Valentine on Jurassic World:

Jurassic World is the kind of movie that makes fun of the fact that there is corporate sponsorship of the dinosaurs, in a movie that has almost more corporate sponsorship than any film I’ve ever seen. And you can say that’s tongue-in-cheek and that’s self-aware—and that’s perfectly fine, because all of these movies have been self-aware—but The Lost World was self-aware, that doesn’t make it good. And I think in the same way we have this Chris Pratt character who is so pointedly and deliberately a ‘Han Solo’ guy, the alpha male—quite literally the alpha male—who disrespects our female protagonist, who is always right, and who eventually does the most amazing, heroic thing, and has the touching moment of communication with the dinosaur where now they have an understanding, and all I could think was, ‘We have entered an era of Jurassic Park where not even velociraptors get to do anything without some dude’s input.'”

Chris Cevasco on dinosaur science:

“For all the science they get wrong in the movie, I think a lot of people are savvy enough to realize that they’re not supposed to be learning the science of dinosaurs from watching Jurassic Park movies. But I think it’s going to spark an interest in younger kids—who are seeing these movies—in dinosaurs, and then they’ll go and seek out the science elsewhere. A couple weeks ago Michael Swanwick, who has written a bunch of short stories and novels about dinosaurs, posted something on Facebook where he was pointing out that there’s a new Jurassic World tie-in dinosaur field guide, but he was actually really excited to see this, because it’s authored by two top paleontologists in their field, Thomas Holtz and Michael Brett-Surman, and he said notwithstanding the tie-in aspect of it, he was anticipating that this was going to be a really excellent field guide to dinosaurs, even though it has the Jurassic World logo front-and-center on the cover.”

Seth Dickinson on predators:

“We like the sense that these [characters] have meddled with the primal forces of nature, and they kind of deserve what’s happening, because it’s the natural order. They’re screwing around with these 65-million-year-old predators, and of course they’re going to get devoured. But a lot of the dinosaurs in Jurassic World felt like they weren’t acting like animals. They were acting like [plot] devices. And the Indominus, I thought, was supposed to be like a device—it was this ‘Blackfish’ of dinosaurs that had been driven insane by the way it was created and raised, and so it was just killing like a man-eater or something, because it could. But the raptors and the other predators—like, why would a raptor chase a jeep for a long way down a road? Does it really want to eat those kids? Is it worth expending all that energy? I guess in some way I’m a dinosaur-kill purist, in that I want to see the people get eaten because they’re acting like prey. I don’t want to see them get eaten because the dinosaurs are acting like movie monsters who just need to create tension.”

The post Why Are Dinosaurs So Appealing to Us? It’s the Tragedy appeared first on WIRED.

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[caption id=attachment_1798231 width=582 class=] Universal Studios[/caption] Thanks to Jurassic World and its current domination of theaters worldwide, dinosaurs are more popular now than ever. But what is it about these vanished creatures that captivates us? Their continued popularity as movie monsters is all the more striking considering the poor quality of most dinosaur films, with the original Jurassic Park standing as one of the few truly excellent examples. Its perhaps not surprising that dinosaur-themed entertainments often find their most ardent admirers among the young. Historical fiction author Chris Cevasco was obsessed with dinosaurs as a kid, and avidly followed TV shows like Land of the Lost, in spite of their primitive effects. Episode 155: Jurassic World Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; All of those thrilled me in the same way that seeing the hyper-realistic dinosaurs of the Jurassic Park franchise thrilled me, Cevasco says in Episode 155 of the Geeks Guide to the Galaxy podcast. So to me it was less about the CGI and more about imagining a world in which you could interact with the dinosaurs. Science fiction writer Seth Dickinson agrees that imagination is key to the popularity of dinosaurs. He thinks they fascinate us because they force us to imagine the enormity of geological time. Its the first sense we get that Earth is really, really old, he says, that there were all these things that happened in deep history that well never fully understand. Author Genevieve Valentine thinks much of the appeal of dinosaurs comes from knowing that their world is so distant from ours, which makes any encounter with them fraught with drama. If a dinosaur exists theres the inherent tragedy of knowing that either we are somewhere we shouldnt be or it is somewhere it shouldnt be, she says. And theres that inherent narrative tension of never being able to resolve this situation. Dickinson agrees that tragedy and melancholy are part of the appeal of dinosaurs. The place I most often see dinosaurs invoked is in connection to asteroids and extinction, he says. Dinosaurs are inherently tragic figures, because it is hard to think about them without thinking about the fact that theyre not here anymore. Listen to our complete interview with Chris Cevasco, Genevieve Valentine, and Seth Dickinson in Episode 155 of Geeks Guide to the Galaxy (above), in which we review the new film Jurassic World and discuss the role of dinosaurs in fantasy and science fiction. And check out some highlights from the discussion below. Genevieve Valentine on Jurassic World: Jurassic World is the kind of movie that makes fun of the fact that there is corporate sponsorship of the dinosaurs, in a movie that has almost more corporate sponsorship than any film Ive ever seen. And you can say thats tongue-in-cheek and thats self-awareandmdash;and thats perfectly fine, because all of these movies have been self-awareandmdash;but The Lost World was self-aware, that doesnt make it good. And I think in the same way we have this Chris Pratt character who is so pointedly and deliberately a Han Solo guy, the alpha maleandmdash;quite literally the alpha maleandmdash;who disrespects our female protagonist, who is always right, and who eventually does the most amazing, heroic thing, and has the touching moment of communication with the dinosaur where now they have an understanding, and all I could think was, We have entered an era of Jurassic Park where not even velociraptors get to do anything without some dudes input. Chris Cevasco on dinosaur science: For all the science they get wrong in the movie, I think a lot of people are savvy enough to realize that theyre not supposed to be learning the science of dinosaurs from watching Jurassic Park movies. But I think its going to spark an interest in No No 0:00 Geek's Guide to the Galaxy
Entertainment Podcast: Bye Westeros, Hello Jurassic World! http://www.wired.com/2015/06/entertainment-podcast-5/ Wed, 17 Jun 2015 18:45:31 +0000 Wired Staff http://www.wired.com/?p=1797101 In the latest edition of the WIRED entertainment podcast we're talking about our visit to Jurassic World and leaving Westeros behind.

The post Entertainment Podcast: Bye Westeros, Hello Jurassic World! appeared first on WIRED.

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In the latest edition of the WIRED entertainment podcast were talking about our visit to Jurassic World and leaving Westeros behind. Well, none of us saw that one coming.

Last weekend Jurassic World stomped box office records making $208.8 million domestically, beating out The Avengers. Not bad for a movie that didn’t look like it was going to be the biggest flick of the summer just a couple weeks ago. You go, Colin Trevorrow!

But even as we said “hello!” to Jurassic World’s big opening weekend, we also said goodbye to our friends (and foes) in Westeros as Game of Thrones wrapped up its fifth season. (Sob!) Yet the hole they left in our hearts is quickly being filled by the ladies of Litchfield on Orange Is the New Black and the scores of new TV families coming this summer. We’re talking about all that and more on this week’s podcast and we’d be so happy if you joined us. We’ve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter on the mic, so click Play below and join in the fun.

Also, here are a few helpful links for things we talk about in the podcast:

-Our interviews with Jurassic World director Colin Trevorrow
-K.M. McFarland’s piece on Halt and Catch Fire
-Laura Hudson’s recap of Game of Thrones and her piece on the show spoiling the books and vice versa
-Peter Rubin’s piece on Sony’s forays into first-person shooters in virtual reality
-The guys from the documentary The Wolfpack reviewing summer blockbusters
-WIRED’s guide to what you should watch, skip, or binge on TV this summer

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

The post Entertainment Podcast: Bye Westeros, Hello Jurassic World! appeared first on WIRED.

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[caption id=attachment_1797124 width=582 class=] Helen Sloan/courtesy of HBO[/caption] Well, none of us saw that one coming. Last weekend Jurassic World stomped box office records making $208.8 million domestically, beating out The Avengers. Not bad for a movie that didnt look like it was going to be the biggest flick of the summer just a couple weeks ago. You go, Colin Trevorrow! But even as we said hello! to Jurassic Worlds big opening weekend, we also said goodbye to our friends (and foes) in Westeros as Game of Thrones wrapped up its fifth season. (Sob!) Yet the hole they left in our hearts is quickly being filled by the ladies of Litchfield on Orange Is the New Black and the scores of new TV families coming this summer. Were talking about all that and more on this weeks podcast and wed be so happy if you joined us. Weve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter on the mic, so click Play below and join in the fun. Also, here are a few helpful links for things we talk about in the podcast: -Our interviews with Jurassic World director Colin Trevorrow -K.M. McFarlands piece on Halt and Catch Fire -Laura Hudsons recap of Game of Thrones and her piece on the show spoiling the books and vice versa -Peter Rubins piece on Sonys forays into first-person shooters in virtual reality -The guys from the documentary The Wolfpack reviewing summer blockbusters -WIREDs guide to what you should watch, skip, or binge on TV this summer (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 5: Jurassic World, Westeros Download free MP3 andnbsp; No No 0:00 Wired Staff
Sci-Fi Helped Inspire Elon Musk to Save the World http://www.wired.com/2015/06/geeks-guide-elon-musk/ Sat, 13 Jun 2015 11:00:10 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1794978 In the latest episode of the Geek's Guide to the Galaxy podcast, journalist Ashlee Vance talks about his new book on entrepreneur Elon Musk.

The post Sci-Fi Helped Inspire Elon Musk to Save the World appeared first on WIRED.

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In the latest episode of the Geeks Guide to the Galaxy podcast, journalist Ashlee Vance talks about his new book on entrepreneur Elon Musk. Tech journalist Ashlee Vance once thought of South African-born entrepreneur Elon Musk as a guy who talked big but failed to deliver. It was an opinion shared by many in Silicon Valley. But in recent years Musk has scored some big successes, including building the first private rocket to dock with the ISS, releasing the first all-electric sportscar, and co-founding one of the country’s largest solar energy companies.

That made Vance change his mind, and inspired him to write the new book Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future, which is based on more than two hundred interviews with Musk’s friends and associates, as well as dozens of hours of conversations with Musk himself. One thing that stands out in the book is how heavily Musk’s outlook was shaped by his childhood reading.

“The science fiction stuff was what really grabbed him,” Vance says in Episode 154 of the Geek’s Guide to the Galaxy podcast, “and he won Dungeons & Dragons tournaments, and all this stuff seems to have been—it was definitely fun for him, and entertaining—but it seems to have been a calling as well. I think from a really early age he was locked in to space as this thing he had to do.”

As a teenager Musk surveyed a wide range of religious and philosophical texts, but ultimately found the most inspiration in a humorous science fiction novel, The Hitchhiker’s Guide to the Galaxy by Douglas Adams.

“He always points to Hitchhiker’s Guide as his guiding principle for deciding that you should find out what the big questions are, and once you do, that’s what you go tackle,” says Vance.

Musk also credits superhero comics with inspiring him to save the world, which is fitting since many in the press have dubbed him a “real-life Iron Man.” It’s a label Vance once found absurd—he says Musk’s personality is more “engineer” than “playboy”—but that as Musk continues to grow in confidence and prestige, the Iron Man comparison seems more apt.

“It’s a caricature,” says Vance, “but I feel like he’s kind of growing into it more and more over time.”

So which of today’s young science fiction fans will be the next Elon Musk? Vance notes that Musk possesses unique gifts that make him a hard act to follow—in terms of intellect, memory, and stamina—but that everyone can take a lesson from the way Musk sets clear goals and pursues them with dogged determination.

“I don’t think any of us can be like Elon totally,” says Vance, “but you can apply some of it in your life.”

Listen to our complete interview with Ashlee Vance in Episode 154 of Geek’s Guide to the Galaxy (above). And check out some highlights from the discussion below.

Ashlee Vance on Gwynne Shotwell:

“She’s the president of SpaceX, and she’s this longtime aerospace industry veteran who basically quit her pretty cushy job and risked everything to go work at SpaceX, because she joined in 2002 or 2003, the first year. And there was no reason to believe that SpaceX would ever accomplish what it actually set out to do. Essentially she runs the day-to-day operations of SpaceX, and is dealing with Elon all the time, which is no easy feat at all. I mean, he can be hard on rank-and-file employees, so you can imagine being the president of SpaceX, the intensity with which you’re dealing with him and the topics on which you’re dealing with him. And she sticks through it all, because this is as big a dream and quest for her as it is for Elon.”

Ashlee Vance on Elon Musk and celebrity:

“One thing I kind of like is that [Elon] is different than the other tech CEOs, who are mostly Silicon Valley-based and who are kind of stereotypically in nerd-land and happy there. Elon likes Hollywood. He’s different. He likes hanging out with movie stars, and he’s always at the Super Bowl or the Kentucky Derby or the Mayweather fight, kind of where the action is. … There’s a part in the book where I interview Robert Downey Jr., and he actually went to the SpaceX factory and got a tour of it with Elon before the first Iron Man came out, and then he made sure there was a Tesla roadster right by Tony Stark’s workbench. And in Robert Downey Jr.’s mind he felt like Elon and Tony Stark were friends, and so he did kind of inject some of that into the character.”

Ashlee Vance on Elon Musk’s personality:

“A lot of his employees think that he’s somewhere on the [autism] spectrum, and I heard that a lot, over and over again. I don’t think that’s the case. And I did go to lots of psychologists and experts in this field and had really detailed, long conversations with them about Elon, and there’s a clinical term, they’re called ‘profoundly gifted.’ And this isn’t just some random label—I mean, it is a clinical term—and it’s for kids who have extraordinarily high IQs, but they also have a different perspective on life. From a very early age they have an empathy for humanity, they see flaws in the way people do things, and from a very early age have identified the one or two flaws that they want to fix, and it’s hard for them to let go of that. And to me, this is Elon. He’s forever been consumed by the idea that he can fix some of the mistakes people have made, and he feels a deep empathy for humanity. He doesn’t let himself feel this interpersonal empathy that the rest of us do.”

Ashlee Vance on killer robots:

“We sat down and I said, ‘Hey, how’s it going?’ And [Elon] said, ‘I’m afraid Larry Page is going to kill us all.’ And not in a funny way, in a really depressed way. I mean, they have the craziest relationship of anyone in Silicon Valley, because they’re friends, and Elon stays at Larry’s house when he’s in Silicon Valley, and he obviously thinks Larry is a well-meaning, good person, but he also thinks that Larry is possibly also building the end of mankind. And Elon invests in all these artificial intelligence companies—he says to keep an eye on how they’re going—and one that he was invested in was DeepMind, which had some very powerful AI that Google acquired. And so I think it’s just starting to freak Elon out. … And Talulah Riley, his most recent wife, would tell me that she and Elon talk about this late into the night and freak out about it together, and so this is his very real fear.”

The post Sci-Fi Helped Inspire Elon Musk to Save the World appeared first on WIRED.

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[caption id=attachment_1795084 width=582 class=] Nathaniel Wood for WIRED [/caption] Tech journalist Ashlee Vance once thought of South African-born entrepreneur Elon Musk as a guy who talked big but failed to deliver. It was an opinion shared by many in Silicon Valley. But in recent years Musk has scored some big successes, including building the first private rocket to dock with the ISS, releasing the first all-electric sportscar, and co-founding one of the countrys largest solar energy companies. That made Vance change his mind, and inspired him to write the new book Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future, which is based on more than two hundred interviews with Musks friends and associates, as well as dozens of hours of conversations with Musk himself. One thing that stands out in the book is how heavily Musks outlook was shaped by his childhood reading. Episode 154: Ashlee Vance Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; The science fiction stuff was what really grabbed him, Vance says in Episode 154 of the Geeks Guide to the Galaxy podcast, and he won Dungeons and Dragons tournaments, and all this stuff seems to have beenandmdash;it was definitely fun for him, and entertainingandmdash;but it seems to have been a calling as well. I think from a really early age he was locked in to space as this thing he had to do. As a teenager Musk surveyed a wide range of religious and philosophical texts, but ultimately found the most inspiration in a humorous science fiction novel, The Hitchhikers Guide to the Galaxy by Douglas Adams. He always points to Hitchhikers Guide as his guiding principle for deciding that you should find out what the big questions are, and once you do, thats what you go tackle, says Vance. Musk also credits superhero comics with inspiring him to save the world, which is fitting since many in the press have dubbed him a real-life Iron Man. Its a label Vance once found absurdandmdash;he says Musks personality is more engineer than playboyandmdash;but that as Musk continues to grow in confidence and prestige, the Iron Man comparison seems more apt. Its a caricature, says Vance, but I feel like hes kind of growing into it more and more over time. So which of todays young science fiction fans will be the next Elon Musk? Vance notes that Musk possesses unique gifts that make him a hard act to followandmdash;in terms of intellect, memory, and staminaandmdash;but that everyone can take a lesson from the way Musk sets clear goals and pursues them with dogged determination. I dont think any of us can be like Elon totally, says Vance, but you can apply some of it in your life. Listen to our complete interview with Ashlee Vance in Episode 154 of Geeks Guide to the Galaxy (above). And check out some highlights from the discussion below. Ashlee Vance on Gwynne Shotwell: Shes the president of SpaceX, and shes this longtime aerospace industry veteran who basically quit her pretty cushy job and risked everything to go work at SpaceX, because she joined in 2002 or 2003, the first year. And there was no reason to believe that SpaceX would ever accomplish what it actually set out to do. Essentially she runs the day-to-day operations of SpaceX, and is dealing with Elon all the time, which is no easy feat at all. I mean, he can be hard on rank-and-file employees, so you can imagine being the president of SpaceX, the intensity with which youre dealing with him and the topics on which youre dealing with him. And she sticks through it all, because this is as big a dream and quest for her as it is for Elon. Ashlee Vance on Elon Musk and celebrity: One thing I kind of like is that [Elon] is different than the other tech CEOs, who are mostly Silicon Valley-based and who are kind of stereotypically in nerd-land and happy there. Elon likes Hollywo No No 0:00 Geek's Guide to the Galaxy
Webmonkey Podcast: WWDC’s News From a Dev’s Perspective http://www.wired.com/2015/06/webmonkey-podcast-wwdcs-news-devs-perspective/ Fri, 12 Jun 2015 23:48:15 +0000 Jake Spurlock http://www.wired.com/?p=1795237 This week, we go in-depth on OS X El Capitan.

The post Webmonkey Podcast: WWDC’s News From a Dev’s Perspective appeared first on WIRED.

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This week, we go in-depth on OS X El Capitan. Today on the Webmonkey podcast, I am joined once again by WIRED engineer Ben Chirlin, as well as a new guest, WIRED staff writer Julia Greenberg. This week, we go in-depth on OS X El Capitan; how Apple is undercutting Google on search by bringing more contextual results to Spotlight searches; iOS 9 and how Apple is jumping into the news game with a new app; and how they need to get publishers on board (including WIRED). We also chat about Watch OS, and how excited we are about native apps and the future of wearables.

Podcast

Friday Faves

  • Deep Web — A feature documentary that explores the rise of a new Internet; decentralized, encrypted, dangerous and beyond the law. Features reporting by WIRED writers Andy Greenberg and Kim Zetter.

  • Startup Podcast — Season two documents two women building a dating company in the male-dominated world of startups

Find today’s hosts—Jake Spurlock, Ben Chirlin, and Julia Greenberg—on Twitter, or check out @Webmonkey.

The post Webmonkey Podcast: WWDC’s News From a Dev’s Perspective appeared first on WIRED.

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Today on the Webmonkey podcast, I am joined once again by WIRED engineer Ben Chirlin, as well as a new guest, WIRED staff writer Julia Greenberg. This week, we go in-depth on OS X El Capitan; how Apple is undercutting Google on search by bringing more contextual results to Spotlight searches; iOS 9 and how Apple is jumping into the news game with a new app; and how they need to get publishers on board (including WIRED). We also chat about Watch OS, and how excited we are about native apps and the future of wearables. [podcast] Friday Faves Deep Web — A feature documentary that explores the rise of a new Internet; decentralized, encrypted, dangerous and beyond the law. Features reporting by WIRED writers Andy Greenberg and Kim Zetter. Startup Podcast — Season two documents two women building a dating company in the male-dominated world of startups Find todays hosts---Jake Spurlock, Ben Chirlin, and Julia Greenberg---on Twitter, or check out @Webmonkey. No No 1:06:05 Jake Spurlock
Gadget Lab Podcast: Oculus and Apple Show Off the Goods http://www.wired.com/2015/06/gadget-lab-podcast-243/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1795221 David tells us all the latest news from Oculus, and the hosts discuss the changes at Twitter. Also, reactions to all the Apple news from WWDC.

The post Gadget Lab Podcast: Oculus and Apple Show Off the Goods appeared first on WIRED.

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David tells us all the latest news from Oculus, and the hosts discuss the changes at Twitter. Also, reactions to all the Apple news from WWDC. Three big topics this week: Oculus, Apple, and Twitter. David and Michael recorded this show literally minutes after Mr. Pierce returned from the Oculus VR press conference. The company is releasing a consumer version of its face-computer at the beginning of next year, but before that happens, the Facebook-owned VR company has several design challenges to solve. David also went to the WWDC keynote this week, and he and Michael unpack some of the Apple news from the event. As they were wrapping up, news broke about Jack Dorsey stepping in to take over leadership (again) at Twitter. Programming note: The studio computer ran out of disk space while the show was recording, so there’s a cut and a skip about ten minutes into the episode. Of course, the boys handled it with grace and style.

Download this week’s episode or subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

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[caption id=attachment_1795241 width=582 class=] Members of the media photograph the new Oculus VR Inc. Touch controller, left, and Rift headset during the Oculus VR Inc. Step Into The Rift event in San Francisco, California, U.S., on Thursday, June 11, 2015. David Paul Morris/Bloomberg via Getty Images[/caption]Three big topics this week: Oculus, Apple, and Twitter. David and Michael recorded this show literally minutes after Mr. Pierce returned from the Oculus VR press conference. The company is releasing a consumer version of its face-computer at the beginning of next year, but before that happens, the Facebook-owned VR company has several design challenges to solve. David also went to the WWDC keynote this week, and he and Michael unpack some of the Apple news from the event. As they were wrapping up, news broke about Jack Dorsey stepping in to take over leadership (again) at Twitter. Programming note: The studio computer ran out of disk space while the show was recording, so theres a cut and a skip about ten minutes into the episode. Of course, the boys handled it with grace and style. Download this weeks episode or subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Stop Laughing at Those Clumsy Humanoid Robots http://www.wired.com/2015/06/stop-laughing-clumsy-humanoid-robots/ Thu, 11 Jun 2015 11:00:52 +0000 Matt Simon http://www.wired.com/?p=1793626 If current search-and-rescue robots can steal some of humanoid bots' dexterity and autonomy, roboticists could make something that's greater than the sum of its well-oiled parts.

The post Stop Laughing at Those Clumsy Humanoid Robots appeared first on WIRED.

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If current search-and-rescue robots can steal some of humanoid bots dexterity and autonomy, roboticists could make something thats greater than the sum of its well-oiled parts. The humanoid robot, built like a linebacker with an oversized head, tiptoes on two feet through the dirt. It’s free of any wires. It’s unleashed—but it’s now wavering. It starts veering right, tilting more and more, tilting and tilting, like the town drunkard, until the poor thing tips over and face-plants. It lies there in a cloud of dust, kicks its feet up a bit, arches its back, and gives in to defeat.

You may have seen these bipedal robots tumbling all over the Internet this week. They were all part of a competition in Pomona, California put on by Darpa, the far-out research wing of the Pentagon. After the Fukushima disaster in 2011, Darpa set out to encourage the development of robots that can assist in similar catastrophes: machines capable of working where humans dare not go. And so the yearly Darpa Robotics Challenge was born.

To explore something like a contaminated nuclear reactor, a robot would have to conquer not only piles of rubble in the facility, but also be able to open doors and climb stairs and ladders. In a human-designed space, the thinking goes, a humanoid robot would be best equipped to handle the job. And indeed, for all their clumsiness, the semi-autonomous robots (human operators still do much of the controlling in the challenge) passed some impressive tests, including driving an ATV. Which, quite frankly, is more skill than I can lay claim to.

“You have these environments similar to the Fukushima reactor meltdown, where robots could only get so much work done because the environments are designed for human beings to navigate,” says Doug Stephen, a computer scientist and physicist at the Florida Institute for Human & Machine Cognition who worked on Running Man, which took second place at the Darpa challenge. “You could imagine a door that maybe can’t be opened all the way, maybe it’s wedged, so a human being can sort of turn sideways and squeeze their way through that.”

The thing is, relief workers have had operational “tracked” robots for 15 years that roll along on tank-like treads. They even helped out in the aftermath of Fukushima, and still run tests there to this day. Bipedal humanoids, on the other hand, have never gotten near an actual disaster. They’re expensive, and you don’t have to be a physicist to notice these robots are top heavy. So are humans, and it took a whole lot of evolution to get Homo sapiens walking upright (likely a strategy, by the way, of freeing up the hands for gathering food, fending off predators, etc.—the type of utility that makes bipedal robots so coveted). If you don’t think walking is tough, ask a one-year-old human. Look at it this way: C-3P0 was built to interact politely with human beings, but R2-D2 was built to do actual work. So why even bother developing bipeds?

Well, when Darpa’s handing out $2 million for first place in its challenge, building a walking robot that drives ATVs must seem like a sweet deal.

‘I Need a Robot That’s Like a Meerkat or a Lemming’

Even if humanoids can overcome their bulk, they still might not be the best option in a search-and-rescue situation. Robin Murphy at Texas A&M probably knows the ins and outs of rescue robots better than anyone. A computer scientist, Murphy helped invent the field of rescue robotics, and she’s quite skeptical of the bipeds. “I have never had a request from any responder—and I have worked with responders in 20 countries, 19 deployments—no one has ever come to me and said, ‘I want a robot that’s like us, a human being.’ I get, ‘I want a robot that’s like a snake, I need a robot that’s like a meerkat or a lemming, I want a robot that can fly and do things like a hummingbird.’”

The majority of so-called “human-habitable” disasters, in places that human beings built, happen in mines. A humanoid bot would really struggle in that environment, says Murphy. Because they’re so top-heavy, pilots have to proceed slowly to make sure the bot doesn’t tip over. If they fall or get stuck, they can really muck things up for everyone. At the Pike River Mine disaster in 2010, for example, a bomb squad robot the size of a golf cart got stuck in a passage. It was too heavy for the team to lift out even if they could have reached it. After a couple of hours, the team was able to reboot the robot, but lost precious time. In mines, or pancaked buildings and other damaged structures, smaller bots have a distinct advantage.

Where a humanoid might actually excel one day, though, is exactly what Running Man pulled off in the challenge: turning valves. It sounds mundane, but human-habitable structures like chemical plants and nuclear reactors have a lot of valves. They’re meant to be turned by humans, of course, so they’re generally placed up high, out of the reach of smaller tracked robots. “The one area where you would be likely to use a humanoid is your chemical and radiological events, where you’ve got this hazmat leak,” Murphy says.

Even the people at iRobot—makers of tracked bomb disposal bots and the hockey puck-shaped, wheeled Roomba cleaning robot—agree. “Manipulation tasks, using their arms to do things like open a door, turn a valve, or unplug and plug an electrical cord are very hard tasks,” says Chris Jones, director of strategic technology development at iRobot. He also complemented the autonomy the Darpa robots showed. It takes some serious coding to get a semi-autonomous bipedal robot to stay on its feet, not to mention detect its surroundings.

If you ignore the bipedal part of humanoid robots, their accomplishments at the challenge were pretty remarkable, however dopey they may have looked pulling them off. And those advances could well be applied to bipeds’ tracked counterparts. Indeed, iRobot’s tracked PackBot, which has been working in Fukushima, now has some autonomous features, allowing it to, for example, automatically flip itself over with its arm if it’s been upended. With Darpa actively encouraging teams to exchange these kinds of findings, advances will spread not just among the humanoid robots, but to other vehicles as well.

Meanwhile, though—possibly because of the rules Darpa applied to this particular challenge—it was the robots with two legs that also had the ability to drive, use tools, and perform other tasks a roboticist might classify as requiring dexterity. The wheeled bots in use today can’t do any of that stuff. After all, Roombas are notoriously bad at opening doors.

Humanoid Hybrids

Now, this is where the philosophy of robotics gets really interesting. Humans have designed the environments that these robots need to work in, yes. They’ve got stairs to climb and doors to open and, most difficult of all for a robot, ladders to somehow ascend. A tracked bot might have ED-209-type problems with stairs, and totally fail with the doors and ladders. A humanoid bot could handle all three, hypothetically. But what if there’s an entirely different design roboticists haven’t yet considered?

Human beings can be a bit … egomaniacal as a species (the $10 word for it is “anthropocentric”). “We’ve been interested in this for millennia, that we want to build something in our image,” says Ken Goldberg, a roboticist at UC Berkeley who did not participate in the Darpa challenge. “That’s a deeply rooted instinct.” While humans may have designed the Fukushima nuclear plant, that doesn’t mean only humans can navigate it. Roboticists could design a machine that looks like nothing else in nature, yet still functions like a person. If you want to fly, you can build an airplane … but you can also build a helicopter.

Goldberg thinks hybrid designs could have conquered a lot of Darpa’s challenges—driving cars, climbing stairs, what have you. “It may not be wheels, but it may be treads or a variety of different locomotive designs,” he says. Indeed, the robot that took first place at the challenge, the Korea Advanced Institute of Science and Technology’s HUBO, was a transformer of sorts. It could walk like a biped, but it had wheels attached to its knees. In a jam, it could kneel and roll around.

Even more ambitious designs populate labs around the world. Tiny flying drones could collaborate autonomously. Groups of small crawling robots could collaborate and share tasks like an ant colony. At the Darpa challenge, a team from the Jet Propulsion Laboratory fielded a bot that looked more like a cross between a spider and a gorilla. The RoboSimian was a brilliant example of nonlinear thinking and engineering. It was also horrifying.

“I think we’ve learned that humanoids are hard,” Goldberg adds. “So maybe it’s back to the drawing board. We have to think a little more about the design. And maybe it won’t look quite human.” If a tracked robot can steal some of a humanoid’s dexterity and autonomy, roboticists could make something that’s greater than the sum of its well-oiled parts.

And all of this isn’t to say that the two classes of vehicles, humanoids and tracks, can’t one day work in tandem. Each has its own strengths and weaknesses. Tracked robots may be indispensable in mines and collapsed parking garages, where humanoids will struggle. But conversely, a biped could one day turn a valve in a nuclear reactor gone haywire. Different kinds of disasters demand different heroes. After all, C-3P0 and R2-D2 always worked better as a team.

The post Stop Laughing at Those Clumsy Humanoid Robots appeared first on WIRED.

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The humanoid robot, built like a linebacker with an oversized head, tiptoes on two feet through the dirt. It’s free of any wires. It’s unleashed---but it’s now wavering. It starts veering right, tilting more and more, tilting and tilting, like the town drunkard, until the poor thing tips over and face-plants. It lies there in a cloud of dust, kicks its feet up a bit, arches its back, and gives in to defeat. You may have seen these bipedal robots tumbling all over the Internet this week. They were all part of a competition in Pomona, California put on by Darpa, the far-out research wing of the Pentagon. After the Fukushima disaster in 2011, Darpa set out to encourage the development of robots that can assist in similar catastrophes: machines capable of working where humans dare not go. And so the yearly Darpa Robotics Challenge was born. To explore something like a contaminated nuclear reactor, a robot would have to conquer not only piles of rubble in the facility, but also be able to open doors and climb stairs and ladders. In a human-designed space, the thinking goes, a humanoid robot would be best equipped to handle the job. And indeed, for all their clumsiness, the semi-autonomous robots (human operators still do much of the controlling in the challenge) passed some impressive tests, including driving an ATV. Which, quite frankly, is more skill than I can lay claim to. Your browser does not support HTML5 video. “You have these environments similar to the Fukushima reactor meltdown, where robots could only get so much work done because the environments are designed for human beings to navigate,” says Doug Stephen, a computer scientist and physicist at the Florida Institute for Human andamp; Machine Cognition who worked on Running Man, which took second place at the Darpa challenge. “You could imagine a door that maybe cant be opened all the way, maybe its wedged, so a human being can sort of turn sideways and squeeze their way through that.” The thing is, relief workers have had operational “tracked” robots for 15 years that roll along on tank-like treads. They even helped out in the aftermath of Fukushima, and still run tests there to this day. Bipedal humanoids, on the other hand, have never gotten near an actual disaster. Theyre expensive, and you don’t have to be a physicist to notice these robots are top heavy. So are humans, and it took a whole lot of evolution to get Homo sapiens walking upright (likely a strategy, by the way, of freeing up the hands for gathering food, fending off predators, etc.---the type of utility that makes bipedal robots so coveted). If you dont think walking is tough, ask a one-year-old human. Look at it this way: C-3P0 was built to interact politely with human beings, but R2-D2 was built to do actual work. So why even bother developing bipeds? Well, when Darpa’s handing out $2 million for first place in its challenge, building a walking robot that drives ATVs must seem like a sweet deal. I Need a Robot Thats Like a Meerkat or a Lemming Even if humanoids can overcome their bulk, they still might not be the best option in a search-and-rescue situation. Robin Murphy at Texas Aandamp;M probably knows the ins and outs of rescue robots better than anyone. A computer scientist, Murphy helped invent the field of rescue robotics, and she’s quite skeptical of the bipeds. “I have never had a request from any responder---and I have worked with responders in 20 countries, 19 deployments---no one has ever come to me and said, ‘I want a robot thats like us, a human being.’ I get, ‘I want a robot thats like a snake, I need a robot thats like a meerkat or a lemming, I want a robot that can fly and do things like a hummingbird.’” Your browser does not support HTML5 video. The majority of so-called “human-habitable” disasters, in places that human beings built, happen in mines. A humanoid bot would really struggle in that e No No 0:00 Matt Simon
Dope’s New Motion Poster Lacks Adult Supervision http://www.wired.com/2015/06/dope-motion-poster/ Wed, 10 Jun 2015 21:06:52 +0000 Jordan Crucchiola http://www.wired.com/?p=1793689 Today we're getting a fresh look at the movie thanks to its Snapchat-style motion poster.

The post Dope’s New Motion Poster Lacks Adult Supervision appeared first on WIRED.

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Today were getting a fresh look at the movie thanks to its Snapchat-style motion poster. Director Rick Famuyiwa’s Sundance smash Dope hits theaters next Friday, but today we’re getting a fresh look at the movie thanks to its Snapchat-style motion poster.

In the poster, our hero Malcolm (Shameik Moore) is shaking off a wild night, and upon checking his phone is greeted by a series of tasty bits from his misadventures throughout the film, edited down here to single servings of fun.

It’s got A$AP Rocky. It’s got Tony Revolori (The Grand Budapest Hotel) as the lovable scamp, Jib. It’s got Chanel Iman wylin out. It’s got Zoë Kravitz serving face. It’s got Diddy’s son, Quincy Brown. It’s even got Workaholics’ Blake Anderson and the littlest snippet of one of the original songs Pharrell produced for the soundtrack.

Go get a flat top. Lace up your whitest pair of Jordans, and dig out your gold rope chain collection, because June 19 at the movies is going to be extra dope.

The post Dope’s New Motion Poster Lacks Adult Supervision appeared first on WIRED.

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Director Rick Famuyiwas Sundance smash Dope hits theaters next Friday, but today were getting a fresh look at the movie thanks to its Snapchat-style motion poster. In the poster, our hero Malcolm (Shameik Moore) is shaking off a wild night, and upon checking his phone is greeted by a series of tasty bits from his misadventures throughout the film, edited down here to single servings of fun. Your browser does not support HTML5 video. Its got A$AP Rocky. Its got Tony Revolori (The Grand Budapest Hotel) as the lovable scamp, Jib. Its got Chanel Iman wylin out. Its got Zoë Kravitz serving face. Its got Diddys son, Quincy Brown. Its even got Workaholics Blake Anderson and the littlest snippet of one of the original songs Pharrell produced for the soundtrack. Go get a flat top. Lace up your whitest pair of Jordans, and dig out your gold rope chain collection, because June 19 at the movies is going to be extra dope. No No 0:00 Jordan Crucchiola
Entertainment Podcast: Spy May Be Summers Funniest Movie http://www.wired.com/2015/06/entertainment-podcast-4/ Wed, 10 Jun 2015 18:56:42 +0000 Wired Staff http://www.wired.com/?p=1793449 This week on the WIRED Entertainment Podcast we're worried about the current state of Comic-Con.

The post Entertainment Podcast: Spy May Be Summers Funniest Movie appeared first on WIRED.

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This week on the WIRED Entertainment Podcast were worried about the current state of Comic-Con. Ahoy! Here we are once again with another installment of the WIRED entertainment podcast. (We’re still working on the name; we promise we’ll tell you when we have one. Until then, leave your suggestions in the comments.) It’s been a busy few days, so let’s get right to it.

First off, nearly all of your trusty podcast crew saw Spy this weekend and we can’t stop talking about it—or trafficking in its best one-liners. Second, we just heard that Marvel probably won’t be at Comic-Con International in San Diego this year, so we’d all like to know: What’s up with that? The team also has thoughts on Apple Music, this week’s Jurassic World, and the use of the term “sportsball.” We’ve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter on the mic, so join us, won’t you?

Also, here are a few helpful links for things we talk about in the podcast:

-Last weekend’s box office
-WIRED’s Industrial Light & Magic oral history
-Details on why Marvel won’t be coming to Comic-Con’s Hall H this summer
-WIRED’s breakdown of everything you need to know about Apple Music
-The story behind Jurassic World director Colin Trevorrow’s Safety Not Guaranteed
-Stop-motion effects whiz Phil Tippett saying “I think I’m extinct” when he saw ILM’s CGI dinosaurs for Jurassic Park

Finally, some fact-check. After we recorded this podcast, Lucasfilm announced that Star Wars: The Force Awakens actually would be coming to Comic-Con after all. Sorry for the confusion.

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

The post Entertainment Podcast: Spy May Be Summers Funniest Movie appeared first on WIRED.

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[caption id=attachment_1793706 width=582 class=] 20th Century Fox[/caption] Ahoy! Here we are once again with another installment of the WIRED entertainment podcast. (Were still working on the name; we promise well tell you when we have one. Until then, leave your suggestions in the comments.) Its been a busy few days, so lets get right to it. First off, nearly all of your trusty podcast crew saw Spy this weekend and we cant stop talking about itandmdash;or trafficking in its best one-liners. Second, we just heard that Marvel probably wont be at Comic-Con International in San Diego this year, so wed all like to know: Whats up with that? The team also has thoughts on Apple Music, this weeks Jurassic World, and the use of the term sportsball. Weve got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter on the mic, so join us, wont you? Also, here are a few helpful links for things we talk about in the podcast: -Last weekends box office -WIREDs Industrial Light and Magic oral history -Details on why Marvel wont be coming to Comic-Cons Hall H this summer -WIREDs breakdown of everything you need to know about Apple Music -The story behind Jurassic World director Colin Trevorrows Safety Not Guaranteed -Stop-motion effects whiz Phil Tippett saying I think Im extinct when he saw ILMs CGI dinosaurs for Jurassic Park Finally, some fact-check. After we recorded this podcast, Lucasfilm announced that Star Wars: The Force Awakens actually would be coming to Comic-Con after all. Sorry for the confusion. (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 4: Spy, Apple Music Download free MP3 andnbsp; No No 0:00 Wired Staff
Black Mirror Is Almost as Smart as a Good Sci-Fi Book http://www.wired.com/2015/06/geeks-guide-black-mirror/ Sat, 06 Jun 2015 11:00:30 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1791007 In the latest episode of the Geek's Guide to the Galaxy podcast the panel discusses why Black Mirror is better than most other sci-fi TV.

The post Black Mirror Is Almost as Smart as a Good Sci-Fi Book appeared first on WIRED.

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In the latest episode of the Geeks Guide to the Galaxy podcast the panel discusses why Black Mirror is better than most other sci-fi TV. TV sci-fi tends toward mediocrity, and most serious science fiction fans turn to novels for stories that explore complex ideas in new and interesting ways. So it’s exciting when a show comes along that’s as smart as a good book. Black Mirror, the brainchild of British comedian Charlie Brooker, is exactly that sort of show.

“Every episode of Black Mirror feels like an incredibly good science fiction story that I read,” says author Sunil Patel in Episode 153 of the Geek’s Guide to the Galaxy podcast. “Every one is so well-executed, well-written, well-acted, and well-constructed.”

And unlike science fiction books, which are often so full of baroque flourishes and unfamiliar jargon that they become incomprehensible to outsiders, Black Mirror is instantly engaging and accessible. Author Grady Hendrix admires that simplicity.

“A lot of books right now are into big, wild, crazy ideas,” he says. “Which is so much fun, but it sometimes feels like everything is set at volume 11.”

And though the concepts in Black Mirror may be straightforward, the plotlines are anything but. The shows are full of twists and turns, particularly the labyrnthine Christmas special “White Christmas.”

“I think Charlie Brooker’s really good at doing these kinds of reversals,” says TV critic Theresa DeLucci. “Not in that M. Night Shyamalan ‘Oh, what a twist!’ way, but more in a devastating series of ‘You think you’re watching one thing, then this thing is going to happen instead,’ and it goes completely off into somewhere else.”

The shocking nature of the show is nowhere more evident than in its premiere episode, “The National Anthem,” a jaw-dropping tour-de-force of satire and bestiality. Black Mirror has voice and vision, which makes it a standout not just among TV sci-fi, but among TV shows in general.

“It’s hard to even imagine how this show got made, it’s so non-commercial in so many ways,” says Geek’s Guide to the Galaxy host David Barr Kirtley. “I don’t think there was any commercial motive behind this show at all. I think Charlie Brooker is just angry at television, and this is him expressing his anger at television.”

Listen to our full review of Black Mirror in Episode 153 of the Geek’s Guide to the Galaxy podcast (above). And check out some highlights from the discussion below.

Grady Hendrix on “Be Right Back”:

“I text with my wife during the day more than I actually see her. We have this really weird relationship with people who aren’t there, and I really loved this episode when it was digging deep on that. … I had a friend die a couple of years ago, and I came across his contact info on my phone while I was cleaning out contacts. And it’s funny, I was reading a Guardian article where [Charlie Brooker] talked about how that happened to him too. And I couldn’t delete it, it felt way too final. At the same time, what’s he going to do, call me? We have a really weird relationship with people who aren’t physically present in our lives. It’s bizarre. And I loved this episode because I found it very moving, and I hate this episode because I feel like there’s so much more material there. There could be a whole season of Black Mirror dealing with that.”

Theresa DeLucci on women in Black Mirror:

“[“The Entire History of You”] is kind of indicative of some of the problems I have with Black Mirror overall, and that’s the way that women are portrayed in certain episodes. That definitely gives you something to think about. OK, the future really sucks for everyone, but women in particular—they’re unfaithful, easily manipulated, liars, criminals, things like that. … It got a little repetitive when you watch them so closely together, and looking at it from that angle. … And I noticed it more by the time “White Christmas” came around, because I had time to think about the show. But yeah, the women in that were also very culpable and very ugly. … It just feels like women are only good when they’re faithful. The grieving widow in “Be Right Back” is the only one who’s portrayed as being smart and good, because she’s so faithful to her man, even after he dies.”

Grady Hendrix on optimism:

“This show is really honest. It’s very, very honestly made. There’s nothing in the show that I would call a cheat or a shortcut. It very much is, ‘Here’s the technology, here’s the people it’s affecting, how does that play out, and how can I show that?’ And I think that’s definitely what I respond to. What makes it feel so different is it so unrelentingly plays straight, and fair. … And between the lines, actually, Black Mirror is kind of optimistic, in the sense that so many of the episodes are about how things that we generally think of as failures of being human, like death, or forgetting stuff, or shame, are actually—instead of being design flaws—they’re actually there for useful reasons. Like ‘The Entire History of You’ is, ‘What happens in a relationship where nothing can be forgotten?’ You can’t have a relationship.”

The post Black Mirror Is Almost as Smart as a Good Sci-Fi Book appeared first on WIRED.

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[caption id=attachment_1791009 width=582 class=] Zeppotron/Endemol UK[/caption] TV sci-fi tends toward mediocrity, and most serious science fiction fans turn to novels for stories that explore complex ideas in new and interesting ways. So its exciting when a show comes along thats as smart as a good book. Black Mirror, the brainchild of British comedian Charlie Brooker, is exactly that sort of show. Every episode of Black Mirror feels like an incredibly good science fiction story that I read, says author Sunil Patel in Episode 153 of the Geeks Guide to the Galaxy podcast. Every one is so well-executed, well-written, well-acted, and well-constructed. Episode 153: Black Mirror Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; And unlike science fiction books, which are often so full of baroque flourishes and unfamiliar jargon that they become incomprehensible to outsiders, Black Mirror is instantly engaging and accessible. Author Grady Hendrix admires that simplicity. A lot of books right now are into big, wild, crazy ideas, he says. Which is so much fun, but it sometimes feels like everything is set at volume 11. And though the concepts in Black Mirror may be straightforward, the plotlines are anything but. The shows are full of twists and turns, particularly the labyrnthine Christmas special White Christmas. I think Charlie Brookers really good at doing these kinds of reversals, says TV critic Theresa DeLucci. Not in that M. Night Shyamalan Oh, what a twist! way, but more in a devastating series of You think youre watching one thing, then this thing is going to happen instead, and it goes completely off into somewhere else. The shocking nature of the show is nowhere more evident than in its premiere episode, The National Anthem, a jaw-dropping tour-de-force of satire and bestiality. Black Mirror has voice and vision, which makes it a standout not just among TV sci-fi, but among TV shows in general. Its hard to even imagine how this show got made, its so non-commercial in so many ways, says Geeks Guide to the Galaxy host David Barr Kirtley. I dont think there was any commercial motive behind this show at all. I think Charlie Brooker is just angry at television, and this is him expressing his anger at television. Listen to our full review of Black Mirror in Episode 153 of the Geeks Guide to the Galaxy podcast (above). And check out some highlights from the discussion below. Grady Hendrix on Be Right Back: I text with my wife during the day more than I actually see her. We have this really weird relationship with people who arent there, and I really loved this episode when it was digging deep on that. ... I had a friend die a couple of years ago, and I came across his contact info on my phone while I was cleaning out contacts. And its funny, I was reading a Guardian article where [Charlie Brooker] talked about how that happened to him too. And I couldnt delete it, it felt way too final. At the same time, whats he going to do, call me? We have a really weird relationship with people who arent physically present in our lives. Its bizarre. And I loved this episode because I found it very moving, and I hate this episode because I feel like theres so much more material there. There could be a whole season of Black Mirror dealing with that. Theresa DeLucci on women in Black Mirror: [The Entire History of You] is kind of indicative of some of the problems I have with Black Mirror overall, and thats the way that women are portrayed in certain episodes. That definitely gives you something to think about. OK, the future really sucks for everyone, but women in particularandmdash;theyre unfaithful, easily manipulated, liars, criminals, things like that. ... It got a little repetitive when you watch them so closely together, and looking at it from that angle. ... And I noticed it more b No No 0:00 Geek's Guide to the Galaxy
Gadget Lab Podcast: Anticipating Apple’s WWDC http://www.wired.com/2015/06/gadget-lab-podcast-242/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1791769 With WWDC coming up, the hosts discuss what they expect (and what they don't) from Apple's big developer event.

The post Gadget Lab Podcast: Anticipating Apple’s WWDC appeared first on WIRED.

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With WWDC coming up, the hosts discuss what they expect (and what they dont) from Apples big developer event. Apple’s Worldwide Developer Conference is coming up in just a few days, and we’re expecting to soon be embarrassingly drunk on news. We’re even running a liveblog! New enhancements and features updates to iOS and OS X, and several announcements relating to Beats, including the possibility of a new streaming service. Also, some new stuff around the Watch, HomeKit, ResearchKit, HealthKit. Maybe some Apple Pay news. A lot! So yes, the hosts spend almost the entire episode riffing on Apple and WWDC. Also, Mike tells his Snoop story. And a warning: David and Mike spend the first ten minutes talking about sports (Go Dubs!), so if you only care about technology, just fast-forward a skosh.

Download this week’s episode or subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

The post Gadget Lab Podcast: Anticipating Apple’s WWDC appeared first on WIRED.

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Apples Worldwide Developer Conference is coming up in just a few days, and were expecting to soon be embarrassingly drunk on news. Were even running a liveblog! New enhancements and features updates to iOS and OS X, and several announcements relating to Beats, including the possibility of a new streaming service. Also, some new stuff around the Watch, HomeKit, ResearchKit, HealthKit. Maybe some Apple Pay news. A lot! So yes, the hosts spend almost the entire episode riffing on Apple and WWDC. Also, Mike tells his Snoop story. And a warning: David and Mike spend the first ten minutes talking about sports (Go Dubs!), so if you only care about technology, just fast-forward a skosh. Download this weeks episode or subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Here’s What to Expect From E3 This Year http://www.wired.com/2015/06/gamelife-podcast-episode-148/ Fri, 05 Jun 2015 20:59:16 +0000 Chris Kohler http://www.wired.com/?p=1791809 The Game|Life podcast crew talks about what we expect to see at this year's E3 Expo. (Expect a lot of VR.)

The post Game|Life Podcast: Here’s What to Expect From E3 This Year appeared first on WIRED.

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The Game|Life podcast crew talks about what we expect to see at this years E3 Expo. (Expect a lot of VR.) It’s almost E3 time again! The game industry’s big trade show hits Los Angeles beginning June 15. Sony, Microsoft, Nintendo and everyone else will be there battling for the future of big-budget videogames. WIRED’s Gadget Lab fellow Megan Logan, who recently wrote about FIFA 16, joins me in the studio to run down what we’re hoping for from E3, and what we expect the big players to do—and why.

The post Game|Life Podcast: Here’s What to Expect From E3 This Year appeared first on WIRED.

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Its almost E3 time again! The game industrys big trade show hits Los Angeles beginning June 15. Sony, Microsoft, Nintendo and everyone else will be there battling for the future of big-budget videogames. WIREDs Gadget Lab fellow Megan Logan, who recently wrote about FIFA 16, joins me in the studio to run down what were hoping for from E3, and what we expect the big players to do---and why. Episode 148: E3 2015 Preview Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; No No 0:00 Chris Kohler
Entertainment Podcast: What Ever Happened to Great Disaster Flicks? http://www.wired.com/2015/06/entertainment-podcast-3/ Fri, 05 Jun 2015 16:30:48 +0000 Wired Staff http://www.wired.com/?p=1791334 We're a smidge late with this week's entertainment podcast, but that just means we have more to talk about!

The post Entertainment Podcast: What Ever Happened to Great Disaster Flicks? appeared first on WIRED.

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Were a smidge late with this weeks entertainment podcast, but that just means we have more to talk about! First off, mea culpa. We’re a little late getting you this week’s entertainment podcast. The forces of evil (absent colleagues, deadlines, etc.) conspired against us and we just couldn’t get into the booth. Sorry about that.

But being a bit late also means we have a lot more to talk about. For example, Chance the Rapper’s crew the Social Experiment dropped their much-anticipated album Surf and gave us a lot to gush over. We also had more time to analyze the fun disaster of San Andreas and binge-watch Hannibal to talk about our favorite prestige horror TV shows. We got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter in the house and they all have hot takes ready to go. Hungry for what we’re cooking? Hit “Play” below.

Also, here are a few helpful links for things we talk about in the podcast:

-WIRED’s Hannibal binge-watching guide
-Jezebel’s piece on Jen Kirkman’s podcast appearance
-Fader’s cover story on Chance the Rapper, the Social Experiment, and the making of Surf
-Surf by Donnie Trumpet and the Social Experiment for free on iTunes

See you next week—we promise we won’t be so tardy to the party!

WIRED Entertainment Podcast

The post Entertainment Podcast: What Ever Happened to Great Disaster Flicks? appeared first on WIRED.

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[caption id=attachment_1791345 width=582 class=] Warner Bros. [/caption] First off, mea culpa. Were a little late getting you this weeks entertainment podcast. The forces of evil (absent colleagues, deadlines, etc.) conspired against us and we just couldnt get into the booth. Sorry about that. But being a bit late also means we have a lot more to talk about. For example, Chance the Rappers crew the Social Experiment dropped their much-anticipated album Surf and gave us a lot to gush over. We also had more time to analyze the fun disaster of San Andreas and binge-watch Hannibal to talk about our favorite prestige horror TV shows. We got editors and contributors Jordan Crucchiola, Peter Rubin, K.M. McFarland, and Angela Watercutter in the house and they all have hot takes ready to go. Hungry for what were cooking? Hit Play below. Also, here are a few helpful links for things we talk about in the podcast: -WIREDs Hannibal binge-watching guide -Jezebels piece on Jen Kirkmans podcast appearance -Faders cover story on Chance the Rapper, the Social Experiment, and the making of Surf -Surf by Donnie Trumpet and the Social Experiment for free on iTunes See you next weekandmdash;we promise we wont be so tardy to the party! Episode 3: Surf, Scares, San Andreas Download free MP3 andnbsp; No No 0:00 Wired Staff
Fury Road Is the Greatest Post-Apocalyptic Movie Ever http://www.wired.com/2015/05/geeks-guide-mad-max/ Sat, 30 May 2015 11:00:35 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1786951 In the latest episode of the Geek's Guide to the Galaxy podcast our panel discusses the greatness of "Mad Max: Fury Road."

The post Fury Road Is the Greatest Post-Apocalyptic Movie Ever appeared first on WIRED.

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In the latest episode of the Geeks Guide to the Galaxy podcast our panel discusses the greatness of Mad Max: Fury Road. Science fiction editor John Joseph Adams is a well-known fan of post-apocalyptic fiction. He’s collected many of his favorite post-apocalyptic stories in books like Wastelands 2 and The End Has Come, and he’s also a huge admirer of novels like A Canticle for Leibowitz and videogame series like Wasteland and Fallout.

But when it comes to post-apocalyptic movies, Adams has mixed feelings. He’s enjoyed parts of various post-apocalyptic films, but never found one that he could recommend wholeheartedly. That all changed this month, though, with the release of the new George Miller movie Mad Max: Fury Road.

GeeksGuide Podcast

“Now I’m glad that I can say my favorite post-apocalyptic movie is Mad Max: Fury Road,” Adams says in Episode 152 of the Geek’s Guide to the Galaxy podcast. “Not with any qualifications or anything. It’s just like, obviously that’s my favorite post-apocalyptic movie.”

Bestselling author Carrie Vaughn agrees that Fury Road is virtually flawless. She says critics are right to praise its stunning action sequences, but she also feels that people shouldn’t discount the film’s excellent storytelling. She notes that the large number of strong female characters is revolutionary for this type of film.

“Post-apocalyptic—especially post-nuclear-apocalyptic—movies seem kind of dated as a concept,” she says. “But in some ways this was a really timely and relevant movie.”

Hugh Howey, author of the mega-popular post-apocalyptic novel Wool, also praises the film for its rich themes, such as the idea that we should make life better in the here and now, and not dream about running off to some better world.

“There are a lot of people living today who just think, ‘I’m going to follow these rules and I’m going to go to some better place in the end times,'” he says. “When, you know, let’s make this [world] the better place. And I thought that was a really cool theme throughout the movie.”

Geek’s Guide to the Galaxy host David Barr Kirtley thinks films like Fury Road also help remind viewers about the dangers of nuclear weapons.

“I kind of wonder if all these Mad Max movies made people more aware of how bad a nuclear war would actually be,” he says, “and as [younger people] grow up not watching all these after-the-bomb type things, if they’re becoming a little more complacent about the prospect of nuclear war.”

Listen to our complete interview with John Joseph Adams, Carrie Vaughn, and Hugh Howey in Episode 152 of the Geek’s Guide to the Galaxy podcast (above). And check out some highlights from the discussion below.

Carrie Vaughn on the women of Fury Road:

“There have been plenty of chick flicks about multi-generational women doing things and working together—things like Steel Magnolias and Fried Green Tomatoes and stuff—but they’re chick flicks. To see that dynamic, or something like that dynamic, in a movie like Mad Max was so revolutionary and so brilliant that I have no words. I have no words—speaking as a woman in her 40s—for how massively powerful that was. And then to have the entire third act of the movie that’s these women working together, and teaching each other, and fighting for each other, in a totally straightforward way, it was perfect. It was just perfect. … In fact, I think in the entire third act if you tried to do a reverse Bechdel Test—were there actually men talking together about anything during the third act?—I’m not sure there are.”

Carrie Vaughn on the world of Fury Road:

“As far as the worldbuilding—and I think this is in the movie’s favor—it is depending on a filmmaking language that has been around for about 35 years now, since the first Mad Max movie, of the post-apocalyptic landscape. That’s part of why I love the movie, is I’m a big fan of the genre. I call it the ‘1980s post-apocalyptic road trip movie,’ and it’s an entire genre, and there’s hundreds of movies that fit in that genre, and there’s things that you always see over and over again, like the motorcycle gangs and the desert landscape, and just the gonzo weirdness, and that kind of thing doesn’t need an explanation, because that’s part of the genre. It’s part of the tropes, you just need to sit back and take it in. … I’ve seen a lot of blog comments and Facebook posts saying ‘This movie had no story,’ and my response is, ‘Well, just because nobody stopped to explain it to you doesn’t mean there’s not a story there.'”

Hugh Howey on post-apocalyptic fiction:

“I think we make this mistake of thinking that post-apocalyptic stories are new. It seems like every 10 years we act like these disaster films or these apocalyptic films are this new thing. You know, you look at the Old Testament and it’s full of stories like this, and every religious tradition has their own version of the destruction and what comes after. They’re all survival films. They go through different iterations, but the whole ‘lost on a deserted island’ was a type of post-apocalyptic survival film. The Westerns were a type of post-apocalyptic survival film. It’s all about being in the wilderness and how you make it through. So the guise of them has changed, but the idea of going against nature and having to survive by your wits, and how long will you last, is thousands of years old.”

Carrie Vaughn on changing fears:

“The nuclear apocalypse story came to a head in the 80s for really obvious reasons, you know, the bombs got so much better and Reagan escalating things, but even going back to the 60s you have movies like Fail-Safe and On the Beach, so that fear had a couple of generations to cook by the time we get to Mad Max and The Day After and Threads and those kinds of movies. What’s interesting to me is that the vehicle of apocalypse has changed. I don’t know that we need to instill a fear of nuclear war, because what we have instead of course is the fear of pandemics like Ebola, climate change, economic collapse. The zombie apocalypse I think is a metaphor for all of these other things maybe put together. … So the tropes don’t necessarily change, but it’s the vehicle of apocalypse that’s very easily adaptable from one apocalypse to the next.”

The post Fury Road Is the Greatest Post-Apocalyptic Movie Ever appeared first on WIRED.

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[caption id=attachment_1786982 width=582 class=] Warner Bros.[/caption] Science fiction editor John Joseph Adams is a well-known fan of post-apocalyptic fiction. Hes collected many of his favorite post-apocalyptic stories in books like Wastelands 2 and The End Has Come, and hes also a huge admirer of novels like A Canticle for Leibowitz and videogame series like Wasteland and Fallout. But when it comes to post-apocalyptic movies, Adams has mixed feelings. Hes enjoyed parts of various post-apocalyptic films, but never found one that he could recommend wholeheartedly. That all changed this month, though, with the release of the new George Miller movie Mad Max: Fury Road. Episode 152: Mad Max: Fury Road Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Now Im glad that I can say my favorite post-apocalyptic movie is Mad Max: Fury Road, Adams says in Episode 152 of the Geeks Guide to the Galaxy podcast. Not with any qualifications or anything. Its just like, obviously thats my favorite post-apocalyptic movie. Bestselling author Carrie Vaughn agrees that Fury Road is virtually flawless. She says critics are right to praise its stunning action sequences, but she also feels that people shouldnt discount the films excellent storytelling. She notes that the large number of strong female characters is revolutionary for this type of film. Post-apocalypticandmdash;especially post-nuclear-apocalypticandmdash;movies seem kind of dated as a concept, she says. But in some ways this was a really timely and relevant movie. Hugh Howey, author of the mega-popular post-apocalyptic novel Wool, also praises the film for its rich themes, such as the idea that we should make life better in the here and now, and not dream about running off to some better world. There are a lot of people living today who just think, Im going to follow these rules and Im going to go to some better place in the end times, he says. When, you know, lets make this [world] the better place. And I thought that was a really cool theme throughout the movie. Geeks Guide to the Galaxy host David Barr Kirtley thinks films like Fury Road also help remind viewers about the dangers of nuclear weapons. I kind of wonder if all these Mad Max movies made people more aware of how bad a nuclear war would actually be, he says, and as [younger people] grow up not watching all these after-the-bomb type things, if theyre becoming a little more complacent about the prospect of nuclear war. Listen to our complete interview with John Joseph Adams, Carrie Vaughn, and Hugh Howey in Episode 152 of the Geeks Guide to the Galaxy podcast (above). And check out some highlights from the discussion below. Carrie Vaughn on the women of Fury Road: There have been plenty of chick flicks about multi-generational women doing things and working togetherandmdash;things like Steel Magnolias and Fried Green Tomatoes and stuffandmdash;but theyre chick flicks. To see that dynamic, or something like that dynamic, in a movie like Mad Max was so revolutionary and so brilliant that I have no words. I have no wordsandmdash;speaking as a woman in her 40sandmdash;for how massively powerful that was. And then to have the entire third act of the movie thats these women working together, and teaching each other, and fighting for each other, in a totally straightforward way, it was perfect. It was just perfect. ... In fact, I think in the entire third act if you tried to do a reverse Bechdel Testandmdash;were there actually men talking together about anything during the third act?andmdash;Im not sure there are. Carrie Vaughn on the world of Fury Road: As far as the worldbuildingandmdash;and I think this is in the movies favorandmdash;it is depending on a filmmaking language that has been around for about 35 years now, since the first Mad Max movie, of the post-apocalyp No No 0:00 Geek's Guide to the Galaxy
Gadget Lab Podcast: We Went to the Insanely Long Google I/O Keynote for You http://www.wired.com/2015/05/gadget-lab-podcast-241/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1788373 This week, David gives us the full download from the Google I/O developer conference.

The post Gadget Lab Podcast: We Went to the Insanely Long Google I/O Keynote for You appeared first on WIRED.

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This week, David gives us the full download from the Google I/O developer conference. Thursday of this week, Google delivered its insanely long, overly stuffed keynote address at the annual I/O developer’s conference. There were few surprises—most of the news leaked or was correctly guessed leading up to the event—but the announcements were still big enough to spin the brains of Android developers and the tech press in attendance. One of those media-badged attendees was our own David Pierce, who walked from the keynote at Moscone Center directly into the WIRED podcast studio to give us the download. This week is all about Google I/O: Android M, Android Wear, Google Now, and of course Cardboard, Google’s VR hardware entry that lets anybody (with ANY phone) visit strange and far away worlds for the cost of a slice and a soda.

Download this week’s episode or subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

The post Gadget Lab Podcast: We Went to the Insanely Long Google I/O Keynote for You appeared first on WIRED.

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Thursday of this week, Google delivered its insanely long, overly stuffed keynote address at the annual I/O developers conference. There were few surprises---most of the news leaked or was correctly guessed leading up to the event---but the announcements were still big enough to spin the brains of Android developers and the tech press in attendance. One of those media-badged attendees was our own David Pierce, who walked from the keynote at Moscone Center directly into the WIRED podcast studio to give us the download. This week is all about Google I/O: Android M, Android Wear, Google Now, and of course Cardboard, Googles VR hardware entry that lets anybody (with ANY phone) visit strange and far away worlds for the cost of a slice and a soda. Download this weeks episode or subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Webmonkey Podcast: E-Commerce Is Coming to WordPress.com http://www.wired.com/2015/05/webmonkey-podcast-e-commerce-coming-wordpress-com/ Fri, 29 May 2015 20:23:06 +0000 Jake Spurlock http://www.wired.com/?p=1788237 I interview Matt Mullenweg on the recent announcement that Automattic has purchased WooCommerce.

The post Webmonkey Podcast: E-Commerce Is Coming to WordPress.com appeared first on WIRED.

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I interview Matt Mullenweg on the recent announcement that Automattic has purchased WooCommerce.

Podcast


This here is the third episode of the Webmonkey podcast, and we’re WIRED devs Jake Spurlock and Ben Chirlin. This week, we sit down with Matt Mullenweg and chat about the recent announcement that Automattic has purchased WooCommerce, plus the potential to add eCommerce abilities to blogs on WordPress.com. Ben also gives us the skinny on Cyphon, his project to bring 20+ years of WIRED.com archives into WordPress with a custom node.js app. Lastly, we look at regular expressions, and their place in computer science.

Friday Faves

Send the hosts feedback on their personal Twitter feeds (Jake Spurlock is @whyisjake and Ben Chirlin is @benchirlin) or to the main hotline at @Webmonkey.

The post Webmonkey Podcast: E-Commerce Is Coming to WordPress.com appeared first on WIRED.

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[podcast] This here is the third episode of the Webmonkey podcast, and were WIRED devs Jake Spurlock and Ben Chirlin. This week, we sit down with Matt Mullenweg and chat about the recent announcement that Automattic has purchased WooCommerce, plus the potential to add eCommerce abilities to blogs on WordPress.com. Ben also gives us the skinny on Cyphon, his project to bring 20+ years of WIRED.com archives into WordPress with a custom node.js app. Lastly, we look at regular expressions, and their place in computer science. [caption id=attachment_1788290 width=482 class=] Matt Mullenweg, Founding Developer, WordPress. Stephen McCarthy / SPORTSFILE via Getty Images[/caption] Friday Faves Star Wars Armada Psyco-Pass Google Cardboard Send the hosts feedback on their personal Twitter feeds (Jake Spurlock is @whyisjake and Ben Chirlin is @benchirlin) or to the main hotline at @Webmonkey. No No 52:20 Jake Spurlock
Entertainment Podcast: Tomorrowland’s Woes and A$AP Rocky’s Flows http://www.wired.com/2015/05/entertainment-podcast-2/ Wed, 27 May 2015 16:59:31 +0000 Wired Staff http://www.wired.com/?p=1786670 Welcome back for the second edition of WIRED’s new weekly podcast covering world of entertainment and pop culture!

The post Entertainment Podcast: Tomorrowland’s Woes and A$AP Rocky’s Flows appeared first on WIRED.

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Welcome back for the second edition of WIRED’s new weekly podcast covering world of entertainment and pop culture! Welcome back for the second edition of WIRED’s new weekly podcast covering world of entertainment and pop culture! Two, we’re hoping, is the charm.

Things in the world of screens and speakers weren’t quite as busy as they were for our inaugural episode (thank the old gods and the new!), but we still have plenty to talk about. There was the disappointment of Tomorrowland, the surprise of A$AP Rocky’s new album dropping a week early, and also the joy of each others’ company. So join us! (“Us” being editors and contributors Jordan Crucchiola, Peter Rubin, Eric Steuer, and Angela Watercutter)

If you’re interested in reading any of the articles we referenced during the podcast:

-WIRED’s Tomorrowland review
-GQ’s feature on A$AP Rocky
-WIRED’s piece on electronic musician Holly Herndon
-A$AP Rocky’s new album AT.LONG.LAST.A$AP. on Spotify

(Stitchers/Soundclouders/iTuners: we’ll be making the podcast available through other outlets soon.)

WIRED Entertainment Podcast

The post Entertainment Podcast: Tomorrowland’s Woes and A$AP Rocky’s Flows appeared first on WIRED.

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[caption id=attachment_1786672 width=582 class=] Disney[/caption] Welcome back for the second edition of WIREDs new weekly podcast covering world of entertainment and pop culture! Two, were hoping, is the charm. Things in the world of screens and speakers werent quite as busy as they were for our inaugural episode (thank the old gods and the new!), but we still have plenty to talk about. There was the disappointment of Tomorrowland, the surprise of A$AP Rockys new album dropping a week early, and also the joy of each others company. So join us! (Us being editors and contributors Jordan Crucchiola, Peter Rubin, Eric Steuer, and Angela Watercutter) If youre interested in reading any of the articles we referenced during the podcast: -WIREDs Tomorrowland review -GQs feature on A$AP Rocky -WIREDs piece on electronic musician Holly Herndon -A$AP Rockys new album AT.LONG.LAST.A$AP. on Spotify (Stitchers/Soundclouders/iTuners: well be making the podcast available through other outlets soon.) Episode 2: Tomorrowland Download free MP3 andnbsp; No No 0:00 Wired Staff
It’s Finally Time to Say Goodbye to Hellraiser’s Pinhead http://www.wired.com/2015/05/geeks-guide-clive-barker/ Sat, 23 May 2015 11:00:18 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1784351 In the latest episode of Geek's Guide to the Galaxy, horror author Clive Barker talks about writing one last Pinhead story in his new novel.

The post It’s Finally Time to Say Goodbye to Hellraiser’s Pinhead appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, horror author Clive Barker talks about writing one last Pinhead story in his new novel. Pinhead, the demonic sadomasochistic hellpriest from the Hellraiser films, is one of horror cinema’s most popular and recognizable monsters, having appeared in nine feature films as well as numerous comic books and other media.

The character was first introduced by fantasy and horror author Clive Barker in his novella “The Hellbound Heart,” in which Pinhead played a minor role. Pinhead also played a minor role in the first Hellraiser film, appearing on screen for only about eight minutes. Barker didn’t realize he’d created a classic monster until he saw the response from fans.

“Soon after the movie opened we saw that almost every photograph was of the guy with the pins in his head,” Barker says in Episode 151 of the Geek’s Guide to the Galaxy podcast. “People teach you what they want. They educate you, if you like, in what you’ve done.”

Unfortunately, Barker had little control over how Pinhead was used in the Hellraiser sequels, and found himself less than thrilled with the results. His long-awaited new novel, The Scarlet Gospels, tells one last Pinhead story, in a way that stays true to Barker’s original vision. In this adventure Pinhead goes toe-to-toe with another popular Clive Barker character, the noir detective Harry D’Amour.

“I was dealing with two iconic characters for me, particularly Pinhead,” says Barker. “People view him with a certain amount of respect, and I like that. I wanted to say goodbye to him in a really good way.”

The showdown takes place against a big, ambitious backdrop—hell itself. Barker worked hard to present a vision of the netherworld that’s distinct from Dante or Milton. He puts special emphasis on the hierarchical and bureaucratic nature of hell, which he feels reflects the modern world.

“Hell is reimagined by every generation,” he says. “We have to reinvent the worst so that we can reinvent the best.”

The story is a grand operatic odyssey full of demon armies, grotesque monsters, and destruction on a scale far beyond even the most immense special effects budget. Pinhead’s story began on the page and now, appropriately, ends on the page.

“The word is magical,” says Barker. “The word is protean. It gives us all sorts of things, for almost nothing. Just the price of your imagination.”

Listen to our complete interview with Clive Barker in Episode 151 of the Geek’s Guide to the Galaxy podcast (above). And check out some highlights from the discussion below.

Clive Barker on Lemarchand’s box:

“I wanted to have access to hell in the book and in the first movie, explored by something rather different than drawing a circle on the floor with magical symbols around it. That seemed rather stale and rather old. So I went back to something that I remembered from my childhood. My grandfather was a ship’s cook, and he came back from the Far East very often with strange little toys. One of the things he brought back was a puzzle box, which obsessed me for a long time. … So when I went back to the problem of how to open the doors of hell, the idea of [using] a puzzle box seemed interesting to me. You know, the image of a cube is everywhere in world culture, whether it’s the Rubik’s Cube or the idea of the [Tesseract] in the Avengers movies. There’s a lot of places where the image of a cube as a thing of power is pertinent. I don’t know why that is, I don’t have any mythic explanation for it, but it seems to work for people.”

Clive Barker on fan reactions to his coma:

“There have been a lot of examples recently—it happened to Anne Rice—where the readers’ interest in when the next book is coming along takes precedence over the author’s health. And I think that’s regrettable. … It doesn’t have to be bad health. It could be losing your husband, as it was with Anne Rice, who was losing her husband Stan. And the fans were not very kind—they were impatient, frankly—with Anne, wanting her to just stop moaning and groaning and mourning and get back to writing. That is cruel. That is inhuman, actually. It’s not what I would hope my fans would be first concerned with, but it turned out to be the case with some of the fans—I say only some, I think a small number, but they certainly had some volume to their voices.”

Clive Barker on religion and homosexuality:

“I’m a gay man, living an out life for a long time, and it’s tiring and anger-making to hear people continue to spit out the same old dreary cliches about the fact that gay men are doing something unnatural, and there’ll be a price to pay when the Rapture happens. … But life has a tendency to prove that [religious leaders] have their own secrets, very often. Even in the time that I’ve been alive and doing interviews, there have been revenges taken by time and circumstance, which have revealed the true nature of many of these people, whether they’ve had their hands in the pockets of their congregation, or whether they’ve had their hands on the breasts of their congregations, they have been very bad men, by and large, and I think that is its own revenge, its own reward, from my point of view. I’d like to think more people would pay attention to what those lessons are telling us, but they don’t.”

Clive Barker on the power of fantasy:

“[At my readings] there will be gay readers who will say, ‘Thank you. I was 15 when I first read one of your books, and it made me realize that Clive Barker was also gay, and that it was cool to live in the world that way.’ So that’s a nice thing, but there are also people who want to believe in the fantastic, not as a reality, but as a way to shape their lives. You know, I’ve lived more by the rules of fantasy than I have by the rules of reality, because the rules of reality are rotten. … If you look at what politics tells you and what Ray Bradbury tells you, well, then I want to learn about the world from Ray, not from politicians. You know, Ray had a lot of wonderful, kind things to say. Healing things, if you will. He made me feel better when I was ill in the soul.”

The post It’s Finally Time to Say Goodbye to Hellraiser’s Pinhead appeared first on WIRED.

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[caption id=attachment_1784431 width=582 class=] New World Pictures[/caption] Pinhead, the demonic sadomasochistic hellpriest from the Hellraiser films, is one of horror cinemas most popular and recognizable monsters, having appeared in nine feature films as well as numerous comic books and other media. The character was first introduced by fantasy and horror author Clive Barker in his novella The Hellbound Heart, in which Pinhead played a minor role. Pinhead also played a minor role in the first Hellraiser film, appearing on screen for only about eight minutes. Barker didnt realize hed created a classic monster until he saw the response from fans. Episode 151: Clive Barker Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Soon after the movie opened we saw that almost every photograph was of the guy with the pins in his head, Barker says in Episode 151 of the Geeks Guide to the Galaxy podcast. People teach you what they want. They educate you, if you like, in what youve done. Unfortunately, Barker had little control over how Pinhead was used in the Hellraiser sequels, and found himself less than thrilled with the results. His long-awaited new novel, The Scarlet Gospels, tells one last Pinhead story, in a way that stays true to Barkers original vision. In this adventure Pinhead goes toe-to-toe with another popular Clive Barker character, the noir detective Harry DAmour. I was dealing with two iconic characters for me, particularly Pinhead, says Barker. People view him with a certain amount of respect, and I like that. I wanted to say goodbye to him in a really good way. The showdown takes place against a big, ambitious backdropandmdash;hell itself. Barker worked hard to present a vision of the netherworld thats distinct from Dante or Milton. He puts special emphasis on the hierarchical and bureaucratic nature of hell, which he feels reflects the modern world. Hell is reimagined by every generation, he says. We have to reinvent the worst so that we can reinvent the best. The story is a grand operatic odyssey full of demon armies, grotesque monsters, and destruction on a scale far beyond even the most immense special effects budget. Pinheads story began on the page and now, appropriately, ends on the page. The word is magical, says Barker. The word is protean. It gives us all sorts of things, for almost nothing. Just the price of your imagination. Listen to our complete interview with Clive Barker in Episode 151 of the Geeks Guide to the Galaxy podcast (above). And check out some highlights from the discussion below. Clive Barker on Lemarchands box: I wanted to have access to hell in the book and in the first movie, explored by something rather different than drawing a circle on the floor with magical symbols around it. That seemed rather stale and rather old. So I went back to something that I remembered from my childhood. My grandfather was a ships cook, and he came back from the Far East very often with strange little toys. One of the things he brought back was a puzzle box, which obsessed me for a long time. ... So when I went back to the problem of how to open the doors of hell, the idea of [using] a puzzle box seemed interesting to me. You know, the image of a cube is everywhere in world culture, whether its the Rubiks Cube or the idea of the [Tesseract] in the Avengers movies. Theres a lot of places where the image of a cube as a thing of power is pertinent. I dont know why that is, I dont have any mythic explanation for it, but it seems to work for people. Clive Barker on fan reactions to his coma: There have been a lot of examples recentlyandmdash;it happened to Anne Riceandmdash;where the readers interest in when the next book is coming along takes precedence over the authors health. And I think thats regrettable. ... It doesnt have to be bad health. It cou No No 0:00 Geek's Guide to the Galaxy
Gadget Lab Podcast: Spotify Sings a New Tune http://www.wired.com/2015/05/gadget-lab-podcast-240/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1785821 This week, the hosts go deep on the changes at Spotify.

The post Gadget Lab Podcast: Spotify Sings a New Tune appeared first on WIRED.

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This week, the hosts go deep on the changes at Spotify. Earlier this week, Spotify announced plans to transform itself into something a lot more than just a streaming music service. The company wants to start hosting video clips, radio stations, live DJ mixes, and podcasts. On this episode, David and Michael go deep into the news, discussing what the implications are not only for Spotify, but for competing music services and for the media-consumption internet. If this plan takes off, a whole lot about how you use watch, listen, and interact online is going to change.

Download this week’s episode or subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

The post Gadget Lab Podcast: Spotify Sings a New Tune appeared first on WIRED.

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Earlier this week, Spotify announced plans to transform itself into something a lot more than just a streaming music service. The company wants to start hosting video clips, radio stations, live DJ mixes, and podcasts. On this episode, David and Michael go deep into the news, discussing what the implications are not only for Spotify, but for competing music services and for the media-consumption internet. If this plan takes off, a whole lot about how you use watch, listen, and interact online is going to change. Download this weeks episode or subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
We’ve Got a Pop Culture Podcast! First Up: All Things Mad http://www.wired.com/2015/05/entertainment-podcast-1/ Wed, 20 May 2015 21:11:42 +0000 Wired Staff http://www.wired.com/?p=1781903 We're finally turning the mics on in our podcast studio for a new weekly ’cast covering the WIRED world of pop culture.

The post We’ve Got a Pop Culture Podcast! First Up: All Things Mad appeared first on WIRED.

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Were finally turning the mics on in our podcast studio for a new weekly ’cast covering the WIRED world of pop culture. Why should every other website and person in the universe have all the fun? After far too long, we’re finally turning the mics on in our podcast studio for the first in a new weekly ’cast covering the WIRED world of pop culture.

This week, we’re kicking things off unpacking one of the busiest weekends in memory. There was the multiplex clash of Mad Max: Fury Road and Pitch Perfect 2, Mad Men’s series finale, and what we can all agree was a particularly…fraught episode of Game of Thrones. So join us, won’t you? (In this case, “us” = editors and contributors Jordan Crucchiola, Peter Rubin, Eric Steuer, and Angela Watercutter)

If you’re interested in reading any of the articles we referenced during the podcast:

-WIRED’s Mad Max: Fury Road review
-The SF Chronicle’s Mad Max review
-Tom Hardy’s apology to George Miller
-WIRED’s Game of Thrones recap
-Grantland’s GoT recap
-Vanity Fair’s GoT recap
-Alysa Rosenberg’s take on the Sansa scene

Also, some fact-check. Jordan?

“I said Pitch Perfect 2 was the second-highest-grossing opening weekend of 2015. It is the fourth highest! This makes Mad Max the ninth highest, which I also got wrong. I CAN ADMIT WHEN I’M WRONG.”

Peter?

“I referred to Chicago suburb Oak Park as ‘Oak Creek.’ I am shamed, chastened, and hereby revoke my ability to visit the spiritual birthplace of Home Alone.”

See you next week, folks!

WIRED Entertainment Podcast

The post We’ve Got a Pop Culture Podcast! First Up: All Things Mad appeared first on WIRED.

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[caption id=attachment_1781921 width=582 class=] Jasin Boland/Warner Bros.[/caption] Why should every other website and person in the universe have all the fun? After far too long, were finally turning the mics on in our podcast studio for the first in a new weekly ’cast covering the WIRED world of pop culture. This week, were kicking things off unpacking one of the busiest weekends in memory. There was the multiplex clash of Mad Max: Fury Road and Pitch Perfect 2, Mad Menandrsquo;s series finale, and what we can all agree was a particularly...fraught episode of Game of Thrones. So join us, wont you? (In this case, us = editors and contributors Jordan Crucchiola, Peter Rubin, Eric Steuer, and Angela Watercutter) If youre interested in reading any of the articles we referenced during the podcast: -WIREDs Mad Max: Fury Road review -The SF Chronicles Mad Max review -Tom Hardy’s apology to George Miller -WIREDs Game of Thrones recap -Grantlands GoT recap -Vanity Fairs GoT recap -Alysa Rosenbergs take on the Sansa scene Also, some fact-check. Jordan? I said Pitch Perfect 2 was the second-highest-grossing opening weekend of 2015. It is the fourth highest! This makes Mad Max the ninth highest, which I also got wrong. I CAN ADMIT WHEN IM WRONG. Peter? I referred to Chicago suburb Oak Park as Oak Creek. I am shamed, chastened, and hereby revoke my ability to visit the spiritual birthplace of Home Alone. See you next week, folks! Episode 1: All Things Mad Download free MP3 andnbsp; No No 0:00 Wired Staff
Malcolm Gladwell on the Surprising Upsides of Being a Loser http://www.wired.com/2015/05/geeks-guide-malcolm-gladwell/ Sat, 16 May 2015 11:00:28 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1781615 In the latest episode of the Geek's Guide to the Galaxy podcast, journalist Malcolm Gladwell discusses the unforeseen benefits of being an outcast.

The post Malcolm Gladwell on the Surprising Upsides of Being a Loser appeared first on WIRED.

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In the latest episode of the Geeks Guide to the Galaxy podcast, journalist Malcolm Gladwell discusses the unforeseen benefits of being an outcast. Journalist Malcolm Gladwell has a message for geeks and nerds everywhere: Take heart. The bestselling author of books like Blink and The Tipping Point thinks that people tend to view advantages and disadvantages in black-and-white terms, but that in reality a seeming disadvantage often turns out in your favor. It’s an idea he explores in his recent book David and Goliath, which he thinks will help reassure geeks and nerds that being unpopular isn’t necessarily a bad thing.

“The geek gives up acclaim and prestige, and all kinds of social benefits, in exchange for doing whatever the geek wants to do, for the freedom to pursue whatever course your imagination takes you on,” Gladwell says in Episode 150 of the Geek’s Guide to the Galaxy podcast. “And this book wholeheartedly embraces that choice.”

David and Goliath profiles figures like legendary cancer researcher Emil Freireich, whose medical breakthroughs are inextricably linked to his lone wolf personality.

“He’s someone who does not require the approval of others to do what he thinks is correct, and that is an absolutely central trait for any kind of entrepreneur or innovator,” says Gladwell.

He sees the same thing among many top scientists, who often endure years of frustration before seeing results. He believes social rejection helps mold that sort of resilient personality.

“They weren’t in the instant gratification world growing up,” he says. “They were off doing their own thing, and learning habits of patience. They did things as children that did not have any expectation of winning social approval.”

Conversely, those who have it easy at school may be less prepared to cope with adversity.

“If you’re popular and on the football team, you never learn that,” says Gladwell. “Everything you do brings you social gratification. How on earth do you embark on a task as a 35-year-old which involves the absence of that kind of feedback? It’s not impossible. It’s just harder.”

Listen to our complete interview with Malcolm Gladwell in Episode 150 of Geek’s Guide to the Galaxy (above). And check out some highlights from the discussion below.

Malcolm Gladwell on the French Impressionists:

“The French Impressionists are painting in a way that the rest of society finds unacceptable, and they’re not doing very well. They’re ignored and overlooked, and they’re broke. And the principle method for being noticed in France in that era is what’s called the Salon, which is essentially an art show—a competition. … And in order to get in and be accepted by the Salon, they would have to change the way they paint—paint like everybody else. … And what they choose to do in the end—and fortunately for the history of art it was the right choice—is they choose to drop out of the Salon and have their own art show. … And that idea, that there are benefits to being small and out of the limelight—that, paradoxically, it can bring you more attention in the long run than if you try to play in the big leagues—that’s a really interesting idea, and one that I think should provide a lot of solace to people who are pursuing things that are in the moment unpopular.”

Malcolm Gladwell on insecurity:

“There was a wonderful book written early last year by Amy Chua, in which she’s trying to figure out what it is that distinguishes the immigrant groups to America that have done really well. And one of the things she talks about is insecurity, a sense that your place in the world is not entirely safe, and that others are after you. And she says that can actually be—in reasonable doses—a healthy thing. You know, I’m paraphrasing her point, and simplifying it dramatically, but basically it keeps you on your toes. … What’s striking about a lot of ethnic Asian immigrants to America is their work ethic, particularly when it comes to academia, and their attachment to education as a way of getting ahead. And she’s saying that comes from insecurity, a feeling that unless we outperform everyone else academically, we’re not going to make it. … That can be a very positive and powerful thing.”

Malcolm Gladwell on the future:

“My basic conclusion on the future is that everyone who thinks they know how to predict it is wrong, so I’m very, very shy about rendering any [opinions], but I do think, just as a kind of rubric for making sense of the future, we need to do a better job of breaking up problems into categories. I feel like categories that have a clear technological solution should not be considered problems. They’re simply questions that have not yet been answered. But questions that have a human dimension are real problems, and we should spend our time on them. So to clarify, I don’t call global warming a problem. It is a technical problem that will be solved. … Really smart people like Elon Musk, who we’ve just been talking about, he and a thousand other smart people—they’re handling it. We should just get out of their way, don’t put impediments in their path, get out of the way, and focus on the stuff that requires real time and attention, which is the stuff that involves human beings relating to other human beings.”

Malcolm Gladwell on plagiarism:

“My notion has always been that if you put an idea out in the world, you’ve put it out in the world, and so when I come across an idea of mine that someone else has taken and used, and done whatever they want to do with it, my position is, fantastic. If they cite me, fantastic, if not, whatever. It’s not the end of the world. The reason I write books full of ideas is because I want those ideas to be used. … People are so insecure and neurotic about their ‘material.’ It’s not your material. You got it from a thousand places, the person who uses it is going to take it in a thousand directions. Everyone should just chill out. I thought that Jonah Lehrer was sloppy and made mistakes and all that, but the real question is: Did you read his books and learn something from it? If you did, who cares whether the Dylan quote had that precise wording or had a slightly different wording? I don’t know, I just don’t have the strength and patience for these kinds of intramural arguments that writers have about whether this precise use of words matched this precise use of words. I’d just much rather answer the question of whether something is being learned, or something interesting is happening.”

The post Malcolm Gladwell on the Surprising Upsides of Being a Loser appeared first on WIRED.

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[caption id=attachment_1781867 width=582 class=] Bill Wadman[/caption] Journalist Malcolm Gladwell has a message for geeks and nerds everywhere: Take heart. The bestselling author of books like Blink and The Tipping Point thinks that people tend to view advantages and disadvantages in black-and-white terms, but that in reality a seeming disadvantage often turns out in your favor. Its an idea he explores in his recent book David and Goliath, which he thinks will help reassure geeks and nerds that being unpopular isnt necessarily a bad thing. Episode 150: Malcolm Gladwell Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; The geek gives up acclaim and prestige, and all kinds of social benefits, in exchange for doing whatever the geek wants to do, for the freedom to pursue whatever course your imagination takes you on, Gladwell says in Episode 150 of the Geeks Guide to the Galaxy podcast. And this book wholeheartedly embraces that choice. David and Goliath profiles figures like legendary cancer researcher Emil Freireich, whose medical breakthroughs are inextricably linked to his lone wolf personality. Hes someone who does not require the approval of others to do what he thinks is correct, and that is an absolutely central trait for any kind of entrepreneur or innovator, says Gladwell. He sees the same thing among many top scientists, who often endure years of frustration before seeing results. He believes social rejection helps mold that sort of resilient personality. They werent in the instant gratification world growing up, he says. They were off doing their own thing, and learning habits of patience. They did things as children that did not have any expectation of winning social approval. Conversely, those who have it easy at school may be less prepared to cope with adversity. If youre popular and on the football team, you never learn that, says Gladwell. Everything you do brings you social gratification. How on earth do you embark on a task as a 35-year-old which involves the absence of that kind of feedback? Its not impossible. Its just harder. Listen to our complete interview with Malcolm Gladwell in Episode 150 of Geeks Guide to the Galaxy (above). And check out some highlights from the discussion below. Malcolm Gladwell on the French Impressionists: The French Impressionists are painting in a way that the rest of society finds unacceptable, and theyre not doing very well. Theyre ignored and overlooked, and theyre broke. And the principle method for being noticed in France in that era is whats called the Salon, which is essentially an art showandmdash;a competition. ... And in order to get in and be accepted by the Salon, they would have to change the way they paintandmdash;paint like everybody else. ... And what they choose to do in the endandmdash;and fortunately for the history of art it was the right choiceandmdash;is they choose to drop out of the Salon and have their own art show. ... And that idea, that there are benefits to being small and out of the limelightandmdash;that, paradoxically, it can bring you more attention in the long run than if you try to play in the big leaguesandmdash;thats a really interesting idea, and one that I think should provide a lot of solace to people who are pursuing things that are in the moment unpopular. Malcolm Gladwell on insecurity: There was a wonderful book written early last year by Amy Chua, in which shes trying to figure out what it is that distinguishes the immigrant groups to America that have done really well. And one of the things she talks about is insecurity, a sense that your place in the world is not entirely safe, and that others are after you. And she says that can actually beandmdash;in reasonable dosesandmdash;a healthy thing. You know, Im paraphrasing her point, and simplifying it dramatically, but basical No No 0:00 Geek's Guide to the Galaxy
Gadget Lab Podcast: There’s a New Contender for the Oculus Rift http://www.wired.com/2015/05/gadget-lab-podcast-239/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1782482 On this week's show, the awesomeness of the HTC Vive virtual reality headset, more thoughts about the Apple Watch, and the media debate over Facebook Instant Articles.

The post Gadget Lab Podcast: There’s a New Contender for the Oculus Rift appeared first on WIRED.

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On this weeks show, the awesomeness of the HTC Vive virtual reality headset, more thoughts about the Apple Watch, and the media debate over Facebook Instant Articles. There’s a new VR contender: Our old friends HTC. David recently stood, ducked, and maneuvered through a demonstration of the HTC Vive, a new virtual-reality system built with Valve software that offers some groundbreaking capabilities. After he tells us about it, he and Michael debate whether this is a signal that HTC is simply broadening its device portfolio or moving away from smartphone hardware altogether. Also, the hosts give some updates on their experiences with the Apple Watch, and they weigh in on the implications Facebook’s new Instant Articles will have on the publishing industry. Because apparently that’s all journalists can talk about this week. Also here’s a tip: If you don’t want to listen to David and Michael talk about movies, just fast-forward to the 12-minute mark where the VR discussion begins.

Download this week’s episode or subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

The post Gadget Lab Podcast: There’s a New Contender for the Oculus Rift appeared first on WIRED.

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[caption id=attachment_1756180 width=1024 class=] Valve[/caption] Theres a new VR contender: Our old friends HTC. David recently stood, ducked, and maneuvered through a demonstration of the HTC Vive, a new virtual-reality system built with Valve software that offers some groundbreaking capabilities. After he tells us about it, he and Michael debate whether this is a signal that HTC is simply broadening its device portfolio or moving away from smartphone hardware altogether. Also, the hosts give some updates on their experiences with the Apple Watch, and they weigh in on the implications Facebooks new Instant Articles will have on the publishing industry. Because apparently thats all journalists can talk about this week. Also heres a tip: If you dont want to listen to David and Michael talk about movies, just fast-forward to the 12-minute mark where the VR discussion begins. Download this weeks episode or subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Old-School Games’ Successors Find a Home on Kickstarter http://www.wired.com/2015/05/gamelife-podcast-episode-147/ Fri, 15 May 2015 22:38:43 +0000 Chris Kohler http://www.wired.com/?p=1782459 WIRED's gaming guys talk about Kickstarted successors to classic game franchises, plus Nintendo's new clues about its mobile game strategy.

The post Game|Life Podcast: Old-School Games’ Successors Find a Home on Kickstarter appeared first on WIRED.

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WIREDs gaming guys talk about Kickstarted successors to classic game franchises, plus Nintendos new clues about its mobile game strategy. “Spiritual successors” to classic games are making bank on Kickstarter this month, between Yooka-Laylee and Bloodstained. We talk about ‘em on this week’s Game|Life podcast. Meanwhile, Nintendo’s giving us some more clues as to how it plans to pursue smartphone game design (read: “monetization”). And Bo Moore plays Invisible, Inc.

The post Game|Life Podcast: Old-School Games’ Successors Find a Home on Kickstarter appeared first on WIRED.

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Spiritual successors to classic games are making bank on Kickstarter this month, between Yooka-Laylee and Bloodstained. We talk about em on this weeks Game|Life podcast. Meanwhile, Nintendos giving us some more clues as to how it plans to pursue smartphone game design (read: monetization). And Bo Moore plays Invisible, Inc. Episode 147: Kickstarters! Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; No No 0:00 Chris Kohler
The Untold Story of Silk Road, Part 2: The Fall http://www.wired.com/2015/05/silk-road-2/ Thu, 14 May 2015 11:00:49 +0000 Joshua Bearman http://www.wired.com/?p=1775764 As Ross Ulbricht's online drug empire mushroomed, he became rich, arrogant, and sloppy. Meanwhile, the feds were closing in.

The post The Untold Story of Silk Road, Part 2: The Fall appeared first on WIRED.

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As Ross Ulbrichts online drug empire mushroomed, he became rich, arrogant, and sloppy. Meanwhile, the feds were closing in.

Read part I of this story here.

chapter_1

“I imagine that someday
I may have a story written about
my life and it would be
good to have a detailed account of it.”
—home/frosty/documents/
journal/2012/q1/january/week1

The descent was stunning. Chris Tarbell, a special agent from the New York FBI office, was in a window seat, watching a green anomaly in a sea of blue as it resolved into Iceland’s severe, beautiful landscape. On approach to Keflavík International Airport, he could now see the city of Reykjavik coming into view. And just beyond that, perched on the edge of a moss-covered lava field: the massive matte-white box that housed the Thor Data Center. That’s why Tarbell and two US attorneys had come all this way. Thor was the home of a computer with a very important IP address, one that Tarbell and his FBI colleagues had discovered back in New York—the hidden server for a vast online criminal enterprise called Silk Road.

They’d been working on this case for months, as had federal agents across the country, in a wide-ranging digital manhunt for Dread Pirate Roberts: the mysterious proprietor of Silk Road, a clandestine online marketplace that functioned like an anonymous Amazon for criminal goods and services. Silk Road investigations had been launched by Homeland Security, the Secret Service, and the DEA office in Baltimore, where an agent named Carl Force had been working an undercover identity as a Silk Road smuggler for more than a year.

Tarbell and his team—known as Cyber Squad 2 (or CY2 for short and “the Deuce” for fun)—were relative newcomers to the case. The other agencies had dismissed the FBI, partly because of interagency bluster and partly because the traditional agents who thought casework was all guns and grime and grit had no respect for the eggheads from cybercrime. But in the midst of this enormous law enforcement effort—mostly fruitless so far—Tarbell and CY2 had found the first promising lead in the case.

Cybercrime agents spend a lot of time at their desks, and it was exciting to be in the field. Down below they could see Iceland’s fierce geology, all jutting rock built up from the water by volcanoes. Beneath the surrounding ocean are the massive cables that make the country an important location for web traffic; the island is nearly equidistant between North American and Europe, and its forbidding geography and climate reduce cooling costs and provide free geothermal power. One of the attorneys told Tarbell about Iceland’s tectonic forces—the North American and Eurasian plates, slowly tearing open a growing chasm. Really puts you in your place, Tarbell thought.

Once on the ground in Reykjavik, Tarbell and the lawyers met with their counterparts and explained why they’d come. Silk Road had eluded law enforcement for almost three years because it ran on Tor, a kind of cryptographic camouflage that made it nearly impossible to see the site’s users, vendors, or servers. Until Tarbell made a chance discovery.

His investigation had started entirely at his desk with virtual gumshoe diligence, poking around Tor’s IP publishing protocol and spending time on Silk Road looking for chatter about the site’s security. His lucky break came from a thread on Reddit: A user posted a warning that Silk Road’s IP address was “leaking”—visible to other computers. Dread Pirate Roberts (or DPR, as he was often called) had been alerted to the problem by a user but ignored the warning. Silk Road’s success was making DPR arrogant. He had let down his guard, confidently telling colleagues that the site would never be found.

Tarbell threw data at Silk Road, hoping to see the leak. He entered usernames with bad passwords (and vice versa) and pasted data into input fields—all the while using regular old freeware to analyze network traffic and collect the IPs communicating with his machine. Then he tested those. On June 5, 2013, after staring at IP addresses for hours, Tarbell pasted one of them—193.107.86.49—into a browser and suddenly there it was: the Silk Road Captcha field. He showed it to fellow agent Ilhwan Yum and to Tom Kiernan, the civilian computer technician who formed the technical backbone of the cybersquad. This was what the team had been waiting for: a misconfiguration somewhere on the site that revealed the real IP address of Silk Road, which Tarbell proceeded to trace all the way to the state-of-the-art facility in Iceland.

Tarbell had been to the island nation once before and knew some of the officials at the meeting. There was an Icelandic prosecutor present—Tarbell was mildly distracted by how attractive she was, with her fitted skirt, secretary glasses, and hair in a bun—and an attaché from the US embassy. It’s a delicate thing, making requests of another government—a US attorney had written up an official letters rogatory petition, requesting that Iceland honor the bureau’s investigative requests—but the Icelandic authorities were accommodating, and the meeting was over in an hour. Not long thereafter, an Icelandic police detachment entered the immaculate foyer of the Thor Data Center.

What kind of data center has a foyer? The kind that also has a gleaming glass front and a spotless floor and houses the world’s first zero-emission supercomputer. Cybercrime forensics often means untangling wires from machines stuck in some basement. Thor looked like the future. Past the foyer’s key card entry was a former airplane hangar in which sat a double-high shipping container, bright blue with silver ducts, full of servers. Inside were three rows of blades lined up floor to ceiling, flashing with blue lights. There was a chill in the air and the thrum of a thousand fans, all powered by Vulcan forces from the rock below. The Icelandic authorities found the correct box and discovered that it had a mirror drive, a duplicate set of contents. They pulled the mirror, returned to Reykjavik, and handed the drive to Tarbell. And just like that, he was holding Silk Road in his hand.

Even on first glance the site’s volume was surprising: On July 21, 2013, around the time Tarbell landed in Iceland, DPR’s account received 3,237 transfers totaling $19,459, which would give DPR an annualized income of more than $7 million. The data center also kept system logs for six months; they could see all the other computers that had recently communicated with this machine. It was an investigative windfall.

After returning to New York, Tarbell started unspooling the electronic threads that led from the Iceland machine to computers around the world. They looked at traffic recorded for port 22—the encrypted connection where admins log in—and discovered several non-Tor IPs: a backup near Philadelphia, a hosting proxy server in France, a VPN in Romania.

On the wall of the CY2 computer lab, Tarbell mounted an 8-foot sheet of plotter paper and constructed the classic crime investigation visual, with a skein of lines mapping the complicated relationship of leads and evidence. But rather than the traditional godfather surrounded by his capos, this chart centered around a server in Iceland and a sprawling cryptographic computer network.

Tarbell was a visual thinker; he liked to see the connections. One of those connections was to an IP address that was the last known login to the Silk Road VPN. Next to it Tarbell drew a question mark. A subpoena revealed the IP’s physical location: Café Luna, Sacramento Street, San Francisco.

chapter_1

When Homeland Security agents showed up at Ross Ulbricht’s front door in San Francisco, his new roommates were surprised. They thought the quiet guy from Texas who’d just rented their extra room for a thousand bucks was named Joshua Terrey. The agents must have found that interesting, since Joshua Terrey wasn’t one of the nine names they’d found in a stash of fake IDs at the Canadian border customs office, all directed to this address and featuring Ross Ulbricht’s picture.

Ross had moved into this house after leaving Austin, where he’d grown up as a smart kid from a suburban family with an adventurous streak. Ross was handsome, charming, and always an overachiever, studying physics and engineering on scholarships. But he’d abandoned lab work to pursue an idea that brought together his technical smarts, entrepreneurial spirit, and newfound libertarian social philosophy: Silk Road. He’d come west, to the Mecca of startups, where he managed his powerful operation in secret.

Even though Ross had only recently moved into this sublet in West Portal, a neighborhood of single-family homes and strollers, he’d scored the master bedroom. His roommates thought that the guy named Josh, who had answered their Craigslist ad, was a currency trader. They did think it was weird that he had no cell phone, paid in cash, and was always on his computer. Neither friends nor family had any idea that Ross had a secret alter ego: Online he was Dread Pirate Roberts. Nor did they suspect that the young man who ran what began as a politically motivated black market had become the leader of a criminal organization, a ruthless operator who had decided to kill one of his employees as retribution for theft (and as a sacrifice necessary to protect his political objectives).

If Ross was nervous about being discovered when the Homeland Security agents interviewed him, he didn’t show it. He did not tell them he’d bought the colorful array of fake IDs so that he could covertly rent additional servers to deal with Silk Road’s exploding scale and security challenges. The IDs were high-quality counterfeits, holographic features and all. But now they were in the hands of the Homeland Security agents at the front door. Ross was polite but knew he could refuse any questions.

Before the agents left, Ross did volunteer that “hypothetically” anyone could have shipped drugs or fake IDs to him via a website called Silk Road. A strange thing to mention—and duly noted by the agents—but they weren’t there to talk about Silk Road, whatever that was. The agents left and took the fake IDs with them.

Ross was spooked by the visit. He moved again a short time later to another sublet, in the city’s Glen Park neighborhood, but decided to use his real name. One
of his new roommates, Alex, liked Ross right away because he was charismatic and easy to talk to.

And, Alex observed, Ross’ focus was impressive. He wasn’t the type of guy to procrastinate watching cat videos on his Samsung 700z. He didn’t smoke or drink much, although he sometimes played his djembe, a west African drum and one of his few possessions. He never brought friends over and seemed not to have a
single memento. Nor did Ross get mail. “Sometimes,” one roommate said to Alex, “I feel like Ross is hiding from someone.”

Still, they couldn’t have guessed that Ross, the new guy in their cheap share who liked giving hugs and hanging out shirtless, was sitting on their garage-sale furniture with that Samsung on his lap presiding over a criminal empire.

chapter_1

“Money is powerful,” DPR wrote to the Silk Road faithful, “and it’s going to take power to effect the changes I want to see.” By that time, DPR was a millionaire many times over, but those resources, he told his followers, were for the revolution. Freedom, after all, needs financing.

DPR had founded Silk Road as a digital instantiation of the libertarian ideal: a frictionless marketplace where everyone had freedom as long as it didn’t impinge on someone else’s freedom. For DPR and the community that grew around him, Silk Road was about more than contraband; it was a movement. As Silk Road quickly grew, DPR’s pronouncements became more grandiose. He wrote that “every single transaction is a victory” in weakening the “thieving, murderous” state. What began as a belief in free choice came to sound like revolutionary dogma.

It made for ambitious business plans. DPR wanted to expand his liberty-fueled brand into an empire, with his own Silk Road–affiliated bitcoin exchange, credit union, and encrypted communication service. Buoyed by quick success, DPR shared the heady enthusiasm of the licit startup world. Whereas he’d once considered selling Silk Road for $1 billion, he told a reporter in a rare, encrypted chat interview that Silk Road was worth 10 figures, maybe 11.

But behind the scenes, Ross faced constant crises. There were technical problems, management issues, a quickly changing marketplace, and the volatility of bitcoin. There were scammers on the site. And even as Silk Road made more money, the cost to maintain it rose. Ross, feeling besieged from all sides, recorded his efforts in a log.

04/03/2013

Spam scams have been gaining traction. Limited namespace and locked current accounts.

Blackmail too was a problem. Hackers had figured out how to launch denial-of-
service attacks on Silk Road, and DPR was forced to pay “protection” to the tune of $50,000 a week. In May 2013, hackers shut down the site for a week, and many users wondered if it was the work of a competitor. Atlantis, a new Tor-based illicit-goods bazaar, had just launched with a slick YouTube trailer and a group chat with reporters in which a spokesperson named Heisenberg offered the serious burn that Atlantis was the “Facebook to [Silk Road’s] MySpace.”

05/02/2013

Attack continues. No word from attacker. Site is open, but occasionally tor crashes and has to be restarted.

DPR’s own staff was growing, although it was hard to find reliable subalterns. Batman73—a dealer named Peter Nash in Australia—was a cokehead. Inigo ran the site’s book club, which DPR appreciated, but was the kind of guy who lived part-time on a boat, smoked a lot of weed, and was as organized as that lifestyle might suggest. DPR liked Libertas, though, and Smed was solid, offering rapid-response technical support.

05/03/2013

Helping smed fight off attacker. Site is mostly down. I’m sick.

The burden of leadership was getting to DPR, and his fluctuating moods played into the theory that the moniker was actually operated by multiple people. DPR encouraged this perception. In an interview with Forbes, he said that he was actually the successor to Silk Road’s creator. It worked. On Silk Road it became great speculative sport to decipher the many facets of DPR, with users believing they could even detect when the different DPRs took the reins.

“You are a busy guy. Actually I think you are going to kill yourself,” said a friendly message sent to DPR by a Silk Road vendor named Nob. “Take a vacation.” DPR believed that Nob was a Puerto Rican cartel middleman named Eladio Guzman, but he was in fact DEA agent Carl Force. Force had spent more than a year developing his undercover identity on Silk Road in an effort to get close to DPR. They’d become confidants, spending nights chatting at such length that DPR trusted Nob when he needed enforcement muscle.

It was Nob whom DPR hired to kill his employee, Curtis Green. Force then coerced Green into faking his own death as a ruse. Force was surprised to see DPR’s moral collapse up close, but then again, he’d seen this kind of thing before, during his younger DEA years in undercover. He too had experienced the temptations that came with a double identity. In fact, his secret life as a hard-partying operator had nearly destroyed his regular life. He’d left all that behind and recommitted himself to Christ. The Silk Road case was his first undercover role since those days, and it was a big one. Because of his tenure online as Nob, Force was able to carry out the supposed “hit” on Green, setting DPR up for a murder conspiracy indictment while at the same time cementing their relationship. Nob and DPR had become comrades-in-arms.

Now Nob wanted to capitalize on DPR’s apparent struggle. “You need a contingency plan,” Nob wrote. Force hoped that the mounting paranoia would eventually allow him to orchestrate what DPR would believe to be an escape—right into the arms of the DEA.

DPR confided his worries about “LE,” or law enforcement, not realizing that he was talking to the DEA. That might have been a lapse in judgment in a realm that was full of speculation about narcs and informants. But DPR wanted to believe his friend Nob. Silk Road, after all, was built on DPR’s confidence system. And besides, he was lonely. “I have no one to share my thoughts with,” DPR posted to the wider Silk Road community at one point. “Security does not permit it, so thanks for listening.”

05/26/2013

Tried moving forum to multi .onion config, but leaked ip twice.

DPR had also gotten lazy with his operational security. That diary he kept was a bad idea, for starters. Growing vanity had become a weakness. DPR’s self-taught programming was catching up with him as well, leaving holes in Tor’s invisibility cloak. And yet he would tell his admins there was nothing that could get traced back to them. When one user with a technical background private-messaged DPR to warn him that he should know the precise physical location of his servers, DPR brushed it aside. The tipster warned that the servers could be copied easily.
Don’t worry, DPR said. The servers are secure.

chapter_1

Back in New York, Kiernan was busy re-creating the entire Silk Road system in their lab. Once it was configured, Tarbell and his team could access the system as superusers—seeing Silk Road as DPR—and learn the site’s mechanics, communications, and structure. It was thrilling, of course, to fire it up for the first time. They wondered what they would see. Tarbell could immediately appreciate DPR’s sense of industry, how hard he worked to expand and manage the site under incredible duress. Tarbell thought: I guess he’s really earning that commission.

It was impressive. Especially because Tarbell could tell that DPR was not a professional programmer. The server was a “noisy box,” clearly the work of an autodidact, a coding palimpsest that invited eventual discovery. The pseudo code was full of comments describing various technical experiments that were often run on the live server. Kiernan and Yum found the private messages, the forums, a bitcoin escrow account (from which DPR extracted his cut every Saturday night), and the main bitcoin server showing all vendor transactions.

They spent a lot of time in the lab, which they dubbed the War Room. It felt like college finals week in there, every day. The group would churn through Silk Road material, bringing lunch in from the deli downstairs and getting loopy by the afternoon, when Tarbell would call for a seltzer break and dance around with the bottle, singing the mellow gold classic “Afternoon Delight.” Over time the jokes got weirder, like when Yum put up a sign in the War Room that said: Lab1a. To the delight of the cybersquad, no one in the computer-illiterate realm of the FBI noticed that this was also leetspeak for some sensitive lady parts.

While Yum and Kiernan worked on the machines, Tarbell combed through 1,400 pages of DPR’s chat logs so as to really understand him. DPR was different things to different people, sometimes solicitous and businesslike, other times volatile and narcissistic. Eventually, he embraced murder as a necessary business practice.

Reading through DPR’s correspondence, Tarbell was surprised to find evidence of more hired assassinations, this time a response to blackmailers. It was a complicated scenario, but what Tarbell put together was that a user called FriendlyChemist was blackmailing DPR. Another user called Redandwhite, claiming to be a member of the Hells Angels, agreed to kill the blackmailer and, soon, others. For a handsome fee, of course.

Dread Pirate Roberts 3/27/2013 23:38

In my eyes, FriendlyChemist is a liability and I wouldn’t mind if he was executed … I have the following info:

Blake Krokoff

Lives in an apartment near White Rock Beach

Age: 34

Province: British Columbia

Wife + 3 kids

Always the businessman, DPR first invited the Hells Angels to become vendors on Silk Road, suggesting that Redand­white “read the wiki and forums.” Then the two got back to the cost of murder. Hit men apparently get a commission, according to this Hells Angel, if the target owes money. And if you want it to look like an accident, rates go up. A “clean hit” would cost about $300,000 (travel expenses included). DPR had sticker shock. After all, he’d only paid $80,000 for the Curtis Green hit. They haggled.

Dread Pirate Roberts 3/31/2013 8:59

Don’t want to be a pain here, but the price seems high. Not long ago, I had a clean hit done for $80k. Are the prices you quoted the best you can do?

Redandwhite 3/31/2013 11:16

I’m sorry, but we can’t do anything for that price. Best I can do is 150 and even that is pushing it.

In the interest of a “business relationship to be” the Hells Angels agreed to $150,000, or 1,655 bitcoins at the time. “Good luck and be safe” was DPR’s sign-off. The next day they debriefed.

Redandwhite 4/1/2013 22:06

Your problem has been taken care of … Rest easy though, because he won’t be blackmailing anyone again. Ever.

Dread Pirate Roberts 4/2/2013 00:55

Excellent work.

Tarbell had never seen anything like it. Here was a date- and time-stamped record of an entire criminal conspiracy as it unfolded. Turned out, Redandwhite told DPR, the blackmailer they killed was working with another guy known on Silk Road as Tony76, an infamous scammer. DPR didn’t hesitate to add him to the invoice. But Tony76 had housemates, and they were also involved. Maybe. Probably.
Fine, DPR said. Get them too, and send photographic proof when the job is done. Meanwhile, DPR and Redandwhite spent some time troubleshooting the Hells Angels’ new chat app and privacy plug-in (“Please upload some screenshots of the settings”) while also planning and pricing (“no bulk discounts”) the next set of executions.

Dread Pirate Roberts 4/8/2013 18:50

I see your problem, you need port 9150, not 9151 … hmm … $500k in btc (3,000 @ $166/btc) has been sent to:

1MwvS1idEevZ5gd428TjL3hB2kHaBH9WTL

A week later:

Redandwhite 4/15/2013 10:11

That problem was dealt with.

Tarbell had been reading DPR’s correspondence in reverse order, and it was a strange thing, winding DPR’s life backward, from willing executioner back into idealist concerned with individual happiness. Some libertarian utopia, Tarbell thought. Although he wasn’t exactly surprised. All systems are vulnerable to corruption. Like the Internet itself, Tarbell thought, which began as a wonderful free prairie until people took advantage of that freedom. That’s why, he thought, it needed a sheriff.
Up on Tarbell’s chart was an IP address with a name next to it: Frosty. This was an ID they’d found on the Iceland box. But they didn’t know what it meant until Yum and Kiernan cross-referenced it with some other evidence they’d collected. It turned out that the Silk Road servers had a login system that created one trusted computer for all the other machines, whose encryption keys all ended with frosty@frosty.

This meant that these computers shared one key friend, a single machine they could all talk to. Tarbell looked at his chart, festooned with a network topology. One of those nodes must be Frosty, and whoever sat at its keyboard was Dread Pirate Roberts.

As the case accelerated, Tarbell and his team started working long hours and weekends, jackets off, sleeves rolled up, long past the late dusks of summer. Tarbell actually loved that feeling on Friday at 5 pm when the air conditioner turned off automatically, the bullpen emptied and grew quiet, and he realized he’d been yelling all day but could now finally think.

Except that it was high summer. This being a federal building, the air-conditioning was on a timer. There’d be no circulation until Monday at 8:15 am. So by midday on Saturday, when the place was boiling, Tarbell would strip down to his underwear right at his desk.

The only room with constant air-conditioning was the lab, which had to be cooled because of the electronics. So one day, Tarbell and Yum made a desperate attempt to transport some of the chill to their desks using fans. It kind of worked. And there they sat in the middle of the FBI office, Tarbell sweating in his skivvies, with a football game on in the background and a series of fans stretching back to the well-cooled room where the ersatz Silk Road server hummed along, still keeping one key secret.

chapter_1

Ross and Alex had become friends at the new house. Some nights they’d watch King of the Hill together, which reminded Ross of home, as it was a satire of a suburban Texas family like his own. Eventually Alex met that family when they all visited for a weekend. Ross’ parents seemed like nice folks who had raised a nice son. Settling into his room, Ross bought a few things to make life more comfortable: a lamp, a white leather couch from a garage sale, a standing desk for his Samsung. Online, however, things were less settled.

Across the country, Force, the DEA agent, was hoping to capitalize on DPR’s difficulties. He told DPR about “Kevin,” a supposed source of counter-intelligence on the growing Silk Road investigation. Nob explained that like all good cartel-affiliated players, he had “a guy on the inside,” a dirty Department of Justice employee on his payroll. Kevin, of course, was Force himself, and he had a lot of valuable information for DPR. Force told his supervisors that this informant game would make Nob seem omniscient and therefore more trusted. Citing Kevin, Nob fed DPR intel and predicted busts of Silk Road users and vendors. Things were getting dicey out there, Nob said. He pressed DPR on the need for a “30 seconds flat” escape plan, suggesting various itineraries.

Dread: Can you explain to me why you chose this route?

Nob: Algeria does not extradite to the US.

Nob: Second you don’t want to take a plane out of your mother country.

Ross had in fact taken some preparatory steps. He flew to Dominica, a tiny tax haven island in the Caribbean, and started an application for “economic citizenship.” He tried to cultivate successors in case flight became necessary. DPR had created a special forum called Staff Chat for his elite admins, including Batman73, Inigo, and a newcomer called Cirrus. DPR told his admins how the pressure was getting to him, how he wanted time away. Even amid the rising chaos swirling around Silk Road, DPR started taking days off, leaving daily operations to his lieutenants. Ross spent a weekend with his old flame Julia, a free-spirited and sensual young photographer he’d met at a drum circle in grad school.

She flew in from Austin, and it felt like old times for the two of them, but also different. Ross still lived frugally in the Glen Park house, wore a faded red sweater all the time, and cooked his paleo diet, but he seemed happier. They had lots of sex, went dancing, and roamed the city, ending up one day on the cliffs overlooking the Pacific. In the distance, the Golden Gate Bridge rose beneath the lifting fog, catching the sun. Julia looked gamely over her shoulder at Ross and decided it was a good time to get topless. She rolled down her yellow sundress and Ross took photos. She didn’t care when a couple of hikers stumbled onto their soft-core pictorial. Ross stopped shooting and they ran off together, giggling, back toward the city.

Ross started spending more time with his housemates. One day he went to a nearby park with the girl who lived across the hall and hung out on the grass with her and her two long-haired Chihuahuas.

Marring the greenery, Ross noticed, was a piece of blue plastic stuck in a tree. A dedicated anti-litterbug, Ross climbed up to retrieve it. Back at the house he discovered he’d gotten a bad case of poison oak and needed plenty of calamine lotion for the spreading rash. He moped for days, still shirtless, but now bright red, standing out like a squad car’s flasher against his white leather couch.

chapter_1

The wheels of the federal government grind slowly but exceedingly fine. As Ross had written in his diary in 2011, when Silk Road came to the attention of the US Senate, he knew he had awakened “the biggest force-wielding organization on the planet.” Two years later, Chris Tarbell was lying on his bed at home, with his wife, Sabrina, cooking in the other room and his kids tearing around the house so loudly he had to turn up his phone to hear the name: “Ross Ulbricht.”

Tarbell was on a conference call with the US attorney assigned to the case and an agent from Homeland Security Investigations named Jared Der-Yeghiayan. Der-Yeghiayan was stationed at the customs office in Chicago’s O’Hare International Airport and had been finding retail-size drug parcels in mail on foreign flights, all carefully wrapped, with customer service slips and return addresses to StudyAbroad.com. This, Der-Yeghiayan discovered, was a vendor on a thing called Silk Road.

Der-Yeghiayan familiarized himself with the site and learned Silk Road well enough to bust a low-level admin named Cirrus and persuade her to cooperate, allowing him to take over her account. Now Cirrus was rising through the ranks, becoming a trusted insider. Tarbell invited Der-Yeghiayan to New York to work with CY2.

Another new agent from the IRS, Gary Alford, had joined the conversation that day. As it happened, he’d been in Tarbell’s War Room earlier—Alford and the US attorney were working on a separate bitcoin case—and he’d taken a quick look at the chart. “Oh, that’s funny,” Alford said. He had worked with a different agency on Silk Road for a bit. “I had a lead in San Francisco,” he told the team. “I’ll look it up.”

He did and then explained to everyone what he’d found. Some months earlier, Alford had figured that whoever had started Silk Road had tried to drum up interest on regular websites with like-minded audiences. He searched for Tor URLs around the time of the site’s first appearance and found a mention in a Shroomery.org forum on January 27, 2011, days after the Silk Road launch. A user named Altoid talked up this exciting new “service that claims to allow you to buy and sell anything online anonymously.”

Googling elsewhere for the username Altoid revealed a question about database programming posted on Stack Overflow, dated March 16, 2013, asking, “How do I connect to a Tor hidden service using curl in php?” The email listed was rossulbricht@gmail.com. A minute later, that user changed the alias to Frosty.

The IRS didn’t know what any of this meant, so that’s where it ended. The info sat in a case file until dumb luck put Alford in Tarbell’s lab, whose wall was a map where all roads led to Frosty.
Der-Yeghiayan ran the name Ross Ulbricht through the federal database and found the Homeland Security report on Ross’ fake IDs. A quick search for his last known address showed that he had lived half a block away from Café Luna, the San Francisco node on his chart (the site where an administrator had logged in to the Silk Road VPN).

Tarbell was ecstatic. Finally, here was the missing piece, the end of the digital trail. Tarbell thought it was funny that these clues were sitting out in the open. In the end, one of the best law enforcement tools was Google. It seemed clear that Ross had no idea Silk Road would become such a success and was careless early on. And in the era of informational perpetuity, you only have to be careless once.

A quick tour through Ross’ social media presence revealed a digital portrait with an incredible likeness to Dread Pirate Roberts’. His LinkedIn profile was full of the same libertarian rhetoric. On YouTube he’d favorited videos from the Mises Institute, the political touchstone beloved by DPR. On Google+ (where his profile described him as “spunky, funky, not so chunky”) he asked, “Anyone know someone that works for UPS, FedEx, or DHL?” In the lab, Kiernan found code on the Silk Road server that matched lines posted by Ross on Stack Overflow.

“We found the guy,” Tarbell told his department supervisor the next day.

They put in a request to the surveillance team to send two agents to San Francisco, to get eyes on Ross. They watched him, in that house he shared with Alex, working late on encrypted wireless. Sometimes he headed out with his laptop, like practically everyone else in San Francisco, and occupied a café table to work with coffee at his side.

An electronic wiretap on Ross’ email would require a court order—but at that point there wasn’t probable cause to search the account. So they decided to use the physical surveillance to see if they could line up Ross’ Internet usage with DPR’s activity on Silk Road. The activity matched; DPR and Ross were in lockstep. Every time Ross turned on his computer, DPR logged on to Silk Road. When he closed it, DPR logged out. Over weeks, the pattern was consistent. At his house, in cafés, in the morning or late evening, Ross and DPR were electronically aligned. When DPR would say he was taking the afternoon off, physical surveillance would watch Ross going to the park with his housemate and her Chihuahuas, lying on the grass, and getting poison oak by climbing into a tree to pull some blue plastic from the branches.

Tarbell started planning. This would be a complicated operation, seizing the site’s bitcoins undetected, taking control of Silk Road, and placing FBI people abroad—at the machine in Iceland and at another in France. Tarbell was also worried they might accidentally tip off Ross. He even wondered why Ross hadn’t bolted already. Der-Yeghiayan, online as Cirrus, was in DPR’s inner circle and knew that he was feeling extreme pressure. Tarbell thought Ross was clearly smart enough to get out while he could. In fact, Force, as Nob, was actively encouraging DPR to flee. Force had been sidelined, but his final play was to convince the digital kingpin to meet him at some airport, under the guise of providing safe passage, and take him into custody. To juice DPR’s flight instinct, Force pointed out that were he to be caught, prison would not be a safe place.

Nob: You are like one of my family. But I have to tell you that i have had several people killed who were sent to jail. It is very easy and cheap.

But Ross wasn’t going anywhere. His hubris had only grown, based on his belief in Tor and his own intellect. He thought he was invincible. Even as warning signs flashed all around him and the Feds loomed on the horizon, Ross told a potential employee that they would never get caught. “Realistically,” he said, “the only way for them to prove anything would be for them to watch you log in and do your work.”

On the evening of September 28, the FBI’s surveillance team watched DPR log off as Ross stopped working, closed his computer, left the house with his housemates, and headed for the beach.

chapter_1

It looked like a brochure for San Francisco living, a group of kids sitting around a campfire at Ocean Beach beneath a crescent moon, listening to their friend Ross play his djembe. This was the first weekend of Indian summer, that glorious time in San Francisco when everyone ventures outside and you can sit in the sand within sight of Golden Gate Park and listen to the dark waves crash on the shore. Alex opened champagne, and Ross drank Tecates and drummed along with a dude playing “Wonderwall” on a guitar in the distance.

Toward midnight, the soiree was interrupted by three cops who told them to kill their fire. No bonfires after 11, they said. The group brought the party back to their house in Glen Park, drinking on the balcony. The guys in the next house over were on their balcony too, sharing some sangria, and passed a glass to Ross. He picked up Clementine, one of his housemate’s Chihuahuas, and cradled her in his scarf like a baby in a sling, toting her around while still drinking. Ross was blotto—the only time Alex saw him drunk—and smiling.

“Let’s go inside and jam,” Alex said. And jam they did, with Alex on the piano, Ross knocking his djembe again, and some other friends singing. The music settled into a hypnotically repeating melody, as late night jams do, until everyone drifted back to their rooms or out the door. “Ha,” Ross said, hand on his drum. “I can’t keep time.”

Online, Ross’ stewardship of Silk Road was also off-balance. He recorded his troubles in his log. Law enforcement was trying to infiltrate the forums. Some big vendors were getting busted. He was hemorrhaging money, starting with a government seizure of $2 million that May from Mt. Gox, the world’s biggest bitcoin exchange, where some key Silk Road accounts were held. Unrelated, Redandwhite convinced Ross to give him $500,000 and then disappeared. Even his friend Nob was still making veiled threats about how easy he would be to kill in jail.

Amid the chaos, DPR did talk to Libertas, one of his most trusted admins, about taking over Silk Road in case of emergency, but he never gave him server access. As he tried to keep his fingers in the dike, DPR confided his worries to Cirrus, who by the end of September was briefing a massive FBI team in San Francisco alongside Tarbell and Kiernan on the looming arrest of Ross Ulbricht.

If Ross knew the noose was tightening, he didn’t show it. In the days after the Ocean Beach party, he worked at his standing desk and called Julia in Austin, telling her he was going to visit in November. She sent him sultry photos, naked and dancing, as a preview. That Monday night, Ross wrote in his diary: “Had revelation about the need to eat well, get good sleep, and meditate so I can stay positive and productive.”

chapter_1

The dining room of the San Francisco Airport Marriott was nearly empty at 6 am on Tuesday, October 1, 2013, when Tarbell met Kiernan and Der-Yeghiayan for another mediocre breakfast. Tarbell hadn’t slept much since arriving in San Francisco two days earlier. He and his New York team were edgy, having been in position waiting on the right moment. There was, as usual, a bureaucratic complication. Silk Road was Tarbell’s case, but he and CY2 were visitors at the pleasure of the San Francisco FBI office, and it was their assistant special agent in charge who had, as cops say, “designed the arrest.”

In classic form, the local FBI wanted to mount a dramatic raid on Ross’ house. Tarbell didn’t like this idea. He was worried about repeating the mistake made during his first big cybercrime case, when they arrested a hacktivist named Jeremy Hammond in Chicago. There, a SWAT team charged into Hammond’s apartment throwing flash grenades, immediately alerting Hammond in the back room, who shut the lid of his laptop, encrypting it forever.

This kind of operation didn’t need SWAT, Tarbell thought. It required finesse. To prosecute a cybercrime you needed direct evidence, which centered around Ross’ machine. Tarbell wanted to get Ross in medias res, with “fingers on the keys,” as they say in the trade. Tarbell had read in DPR’s chats about how secure his system was, how one keystroke would erase it all. There was no margin for error. They needed complete surprise.

Still, the assault strategy remained in place. “Thank you for your input,” the local FBI supervisor had told Tarbell. “Now here is the plan.” There would be three SWAT teams, one for each floor of the house. They would hit at dawn, gaining “fluid entry.” They couldn’t promise, but they would try to catch Ross while he was online.

“These are the fastest SWAT teams,” the supervisor said.

“But it doesn’t matter,” Tarbell said. “No one is fast enough.”

The arrest had been scheduled already, but Tarbell kept asking to delay so that they could catch Ross at one of his cafés. They’d seen him out working once but didn’t have “assets in position.” Tarbell was granted one delay, but that was it.

“Your equity is used up,” the San Francisco chief said. “No more favors.”

The SWAT assault was scheduled for 5 am on Thursday. The entire tactical force—dozens of agents—had gathered at an FBI cybercrime facility an hour south in San Jose, prepping their final review.

chapter_1Tarbell didn’t make it to San Jose. He and Der-Yeghiayan stopped by the San Francisco federal court building to amend the search warrant for Ross’ house. Kiernan and another officer were still in San Francisco as well, near Ross’ house in Glen Park. They had stayed in position, hoping, praying that Ross would come walking out that door with his laptop bag over his shoulder.

Tarbell decided to meet his team at Bello Coffee & Tea, a place Ross frequented just next to the Glen Park Branch Library. It was 1 pm. Sitting on the bench outside the café, Der-Yeghiayan went on Silk Road as Cirrus and saw that DPR was also logged in. Physical surveillance said Ross was still at home. Tarbell worried that in this leafy patch of San Francisco, he and his completely cop-looking crew, sitting around one laptop, would stand out. The group scattered and tried to act casual. Der-Yeghiayan went to a nearby market but then noticed his computer was nearly out of juice. So he went back to Bello, only to find the place full, with no free outlets. Tarbell returned to the bench, getting a chance to do some more worrying.

Halfway across the Atlantic, Yum was with the Icelandic authorities, poised to enter the Thor Data Center and “escalate privilege” over the Silk Road marketplace and bitcoin servers. Then the team in France would take over Silk Road’s redirect server. Tarbell barely noticed the pleasant afternoon, instead staring at his BlackBerry, monitoring the constant scroll of messages tethering this whole delicate operation together.

At 2:45 pm, Der-Yeghiayan saw DPR log off. A few minutes later, Tarbell heard from surveillance: They had eyes on Ross leaving his house. He was wearing jeans and his red sweater and walking east. And carrying his computer. “He’s on the move,” they said.

Holy fuck! Tarbell thought. He’s coming. CY2 scattered again, this time in a giddy panic, zigzagging for cover like in a game of hide-and-seek. Tarbell left Der-Yeghiayan, still holding his laptop, to head down the street in the direction of Ross’ house. He felt high from the adrenaline. He didn’t realize Ross was on top of their position. Tarbell was rereading Ross’ description from the surveillance team when he looked up and saw Ross heading directly toward him.
It felt like slow motion, coming face-to-face with the man he’d been tracking for months, resolving him from digital obscurity into a real live person walking up Diamond Street. Tarbell worried he’d get made. He was trying to act all Mister Undercover, but, Jesus, did he look like a cop. Ross walked right past him toward the café.

chapter_1From across the street, Der-Yeghiayan saw Ross duck into Bello. This seemed promising; they’d been hoping he’d sit down somewhere and log on to Silk Road, giving them an opportunity for a red-handed arrest. But Ross quickly left. It was probably the lack of outlets, Der-Yeghiayan imagined, looking at his own computer, which now had only 22 percent battery power left. A scary number, as he had to be connected online to verify DPR’s presence. Ross walked into the library next door.

Oct 1, 2013 2:53 pm

From: Chris Tarbell

Subject: Re: Ross Ulbricht

By email, Tarbell alerted his team. That message cc’d the whole operational group, which was midbrief, preparing for their raid, when they learned that the little squad of out-of-towners had ventured off-piste and cornered their man in the Glen Park Library. “We got him,” Tarbell said when his supervisor called from New York. “I’ll call you back in 10 minutes.”

With Der-Yeghiayan’s dying laptop, they watched Ross log on as DPR, then navigate into the marketplace, then the forum, then the elite admin chat where Cirrus was waiting to say hello. Tarbell knew the chief down south had surely mobilized. Fifty tacked-out federal agents were racing up Highway 101.

The cavalry was coming, and Tarbell wanted to get Ross before sirens showed up.

Kiernan and another agent had been in the library when Ross walked in. He went right by them and continued unaware past the periodicals and reference desk, beyond the romance novels, and settled in at a circular table near science fiction, on the second floor. The other agent assessed the tactical landscape up there, which was tough: Ross was sitting in a corner, with a view out the window and his back toward the wall. There was no obvious approach. It was Kiernan’s job to get Ross’ laptop, and it looked tricky. “Your sole job is to get the laptop,” Tarbell had drilled Kiernan. “Get the laptop. That’s why you’re here. Get the laptop. And keep it alive.”

chapter_1Tarbell and Der-Yeghiayan joined the action in the library, taking a spot on the stairs at a landing. Der-Yeghiayan was alarmed at how fast his battery was draining, but he kept communicating with DPR, making sure he logged in to the admin panel. Tarbell peered over the last step but couldn’t see much. Somewhere in the stacks was the other agent, but Tarbell wasn’t sure where. Everyone was communicating electronically, trying to coordinate, caught blind by the moment. Minutes ticked past. Der-Yeghiayan and DPR still chatted. His battery dropped further. Tarbell heard from the plainclothes surveillance team—they were in the library too. Tarbell didn’t know where exactly, because he didn’t know what they looked like. (Such is the very low profile kept by field surveillance.) A few miles away, the giant squad of SWAT teams was approaching San Francisco. All the local supervisors were in that armada, so technically Tarbell was in charge here on the ground. He took a deep breath and sent a message: “Let the guy run if you have to, but don’t let that computer close.” This was the moment. Tarbell didn’t know it, but the surveillance agents had designed a new arrest on the spot. He had no idea what would happen when he took a deep breath and told everyone: Go.

What unfolded next was a piece of improvisational theater. At 3:14 pm, DPR was typing away, writing to Cirrus. Just then, a middle-aged woman and man came toward Ross, ambling along in the kind of semihomeless shuffle you might often see in a San Francisco library. “Fuck you!” the woman yelled when they were directly behind Ross’ chair. As if they were a deranged couple about to fight, the man grabbed the woman by the collar and raised his fist.

Ross turned around for just a second, during which a hand reached across the table and grasped Ross’ Samsung. The petite, unassuming young Asian woman sitting across from Ross this whole time was, to everyone’s surprise, also an FBI agent. Ross lunged for his machine, a hair too late, as she turned like a quarterback for a quick handoff to Kiernan, who appeared out of nowhere—as instructed—to get the laptop. It took less than 10 seconds. From afar, Tarbell was astonished by the elegant choreography of the whole thing. It looked like the police procedural version of a tight jazz quartet.

While Ross was cuffed, Kiernan immediately sat down with Ross’ PC. It was open. He could see everything. The machine ID was Frosty. Ross was logged in to Silk Road as an administrator under an account called /Mastermind.

Kiernan also saw that Ross was torrenting some television. Of all things, he was downloading a segment from the previous night’s Colbert Report—an interview with Vince Gilligan, creator of Breaking Bad. The series finale had just aired, and Gilligan talked about the central theme of the show, how ordinary people are capable of terrible things. It took just two years for Walter White to turn from good-natured science teacher to liar, murderer, and master of a drug empire. Had Ross not been arrested he would have watched Gilligan say that yes, of course, Walter was doomed from the start. And everyone knew it but him.

Tarbell stood with Ross for the first time, searched him, and put him into a surveillance van, where he read him his rights. Ross showed only a slight quiver in his lip and asked to see the charges. Tarbell presented him the warrant for Ross Ulbricht, aka Dread Pirate Roberts, aka DPR.

The rest of the force started arriving, black Suburbans and SWAT vehicles with lights blazing. Soon there were uniforms everywhere. Even though Tarbell’s improvised bust was a complete success, cops are cops, and the local FBI was fuming at Tarbell’s departure from protocol. He and his team, considered computer dorks back home in New York, had the strange satisfaction of being called “fuckin’ cowboys” by a swarm of guys bristling with gear and guns. Tarbell took it as a compliment. Then he put Ross in an FBI cruiser bound for the local jail.

Tarbell called Yum in Iceland to set that phase in motion. Yum shut down communication between the machine in the Thor Data Center and all the others around the world and then simply “changed possession” of the bitcoins by redirecting the digital pointers—this is how ownership of the currency works—from Silk Road to an FBI account. And voilà: All your coins are belong to us.

In France they discovered a digital booby trap: To redirect the Silk Road site itself required a delicate data process that could shut the box down; if restarted, the server was programmed to delete its key, basically self-destructing. But the trap was discovered, and gingerly evaded, and the machine succumbed. Thereafter, the Silk Road welcome page read: THIS HIDDEN SITE HAS BEEN SEIZED BY THE FEDERAL BUREAU OF INVESTIGATION. Within minutes, Reddit erupted. “Is this a joke?” someone posted, along with plenty of WTFs.

The arrest was such a coup that the Justice Department wanted to publicize it. They’d planned on staging a press conference in Washington, with attorney general Eric Holder himself, to make a strong statement about the government’s ability to take on cybercrime. But, as it happened, Ross was arrested on day one of the dramatic government shutdown, when one of his heroes, Rand Paul, along with other senators, held the federal budget hostage over the debt ceiling and forced Washington to go dark. There would be no Holder, no press conference, no government at all to celebrate its defeat of this libertarian, lawless challenge. The only public notice of Ross’ arrest was the release of the FBI’s initial 39-page complaint signed by Tarbell, cementing his new public persona as DPR’s digital Van Helsing.

In the car, Tarbell and Ross found themselves alone in the backseat. Tarbell had read so much about him, it was kind of like seeing an old pal. Tarbell talked about Ross’ life in a way that made it clear how much he knew. Ross was talkative but cagey. He seemed relaxed, as if relieved. Not in being caught, but just being with someone who possessed his secret. In front of Tarbell, he could be both Ross and DPR. He admitted nothing to Tarbell, but after a natural pause in the conversation, Ross said, “I don’t suppose $20 million can get me out of this?” It might have been the most authentic moment in Ross’ life in more than two years.

“No,” Tarbell said. He couldn’t resist needling him. “Even if it could, what about this guy?” He pointed at the driver, another FBI agent. “Have to take care of him too, right? How much money do you have?”

Ross looked ahead as they weaved toward the jail.

chapter_1In a van that doubled as a mobile lab, Kiernan worked forensics on Ross’ computer. He quickly found a mountain of evidence: a list of all the Silk Road servers and the names Ross had purchased them under, 144,000 bitcoins (more than enough to cover that $20 million bribe), a spreadsheet showing Silk Road accounting (including a capital-equipment entry for the purchase of that very laptop), and those diaries Ross kept, which detailed his hopes, fears, and foibles in operating a vast criminal conspiracy.

Kiernan also found a file called emergency
.txt, with an unrealized escape procedure:

Destroy laptop hard drive and hide/dispose

Hide memory stick

Go to end of train

Find place to live on craigslist for cash Create new identity (name, backstory)

At Ross’ house, agents found a USB drive containing some Silk Road programming, but beyond that, little else. When Alex and the other roommates got home, they found the warrant on the coffee table.

Alex visited Ross in jail. He expected him to be shaken, but Ross was the same as always. He would soon be transferred to New York to face a seven-count indictment. It was hard for Alex to believe that the new guy in the extra room, his pal, was also the guy described in that warrant. The thought of Ross being guilty of even tripping someone, much less ordering a murder, seemed unlikely. He was always such a chill dude.

chapter_1

Ross was arraigned in federal court in New York a few months later, still seeming pretty chill. He pleaded not guilty. Like Alex, Ross’ friends and family couldn’t believe the charges. They were first shocked, then incensed. There emerged a familiar refrain: Ross was such a nice guy. There must be some mistake. Ross’ lawyer, Joshua Dratel, a seasoned, high-profile defense attorney who took on tough cases, made the same argument. His letter asking for bail was a moving collection of testimonials on Ross’ behalf: “good role model,” “reputation for fulfilling his obligations,” “fearless embrace of making the world a better place for everyone.” But the judge, citing flight risk, denied bail altogether.

Online, Ross became a cause célèbre. The libertarian and cypherpunk communities naturally felt that their champion had been martyred. The charges were ginned up, they thought, retribution for Ross having the temerity to challenge the government itself. Many a Reddit thread overflowed with outraged chatter and meticulous analysis of what the community insisted was overreach, flawed evidence, or a frame job. A solidarity site appeared: Freeross.org.

Ross and his attorney prepared a defense that basically amounted to “Wasn’t me.” They chose to occupy that narrative gap of uncertainty made possible by the ambiguity of identity online. Dread Pirate Roberts was just pixels, they said. Everyone knew there were many DPRs, they argued, returning to the lore of Silk Road and the symbolism of the alias.

It was a powerful idea. In the months leading up to the trial, the defense created a speculative froth about the very nature of identity, suggesting that Silk Road was an ongoing mystery. After all, everyone loves a whodunit. The case became like a crowdsourced mystery theater, with so many potential question marks hidden in the numbers and code.

Then the trial started. And the conspiratorial mindset was no match for clear, hard, overwhelming evidence. The courtroom was packed with Ross’ family, supportive spectators, and press as the biggest cybercrime trial in years unfolded in the federal district court building in downtown Manhattan. But armed with hundreds of exhibits, the prosecutors for the US attorney’s office presented an efficient, detailed case. They showed the diaries. Der-Yeghiayan explained how they caught Ross logged in as /Mastermind. They read aloud from DPR’s chats, stored on Ross’ computer, presenting the odd spectacle of gray-suited government lawyers addressing the court with choice narrations like “Squid gave me the support link, just let me know when I have access.” Outside, a vigil of protesters held signs, some reading “FREE ROSS”.

Ross, who declined to be interviewed for this story, was not charged with any murders. The case involving Green, which came out of Baltimore, was a separate indictment. (It is still pending.) The New York case dropped the five other murders after further investigation revealed that the whole thing was likely an elaborate catfish-as-blackmail scheme that snookered Ross out of a lot of money. But in all cases, the prosecution argued, Ross believed he was executing people, even receiving photographic evidence faked to prove it. For dramatic effect, the prosecutors read aloud selections of Ross’ conversations where he sounded like a heartless mafia boss.

It was a quick trial, 13 court days, faster than expected. Observers were surprised at the volume and detail of evidence, the kind you rarely see. To the end, Ross’ lawyer, Dratel, claimed it was a case of mistaken identity. (Like most criminal defendants, Ross himself didn’t testify.) Or rather, a qualified case of mistaken identity. Dratel caused quite a stir in his opening statements by admitting that Ross had indeed started Silk Road, but then quickly sold it off to some other unnamed figure. The attorney also claimed that Ross was later duped by this savvy character back into Silk Road to take the fall as the FBI closed in. To account for the vast sum of bitcoin wealth, Dratel explained that Ross was just a good currency trader. Then Yum took the stand to demonstrate precisely how Ross received all the bitcoin commissions from Silk Road during the entire tenure of Dread Pirate Roberts.

Ross’ family was surprised to hear the admission that he’d created Silk Road. Reporters could see it on his mother’s face. Lyn Ulbricht was a sympathetic figure, a caring mother leading a vigil for her son. She was smart and articulate and had become a vocal public figure in support of Ross. Throughout the trial she maintained that the jury would set Ross free.

This was more than a mother’s love. Lyn, like many supporters, just believed Ross. Which was understandable, to some degree, as Ross’ story was one of fluid identity. The prosecution said that Lyn’s good-natured son had turned into someone else. Lyn said that this someone, if he or she even existed, had been projected onto her son. Ross said nothing and remained a willing cipher, allowing everyone to project an identity onto him: To Alex, Ross was the cool new roommate; to Julia, a passionate lover and inspiration; to his family, the perpetual Eagle Scout; to Force, an unlikely friend in the night; to Tarbell, a smart kid defeated by his own arrogance. To the Southern District of New York US attorney’s office, Ross was simply the criminal conspirator Dread Pirate Roberts.

The likeliest reality is that Ross was all of those things. The open-minded seeker who conscientiously tried to pluck trash from a tree was Ross. As was the feverish visionary creating a virtual empire at any cost. Neither truth invalidated the other. Ross and DPR can (and did) coexist.

Amid all the murder minutiae, it’s possible to lose sight of the young idealist who sat down and coded his way into history. He was right about the war on drugs: It is a failure. And Silk Road was a perfectly natural response. There was a lot to like in the site’s original idea of an economically mediated utilitarian society. It is still easy to appreciate that Ross, the one who believed in choice and happiness. “Our basic rules are to treat others as you would wish to be treated,” Ross wrote as DPR on Silk Road.

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WIRED Logo The Untold Story of Silk Road, Part 2: The Fall Click to share this story on Facebook Click to share this story on Twitter Click to email this story Click to comment on this story. (will open new tab) Subscribe Im sorry; your browser does not support HTML5 video in WebM with VP8 or MP4 with H.264. “Money is powerful,” DPR wrote to the Silk Road faithful, “and it’s going to take power to effect the changes I want to see.” By that time, DPR was a millionaire many times over, but those resources, he told his followers, were for the revolution. Freedom, after all, needs financing. DPR had founded Silk Road as a digital instantiation of the libertarian ideal: a frictionless marketplace where everyone had freedom as long as it didn’t impinge on someone else’s freedom. For DPR and the community that grew around him, Silk Road was about more than contraband; it was a movement. As Silk Road quickly grew, DPR’s pronouncements became more grandiose. He wrote that “every single transaction is a victory” in weakening the “thieving, murderous” state. What began as a belief in free choice came to sound like revolutionary dogma. It made for ambitious business plans. DPR wanted to expand his liberty-fueled brand into an empire, with his own Silk Road–affiliated bitcoin exchange, credit union, and encrypted communication service. Buoyed by quick success, DPR shared the heady enthusiasm of the licit startup world. Whereas he’d once considered selling Silk Road for $1 billion, he told a reporter in a rare, encrypted chat interview that Silk Road was worth 10 figures, maybe 11. But behind the scenes, Ross faced constant crises. There were technical problems, management issues, a quickly changing marketplace, and the volatility of bitcoin. There were scammers on the site. And even as Silk Road made more money, the cost to maintain it rose. Ross, feeling besieged from all sides, recorded his efforts in a log. 04/03/2013 Spam scams have been gaining traction. Limited namespace and locked current accounts. Blackmail too was a problem. Hackers had figured out how to launch denial-of- service attacks on Silk Road, and DPR was forced to pay “protection” to the tune of $50,000 a week. In May 2013, hackers shut down the site for a week, and many users wondered if it was the work of a competitor. Atlantis, a new Tor-based illicit-goods bazaar, had just launched with a slick YouTube trailer and a group chat with reporters in which a spokesperson named Heisenberg offered the serious burn that Atlantis was the “Facebook to [Silk Road’s] MySpace.” 05/02/2013 Attack continues. No word from attacker. Site is open, but occasionally tor crashes and has to be restarted. DPR’s own staff was growing, although it was hard to find reliable subalterns. Batman73—a dealer named Peter Nash in Australia—was a cokehead. Inigo ran the site’s book club, which DPR appreciated, but was the kind of guy who lived part-time on a boat, smoked a lot of weed, and was as organized as that lifestyle might suggest. DPR liked Libertas, though, and Smed was solid, offering rapid-response technical support. 05/03/2013 Helping smed fight off attacker. Site is mostly down. I’m sick. The burden of leadership was getting to DPR, and his fluctuating moods played into the theory that the moniker was actually operated by multiple people. DPR encouraged this perception. In an interview with Forbes, he said that he was actually the successor to Silk Road’s creator. It worked. On Silk Road it became great speculative sport to decipher the many facets of DPR, with users believing they could even detect when the different DPRs took the reins. “ No No 0:00 Joshua Bearman
Is There Any Hope for a Kinder, Gentler Internet? http://www.wired.com/2015/05/geeks-guide-jon-ronson/ Sat, 09 May 2015 11:00:46 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1777994 In the latest installment of Geek's Guide to the Galaxy, journalist Jon Ronson discusses his book So You've Been Publicly Shamed.

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In the latest installment of Geeks Guide to the Galaxy, journalist Jon Ronson discusses his book So Youve Been Publicly Shamed. In the early days of Twitter, journalist Jon Ronson joined many social media campaigns aimed at naming and shaming those who abuse their power, such as well-known commentators who make racist or homophobic remarks. But as the power of Twitter grew, Ronson was disturbed at how often public shamings were aimed at everyday people whose transgressions were, in his view, fairly minor.

So for his new book, So You’ve Been Publicly Shamed, Ronson set out to meet people who’ve been shamed online and observe the impact firsthand. And that impact, he learned, can be devastating.

“People don’t realize until it happens to them just how horrific it is,” Ronson says in Episode 149 of the Geek’s Guide to the Galaxy podcast. “It’s depressing, it gives you anxiety and insomnia. It changes you.”

He met with women like Lindsey Stone and Justine Sacco, both of whom lost their careers and became public pariahs, unable to work or socialize, as a result of failed attempts at online humor.

“I wanted people to feel the fear of what it feels like to be Lindsey Stone or Justine Sacco,” says Ronson. “And I think I accomplished that in the book. It’s a tense experience reading this book.”

Even journalists who are sympathetic to victims of online shaming can be afraid to speak up, out of fear of becoming the next target.

“Journalists are supposed to be fearless,” says Ronson. “And speak truth to power, and stand up to abusive behavior. But the power that we wield on social media—when the flame is burning at its hottest—is so frightening that people don’t want to stand up to it.”

But he thinks the tide may be turning. Monica Lewinsky’s recent TED Talk has brought more attention to the issue, and lately social media has seemed somewhat more forgiving toward those who are targeted over failed jokes, such as Trevor Noah or Chad Shanks.

Ronson is quick to point out that he doesn’t favor people being rude or offensive. He just thinks the reaction should be proportional, and that everyone should be treated like a human being.

“This terrible proclivity we have on social media and in the mainstream media to just define somebody by the worst thing they ever said, or define somebody by the one bad thing that they did, is not the world we want to live in,” he says.

Listen to our complete interview with Jon Ronson in Episode 149 of Geek’s Guide to the Galaxy (above). And check out some highlights from the discussion below.

Jon Ronson on Jonah Lehrer:

“There’s one story in my book about a pop science writer—who used to write for WIRED, in fact—called Jonah Lehrer, who transgressed, and he was given the opportunity to publicly apologize. But his public apology was being hosted by a foundation called the Knight Foundation. And it was livestreamed, and there was a giant Twitter feed—he didn’t realize this until he turned up—that they erected this giant Twitter right next to his head. … And so while he was apologizing, in real time, people were tweeting, and he could read every single one of these tweets as he was apologizing. ‘Jonah Lehrer is boring us into forgiving him.’ ‘Jonah Lehrer has not proven he is capable of feeling shame.’ ‘Jonah Lehrer is just a friggin’ sociopath.’ Imagine if that was happening in a real court?”

Jon Ronson on women and shaming:

“In all shamings, women have it way worse than men. It’s no coincidence that my book is filled with women. Jonah Lehrer is one of the only men I write about in the book. There’s this huge amount of misogyny around at the moment. Monica Lewinsky fell victim to it. And this is what I said to her when I tried to get her to talk to me for the book, I said, ‘I want to understand why you fared so much worse than Bill Clinton.’ … A couple of people decided to attack the book by saying that I’m not cognizant of gender differences in the book—that I’m not cognizant of the fact that women get it much worse than men—but I think that’s a deliberate misrepresentation of the book, because I think the book is full of stuff about gender differences. It’s what the book is all about, in a way.”

Jon Ronson on privilege:

“I’m really suspicious of people who bandy around the word ‘privilege’ at the moment, because it’s used as a free pass to shame whoever you want to shame. … I would defy anybody to find a widespread shaming that’s happening these days where the shaming isn’t justified by the phrase ‘misuse of privilege.’ And the problem of course is that it’s becoming a devalued term. Pretty much everyone these days is accused of misusing their privilege. … I think if you’ve got a liberal joke that might get misconstrued, don’t be afraid to tweet it just because some radical bully might decide to use you as a blank canvas for them to sort of stamp their ideology onto. I think the people who need to think twice are the people who are willing to just leap in and ruin somebody over nothing.”

Jon Ronson on empathy:

“I’m really hoping that my book is like Benjamin Rush’s paper, where he says that ‘Ignominy is a worse punishment than death.’ I think maybe my book will be part of a movement to change [things]. And I’m not talking about regulation, because you can only regulate against trolls, and sometimes I think being a victim of trolls is actually less bad than being a victim of nice, kind people like us. Because when you’re a victim of trolls you’re obviously a victim, but when we have decided that you’re a terrible human being, there’s nobody there to support you. … So I think I’m just talking about remembering what we do know about other human beings, which is that we’re all a mix of cleverness and stupidity, mistakes and honesty. That’s what human beings are. … This book is really asking people to think about how we want to behave toward other people’s mistakes.”

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[caption id=attachment_1777997 width=582 class=] Emli Bendixen[/caption] In the early days of Twitter, journalist Jon Ronson joined many social media campaigns aimed at naming and shaming those who abuse their power, such as well-known commentators who make racist or homophobic remarks. But as the power of Twitter grew, Ronson was disturbed at how often public shamings were aimed at everyday people whose transgressions were, in his view, fairly minor. Episode 149: Jon Ronson Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; So for his new book, So Youve Been Publicly Shamed, Ronson set out to meet people whove been shamed online and observe the impact firsthand. And that impact, he learned, can be devastating. People dont realize until it happens to them just how horrific it is, Ronson says in Episode 149 of the Geeks Guide to the Galaxy podcast. Its depressing, it gives you anxiety and insomnia. It changes you. He met with women like Lindsey Stone and Justine Sacco, both of whom lost their careers and became public pariahs, unable to work or socialize, as a result of failed attempts at online humor. I wanted people to feel the fear of what it feels like to be Lindsey Stone or Justine Sacco, says Ronson. And I think I accomplished that in the book. Its a tense experience reading this book. Even journalists who are sympathetic to victims of online shaming can be afraid to speak up, out of fear of becoming the next target. Journalists are supposed to be fearless, says Ronson. And speak truth to power, and stand up to abusive behavior. But the power that we wield on social mediaandmdash;when the flame is burning at its hottestandmdash;is so frightening that people dont want to stand up to it. But he thinks the tide may be turning. Monica Lewinskys recent TED Talk has brought more attention to the issue, and lately social media has seemed somewhat more forgiving toward those who are targeted over failed jokes, such as Trevor Noah or Chad Shanks. Ronson is quick to point out that he doesnt favor people being rude or offensive. He just thinks the reaction should be proportional, and that everyone should be treated like a human being. This terrible proclivity we have on social media and in the mainstream media to just define somebody by the worst thing they ever said, or define somebody by the one bad thing that they did, is not the world we want to live in, he says. Listen to our complete interview with Jon Ronson in Episode 149 of Geeks Guide to the Galaxy (above). And check out some highlights from the discussion below. Jon Ronson on Jonah Lehrer: Theres one story in my book about a pop science writerandmdash;who used to write for WIRED, in factandmdash;called Jonah Lehrer, who transgressed, and he was given the opportunity to publicly apologize. But his public apology was being hosted by a foundation called the Knight Foundation. And it was livestreamed, and there was a giant Twitter feedandmdash;he didnt realize this until he turned upandmdash;that they erected this giant Twitter right next to his head. ... And so while he was apologizing, in real time, people were tweeting, and he could read every single one of these tweets as he was apologizing. Jonah Lehrer is boring us into forgiving him. Jonah Lehrer has not proven he is capable of feeling shame. Jonah Lehrer is just a friggin sociopath. Imagine if that was happening in a real court? Jon Ronson on women and shaming: In all shamings, women have it way worse than men. Its no coincidence that my book is filled with women. Jonah Lehrer is one of the only men I write about in the book. Theres this huge amount of misogyny around at the moment. Monica Lewinsky fell victim to it. And this is what I said to her when I tried to get her to talk to me for the book, I said, I want to understand why you fared so much worse No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: We Can’t Wait to Go to Nintendoland http://www.wired.com/2015/05/gamelife-podcast-episode-146/ Fri, 08 May 2015 23:15:48 +0000 Chris Kohler http://www.wired.com/?p=1779222 Nintendo and Universal are teaming up for park attractions? We'd better get our fanny packs and visors ready for some long lines.

The post Game|Life Podcast: We Can’t Wait to Go to Nintendoland appeared first on WIRED.

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Nintendo and Universal are teaming up for park attractions? Wed better get our fanny packs and visors ready for some long lines. Nintendo and Universal are teaming up to bring Nintendo’s popular characters to Universal’s theme parks. Obviously this is a hot topic on this episode of the Game|Life Podcast. Bo Moore joins me in the studio to talk about Nintendo’s financials, Yooka-Laylee and more.

The post Game|Life Podcast: We Can’t Wait to Go to Nintendoland appeared first on WIRED.

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Nintendo and Universal are teaming up to bring Nintendos popular characters to Universals theme parks. Obviously this is a hot topic on this episode of the Game|Life Podcast. Bo Moore joins me in the studio to talk about Nintendos financials, Yooka-Laylee and more. Episode 146: Nintendoland Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; No No 0:00 Chris Kohler
Gadget Lab Podcast: You’re a Great Photographer. Congrats! http://www.wired.com/2015/05/gadget-lab-podcast-238/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1779152 Flickr is staging a comeback by making it easier for us to upload all of our photos. Good thing, since we're all photo experts now.

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Flickr is staging a comeback by making it easier for us to upload all of our photos. Good thing, since were all photo experts now. Maybe you noticed there wasn’t a show last week. That’s because David was across town at Microsoft Build, the big developer conference for all things Windows. Yes, all things Windows—Redmond has made it clear that Windows isn’t just for your desktop. It’s for your phone, your tablet, your Surface, your television, and your smart home. Any apps written for one platform will run on all the others too. That’s the promise, anyway. David puts Microsoft’s future into view and shares his experiences from Build. The hosts also talk about the changes to Flickr, which are intended to make it easier to upload, search, and share every single photo you shoot. And you certainly do take a lot of photos, don’t you? That’s the new normal, and it’s changing everything about photography. Lastly, the hosts discuss another everything-changer: Periscope. It may not seem like it right now, but the mobile video-streaming app has the potential to alter how Big Media thinks about copyright.

You can also download this week’s episode and subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

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[caption id=attachment_1779171 width=582 class=] Josh Valcarcel/WIRED[/caption] Maybe you noticed there wasnt a show last week. Thats because David was across town at Microsoft Build, the big developer conference for all things Windows. Yes, all things Windows---Redmond has made it clear that Windows isnt just for your desktop. Its for your phone, your tablet, your Surface, your television, and your smart home. Any apps written for one platform will run on all the others too. Thats the promise, anyway. David puts Microsofts future into view and shares his experiences from Build. The hosts also talk about the changes to Flickr, which are intended to make it easier to upload, search, and share every single photo you shoot. And you certainly do take a lot of photos, dont you? Thats the new normal, and its changing everything about photography. Lastly, the hosts discuss another everything-changer: Periscope. It may not seem like it right now, but the mobile video-streaming app has the potential to alter how Big Media thinks about copyright. You can also download this weeks episode and subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Tired of Steampunk? Try Silkpunk on for Size http://www.wired.com/2015/05/geeks-guide-ken-liu/ Sat, 02 May 2015 11:00:03 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1774713 In the latest episode of Geek's Guide to the Galaxy, author Ken Liu talks about his "silkpunk" style.

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In the latest episode of Geeks Guide to the Galaxy, author Ken Liu talks about his silkpunk style. Ken Liu is one of science fiction’s most popular short story writers, and he also translated one of China’s biggest sci-fi novels, The Three Body Problem, into English. His first novel, The Grace of Kings, is inspired by historical legends that he first heard as a boy growing up in China.

“I do remember those were my favorite stories growing up,” Liu says in Episode 148 of the Geek’s Guide to the Galaxy podcast. “And I said, ‘I’m going to take this period of history [and] I’m going to try to re-imagine the story as a Western epic fantasy.'”

Rather than set his story in some mythical past, Liu decided to invent his own fantasy world.

“The way that China has been described in Western narratives makes it hard to tell a story that will escape the stereotypes and allow people to perceive it fresh,” he says. “So I decided to create a new fantasy world that’s based on and inspired by East Asia, and by China in particular, but not directly analogous to it.”

One key difference is that his world, Dara, is a group of islands. In order to move characters quickly from one island to another, Liu dreamed up new technology.

“The technology aesthetic I’m going for is what I call ‘silkpunk,’ which is of course analogous to steampunk,” he says. “[There are] battle kites, giant airships that are propelled by oars through the air instead of propellers, and even underwater boats.”

And though the book features much that’s pure fantasy—sea monsters, meddling gods, and telepathic books—all the silkpunk technology has a basis in real history.

“All of these are based on direct East Asian analogs or extensions of what was done,” says Liu. “So it’s a fun tech fantasy world that I think people will enjoy.”

Listen to our complete interview with Ken Liu in Episode 148 of the Geek’s Guide to the Galaxy podcast (above). And check out some highlights from the discussion below.

Ken Liu on taxes:

“I was a tax attorney for something like seven years, so I was a tax geek. I was really into it. Tax is one of those things that people think is incredibly boring, but like any science about systems, once you get into it it becomes incredibly intricate and interesting. Because I really love tax, tax topics actually feature quite a lot in my fiction of various lengths. I once wrote a science fiction short story centered around the idea of an alien tax code, and the idea that you can understand a society by parsing its tax code. And so The Grace of Kings, I think, is an epic fantasy that’s distinguished—among other things—by the fact that it is the most tax-driven epic fantasy of them all. Tax plays a large role in the story. So my pitch would be that if I can make tax interesting to you, the really fun stuff will be really fun.”

Ken Liu on power politics:

“It’s the idea that as a ruler you can’t just be generous all the time, because then people will take you for granted. So the way you gain the people’s gratitude is to actually allow some horrible things to happen to them first, before you step in and try to be kind. It’s a very important moment in the book when Kuni gets this education and is forced to confront the fact that he will have to do things that are not particularly good or right if he wants to preserve power. … People who are ambitious—politicians who crave power—think that they’re in control of it, but at some point the movement that they started overtakes them, and they lose the ability to direct things anymore, and they become essentially riders on a wild stallion, and wherever the movement goes, wherever power takes them, they have to go along. They’re no longer in control of the situation.”

Ken Liu on revolution:

“The book, and the series as a whole, is really about continuous revolution, and the idea of constant dynamic change. A lot of epic fantasy I think falls into the Lord of the Rings kind of yearning for a golden age of the past and a return to that past. The Grace of Kings is not like that. It’s very much a story about the necessity of change, the necessity of revolution, and adapting to changed circumstances. … So at the end of Book 1, you see that the society of Dara has changed. A lot of the women characters are playing very important roles, because they have forced themselves onto the stage by helping the revolution, leading a revolution that succeeded. So they now have a stake in the way that politics and military affairs are conducted.”

Ken Liu on The Three Body Problem:

“I think it really shows how there’s still a lot of love in the genre for the kind of core [sci-fi] that The Three Body Problem represents. This is a story about the wonder of the universe, and a very engineering-driven attitude toward the necessity for exploration and for defining and understanding alien species, and the idea that our future is in the stars, not on this planet, and not in some uploaded future where we’re just disembodied thought patterns in a machine. This is very much a novel that’s arguing toward that ideal of getting off this rock and going into space. And it’s just wonderful to see a translated novel with a unique Chinese perspective on these core [sci-fi] concerns get such an enthusiastic reception here.”

The post Tired of Steampunk? Try Silkpunk on for Size appeared first on WIRED.

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[caption id=attachment_1774717 width=582 class=] Sam Weber[/caption] Ken Liu is one of science fictions most popular short story writers, and he also translated one of Chinas biggest sci-fi novels, The Three Body Problem, into English. His first novel, The Grace of Kings, is inspired by historical legends that he first heard as a boy growing up in China. Episode 148: Ken Liu Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; I do remember those were my favorite stories growing up, Liu says in Episode 148 of the Geeks Guide to the Galaxy podcast. And I said, Im going to take this period of history [and] Im going to try to re-imagine the story as a Western epic fantasy. Rather than set his story in some mythical past, Liu decided to invent his own fantasy world. The way that China has been described in Western narratives makes it hard to tell a story that will escape the stereotypes and allow people to perceive it fresh, he says. So I decided to create a new fantasy world thats based on and inspired by East Asia, and by China in particular, but not directly analogous to it. One key difference is that his world, Dara, is a group of islands. In order to move characters quickly from one island to another, Liu dreamed up new technology. The technology aesthetic Im going for is what I call silkpunk, which is of course analogous to steampunk, he says. [There are] battle kites, giant airships that are propelled by oars through the air instead of propellers, and even underwater boats. And though the book features much thats pure fantasyandmdash;sea monsters, meddling gods, and telepathic booksandmdash;all the silkpunk technology has a basis in real history. All of these are based on direct East Asian analogs or extensions of what was done, says Liu. So its a fun tech fantasy world that I think people will enjoy. Listen to our complete interview with Ken Liu in Episode 148 of the Geeks Guide to the Galaxy podcast (above). And check out some highlights from the discussion below. Ken Liu on taxes: I was a tax attorney for something like seven years, so I was a tax geek. I was really into it. Tax is one of those things that people think is incredibly boring, but like any science about systems, once you get into it it becomes incredibly intricate and interesting. Because I really love tax, tax topics actually feature quite a lot in my fiction of various lengths. I once wrote a science fiction short story centered around the idea of an alien tax code, and the idea that you can understand a society by parsing its tax code. And so The Grace of Kings, I think, is an epic fantasy thats distinguishedandmdash;among other thingsandmdash;by the fact that it is the most tax-driven epic fantasy of them all. Tax plays a large role in the story. So my pitch would be that if I can make tax interesting to you, the really fun stuff will be really fun. Ken Liu on power politics: Its the idea that as a ruler you cant just be generous all the time, because then people will take you for granted. So the way you gain the peoples gratitude is to actually allow some horrible things to happen to them first, before you step in and try to be kind. Its a very important moment in the book when Kuni gets this education and is forced to confront the fact that he will have to do things that are not particularly good or right if he wants to preserve power. ... People who are ambitiousandmdash;politicians who crave powerandmdash;think that theyre in control of it, but at some point the movement that they started overtakes them, and they lose the ability to direct things anymore, and they become essentially riders on a wild stallion, and wherever the movement goes, wherever power takes them, they have to go along. Theyre no longer in control of the situation. Ken Liu on revolution: The book, and the series a No No 0:00 Geek's Guide to the Galaxy
Webmonkey Podcast: How the WordPress Security Team Keeps Your Blog Secure http://www.wired.com/2015/05/webmonkey-podcast-wordpress-security-team-keeps-blog-secure/ Sat, 02 May 2015 00:11:44 +0000 Jake Spurlock http://www.wired.com/?p=1775711 In the second episode of the Webmonkey podcast, we take a dive into web security.

The post Webmonkey Podcast: How the WordPress Security Team Keeps Your Blog Secure appeared first on WIRED.

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In the second episode of the Webmonkey podcast, we take a dive into web security. In the second episode of the Webmonkey podcast we take a dive into web security, looking closely at the zero day cross site scripting vulnerability in WordPress 4.2, and the patch that was quickly added to fix it. Your host Jake Spurlock is joined by WIRED Lead Engineer, Zack Tollman to talk about security, best practices and more.

Podcast

Story Links

Zack’s Friday Faves

Jake’s Friday Faves

Send the hosts feedback on their personal Twitter feeds (Jake Spurlock is @whyisjake and Zack Tollman is @tollmanz) or to the main hotline at @Webmonkey.

The post Webmonkey Podcast: How the WordPress Security Team Keeps Your Blog Secure appeared first on WIRED.

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In the second episode of the Webmonkey podcast we take a dive into web security, looking closely at the zero day cross site scripting vulnerability in WordPress 4.2, and the patch that was quickly added to fix it. Your host Jake Spurlock is joined by WIRED Lead Engineer, Zack Tollman to talk about security, best practices and more. [podcast] Story Links Just-released WordPress 0day makes it easy to hijack millions of websites Disclosure of the vulveribility. Diff of the patch What happens when... Apple details how it rebuilt Siri on Mesos Visual Studio Code https://twitter.com/whyisjake/status/588465928440061952 Zacks Friday Faves Deprecating Non-Secure HTTP Android apps still suffer game-over HTTPS defects 7 months later Putting the ‘Hot Hand’ on Ice Jakes Friday Faves Game of Thrones Recap: This Season, Everything Changes Game of Thrones Recap: The Return of Arya—And an Old Friend Game of Thrones Recap: A Wedding and Some Funerals Send the hosts feedback on their personal Twitter feeds (Jake Spurlock is @whyisjake and Zack Tollman is @tollmanz) or to the main hotline at @Webmonkey. [audio mp3=http://www.wired.com/wp-content/uploads/2015/05/Webmonkey-5-1-15.mp3][/audio] No No 47:38 Jake Spurlock
Game|Life Podcast: We’re on the Road to E3 http://www.wired.com/2015/05/gamelife-podcast-episode-145/ Fri, 01 May 2015 22:45:28 +0000 Chris Kohler http://www.wired.com/?p=1775640 It's the month of May, and you know what that means: E3 is next month.

The post Game|Life Podcast: We’re on the Road to E3 appeared first on WIRED.

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Its the month of May, and you know what that means: E3 is next month. It’s the month of May, and you know what that means: E3 is next month. As the game industry girds its collective loins for another trade show extravaganza, we take a look at some of the announcements that are happening in advance of the big show. Peter Rubin and Bo Moore join me in discussing Hideo Kojima’s exit from Konami, Valve’s aborted attempt to introduce paid mods into Skyrim, the next Final Fantasy XV demo and many more news bits.

The post Game|Life Podcast: We’re on the Road to E3 appeared first on WIRED.

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Its the month of May, and you know what that means: E3 is next month. As the game industry girds its collective loins for another trade show extravaganza, we take a look at some of the announcements that are happening in advance of the big show. Peter Rubin and Bo Moore join me in discussing Hideo Kojimas exit from Konami, Valves aborted attempt to introduce paid mods into Skyrim, the next Final Fantasy XV demo and many more news bits. Episode 145: Road to E3 Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; No No 0:00 Chris Kohler
Kilauea’s Summit Lava Lake is Overflowing http://www.wired.com/2015/04/kilaueas-summit-lava-lake-overflowing/ Wed, 29 Apr 2015 16:49:20 +0000 Erik Klemetti http://www.wired.com/?p=1774116 The lava lake at the summit of Kilauea is overflowing, creating lava flows in the summit crater.

The post Kilauea’s Summit Lava Lake is Overflowing appeared first on WIRED.

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The lava lake at the summit of Kilauea is overflowing, creating lava flows in the summit crater. Kilauea in Hawai’i has been erupting constantly for over 30 years. This doesn’t mean that it has been doing the same thing for that long, although many volcanic features have been persistent, like the lava lakes at the Halema’uma’u and Pu’u O’o craters, along with the lava flows that cover the pali. Kilauea has also seen ups and downs in the eruptive activity, from long periods where only a few flows are active to entirely new fissure eruptions on its flanks. This change in eruptive character can be most readily seen in the levels of the lava lakes in the two craters. Some times, the lakes are deep within their crater so that only the steam and gas plumes and an eerie glow can be seen. Other times the lava lakes can fill so high that they spill out of their craters and generated a lava flow field around the lava lake.

Lava spilling out of the Halema'uma'u lava lake at dawn on April 29, 2015.

Right now, the lava lake within the Halema’uma’u crater (which has been active since 2008) has just spilled over its rim (see above), creating some lava flows in the crater. The lake has been slowly filling for the past few months, but now it is only a few meters below the rim of the crater. Now, I’ve seen some articles that suggest that the lava lake reaching this level is something worrisome. It isn’t—the lava lake sits in a crater that itself is in a crater … that itself is within a larger caldera (see below), sort of like Russian stacking dolls. The EO-1 image taken July 30, 2011 of Kilauea’s summit shows this relationship, with the lava lake only a small portion of the greater crater and caldera. The Halema’uma’u crater is a “pit crater” formed by explosions on Kilauea, including the famous 1924 eruption (interestingly, the explosion was likely caused by an especially low lava lake). The current lava lake is the summit vent for the volcano within this pit crater. The whole Kilauea caldera for the volcano was likely formed by collapse during an eruption in 1790, but that is still debated.

NASA EO-1 image of the summit of Kilauea, showing the relationship between the Halema'uma'u lava lake, pit crater and Kilauea caldera.

Back to the current events! This morning, part of the wall of the crater collapsed and fell into the lava lake, causing an explosion as all that cold, likely damp rock hit the molten surface of the lake—you can see a USGS video of the explosion here. The explosion threw spatter (chuck of molten lava) all over the former observation parking lot that is on a now-closed portion of the caldera road. One of the cool things in the video is watching how the lava lake surface responds to the explosion and collapse, with a long-lived “wave” that keeps much of the surface free of the dark, cooling lava.

This is likely the biggest hazard posed by the filling of the lava lake, where interactions of the cold rock around the lava lake could lead to more explosions. With lava lake were reaching over the top of the small crater in the Halema’uma’u crater, then lava flows would create a new flow field within the pit crater. In the very unlikely event that the pit crater fills, then we’d get lava flows in the caldera. In all, this is business as usual at Kilauea, where lava flows will continue to fill in the pit crater until it reaches the level of the caldera floor, unless a new explosion carves it back out again.

You can watch all of this exciting lava lake action on the USGS Hawaii Volcano Observatory webcams that give you all the great views of the lava lake. These webcams work hard, even getting splattered with lava (below) as they gaze into the crater.

The inteprid HVO webcam looking into the Halema'uma'u lava lake, with some spatter on its cables and case (yet still operating).

The post Kilauea’s Summit Lava Lake is Overflowing appeared first on WIRED.

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[caption id=attachment_1774124 align=alignnone width=582] The surface of the Halemaumau lava lake on the morning of April 29, 2015. At least two small lava flows can be seen from the overflowing lava lake. USGS/HVO webcam[/caption] Kilauea in Hawaii has been erupting constantly for over 30 years. This doesnt mean that it has been doing the same thing for that long, although many volcanic features have been persistent, like the lava lakes at the Halemaumau and Puu Oo craters, along with the lava flows that cover the pali. Kilauea has also seen ups and downs in the eruptive activity, from long periods where only a few flows are active to entirely new fissure eruptions on its flanks. This change in eruptive character can be most readily seen in the levels of the lava lakes in the two craters. Some times, the lakes are deep within their crater so that only the steam and gas plumes and an eerie glow can be seen. Other times the lava lakes can fill so high that they spill out of their craters and generated a lava flow field around the lava lake. [caption id=attachment_1774134 align=alignnone width=482] Lava spilling out of the Halemaumau lava lake at dawn on April 29, 2015. USGS/HVO webcam[/caption] Right now, the lava lake within the Halemaumau crater (which has been active since 2008) has just spilled over its rim (see above), creating some lava flows in the crater. The lake has been slowly filling for the past few months, but now it is only a few meters below the rim of the crater. Now, Ive seen some articles that suggest that the lava lake reaching this level is something worrisome. It isnt---the lava lake sits in a crater that itself is in a crater ... that itself is within a larger caldera (see below), sort of like Russian stacking dolls. The EO-1 image taken July 30, 2011 of Kilaueas summit shows this relationship, with the lava lake only a small portion of the greater crater and caldera. The Halemaumau crater is a pit crater formed by explosions on Kilauea, including the famous 1924 eruption (interestingly, the explosion was likely caused by an especially low lava lake). The current lava lake is the summit vent for the volcano within this pit crater. The whole Kilauea caldera for the volcano was likely formed by collapse during an eruption in 1790, but that is still debated. [caption id=attachment_1774120 align=alignnone width=482] NASA EO-1 image of the summit of Kilauea, showing the relationship between the Halemaumau lava lake, pit crater and Kilauea caldera. NASA[/caption] Back to the current events! This morning, part of the wall of the crater collapsed and fell into the lava lake, causing an explosion as all that cold, likely damp rock hit the molten surface of the lake---you can see a USGS video of the explosion here. The explosion threw spatter (chuck of molten lava) all over the former observation parking lot that is on a now-closed portion of the caldera road. One of the cool things in the video is watching how the lava lake surface responds to the explosion and collapse, with a long-lived wave that keeps much of the surface free of the dark, cooling lava. This is likely the biggest hazard posed by the filling of the lava lake, where interactions of the cold rock around the lava lake could lead to more explosions. With lava lake were reaching over the top of the small crater in the Halemaumau crater, then lava flows would create a new flow field within the pit crater. In the very unlikely event that the pit crater fills, then wed get lava flows in the caldera. In all, this is business as usual at Kilauea, where lava flows will continue to fill in the pit crater until it reaches the level of the caldera floor, unless a new explosion carves it back out again. You can watch all of this exciting lava lake action on the USGS Hawaii Volcano Observatory webcams that give you all the great views of the lava lake. These webcams work hard, even gettin No No 0:00 Erik Klemetti
The Untold Story of Silk Road, Part 1 http://www.wired.com/2015/04/silk-road-1/ Tue, 28 Apr 2015 10:00:07 +0000 Joshuah Bearman http://www.wired.com/?p=1766670 How a 29-year-old idealist built a global drug bazaar and became a murderous kingpin.

The post The Untold Story of Silk Road, Part 1 appeared first on WIRED.

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How a 29-year-old idealist built a global drug bazaar and became a murderous kingpin.


chapter_1

“I imagine that someday I may have a story written about my life and it would be good to have a detailed account of it.”—home/frosty/documents/journal/2012/q1/january/week1

The postman only rang once. Curtis Green was at home, greeting the morning with 64 ounces of Coca-Cola and powdered mini doughnuts. Fingers frosted synthetic white, he was startled to hear someone at the door. It was 11 am, and surprise visits were uncommon at his modest house in Spanish Fork, Utah, a high-desert hamlet in the shadow of the Wasatch Mountains. Green ambled over, adjusting his camouflage fanny pack. At 47 his body was already failing him: He was overweight, with four herniated discs, a bum knee, and gleaming white dental implants. To get around he sometimes borrowed his wife’s pink cane. Green waddled to the door, his two Chihuahuas, Max and Sammy, following attentively.

He peeked through the front window and caught a glimpse of the postman hurrying off. The guy was wearing a US Postal Service jacket, but with sneakers and jeans. Weird, Green thought. Also odd was a van Green noticed across the street, one he’d never seen before: white, with no logos or rear windows.

Green opened the door. It was winter, a day of high clouds and low sun. A pale haze washed out the white-tipped Spanish Fork Peak rising above the valley. Green looked down. On the porch sat a Priority box—about Bible-sized. His little dogs watched him pick up the mystery package. It was heavy, had no return address, and bore a postmark from Maryland.

Green considered the package and then took it into his kitchen, where he tore it open with scissors, sending up a plume of white powder that covered his face and numbed his tongue. Just then the front door burst open, knocked off its hinges by a SWAT team wielding a battering ram. Quickly the house was flooded by cops in riot gear and black masks, weapons at the ready. There was Green, covered in cocaine and flanked by two Chihuahuas. “On the floor!” someone yelled. Green dropped the package where he stood. When he tried to comfort his pups, a dozen guns took aim: “Keep your hands where we can see them!”

Officers cuffed Green on the floor while fending off Max, the older Chihuahua, who bared his tiny fangs and bit at their shoelaces. Splayed out on the carpet, Green was eye level with dozens of boots: A large tactical team—SWAT and DEA agents—fanned out through the house. He could hear things crashing, some officers yelling, others whispering to each other. He looked at the busted door and thought, Man, that thing was unlocked. On the living room wall hung family photos—his wife, Tonya, their two daughters, and a grandson—smiling brightly above Green, lying amid $27,000 worth of premium flake. (The package was stamped with a red dragon, the symbol for high-quality Peruvian.) Over the whole scene was a needlepoint that said: if i had known you were coming, i would have cleaned up! Excited by the company, little Max stopped shaking just long enough to crap right in the living room.

The fact was, Green wasn’t just your average Mormon grandpa. Over the past few months he had been handling customer service for the massive online enterprise called Silk Road. It was like a clandestine eBay, a digital marketplace for illicit trade, mostly drugs. Green, under the handle Chronicpain, had parlayed his extensive personal narcotics knowledge—he’d been on pain meds for years—into a paying gig working for the site. Silk Road was hidden in the so-called dark web, a part of the Internet that’s invisible to search engines like Google. To access Silk Road you needed special cryptographic software. Combining an anonymous interface with traceless payments in the digital currency bitcoin, the site allowed thousands of drug dealers and nearly 1 million eager worldwide customers to find each other—and their drugs of choice—in the familiar realm of ecommerce. For a brief time, from 2011 to 2013, it was a wild success. In that relatively short span, Silk Road managed to rack up (depending on how you count) more than $1 billion in sales.

Which is why Green found himself surrounded by an interagency task force. He had been hired by Dread Pirate Roberts, the mysterious figure at the center of Silk Road. DPR, as he was often called, was the proprietor of the site and the visionary leader of its growing community. His relatively frictionless drug market was a serious challenge to law enforcement, who still had no idea who he or she was—or even if DPR was a single person at all. For over a year, agents from the DEA, the FBI, Homeland Security, the IRS, the Secret Service, and US Postal Inspection had been trying to infiltrate the organization’s inner circle. This bust of Green and his Chihuahuas in the frozen Utah desert was their first notable success.

The Feds got Green on his feet. They had a lot of questions, starting with why he had $23,000 cash in his fanny pack and who was on the other end of the encrypted chat dialogs on his computer. Green said, improbably, that the money was his tax return. He also asked for his pain medication. Instead they escorted him to the door and into a squad car, informing him that he’d be booked for possession of 1,092 grams of cocaine with intent to distribute.

“Don’t take me to jail,” Green pleaded. “He knows everything about me.”

Later, under interrogation, Green told the skeptical agents that to charge him and make his name public was a potential death sentence. Dread Pirate Roberts was dangerous, he said: “This guy’s got millions. He could have me killed.”


chapter_2

Ross Ulbricht was deep into his regular drum circle when he spotted her. As Ross slapped the hide on his djembe, a West African drum, Julia Vie sat across the circle. She had a head full of curls, light brown skin, and dark brown eyes. The drum circle was assembled on a lawn at Penn State, where in 2008 Ross was working toward a master’s degree in materials science and engineering. Julia was 18, a free-spirited freshman, and when she noticed Ross she felt a powerful attraction. Not long after, Julia visited Ross’ campus office, where they couldn’t help but kiss and fall into a carnal heap on the floor.

Both were smitten. Ross studied crystallography, working on thin-film growth. One day he made a large, flat blue crystal, affixed it to a ring, and gave it to Julia. She had no idea how her boyfriend could make a crystal, but she knew she was in love.

Ross had grown up in Austin, Texas, and had always been smart and charming. He’d been the kind of kid who was an Eagle Scout—and let his friends give him a mohawk on a whim. He was raised in a tight family. They’d spend summers in Costa Rica; Ross’ parents had built a series of rustic, solar-powered bamboo houses there, near an isolated point break where Ross learned to surf. In high school, “Rossman,” as friends called him, drove an old Volvo, smoked plenty of pot, and still got a 1460 on his SATs. To friends, Ross was carefree but also caring.

Ross earned a scholarship to the University of Texas at Dallas and majored in physics. From there he landed a graduate scholarship at Penn State, where he excelled as usual. But he wasn’t happy with the drudgery of lab research. Since college he’d been exploring psychedelics and reading Eastern philosophy. At Penn State, Ross talked openly about switching fields. He posted online about his disenchantment with science—and his new interest in economics.

He’d come to see taxation and government as a form of coercion, enforced by the state’s monopoly on violence. His thinking was heavily influenced by Austrian economist Ludwig von Mises, a totem of the modern American libertarian orthodoxy. According to von Mises, a citizen must have economic freedom to be politically or morally free. And Ross wanted to be free.

When he finished his master’s in 2009, he moved back to Austin and bought Julia a plane ticket to join him. She left school, and they got a cheap apartment together. It was cramped, but they were young and dreamy. Both imagined they might get married.

Ross tried day trading, but it didn’t go well. He started a videogame company. That failed too. The setbacks were devastating. He didn’t want to be trying; he wanted to be doing. During this time, his downstairs neighbor, Donny Palmertree, invited Ross to work with him on Good Wagon Books, a business that collected used books and sold them in digital storefronts like Amazon and Books-A-Million. Ross built Good Wagon’s website, learned inventory management, and wrote a custom script that determined a book’s price based on its Amazon ranking.

In his spare time Ross read, hiked, improved his yoga, and, as Julia fondly recalls, had “lots and lots of great sex.” But they also argued, about politics (she was a Democrat), money (what he called “frugal,” she called “cheap”), and their social life (she partied more than he did). Their relationship turned stormy, with frequent breakups. In the summer of 2010, they split up yet again. He was heartbroken, later telling a woman he met on OkCupid how he’d recently been in love and was trying to get over it.

Ross was adrift. “I went through a lot over the year in my personal relationships,” he wrote in a journal on his computer, a kind of self-assessment of life goals. “I had left my promising career as a scientist to be an investment adviser and entrepreneur and came up empty-handed.” Ross felt ashamed, but not long afterward Palmertree got a job in Dallas, leaving Good Wagon to Ross. For years, all he’d wanted was to be in charge of something. Now he was.

In the Good Wagon warehouse, Ross oversaw five part-time college students sorting, logging, and organizing the 50,000 books on shelves he built himself. That December was Good Wagon’s best month, clearing 10 grand.

But by the end of 2010, the new CEO of Good Wagon was looking beyond the book business. During his forays into trading, Ross had discovered bitcoin, the digital cryptocurrency. The value of bitcoin—based only on market factors, unattached to any central bank—aligned with his advancing libertarian philosophy. On his LinkedIn page, Ross wrote that he wanted to “use economic theory as a means to abolish the use of coercion and aggression amongst mankind.”

To that end Ross had a flash of insight. “The idea,” he wrote in his journal, “was to create a website where people could buy anything anonymously, with no trail whatsoever that could lead back to them.” He wrote that he’d “been studying the technology for a while but needed a business model and strategy.”

Like most libertarians, Ross believed that drug use was a personal choice. And like all people paying attention, he observed that the war on drugs was a complete failure. The natural merchandise for his new enterprise would be drugs. “I was calling it Underground Brokers,” Ross wrote, “but eventually settled on Silk Road.”

Ever the capable scientist, Ross decided to cultivate his own psilocybin mushrooms as a starter product. He was spending time with Julia again, while struggling with programming his site and still running Good Wagon.

Then, one night in early 2011, Good Wagon collapsed. In the literal sense. Ross was working late, alone in the warehouse, when he heard an enormous crash—the sound of the library falling apart. He’d carefully designed the entire system but had somehow forgotten two vital screws, the ones that held it all together; the shelves came down, every single one, like dominoes.

When Ross broke the news to Palmertree, he also admitted that his heart wasn’t in Good Wagon anymore. They agreed to close the company, with no hard feelings. He told Palmertree that he already had a new business idea—“something really big.”

Silk Road went live in mid-January 2011. A few days later came the first sale. Then more. Ross eventually sold all 10 pounds of his mushrooms, but other vendors started joining. He was handling all the transactions by hand, which was time-consuming but exhilarating. It wasn’t long before enough vendors and users made it a functioning, growing marketplace.

Just before the launch, facing a new year and a blank slate, Ross had resolved to change his life. “In 2011,” he wrote to himself, “I am creating a year of prosperity and power beyond what I have ever experienced before. Silk Road is going to become a phenomenon and at least one person will tell me about it, unknowing that I was its creator.”


chapter_3

Special agent Carl Mark Force IV was half-asleep when the postal inspector started talking about something weird in the parcel sorters. “Just wanna let everybody know about this,” the inspector said, delivering his brief to a conference room full of bored law enforcement personnel. “We are having problems with drugs coming through the mail.”

Force was a Baltimore-based DEA agent, and he was at a regional interagency meeting, a periodic intel show-and-tell with analysts from the FBI, the DEA, the IRS, and Homeland Security. “It’s coming from an underground drug site,” the inspector said, “called Silk Road.”

Force sat up. This was the kind of thing he was looking for. He had burned out on the grind of arresting street dealers. At 6 feet and 200 pounds, Force was an athletic guy, and coming up through the agency he’d loved the physical thrill of bursting through a door at 6 am in Doc Martens and a tactical vest, clearing some broke-down row house on some broke-down block and catching some dealer in the bathroom, cuffing the guy before he could wipe his ass. But after countless raids, the adrenaline had worn off. And in the grand scheme of things, who cared about confiscating a few grams? He was pushing 50 and still on the federal payroll in a regional office. That’s when you want to find a big case and get out. And so he went looking for leads in meetings like this, which were mostly yawners—until now.

By the time Force heard about Silk Road, it had been around nearly a year. The site was modeled, sensibly, on Amazon and eBay. And that’s what it looked like: a well-organized community marketplace, complete with profiles, listings, and transaction reviews. Everything was anonymous, and shipments often went through the regular old postal service. No need for fake names—you put your real address, and if any one asks, you just say you didn’t order all that heroin!

Silk Road’s “Seller’s Guide” had helpful instructions on how to vacuum-seal or otherwise hide drugs to evade electronic sensors or canine olfactories. Most shipments made it to happy customers. That the small percentage of intercepted Silk Road packages represented an uptick spoke to the quickly rising volume of the site’s trade, a vast pharmacopeia covering dozens of categories with 13,000 listings. It was a colorful smorgasbord for every type of connoisseur: fish­scale Colombian cocaine, Afghan No. 4 heroin, strawberry LSD, Caramello hash, Mercury’s Famous uncut cocaine flakes, Mario Invincibility Star XTC, white Mitsubishi MDMA, a black tar heroin called the Devil’s Licorice.

Then there were the prescription meds, everything from Oxycontin and Xanax to Fentanyl and Dilaudid. Silk Road’s product descriptions and user ratings amounted to an encyclopedic information source. Cantfeelmyface said one product “has a nice shine” and provides “a rush of euphoria and confidence.” Ivory’s review of some crystal MDMA observed that it had “a nice fizz and wisp of smoke =].” The reviews and community standards enforced excellent value and customer service on Silk Road, which brought more users, increasing its reputation further—until Silk Road became the premier destination for digital drug sales.

Law enforcement was caught with its tactical pants down. Various agencies had sniffed around Silk Road in the summer of 2011 but gotten nowhere. Force saw potential but didn’t even know where to begin.

Months later, in January 2012, he got some good news from his supervisor. Homeland Security was assembling a task force for a full-on Silk Road case. “You want in?” his boss asked.

Before he knew it, Force was at a Silk Road summit, where he and 40 other agents picked through doughnut boxes and watched PowerPoint presentations filled with technical information about nodes and TCP/IP layers. Most of the agents’ eyes glazed over, but, yes, Force wanted in.

The task force that formed to take on Silk Road—Operation Marco Polo—was based out of the Baltimore Homeland Security Investigations office. Another agent showed Force how to navigate Silk Road. He quickly saw that it had a vocal mastermind, the revered figure known as Dread Pirate Roberts. It was a clever touch, borrowing the name from The Princess Bride, in which the pirate was a mythical character, inhabited by the wearer of the mask. The idea of a malleable but enduring identity only added to Silk Road’s enigmatic appeal. Force was intrigued. Whoever wore this digital mask sat atop a burgeoning empire. Force told his boss that Silk Road was a “target of opportunity.” But he was unskilled at computers, and he didn’t know anything about bitcoin. So he decided to learn.


chapter_4

Hector Xavier Monsegur was an unusual visitor to the New York FBI office. Then again, Monsegur was not really a visitor. It was past 1 am one night in the spring of 2011, and he was being led to the back of the empty bullpen by Chris Tarbell, a young agent who had arrested Monsegur earlier that night in the Jacob Riis Houses on the Lower East Side. Monsegur was an enormous Puerto Rican, ears studded with diamonds, who grew up in the projects. He was also Sabu, a cofounder of LulzSec, the elite group of hackers responsible for electronically attacking dozens of corporate and government targets like News Corp. and the CIA. Sabu was the most high-profile member of Anonymous, the “hacktivist” political collective. Tarbell had managed to follow a blind lead from the FBI’s public hotline to Sabu and reel him into the FBI as an informant. It was a remarkable score for Tarbell, especially since he was still a rookie.

Tarbell had always had the cop in him, even when his parents thought he was going to be a doctor. In college he was a powerlifter, an unusual sight at James Madison University, a preppy school in the Shenandoah Valley. He already looked like a cop: big, with a short coif on top of that baby face. By the time Tarbell finished college, he sensed where policing was headed and got a master’s in computer science. He didn’t understand programming at first. But he did understand that this was the future, so he paced himself, stuck with it, and came out the other side as a computer forensics expert, working as a civilian for the FBI.

Tarbell spent four years traveling the world with global forensics, tracking down terrorists, child pornographers, and botnets. He showed a talent for uncovering digital trails. He thought about how the virtual realm seemed like magic, a secret world, poorly understood; and like all magical realms, it was full of charlatans and practitioners of dark arts. Few could decipher those secrets, and Tarbell liked being one of them.

After a few years in forensics, Tarbell told his wife, Sabrina, he wanted to officially join the Bureau. Sabrina, eight months pregnant, approved, even though it meant uprooting their lives. After Quantico, Tarbell was assigned to the New York office, home to the FBI’s nascent cybercrime division. By this time he was 31, a little old to be the new guy.

But catching the elusive Sabu made Tarbell’s name at the Bureau. Online, Sabu’s credibility among hackers was unassailable. The FBI set him up with a new laptop in their office, where he gathered evidence against his LulzSec friends. Nine months later dozens of arrests were made, severely disabling two of the world’s biggest hacker groups.

After LulzSec, Tarbell looked for a new big case. He took an interest in Tor, the encryption software that allowed users to visit sites such as Silk Road. Tor’s protocol is a kind of digital invisibility cloak, hiding users and the sites they visit. Tor stands for “the Onion Router” and was launched by the Navy in 2002. It has since become a tool for all manner of clandestine communications, licit and illicit, from circumventing censorship in countries like China to powering contraband sites like Silk Road. Tor’s encryption is so layered, agents thought it was unbreakable. When cybercrime investigations hit a Tor IP, they would give up. The supposed impossibility only attracted Tarbell. I’m gonna take on Tor, he thought.

Tarbell briefed his supervisor, who briefed his supervisor, and so on, until they wound up in the office of the SAC, or special agent in charge. Above the SAC is the assistant director in charge—yes, an endless source of amusement when complaining about red tape in the FBI is to talk about how the SAC is just below ADIC. It took a couple of sales pitches to soften up the SAC, but in February 2013, Tarbell opened the FBI’s first Tor case: Operation Onion Peeler.

By now Silk Road was a juicy target. Many agencies were working on it, but with no success. Homeland Security Investigations had a case open. The IRS had looked into it. There was Force’s DEA case in Baltimore. And the New York DEA, which asked Tarbell for technical advice. They were using traditional drug investigation techniques, but Tarbell knew this wasn’t an operation where you could flip people up the chain, because there was no chain. You had to go straight to the top.


chapter_5

Ross was paddling through the break, lining up for a set. The beach at Bondi, just south of Sydney, sloped down to a gorgeous waterline. For Ross, the waves were among the many advantages of leaving Austin in late 2011 to spend some time in Australia with his older sister, Cally. He quickly made friends there, a lively group that went out drinking, invited him to warehouse parties, and met up to go surfing.

Ross had worked that morning but was in the water by afternoon. It was nice, the portable life. And it was made possible by his flourishing online drug bazaar. Silk Road’s usage had exploded in June of that year, after a story on Gawker brought the site mainstream attention. After that, traffic grew so fast that Ross needed technical support to maintain the site, deal with transactions, and add features like automatic payments and a better feedback system.

He’d been doing it all himself, learning on the fly, programming automated transactions and using CodeIgniter to write and rewrite the site after a benevolent hacker alerted him to some major flaws. (“This is amateur shit,” the hacker had said.) His homespun efforts worked (miraculously), but Ross lost sleep over it. To outsiders he seemed his normal genial self, but in his digital domain he was frazzled, trying to keep Silk Road running. All the while he recorded in his journal the pitfalls of running a seat-of-the-pants startup:

And yeah, that was yet another learning curve, configuring and running a LAMP server, oh joy! … But I was loving it. Sure it was a little crude, but it worked! Rewriting the site was the most stressful couple of months I’ve ever experienced.

Early on, Ross had turned to Richard Bates, a college friend who was now a software engineer in Austin. Bates helped Ross with basic programming and tended to crises like the site’s first major outage. When Silk Road took off, Ross tried to hire Bates, but Bates already had a programming job. “Have you ever thought about doing something legitimate,” Bates asked Ross, “something legal?”

Ross wasn’t really interested. Driven by the failure of his previous businesses, he was determined to make Silk Road succeed. He disappeared into his work and started professionalizing his organization. He and Julia broke up again that summer. With Silk Road in his computer, there was little to keep Ross in Austin.

By the time he got to Australia, he had banked $100,000 and was earning $25,000 a month in commissions. “It was time to bring in some hired guns,” he wrote, “to … take the site to the next level.”

Part of the problem was that Ross was grappling with what hackers call operational security, or opsec. To completely seal his two identities from one another, Ross realized, would require a kind of ruthless and elaborate secrecy. He appealed to Bates to stay quiet. Later, Ross told his friend that he’d sold Silk Road to a mysterious buyer.

He also struggled with learning how to lie. Just before New Year’s he went on a date with a woman named Jessica; he told her, like everyone else, that he was working on a bitcoin exchange. This alone constituted a security leak. I’m so stupid, he thought. But Ross got “deep” with Jessica and felt an urge to reveal himself. He lamented this feeling, the divide between intimacy and deceit. The Eagle Scout in him agonized over telling half-truths. Sitting across from Jessica, he wished he could be honest; he also wished he’d started with a better lie. But Ross did divulge the most important truth. He told her: “I have secrets.”


chapter_6

When Silk Road started, its leader was something of a cipher. Users and vendors only knew that there was a system administrator who’d established the site’s conceptual framework as both a drug marketplace and libertarian experiment. ¶ There was a basic ethics for that experiment. Some of Silk Road’s users were purists who advocated for full transactional autonomy—if heroin, why not howitzers and human hearts?—but the administrator pronounced “a strict code of conduct.” No child porn, stolen goods, or fake degrees. He summed it up like so: “Our basic rules are to treat others as you would wish to be treated and don’t do anything to hurt or scam someone else.”

As time went on, the administrator became an important voice, the site’s theorist and advocate for individual liberty. But ideas need a true leader. This role, Ross decided, was too important to go unnamed. “Who is Silk Road?” posted the administrator in February 2012 to the community. “I am Silk Road, the market, the person, the enterprise, everything … I need a name.”

“Drum roll please … ,” came the dramatic announcement. “My new name is Dread Pirate Roberts.”

Everyone loves The Princess Bride, and the reference was clear immediately. (Force and Tarbell, who had both seen the movie many times, got the implication as well: plausible deniability.) The mask, worn by successive generations of pirates, obfuscates the relationship between the name and the man. The christening of DPR was emblematic of Silk Road’s secrecy. It also ignited a true cult of personality. DPR was thoughtful and at times eloquent. For believers, Silk Road was more than a black market; it was a sanctuary. For DPR, the site was a political polemic in practice. “Stop funding the state with your tax dollars,” DPR wrote, “and direct your productive energies into the black market.” DPR got more grandiose over time, writing that every transaction on Silk Road was a step toward universal freedom.

In a way, Silk Road was the logical extension of the libertarian view that animates much of the Internet (not to mention the rising political tide in Washington). It was Silicon Valley in extremis, a disruptive technology wrapped in political rhetoric. DPR was its philosopher-king, envisioning a post-state digital economy, with Silk Road as the first step toward a libertarian paradise. Not only was Silk Road a slap in the face to law enforcement, it was a direct challenge, as DPR wrote, to the very structure of power.

All the more reason, of course, why the government wanted to shut it down. Ross had been flattered by the sudden media attention in June 2011, but when US senator Charles Schumer called a press conference to denounce Silk Road, he was alarmed. “The US govt, my main enemy,” he wrote, “was aware of me and … calling for my destruction.”


chapter_7

April 2012

nob business proposal

Mr. Silk Road,

I am a great admirer of your work. Brilliant, utterly brilliant! I will keep this short and to the point. I want to buy the site. I’ve been in the business for over 20 years. SILK ROAD is the future of trafficking.

Sincerely,

E

Force wrote this message from one of two government laptops he was issued for his undercover mission on Silk Road. They were Dells, silver and clunky with shitty batteries, so the DEA agent had to keep them plugged in, usually in the seclusion of the guest room of his house in the Baltimore suburbs. That was also the favorite room of Pablo, Force’s cat, who would sit on the bed watching him, in his chair and ottoman, as he took to the keys posing as a high-rolling international drug smuggler.

He had constructed an elaborate identity: Eladio Guzman, a cartel operative based in the Dominican Republic whose bread and butter was moving midsize shipments of heroin and cocaine. For Guzman’s Silk Road screen name, Force chose Nob, after the biblical city where David obtains the sword of Goliath. Oh, and the Guzman character was blind in one eye. So Force put on a hoodie and an eye patch and had his 10-year-old daughter take his profile picture. In the photo, Force, aka Guzman, aka Nob, held up a sign: all hail nob.

Force knew how to put together a backstory from his years in undercover. As a young agent, he’d been on the front lines of the drug war. He grew out his hair, put bronze hoops in his ear, and inked a huge tribal piece on his back. He said he worked in construction while looking for leads in down-and-out bars, like the Purple Pig Pub in Alamosa, Colorado, the “gateway to the great sand dunes”—and also the gateway to the Rocky Mountain route for Mexican meth.

Putting himself in the mindset of a smuggler, Force saw Silk Road’s strength as communications and distribution. Hence his big opening gambit: For Guzman, Silk Road offered the opportunity for covert vertical integration from wholesale to retail. Force hoped he’d get a quick response, and he did. The day after Nob’s proposal, Dread Pirate Roberts wrote, “I’m open to the idea. What did you have in mind?”


chapter_8

Tarbell was at work, on the 23rd floor of the New York FBI office, early as usual. He was the kind of guy who wanted to be first in the office. Always had been, ever since college, when he started organizing his whole life on spreadsheets. Tarbell and Sabrina’s first date is still on an Excel worksheet somewhere, as is everything that’s happened since: calendar, bills, weight goals, daily run. Tarbell’s father-in-law, a longtime marine, thought Tarbell was the most regimented person he’d ever met. Tarbell set his alarm for 4:30 am, hit the gym by 5, and was showered and seated at his desk by 7 am sharp.

Tarbell and his fellow cybercops occupied a couple of dozen spots toward the back of the bullpen, fanned out around a core group of desks called the Pit. This was prime real estate, where the cool kids among the FBI’s computer clique sat. When Tarbell started he was sitting two desks and an aisle away, way over by the windows. But during the LulzSec investigation, a coveted desk opened up and he leapfrogged right into the center of the Pit.

Tarbell liked his new colleagues, especially Ilwhan Yum. As a kid, Yum moved from Korea to Long Island, where he got into videogames and later learned about networking and packets from playing competitively in college. Yum would become vital to the Silk Road case because he was the squad’s bitcoin specialist. He’d gone to the first bitcoin conference, in August 2011 in New York. From a law enforcement perspective, bitcoin screamed money laundering. But technologically, Yum thought the protocol “was, simply, beautiful.”

Across from Yum was Tom Kiernan. He’d been in the Pit the longest, 17 years, nearly since the DOS era, when he started at the Bureau as a civilian tech support guy, responding when agents’ printers stopped working. Kiernan just understood machines, backward and forward, and became the spine of the cybersquad. He’d seen every case and knew all, like the Pit’s very own oracle—just the guy Tarbell needed to help probe Silk Road’s defenses.
Tor was a vexing problem. Tarbell thought it had benefits, but he also believed that all technologies could have their purposes corrupted. In a criminal context, as with Silk Road, Tor made classic law enforcement—knocking on doors, interviewing witnesses, making deals—nearly useless. Sure, you might start to piece together the network or get closer to DPR, but you’d still have only usernames. This was not a people case, Tarbell thought. This was a computer case. The path to DPR was through his server.

Finding it was a fearsome technical challenge. Out of 1.5 billion computers in the world, Tarbell started to think about just one machine, day after day. It could be anywhere. He was looking for a nanowire in a haystack.


chapter_9

Back in Baltimore, Force was fluffing pillows. This was his habit in the evening, a way to clear his mind before getting on Silk Road as Nob. For the first couple of weeks, Nob pushed his big Silk Road investment scheme. But DPR declined, saying essentially: This operation is bigger than you think. ¶ And it was, because Silk Road worked extremely well. DPR’s robust stewardship was paying off. To protect against scammers he created a Silk Road escrow, where all transactions would be held until settled. DPR wanted to create what he called a “center of trust,” and it was this centralized payment structure that enabled Silk Road to really take off.

So when Nob offered to buy the operation, DPR countered with quite a price: $1 billion. Nob scoffed. But in fact, DPR’s number might have been low; the scale of Silk Road commissions over the next year would in fact qualify DPR as one of the biggest entrepreneurs of the second Internet boom. Besides, he told Nob, “this is more than a business to me. It’s a revolution and is becoming my life’s work.” In essence, DPR faced a classic founder’s dilemma. “It would not be easy to pass the baton without hurting the enterprise,” he messaged Nob. “And right now that is more important to me than the money.”

Force kept communication with DPR alive by talking about creating a parallel site for cartels, a pro version called Masters of Silk Road. He spent many nights in his guest room, Pablo purring by his side, forging a camaraderie with DPR through the intimacy of late-night TorChat. At times they sounded like college kids getting to know each other in the freshman dorm. “The food pyramid is bullshit,” DPR said, encouraging Nob to go paleo. Nob advised DPR against seeing the latest Batman, invited him to LA for tacos, and talked about how much Latinos like the Smiths.

DPR had never heard of the Smiths. But otherwise, Force’s mysterious new pen pal was appropriately cagey. He didn’t want to meet up for tacos. For some reason, Force always imagined DPR as a skinny white kid, probably on the West Coast based on his active hours. Force liked him, this kid he had in mind as DPR. He enjoyed getting deep into the culture of Silk Road. It reminded him of his undercover days. He thought about DPR, living a double life, and the allure—and danger—of taking on a new identity.

Force had seen it firsthand in his years in undercover. He came to love being that criminal operator big shot. But a new self comes with a price. The more Force pretended and partied, the easier it was to inhabit the part. At home he was the clean-cut, churchgoing dad. But when he was at some nightclub hunting for drug deals, liquor flowing, surrounded by girls, it was hard to believe just how comfortable he felt.

Eventually Force stopped drinking and recommitted himself to church. He’d been a hot undercover agent, but he left behind the double life that nearly destroyed him. That’s how he wound up in the Baltimore office, living in a suburban two-story with a big, solid oak tree in the backyard. But now here he was, within sight of that oak, his family in the next room, venturing again into the drug world as someone else.

Force recognized it was all a dangerous game. He knew how you could change. He could see it in DPR already. The thing about taking on a new identity is that it is fundamentally a lie. To the world at first. And then to yourself.


chapter_10

The world is in flux,” Ross tells the camera. He sits across from his friend René Pinnell, recording for StoryCorps, a nonprofit that invites anyone to share their life experiences. Ross and René thought the world should know more about them, so they entered the StoryCorps booth, closed the door, and spent half an hour with each other and the camera.

In this recording, Ross is contemplative. He lives in San Francisco now. It has been a revelation. He is awed by the beauty and the entrepreneurial energy. He came at the invitation of René, whom he’d known since seventh grade. René had been an aspiring filmmaker who instead wound up in technology in San Francisco, and one day he phoned Ross, intoning the great American clarion call of opportunity out West. Two weeks later, Ross showed up on his friend’s doorstep.

In the video, they get nostalgic about childhood. There was the time the two of them tried to steal extra Tater Tots in the lunch room at West Ridge Middle School. The way Ross would eat his peanut butter chocolate wafers, precisely, by nibbling down the layers. How uncool it was when Ross had a sleepover and some bad kids stole a year’s worth of change he’d saved.

Of course, they talk about love, as young men do. Ross reminisces about Ashley, his first, and her great tits. The first time they’d hung out, they did psychedelics, something called AMT. They got it from his neighbor Brandon, a “super-brilliant physics student who was into all of these research chemicals.” Ross was still a teenager then, lying on the floor, expanding his mind next to a beautiful girl for eight hours.

Life is a fluctuating value, René says, like currency. René thinks his friend is a trader. René talks about how Austin is “the meh of startups,” whereas San Francisco is “the Mecca.” It’s late 2012, a time of fever dreams in the Bay Area, full of people wanting to “change the world” and make a lot of money in the process. René may not know it, but he is sitting next to someone doing just that.

Ross and René wonder: What will happen in 200 years? “I want to have a substantial positive impact on the future of humanity by the time I die,” Ross says. René asks Ross if he thinks he’ll live forever. Ross looks up, breaks into a tiny smile. “Yes,” he says. “I think I might.”


chapter_11

As Silk Road became a true global market, DPR reveled in his role as leader and libertarian evangelist. He created a book club, where users could polish their dogma from the sacred texts of von Mises himself. He talked more about a near future when our current governments would seem like ancient history, along with “the pharaohs” and their “armies of slaves.” He extolled the Silk Road faithful for being on the front lines of revolution. “Thank you,” DPR said, “for your trust, faith, camaraderie and love.” He offered them “hugs not drugs,” then amended it: “wait, hugs AND drugs!”

The community responded in kind, likening DPR to Che Guevara, calling him a “job creator” and declaring that his name would live on “among the greatest men and women in history.” Silk Road had become a brand cult, with tens of thousands of fanatical users. And DPR was their very own Steve Jobs. Force sensed DPR’s swelling confidence. He’d been talking to him for a year, taking in DPR’s personality and passion. Force could appreciate the appeal. It must be intoxicating, bringing an idea to life, projecting your will into the world through encrypted code and transactions. Sometimes DPR said that he sensed the scale of this achievement and would hear the theme to Tron playing in his head. This was the new spirit of DPR: a self-created beacon in the darkness, spreading the good word through libertarian jubilee, holding aloft his lantern of truth. It was a lonely outpost, however. DPR said so to Nob. He called himself a person “who hides behind computers.” At times DPR wished they could meet. Instead they shared a mix of truth and fiction about their lives.

NOB: you doing good?

DREAD: yes sir, today is a good day.

NOB: so that black cloud that was over your head has gone?

DREAD: the new look rolled out with minimal issues, woke up next to a beautiful woman, and I’m listening to one of my favorite bands/songs … and eating fresh strawberries.

They talked shop: site fixes, the odd “holiday slump” in drug sales, the human resources problems of a clandestine telecommuting workplace. This was a big problem. To grow, DPR said, he had to build a strong workforce. A leader needs support so he can focus on the future.


chapter_12

I just want to let you know that your work hasn’t gone unnoticed,” DPR wrote to Chronicpain, aka Curtis Green, the Mormon grandpa in Spanish Fork, Utah. “I’d like to offer you a position.”

Green had been on Silk Road for some time, and he’d chosen that screen name because of his own chronic pain, caused by a back injury he’d sustained while working as an EMT. On disability, Green had become an amateur pharmacologist, learning the ins and outs of opiates. Green had always been the hobbyist type, ever since his high school obsession with ham radios, which he used to talk to strangers all over the world, including astronauts on the International Space Station. Silk Road fulfilled his yearning for community and technical intricacy, combining computers with his interest in “safe drug use.” With DPR’s approval, Green started Silk Road’s Health and Wellness forum, where he advised people on how to snort ephedrine, cautioned against Fentanyl for the uninitiated, and explained to someone that it’s not a good idea to inject peanut butter or shoot heroin into your eyeball.

When Green’s diligent forum-moderating turned into a job offer from DPR, he was thrilled. DPR sent a job description, which included customer service and resetting passwords. Green (taking on a new admin handle, Flush) worked 80 hours a week, mediating drug sale disputes from his lounger, Fox News running in the background.

DPR was a complicated boss. He could be a hard taskmaster, haranguing Green for being even one minute late to an appointed time on TorChat. Green was chagrined when he got no Christmas greeting. But other times DPR was full of generosity, staking Green in a poker tournament (and being unfazed when Green lost it all). Like a digital-era don, he could be affectionate and magnanimous in public but decidedly less humane behind the scenes. He gave audience to loyal users seeking favors—one guy got help buying a wedding ring—but was decidedly unsympathetic to the real consequences of his business.

Green forwarded one troubling customer service complaint from a woman whose brother overdosed on heroin from Silk Road and noted that under the current system, children could use the site. Perhaps that was a hair too much freedom, Green said. DPR erupted: “THAT’S MY WHOLE IDEA!” Any constraints would destroy the fundamental concept, he said, and refused any assistance for the grieving sister. And yet Green stayed on, despite the insensitivity and ethical contradictions, becoming one of Silk Road’s most trusted employees.

On Silk Road, however, trust only went so far. DPR demanded a scan of Green’s driver’s license. It was a loyalty test. Green obliged, even though it exposed him while allowing DPR to remain in the shadows. Like Force, Green felt like he’d established quite a bond with DPR—partners in a secret world. But not all secrets are partnerships. No matter how close Green or Force or anyone else got to DPR, no one had any idea who he was.


chapter_13

Tarbell had three computers on his desk, as did Kiernan and Yum. The cybersquad crew looked for any flicker of information that would crack open the dark web. But their investigation was moving slowly. They explored the site, read the forums, and crawled Reddit, looking for Silk Road community members talking to each other or to DPR about cryptographic weaknesses they’d discovered. But a month went by with no traction.

The crew ate lunch together every day at 11:30 on the nose like the habit-happy cops they were. Most of the time they picked up sandwiches downstairs at the deli, where the guy behind the counter knew them all by their order. Kiernan would be happy with chicken cordon bleu forever, and Tarbell was such a fan of the chicken parmesan that when he’d occasionally get a salad the deli guy would say, “Awww, what’s the matter, Mr. CIA? No chicken parm today?”

Tarbell called Yum his “work wife.” They were a good team, he thought: the thinker and the talker. Tarbell was the talker; he had by now emerged as the dominant personality in the Pit. The dues-paying rookie of the previous year had given way to a raucous, confident alpha type who bristled when he heard rumblings from Washington about ownership of the Silk Road investigation.

The case had become an enormous bureaucratic battle, as every agency tried to plant its flag. The Baltimore task force—where Force’s case operated—was the most aggressive, claiming complete ownership and bad-mouthing the FBI cybersquad in particular. “They think we’re a joke, poking around on the Internet,” Tarbell told Yum. “But we’re going to prove them wrong.” The other agencies, he noted, had been at it for a while, “and they don’t have fuck-all.”

But in the bureaucratic muddle that is the United States government, there is no clear jurisdiction for cybercrime. It’s a growing field that’s fueling law enforcement funding, which attracts egos and politics. Silk Road represented the new frontier of crime, a digital-era Wild West. As with the original frontier, Washington wanted to fence it in—and whoever brought law to the lawless would be a hero. Subdue the digital frontier and there was a star waiting for you, which was why the Silk Road case had become the largest online manhunt in history.


chapter_14

Green wouldn’t stop talking, even covered in cocaine. That was how Force found him when the SWAT team finished ransacking his house. Force was running that show; as Nob, he’d orchestrated the shipment of coke, and the whole raid was part of the growing Marco Polo task force investigating Silk Road. He’d watched Green take the bait from a command post across the street, and when he walked in a few minutes later, Green was cuffed on the floor, blabbing already. Green had more answers than Force had questions. He talked and talked and talked until Force couldn’t stand it. Said he was a former EMT; he was just trying to help people; they could have just knocked; he thought the package was something else, a totally legal drug called N-Bombe.

Shut the fuck up already, Force thought.

Nevertheless, Green was a tangible lead in the Silk Road case, a corporeal asset rather than just letters on a screen. As Green was led to the squad car to be booked on possession by the local cops, Force put his number in Green’s phone and said, “When you get out, call me.”

In jail, Green jawboned for hours to anyone who would listen, even declaring that he had been asked to cooperate with the DEA, at which point his tattooed cell mates told him to stop talking. When Green was released on bail, he went home and found his door still broken. His daughter had cleaned up some. In his bedroom the cops had apparently discovered that this particular Mormon grandpa owned a dildo, which they left for him standing straight up on the bed.

Home alone with his two Chihuahuas, Green cried like a baby. “I’m a good little Mormon boy,” he said to himself. His thoughts grew dark. He loaded his dad’s .32. Then he looked down the barrel and threw it across the room. Green would be the first to admit that he was too chickenshit for suicide. He ran into the living room and threw himself onto the couch, where his Chihuahuas joined him, licking his face while he fell to his knees to pray. Eventually Green decided to get up, get his phone, and call DEA special agent Carl Force.


chapter_15

It wasn’t until Force spent some time on Green’s computer and saw DPR’s messages—“Why aren’t you clearing out your accounts?” “Get back to me ASAP”—that he realized they’d caught a big fish in their net. This guy was a DPR lieutenant. Force mobilized quickly, working with the task force to put Green up in a Salt Lake City Marriott and debrief him.

But DPR was jittery, and he’d noticed that his trusted admin had been offline for a few days. A Google search revealed that Green had been arrested, and DPR suspected he would flip. Moreover, he got a message from another employee, Inigo, that $350,000 in bitcoins had just disappeared from various accounts. Inigo quickly traced the theft to Green’s admin identity. DPR went into crisis mode, communicating with his confidants, scrambling for a solution. “This will be the first time I have had to call on my muscle,” he told Inigo. “Fucking sucks.”

Moments later, DPR messaged Nob that he had a “problem” in Utah that required violence. According to the backstory Force had created for Nob, his criminal repertoire included enforcement and collection talents, so he acted the part. Sitting in the Marriott, Force received a PDF of the target, opened it, and discovered a scan of Green’s driver’s license photo. Then he looked across the table, where at that very moment Green was half-asleep. Well, this sure is an opportunity! Force thought.

NOB: do you want him beat up. shot, just paid a visit?

DREAD: I’d like him beat up, then forced to send the bitcoins he stole back.

DREAD: not sure how these things usually go.

Green claimed he hadn’t stolen any bitcoins and protested that the task force had had his computer when the money went missing. But Force didn’t want to talk about the money. He used DPR’s request to construct an elaborate plan.

DREAD: how quickly do you think you can get someone over there? and what does that cost you?

Force got Green to sign a waiver, thereby commencing his role in an impromptu staged torture sting against DPR. Soon Green was being dunked in the bathtub of a Marriott suite by phony thugs who were in fact a Secret Service agent and a Baltimore postal inspector. Force recorded the action on a camera. “Did you get it?” Green asked, wet and wheezing on the floor. He’d felt like their simulation was a little too accurate. They dunked him four more times to get a convincing shot.

While waiting for news from Nob, DPR considered his options. A Silk Road user named Cimon, a trusted adviser who had guided DPR on opsec, programming, and leadership, asked DPR when a transgression against Silk Road requires a lethal response. “If this was the wild west,” DPR said, “and it kinda is, you’d get hung just for stealing a horse.” A few minutes later, Inigo chimed in, “I don’t condone murder but that’s almost worthy of assassinating him over lol.”

Later that day, DPR messaged Nob.

DREAD: ok, so can you change the order to execute rather than torture?

DREAD: he was on the inside for a while, and now that he’s been arrested, I’m afraid he’ll give up info.

Of course, DPR was right that Green had been flipped—by the very same man he’d just hired as an assassin. It was a surprising escalation. The Silk Road leader, who waxed lyrical about “respecting” the Silk Road community, was now pondering pricing for murder.

DREAD: never killed a man or had one killed before, but it is the right move in this case.

DREAD: how much will it cost?

DREAD: ballpark?

DREAD: less than $100k?

DREAD: have you killed or had someone killed before?

It was like Scarface on fast-forward, Force thought. But he played right along. Over a week or so, Force conspired with his team to complete the fake death of Green. Force sent DPR photos of the staged torture, followed by photos of Green, facedown on the floor, pallid, smeared with Campbell’s Chicken & Stars soup—the supposed aftermath of asphyxiation. Green holed up in his house (he had to stay out of sight as part of the ruse) in a kind of self-imposed witness protection, and Force went back to Baltimore. DPR sent $40,000 to a Capital One account controlled by the government as an advance. DPR never got back the stolen bitcoins, but once in receipt of the putative proof of death, he sent another $40,000 for a job well done.

NOB: you ok?

DREAD: I am pissed I had to kill him.

DREAD: but what’s done is done.

DPR had momentarily wrestled with his decision. He had talked to Inigo about how he just wishes the best for people, and loves them in the libertarian spirit—even Green, in flagrante delicto—but ultimately concluded that his AWOL employee had become too much of a liability. And so, DPR’s principled, technological stand against the war on drugs slid into murder. Like so many revolutionaries before him, the idealist became an ideologue, willing to kill for his beloved vision. At one point, DPR corrected Inigo that this action was not revenge; it was justice—a new justice, according to the law of the Silk Road.

Back in Baltimore, sitting in his guest room with Pablo, Force thought about DPR’s shift. He wondered: What changed? DPR was asking himself the same question. Moral choices blur when your identity is shifting. This was the irony behind the very idea of the Dread Pirate Roberts moniker—an inherent danger that the wearer would become the mask. Unmoored, DPR sensed that he was in a state of becoming:

NOB: what have you learned?

DREAD: well, I’m also learning who I am. I don’t think this will be the hardest thing I’ll have to do.

NOB: what could be harder?

DREAD: I don’t know.

DREAD: maybe I’ll be faced with a decision where lives of innocent people will depend on the outcome.

As if seeking a makeshift moral compass among murderers, DPR asked Nob to let him know if he was abusing his authority. “That is what friends are for!” Nob replied. DPR confided to Inigo that one of his deepest fears was “being wildly successful” and “being corrupted by that power.” Nob also warned his online comrade about that power, how it could consume you. In his office, Force himself had put up a picture of Jesús Malverde, the Mexican narco-saint, as inspiration for Nob, and felt the pull of the folk hero bandit. He reminded DPR not to “lose yourself.”

How could he not? Now astride a multimillion-dollar drug operation that he’d built in less than two years, Ross was no longer the tenderhearted soul who agonized over telling one lie to a young woman over a glass of wine. His diary had changed from a story about doubts and hopes to a catalog of hard-nosed empire-building.

The triumph of Silk Road confirmed its creator’s belief in his own myth. “What we are doing,” DPR wrote to his followers, “will have rippling effects for generations to come.” In June 2013 the site reached nearly 1 million registered accounts. And the Feds were nowhere in sight.

Until one afternoon just around that same time, back in the New York FBI cybercrime office, when Tarbell and Kiernan leaned forward and finally saw something interesting on one of their screens. They’d been at it for weeks, farting into the same chair cushions in the Pit, running the Tor bundle on one monitor, staring at lists of numbers on another, when one of those numbers surprised them: 62.75.246.20. They looked at each other in disbelief—and then back at the terminal, which was displaying the true IP address of the Silk Road server.

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WIRED Logo The Untold Story of Silk Road, Part 1 Click to share this story on Facebook Click to share this story on Twitter Click to email this story Click to comment on this story. (will open new tab) Subscribe Im sorry; your browser does not support HTML5 video in WebM with VP8 or MP4 with H.264. [wfs_chapter] Special agent Carl Mark Force IV was half-asleep when the postal inspector started talking about something weird in the parcel sorters. “Just wanna let everybody know about this,” the inspector said, delivering his brief to a conference room full of bored law enforcement personnel. “We are having problems with drugs coming through the mail.” Force was a Baltimore-based DEA agent, and he was at a regional interagency meeting, a periodic intel show-and-tell with analysts from the FBI, the DEA, the IRS, and Homeland Security. “It’s coming from an underground drug site,” the inspector said, “called Silk Road.” Force sat up. This was the kind of thing he was looking for. He had burned out on the grind of arresting street dealers. At 6 feet and 200 pounds, Force was an athletic guy, and coming up through the agency he’d loved the physical thrill of bursting through a door at 6 am in Doc Martens and a tactical vest, clearing some broke-down row house on some broke-down block and catching some dealer in the bathroom, cuffing the guy before he could wipe his ass. But after countless raids, the adrenaline had worn off. And in the grand scheme of things, who cared about confiscating a few grams? He was pushing 50 and still on the federal payroll in a regional office. That’s when you want to find a big case and get out. And so he went looking for leads in meetings like this, which were mostly yawners—until now. By the time Force heard about Silk Road, it had been around nearly a year. The site was modeled, sensibly, on Amazon and eBay. And that’s what it looked like: a well-organized community marketplace, complete with profiles, listings, and transaction reviews. Everything was anonymous, and shipments often went through the regular old postal service. No need for fake names—you put your real address, and if any one asks, you just say you didn’t order all that heroin! [wfs_pullquote_image img=http://www.wired.com/wp-content/uploads/2015/04/PQ_silk_road_3.svg alt=Alt text width=extra-wide] Silk Road’s “Seller’s Guide” had helpful instructions on how to vacuum-seal or otherwise hide drugs to evade electronic sensors or canine olfactories. Most shipments made it to happy customers. That the small percentage of intercepted Silk Road packages represented an uptick spoke to the quickly rising volume of the site’s trade, a vast pharmacopeia covering dozens of categories with 13,000 listings. It was a colorful smorgasbord for every type of connoisseur: fish­scale Colombian cocaine, Afghan No. 4 heroin, strawberry LSD, Caramello hash, Mercury’s Famous uncut cocaine flakes, Mario Invincibility Star XTC, white Mitsubishi MDMA, a black tar heroin called the Devil’s Licorice. Then there were the prescription meds, everything from Oxycontin and Xanax to Fentanyl and Dilaudid. Silk Road’s product descriptions and user ratings amounted to an encyclopedic information source. Cantfeelmyface said one product “has a nice shine” and provides “a rush of euphoria and confidence.” Ivory’s review of some crystal MDMA observed that it had “a nice fizz and wisp of smoke =].” The reviews and community standards enforced excellent value and customer service on Silk Road, which brought more users, increasing its reputation further—until Silk Road became the premier destination for digital drug sales. Law enforcement w No No 0:00 Joshuah Bearman
Webmonkey Podcast: Go Behind the Scenes With WIRED’s Coders http://www.wired.com/2015/04/webmonkey-podcast-go-behind-scenes-wireds-coders/ Sat, 25 Apr 2015 11:00:37 +0000 Jake Spurlock http://www.wired.com/?p=1772653 WIRED announces the rebirth of Webmonkey, with a new podcast on what happens behind the scenes at WIRED, and what's happening in the greater web community.

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WIRED announces the rebirth of Webmonkey, with a new podcast on what happens behind the scenes at WIRED, and whats happening in the greater web community. WIRED announces the rebirth of Webmonkey, with a new podcast on what happens behind the scenes at WIRED, and what is happening in the greater web community. Hosted by Jake Spurlock, today he is joined by Ross Patton, where they talk about accessibility, structured data, and new products at WIRED.

Podcast

Story Links:

Accessibility:

Send the hosts feedback on their personal Twitter feeds (Jake Spurlock is @whyisjake and Ross Patton is @ros_patton) or to the main hotline at @Webmonkey.

The post Webmonkey Podcast: Go Behind the Scenes With WIRED’s Coders appeared first on WIRED.

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WIRED announces the rebirth of Webmonkey, with a new podcast on what happens behind the scenes at WIRED, and what is happening in the greater web community. Hosted by Jake Spurlock, today he is joined by Ross Patton, where they talk about accessibility, structured data, and new products at WIRED. [podcast] Story Links: Google’s Search Update Will Remake the Web in Its Own Image We Can’t Let John Deere Destroy the Very Idea of Ownership WIRED Has an Exciting New Way to Build Multimedia Stories Accessibility: HTML5 Accessibility: aria-hidden and role=presentation How I Audit a Website for Accessibility More testing tools A Gulp plugin for a11y to run accessibility audits on html files. ARIA spec https://www.youtube.com/watch?v=r38al1w-h4kandamp;feature=youtu.be Send the hosts feedback on their personal Twitter feeds (Jake Spurlock is @whyisjake and Ross Patton is @ros_patton) or to the main hotline at @Webmonkey. No No 38:04 Jake Spurlock
Sci-Fi Films Need More Big Ideas Like Ex Machina’s http://www.wired.com/2015/04/geeks-guide-ex-machina/ Sat, 25 Apr 2015 11:00:27 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1772223 In this Geek's Guide to the Galaxy author and Ex Machina director Alex Garland discusses why sci-fi films need more big ideas.

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In this Geeks Guide to the Galaxy author and Ex Machina director Alex Garland discusses why sci-fi films need more big ideas. The new science fiction thriller Ex Machina, written and directed by Alex Garland, is one of the year’s most intelligent and thought-provoking films, full of heady concepts like the Turing test and Mary’s Room. For Garland, exploring those ideas is part of the appeal of science fiction.

“Sci-fi gives these incredible permissions to talk about whatever you want,” he says in Episode 147 of the Geek’s Guide to the Galaxy podcast. “It’s not embarrassed about big ideas.”

Garland, who started out as a novelist, is frustrated at the way that literary authors often eschew big ideas out of a fear of seeming sophomoric or pretentious.

“They’re so concerned with their status,” he says. “And so they repeat these endless stories about microcosm human relationships in a marriage, or whatever it happens to be.”

Big ideas often get a chilly reception in the film world as well. While pitching Ex Machina, Garland was told flat-out by film execs that “idea movies don’t work.” To him that seems crazy. He cites films ranging from 2001 to The Thin Red Line as evidence that idea movies can be both artistically and commercially successful.

Clockwork Orange is an ideas movie,” he says. “There’s a really sophisticated set of ideas in that film, and when I leave the film I’m not thinking about visceral moments. I’m thinking about the ideas that it provoked.”

As a novelist he knows that it’s easier to convey complex ideas in a book than on film, but he also thinks that film offers a unique opportunity to capture something profound within a single moment—an image or a glance. In Ex Machina, out now, he’s tried to bring a novelistic quality to the performances, letting the characters just be themselves and not always having to spell out everything for the audience.

“Film relies much more on inference, but that’s it’s strength too,” he says. “It has this terrific way of being able to load moments that it’s also throwing away, and that’s harder in a novel.”

Listen to our complete interview with Alex Garland in Episode 147 of Geek’s Guide to the Galaxy (above). And check out some highlights from the discussion below.

Alex Garland on whether he helped inspire Kazuo Ishiguro’s Never Let Me Go:

“I have no idea if that’s true, because the thing about Ishiguro is he’s very intellectually curious and he’s very generous. And I’m not just saying that. As a young writer I sometimes used to encounter older writers, and you’d often get this incredible vibe of hostility. They didn’t like you, they don’t want younger writers coming up, they’re not into them. And with him it was exactly the opposite. … We did used to talk a lot about sci-fi. … But I honestly think he’s configured this in his mind, and it wasn’t really [because of me]. He would have written that book anyway. Because he sits outside the mainstream—within literary fiction—he does stuff that the other guys just don’t do. And he’s always been like that, right from the get-go, so I can’t appropriate that.”

Alex Garland on creative freedom:

“So I wrote this first book, The Beach. It’s all about backpackers and an attempt at a utopian society in Southeast Asia, and then I wrote a second book called The Tesseract, which took as its title a sort of four-dimensional cube—a hypercube—and the blood drained from the publisher’s face as I handed this over. It’s got largely Filipino characters, it’s set in the Philippines, and doesn’t have any of the mainstream appeal that The Beach turned out to have—rather surprisingly, from my point of view. Anyway, then I was mulling over another book, and I got sat down by someone here in New York who said, ‘You know what? I think it’s great that you tried something different, but maybe you should start thinking again about young people in a foreign location, and maybe they’re trying to set something up again.’ In other words, getting me to rewrite The Beach again, and I remember thinking, ‘I now have no respect for you, and I can never work with you again.’ So yes, that does happen, but it’s pathetic.”

Alex Garland on underrated sci-fi:

“I remember people were very rude about 2010, because it came after 2001. At the time lots of people said 2001 was no good, but by then the world had decided it was a masterpiece, and so then 2010 is a sacrilege. And actually I remember watching it thinking, ‘I’m really digging this movie.’ … I’ll tell you a film I saw that I knew nothing about—I knew nothing—and was blown away. One of my favorite ever film-watching experiences was Starship Troopers, the first one. I just knew nothing, it was hardly promoted in the UK. I don’t know why I went in there. Maybe it’s because it said ‘starship.’ I have no idea. I didn’t know the source material, I just knew nothing about it. And a few minutes in I was thinking, ‘Oh my god, this is the best film I’ve ever seen,’ and consciously enjoyed every second of the film from beginning to end, and just walked out totally exhilirated.”

Alex Garland on adapting Jeff VanderMeer’s Annihilation:

“[The script is] definitely not holding up a mirror to the novel, but it’s true to my subjective response to the novel—it’s true to what I responded to and got out of the novel. … There was a tone in there that to me related to what I used to feel reading certain kinds of Ballard novels. It’s not in any way derivative, it’s very much its own thing, but what it made me feel was very much like what I used to feel reading The Drowned World or The Crystal World, which were Ballard novels that took a strange central conceit and then sort of exist within them, like ‘the world is turning to crystal.’ There’s a sort of dream-state aspect of that that I found incredibly alluring and hypnotic, and that’s what pulled me into Annihilation.”

The post Sci-Fi Films Need More Big Ideas Like Ex Machina’s appeared first on WIRED.

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[caption id=attachment_1772224 width=582 class=] A24[/caption] The new science fiction thriller Ex Machina, written and directed by Alex Garland, is one of the years most intelligent and thought-provoking films, full of heady concepts like the Turing test and Marys Room. For Garland, exploring those ideas is part of the appeal of science fiction. Episode 147: Alex Garland Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Sci-fi gives these incredible permissions to talk about whatever you want, he says in Episode 147 of the Geeks Guide to the Galaxy podcast. Its not embarrassed about big ideas. Garland, who started out as a novelist, is frustrated at the way that literary authors often eschew big ideas out of a fear of seeming sophomoric or pretentious. Theyre so concerned with their status, he says. And so they repeat these endless stories about microcosm human relationships in a marriage, or whatever it happens to be. Big ideas often get a chilly reception in the film world as well. While pitching Ex Machina, Garland was told flat-out by film execs that idea movies dont work. To him that seems crazy. He cites films ranging from 2001 to The Thin Red Line as evidence that idea movies can be both artistically and commercially successful. Clockwork Orange is an ideas movie, he says. Theres a really sophisticated set of ideas in that film, and when I leave the film Im not thinking about visceral moments. Im thinking about the ideas that it provoked. As a novelist he knows that its easier to convey complex ideas in a book than on film, but he also thinks that film offers a unique opportunity to capture something profound within a single momentandmdash;an image or a glance. In Ex Machina, out now, hes tried to bring a novelistic quality to the performances, letting the characters just be themselves and not always having to spell out everything for the audience. Film relies much more on inference, but thats its strength too, he says. It has this terrific way of being able to load moments that its also throwing away, and thats harder in a novel. Listen to our complete interview with Alex Garland in Episode 147 of Geeks Guide to the Galaxy (above). And check out some highlights from the discussion below. Alex Garland on whether he helped inspire Kazuo Ishiguros Never Let Me Go: I have no idea if thats true, because the thing about Ishiguro is hes very intellectually curious and hes very generous. And Im not just saying that. As a young writer I sometimes used to encounter older writers, and youd often get this incredible vibe of hostility. They didnt like you, they dont want younger writers coming up, theyre not into them. And with him it was exactly the opposite. ... We did used to talk a lot about sci-fi. ... But I honestly think hes configured this in his mind, and it wasnt really [because of me]. He would have written that book anyway. Because he sits outside the mainstreamandmdash;within literary fictionandmdash;he does stuff that the other guys just dont do. And hes always been like that, right from the get-go, so I cant appropriate that. Alex Garland on creative freedom: So I wrote this first book, The Beach. Its all about backpackers and an attempt at a utopian society in Southeast Asia, and then I wrote a second book called The Tesseract, which took as its title a sort of four-dimensional cubeandmdash;a hypercubeandmdash;and the blood drained from the publishers face as I handed this over. Its got largely Filipino characters, its set in the Philippines, and doesnt have any of the mainstream appeal that The Beach turned out to haveandmdash;rather surprisingly, from my point of view. Anyway, then I was mulling over another book, and I got sat down by someone here in New York who said, You know what? I think its great that you tried something different, but maybe you shou No No 0:00 Geek's Guide to the Galaxy
Gadget Lab Podcast: We’ve Got Some Serious Questions About Google and Yoga http://www.wired.com/2015/04/gadget-lab-podcast-237/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1772552 The merger of Comcast and Time-Warner isn't a thing anymore. But you know what is? Yoga.

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The merger of Comcast and Time-Warner isnt a thing anymore. But you know what is? Yoga. Turns out, the Internet isn’t going straight down the tubes. We got some good news this week: the corporate merger between Time Warner Cable and Comcast was abandoned, and Google’s new Project Fi mobile experiment may end up delivering a strong blow against the wireless carriers’ empire. Consumers are winning! The hosts discuss the implications. Also, Michael and David wonder why Facebook wants you to make more voice calls, and why Dropbox wants to own the online note-taking space. Oh, and David desperately wants to know what he has to do to win at yoga. (It’s all in the breathing, David.)

Listen to this week’s episode and subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

PS: This is Episode 237!

The post Gadget Lab Podcast: We’ve Got Some Serious Questions About Google and Yoga appeared first on WIRED.

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Turns out, the Internet isnt going straight down the tubes. We got some good news this week: the corporate merger between Time Warner Cable and Comcast was abandoned, and Googles new Project Fi mobile experiment may end up delivering a strong blow against the wireless carriers empire. Consumers are winning! The hosts discuss the implications. Also, Michael and David wonder why Facebook wants you to make more voice calls, and why Dropbox wants to own the online note-taking space. Oh, and David desperately wants to know what he has to do to win at yoga. (Its all in the breathing, David.) Listen to this weeks episode and subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. PS: This is Episode 237! No No 0:00 Gadget Lab Staff
Is There Any Escape From Game of Thrones Spoilers? http://www.wired.com/2015/04/geeks-guide-game-of-thrones-spoilers/ Sat, 18 Apr 2015 11:00:18 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1768650 HBO's Game of Thrones is on a course to outpace the books. Is there any way readers can avoid spoilers?

The post Is There Any Escape From Game of Thrones Spoilers? appeared first on WIRED.

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HBOs Game of Thrones is on a course to outpace the books. Is there any way readers can avoid spoilers? The moment of truth is here. For years fans of George R. R. Martin’s epic fantasy series A Song of Ice and Fire have been hoping that he could somehow write fast enough to stay ahead of the HBO adaptation, Game of Thrones. But Martin recently announced that Season 5 of the show will definitely be getting ahead of his books.

GeeksGuide Podcast

That puts book fans who want to read the tales before seeing them on TV (or hearing about them on Twitter) in a difficult position. Fantasy author Douglas Cohen, who started reading the series back in 1996, is adamant that he can and will avoid spoilers.

“I will go to extremes,” he says in Episode 146 of the Geek’s Guide to the Galaxy podcast. “I will walk out in the middle of a conversation with friends if they start talking about Game of Thrones.”

But most fans think that avoiding spoilers will prove well-nigh impossible. The internet is an obvious minefield, with spoilers cropping up on every news site and social media network. But even avoiding the internet won’t be enough, since ubiquitous billboard ads provide a running update on which characters are still alive. Author and TV producer Andrea Kail is throwing in the towel and watching the show.

“It’s going to get spoiled for you,” she says. “It just is. You can’t avoid it.”

Science fiction editor John Joseph Adams is also planning on watching Season 5.

“If it was just me, maybe I would try to avoid the spoilers and read the books first,” he says. “But I’m watching the television show with my wife, and we have friends over when we watch it, and so it’s become a social thing.”

Fantasy author Chris Cevasco is still on the fence, but more and more he’s leaning toward watching the show, since the stress and aggravation of trying to stay in a spoiler-free bubble just seems daunting.

“I almost wonder if that’s going to sour me to all things Ice and Fire more so than having a couple of spoilers is going to sour me to it,” he says.

For more on the pros and cons of spoiler avoidance, listen to our complete conversation with Douglas Cohen, Andrea Kail, John Joseph Adams, and Chris Cevasco in Episode 146 of the Geek’s Guide to the Galaxy podcast (above). And check out some highlights from the discussion below.

Douglas Cohen on George R. R. Martin:

“I came to George’s website, and he was actually selling off first edition hardcovers of his book, and he would sign it and everything. You just had to send him a check for 25 or 30 dollars. … I actually took the time to write him a letter. At this time I hadn’t done anything editorially, I had no writing [in] publications, I hadn’t been to any writing workshops. I just knew that I loved this stuff and I wanted to be involved with it, and I thought that George was just the most amazing author in the world after reading that book. And I got the book back, signed to me, and much to my amazement he actually took the time to write out a whole letter to me—on a typewriter, no less, very old school. … Not a lot of authors would take the time to do that. And the way he signed the book was great: ‘Dear Douglas, may all your winters be short and your books bestsellers.’ I mean, what more can you ask for if you’re a fan and an aspiring fantasy author?”

Chris Cevasco on divergences from the books:

“What I think the clincher was for me is that HBO and George R. R. Martin have now confirmed that the series on TV—to some extent—is going to be going in different directions. In some ways I think that’s what is going to make this all possible for me, because by not knowing ‘Is this actually from the books or not?’ I can trick myself into thinking none of this is from the books. And until I actually read the books, for all I know nothing that I’ve seen on the show is actually the way it turns out.”

John Joseph Adams on unfollowing people who post spoilers:

“Just the other day, somebody I follow on Twitter just cavalierly wrote [a major Game of Thrones spoiler]. And I said, ‘Dude! What are you doing? That’s a huge major spoiler!” And he said, ‘Oh, it’s been a year. I think the statute of limitations is passed.’ And I said, ‘Dude, you just watched it now! Lots of other people are just going to be watching it now. What are you doing?’ … And I’m actually really, really quick to unfollow people on Twitter if I see them post any kind of spoiler—even in a case like this where that’s not a spoiler for me because I already saw it—I will unfollow that person. This is a case where I didn’t feel like I could unfollow the person who said that, but I’ve unfollowed people for way less than that.”

David Barr Kirtley on the recent Coldhands spoilers:

“So you know there’s a lot of speculation about who Coldhands is? So George donated a bunch of manuscripts to some library somewhere, and some fans dug them out and looked at them, and George’s editor had written some notes throughout the manuscript, and there was a section with Coldhands, and the editor wrote, ‘I think this is such-and-such character. Am I right?’ And George had written a response. And I don’t know what he said—I purposely stopped listening to the podcast at that point. But that’s just another thing that’s out there on the internet. People know this secret information.”

The post Is There Any Escape From Game of Thrones Spoilers? appeared first on WIRED.

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[caption id=attachment_1768656 width=582 class=] Helen Sloan/HBO[/caption] The moment of truth is here. For years fans of George R. R. Martins epic fantasy series A Song of Ice and Fire have been hoping that he could somehow write fast enough to stay ahead of the HBO adaptation, Game of Thrones. But Martin recently announced that Season 5 of the show will definitely be getting ahead of his books. Episode 146: Game of Thrones Spoilers Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; That puts book fans who want to read the tales before seeing them on TV (or hearing about them on Twitter) in a difficult position. Fantasy author Douglas Cohen, who started reading the series back in 1996, is adamant that he can and will avoid spoilers. I will go to extremes, he says in Episode 146 of the Geeks Guide to the Galaxy podcast. I will walk out in the middle of a conversation with friends if they start talking about Game of Thrones. But most fans think that avoiding spoilers will prove well-nigh impossible. The internet is an obvious minefield, with spoilers cropping up on every news site and social media network. But even avoiding the internet wont be enough, since ubiquitous billboard ads provide a running update on which characters are still alive. Author and TV producer Andrea Kail is throwing in the towel and watching the show. Its going to get spoiled for you, she says. It just is. You cant avoid it. Science fiction editor John Joseph Adams is also planning on watching Season 5. If it was just me, maybe I would try to avoid the spoilers and read the books first, he says. But Im watching the television show with my wife, and we have friends over when we watch it, and so its become a social thing. Fantasy author Chris Cevasco is still on the fence, but more and more hes leaning toward watching the show, since the stress and aggravation of trying to stay in a spoiler-free bubble just seems daunting. I almost wonder if thats going to sour me to all things Ice and Fire more so than having a couple of spoilers is going to sour me to it, he says. For more on the pros and cons of spoiler avoidance, listen to our complete conversation with Douglas Cohen, Andrea Kail, John Joseph Adams, and Chris Cevasco in Episode 146 of the Geeks Guide to the Galaxy podcast (above). And check out some highlights from the discussion below. Douglas Cohen on George R. R. Martin: I came to Georges website, and he was actually selling off first edition hardcovers of his book, and he would sign it and everything. You just had to send him a check for 25 or 30 dollars. ... I actually took the time to write him a letter. At this time I hadnt done anything editorially, I had no writing [in] publications, I hadnt been to any writing workshops. I just knew that I loved this stuff and I wanted to be involved with it, and I thought that George was just the most amazing author in the world after reading that book. And I got the book back, signed to me, and much to my amazement he actually took the time to write out a whole letter to meandmdash;on a typewriter, no less, very old school. ... Not a lot of authors would take the time to do that. And the way he signed the book was great: Dear Douglas, may all your winters be short and your books bestsellers. I mean, what more can you ask for if youre a fan and an aspiring fantasy author? Chris Cevasco on divergences from the books: What I think the clincher was for me is that HBO and George R. R. Martin have now confirmed that the series on TVandmdash;to some extentandmdash;is going to be going in different directions. In some ways I think thats what is going to make this all possible for me, because by not knowing Is this actually from the books or not? I can trick myself into thinking none of this is from the books. And until I actually read the books, for all I No No 0:00 Geek's Guide to the Galaxy
144: Game|Life –– Street Fighter Coming to Smash Bros? http://www.wired.com/2015/04/144-gamelife-street-fighter-coming-to-smash-bros/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2015/04/144-gamelife-street-fighter-coming-to-smash-bros/ Game|Life Audio Reboot Episode 144

The post 144: Game|Life –– Street Fighter Coming to Smash Bros? appeared first on WIRED.

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Game|Life Audio Reboot Episode 144 Chris runs down his experience playing Guitar Hero Live, and chats with Bo Moore about the possibility that Street Fighter’s Ryu might end up in Nintendo’s Smash Bros.

The post 144: Game|Life –– Street Fighter Coming to Smash Bros? appeared first on WIRED.

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Chris runs down his experience playing Guitar Hero Live, and chats with Bo Moore about the possibility that Street Fighters Ryu might end up in Nintendos Smash Bros. No No 0:00 Chris Kohler
Gadget Lab Podcast: There’s a New Mobile OS in Town http://www.wired.com/2015/04/gadget-lab-podcast-236/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1769262 The hosts discuss the partnership between Microsoft and Cyanogen OS, and its implications in the mobile phone market.

The post Gadget Lab Podcast: There’s a New Mobile OS in Town appeared first on WIRED.

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The hosts discuss the partnership between Microsoft and Cyanogen OS, and its implications in the mobile phone market. This week we got more details about Microsoft’s partnership with Cyanogen. The two companies plan to deliver Android devices pre-loaded with made-in-Redmond apps and services. This isn’t just a big deal for Microsoft—which will now be able to expand its mobile services reach far beyond the confines of Windows Phone—but it also gives us a sketch of a possible Android future that’s further outside of Google’s grasp. Also: cool new phones! And we’re way into that. The hosts discuss the possible outcomes for the mobile industry. Also on this week’s show, David and Michael consider the future of Best Buy, a retailer that’s seemingly stuck in the past. Lastly, some critique of Twitter’s new home page, which just got a facelift.

Listen to this week’s episode and subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

The post Gadget Lab Podcast: There’s a New Mobile OS in Town appeared first on WIRED.

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This week we got more details about Microsofts partnership with Cyanogen. The two companies plan to deliver Android devices pre-loaded with made-in-Redmond apps and services. This isnt just a big deal for Microsoft---which will now be able to expand its mobile services reach far beyond the confines of Windows Phone---but it also gives us a sketch of a possible Android future thats further outside of Googles grasp. Also: cool new phones! And were way into that. The hosts discuss the possible outcomes for the mobile industry. Also on this weeks show, David and Michael consider the future of Best Buy, a retailer thats seemingly stuck in the past. Lastly, some critique of Twitters new home page, which just got a facelift. Listen to this weeks episode and subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Why Are So Many People Snobby About Fantasy Fiction? http://www.wired.com/2015/04/geeks-guide-kazuo-ishiguro/ Sat, 11 Apr 2015 11:00:50 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1764865 The Remains of the Day author Kazuo Ishiguro discusses the literary bias against fantasy In the latest episode of Geek's Guide to the Galaxy.

The post Why Are So Many People Snobby About Fantasy Fiction? appeared first on WIRED.

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The Remains of the Day author Kazuo Ishiguro discusses the literary bias against fantasy In the latest episode of Geeks Guide to the Galaxy. Kazuo Ishiguro, who won the Booker prize in 1989 for his novel The Remains of the Day, is one of the literary world’s most respected novelists. It raised eyebrows in 2005 when he published Never Let Me Go, a dystopian science fiction novel about children who discover that they are clones destined to be harvested for their organs, though the book is now regarded as one of his best works. But when the literary world learned that his new book, The Buried Giant, is an Arthurian fantasy about the quest to kill a dragon, it didn’t just raise eyebrows—it made heads explode. Ishiguro was puzzled by the response.

“People are perfectly entitled to read my book and say they don’t like it,” he says in Episode 145 of the Geek’s Guide to the Galaxy podcast. “But if they’re saying, ‘I’m not going to read your book, despite having liked your previous books, because I hear there are ogres in it,’ well, that just seems to me classic prejudice.”

Ishiguro, who was born in Japan, was raised on samurai stories full of demons and shape-shifters, and avidly reads each new translation of The Iliad and The Odyssey, ancient tales of warriors, gods, and monsters. His longtime friend and mentor Angela Carter also wrote fiction full of myth and fantasy, and he thinks these various influences helped inspire him to write fiction that defies easy categorization.

“These are tools that have been used ever since people sat around the campfire as cavemen,” he says. “The Ancient Greeks used it, the Romans used it, Scandanavian folk tales, Japanese folk tales, European folk tales. We’ve used them all along. Why have we suddenly got rather snobbish and sneer-y about it in just the last few years?”

He admits that publishing books like Never Let Me Go and The Buried Giant has gotten easier in recent years, as younger authors—like David Mitchell, whose 2004 novel Cloud Atlas was filmed by the Wachowskis—have helped expand the range of subject matter that’s accepted in the literary world.

“It’s enabled older writers like myself, who perhaps grew up in a crustier, more prejudiced kind of atmosphere about what we could and couldn’t do if we considered ourselves to be literary authors, people like me have been liberated by a lot of the work that’s being done by writers who are a generation, or perhaps two generations, younger than me,” he says.

He’s still not sure why certain topics provoke such consternation among some readers, but suspects it may come down to insecurity. Readers who are most attached to the idea of literature as a status symbol, and who are most desperate to be seen as serious, may eschew books that seem like too much fun.

“When we’re teenagers we’re very prone to this, you know, ‘If you like that band you’re not cool, if you wear those sneakers you’re cool,’ but with reading we should grow out of that,” he says. “And for some reason books with dragons in them arouse some sort of fear on the part of a certain kind of insecure reader.”

Listen to our complete interview with Kazuo Ishiguro in Episode 145 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

Kazuo Ishiguro on “Sir Gawain and the Green Knight”:

“There’s a tiny little bridge passage where the hero, the young Sir Gawain, rides from one castle to the other across an ancient Britain. And it’s only a stanza or so, but there’s a little description of what a terrible place Britain was back in those days. And the poet—it’s an anonymous poet—the poet says, ‘There were no inns or anything like this for him to stay at, he had to cling on to rocks to sleep, in the driving rain,’ which kind of puzzled me. I don’t know why he has to sleep on rocks rather than under a tree, but anyway, that’s what it says. And then the bit that really caught my imagination, it says that often he’ll be chased out of villages by wolves or wild boar or by panting ogres. And the panting ogres are never mentioned again, they’re just part of the landscape, like unfriendly bulls or something.”

Kazuo Ishiguro on Angela Carter:

“She was much more than just my tutor at university—when I was doing a writing program many years ago—she then went on to be kind of a mentor figure, and we continued to be friends right up until her early death at the age of 51. I don’t know if her writing had a direct effect on something like The Buried Giant, but generally she was an example of an author who didn’t think in categories, she didn’t think some things were not suitable for literary fiction and other things were. She was a pretty out-of-the-box kind of writer, and I think to some extent her career suffered while she was alive. I mean, she was quite a neglected writer during the time when she was alive. It was only later on that people have come to recognize what an important writer she was. But that’s when I first started to write, it was right at the beginning of my writing life, and I think maybe because of people like Angela, I’ve never really thought in terms of categories, or genre even.”

Kazuo Ishiguro on fantasy and reality:

“I like the coexistence of gods and the supernatural alongside the banal and the everyday. I was brought up on a lot of samurai stories as a child. Not just samurai folk tales, but I read a lot of manga-type stuff featuring samurai, and it may be true to say—maybe I’m generalizing falsely here—but in a lot of Japanese samurai tales fantastical elements like that seem to exist very easily and naturally. … In that landscape, it always seems to me the coexistence of oni, as they’d be called in Japanese folklore—which is a kind of a demon-cum-ogre, I guess—and foxes that are shape-changers, and things like that, are very, very common. And it seems to tap back into something ancient and profound, so that all comes fairly naturally to me.”

Kazuo Ishiguro on religion:

“In my book … one of the accusations the Anglo-Saxon warrior aims at the native Britons—the Christians—is to say, isn’t it convenient that you’ve created for yourselves a god who is infinitely merciful? All you have to do with your god—never mind what atrocities your armies commit—all you have to do is pray sincerely, and maybe atone, and commit a few pious acts of self-inflicted pain, and you believe that your god will forgive you, because you’ve created a god of infinite mercy. But from our viewpoint, he’s saying, this is just a way of condoning hideous, vicious behavior. … And it’s the Christian nations that rampaged around the globe, creating these empires, all over the world, and it’s an interesting thought as to whether that would have been quite so easy had they not had this god who would forgive them anything.”

The post Why Are So Many People Snobby About Fantasy Fiction? appeared first on WIRED.

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[caption id=attachment_1764880 width=582 class=] Jeff Cottenden[/caption] Kazuo Ishiguro, who won the Booker prize in 1989 for his novel The Remains of the Day, is one of the literary worlds most respected novelists. It raised eyebrows in 2005 when he published Never Let Me Go, a dystopian science fiction novel about children who discover that they are clones destined to be harvested for their organs, though the book is now regarded as one of his best works. But when the literary world learned that his new book, The Buried Giant, is an Arthurian fantasy about the quest to kill a dragon, it didnt just raise eyebrowsandmdash;it made heads explode. Ishiguro was puzzled by the response. Episode 145: Kazuo Ishiguro Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; People are perfectly entitled to read my book and say they dont like it, he says in Episode 145 of the Geeks Guide to the Galaxy podcast. But if theyre saying, Im not going to read your book, despite having liked your previous books, because I hear there are ogres in it, well, that just seems to me classic prejudice. Ishiguro, who was born in Japan, was raised on samurai stories full of demons and shape-shifters, and avidly reads each new translation of The Iliad and The Odyssey, ancient tales of warriors, gods, and monsters. His longtime friend and mentor Angela Carter also wrote fiction full of myth and fantasy, and he thinks these various influences helped inspire him to write fiction that defies easy categorization. These are tools that have been used ever since people sat around the campfire as cavemen, he says. The Ancient Greeks used it, the Romans used it, Scandanavian folk tales, Japanese folk tales, European folk tales. Weve used them all along. Why have we suddenly got rather snobbish and sneer-y about it in just the last few years? He admits that publishing books like Never Let Me Go and The Buried Giant has gotten easier in recent years, as younger authorsandmdash;like David Mitchell, whose 2004 novel Cloud Atlas was filmed by the Wachowskisandmdash;have helped expand the range of subject matter thats accepted in the literary world. Its enabled older writers like myself, who perhaps grew up in a crustier, more prejudiced kind of atmosphere about what we could and couldnt do if we considered ourselves to be literary authors, people like me have been liberated by a lot of the work thats being done by writers who are a generation, or perhaps two generations, younger than me, he says. Hes still not sure why certain topics provoke such consternation among some readers, but suspects it may come down to insecurity. Readers who are most attached to the idea of literature as a status symbol, and who are most desperate to be seen as serious, may eschew books that seem like too much fun. When were teenagers were very prone to this, you know, If you like that band youre not cool, if you wear those sneakers youre cool, but with reading we should grow out of that, he says. And for some reason books with dragons in them arouse some sort of fear on the part of a certain kind of insecure reader. Listen to our complete interview with Kazuo Ishiguro in Episode 145 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. Kazuo Ishiguro on Sir Gawain and the Green Knight: Theres a tiny little bridge passage where the hero, the young Sir Gawain, rides from one castle to the other across an ancient Britain. And its only a stanza or so, but theres a little description of what a terrible place Britain was back in those days. And the poetandmdash;its an anonymous poetandmdash;the poet says, There were no inns or anything like this for him to stay at, he had to cling on to rocks to sleep, in the driving rain, which kind of puzzled me. I dont know why he has to sleep on rocks rather than under a tre No No 0:00 Geek's Guide to the Galaxy
Gadget Lab Podcast: Somebody Fix the Roku’s Antenna http://www.wired.com/2015/04/gadget-lab-podcast-235/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1766149 Internet television is currently undergoing some profound changes. The hosts discuss what they're watching. Also, we talk about the Apple Watch.

The post Gadget Lab Podcast: Somebody Fix the Roku’s Antenna appeared first on WIRED.

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Internet television is currently undergoing some profound changes. The hosts discuss what theyre watching. Also, we talk about the Apple Watch. We love our streaming boxes—our Apple TVs, our Rokus, and our Fire TVs. But they’re not perfect. We’re still waiting for some of the big kinks to be worked out in streaming tech, especially for live broadcasts and sports. This was quite apparent last week, when Sling TV’s feed of the NCAA basketball games stuttered and sputtered for some viewers. On this episode, the hosts talk about some of the latest developments in streaming television—new hardware, new channel options, and new software features—as well as some of the pitfalls that continue to frustrate and annoy. Oh, and David talks about his experience buying an Apple Watch. Because it’s the Gadget Lab podcast, so of course we talk about the Apple Watch. (We keep it short this time.)

Listen to this week’s episode and subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

The post Gadget Lab Podcast: Somebody Fix the Roku’s Antenna appeared first on WIRED.

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We love our streaming boxes---our Apple TVs, our Rokus, and our Fire TVs. But theyre not perfect. Were still waiting for some of the big kinks to be worked out in streaming tech, especially for live broadcasts and sports. This was quite apparent last week, when Sling TVs feed of the NCAA basketball games stuttered and sputtered for some viewers. On this episode, the hosts talk about some of the latest developments in streaming television---new hardware, new channel options, and new software features---as well as some of the pitfalls that continue to frustrate and annoy. Oh, and David talks about his experience buying an Apple Watch. Because its the Gadget Lab podcast, so of course we talk about the Apple Watch. (We keep it short this time.) Listen to this weeks episode and subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Can Lego Topple Skylanders’ Minifig Empire? http://www.wired.com/2015/04/gamelife-podcast-episode-143/ Fri, 10 Apr 2015 19:08:46 +0000 Chris Kohler http://www.wired.com/?p=1765928 Lego's about to land on the toys-to-life videogame market like a ton of bricks. A ton of tiny, expensive bricks.

The post Game|Life Podcast: Can Lego Topple Skylanders’ Minifig Empire? appeared first on WIRED.

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Legos about to land on the toys-to-life videogame market like a ton of bricks. A ton of tiny, expensive bricks. Lego’s about to land on the toys-to-life market like a ton of bricks. A ton of tiny, expensive bricks.

Besides Lego Dimensions‘ impending assault on your wallet, we at the Game|Life podcast discuss the new Deus Ex, the latest round of Amiibogeddon (including my tale of waiting in line for two hours at a GameStop to reserve a Ness), and my impressions of Nintendo 64 and Nintendo DS games on Virtual Console.

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[caption id=attachment_1765939 width=582 class=] Warner Bros.[/caption] Legos about to land on the toys-to-life market like a ton of bricks. A ton of tiny, expensive bricks. Besides Lego Dimensions impending assault on your wallet, we at the Game|Life podcast discuss the new Deus Ex, the latest round of Amiibogeddon (including my tale of waiting in line for two hours at a GameStop to reserve a Ness), and my impressions of Nintendo 64 and Nintendo DS games on Virtual Console. Episode 143: Lego Dimensions Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; No No 0:00 Chris Kohler
The Burn of Wasabi May Lead to New Pain Meds http://www.wired.com/2015/04/burn-wasabi-may-lead-new-pain-meds/ Wed, 08 Apr 2015 18:00:05 +0000 Nick Stockton http://www.wired.com/?p=1763853 Scientists have visualized the details of a cellular structure responsible for wasabi's burn. This could help treat many types of pain, irritation, and discomfort.

The post The Burn of Wasabi May Lead to New Pain Meds appeared first on WIRED.

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Scientists have visualized the details of a cellular structure responsible for wasabis burn. This could help treat many types of pain, irritation, and discomfort. It’s not the onion’s fault you’re crying. The wasabi isn’t to blame for jolting your sinuses. And don’t curse the hipsters outside the bar for the burning cough you got walking through their cloud of cigarette smoke. Those things are actually all your fault. Or rather, those uncomfortable sensations all trace back to special proteins on neurons inside your body. Those wee tangles are why you cry, cough, sting, itch, swell up, or burn whenever you encounter something noxious.

And it’s for your own good, you know. These little proteins—called TRPA1 receptors—just want to keep your body from harm. Those various responses are supposed to make you feel uncomfortable, so you’ll spit out, cough up, or get the hell away from the danger. TRPA1 is a major part of the body’s pain system. And today scientists announced a breakthrough: With the help of major advances in electron microscopy they were able to build a complete, 3-D model of TRPA1’s structure. Every spiraling alpha helix, every knobby amino acid, all the nooks and crannies. This isn’t just a score for basic biology, it could lead to drugs that are better at targeting pain while causing fewer side effects.

In a sunny room on the third floor of a research compound at UC San Francisco’s Mission Bay campus, David Julius—the molecular biologist whose passion and expertise led to this discovery—is drawing on a white board. First a big circle, and inside it a little circle: A cell. He adds a small rectangle to the larger circle and labels it TRPA1. “From the top down the structure looks like a donut,” he says. Really, it’s more like a sphincter. Because normally TRPA1 is clenched up tight. Only with the right chemical cues does it open up, letting ionized sodium and potassium into the cell. “This generates an electrical current, and allows the neuron to send a signal to the central nervous system,” says Julius in his lightly Brooklyn’ed accent.

A side view of the wasabi receptor. Embedded in nerve cell membranes, these channels open in response to certain chemicals, allowing ions such as potassium and calcium to pass from outside the cell (top) to inside (bottom). This activates the nerve cells, sending pain signals to the brain.

Zap! Something bad is in your body, and TRPA1 trips the alarm. Your body’s response depends on equal parts data (There’s something bad in the body!?!) and metadata (where is this bad thing?!?). Which is why TRPA1 is responsible for such a wide range of (mostly negative) sensations. A dollop of wasabi is going to make your mouth and sinuses feel like you’re prodding them with a knitting needle. If you find yourself downwind of a campfire, thank TRPA1 for your watery eyes. Likewise for why your lungs feel like they’re on fire when the cops start firing tear gas into your crowd peacefully protesting against the 1 percent (hypothetically, of course). “The molecular response is the same. Irritant molecules activate TRPA1,” says Sven-Eric Jordt, who studies pain response pathways at Duke University. “But the way the body interprets it is based on the location of these nerve endings

TRPA1 is part of a family of receptors collectively known as the transient receptor potential (TRP—get it?) channels. They all operate the same way—chemical stimulus from something bad produces an electrical current—but each has different triggers. And for two decades, Julius, or an alumnus from his lab, has been behind nearly every major research breakthrough involving this receptor family. This includes the discovery of the most famous sibling: TRPV1, the “chili pepper sensor.”

Like TRPV1 (which senses not just chemical heat from peppers, but also actual heat, the thermal kind), TRPA1 is versatile. It picks up cues from not just foods like wasabi, onions, and mustard oil, but also things like burning vegetation, vehicular exhaust, and even inflammatory signals created within the body. It’s also thought to play some kind of role in the itch that comes from poison ivy. Julius says that every animal has receptors analogous to TRPA1, and in each species the proteins have evolved slightly different sensitivities. Pit vipers—a family of snakes including rattlesnakes and moccasins—use infrared-sensitive, TRPA1-laden neurons to sense body heat coming off prey in the dark.

How They Did It

Arguably just as important as how the wasabi receptor works is how Julius and his team figured it out—using a game-changing technology called cryogenic electron microscopy.

A few floors below the sunny office with the white drawing board, Yifan Cheng—Julius’s compatibly obsessive co-author—points at the top third of a large, cylindrical microscope that almost touches the ceiling. Electrons are fired from up there and interact with a frozen specimen at chest level. It’s the only way delicate TRPA1 proteins can survive the vacuum conditions necessary for electron microscopy.

Next, a special camera, the part of the microscope nearest the ground sees what no other camera can. Old electron microscopes convert the electrons they used to look at teeny tiny things into photons—light—so people could actually see them. But because a single electron would generate multiple light particles, the images were blurry. Cheng’s microscope doesn’t have that problem, because it uses silicon to image the electrons directly. Kneeling, he points at the logo on his device: a mountain silhouette labeled K2. “K2 is the hardest mountain in the world to climb, harder than Everest,” he says. “Making the camera was a very difficult project.”

Cryo-EM is having a major moment, giving scientists their first detailed views of the ubiquitous, critical structures that let chemical messages in and out of cells. For most of the history of molecular biology, electron microscopy played second fiddle to x-ray crystallography (the technology Rosalind Franklin used to view the first DNA structure). But membrane proteins like TRPA1 are too fatty and unruly to arrange in the exacting alignments necessary for crystallography. Electrons, on the other hand, detect the proteins no matter their orientation.

This kind of detail means cryo-EM is going to be useful for much more than basic science. “You can eventually get to see where drugs will bind,” says Julius. Today researchers develop new drugs essentially through trial and error, testing new compounds against targets without really knowing what those targets are. Potentially the kind of detailed view cryo-EM yields can give them a better shot. “Since TRPA1 is also involved in inflammatory pain, this breakthrough may lead to structure-based inhibitors that can treat pain and inflammation,” says Jordt, who was not an author on this paper. (However, he was a post-doc for Julius in 2004. Suffice to say, it is incredibly difficult to find TRPA1 experts with no connection to David Julius.)

But Julius and Cheng consider themselves basic scientists, more interested in understanding how the body works than making new drugs. And TRPA1 still has a lot of secrets, not even counting the ways wasabi, garlic, and car exhaust trigger human reactions. “Like, how is an ion channel activated by heat?” Julius says, thinking of the pit vipers and their unique TRPA1 adaptation. “There are a lot of rattlesnakes out there that need our help.”

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[caption id=attachment_1764082 align=alignnone width=582] Getty[/caption] Its not the onions fault youre crying. The wasabi isnt to blame for jolting your sinuses. And dont curse the hipsters outside the bar for the burning cough you got walking through their cloud of cigarette smoke. Those things are actually all your fault. Or rather, those uncomfortable sensations all trace back to special proteins on neurons inside your body. Those wee tangles are why you cry, cough, sting, itch, swell up, or burn whenever you encounter something noxious. And its for your own good, you know. These little proteins---called TRPA1 receptors---just want to keep your body from harm. Those various responses are supposed to make you feel uncomfortable, so youll spit out, cough up, or get the hell away from the danger. TRPA1 is a major part of the bodys pain system. And today scientists announced a breakthrough: With the help of major advances in electron microscopy they were able to build a complete, 3-D model of TRPA1s structure. Every spiraling alpha helix, every knobby amino acid, all the nooks and crannies. This isnt just a score for basic biology, it could lead to drugs that are better at targeting pain while causing fewer side effects. In a sunny room on the third floor of a research compound at UC San Franciscos Mission Bay campus, David Julius---the molecular biologist whose passion and expertise led to this discovery---is drawing on a white board. First a big circle, and inside it a little circle: A cell. He adds a small rectangle to the larger circle and labels it TRPA1. From the top down the structure looks like a donut, he says. Really, its more like a sphincter. Because normally TRPA1 is clenched up tight. Only with the right chemical cues does it open up, letting ionized sodium and potassium into the cell. This generates an electrical current, and allows the neuron to send a signal to the central nervous system, says Julius in his lightly Brooklyned accent. [caption id=attachment_1764331 align=alignleft width=482] A side view of the wasabi receptor. Embedded in nerve cell membranes, these channels open in response to certain chemicals, allowing ions such as potassium and calcium to pass from outside the cell (top) to inside (bottom). This activates the nerve cells, sending pain signals to the brain. Jean-Paul Armache/UCSF[/caption] Zap! Something bad is in your body, and TRPA1 trips the alarm. Your bodys response depends on equal parts data (Theres something bad in the body!?!) and metadata (where is this bad thing?!?). Which is why TRPA1 is responsible for such a wide range of (mostly negative) sensations. A dollop of wasabi is going to make your mouth and sinuses feel like youre prodding them with a knitting needle. If you find yourself downwind of a campfire, thank TRPA1 for your watery eyes. Likewise for why your lungs feel like theyre on fire when the cops start firing tear gas into your crowd peacefully protesting against the 1 percent (hypothetically, of course). The molecular response is the same. Irritant molecules activate TRPA1, says Sven-Eric Jordt, who studies pain response pathways at Duke University. But the way the body interprets it is based on the location of these nerve endings TRPA1 is part of a family of receptors collectively known as the transient receptor potential (TRP---get it?) channels. They all operate the same way---chemical stimulus from something bad produces an electrical current---but each has different triggers. And for two decades, Julius, or an alumnus from his lab, has been behind nearly every major research breakthrough involving this receptor family. This includes the discovery of the most famous sibling: TRPV1, the chili pepper sensor. Like TRPV1 (which senses not just chemical heat from peppers, but also actual heat, the thermal kind), TRPA1 is versatile. It picks up cues from not just foods like wasabi, onions, and mu No No 0:00 Nick Stockton
Indie Bookstores Turn to Crowdfunding to Stay Alive http://www.wired.com/2015/04/geeks-guide-crowdfunding-bookstores/ Sat, 04 Apr 2015 11:00:14 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1761294 In the new episode of Geek's Guide to the Galaxy, Borderlands Books founder Alan Beatts and Singularity & Co. co-founder Cici James talk crowdfunding.

The post Indie Bookstores Turn to Crowdfunding to Stay Alive appeared first on WIRED.

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In the new episode of Geeks Guide to the Galaxy, Borderlands Books founder Alan Beatts and Singularity and Co. co-founder Cici James talk crowdfunding. In 1997 Alan Beatts founded Borderlands Books in San Francisco, and for almost two decades the indie store, which specializes in fantasy, science fiction, horror, and mystery, has weathered challenges from Barnes & Noble, Amazon, and e-books. But when the city passed a law raising its minimum wage to $15 per hour by 2018, Beatts announced he was closing up shop. The story made headlines, catapulting him into the national spotlight.

GeeksGuide Podcast

“Conservative news outlets felt that I was going to be a perfect person to get to talk about how big government was destroying my independent business,” Beatts says in Episode 144 of the Geek’s Guide to the Galaxy podcast. “They were wrong.”

Actually he supports the new law—though he wishes there was an exemption for small businesses like his—and thinks it will probably be good for the city. But the reality is that his bookstore is one business that simply isn’t profitable enough to pay higher wages. That may not matter. In the wake of his announcement, hundreds of supporters have signed up as “sponsors,” raising enough money to keep the store open—and maybe even allowing him to expand.

Borderlands isn’t the only bookstore to benefit from crowdfunding. Singularity & Co. in Brooklyn owes its very existence to Kickstarter. The store was founded by Cici James and Ash Kalb, who launched a “Save the SciFi” campaign in 2012 to preserve rare pulp novels as e-books. They ended up raising far more than they asked for, and decided to use the extra cash to open their own shop.

“We had all the money from the Kickstarter, and we had thousands of books filling our apartment, and we just decided to open a store, mostly to hold the books,” says James.

It’s hard to compete with Amazon on selection or prices, and indie stores don’t try. Instead they offer experiences that can’t be replicated online, such as browsing bookshelves, meeting local sci-fi fans, and attending live readings.

“It’s nice to be a community hub, and that’s definitely the role that we’re taking on more and more,” says James.

Beatts is optimistic about the future. He thinks that by now his business has suffered about as much attrition as it’s going to, and that his remaining customers are likely to keep shopping at Borderlands for years to come. The success of the sponsorship drive seems to bear that out.

“If people are shopping in a physical bookstore, they’re doing it because they want to,” he says. “They’re not doing it because they haven’t heard of Amazon.”

Listen to our complete interview with Alan Beatts and Cici James in Episode 144 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

Cici James on forgotten classics:

“My favorite read was actually the 1895 one—it’s called Mr. Stranger’s Sealed Packet. We became intrigued because it’s a book that’s often talked about in people’s introductions to their scholarly work about sci-fi, but we could not find a copy anywhere, except in the Columbia University Library, but they wouldn’t let us come photograph it—I don’t know why, they were just very covetous of it. But shortly after we had that disappointment we found a copy of that book in a nunnery in Virginia, who had just, for no particular reason, uploaded their library online—their personal nun library—and that book happened to be in it. So we called them and said, ‘I don’t know if you know you have this book, but we’d love to come photograph it.’ So we went down there, and my husband and I stayed in separate beds—because no sex at the nunnery—and took a photograph of every single page.”

Cici James on bookstore events:

“We have a reading series where we invite our favorite local writers to read their favorite sci-fi authors, or authors based on a theme—so we’ve had a Lovecraft night, we’ve had Halloween, we had Star Trek novels, etc. And that’s called ‘Lust for Genre,’ and that’s been pretty popular and cool amongst the kids. We’ve also had a topless book club come rent out the space, where girls just wanted to read books topless, so that’s what they did. They gave me 50 bucks and I sat there—with my shirt on. We also do a lot of film shoots there. … Everything from little indie films to Saturday Night Live, who did a digital short there. … It was before Andy Samberg left. It’s pretty old. It’s the one where he spells out a really long word. It’s not one of the most popular ones—it wasn’t like ‘Dick in a Box’ or anything.”

Alan Beatts on opening a new bookstore:

“I think that it is a better time now than it was when I opened. Borders going out of business and the probable shrinking or collapse of Barnes & Noble [is] leaving a space for physical bookstores that didn’t exist, so I think that that makes it a good time to open a bookstore. I think that business has stabilized around e-books temporarily, and so I think that makes it a good time to open a bookstore as well. That said, the book business has never been a very profitable one, and it is very difficult, and so I think that if someone really wants to run a bookstore, now’s a good time to do it. But if you don’t really feel that drive, don’t open a bookstore, because you won’t make a lot of money and you’ll work very, very hard to do it. It’s kind of like being a writer, except with writing you might hit the jackpot and turn into James Patterson or Stephanie Meyer. Running a bookstore, that’s never going to happen. If you get to make a living, you are at the top of your game and winning, as a bookseller.”

Alan Beatts on young readers:

“I’ll tell you, if you want to get the absolute royal, red carpet treatment at Borderlands, be under 16 and express an interest in science fiction. You will get mobbed. The clerk will start talking to you, then I or the general manager will hear the conversation and be like, ‘Wait, it’s a young one! We can go convert them,’ and we’ll come out and start talking to you. We will do anything, because it is something that we feel very passionate about. And the thing that’s neat too is that readers who are 14 or 15 years old, they’re so excited about it, and it’s such a pleasure talking to them, and recommending books to them, and getting book recommendations from them, it’s wonderful.”

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[caption id=attachment_1761395 align=alignnone width=582] Borderlands Books founder Alan Beatts. Jeff Chiu/AP[/caption] In 1997 Alan Beatts founded Borderlands Books in San Francisco, and for almost two decades the indie store, which specializes in fantasy, science fiction, horror, and mystery, has weathered challenges from Barnes and Noble, Amazon, and e-books. But when the city passed a law raising its minimum wage to $15 per hour by 2018, Beatts announced he was closing up shop. The story made headlines, catapulting him into the national spotlight. Episode 144: Crowdfunding Bookstores Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Conservative news outlets felt that I was going to be a perfect person to get to talk about how big government was destroying my independent business, Beatts says in Episode 144 of the Geeks Guide to the Galaxy podcast. They were wrong. Actually he supports the new lawandmdash;though he wishes there was an exemption for small businesses like hisandmdash;and thinks it will probably be good for the city. But the reality is that his bookstore is one business that simply isnt profitable enough to pay higher wages. That may not matter. In the wake of his announcement, hundreds of supporters have signed up as sponsors, raising enough money to keep the store openandmdash;and maybe even allowing him to expand. Borderlands isnt the only bookstore to benefit from crowdfunding. Singularity and Co. in Brooklyn owes its very existence to Kickstarter. The store was founded by Cici James and Ash Kalb, who launched a Save the SciFi campaign in 2012 to preserve rare pulp novels as e-books. They ended up raising far more than they asked for, and decided to use the extra cash to open their own shop. We had all the money from the Kickstarter, and we had thousands of books filling our apartment, and we just decided to open a store, mostly to hold the books, says James. Its hard to compete with Amazon on selection or prices, and indie stores dont try. Instead they offer experiences that cant be replicated online, such as browsing bookshelves, meeting local sci-fi fans, and attending live readings. Its nice to be a community hub, and thats definitely the role that were taking on more and more, says James. Beatts is optimistic about the future. He thinks that by now his business has suffered about as much attrition as its going to, and that his remaining customers are likely to keep shopping at Borderlands for years to come. The success of the sponsorship drive seems to bear that out. If people are shopping in a physical bookstore, theyre doing it because they want to, he says. Theyre not doing it because they havent heard of Amazon. Listen to our complete interview with Alan Beatts and Cici James in Episode 144 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. Cici James on forgotten classics: My favorite read was actually the 1895 oneandmdash;its called Mr. Strangers Sealed Packet. We became intrigued because its a book thats often talked about in peoples introductions to their scholarly work about sci-fi, but we could not find a copy anywhere, except in the Columbia University Library, but they wouldnt let us come photograph itandmdash;I dont know why, they were just very covetous of it. But shortly after we had that disappointment we found a copy of that book in a nunnery in Virginia, who had just, for no particular reason, uploaded their library onlineandmdash;their personal nun libraryandmdash;and that book happened to be in it. So we called them and said, I dont know if you know you have this book, but wed love to come photograph it. So we went down there, and my husband and I stayed in separate bedsandmdash;because no sex at the nunneryandmdash;and took a photograph of every single page. Cici James on booksto No No 0:00 Geek's Guide to the Galaxy
The Return of the Gadget Lab Podcast http://www.wired.com/2015/04/gadget-lab-podcast-234/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/?p=1762696 We're back with a new co-host: WIRED senior writer David Pierce steps up to the mic for the first time this week.

The post The Return of the Gadget Lab Podcast appeared first on WIRED.

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Were back with a new co-host: WIRED senior writer David Pierce steps up to the mic for the first time this week. After a three-month hiatus, the Gadget Lab podcast is back with a new co-host: WIRED senior writer David Pierce steps up to the mic for the first time this week. He’s been a part of our team since January, but he only very recently relocated from New York to San Francisco. Now that he’s a California resident, he joins Michael Calore in the WIRED meatspace studio as the new permanent co-host on the show. Give him a hand!

Discussion this week centers around David’s Apple Watch feature story—which you should read if you haven’t already because it’s great—and the Amazon Dash Button, which we honestly thought was an April Fool’s joke when it was announced this week. It is legit, and you can’t blame anyone for thinking otherwise because Amazon just loves surreal tech. The hosts also talk about hybrid cars and gas-guzzling vans.

Listen to this week’s episode and subscribe via RSS. Also, here’s a link to our iTunes page.

Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab.

The post The Return of the Gadget Lab Podcast appeared first on WIRED.

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After a three-month hiatus, the Gadget Lab podcast is back with a new co-host: WIRED senior writer David Pierce steps up to the mic for the first time this week. Hes been a part of our team since January, but he only very recently relocated from New York to San Francisco. Now that hes a California resident, he joins Michael Calore in the WIRED meatspace studio as the new permanent co-host on the show. Give him a hand! Discussion this week centers around Davids Apple Watch feature story---which you should read if you havent already because its great---and the Amazon Dash Button, which we honestly thought was an April Fools joke when it was announced this week. It is legit, and you cant blame anyone for thinking otherwise because Amazon just loves surreal tech. The hosts also talk about hybrid cars and gas-guzzling vans. Listen to this weeks episode and subscribe via RSS. Also, heres a link to our iTunes page. Send the hosts feedback on their personal Twitter feeds (David Pierce is @piercedavid and Michael Calore is @snackfight) or to the main hotline at @GadgetLab. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Can Star Citizen Possibly Satisfy Fans? http://www.wired.com/2015/04/gamelife-podcast-episode-142/ Fri, 03 Apr 2015 21:13:46 +0000 Chris Kohler http://www.wired.com/?p=1762694 WIRED's Angry Nerd Chris Baker returns to talk about his recent feature on Star Citizen, the most crowdfunded project of any kind ever.

The post Game|Life Podcast: Can Star Citizen Possibly Satisfy Fans? appeared first on WIRED.

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WIREDs Angry Nerd Chris Baker returns to talk about his recent feature on Star Citizen, the most crowdfunded project of any kind ever. WIRED’s Angry Nerd Chris Baker returns to talk about his recent feature on Star Citizen, the most crowdfunded project of any kind ever. Can it possibly live up to backers’ expectations?

It’s a packed house on the Game|Life Podcast, as Baker joins me, Peter Rubin, and Bo Moore. Besides insights into Baker’s feature, we also run down the announcements from this week’s Nintendo Direct. Amiibos, Amiibos everywhere, and not a one to buy.

The post Game|Life Podcast: Can Star Citizen Possibly Satisfy Fans? appeared first on WIRED.

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WIREDs Angry Nerd Chris Baker returns to talk about his recent feature on Star Citizen, the most crowdfunded project of any kind ever. Can it possibly live up to backers expectations? Its a packed house on the Game|Life Podcast, as Baker joins me, Peter Rubin, and Bo Moore. Besides insights into Bakers feature, we also run down the announcements from this weeks Nintendo Direct. Amiibos, Amiibos everywhere, and not a one to buy. Episode 142: Star Citizen Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; No No 0:00 Chris Kohler
Fantasy Novels Inspired These Soldiers to Pick Up the Pen http://www.wired.com/2015/03/geeks-guide-military-fantasy/ Sat, 28 Mar 2015 11:00:58 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1758712 In the latest episode of Geek's Guide to the Galaxy, two fantasy author/military vets discuss their contributions to the Operation Arcana anthology.

The post Fantasy Novels Inspired These Soldiers to Pick Up the Pen appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, two fantasy author/military vets discuss their contributions to the Operation Arcana anthology. Fantasy books are full of epic battles like the Battle of Helm’s Deep from Lord of the Rings. And for most fans just reading about such battles is enough, but some fans go further, enlisting in the military in order to live out real-life adventures. One of them is Weston Ochse, a thirty-year military vet who still works with the military, traveling regularly to warzones in countries like Afghanistan. He traces his yearning for adventure back to reading The Hobbit as a child.

“That desire was definitely inculcated by the idea that one lone hobbit can make a difference,” Ochse says in Episode 143 of the Geek’s Guide to the Galaxy podcast. “And if one lone hobbit can make a difference, then this poor guy from Tennessee can make a difference too. So absolutely it was inspirational.”

GeeksGuide Podcast

Ochse now draws on his military experience to write his own fantasy novels, such as the SEAL Team 666 series, which is currently in development at MGM, with Dwayne “The Rock” Johnson attached to star.

Another fantasy author who is also a military vet is Myke Cole, author of the Shadow Ops series. As a child he was a “scrawny nerd,” and he credits fantasy novels and Dungeons & Dragons with inspiring him to become a warrior.

“Your first step to changing who you are is imagining what you want to be,” he says. “And fantasy was the thing that gave me the tools to pretend, to imagine that I could be a knight, until one day I was actually able to do it.”

Cole and Ochse both appear in Operation Arcana, a new anthology of military fantasy edited by Geek’s Guide to the Galaxy producer John Joseph Adams (read an excerpt from the anthology here). He likes the military fantasy genre because it lets authors depict the realities of military life using symbol and metaphor.

“It gives you the opportunity to place soldiers in situations where they have to figure out how to deal with the impossible,” says Adams. “Because I think that we ask soldiers to do that kind of thing on a regular basis, and so I think that one of the things that military fantasy allows you to do is literalize that and have some fun with it.”

Another favorite of both Cole and Ochse is George R. R. Martin’s epic fantasy series A Song of Ice and Fire, the basis for the HBO series Game of Thrones. And though Martin isn’t a military veteran, his extensive research into medieval warfare lets him write characters that Cole and Ochse find both authentic and inspiring.

“When Rear Admiral Acton commissioned me,” says Cole, “and I raised my right hand to say the oath, in the back of my mind I was saying the words of the Night’s Watch— ‘I am the sword in the darkness, I am the watcher on the walls, I am the shield that guards the realms of men.’ I really did that, consciously, and it was sort of my nod to my nerd roots, as I assumed my mantle as a warrior in real life.”

Listen to our complete interview with Weston Ochse, Myke Cole, and John Joseph Adams in Episode 143 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

Myke Cole on officers vs. grunts:

“There is far less of a division between a member of the officer class and an enlisted person now than there has ever been in the history of armed conflict, including in Tolkien’s day when he was serving. I’ll give you an example. I once did joint exercises with the Saudis, and Saudi officers are royalty, just like they were in the medieval world that Tolkien was describing. And I had a Saudi guy hand me his rucksuck and tell me to hump it, because he was an officer and they don’t carry rucksacks. And there was this moment of cultural disconnect, where I had to tell him, ‘Sorry man, you need to carry your own rucksack—I don’t care who you are—because we do things differently in America.’ But it was this incredible realization of, wow, I’m really interacting with a medieval society, for whom these things are normal. … And that’s why Aragorn was such a revolutionary character. He is this king who is willing to go out an be a ranger.”

Operation_Arcana_Final

Myke Cole on Naomi Novik:

“I’d like to make sure that people are acknowledging Naomi Novik, whose Temeraire series is about the Napoleanic War, told from the point of view of a former navy officer who’s now in their aerial corps, which is mounted on dragons. It is a fundamentally and foundationally military tale. … And the dragons send ripples [through society]. For example, Longwings—which are a very powerful dragon, because they can spit acid—are a key part of the British military, and a key asset to winning the war. But Longwings will only accept female captains. So now you have to let women in the military, and because the captain of a dragon is like the captain of a ship—it’s a very senior rank, the equivalent of a colonel, and it’s a gateway to the admiralty in the aerial corps—women’s status in society is completely in flux at the time of these books, and Naomi Novik deals with it brilliantly and convincingly.”

Weston Ochse on the SEAL Team 666 series:

“I heard that Dwayne Johnson, when he got the first script, it was kind of a tongue-in-cheek pastiche of a military unit, kind of a black comedy, and he turned it down, he said, ‘Absolutely not.’ He said—and I can’t believe I’m saying this with my ‘out loud’ voice—he said, ‘I want it the way Weston wrote the book,’ which is kind of awesome. But the reason I did that is because I wanted every single military person who read that to be able to acknowledge, ‘OK, this is real. This is what’s happening. And boy, isn’t it nice that rather than shooting at this enemy, we’re actually trying to puzzle out how to defeat this Chinese demon.’ … Sometimes, if it’s a lower demon, it’s just a matter of the amount of lead you can pour into them, but other times, no matter how much you fire at them, nothing’s going to happen. And a lot of times these guys have to learn on the fly what’s going to work, or they’re going to die.”

Myke Cole on his essay “What PTSD Is”:

“The Institute of Combat Stress reprinted it, and I’ve heard from a number of military doctors who are using it in recovery groups. I wish my fiction was this popular! That really resonated with people. And that was one of those blog posts that scared the crap out of me to post, because I didn’t know how people were going to react, because I’m basically turning to this huge medical establishment that has been acknowledging that this thing is a problem, and saying, ‘Yeah, you’re off base here. This is what I think is going on.’ And look, I’m not a doctor, and this is the kind of thing that needs somebody who can dedicate their life to it, but I do think it clearly resonated with people. And the basic idea is that it’s not a disease, it’s a permanent change in worldview, and it’s a small thing, but I think it’s pretty significant.”

The post Fantasy Novels Inspired These Soldiers to Pick Up the Pen appeared first on WIRED.

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[caption id=attachment_1759120 align=alignnone width=582] Tim Lundin (left), CSM Scott Marshall (right)[/caption] Fantasy books are full of epic battles like the Battle of Helms Deep from Lord of the Rings. And for most fans just reading about such battles is enough, but some fans go further, enlisting in the military in order to live out real-life adventures. One of them is Weston Ochse, a thirty-year military vet who still works with the military, traveling regularly to warzones in countries like Afghanistan. He traces his yearning for adventure back to reading The Hobbit as a child. That desire was definitely inculcated by the idea that one lone hobbit can make a difference, Ochse says in Episode 143 of the Geeks Guide to the Galaxy podcast. And if one lone hobbit can make a difference, then this poor guy from Tennessee can make a difference too. So absolutely it was inspirational. Episode 143: Military Fantasy Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; 


 Ochse now draws on his military experience to write his own fantasy novels, such as the SEAL Team 666 series, which is currently in development at MGM, with Dwayne The Rock Johnson attached to star. Another fantasy author who is also a military vet is Myke Cole, author of the Shadow Ops series. As a child he was a scrawny nerd, and he credits fantasy novels and Dungeons and Dragons with inspiring him to become a warrior. Your first step to changing who you are is imagining what you want to be, he says. And fantasy was the thing that gave me the tools to pretend, to imagine that I could be a knight, until one day I was actually able to do it. Cole and Ochse both appear in Operation Arcana, a new anthology of military fantasy edited by Geeks Guide to the Galaxy producer John Joseph Adams (read an excerpt from the anthology here). He likes the military fantasy genre because it lets authors depict the realities of military life using symbol and metaphor. It gives you the opportunity to place soldiers in situations where they have to figure out how to deal with the impossible, says Adams. Because I think that we ask soldiers to do that kind of thing on a regular basis, and so I think that one of the things that military fantasy allows you to do is literalize that and have some fun with it. Another favorite of both Cole and Ochse is George R. R. Martins epic fantasy series A Song of Ice and Fire, the basis for the HBO series Game of Thrones. And though Martin isnt a military veteran, his extensive research into medieval warfare lets him write characters that Cole and Ochse find both authentic and inspiring. When Rear Admiral Acton commissioned me, says Cole, and I raised my right hand to say the oath, in the back of my mind I was saying the words of the Nights Watchandmdash; I am the sword in the darkness, I am the watcher on the walls, I am the shield that guards the realms of men. I really did that, consciously, and it was sort of my nod to my nerd roots, as I assumed my mantle as a warrior in real life. Listen to our complete interview with Weston Ochse, Myke Cole, and John Joseph Adams in Episode 143 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. Myke Cole on officers vs. grunts: There is far less of a division between a member of the officer class and an enlisted person now than there has ever been in the history of armed conflict, including in Tolkiens day when he was serving. Ill give you an example. I once did joint exercises with the Saudis, and Saudi officers are royalty, just like they were in the medieval world that Tolkien was describing. And I had a Saudi guy hand me his rucksuck and tell me to hump it, because he was an officer and they dont carry rucksacks. And there was this moment of cultural disconnect, where I had to tell him, Sorry man, you need to carry No No 0:00 Geek's Guide to the Galaxy
Crime Has Gone High-Tech, and the Law Can’t Keep Up http://www.wired.com/2015/03/geeks-guide-marc-goodman/ Sat, 21 Mar 2015 11:00:35 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1755158 In the latest episode of Geek's Guide to the Galaxy, security expert Marc Goodman discusses why the future of crime is machines—not master thieves.

The post Crime Has Gone High-Tech, and the Law Can’t Keep Up appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, security expert Marc Goodman discusses why the future of crime is machinesandmdash;not master thieves. When most people hear the word “criminal,” they probably picture some dim-witted thug. But security expert Marc Goodman has been fighting crime for more than 20 years, and he’s learned the hard way that crime is increasingly going high-tech, leaving law enforcement struggling to keep up. He outlines the challenges in his new book Future Crimes: Everything is Connected, Everyone is Vulnerable, and What We Can Do About It.

“The fact that narcos in Mexico are going to colleges of aeronautical engineering to hire drone engineers would be a surprise to people,” Goodman says in Episode 142 of the Geek’s Guide to the Galaxy podcast. “Everything from AI to synthetic biology to robotics to big data to the Internet of Things, crooks and terrorists, rogue governments and corporations are all over it.”

GeeksGuide Podcast

But perhaps the most striking fact about crime today is who—or rather what—is committing it.

“It’s not people that are committing the crime anymore,” says Goodman. “Crime has become software. It’s crimeware.”

Examples include ransomware (viruses that encrypt your data and make you pay to get it back) and botnets (zombie networks of thousands of infected machines that can be turned against banks, tech companies, and governments). The days when only master hackers were committing computer crimes are long gone. These days every creepy stalker, disgruntled employee, or aspiring terrorist can purchase pre-programmed crimeware to help them hack your phone, your bank account, or even your car.

The exponentially expanding threat means locking up individual criminals is no longer a realistic solution.

“If somebody has Ebola or measles, public health officials don’t go out there and arrest them,” says Goodman. “My goal should not be to arrest every hacker in the world. My goal should be to create a self-healing immune system for the Internet, so that even if a disease or a virus gets created, it won’t be passed to me.”

Another approach is to crowdsource law enforcement. Organized crime is already adept at crowdsourcing, using criminal networks to rob thousands of ATMs at once. Law-abiding citizens need to respond in kind, forming civil response squads modeled on the National Guard or Army Reserve.

“I think there’s a tremendous opportunity to take people of technological skill, whether it be a 10-year-old kid in India or an 80-year-old woman in Seattle, and get these people involved,” says Goodman. “I think it’s the only way that we’re going to move forward and win this battle.”

Listen to our complete interview with Marc Goodman in Episode 142 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

Marc Goodman on hacking cameras:

“We saw this happen with Miss Teen America, a young woman—16 years old—by the name of Cassidy Wolf. She was sitting in her bedroom looking at her laptop, and one day she got an email that contained pictures of her, naked, in her own bedroom. … Of course she was horrified. She slammed closed her laptop, and fortunately she told her parents, who called in the FBI. They did an investigation into it, and found that the hack was carried out by one of her classmates. And this kid was not a master hacker. He just bought some cheap software online, sent her an email, she clicked on the wrong thing, and now he had installed keystroke loggers to her computer and took over her camera.”

Marc Goodman on hacking cars:

“Most folks don’t realize the extent to which the whole world is becoming a computer. All physical objects in our space are de-materializing and are being transformed into information technology. … If you look at a 1965 Chevy, or a Mustang, those were mechanical cars, but the cars today—any car that’s rolled off the assembly line in the past few years—has well over 200 microchips in it. They control the radio, the GPS, the airbags, the cruise control, the speedometer, it’s all controlled by computer. Recently on 60 MinutesLeslie Stahl‘s car was hacked. Somebody was able to slam on the acceleration, slam on the brakes. … A [modern car] is a computer that we ride in, an elevator is a computer that we ride in, an airplane is a Solaris box that we fly in. All of these devices are hackable.”

Marc Goodman on security through non-digital technology:

“I think it’s worth asking the question: What should and should not be online? There is a movement among some companies to take certain things out of the electronic realm. So companies like Kentucky Fried Chicken and McDonald’s, they have secret recipes for both Coke and their fried chicken. Those are not stored in any electronic systems. Those are written down on a piece of paper and kept in a safe. And after the Snowden revelations, the Kremlin, for their secret communications in Moscow, went back to typewriters—manual typewriters, not even electronic typewriters, but manual typewriters—to type things. So I think you will see some stepping back away from this digital stuff.”

Marc Goodman on hacking biometrics:

“A few years ago the German Minister of Justice—kind of like the Attorney General here in the United States—he was pushing very hard for Germans to have biometric data on their national ID cards, and he wanted all Germans to be fingerprinted. And the Germans pushed back, particularly privacy advocates and those in the Chaos Computer Club. And so what they did is when the German Minister of Justice was out at a restaurant, they went ahead and after he left they got the glass that he had left behind, and they were able to lift his fingerprint off of the glass. They then took a photograph, brought it into Photoshop, cleaned it up, and then were able to replicate it on 3D printers, in latex. … [They] included it as a handout in their Chaos Computer Club magazine that went out to 5,000 people, and they encouraged their readers to leave the Justice Minister’s fingerprints at crime scenes all over Germany, which they did.”

The post Crime Has Gone High-Tech, and the Law Can’t Keep Up appeared first on WIRED.

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[caption id=attachment_1755163 align=alignnone width=660] Marc Goodman. CG Photography[/caption] When most people hear the word criminal, they probably picture some dim-witted thug. But security expert Marc Goodman has been fighting crime for more than 20 years, and hes learned the hard way that crime is increasingly going high-tech, leaving law enforcement struggling to keep up. He outlines the challenges in his new book Future Crimes: Everything is Connected, Everyone is Vulnerable, and What We Can Do About It. The fact that narcos in Mexico are going to colleges of aeronautical engineering to hire drone engineers would be a surprise to people, Goodman says in Episode 142 of the Geeks Guide to the Galaxy podcast. Everything from AI to synthetic biology to robotics to big data to the Internet of Things, crooks and terrorists, rogue governments and corporations are all over it. Episode 142: Marc Goodman Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; 


 But perhaps the most striking fact about crime today is whoandmdash;or rather whatandmdash;is committing it. Its not people that are committing the crime anymore, says Goodman. Crime has become software. Its crimeware. Examples include ransomware (viruses that encrypt your data and make you pay to get it back) and botnets (zombie networks of thousands of infected machines that can be turned against banks, tech companies, and governments). The days when only master hackers were committing computer crimes are long gone. These days every creepy stalker, disgruntled employee, or aspiring terrorist can purchase pre-programmed crimeware to help them hack your phone, your bank account, or even your car. The exponentially expanding threat means locking up individual criminals is no longer a realistic solution. If somebody has Ebola or measles, public health officials dont go out there and arrest them, says Goodman. My goal should not be to arrest every hacker in the world. My goal should be to create a self-healing immune system for the Internet, so that even if a disease or a virus gets created, it wont be passed to me. Another approach is to crowdsource law enforcement. Organized crime is already adept at crowdsourcing, using criminal networks to rob thousands of ATMs at once. Law-abiding citizens need to respond in kind, forming civil response squads modeled on the National Guard or Army Reserve. I think theres a tremendous opportunity to take people of technological skill, whether it be a 10-year-old kid in India or an 80-year-old woman in Seattle, and get these people involved, says Goodman. I think its the only way that were going to move forward and win this battle. Listen to our complete interview with Marc Goodman in Episode 142 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. Marc Goodman on hacking cameras: We saw this happen with Miss Teen America, a young womanandmdash;16 years oldandmdash;by the name of Cassidy Wolf. She was sitting in her bedroom looking at her laptop, and one day she got an email that contained pictures of her, naked, in her own bedroom. … Of course she was horrified. She slammed closed her laptop, and fortunately she told her parents, who called in the FBI. They did an investigation into it, and found that the hack was carried out by one of her classmates. And this kid was not a master hacker. He just bought some cheap software online, sent her an email, she clicked on the wrong thing, and now he had installed keystroke loggers to her computer and took over her camera. Marc Goodman on hacking cars: Most folks dont realize the extent to which the whole world is becoming a computer. All physical objects in our space are de-materializing and are being transformed into information technology. ... If you look at a 1965 Chevy, or a Mustang, those were mecha No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Trying Out Valve’s Mind-Blowing VR Demos http://www.wired.com/2015/03/gamelife-podcast-episode-141/ Fri, 20 Mar 2015 20:27:23 +0000 Chris Kohler http://www.wired.com/?p=1756136 What's going to change the gaming world more: Steam and HTC's crazy VR headset, or Nintendo making free-to-play smartphone games?

The post Game|Life Podcast: Trying Out Valve’s Mind-Blowing VR Demos appeared first on WIRED.

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Whats going to change the gaming world more: Steam and HTCs crazy VR headset, or Nintendo making free-to-play smartphone games? What’s going to change the gaming world more: Steam and HTC’s crazy VR headset, or Nintendo making free-to-play smartphone games?

I think it’s a toss-up, to be honest. But on today’s Game|Life podcast, we discuss them both. Peter Rubin and Bo Moore (but not Peter Moore) join me to talk about all of the different virtual reality experiences we had at Game Developers Conference earlier this month, from a new build of Lucky’s Tale on Oculus to Sony’s new Project Morpheus games to Valve’s VR room, in which we actually got to walk around freely in 3-D spaces. Pretty mind-blowing stuff.

And of course, we discuss Nintendo’s big news that it’ll be partnering with DeNA to make mobile games. What’s it all mean? We spend a good half hour breaking it down for you.

Game|Life Podcast

The post Game|Life Podcast: Trying Out Valve’s Mind-Blowing VR Demos appeared first on WIRED.

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[caption id=attachment_1756180 align=alignnone width=660] Valve[/caption] Whats going to change the gaming world more: Steam and HTCs crazy VR headset, or Nintendo making free-to-play smartphone games? I think its a toss-up, to be honest. But on todays Game|Life podcast, we discuss them both. Peter Rubin and Bo Moore (but not Peter Moore) join me to talk about all of the different virtual reality experiences we had at Game Developers Conference earlier this month, from a new build of Luckys Tale on Oculus to Sonys new Project Morpheus games to Valves VR room, in which we actually got to walk around freely in 3-D spaces. Pretty mind-blowing stuff. And of course, we discuss Nintendos big news that itll be partnering with DeNA to make mobile games. Whats it all mean? We spend a good half hour breaking it down for you. Episode 141: Steam VR, Nintendo Mobile Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; No No 0:00 Chris Kohler
Science and Even Sci-Fi Make Us Better People http://www.wired.com/2015/03/geeks-guide-michael-shermer/ Sat, 14 Mar 2015 11:00:42 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1751641 In this week's Geek's Guide to the Galaxy author Michael Shermer discusses why science and reason are responsible for our moral progress.

The post Science and Even Sci-Fi Make Us Better People appeared first on WIRED.

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In this weeks Geeks Guide to the Galaxy author Michael Shermer discusses why science and reason are responsible for our moral progress. Michael Shermer is the editor of Skeptic magazine and the author of over a dozen books, including The Moral Arc, which argues science and reason are responsible for most of humanity’s moral progress. Before the rise of science, says Shermer, many people participated in grotesque evils like witch burning simply because they lacked a reliable method for identifying false beliefs.

“The great scientific revolutionaries like Copernicus, Kepler, Galileo, and Newton discovered that the universe is governed by natural laws that can be understood and applied to social problems, political problems, economic problems, and moral issues,” Shermer says in Episode 141 of the Geek’s Guide to the Galaxy podcast.

He also notes that literature plays an important role in improving people’s behavior. Recent studies suggest that those who read fiction become better at understanding and empathizing with others, particularly when those stories involve characters and cultures that are different or unfamiliar.

“That’s what science fiction does,” says Shermer. “Pretty much every novel is transporting you to another world. And so I think all of that adds up—in addition to all these political and economic factors—to making us more moral.”

He also points to Star Trek as an example of how science fiction can promote moral progress. Creator Gene Roddenberry’s show frequently questioned war and bigotry, and also championed reason and logic through beloved characters like Mr. Spock.

“Roddenberry was a humanist,” says Shermer. “He believed we get our morals from reason, and from that you can expand the moral sphere, which he did in his vehicle, the magnificent starship Enterprise.”

Another advantage of science fiction is that a fanciful setting can make controversial statements more palatable to a hostile audience.

“It’s a way of sneaking past the censors and the executives the message you really want to deliver,” says Shermer. “But nevertheless the message is delivered, and the public gets it, even if it’s on a subconscious level, and that effects social change.”

Listen to our complete interview with Michael Shermer in Episode 141 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

Michael Shermer on The Day the Earth Stood Still:

“My favorite all-time film is The Day the Earth Stood Still. Most people don’t realize that it’s a Christ allegory. Klaatu comes down to earth … and he wants to deliver this warning that we have a sinful nature—like original sin—and we have to repent or else. … Then the authorities—like the Romans—the government tracks him down and kills him. … So Gort the robot … takes him back to the spaceship and resurrects him. And in the original script the Patricia Neal character, who’s sitting there watching this with her mouth open, is like, ‘Whoa, that’s amazing! He’s alive again. He was dead. You mean this is the power that science and technology have in the future?’ And in the original script he says, ‘Yeah,’ but in the film he says, ‘No, no, nobody has that sort of power. It’s reserved for the great spirit in the sky,’ or some such thing. And the reason for that is that the Breen censorship board in 1951 said, ‘You can’t say that to American film viewers. They’ll freak out.’ Because we’re such a religious nation.”

Michael Shermer on the end of war:

“I think it’s possible to get to a point where there are no more major inter-state conflicts. I mean, look at what’s happened in Europe. For 500 years the major powers of Europe were at war with each other almost every year, and that all came to a stop, in 1945, it ended, and the great powers have not fought one another since then. Agreed there are proxy wars like Korea and Vietnam, and supporting third world dictators in South America, I know that still goes on—but not as much as it did. … But what are the chances of France and Germany going to war again? Or imagine France marching their troops through the Chunnel into England and marching on London to conquer it. It almost seems laughable at this point. But three-quarters of a century ago, or two centuries ago, it wasn’t laughable at all, it was happening. So I’m optimistic about that. It’s possible to get the whole world to that point.”

Michael Shermer on utopias:

“I don’t think it’s possible to genetically engineer people to become angels, or even structure society in a way that would make that possible. I think the best we can hope for is to optimize the incentives to get people to act more morally, but there’s always going to be some guy who gets pissed off about his car getting scratched and goes berserk. … I think it’s unrealistic to shoot for zero violence and we’re not going to be happy until we reach there. I think that’s not realistic. Let’s just try to optimize things, just make it a little better. The problem with the idea of utopias is that they often fail because of an unrealistic theory of human nature, or they try to do that kind of engineering, either eugenically or through society, and they also fail, because they’re too extreme. They either move too fast or they have unrealistic goals, and they fail. And unfortunately, sadly, tragically, they often fail with a high body count. So I really—given history—would rather avoid that.”

Michael Shermer on advanced civilizations:

“I disagree with people like Stephen Hawking and Elon Musk and others that have commented on artificial intelligence and/or extraterrestrials being evil, being colonialists. It’s sort of a guy’s way of looking at the worst parts of history and projecting forward. Hawking makes this point, well, how do the Native Americans feel about the ‘advanced extraterrestrials’ coming from Europe, so to speak—I guess they’d be advanced ‘extra-continental’ intelligences—coming from Europe? Not so good. Yeah, but that was a different time in history. I don’t think a ‘colonial empire’ kind of society could sustain a long-term—by which I mean thousands of years, or tens of thousands of years—space exploration program. … It seems to me that to get to that point you would have had to solve a lot of these social problems that we’re currently facing, and are now solving, to get there. So look at how far we’ve come in just two centuries, in terms of rights for more people and more places, and the decline of violence and so on, just project that out another 200 years — or 200,000 years—into the future. You can only imagine how much better it could be.”

The post Science and Even Sci-Fi Make Us Better People appeared first on WIRED.

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[caption id=attachment_1751643 align=alignnone width=660] Jeremy Danger[/caption] Michael Shermer is the editor of Skeptic magazine and the author of over a dozen books, including The Moral Arc, which argues science and reason are responsible for most of humanitys moral progress. Before the rise of science, says Shermer, many people participated in grotesque evils like witch burning simply because they lacked a reliable method for identifying false beliefs. The great scientific revolutionaries like Copernicus, Kepler, Galileo, and Newton discovered that the universe is governed by natural laws that can be understood and applied to social problems, political problems, economic problems, and moral issues, Shermer says in Episode 141 of the Geeks Guide to the Galaxy podcast. Episode 141: Michael Shermer Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; He also notes that literature plays an important role in improving peoples behavior. Recent studies suggest that those who read fiction become better at understanding and empathizing with others, particularly when those stories involve characters and cultures that are different or unfamiliar. Thats what science fiction does, says Shermer. Pretty much every novel is transporting you to another world. And so I think all of that adds upandmdash;in addition to all these political and economic factorsandmdash;to making us more moral. He also points to Star Trek as an example of how science fiction can promote moral progress. Creator Gene Roddenberrys show frequently questioned war and bigotry, and also championed reason and logic through beloved characters like Mr. Spock. Roddenberry was a humanist, says Shermer. He believed we get our morals from reason, and from that you can expand the moral sphere, which he did in his vehicle, the magnificent starship Enterprise. Another advantage of science fiction is that a fanciful setting can make controversial statements more palatable to a hostile audience. Its a way of sneaking past the censors and the executives the message you really want to deliver, says Shermer. But nevertheless the message is delivered, and the public gets it, even if its on a subconscious level, and that effects social change. Listen to our complete interview with Michael Shermer in Episode 141 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. Michael Shermer on The Day the Earth Stood Still: My favorite all-time film is The Day the Earth Stood Still. Most people dont realize that its a Christ allegory. Klaatu comes down to earth ... and he wants to deliver this warning that we have a sinful natureandmdash;like original sinandmdash;and we have to repent or else. ... Then the authoritiesandmdash;like the Romansandmdash;the government tracks him down and kills him. ... So Gort the robot ... takes him back to the spaceship and resurrects him. And in the original script the Patricia Neal character, whos sitting there watching this with her mouth open, is like, Whoa, thats amazing! Hes alive again. He was dead. You mean this is the power that science and technology have in the future? And in the original script he says, Yeah, but in the film he says, No, no, nobody has that sort of power. Its reserved for the great spirit in the sky, or some such thing. And the reason for that is that the Breen censorship board in 1951 said, You cant say that to American film viewers. Theyll freak out. Because were such a religious nation. Michael Shermer on the end of war: I think its possible to get to a point where there are no more major inter-state conflicts. I mean, look at whats happened in Europe. For 500 years the major powers of Europe were at war with each other almost every year, and that all came to a stop, in 1945, it ended, and the great powers have not fought one another since the No No 0:00 Geek's Guide to the Galaxy
Chappie Is Pretty Much an R-Rated Fairy Tale http://www.wired.com/2015/03/geeks-guide-terri-tatchell/ Sat, 07 Mar 2015 12:00:10 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1748760 In the latest episode of Geek's Guide to the Galaxy, Chappie co-writer Terri Tatchell talks about why the film is an "R-rated fairy tale."

The post Chappie Is Pretty Much an R-Rated Fairy Tale appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, Chappie co-writer Terri Tatchell talks about why the film is an R-rated fairy tale. Chappie is the third feature film from South African-born director Neill Blomkamp, and the second to be co-written with his wife Terri Tatchell. Blomkamp, who got his start in special effects, is known for his obsessively detailed futuristic visuals, but Tatchell is more focused on the characters. She thinks Chappie, about a police robot who becomes self-aware and childlike, benefits from her perspective as a mother and her research into developmental psychology. She also thinks the film is less about hardware and more about magic and wonder.

“Neill is the science fiction guy and I am more the fairy tale person,” Tatchell says in Episode 140 of the Geek’s Guide to the Galaxy podcast. “Neill and I disagree on this horribly, but to me it’s an R-rated fairy tale. It’s an inanimate object that’s being given a soul.”

Those sorts of creative differences among husband and wife can easily lead to an unhappy home, something the pair discovered while working together on District 9. Afterward they swore off collaboration, and Blomkamp worked solo on his next film, Elysium. But when Tatchell heard the pitch for Chappie, she knew she wanted in. So in order to maintain a happy marriage, the pair agreed on a strict separation between home life and work.

“We didn’t ever talk face-to-face about the script,” Tatchell says. “We’d only email back and forth.”

That script, which is full of robots, gangs, and gun battles, might not seem like your average fairy tale, but for Tatchell the story harkens back to a time before Disney.

“The R-rated side of it dates back to the original fairy tales, where you get to be brutal and violent and terrifying with it,” she says.

Tatchell describes herself as relentlessly positive, and says she’s optimistic that sentient robots will be friendly toward humanity, but she also feels that darker themes often make for a more dramatic story. The darker side of Chappie was influenced by one of her favorite films, The Iron Giant, in which a friendly, childlike robot is hunted by a fearful military.

“I like the darkness,” she says. “There is darkness in life and there is light in life, and I think the darkness, the tragedy in life, makes the bright moments all the brighter.”

Listen to our complete interview with Terri Tatchell in Episode 140 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

Terri Tatchell on robots:

“We were just in Berlin, and there are lap-dancing robots in Berlin. There are three lap-dancing robots, and so of course I had to search them out and see, and I don’t know about the AI, but what robots are capable of is a lot more advanced than I thought it was. And we’re just seeing what’s out there, so who knows what’s being done behind closed doors. … I know the flavor of the month is to be dreading this, and thinking that it’s terrifying, but I tend to run around with rose-colored glasses on, and if they are that smart—I mean, the whole thing with Chappie to me is how humane he is, despite the fact that he isn’t human, and I would like to believe that if there is this superior intelligence, that behaving humanely would be a more intelligent way to be.”

Terri Tatchell on rappers Ninja and Yo-Landi:

“We wrote [the characters] as them, right from the get-go. When Neill first pitched me the idea, it was Ninja and Yo-Landi. So it’s always been them. … The first time I met Ninja and Yo-Landi was when they were playing in Vancouver at the Commodore, and we watched the show, and then we went backstage to meet them, and I’d heard that they had ‘D9′ [for District 9] tattooed in their lips, and I saw that, yeah, they did have D9 in their lips. But someone told me since then that if you get a tattoo in your lip, it’s not forever, that the tissue in your lip pushes the ink out—or whatever a tattoo is—so whether it’s still there or not I’m not sure. But Yo-Landi did get a ‘Chappie’ tattoo on her arm before the film was greenlit, and that added a little bit of pressure.”

Terri Tatchell on Neill Blomkamp:

“He’s an avid reader of anything science-based. He’s one of those guys that you can ask him about anything, and he knows the latest stats and the latest research. My daughter and I play a game of trying to find topics that we can throw at him where he won’t know something about the latest facts on it, and it’s tough. We’ll go to some female places to try to come up with some topics, and that’s about the only place we can win. … I think we got him with ovulation, something about ovulation.”

Terri Tatchell on swearing in her movies:

“Both my grandmas went to [District 9]. One of my grandmas is kind of deaf, so it was OK, she didn’t really know, but the other grandma was like, ‘Why did you have to have all that swearing in it?’ I was like, ‘That was Sharlto, grandma. He [improvised] all the swear words.’ But there’s a lot of swearing in this film too, and also Ninja and Yo-Landi decorated their own lair, and Ninja drew penises everywhere. So there’s penises all over their lair, and I’m just waiting for—my other grandma’s passed away, but the one that’s kind of deaf, she’s going to see those penises, so I’m not looking forward to that conversation at all.”

The post Chappie Is Pretty Much an R-Rated Fairy Tale appeared first on WIRED.

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[caption id=attachment_1748829 align=alignnone width=660] Sony Pictures[/caption] Chappie is the third feature film from South African-born director Neill Blomkamp, and the second to be co-written with his wife Terri Tatchell. Blomkamp, who got his start in special effects, is known for his obsessively detailed futuristic visuals, but Tatchell is more focused on the characters. She thinks Chappie, about a police robot who becomes self-aware and childlike, benefits from her perspective as a mother and her research into developmental psychology. She also thinks the film is less about hardware and more about magic and wonder. Episode 140: Terri Tatchell Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Neill is the science fiction guy and I am more the fairy tale person, Tatchell says in Episode 140 of the Geeks Guide to the Galaxy podcast. Neill and I disagree on this horribly, but to me its an R-rated fairy tale. Its an inanimate object thats being given a soul. Those sorts of creative differences among husband and wife can easily lead to an unhappy home, something the pair discovered while working together on District 9. Afterward they swore off collaboration, and Blomkamp worked solo on his next film, Elysium. But when Tatchell heard the pitch for Chappie, she knew she wanted in. So in order to maintain a happy marriage, the pair agreed on a strict separation between home life and work. We didnt ever talk face-to-face about the script, Tatchell says. Wed only email back and forth. That script, which is full of robots, gangs, and gun battles, might not seem like your average fairy tale, but for Tatchell the story harkens back to a time before Disney. The R-rated side of it dates back to the original fairy tales, where you get to be brutal and violent and terrifying with it, she says. Tatchell describes herself as relentlessly positive, and says shes optimistic that sentient robots will be friendly toward humanity, but she also feels that darker themes often make for a more dramatic story. The darker side of Chappie was influenced by one of her favorite films, The Iron Giant, in which a friendly, childlike robot is hunted by a fearful military. I like the darkness, she says. There is darkness in life and there is light in life, and I think the darkness, the tragedy in life, makes the bright moments all the brighter. Listen to our complete interview with Terri Tatchell in Episode 140 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. Terri Tatchell on robots: We were just in Berlin, and there are lap-dancing robots in Berlin. There are three lap-dancing robots, and so of course I had to search them out and see, and I dont know about the AI, but what robots are capable of is a lot more advanced than I thought it was. And were just seeing whats out there, so who knows whats being done behind closed doors. ... I know the flavor of the month is to be dreading this, and thinking that its terrifying, but I tend to run around with rose-colored glasses on, and if they are that smartandmdash;I mean, the whole thing with Chappie to me is how humane he is, despite the fact that he isnt human, and I would like to believe that if there is this superior intelligence, that behaving humanely would be a more intelligent way to be. Terri Tatchell on rappers Ninja and Yo-Landi: We wrote [the characters] as them, right from the get-go. When Neill first pitched me the idea, it was Ninja and Yo-Landi. So its always been them. ... The first time I met Ninja and Yo-Landi was when they were playing in Vancouver at the Commodore, and we watched the show, and then we went backstage to meet them, and Id heard that they had D9 [for District 9] tattooed in their lips, and I saw that, yeah, they did have D9 in their lips. But someone told me since then that if No No 0:00 Geek's Guide to the Galaxy
Amanda Palmer: Internet Rage Is Just Part of Being a Celeb http://www.wired.com/2015/03/geeks-guide-amanda-palmer/ Mon, 02 Mar 2015 15:30:06 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1742863 In the latest installment of Geek's Guide to the Galaxy, musician Amanda Palmer talks about her new book The Art of Asking and dealing with Internet backlash.

The post Amanda Palmer: Internet Rage Is Just Part of Being a Celeb appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, musician Amanda Palmer talks about her new book The Art of Asking and dealing with Internet backlash. Amanda Palmer is an indie rock star who ran a record-breaking $1.2 million Kickstarter to fund her 2012 album Theatre Is Evil. That success, along with her high-profile marriage to bestselling fantasy author Neil Gaiman, catapulted her into the stratosphere of Internet celebrity, and she was soon the subject of intense scrutiny and no small amount of hatred. At the time she was devastated, but these days she’s more philosophical about it.

“It’s just this thing that happens that’s part of the job,” Palmer says in Episode 139 of the Geek’s Guide to the Galaxy podcast. “The way that if you decide to go into stand-up comedy, it’s just part of the job that people are going to come and heckle you, and you’re going to have to learn how to deal with it.”

Back in 2012, having what seemed like the entire Internet gunning for you was new and scary, but Palmer says that by now practically everyone she knows has found themselves on the wrong end of the Internet outrage machine at one time or another, from her husband to author Daniel Handler to any number of stand-up comics, and now it all feels a bit more routine.

“Now that it seems like everybody is angry at everybody on the Internet, I feel way less alone than I used to,” she says.

She also notes that Internet outrage can be unpredictable. Sometimes she warns her staff to brace for the backlash to a controversial post, only to find that no one is bothered by it, whereas some offhand remark on Twitter can unexpectedly blow up into front page news. Though the fervor does seem to have died down lately, at least when it comes to her.

“It’s been a good couple of years since I was in a nice, big, proper shitstorm,” she says. “Which is surprising. I used to go through them like clockwork, every six months.”

Palmer reflects on those experiences in her new memoir, The Art of Asking, which explores the many ways people ask for and receive help, both online and off. And though many of her online encounters were painful, she does feel that receiving so much criticism has had some positive effects.

“It has made me so much more aware of who I am and what I believe,” she says. “As corny as that sounds.”

Listen to our complete interview with Amanda Palmer in Episode 139 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

Amanda Palmer on writing The Art of Asking:

“I was at the point where I was doing printed-out proofs of the book, looking for rough spots and mistakes—it was like the 11th-hour edit. And the Harvard Lampoon—I’m a member, and so is Neil—this was in July, and the book was supposed to be out two months before, and they called me and they were like, ‘Amanda, you’re not going to believe this, but Katy Perry‘s going to be at a party at the Lampoon tomorrow!’ And I was like, ‘Good for you.’ And they were like, ‘You’ve got to come! You’ve got to see Katy Perry and meet Katy Perry.’ And I was like, ‘OK, that is something in my life that I should do.’ But I had to be editing my book, because I was at the point where I could not take any time off, so I threw my three hundred pages in my backpack, drove over to the Harvard Lampoon, and sat in their den, nursing a whiskey from upstairs and doing my line edits, kind of as a joke, but also because I had to get it done and I didn’t want to let these threads leave my brain, because I’d been working on them all day. I mostly just did it so I could say I went to a party with Katy Perry and barely talked to her, and instead drank whiskey in the basement and edited my book.”

Amanda Palmer on writing about her marriage:

“I didn’t want to throw [Neil] under the bus. I wanted to give him a voice. If I was going to literally make him a character in this book and write words into his mouth, I wanted to give him his own voice. So I sent Neil passages as I was writing them—the ones that were about him. And I would send him five pages of a Neil and Amanda argument and say, ‘This was my take on it. I’m sure you probably remember it differently, but go ahead and write your own dialogue, because I’m not going to put this out there unless you feel like it’s fair.’ And my writing the book, and giving him a hand in editing the parts about us and our relationship, was a kind of marriage therapy. … And it actually worked, because I could see things from his point of view, and he would look at things and say, ‘God, Amanda, maybe I sound like that in your head, but I would never have said that.’ And I’m over in the corner grumbling, ‘Well, you kind of did say that.'”

Amanda Palmer on science fiction:

“I was one of those teenagers—and super-judgmental college/early twenties people—who was like, ‘What I love is very strictly defined … and I don’t listen to hip hop, I don’t listen to metal, and I don’t like sci-fi and fantasy, I don’t like all that dorky stuff,’ without even realizing that a lot of my favorite books, and the stuff in my collection, particularly the stuff I loved as a kid, was fantastical realism. I loved Ray Bradbury, and I loved Kurt Vonnegut, and my favorite children’s book was The Velveteen Rabbit, which is one of the most beautiful pieces of fantastical fiction ever written. And what I’ve loved is having to confront my own outsider self as kind of this snotty girl who’s like, ‘Oh, I don’t like sci-fi and fantasy,’ and then meeting someone like Neil, and being invited into that world, and going, well, clearly I was not only wrong, I was really wrong, this world encompasses so much more than I thought, and I was a fan of so many of these things without knowing it.”

Amanda Palmer on the Internet:

“I can’t hate a human being in a room. I actually find it impossible to despise anybody, because all I do is look at this flesh-and-blood human being and see them and all of their hopes and fears and flaws, and I can’t help but love them, even if they’ve slagged me or reviewed me badly. And I think that’s true of everybody. And the thing that makes the Internet so difficult is we don’t get to have that experience of one another’s humanity. We’re so two-dimensional on the Internet that it makes it really easy to lash out, really easy to act sanctimonious, really easy to see things in black and white, even when we know, intellectually, that things are way more subtle, way more complicated, way more multi-dimensional. And if I’ve learned anything from living pretty much half-time on the Internet for the past 15 years, as a full-time connector and communicator and social media user, I think the challenge is to remember that behind every single piece of binary code is a flesh-and-blood human being.”

The post Amanda Palmer: Internet Rage Is Just Part of Being a Celeb appeared first on WIRED.

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[caption id=attachment_1742869 align=alignnone width=660] Shervin Lainez[/caption] Amanda Palmer is an indie rock star who ran a record-breaking $1.2 million Kickstarter to fund her 2012 album Theatre Is Evil. That success, along with her high-profile marriage to bestselling fantasy author Neil Gaiman, catapulted her into the stratosphere of Internet celebrity, and she was soon the subject of intense scrutiny and no small amount of hatred. At the time she was devastated, but these days shes more philosophical about it. Episode 139: Amanda Palmer Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Its just this thing that happens thats part of the job, Palmer says in Episode 139 of the Geeks Guide to the Galaxy podcast. The way that if you decide to go into stand-up comedy, its just part of the job that people are going to come and heckle you, and youre going to have to learn how to deal with it. Back in 2012, having what seemed like the entire Internet gunning for you was new and scary, but Palmer says that by now practically everyone she knows has found themselves on the wrong end of the Internet outrage machine at one time or another, from her husband to author Daniel Handler to any number of stand-up comics, and now it all feels a bit more routine. Now that it seems like everybody is angry at everybody on the Internet, I feel way less alone than I used to, she says. She also notes that Internet outrage can be unpredictable. Sometimes she warns her staff to brace for the backlash to a controversial post, only to find that no one is bothered by it, whereas some offhand remark on Twitter can unexpectedly blow up into front page news. Though the fervor does seem to have died down lately, at least when it comes to her. Its been a good couple of years since I was in a nice, big, proper shitstorm, she says. Which is surprising. I used to go through them like clockwork, every six months. Palmer reflects on those experiences in her new memoir, The Art of Asking, which explores the many ways people ask for and receive help, both online and off. And though many of her online encounters were painful, she does feel that receiving so much criticism has had some positive effects. It has made me so much more aware of who I am and what I believe, she says. As corny as that sounds. Listen to our complete interview with Amanda Palmer in Episode 139 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. Amanda Palmer on writing The Art of Asking: I was at the point where I was doing printed-out proofs of the book, looking for rough spots and mistakesandmdash;it was like the 11th-hour edit. And the Harvard Lampoonandmdash;Im a member, and so is Neilandmdash;this was in July, and the book was supposed to be out two months before, and they called me and they were like, Amanda, youre not going to believe this, but Katy Perrys going to be at a party at the Lampoon tomorrow! And I was like, Good for you. And they were like, Youve got to come! Youve got to see Katy Perry and meet Katy Perry. And I was like, OK, that is something in my life that I should do. But I had to be editing my book, because I was at the point where I could not take any time off, so I threw my three hundred pages in my backpack, drove over to the Harvard Lampoon, and sat in their den, nursing a whiskey from upstairs and doing my line edits, kind of as a joke, but also because I had to get it done and I didnt want to let these threads leave my brain, because Id been working on them all day. I mostly just did it so I could say I went to a party with Katy Perry and barely talked to her, and instead drank whiskey in the basement and edited my book. Amanda Palmer on writing about her marriage: I didnt want to throw [Neil] under the bus. I wanted to give him a voice. If I was going to literall No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Is It a Good Idea to Bring Guitar Hero Back? http://www.wired.com/2015/02/gamelife-podcast-episode-140/ Fri, 27 Feb 2015 22:24:14 +0000 Chris Kohler http://www.wired.com/?p=1744511 Are Rock Band and Guitar Hero really coming back? And is that a good idea? WIRED editors discuss it on this week's Game|Life podcast.

The post Game|Life Podcast: Is It a Good Idea to Bring Guitar Hero Back? appeared first on WIRED.

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Are Rock Band and Guitar Hero really coming back? And is that a good idea? WIRED editors discuss it on this weeks Game|Life podcast. Are Rock Band and Guitar Hero really coming back? And is that a good idea? We investigate on this week’s Game|Life podcast.

Game|Life Podcast

We also have an Amiibo update, namely that Nintendo and Walmart are debuting a Gold Mario Amiibo on March 20, which is of course already sold out online. And some news about the next games that will be coming to Nintendo’s and Sony’s online stores.

(Hint: Only Sony has a game that’s anything like Metroid.)

The post Game|Life Podcast: Is It a Good Idea to Bring Guitar Hero Back? appeared first on WIRED.

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[caption id=attachment_1744521 align=alignnone width=600] Rock Band 3. Harmonix[/caption] Are Rock Band and Guitar Hero really coming back? And is that a good idea? We investigate on this weeks Game|Life podcast. Episode 140: Return of the Rock? Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; We also have an Amiibo update, namely that Nintendo and Walmart are debuting a Gold Mario Amiibo on March 20, which is of course already sold out online. And some news about the next games that will be coming to Nintendos and Sonys online stores. (Hint: Only Sony has a game thats anything like Metroid.) No No 0:00 Chris Kohler
Should Sci-Fi Fans Support Bad Movies Like Jupiter Ascending? http://www.wired.com/2015/02/geeks-guide-jupiter-ascending/ Tue, 24 Feb 2015 14:00:24 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1739685 In the latest installment of Geek's Guide to the Galaxy a panel of sci-fi fans discusses whether or not geeks should go out and see films like Jupiter Ascending.

The post Should Sci-Fi Fans Support Bad Movies Like Jupiter Ascending? appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy a panel of sci-fi fans discusses whether or not geeks should go out and see films like Jupiter Ascending. The critical and commercial mauling of Jupiter Ascending, a $176 million sci-fi film from Andy and Lana Wachowski, creators of The Matrix, has some people worried that studios will now be even more hesitant about greenlighting big-budget sci-fi projects that aren’t part of an established franchise. WIRED’s own Angela Watercutter has encouraged people to see the film, and author Matt London has taken to Facebook to drum up support for the movie.

GeeksGuide Podcast

“The only thing that Hollywood understands is money,” London says in Episode 138 of the Geek’s Guide to the Galaxy podcast. “And so if we as a community ignore projects like this—like Cloud Atlas—we won’t see more of them.”

But science fiction editor John Joseph Adams refuses to be guilt-tripped into buying tickets for a film he’s sure he’ll hate.

“I really rebel against this idea of supporting something even if we think it’s bad, because we think Hollywood will magically somehow make more movies that are actually good now,” Adams says.

He argues that when bad movies succeed, it only encourages studios to churn out more of the same, and also empowers mediocre filmmakers at the expense of more promising talents.

Watercutter acknowledges this concern, but still thinks that supporting original sci-fi does more good than harm, since many creators benefit from a film’s success, not just those directly responsible for it.

“I don’t know that it’s a straight A to B kind of thing, where you support Jupiter Ascending and the Wachowskis specifically get to keep making movies,” she says. “It’s like, you support this movie, and other people who are in the Wachowskis’ shoes from 10, 15, 20 years ago, now they get their shot.”

Film producer Rob Bland notes even high-profile flops often break even in the end, so box office failures like Jupiter Ascending don’t have as much effect on studio priorities as you might think.

“Film studios don’t really make the money back with the theatrical runs, they make the money back with the streaming and the DVD sales,” he says. “And it seems like with the international bounce that they’re getting, and couple that with the home entertainment revenue, it seems like they’re probably going to make their money back—and probably some profit.”

London also argues that supporting the sci-fi genre isn’t the only reason to see Jupiter Ascending. He thinks it’s a flawed but interesting film that’s been unfairly targeted for scorn, and that in many ways it compares favorably with Guardians of the Galaxy, another recent space opera that was a commercial and critical smash.

“I’m not saying you need to like this movie, or that it’s the best movie I’ve ever seen,” he says. “But I am saying that if you like sci-fi you should check it out, because it is different from the other stuff that you’ve been watching.”

Listen to our complete discussion with Matt London, John Joseph Adams, Rob Bland, and Angela Watercutter in Episode 138 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

John Joseph Adams on the pitfalls of supporting bad movies:

“Whoever wrote the I, Robot movie from a couple years ago—the Will Smith movie—that guy ended up showing up all over the place as if he was some sort of authority on science fiction movies. He wrote a shitty movie that happened to do well at the box office, and now he’s the new golden boy of Hollywood science fiction. And that’s the kind of thing that happens, and I could just see [if Jupiter Ascending does well], now the Wachowskis are going to direct this, this, and this. No! That’s not a good sign. But I think that’s what would happen if we go and support this. And honestly, given that I’ve never liked any of their movies, please, take away their directing cards. Stop giving them more ammunition to let these people make more movies. They shouldn’t be allowed to. They’re taking millions of dollars that could be applied to actually good science fiction movies, and they’re making these overblown spectacles that I find repellent.”

John Joseph Adams on the support for Jupiter Ascending:

“Matt noted how he had seen so much vitriol being spewed against the movie, but I saw the other side of it, where I wondered how there could be so many people basically arguing the same thing as you guys, saying, ‘Oh no, you should really go support this movie.’ This seems weird to me, because there are so many people saying that it’s terrible. And so I wonder, where was this argument when Edge of Tomorrow was in theaters? That was actually a pretty good movie, and yet it tanked. I’d much rather support whoever made that, because that was actually a pretty good movie, but nobody went to go see it. So I just thought that was really strange that this Wachowski movie, that a lot of people are saying is terrible, was getting all of these defenders, whereas something else like that didn’t. So I wonder what it is about this movie that got people coming out to defend it.”

Angela Watercutter on romance in science fiction:

“I think whenever a trailer [contains romance], it sort of triggers this thing where people automatically go, ‘Oh, well that’s girl stuff,’ and get all worried about it, and at the same time I think that sometimes they put that stuff in trailers so that they can try to get women viewers, because they still think that women only want romance. … I remember somebody saying something in a similar vein about the Hunger Games movies, that people who dismiss them possibly just don’t like the idea of a female running the show. Or they get all dismissive about the fact that Katniss is having a love triangle—’What is this, Twilight?’ I remember I was reading a critic online who said, ‘This is not a love triangle. These are just the only two friends she has.’ Everybody gets all mad about it, whereas if it was a male leader and there were two women in his life, people wouldn’t get all up in arms about it the same way.”

Matt London on fan rage:

“We’re in a period of time where people really love to hate things. There’s this perverse joy in it. And so many reviews are geared toward just piling on as much as you possibly can. And I think there’s this sort of feeding frenzy that’s popped up around this movie, and it’s happened before with others too, where people—especially in the geek communities that we travel in—just love to hate things. And it just feeds upon itself, so that you get more negative reviews piled on more and more negative reviews. I think that’s a big part of why—once people smell blood in the water—that’s what makes those [review] percentages just go down and down and down. … And for me personally, as I’ve become someone who’s now putting my own creative content out into the world, I guess I’m just less interested in that kind of engagement, that sort of overly hostile piling on.”

The post Should Sci-Fi Fans Support Bad Movies Like Jupiter Ascending? appeared first on WIRED.

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[caption id=attachment_1739707 align=alignnone width=660] Warner Bros.[/caption] The critical and commercial mauling of Jupiter Ascending, a $176 million sci-fi film from Andy and Lana Wachowski, creators of The Matrix, has some people worried that studios will now be even more hesitant about greenlighting big-budget sci-fi projects that arent part of an established franchise. WIREDs own Angela Watercutter has encouraged people to see the film, and author Matt London has taken to Facebook to drum up support for the movie. Episode 138: Jupiter Ascending Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; The only thing that Hollywood understands is money, London says in Episode 138 of the Geeks Guide to the Galaxy podcast. And so if we as a community ignore projects like thisandmdash;like Cloud Atlasandmdash;we wont see more of them. But science fiction editor John Joseph Adams refuses to be guilt-tripped into buying tickets for a film hes sure hell hate. I really rebel against this idea of supporting something even if we think its bad, because we think Hollywood will magically somehow make more movies that are actually good now, Adams says. He argues that when bad movies succeed, it only encourages studios to churn out more of the same, and also empowers mediocre filmmakers at the expense of more promising talents. Watercutter acknowledges this concern, but still thinks that supporting original sci-fi does more good than harm, since many creators benefit from a films success, not just those directly responsible for it. I dont know that its a straight A to B kind of thing, where you support Jupiter Ascending and the Wachowskis specifically get to keep making movies, she says. Its like, you support this movie, and other people who are in the Wachowskis shoes from 10, 15, 20 years ago, now they get their shot. Film producer Rob Bland notes even high-profile flops often break even in the end, so box office failures like Jupiter Ascending dont have as much effect on studio priorities as you might think. Film studios dont really make the money back with the theatrical runs, they make the money back with the streaming and the DVD sales, he says. And it seems like with the international bounce that theyre getting, and couple that with the home entertainment revenue, it seems like theyre probably going to make their money backandmdash;and probably some profit. London also argues that supporting the sci-fi genre isnt the only reason to see Jupiter Ascending. He thinks its a flawed but interesting film thats been unfairly targeted for scorn, and that in many ways it compares favorably with Guardians of the Galaxy, another recent space opera that was a commercial and critical smash. Im not saying you need to like this movie, or that its the best movie Ive ever seen, he says. But I am saying that if you like sci-fi you should check it out, because it is different from the other stuff that youve been watching. Listen to our complete discussion with Matt London, John Joseph Adams, Rob Bland, and Angela Watercutter in Episode 138 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. John Joseph Adams on the pitfalls of supporting bad movies: Whoever wrote the I, Robot movie from a couple years agoandmdash;the Will Smith movieandmdash;that guy ended up showing up all over the place as if he was some sort of authority on science fiction movies. He wrote a shitty movie that happened to do well at the box office, and now hes the new golden boy of Hollywood science fiction. And thats the kind of thing that happens, and I could just see [if Jupiter Ascending does well], now the Wachowskis are going to direct this, this, and this. No! Thats not a good sign. But I think thats what would happen if we go and support this. And honestly, given that No No 0:00 Geek's Guide to the Galaxy
Inside the Insomnia-Inducing World of Horror Podcasting http://www.wired.com/2015/02/geeks-guide-horror-podcasting/ Sat, 21 Feb 2015 02:00:33 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1737685 The latest installment of Geek's Guide to the Galaxy goes deep into the world of horror podcasts.

The post Inside the Insomnia-Inducing World of Horror Podcasting appeared first on WIRED.

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The latest installment of Geeks Guide to the Galaxy goes deep into the world of horror podcasts. Horror fans in search of a good scare should check out the world of podcasts. The space is bursting with choices, from fiction shows like Pseudopod and Nightmare to talk shows like Horror Etc and Last Podcast on the Left. David Cummings hosts The NoSleep Podcast, which adapts stories that users submit to the NoSleep subreddit. Those stories, mostly told in the first person, are meant to have the eerie plausibility of an urban legend. They remind Cummings of local spook stories he heard as a kid.

GeeksGuide Podcast

“That’s really where I fell in love with the idea of the short-form ghost story,” says Cummings in Episode 137 of the Geek’s Guide to the Galaxy podcast. “Or as we like to call it, ‘the campfire story,’ where you just sit around a campfire and say, ‘Let me tell you what happened to me two weeks ago, or what happened to a friend of mine three weeks ago.'”

One of the most popular horror podcasts is We’re Alive, a full-cast audio drama written and produced by Kc Wayland. Wayland got his start with animated films, but ultimately decided to scrap the animation and focus instead on audio.

“The performances felt better than the animation ever was afterward,” he says. “And then when podcasts were a way to go directly to the consumer with these stories, I was like, ‘Perfect. We have a delivery medium, we have the content, now let’s do a full sound design like we’ve previously done with film projects,’ and just all the pieces fit together.”

But creating full-cast audio on a shoestring budget isn’t easy. Wayland did it by relying on a lot of favors and volunteer labor, but a reliance on volunteers can make things tricky if cast members get busy or move away. And despite racking up 32 million downloads, the show still doesn’t earn enough to pay Wayland a salary. That tends to be true of even the most popular horror podcasts.

“I think of what we do as ‘audio community theater,'” says Cummings. “We’re not professionals. We’re accountants and bakers by day, and then they do these things as a hobby. It’s low budget. Really basic USB mics for a lot of the hosts, and they do their editing in Audacity and other open source software.”

But despite the low budgets, horror podcasts can have a profound effect on listeners. We’re Alive has inspired its own fancast, and listeners have caravaned across the country to attend the show’s finale. The show also has a devoted following among listeners with visual disabilities. Wayland points out that even in big budget horror movies, what really scares you is the audio, not the visuals.

“If you watch a horror film and you turn the sound down, it loses 90 percent of its power,” he says. “Because it’s not what you see, it’s what you don’t see that’s scary.”

Listen to our complete interview with Kc Wayland and David Cummings in Episode 137 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

David Cummings on starting The NoSleep Podcast:

“The NoSleep subreddit is basically a place where people post stories that are meant to be plausible—if you suspend your disbelief—they’re meant to be authentic and real-sounding stories, mostly written in the first-person, getting that campfire effect as well, so it’s the ‘this is what happened to me, and let me share it with you.’ And so the idea was, we’ll take some of these top-rated stories, and we’ll record them—we’ll just narrate them—and make it into a podcast. … And so I basically said, … ‘Let’s get that first episode out there, get some momentum, and then let the other people who said in the past that they would produce it and narrate it, let them step up and take over.’ So the first episode turned into the second episode, and the third episode, and I just kept producing it and putting it out there, and that was basically it. I was locked in, and kind of took it from there.”

Kc Wayland on the We’re Alive Fancast:

“That particular fancast actually arranged a convoy to go across the US to see our finale. … We had our series finale last July in LA, and the convoy started in Ohio and went all the way across the United States, and they had their stops planned, they were camping out under the stars. It was just this group of people with this love for the show, and they became life friends then. They visited the Grand Canyon, they have all these stories—they’re a little bit adventurous—and they went to rest stops that were abandoned and took pictures. They had so much fun, and they podcasted a little bit as they went, and you got to hear a little bit of their adventures and updates as they went. It was pretty cool, it was a lot of fun. And for me, as the creator of We’re Alive, it was so awesome to see the dedication of listeners in that way.”

Kc Wayland on making audio scary:

“If you’re listening to a moment where your favorite character is in a scene where you don’t know if he’s going to make it out of this, that will add suspense in a way that can’t be experienced otherwise. Because you’re rooting for the character, you want them to make it through there, and so you’re living the scene with the character. And also you can bring the experience more to the listener through that person, whether it is the fear, the voice, even the breathing of the character, and footsteps, will tell you exactly how they are experiencing the environment around them. If you can feel their breath short and tight, you’re going to start mimicking what they’re doing. There’s this weird breath-mimicking psychology thing that actually can happen. So you can tap into that when somebody’s able to close their eyes and just put themselves in these high-tension situations.”

David Cummings on upsetting listeners:

“We did a story called ‘Autopilot’—from a very popular story on the NoSleep forum. And essentially it tells a story that you see on the news every summer, and it involves a child who ends up dying because of being left in a car in the hot sun. When I read the story, it was so brilliantly crafted. I loved doing it, very emotional. But it never occurred to me that this was going to really resonate with people, because as I said you see that on the news every summer. … When that story came out I was really caught off guard, all these people were saying, ‘Hey, I really liked that episode, except for that one story.’ And a lot of them were parents, of course, and they could really relate to it. So that was a good bit of experience for me—sort of eye-opening—to realize that there are those buttons that you have to watch. And one of them that’s been reinforced time and time again is the idea of, you’ve got to watch it when children are involved.”

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[caption id=attachment_1737719 align=alignnone width=660] Art from the Were Alive podcast. Ben Hosac[/caption] Horror fans in search of a good scare should check out the world of podcasts. The space is bursting with choices, from fiction shows like Pseudopod and Nightmare to talk shows like Horror Etc and Last Podcast on the Left. David Cummings hosts The NoSleep Podcast, which adapts stories that users submit to the NoSleep subreddit. Those stories, mostly told in the first person, are meant to have the eerie plausibility of an urban legend. They remind Cummings of local spook stories he heard as a kid. Episode 137: Horror Podcasting Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Thats really where I fell in love with the idea of the short-form ghost story, says Cummings in Episode 137 of the Geeks Guide to the Galaxy podcast. Or as we like to call it, the campfire story, where you just sit around a campfire and say, Let me tell you what happened to me two weeks ago, or what happened to a friend of mine three weeks ago. One of the most popular horror podcasts is Were Alive, a full-cast audio drama written and produced by Kc Wayland. Wayland got his start with animated films, but ultimately decided to scrap the animation and focus instead on audio. The performances felt better than the animation ever was afterward, he says. And then when podcasts were a way to go directly to the consumer with these stories, I was like, Perfect. We have a delivery medium, we have the content, now lets do a full sound design like weve previously done with film projects, and just all the pieces fit together. But creating full-cast audio on a shoestring budget isnt easy. Wayland did it by relying on a lot of favors and volunteer labor, but a reliance on volunteers can make things tricky if cast members get busy or move away. And despite racking up 32 million downloads, the show still doesnt earn enough to pay Wayland a salary. That tends to be true of even the most popular horror podcasts. I think of what we do as audio community theater, says Cummings. Were not professionals. Were accountants and bakers by day, and then they do these things as a hobby. Its low budget. Really basic USB mics for a lot of the hosts, and they do their editing in Audacity and other open source software. But despite the low budgets, horror podcasts can have a profound effect on listeners. Were Alive has inspired its own fancast, and listeners have caravaned across the country to attend the shows finale. The show also has a devoted following among listeners with visual disabilities. Wayland points out that even in big budget horror movies, what really scares you is the audio, not the visuals. If you watch a horror film and you turn the sound down, it loses 90 percent of its power, he says. Because its not what you see, its what you dont see thats scary. Listen to our complete interview with Kc Wayland and David Cummings in Episode 137 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. David Cummings on starting The NoSleep Podcast: The NoSleep subreddit is basically a place where people post stories that are meant to be plausibleandmdash;if you suspend your disbeliefandmdash;theyre meant to be authentic and real-sounding stories, mostly written in the first-person, getting that campfire effect as well, so its the this is what happened to me, and let me share it with you. And so the idea was, well take some of these top-rated stories, and well record themandmdash;well just narrate themandmdash;and make it into a podcast. ... And so I basically said, ... Lets get that first episode out there, get some momentum, and then let the other people who said in the past that they would produce it and narrate it, let them step up and take over. So the first episode turned into the second ep No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Awkward VR Porn Conversation, Then Kirby http://www.wired.com/2015/02/gamelife-podcast-episode-139/ Fri, 20 Feb 2015 22:47:18 +0000 Chris Kohler http://www.wired.com/?p=1738117 On this week's episode of the Game|Life podcast, Bo Moore and Peter Rubin join me for what can only be called a wide-ranging discussion.

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On this weeks episode of the Game|Life podcast, Bo Moore and Peter Rubin join me for what can only be called a wide-ranging discussion. Game|Life Podcast

On this week’s episode of the Game|Life podcast, Bo Moore and Peter Rubin join me for what can only be called a wide-ranging discussion.

Peter’s coverage of all things virtual reality continues in WIRED’s sex issue, on shelves now, with a story about the very very near future of VR porn. Then I dial it back a little and talk some more about Kirby and the Rainbow Curse on Wii U. And a bit about The Order: 1886 for PlayStation 4. And a bit about game reviews.

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[caption id=attachment_1738123 align=alignnone width=660] Nintendo[/caption] Episode 139: VR Porn and Kirby Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; On this weeks episode of the Game|Life podcast, Bo Moore and Peter Rubin join me for what can only be called a wide-ranging discussion. Peters coverage of all things virtual reality continues in WIREDs sex issue, on shelves now, with a story about the very very near future of VR porn. Then I dial it back a little and talk some more about Kirby and the Rainbow Curse on Wii U. And a bit about The Order: 1886 for PlayStation 4. And a bit about game reviews. No No 0:00 Chris Kohler
Game|Life Podcast: Sonic the Hedgehog, Godus, and Other Dying Things http://www.wired.com/2015/02/gamelife-podcast-episode-138/ Fri, 13 Feb 2015 21:46:58 +0000 Chris Kohler http://www.wired.com/?p=1732529 WIRED editors discuss the ongoing troubles of Sonic the Hedgehog, Peter Molyneux, and more.

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WIRED editors discuss the ongoing troubles of Sonic the Hedgehog, Peter Molyneux, and more. The financial results of many game publishers’ Christmas seasons are out, and some did better than others.

On this episode of the Game|Life podcast, Bo Moore and I discuss January game sales, Electronic Arts’ tease of Titanfall sequels going multiplatform, and more.

Sega’s latest Sonic the Hedgehog game, Sonic Boom, seems to be the series’ worst-selling ever. This has prompted The Verge to declare that Sega’s mascot “needs to die.” To that we say: We were on top of that story in 2008.

We also discuss Peter Molyneux’s troubles finishing his Kickstarted game Godus, the unfulfilled promises to Kickstarter backers (and Bryan Henderson) and what would appear to be his attempts to extricate himself from day-to-day development on the project so as to work on a whole new game.

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[caption id=attachment_1732599 align=alignnone width=660] Still from the Sonic Boom TV series. Sega[/caption] The financial results of many game publishers Christmas seasons are out, and some did better than others. On this episode of the Game|Life podcast, Bo Moore and I discuss January game sales, Electronic Arts tease of Titanfall sequels going multiplatform, and more. Episode 138: Sonic and Godus Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Segas latest Sonic the Hedgehog game, Sonic Boom, seems to be the series worst-selling ever. This has prompted The Verge to declare that Segas mascot needs to die. To that we say: We were on top of that story in 2008. We also discuss Peter Molyneuxs troubles finishing his Kickstarted game Godus, the unfulfilled promises to Kickstarter backers (and Bryan Henderson) and what would appear to be his attempts to extricate himself from day-to-day development on the project so as to work on a whole new game. No No 0:00 Chris Kohler
This Incredible Hospital Robot Is Saving Lives. Also, I Hate It http://www.wired.com/2015/02/incredible-hospital-robot-saving-lives-also-hate/ Wed, 11 Feb 2015 01:45:08 +0000 Matt Simon http://www.wired.com/?p=1727055 The robot, I’m told, is on its way. Any minute now you’ll see it. We can track them, you know. There’s quite a few of them, so it’s only a matter of time. Any minute now. Ah, and here it is. Far down the hospital hall, double doors part to reveal the automaton. There’s no […]

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The robot, I’m told, is on its way. Any minute now you’ll see it. We can track them, you know. There’s quite a few of them, so it’s only a matter of time. Any minute now. Ah, and here it is. Far down the hospital hall, doubl The robot, I’m told, is on its way. Any minute now you’ll see it. We can track them, you know. There’s quite a few of them, so it’s only a matter of time. Any minute now.

Ah, and here it is.

Far down the hospital hall, double doors part to reveal the automaton. There’s no dramatic fog or lighting—which I jot down as “disappointing”—only a white, rectangular machine about four feet tall. It waits for the doors to fully part, then cautiously begins to roll toward us, going about as fast as a casual walk, emitting a soft beep every so often to let the humans around it know it’s on a very important quest. It’s not traveling on a track. It’s unleashed. It’s free.

The robot, known as a Tug, edges closer and closer to me at the elbow of the L-shaped corridor and stops. It turns its wheels before accelerating through the turn, then suddenly halts once again. Josh, the photographer I’d brought along, is blocking its path, and by way of its sensors, the robot knows it. Tug, it seems, is programmed to avoid breaking knees.

This hospital—the University of California, San Francisco’s Mission Bay wing—had opened four days before our visit. From the start, a fleet of Tugs has been shuffling around the halls. They deliver drugs and clean linens and meals while carting away medical waste and soiled sheets and trash. And by the time the fleet spins up to 25 robots on March 1, it’ll be the largest swarm of Tug medical automatons in the world, with each robot traveling an admirable average of 12 miles a day.

The whole circus is, in a word, bewildering. The staff still seems unsure what to make of Tug. Reactions I witness range from daaawing over its cuteness (the gentle bleeping, the slow-going, the politeness of stopping before pancaking people) to an unconvincingly restrained horror that the machines had suddenly become sentient. I grew up in Silicon Valley and write for WIRED and even I’m confused about it. The whole thing is just weird.

It’s really weird. And I’m not sure I like it much.

Roll, Roll, Roll Your Scary-Intelligent Medical Robot

The Tug that’d emerged without so much as smoke or pyrotechnics had come from the kitchen, where the exhaust system hums worryingly loud and a man hands out hairnets and even a beardnet to Josh, who finds this more amusing than inconvenient. Dan Henroid, the hospital’s director of nutrition and food services, has brought me to a wall where Tugs are lined up charging in their docking stations, save for one robot out doing the rounds.

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“We’ve named ours after fruit,” he says, forcefully, over the fans. “So we have Apple, Grape, Banana, Orange, Pear—and Banana is out right now. At some point we’ll get them skins so they actually look like the fruit.” Other departments have their own naming conventions, with monikers that include Tuggy McFresh and Little McTuggy, plus Wall-E and of course the love of his life, Eve (the hospital is apparently trying to get permission from Disney to dress them up like they appear in the movie). Other Tugs will be stylized as cable cars, because, well, it’s San Francisco and why the hell not.

If you’re a patient here, you can call down to Henroid and his team and place your order if you’re keen on being a savage, or you can use the fancy tablet at your bedside and tap your order in. Down in the kitchen, the cooks—who aren’t robots—fire up your food, load it onto a Tug, and use a touchscreen next to the docking stations to tell the robot where to go. Once the food is loaded, the Tug will wait for 10 minutes, then depart, whether it has just one tray or 12, its max capacity.

There are no beacons to guide the Tugs. Instead, they use maps in their brains to navigate. They’re communicating with the overall system through the hospital’s Wi-Fi, which also allows them to pick up fire alarms and get out of the way so carbon-based lifeforms can escape. Rolling down the halls using a laser and 27 infrared and ultrasonic sensors to avoid collisions, a Tug will stop well away from the elevators and call one down through the Wi-Fi (to open doors, it uses radio waves). It’ll only board an elevator that’s empty, pulling in and doing a three-point turn to flip 180 degrees before disembarking. After it’s made its deliveries to any number of floors—the fleet has delivered every meal since the hospital opened—it gathers empty trays and returns them to the kitchen, where it starts the whole process anew.

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And the cooks and other kitchen staff, says Henroid, adore them for it. “In fact, I think the most interesting thing is people have been very respectful of the robots. When we went and talked to other people at other hospitals, they said, ‘Oh, people get in the way.’ We haven’t had any of that. I think we did a lot as an organization to sort of prime people and say, ‘Hey, the robot’s got a job to do. Stay out of their way.’”

It sounds demeaning, but the humans had been coached on how to deal with robots. So welcome to the future. Your robot ethics instructor will see you now.

“Tuggy! Tuggy Tug!”

Isaac Asimov had three now-iconic rules for robots: They can’t hurt us or let us get hurt, they must follow orders, and they must protect their own existence. We can now tack onto these the new rules for the humans who interact with medical automatons.

“We had to train on a lot of robot etiquette, you know,” says operations director Brian Herriot as we walk the halls in search of Tugs, aided by a laptop that tracks their movements. “Which is, we train them to treat a robot like your grandma, and she’s in the hospital in a wheel chair. If something’s in their way, just move it aside, don’t go stand in front of them.”

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Asimov’s laws are good to keep in mind so we don’t end up with murderous hordes of machines, but we need to start talking more about the other side of things. How should we treat them? We need laws for human-robot interaction. For the moment, it seems that we’re supposed to just pretend they’re Grandma. That’s Law Number One. What the other laws will be, I’m not so sure. How will we treat AI that’s smart enough to pass as human, for instance? I mean, we’re already getting emotional about a box that rolls around hospitals. Maybe it’s too early to tell these things. Give me some time to think about it.

In this hospital, Law Number One is working. Most staffers have a strange nonreciprocal affection for Tugs. Reactions to our convoy of PR reps and technicians and me and Josh and of course robots included, but were not limited to:

• “Wall-E has an escort?”
• A woman watching a Tug turn: “I usually call it the Tug shuffle.” And her companion, subtly one-upping her with nice alliteration: “The Tug tango?”
• “Tuggy! Tuggy Tug!” And from a fan of brevity: “Tuggy!”
• Plus an outlier from two women who turned a corner to find themselves face to face with a Tug: “Whoa! The robot scares us!” The other woman didn’t say anything, but she didn’t defend the Tug either.

The affection is no accident. Aethon, Tug’s manufacturer, designed it to be comforting, and not in the sense that they avoided things like painting flames on it. It’s more subtle than that. The tone of that constant beep, beep, beep, for instance, was designed to alert humans without being so annoying that you want to ring Tug’s neck.

And then there’s the voice. Tug is chatty. Lest you worry that it’s broken down while waiting for the elevator, it assures you: “Waiting for a clear elevator.” Once it gets one: “Waiting for doors to open.” Tug warns you when it’s about to back up, and thanks you after you’ve unloaded its delivery. Its voice comes in either soothing male, soothing female, or super-enthusiastic Australian bro (have a listen below). Aethon had contracted with a client in Australia and decided to offer the voice track to other hospitals. Australians are famed for their friendliness, after all.

It may have an adult voice, but Tug has a childlike air, even though in this hospital you’re supposed to treat it like a wheelchair-bound old lady. It’s just so innocent, so earnest, and at times, a bit helpless. If there’s enough stuff blocking its way in a corridor, for instance, it can’t reroute around the obstruction.

This happened to the Tug we were trailing in pediatrics. “Oh, something’s in its way!” a woman in scrubs says with an expression like she herself had ruined the robot’s day. She tries moving the wheeled contraption but it won’t budge. “Uh, oh!” She shoves on it some more and finally gets it to move. “Go, Tug, go!” she exclaims as the robot, true to its programming, continues down the hall.

For as cute as Tug can be—and it pains me to say this—it’s also a bit creepy. There’s something unsettling about a robot that’s responsible for human lives tooling around with minimal commands. Maybe it’s that I occasionally felt like we were hunting wild animals, wandering around in search of Tug after Tug. While technicians can track a Tug’s movements, it isn’t always easy to immediately pinpoint and intercept them. We’re both roving parties, after all. We’d turn a corner and expect to see a Tug, only for it to pop through a door seconds later. That accuracy ain’t too bad in the grand scheme of things, but it nevertheless instilled a kind of suspense. It was like tracking a deer that suddenly emerged from the grass … and started beeping.

Alright, fine, maybe that simile isn’t airtight.

I, Robot Drug Dealer

There are two models of Tug roaming the corridors at UCSF Medical Center. The one that hauls food and laundry and such is like a pickup truck. It has a thinner front and a bed in back, which people roll big cabinets onto. The second is more like a van, boxier with built-in cabinets. This is the drug-pusher.

We’re in the hospital’s pharmacy now, meeting Wall-E and Eve. You can tell the difference because behind each hangs a plush toy of their namesake. They’ll hang there until the robots get their new outfits (pending approval from Disney’s lawyers, of course). A pharmacist gathers some drugs, scans their codes into a touchscreen next to the robots, and chooses the destination for each. Walking over to Wall-E, she enters a code on a number pad, then places her thumb on a biometric reader to unlock the machine. A small screen on the robot tells her which medication goes in which numbered drawer, and she proceeds to pop each open and place the drug inside. With a tap of the green button atop Wall-E, the robot is off.

I know at least a dozen of you are thinking that maybe you should get into the Tug drug heist business, so I’m gonna save you some time and embarrassment. Not only does unlocking the drawers require the PIN and thumb print of the doctor or nurse who requested the drugs, but Tug won’t unlock until it reaches its destination. Anywhere else and it’s sealed tight.

So Drug Tugs securely deliver medications, and Linen Tugs haul was much as 1,000 pounds of laundry, and Food Tugs deliver 1,000 meals a day. We might begin to wonder about the people who previously did all that scurrying about. What was their fate?

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Well, according to Pamela Hudson, the medical center’s associate director of administration, their jobs are safe. In fact, she says that with such a massive new hospital, hiring in some departments is on the rise. The robots are about supplementing current jobs, she says, not eliminating them. “It would be a travesty for us to hire more techs who specialize in instrumentation but all they’re doing is running around delivering trays,” Hudson says. “That’s not the best use of their skills—that’s not a real job satisfier.” As an added perk, she says, if staffers aren’t pushing around huge carts, they’re not straining themselves or mowing down their colleagues.

Just down the road in Silicon Valley, El Camino Hospital has been using the bots since 2009. And according to its chief administrative services officer, Ken King, there’s huge pressure to bring down the absurd cost of medical care in America, and Tugs have allowed them to avoid hiring additional staff. “So by being more efficient we’re able to devote more of our dollars toward paid employees at the bedside caring for patients,” he says, “as opposed to pushing trash carts or linen carts or moving products and supplies throughout the facility.”

It’d be laughably optimistic, though, to say that robots like Tug won’t infringe on more and more jobs as they grow more and more sophisticated. It’s already happening elsewhere. Robots, long just stealers of manufacturing jobs, are breaking out of the factory into the world. There’s a hotel opening this summer in Japan with robot receptionists. Last week a robot vacuum1 ate a woman’s hair as she slept on the floor, which never would have happened had she hired a maid. Soon enough our taxis will drive themselves. And before long Tug will get smart enough to really start chipping away at the hospital workforce. When that happens, there won’t be an outfit cute enough to keep it from playing the villain.

In the Future, Robots Will Be Even Smarter and I’ll Still Be a Dum-Dum

Listening to my audio recording of the visit, there’s a period of about 10 minutes when every so often someone giggles. I hadn’t noticed it at the time, but there’s definitely some suspiciously frequent snickering there. And people seemed to pause before answering my questions, as if over-contemplating things. But these were patently easy questions.

Riding an elevator to intercept another Tug, Josh points the camera in my face—and then it hits me. I hadn’t removed my fluffy white hairnet. Walking around a hospital in scrubs is perfectly normal, but wearing a hairnet beyond the kitchen is considered antisocial at best. I rip the thing off my head, and there is much laughter.

“I forgot about my hat. Thanks for telling me, guys.”

“Well, he told ya … with the camera,” someone in the convoy replies.

I’ve spent the morning tailing an autonomous robot that performs its duties without a hitch almost 100 percent of the time. And here I am, totally incapable of not making an ass out of myself in the line of duty. Right now I’m envying Tug not only on account of its perfection, but because it’s not programmed to feel embarrassment. All it does is roll around as doors magically part for it and doctors and nurses scurry about so as to not hinder Its Holiness the Tug.

Maybe that’s why super-intelligent robots make us uncomfortable. It’s not just fear that they’re dangerous or are going to steal our jobs—it’s envy. They’re not saddled with emotions. They do everything perfectly. They roll about assuming they can woo us with cute beeps and smooth lines like “thank you.” I, for one, shan’t be falling for it. I don’t like Tuggy one bit.

I throw the hairnet in a waste bin and continue on in search of the next ever-elusive Tug. It’s out there somewhere, helping save lives or whatever, trying a bit too hard to be liked. Someone’s probably calling it Tuggy Tug at this very moment, while I’m here trying to salvage what little social currency I have left.

There’s no robot for a man like me. Well, until I end up as a patient here, where there’s plenty of robots for a man like me. Then I’ll have no choice but to sit back and soak in the automated future of medicine—the beeping, the incessant politeness, the whir of electric motors. Count me out, though, when one of them starts talking like an Australian.

You can only push a man so far.

1UPDATE 6:30 PM ET, 02/12/15: The story has been updated to reflect the fact that the woman’s hair was eaten not by the brand of robot vacuum originally stated, but a unknown brand.

matt

The post This Incredible Hospital Robot Is Saving Lives. Also, I Hate It appeared first on WIRED.

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[caption id=attachment_1727231 align=alignnone width=660] The Tug autonomous medical robot, aka Tuggy McFresh, aka Little McTuggy, aka the bane of my existence. Josh Valcarcel/WIRED[/caption] The robot, I’m told, is on its way. Any minute now you’ll see it. We can track them, you know. There’s quite a few of them, so it’s only a matter of time. Any minute now. Ah, and here it is. Far down the hospital hall, double doors part to reveal the automaton. There’s no dramatic fog or lighting---which I jot down as “disappointing”---only a white, rectangular machine about four feet tall. It waits for the doors to fully part, then cautiously begins to roll toward us, going about as fast as a casual walk, emitting a soft beep every so often to let the humans around it know it’s on a very important quest. It’s not traveling on a track. It’s unleashed. It’s free. The robot, known as a Tug, edges closer and closer to me at the elbow of the L-shaped corridor and stops. It turns its wheels before accelerating through the turn, then suddenly halts once again. Josh, the photographer I’d brought along, is blocking its path, and by way of its sensors, the robot knows it. Tug, it seems, is programmed to avoid breaking knees. This hospital---the University of California, San Francisco’s Mission Bay wing---had opened four days before our visit. From the start, a fleet of Tugs has been shuffling around the halls. They deliver drugs and clean linens and meals while carting away medical waste and soiled sheets and trash. And by the time the fleet spins up to 25 robots on March 1, it’ll be the largest swarm of Tug medical automatons in the world, with each robot traveling an admirable average of 12 miles a day. The whole circus is, in a word, bewildering. The staff still seems unsure what to make of Tug. Reactions I witness range from daaawing over its cuteness (the gentle bleeping, the slow-going, the politeness of stopping before pancaking people) to an unconvincingly restrained horror that the machines had suddenly become sentient. I grew up in Silicon Valley and write for WIRED and even I’m confused about it. The whole thing is just weird. It’s really weird. And Im not sure I like it much. Roll, Roll, Roll Your Scary-Intelligent Medical Robot The Tug that’d emerged without so much as smoke or pyrotechnics had come from the kitchen, where the exhaust system hums worryingly loud and a man hands out hairnets and even a beardnet to Josh, who finds this more amusing than inconvenient. Dan Henroid, the hospital’s director of nutrition and food services, has brought me to a wall where Tugs are lined up charging in their docking stations, save for one robot out doing the rounds. [caption id=attachment_1727193 align=alignnone width=660] Youre looking at what is perhaps the only useful application of QR codes in the world. Tug scans it when it docks in the station so humans know where it is. Josh Valcarcel/WIRED[/caption] “Weve named ours after fruit,” he says, forcefully, over the fans. “So we have Apple, Grape, Banana, Orange, Pear---and Banana is out right now. At some point well get them skins so they actually look like the fruit.” Other departments have their own naming conventions, with monikers that include Tuggy McFresh and Little McTuggy, plus Wall-E and of course the love of his life, Eve (the hospital is apparently trying to get permission from Disney to dress them up like they appear in the movie). Other Tugs will be stylized as cable cars, because, well, it’s San Francisco and why the hell not. If you’re a patient here, you can call down to Henroid and his team and place your order if you’re keen on being a savage, or you can use the fancy tablet at your bedside and tap your order in. Down in the kitchen, the cooks---who aren’t robots---fire up your food, load it onto a Tug, and use a touchscreen next to the docking stations to tell the robot where to go. Once th No No 0:00 Matt Simon
Geek’s Guide to the Galaxy: Why Any TV Show Is Better With Vampires http://www.wired.com/2015/02/geeks-guide-kelly-link/ Sat, 07 Feb 2015 12:00:04 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1724951 In the latest installment of Geek's Guide to the Galaxy, writer and zombie enthusiast Kelly Link discusses why her new collection of short stories, Get in Trouble, focuses on a different supernatural predator.

The post Geek’s Guide to the Galaxy: Why Any TV Show Is Better With Vampires appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, writer and zombie enthusiast Kelly Link discusses why her new collection of short stories, Get in Trouble, focuses on a different supernatural predator. Kelly Link likes zombies. A lot. Her Twitter handle is @haszombiesinit, and her 2006 short story collection Magic for Beginners contains not one but two zombie stories: “The Hortlak” and “Some Zombie Contingency Plans.” But despite this well-publicized love of zombies, Link’s new collection, Get in Trouble, focuses more on a different supernatural predator.

“I wanted to write some more zombie stories, but I just didn’t feel like I had any zombie stories in me at the moment,” Link says in Episode 136 of the Geek’s Guide to the Galaxy podcast. “But I was really interested in vampires this time around. So there are some vampire stories.”

Link is one of the most admired short story writers working today. Her unconventional narratives place oddball characters in everyday situations that are strangely altered by elements of fantasy and science fiction, creating quirky, dreamlike scenarios that are often deeply unsettling. Even when she tries her best to write something completely realistic, as in her new story “The Lesson,” elements of the fantastic creep in. The same thing happens when she watches television.

“I find that I get bored pretty easy watching television,” she says. “And I realized that if there is not a fantastic or a supernatural element to a story, that I become wistful, and I think, ‘This show would be so much better if one of the characters was a vampire.'”

She finds that pretty much any show—from sitcoms to cooking shows—can be improved by imagining that some or all of the characters are vampires. In fact, she’s made it into a party game to play with friends—watch your favorite TV show and see if you can spot any clues to suggest that some of the characters are secretly vampires.

“Usually there’s at least one,” she says. “And usually everybody can sort of agree that that’s probably the vampire.”

Listen to our complete interview with Kelly Link in Episode 136 of the Geek’s Guide to the Galaxy podcast (above). And check out some highlights from the discussion below.

Kelly Link on the Monstrous Affections anthology:

“We started really thinking about how strange it was that vampires so often fall for teenage girls, and fall so hard that they’re willing to spend a lot of time in high schools or doing very teenage things, because frankly that sounds terrible to me. Maybe I would make a bad vampire, but my high school experience was not so amazing that I’d want to repeat it a lot. And so Cassie said that she always figured that if you were a vampire, that in fact the group you’d probably want to spend the most time with would be your peers, and how tragic that moment would be when you realize that your peer group—the group who shares a common body of experiences with you—is about to die out. And so she said she was thinking about writing a vampire story set in a nursing home, and that was such a touching, unusual take on the vampire story that we started thinking of other kinds of monster stories. That was really the impetus for that anthology.”

Kelly Link on her story “Valley of the Girls”:

“I started thinking about what it would be like, if things continue the way they are, if the rich keep getting richer and richer and richer, and the kinds of lifestyles their kids would have access to, and also the kind of safeguards that maybe families would put up around those kids to keep them out of the public eye—sort of an inversion of the celebrity culture. So in the story parents hire ‘Faces’ who enact the lives of their kids, so that if they’re being photographed or if they appear on social media, it is in fact these replacement children who have been hired to enact this perfect kid lifestyle. And at the same time maybe the kids would have super-expensive hobbies. … Sometimes the biggest markers of the way that people lived in the past are the really weird, extravagant gestures by people who had a lot of power and wanted to be remembered. And I felt there was a tension between adolescents who are hidden away from the world, but still wanted to make their mark. So maybe the person everybody sees as you isn’t you, but nevertheless you’re going to have a really big-ass pyramid, so that after you’re dead and gone people will still remember you.”

Kelly Link on genre boundaries:

“I think there is a sense in publishing that readers are much more open to stories that are not realistic, and it’s a shift which happens every once in a while. The kinds of realistic, mimetic fiction which were popular for so long, and the stuff which was considered ‘genre’—fantasy, horror, science fiction—those used to be much more intertwined than they were. There was a period when they were much more separate, and now it seems like things are moving back together again, which is great. … I really expected when I was first writing short stories that I would mostly be writing for an audience that was pretty well-versed in genre, and that loved specifically fantasy, science fiction, and horror. I read outside those genres, I read anything I can get my hands on, but I didn’t necessarily expect that the kinds of work that I did would find a larger audience. So it’s been kind of astonishing that these stories reach a larger audience, and god knows there’s a lot of other really great work which mostly reaches a genre readership that I think should reach a much, much wider readership.”

Kelly Link on superheroes:

“I did not start reading comics until I was in college—maybe my last year of high school—by which point I would say that half the time when I went into a comic book store, people in the aisles would say, ‘Excuse me, sir,’ as they went by, even though I had long hair and was wearing a skirt—I think because it did not seem like there were a lot of girls going to comic book stores, at least not in North Carolina. … [My approach] comes out of reading the comics that come out of that generation after Alan Moore and Frank Miller, where you did sort of think about, ‘Well, what about the people who got the powers that aren’t so amazing?’ In the two superhero stories I have, there are the people who go out and do the usual things, and yet I cannot quite commit to writing a story about people who go out there and save the world—in part because so many people have already told that story. So I can set that story on the sidelines of the story that I’m actually writing, but the thing I’m actually interested in is those weird liminal spaces in hotels, and people who make statues of superheroes out of butter. That’s the stuff that when I sit down to write, I think, ‘That would be really fun to put in a story.'”

The post Geek’s Guide to the Galaxy: Why Any TV Show Is Better With Vampires appeared first on WIRED.

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[caption id=attachment_1725137 align=alignnone width=660] Kelly Link. Sharona Jacobs[/caption] Kelly Link likes zombies. A lot. Her Twitter handle is @haszombiesinit, and her 2006 short story collection Magic for Beginners contains not one but two zombie stories: The Hortlak and Some Zombie Contingency Plans. But despite this well-publicized love of zombies, Links new collection, Get in Trouble, focuses more on a different supernatural predator. Episode 136: Kelly Link Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; I wanted to write some more zombie stories, but I just didnt feel like I had any zombie stories in me at the moment, Link says in Episode 136 of the Geeks Guide to the Galaxy podcast. But I was really interested in vampires this time around. So there are some vampire stories. Link is one of the most admired short story writers working today. Her unconventional narratives place oddball characters in everyday situations that are strangely altered by elements of fantasy and science fiction, creating quirky, dreamlike scenarios that are often deeply unsettling. Even when she tries her best to write something completely realistic, as in her new story The Lesson, elements of the fantastic creep in. The same thing happens when she watches television. I find that I get bored pretty easy watching television, she says. And I realized that if there is not a fantastic or a supernatural element to a story, that I become wistful, and I think, This show would be so much better if one of the characters was a vampire. She finds that pretty much any showandmdash;from sitcoms to cooking showsandmdash;can be improved by imagining that some or all of the characters are vampires. In fact, shes made it into a party game to play with friendsandmdash;watch your favorite TV show and see if you can spot any clues to suggest that some of the characters are secretly vampires. Usually theres at least one, she says. And usually everybody can sort of agree that thats probably the vampire. Listen to our complete interview with Kelly Link in Episode 136 of the Geeks Guide to the Galaxy podcast (above). And check out some highlights from the discussion below. Kelly Link on the Monstrous Affections anthology: We started really thinking about how strange it was that vampires so often fall for teenage girls, and fall so hard that theyre willing to spend a lot of time in high schools or doing very teenage things, because frankly that sounds terrible to me. Maybe I would make a bad vampire, but my high school experience was not so amazing that Id want to repeat it a lot. And so Cassie said that she always figured that if you were a vampire, that in fact the group youd probably want to spend the most time with would be your peers, and how tragic that moment would be when you realize that your peer groupandmdash;the group who shares a common body of experiences with youandmdash;is about to die out. And so she said she was thinking about writing a vampire story set in a nursing home, and that was such a touching, unusual take on the vampire story that we started thinking of other kinds of monster stories. That was really the impetus for that anthology. Kelly Link on her story Valley of the Girls: I started thinking about what it would be like, if things continue the way they are, if the rich keep getting richer and richer and richer, and the kinds of lifestyles their kids would have access to, and also the kind of safeguards that maybe families would put up around those kids to keep them out of the public eyeandmdash;sort of an inversion of the celebrity culture. So in the story parents hire Faces who enact the lives of their kids, so that if theyre being photographed or if they appear on social media, it is in fact these replacement children who have been hired to enact this perfect kid lifestyle. And at th No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: What Microsoft’s HoloLens Means for Oculus Rift http://www.wired.com/2015/02/gamelife-podcast-episode-137/ Mon, 02 Feb 2015 16:50:04 +0000 Chris Kohler http://www.wired.com/?p=1720317 WIRED's gaming team talks Microsoft's augmented reality technology, Nintendo's latest announcements and more.

The post Game|Life Podcast: What Microsoft’s HoloLens Means for Oculus Rift appeared first on WIRED.

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WIREDs gaming team talks Microsofts augmented reality technology, Nintendos latest announcements and more. We’re back! We ended up taking a more extended break from the ol’ Game|Life podcast than we thought we would, and we awake in 2015 to find that the future is here, and we’re all going to be computing with holograms from now on.

WIRED’s virtual reality expert Peter Rubin weighs in on the future of Microsoft’s augmented reality initiative, and what this all means for Oculus et al. Bo Moore is fresh off his feature on #IDARB and talks about that.

And I, having waited for so long to talk about Nintendo news, finally get to discuss the company’s last financial report and give an update on #Amiibogeddon. (But of course!)

The post Game|Life Podcast: What Microsoft’s HoloLens Means for Oculus Rift appeared first on WIRED.

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[caption id=attachment_1720325 align=alignnone width=660] Microsoft[/caption] Were back! We ended up taking a more extended break from the ol Game|Life podcast than we thought we would, and we awake in 2015 to find that the future is here, and were all going to be computing with holograms from now on. Episode 137: Holograms! Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; WIREDs virtual reality expert Peter Rubin weighs in on the future of Microsofts augmented reality initiative, and what this all means for Oculus et al. Bo Moore is fresh off his feature on #IDARB and talks about that. And I, having waited for so long to talk about Nintendo news, finally get to discuss the companys last financial report and give an update on #Amiibogeddon. (But of course!) No No 0:00 Chris Kohler
What Went Wrong With the Spider-Man Musical http://www.wired.com/2015/01/geeks-guide-glen-berger/ Sat, 31 Jan 2015 11:30:37 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1718941 In the latest installment of Geek's Guide to the Galaxy, playwright Glen Berger discusses his time on the ill-fated Spider-Man: Turn Off the Dark.

The post What Went Wrong With the Spider-Man Musical appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, playwright Glen Berger discusses his time on the ill-fated Spider-Man: Turn Off the Dark. It’s too bad Glen Berger doesn’t have spidey sense; it would have warned him to run away. But in 2005, when Berger was hired to work on a Broadway musical adaptation of Spider-Man, it seemed like a dream come true for the well-respected but financially struggling playwright. In the wake of the Spider-Man films, a musical version seemed like a surefire hit, especially given the director (Julie Taymor of The Lion King fame) and composers (Bono and Edge of U2). Everyone involved thought the show would be brilliant.

“A New York Times reviewer said this was a show ‘conceived in cynicism,’ and he couldn’t be more wrong,” says Berger in Episode 135 of the Geek’s Guide to the Galaxy podcast. “It was conceived with a sort of naive idealism, and there were a lot of high spirits early on.”

Spider-Man: Turn Off the Dark suffered an early setback when its charming producer Tony Adams died of a stroke. But for a while everything seemed to be on track, with the script and music earning high praise from test audiences. The only complaints came from comics fans, who feared a cheesy musical would tarnish Spider-Man’s image, and from critics, who thought superheroes were too lowbrow for Broadway. But Berger and Taymor both saw the character as exactly the sort of demigod hero that’s thrilled audiences for generations.

“Musicals being done around the fire 40,000 years ago, that’s what it was, it was singing and dancing, gods and monsters,” says Berger. “There’s always been this fascination that humans have had with humans fusing with the powers of an animal.”

But soon a string of mishaps plagued the production, from financing woes to technical glitches to injuries on set. Theater critic Michael Riedel set his sights on Spider-Man, whipping up so much notoriety that the show’s troubles became the subject of a New Yorker cover. When Taymor refused to change course, producers replaced her with former circus director Phil McKinley, whose family-friendly revamp became a fair financial success, while falling far short of brilliance.

Berger chronicles the adventure in his memoir Song of Spider-Man, which should stand beside Oedipus Rex as a warning on the dangers of hubris. Still, Berger says that for all the drama, most elements of the musical actually worked quite well.

“What gets lost in this story is how many people actually wound up loving the show,” he says. “For a lot of people, because it was Spider-Man, it was their first musical ever, and for some it was kind of a gateway drug. They were turned on to Broadway musicals in a way they hadn’t been before.”

Listen to our complete interview with Glen Berger in Episode 135 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

Glen Berger on inspiration:

“I was sort of fed up with George W. Bush at this moment, and I was trying to think of a way to do him in without making a martyr out of him, and I kept thinking about, ‘Well, if only a piano could drop on him.’ And then I was thinking more and more about what sort of cynicism it would require to drop a piano on somebody so as not to make a martyr out of them, and that got me thinking about the Green Goblin on top of the Chrysler building, throwing a piano down on the citizens of New York—on the little ants down below—because he had such disdain for them, and from that point forward the scene wrote itself, with the Goblin and Spider-Man on top of the Chrysler building. And a piano, because in a musical a piano made perfect sense—you could start the scene with ‘Green Goblin does Liberace‘ and end it with that. So I wrote that scene, and I guess it got me the job.”

Glen Berger on adaptation:

“It’s a tricky balance because every artist needs to feel like they’re not just doing data entry, they need to feel like they’re contributing something to the iconography. There was a meeting we had early on with Joe Quesada over at Marvel, and he did convey to us this sense that Spider-Man has been around for—at that time—almost 50 years, and all these inkers and artists and writers had been contributing and adding—with a lot of thought and artistry—to just who Peter Parker/Spider-Man is, and what this universe is. And he did convey this sense, certainly to me, that it wasn’t really fair for us to mess with that, that we needed to respect how Spider-Man got to this place in the center of our culture. So I think it is very fair of the fans to expect a lot of respect for the material. That said, they’re also going to howl if it’s just boringly rote. What you want to do is find new ways of telling the story, opening up new perspectives into the story without totally changing it.”

Glen Berger on setbacks:

“Tony Adams was the original producer of Spider-Man. He was an Irish impresario, beautiful man. He’s the one who convinced Marvel in the first place to let him do Spider-Man: The Musical, and he could have persuaded anyone to do anything, he was just that sort of person—he’s the one who persuaded Bono and Edge to get on board. And after a whole lot of wrangling—this was early on in the process, back around 2005—he finally got all the contracts in order and went over to Edge’s apartment to have him sign the deal—Bono had already signed, Julie had already signed, everything was finally coming together. And Edge went to go get a pen, and when he came back he found Tony Adams slumped over, and Tony Adams, who was still in his 50s, was dead the next day, from a stroke. And that, early on, put a wrench in things. It didn’t really occur to anyone at the time that that was going to be in some ways a fatal blow [to the project].”

Glen Berger on political subtext:

“Back in 2005, when I was first writing with Julie, we made Norman Osborn—the reason he was doing these things with genetics was he was convinced humans needed to more quickly adapt to what was clearly going to be a climate change catastrophe in a few years. And Julie was saying, ‘If we make him seem liberal in that way, is that going to turn off all the potential conservative audience members?’ And then she thought, ‘Oh, but he turns out to be the villain.’ So maybe a lot of conservatives would see—you know, people would read into the show whatever political ideology they wanted to read into it. And that turned out to be true, years later, when Glenn Beck saw in the Spider-Man show an affirmation of everything he had been talking about, in terms of the individual rising above the situation, to fighting for liberty and justice, to this climate change proponent getting his comeuppance and all that. So he went on his radio show more than once and was a huge advocate for the show.”

Glen Berger on the new director:

“And so Phil [McKinley] came on board, and he felt like one of the large problems in the show wasn’t just the [story] structure, but also just the tone in general was too dark, and he thought the choreography in certain numbers was too violent, and so he came in and really tried to brighten things up. … This was around the time that Charlie Sheen was having his meltdown, so people saw a lot of similarities between Charlie Sheen and Spider-Man—they called us ‘the Charlie Sheen of theater.’ And he had a thing about his ‘goddesses,’ and at one moment in rehearsal, Phil McKinley, it came to him, ‘Oh, Goblin’s Goddesses, that’s perfect!’ We could have these sort of mutant assistants of Goblin wear these [Goblin’s Goddesses] T-shirts. And then other people on the team are thinking, ‘Oh my gosh, that’s going to date itself within a month.'” That idea fell by the wayside eventually, but there were any number of ideas that were flying around, and of course the tech staff were all freaking out, because they felt like we didn’t really have time to implement even half the changes that were being proposed.”

The post What Went Wrong With the Spider-Man Musical appeared first on WIRED.

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[caption id=attachment_1719137 align=alignnone width=660] Kathy Willens/AP[/caption] Its too bad Glen Berger doesnt have spidey sense; it would have warned him to run away. But in 2005, when Berger was hired to work on a Broadway musical adaptation of Spider-Man, it seemed like a dream come true for the well-respected but financially struggling playwright. In the wake of the Spider-Man films, a musical version seemed like a surefire hit, especially given the director (Julie Taymor of The Lion King fame) and composers (Bono and Edge of U2). Everyone involved thought the show would be brilliant. Episode 135: Glen Berger Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; A New York Times reviewer said this was a show conceived in cynicism, and he couldnt be more wrong, says Berger in Episode 135 of the Geeks Guide to the Galaxy podcast. It was conceived with a sort of naive idealism, and there were a lot of high spirits early on. Spider-Man: Turn Off the Dark suffered an early setback when its charming producer Tony Adams died of a stroke. But for a while everything seemed to be on track, with the script and music earning high praise from test audiences. The only complaints came from comics fans, who feared a cheesy musical would tarnish Spider-Mans image, and from critics, who thought superheroes were too lowbrow for Broadway. But Berger and Taymor both saw the character as exactly the sort of demigod hero thats thrilled audiences for generations. Musicals being done around the fire 40,000 years ago, thats what it was, it was singing and dancing, gods and monsters, says Berger. Theres always been this fascination that humans have had with humans fusing with the powers of an animal. But soon a string of mishaps plagued the production, from financing woes to technical glitches to injuries on set. Theater critic Michael Riedel set his sights on Spider-Man, whipping up so much notoriety that the shows troubles became the subject of a New Yorker cover. When Taymor refused to change course, producers replaced her with former circus director Phil McKinley, whose family-friendly revamp became a fair financial success, while falling far short of brilliance. Berger chronicles the adventure in his memoir Song of Spider-Man, which should stand beside Oedipus Rex as a warning on the dangers of hubris. Still, Berger says that for all the drama, most elements of the musical actually worked quite well. What gets lost in this story is how many people actually wound up loving the show, he says. For a lot of people, because it was Spider-Man, it was their first musical ever, and for some it was kind of a gateway drug. They were turned on to Broadway musicals in a way they hadnt been before. Listen to our complete interview with Glen Berger in Episode 135 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. Glen Berger on inspiration: I was sort of fed up with George W. Bush at this moment, and I was trying to think of a way to do him in without making a martyr out of him, and I kept thinking about, Well, if only a piano could drop on him. And then I was thinking more and more about what sort of cynicism it would require to drop a piano on somebody so as not to make a martyr out of them, and that got me thinking about the Green Goblin on top of the Chrysler building, throwing a piano down on the citizens of New Yorkandmdash;on the little ants down belowandmdash;because he had such disdain for them, and from that point forward the scene wrote itself, with the Goblin and Spider-Man on top of the Chrysler building. And a piano, because in a musical a piano made perfect senseandmdash;you could start the scene with Green Goblin does Liberace and end it with that. So I wrote that scene, and I guess it got me the job. Glen Berger on adaptation: Its No No 0:00 Geek's Guide to the Galaxy
The Strangely Competitive World of Sci-Fi Writing Workshops http://www.wired.com/2015/01/geeks-guide-sci-fi-workshop/ Sat, 24 Jan 2015 12:00:36 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1712127 In the latest episode of Geek's Guide to the Galaxy, Jeanne Cavelos, Jilly Dreadful, and John Joseph Adams discuss the value of sci-fi writing workshops.

The post The Strangely Competitive World of Sci-Fi Writing Workshops appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, Jeanne Cavelos, Jilly Dreadful, and John Joseph Adams discuss the value of sci-fi writing workshops. Each summer budding authors flock to writing workshops like Clarion, Clarion West, and Odyssey, which help prepare students for a career in fantasy and science fiction by offering them the chance to work closely with established pros in the field. For many students, the experience proves invaluable, giving them the tools they need to finally break into magazines like Lightspeed after years of trying.

“There have certainly been writers where I’ve noticed there was a quantum leap in their ability,” says Lightspeed editor John Joseph Adams in Episode 134 of the Geek’s Guide to the Galaxy podcast. “Immediately after the workshop I’m like, ‘Wow, they really figured something out there. Now this story is grabbing my attention.'”

But not all writers can afford to take a week or six away from their daily responsibilities. For them, online workshops can offer a similar experience. When author Jilly Dreadful studied creative writing in graduate school, many of the students were hostile or indifferent to fantasy. So last year she founded the online workshop The Brainery, a community for fantasy writers.

“The feedback that you get from fans who are practitioners themselves is so much more dynamic than a traditional literary fiction program,” she says.

But a workshop isn’t all fun and games. Receiving critiques can be painful, especially for writers who are insecure. People may lash out, attempting to tear down their toughest critics or perceived rivals, and the experience of writing on a deadline is too much for many students, some of whom burn out and never write again, though this too can provide a valuable lesson.

“If you can be broken by that, it’s probably best that you learn that as soon as possible, so that you can save yourself some agony,” says Adams.

Jeanne Cavelos, founder of Odyssey, agrees that a workshop is a challenging environment that’s not for everyone. She carefully screens applicants for basic composition skills and a healthy perspective on writing, going so far as to contact references and compare notes with other workshops in order to weed out hotheads and shrinking violets. She also thinks applicants should have a solid sense of who they are as writers, so they’re not unduly influenced by other students and instructors.

“I don’t want to turn them into some puppet that is just trying to please the majority,” she says. “‘Oh, that haunted doll story was very popular in the workshop last week, so I’ll write a haunted doll story.’ That’s not really the way to brilliance.”

Listen to our complete interview with Jeanne Cavelos, Jilly Dreadful, and John Joseph Adams in Episode 134 of Geek’s Guide to the Galaxy (above) for more perspectives on the value of writing workshops. Check out some highlights from the discussion below.

Jeanne Cavelos on creating a supportive environment:

“You know how it is when you’re about to be critiqued that day—you get very, very anxious about it. And so this past summer [the students] created a ceremony for themselves. The people who were about to be critiqued that day would be given this ceremony to help create a sense of calm, and the ability to accept whatever they were going to hear, and to not feel afraid or angry or anything. It involved a crown that you would put on that was made out of toilet paper and paper clips—like little toilet paper flowers—and they would do a reading out of the Shakespearian insult generator, read an excerpt from The Odyssey, then the person would be able to choose a song and they would all dance to the song around a plush goat standing on a can of condensed milk. And when I found out about this, I was like, ‘This is totally crazy—and how did the goat get involved? As well as the condensed milk?’ But the idea that they wanted to help each other to cope with the situation, and to have it be this positive experience, was just this wonderful thing for me.”

Jilly Dreadful on bad critiques:

“In grad school [some of] the comments would be about the author. … Especially in our current, contemporary cultural moment, we have to be OK with writing diverse characters and talking about race. And I don’t want people to shut down somebody’s story and call the author racist if they’re writing about racism. … There’s a difference between a racist value judgment on behalf of the author and also writing a racist character as part of a narrative trajectory. It’s a tricky line, and you don’t know what that boundary is until you’re in it, but those discussions are important, and I feel like you can’t really assign value judgments to the moral character of the author, you have to talk about it in terms of the story. Because that was one of the things that really hurt me. I had an incest story as a grad student, and a couple people would write, ‘How could you write something like this?’ And I was like, ‘Well, um, can we talk about the story? Don’t talk about me, please.'”

Jeanne Cavelos on workshop horror stories:

“One bad workshop experience I can relate is when I was in my MFA program. My teacher was Frank Conroy, who is now deceased, so I think I can tell this story. He was a brilliant literary writer, but very much of the ‘angry critiquing’ school. So one day we’re in the workshop, and he’s critiquing this guy’s story—and thank god it wasn’t mine because I never would have written another word again if it had been my story. But he’s going on and on about all the problems with this story, and he says, ‘Let’s just look at page three.’ And he opens it to page three and he says, ‘Now, what would happen if we just ripped this page out?’ And he rips it out, balls it up, and throws it across the room. And he says, ‘What would happen if we just got rid of that? Nothing! Nothing would change.’ So I was shrinking up into my seat. And it was dramatic, and maybe some people need to be shocked into listening, but I really don’t think that’s helpful for most people.”

Jilly Dreadful on founding The Brainery:

“Applying to creative writing assistant professor jobs is a yearlong process, and I got four interviews, and I didn’t get any of those jobs. And I was really broken last year, around April, and I needed to reboot my life, because I’d spent so much time investing in getting what I thought was going to be a tenure-track job, and it didn’t happen. And the critique that I got was that I was too young, that I didn’t have enough out there yet in comparison to other people who were ten years older than me and had already been doing the creative writing assistant professor thing. … And I didn’t know what to do with that information, because they didn’t tell me I did anything wrong. And I had developed all these classes I wanted to teach, like ‘Science Fiction Fairy Tales,’ and I had no outlet for this anymore, and I was really, really sad. There was this group that I joined on Facebook of other female science fiction writers, and I floated this idea to them in August, and everyone was like, ‘Do it! Do it! Do it!’ And without their support and love I never would have gone through with it.”

Jeanne Cavelos on writers who need workshops:

“I think Shakespeare could really use a workshop. He tends to go on and on at times. So I can’t really say I’ve encountered the writer that I didn’t think I could help in some way. I mean, Stephen King is wonderful, but he has viewpoint problems, and he’s still got them, and he’s had them for years, and I really wish somebody would help him out with that, because he’s so good at everything else, and that would just take it the next step further. So maybe somebody like that would not need to hear some of the advice I have, but really I think every writer can get better in almost every element of fiction. Even if you’re great at characters, you can get better at characters. … You can’t really ever get an A+ in writing, or a 100 [percent], you can always make it better. And I’m not saying to torment yourself and never submit anything—you make it as good as you can in the moment, when you’re excited about that piece, and send it out. But I think every writer who’s serious about the craft should always be wanting to improve, and trying to improve.”

The post The Strangely Competitive World of Sci-Fi Writing Workshops appeared first on WIRED.

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[caption id=attachment_1712129 align=alignnone width=660] courtesy Odyssey Writing Workshops Charitable Trust[/caption] Each summer budding authors flock to writing workshops like Clarion, Clarion West, and Odyssey, which help prepare students for a career in fantasy and science fiction by offering them the chance to work closely with established pros in the field. For many students, the experience proves invaluable, giving them the tools they need to finally break into magazines like Lightspeed after years of trying. Episode 134: Sci-Fi Workshops Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; There have certainly been writers where Ive noticed there was a quantum leap in their ability, says Lightspeed editor John Joseph Adams in Episode 134 of the Geeks Guide to the Galaxy podcast. Immediately after the workshop Im like, Wow, they really figured something out there. Now this story is grabbing my attention. But not all writers can afford to take a week or six away from their daily responsibilities. For them, online workshops can offer a similar experience. When author Jilly Dreadful studied creative writing in graduate school, many of the students were hostile or indifferent to fantasy. So last year she founded the online workshop The Brainery, a community for fantasy writers. The feedback that you get from fans who are practitioners themselves is so much more dynamic than a traditional literary fiction program, she says. But a workshop isnt all fun and games. Receiving critiques can be painful, especially for writers who are insecure. People may lash out, attempting to tear down their toughest critics or perceived rivals, and the experience of writing on a deadline is too much for many students, some of whom burn out and never write again, though this too can provide a valuable lesson. If you can be broken by that, its probably best that you learn that as soon as possible, so that you can save yourself some agony, says Adams. Jeanne Cavelos, founder of Odyssey, agrees that a workshop is a challenging environment thats not for everyone. She carefully screens applicants for basic composition skills and a healthy perspective on writing, going so far as to contact references and compare notes with other workshops in order to weed out hotheads and shrinking violets. She also thinks applicants should have a solid sense of who they are as writers, so theyre not unduly influenced by other students and instructors. I dont want to turn them into some puppet that is just trying to please the majority, she says. Oh, that haunted doll story was very popular in the workshop last week, so Ill write a haunted doll story. Thats not really the way to brilliance. Listen to our complete interview with Jeanne Cavelos, Jilly Dreadful, and John Joseph Adams in Episode 134 of Geeks Guide to the Galaxy (above) for more perspectives on the value of writing workshops. Check out some highlights from the discussion below. Jeanne Cavelos on creating a supportive environment: You know how it is when youre about to be critiqued that dayandmdash;you get very, very anxious about it. And so this past summer [the students] created a ceremony for themselves. The people who were about to be critiqued that day would be given this ceremony to help create a sense of calm, and the ability to accept whatever they were going to hear, and to not feel afraid or angry or anything. It involved a crown that you would put on that was made out of toilet paper and paper clipsandmdash;like little toilet paper flowersandmdash;and they would do a reading out of the Shakespearian insult generator, read an excerpt from The Odyssey, then the person would be able to choose a song and they would all dance to the song around a plush goat standing on a can of condensed milk. And when I found out about this, I was like, This is totally No No 0:00 Geek's Guide to the Galaxy
Crowdfunded Magazine Celebrates Queer Science Fiction http://www.wired.com/2015/01/geeks-guide-queers-destroy-scifi/ Sat, 17 Jan 2015 12:00:28 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1705861 In the latest episode of Geek's Guide to the Galaxy the panel discusses the Kickstarter campaign to fund Queers Destroy Science Fiction!, a special issue of Lightspeed magazine written by queer creators.

The post Crowdfunded Magazine Celebrates Queer Science Fiction appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy the panel discusses the Kickstarter campaign to fund Queers Destroy Science Fiction!, a special issue of Lightspeed magazine written by queer creators. The sci-fi world is periodically roiled by complaints that various groups are “destroying science fiction” by writing about their own identities and concerns at the expense of a strict focus on orbital mechanics. Last year Lightspeed magazine, published by Geek’s Guide to the Galaxy producer John Joseph Adams, responded with a crowdfunded special issue called Women Destroy Science Fiction!, which celebrates the contributions of women in the field. This month Lightspeed is launching a second Kickstarter to fund Queers Destroy Science Fiction!, which will feature stories and essays by queer authors and fans.

GeeksGuide Podcast

“If you’re a straight person wondering what all the fuss is about, I think those essays are really going to do a lot to open your eyes to what queer people have had to deal with throughout their lives,” Adams says in Episode 133 of the Geek’s Guide to the Galaxy podcast.

The issue is currently open to submissions, with popular author Seanan McGuire serving as guest editor. McGuire identifies as a panromantic demisexual, meaning she’s attracted to all genders but only feels sexual attraction in the case of a strong emotional bond. Demisexual is a recently coined term for an identity that McGuire says is often marginalized even within the queer community. She agreed to edit Queers Destroy Science Fiction! partly to ensure that the magazine would include the widest possible range of queer identities.

“You have just a huge number of folks who identify as asexual or demisexual thanking us for acknowledging that they exist,” she says.

The issue will also feature reprints chosen by Steve Berman, a leading figure in the field of gay speculative fiction, who’s edited dozens of anthologies and published nearly a hundred articles and stories. He’s hoping the project meets every stretch goal so that he gets lots of new material to read.

“I’m just excited about the whole process because I can’t lose,” he says. “I’m the target audience here, and I just can’t wait to see what people submit.”

Listen to our complete interview with John Joseph Adams, Seanan McGuire, and Steve Berman in Episode 133 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

Steve Berman on gay fiction:

“One of the problems with gay men writing was that they were writing under pseudonyms, often, because they were hiding their identities from their families. If they passed away during the plague years of HIV, it’s hard to get the rights to reprint their work—the rights could have been reverted to family that didn’t want to be associated with it, or we just don’t know what their real names are. So there are a number of older gay and lesbian science fiction works that are no longer in print. I know that the first gay short story I ever read was when I was 18, and it was Clive Barker‘s ‘In the Hills, The Cities,’ and I had no idea that Clive Barker was gay—I don’t even think that he had come out at that point—and it just struck me, here are two characters that are gay, and their sexuality is completely incidental to the story. And I remember I was in college, freshman year, and I was so excited about this story, because it was just so powerful, that I handed it off to one of my dormmates, and his immediate reaction was, ‘Wait, wait. These are gay people,’ and he couldn’t read the story because of that. But it showed me that there were gay people in horror.”

Seanan McGuire on Dumbledore:

“I do not consider Dumbledore to be successful representation. If you have to tell me after the fact that you should get credit for having gay content because this character, whose romantic life was never, ever, ever, never, ever, ever once mentioned, really liked the same gender—no, you failed. I love J.K. Rowling, I love Harry Potter, she does not get credit for that, any more than she gets credit for having Jewish inclusion because she recently mentioned that there was one Jewish wizard at Hogwarts. You know what? No. Show me the Jewish wizard at Hogwarts having serious philosophical issues with, ‘Can I cast spells on the Sabbath?’ Show me the kitchen dealing with the ramifications of preparing kosher food when you can’t bring a rabbi in but everybody else is getting meat. It does not work. Dumbledore is not successful representation. … You do not get credit for Dumbledore. That is not even doing the bare minimum.”

Steve Berman on gay characters:

“The most obvious way to identify someone as queer is to show them making out, etc. … Part of the reason why we’re doing the special issue is so that we don’t have to code. You don’t have to worry about gay characters passing as straight. I remember that one of my favorite fantasy series growing up was The Rose of the Prophet series by Weis and Hickman. It was an Arabian Nights-style [story], and there was a gay character in the trilogy, but I was always unsatisfied because he had to remain chaste and celibate and alone—unrequited love—and for years I just sort of accepted that. And then I realized that Hickman is a Mormon, and so this was a case of ‘love the sinner, hate the sin.’ And so he was OK with presenting a gay character, but the character could not have a homosexual relationship.”

John Joseph Adams on hostility to queer characters:

“On the most basic level it’s sad, and it’s very upsetting, and there have been times—there was at least one review for The End is Nigh which was complaining about the sexuality of the characters, and the language that the person used was such that I was like, ‘I know you’re not supposed to reply to reviews, but I kind of feel like I could reach this guy.’ Like if we just engaged him we could reach him, because he seemed like he wasn’t a full-on bigot, you know? This was just some sort of gut reaction he was having where he was not enjoying the stories because of that, but there was something about the way he put it where I was like, ‘I think if we actually made the right case to him we could convince him, we could show him the error of his ways, why that’s wrong-headed thinking.’ And ultimately—I didn’t do it—but some colleagues of mine thought it was worthwhile, and so tried to engage him, but I don’t think the guy ever replied. But the thing is, there’s so little chance that you’re ever going to convince anybody with that sort of thing. If what you’re doing is presenting them with fiction, and in these stories you’re getting into the hearts and minds of these characters that are queer, and the reader still isn’t convinced that that’s worthwhile, you’re never going to convince them by just arguing with them.”

The post Crowdfunded Magazine Celebrates Queer Science Fiction appeared first on WIRED.

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[caption id=attachment_1705865 align=alignnone width=660] courtesy Lightspeed[/caption] The sci-fi world is periodically roiled by complaints that various groups are destroying science fiction by writing about their own identities and concerns at the expense of a strict focus on orbital mechanics. Last year Lightspeed magazine, published by Geeks Guide to the Galaxy producer John Joseph Adams, responded with a crowdfunded special issue called Women Destroy Science Fiction!, which celebrates the contributions of women in the field. This month Lightspeed is launching a second Kickstarter to fund Queers Destroy Science Fiction!, which will feature stories and essays by queer authors and fans. Episode 133: Queers Destroy Science Fiction! Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; If youre a straight person wondering what all the fuss is about, I think those essays are really going to do a lot to open your eyes to what queer people have had to deal with throughout their lives, Adams says in Episode 133 of the Geeks Guide to the Galaxy podcast. The issue is currently open to submissions, with popular author Seanan McGuire serving as guest editor. McGuire identifies as a panromantic demisexual, meaning shes attracted to all genders but only feels sexual attraction in the case of a strong emotional bond. Demisexual is a recently coined term for an identity that McGuire says is often marginalized even within the queer community. She agreed to edit Queers Destroy Science Fiction! partly to ensure that the magazine would include the widest possible range of queer identities. You have just a huge number of folks who identify as asexual or demisexual thanking us for acknowledging that they exist, she says. The issue will also feature reprints chosen by Steve Berman, a leading figure in the field of gay speculative fiction, whos edited dozens of anthologies and published nearly a hundred articles and stories. Hes hoping the project meets every stretch goal so that he gets lots of new material to read. Im just excited about the whole process because I cant lose, he says. Im the target audience here, and I just cant wait to see what people submit. Listen to our complete interview with John Joseph Adams, Seanan McGuire, and Steve Berman in Episode 133 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. Steve Berman on gay fiction: One of the problems with gay men writing was that they were writing under pseudonyms, often, because they were hiding their identities from their families. If they passed away during the plague years of HIV, its hard to get the rights to reprint their workandmdash;the rights could have been reverted to family that didnt want to be associated with it, or we just dont know what their real names are. So there are a number of older gay and lesbian science fiction works that are no longer in print. I know that the first gay short story I ever read was when I was 18, and it was Clive Barkers In the Hills, The Cities, and I had no idea that Clive Barker was gayandmdash;I dont even think that he had come out at that pointandmdash;and it just struck me, here are two characters that are gay, and their sexuality is completely incidental to the story. And I remember I was in college, freshman year, and I was so excited about this story, because it was just so powerful, that I handed it off to one of my dormmates, and his immediate reaction was, Wait, wait. These are gay people, and he couldnt read the story because of that. But it showed me that there were gay people in horror. Seanan McGuire on Dumbledore: I do not consider Dumbledore to be successful representation. If you have to tell me after the fact that you should get credit for having gay content because this character, whose romantic life was never, ever, ever, No No 0:00 Geek's Guide to the Galaxy
New Novel Pits Darwin Against God, Indiana Jones-Style http://www.wired.com/2015/01/geeks-guide-james-morrow/ Sat, 10 Jan 2015 12:00:19 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1699245 In the latest episode of Geek's Guide to the Galaxy satirist James Morrow discusses God, Darwin, and how those things meet in his new book Galapagos Regained.

The post New Novel Pits Darwin Against God, Indiana Jones-Style appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy satirist James Morrow discusses God, Darwin, and how those things meet in his new book Galapagos Regained. James Morrow is widely regarded as the foremost satirist in science fiction. His new novel, Galapagos Regained, tells the story of a Victorian actress named Chloe Bathhurst who attempts to use Darwin’s theory of natural selection to disprove the existence of God. Morrow spent six years writing the book, then a few more trying to sell it. In recent years atheist-oriented films like The Golden Compass and Creation have faced a public backlash, and Morrow isn’t sure whether that might have made some publishers leery of the book.

“The publishers who turned it down came up with other reasons,” Morrow says in Episode 132 of the Geek’s Guide to the Galaxy podcast. “So I’ll never know if they thought it was just too incendiary.”

Galapagos Regained is a novel of ideas, full of politics, philosophy, and theology, but it’s also a globe-spanning tale bursting with battles, shipwrecks, and narrow escapes. In this Morrow was influenced by the journeys of Darwin himself. Today we tend to picture the famous scientist as a white-bearded patriarch or quiet invalid, but in fact his theories were shaped by a lifetime of wild adventure.

“The young Darwin was indeed this kind of Indiana Jones figure,” says Morrow. “And I very much had that in mind when I conceived of Chloe’s escapades.”

Those escapades, which take Chloe from the halls of Oxford to the Amazon jungle to the rocky shores of the Galapagos, are beset by uncertainty and doubt, but for Morrow the question of God is more clear-cut.

“If there were such a thing as a disproof of God, if there could be such a thing, it seems to me it would look a lot like Darwinian materialism coupled to the argument from evil,” he says. “And I think that one-two punch, for me, causes God to go belly up.”

Listen to our complete interview with James Morrow in Episode 132 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

James Morrow on South America:

“I wanted the book to be entertaining. I’ve always liked the truism that all art is entertainment, that all drama is melodrama—it doesn’t work the other way around, not all melodrama is drama and not all entertainment is art. But I love epics, I love Jules Verne. A lot of the South American material is an homage to Voltaire’s Candide. And I said, OK, I just want to see what happens if I put my characters down in that zone. … I had read several books about Amazonia as part of the research, because Chloe has to find her way across the continent of South America after she’s shipwrecked off the coast of Brazil. And when she gets to Peru, she gets caught up in the Great Rubber War. The research I’d done had given me a lot of information about the rubber industry and how horribly exploitative it was of the natives—of the Indian population. The mistreatment that’s documented maps on to the historical facts, sad to say. There was not actually an event that was called the Great Rubber War—that’s sort of a poetic conceit on my part—but a generation or so after the events of Galapagos Regained, there is a terrible conflict in the country of Colombia, on the Rio de Mayo, that does correspond to the middle section of my book.”

James Morrow on Charles Darwin:

“I can appreciate why many people would regard Darwin’s theory as bad news—he brought bad news back from the Galapagos Islands. But for me the story doesn’t end there. There’s something exhilarating, for me, about our interconnectedness to everything that’s alive right now, and has ever lived, and ever will live. I think Darwin’s sin, the reason he makes people so nervous, is not that he killed God, but that he replaced God. He didn’t just make a case for atheism, he also made a case for something that’s equivalent to God, it just happens to be materialist. … He replaced God with something that for me is far more magnificent than anything one finds in scripture, far more magnificent—complex, detailed, exhilarating, transcendent—than anything ever encountered in the zone of prophets insisting that their revelations are the case. He pushed the reset button on the whole of the Western psyche, you know, he refreshed the screen, except something brand new came up that we weren’t expecting. The Christian narrative … is beautiful, it’s coherent, it’s very satisfactory, but it doesn’t seem to have anything to do with the world that we’re actually in.”

James Morrow on Rosalind Franklin:

“[Her] work was crucial to Watson and Crick’s unraveling the structure of the DNA molecule—the X-ray photographs she took and also her interpretation of those photographs. It’s sometimes forgotten that what James Watson pilfered from her files was not simply the pictures, but was her understanding that the phosphate chains of the DNA molecule were anti-parallel, and this strongly suggests a double helix. Rosalind Franklin was famously and notoriously ignored and forgotten. When Watson and Crick and Maurice Wilkins shared their Nobel Prize, they did not even mention her from the podium. … If you read James Watson’s book called The Double Helix, while it offers many fascinating insights into how scientific research actually progresses and what an all-too-human enterprise it is, he takes such a sardonic and childish and—to be sure—sexist view of Rosalind Franklin that you want to throw the book across the room.”

James Morrow on Teilhard de Chardin:

“This was a time when the Catholic Church was not reconciled to Darwin. They’ve done better in recent generations, although I think there’s still more work to do. He was almost kicked out of the Jesuit order, given his passion for evolutionary theory. I think the Holy Office—which is the euphemism for the Inquisition—the Holy Office regarded him as a borderline heretic. … [He was] quite unequivocal that evolution had occurred on this planet, that Darwin had nailed it, that the theory of natural selection accounted for the transmutation of species in a way that the Book of Genesis never begins to do. But Teilhard took it into this mystical realm, this teleological realm, where we are a transitional species—which of course Darwin would have agreed with, but not in the sense that Teilhard meant it—where we are transitional in that we are on our way to a rendezvous with the Cosmic Christ, and all human minds are going to meld, and the consciousness that we enjoy, day in and day out, will seem feeble, pathetic, a mere whisper, compared to the transcendent chorus of our eventual fusion with the divine, and our union with this Omega Point that lies outside of time and space. It’s very clever, and it’s satisfying in an intellectual way, but as I said before, it doesn’t seem to describe the world that we’ve actually inherited.”

The post New Novel Pits Darwin Against God, Indiana Jones-Style appeared first on WIRED.

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[caption id=attachment_1699247 align=alignnone width=660] Witek Kaczanowski[/caption] James Morrow is widely regarded as the foremost satirist in science fiction. His new novel, Galapagos Regained, tells the story of a Victorian actress named Chloe Bathhurst who attempts to use Darwins theory of natural selection to disprove the existence of God. Morrow spent six years writing the book, then a few more trying to sell it. In recent years atheist-oriented films like The Golden Compass and Creation have faced a public backlash, and Morrow isnt sure whether that might have made some publishers leery of the book. Episode 132: James Morrow Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; The publishers who turned it down came up with other reasons, Morrow says in Episode 132 of the Geeks Guide to the Galaxy podcast. So Ill never know if they thought it was just too incendiary. Galapagos Regained is a novel of ideas, full of politics, philosophy, and theology, but its also a globe-spanning tale bursting with battles, shipwrecks, and narrow escapes. In this Morrow was influenced by the journeys of Darwin himself. Today we tend to picture the famous scientist as a white-bearded patriarch or quiet invalid, but in fact his theories were shaped by a lifetime of wild adventure. The young Darwin was indeed this kind of Indiana Jones figure, says Morrow. And I very much had that in mind when I conceived of Chloes escapades. Those escapades, which take Chloe from the halls of Oxford to the Amazon jungle to the rocky shores of the Galapagos, are beset by uncertainty and doubt, but for Morrow the question of God is more clear-cut. If there were such a thing as a disproof of God, if there could be such a thing, it seems to me it would look a lot like Darwinian materialism coupled to the argument from evil, he says. And I think that one-two punch, for me, causes God to go belly up. Listen to our complete interview with James Morrow in Episode 132 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. James Morrow on South America: I wanted the book to be entertaining. Ive always liked the truism that all art is entertainment, that all drama is melodramaandmdash;it doesnt work the other way around, not all melodrama is drama and not all entertainment is art. But I love epics, I love Jules Verne. A lot of the South American material is an homage to Voltaires Candide. And I said, OK, I just want to see what happens if I put my characters down in that zone. ... I had read several books about Amazonia as part of the research, because Chloe has to find her way across the continent of South America after shes shipwrecked off the coast of Brazil. And when she gets to Peru, she gets caught up in the Great Rubber War. The research Id done had given me a lot of information about the rubber industry and how horribly exploitative it was of the nativesandmdash;of the Indian population. The mistreatment thats documented maps on to the historical facts, sad to say. There was not actually an event that was called the Great Rubber Warandmdash;thats sort of a poetic conceit on my partandmdash;but a generation or so after the events of Galapagos Regained, there is a terrible conflict in the country of Colombia, on the Rio de Mayo, that does correspond to the middle section of my book. James Morrow on Charles Darwin: I can appreciate why many people would regard Darwins theory as bad newsandmdash;he brought bad news back from the Galapagos Islands. But for me the story doesnt end there. Theres something exhilarating, for me, about our interconnectedness to everything thats alive right now, and has ever lived, and ever will live. I think Darwins sin, the reason he makes people so nervous, is not that he killed God, but that he replaced God. He didnt just make a case fo No No 0:00 Geek's Guide to the Galaxy
Why Walter Isaacson Wanted to Make Alan Turing Famous http://www.wired.com/2015/01/geeks-guide-walter-isaacson/ Sat, 03 Jan 2015 12:00:51 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1693739 In the latest installment of Geek's Guide to the Galaxy, Walter Isaacson—author of The Innovators—discusses why he wanted to make Alan Turing famous.

The post Why Walter Isaacson Wanted to Make Alan Turing Famous appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, Walter Isaacsonandmdash;author of The Innovatorsandmdash;discusses why he wanted to make Alan Turing famous. The recent film The Imitation Game stars Benedict Cumberbatch as Alan Turing, a British mathematical genius who helped the Allies win World War II by working to break the German Enigma code. After the war Turing was persecuted for his homosexuality, and subjected to cruel and degrading treatment that led him to take his own life. Last year Turing received a posthumous pardon from the Queen, and his legacy endures in such areas as mathematics, computer science, and artificial intelligence. One of his admirers is Walter Isaacson, whose new book The Innovators profiles Turing and other digital pioneers.

“One of the reasons I wrote this book is because I wanted to make people like Alan Turing famous,” Isaacson says in Episode 131 of the Geek’s Guide to the Galaxy podcast. “And now I must admit that Benedict Cumberbatch, by playing him, has done that a thousand times better than I ever could have.”

Isaacson is famous for his biographies of such figures as Benjamin Franklin, Albert Einstein, and Steve Jobs. But lately he’s come to feel that the biography format puts too much emphasis on individual personalities. The Innovators tries to show that great breakthroughs mostly come from team efforts, something The Imitation Game conveys very well.

“What the movie does show clearly is that Turing comes to the realization that you can’t do it alone, you’ve got to collaborate and be part of a team,” Isaacson says.

Isaacson hopes the film will inspire audiences to seek out more information about the real-life story of Turing, whether that means turning to The Innovators or to other works of nonfiction such as Alan Turing: The Enigma by Andrew Hodges.

“The movie does get to some real truths by taking literary license, but also the real story of Alan Turing is just a beautiful, heroic, and tragic story,” he says.

Listen to our complete interview with Walter Isaacson in Episode 131 of the Geek’s Guide to the Galaxy podcast (above), in which he discusses the work of Alan Turing and other digital pioneers, and check out some highlights from the discussion below.

Walter Isaacson on Ada Lovelace:

“She was Lord Byron’s daughter, and thus she was kind of poetic, but her mother was a mathematician, so she developed what she called ‘poetical science,’ and she loved looking at how punchcards were instructing the looms of industrial England in the 1830s to make beautiful patterns. She had a friend, Charles Babbage, who was making a numerical calculator, and she realized that with punch cards that calculator could do anything—art, music, words, as well as numbers. And so to me she’s a patron saint of the revolution. … So I think that women have been at the forefront of pioneering the art of programming, but they’ve been written out of histrory a bit, and they really haven’t had as much of a role since then as they should have. … My daughter first introduced me to the importance of Ada Lovelace, because she was 15 and a computer geek, and she said that the only computer programmer who was a woman she’d ever heard of was Oracle in the Batman comics. And then she heard of Ada Lovelace, so she got excited, because she realized that real women could be programmers.”

Walter Isaacson on the creation of the Internet:

“When I was at Time magazine, we wrote the story that it was done to survive a nuclear attack, and we got a letter from Steve Crocker, who was in charge of what was called the ‘Request for Comments’—these were the ideas and rules and protocols for doing the Internet. And he sent us a letter saying, ‘No, that’s not why the Internet was created. It was created because we wanted to decentralize control over it.’ And Time magazine was very arrogant back in those days, so it sent a letter back to Steve Crocker saying, ‘No, we’re not going to print your letter, because we have better sources than you about why it was done.’ And I thought, ‘Well, that’s ridiculous.’ But when I was doing this book I still had the right to go back rummaging through the archives at Time magazine, and I tried to find out who was the better source—it turned out to have been Steve Lukasik, who had become the head of ARPAnet, and Steve Lukasik said, indeed, that’s how he got the money from the colonels in the Pentagon, or Congress, by emphasizing it would survive a Russian attack. And he said, ‘You can tell Steve Crocker that he was on the bottom and I was on the top, so he didn’t really know what was happening.’ When I sat and had coffee with Steve Crocker, interviewing him for this book, I told him that, and he strokes his chin, and he said, ‘You can tell Steve Lukasik that I was on the bottom and he was on the top, so he didn’t know what was happening.'”

Walter Isaacson on “Al Gore invented the Internet”:

“It got a little annoying after a while, because people would laugh and think, ‘Ha ha, what an original joke.’ And so I did do a bit on why Al Gore was important. When I was running digital management for Time magazine in the early 1990s, you could not as an average person go right onto the Internet. You could only go on the Internet if you were part of a university or a research group, something like that. And in 1992, Al Gore passes the Gore Act of 1992, which opens up the Internet so that anybody who can dial up with a modem and get to an online service like AOL or CompuServe or Prodigy, or just wants to dial up, can go directly onto the Internet. This transforms the digital revolution. It makes it not just a network of research centers, but it makes it into the Internet we have today. At that time, speaking of WIRED and Time magazine, Louis Rossetto and I were friends—he had founded WIRED—and we were both on AOL and CompuServe, these proprietary services. And it was in late 1993, I remember talking to him about, ‘Why don’t we go directly onto the Internet?’ Especially since the World Wide Web had been developed by Tim Berners-Lee, which made it easier to navigate to places on the Internet. And that was a big transforming thing that happens in 1992-1994 where the number of websites goes from zero to 10,000 in one year, and it’s largely because of the Gore Act of 1992, which opens up the Internet to the general public.”

Walter Isaacson on artificial intelligence:

“It always seems to be 20 years away. In fact, at the beginning of this year, if you just search it, you’ll find stories in the New York Times saying that neuromorphic chips are being developed that’ll mimic the human mind, and in 20 years we’ll have artificial intelligence. It always seems to be a bit of a mirage, and it always seems that things like Google or Wikipedia that combine human creativity with machine power always make greater advances than machine power alone does. … This is something that Gary Kasparov figures out when he gets beaten by the IBM machine Deep Blue. He decides to create a contest in which humans working with computers can play either the best computer or against the best human grand master. And in all of these contests, the combination of the human and machine—even if it’s amateur players working with laptop machines—tends to beat the grand master or the best computer. And this is a game—chess—which you have to remember is simply an algorithmic rule-driven game, so eventually computers should be able to crack that totally. On far more complicated things like ‘Should the NSA be allowed to eavesdrop?’ that’s a question I don’t think machines will ever be able to answer as well as a combination of machines and humans could.”

The post Why Walter Isaacson Wanted to Make Alan Turing Famous appeared first on WIRED.

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[caption id=attachment_1693773 align=alignnone width=660] Patrice Gilbert[/caption] The recent film The Imitation Game stars Benedict Cumberbatch as Alan Turing, a British mathematical genius who helped the Allies win World War II by working to break the German Enigma code. After the war Turing was persecuted for his homosexuality, and subjected to cruel and degrading treatment that led him to take his own life. Last year Turing received a posthumous pardon from the Queen, and his legacy endures in such areas as mathematics, computer science, and artificial intelligence. One of his admirers is Walter Isaacson, whose new book The Innovators profiles Turing and other digital pioneers. Episode 131: Walter Isaacson Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; One of the reasons I wrote this book is because I wanted to make people like Alan Turing famous, Isaacson says in Episode 131 of the Geeks Guide to the Galaxy podcast. And now I must admit that Benedict Cumberbatch, by playing him, has done that a thousand times better than I ever could have. Isaacson is famous for his biographies of such figures as Benjamin Franklin, Albert Einstein, and Steve Jobs. But lately hes come to feel that the biography format puts too much emphasis on individual personalities. The Innovators tries to show that great breakthroughs mostly come from team efforts, something The Imitation Game conveys very well. What the movie does show clearly is that Turing comes to the realization that you cant do it alone, youve got to collaborate and be part of a team, Isaacson says. Isaacson hopes the film will inspire audiences to seek out more information about the real-life story of Turing, whether that means turning to The Innovators or to other works of nonfiction such as Alan Turing: The Enigma by Andrew Hodges. The movie does get to some real truths by taking literary license, but also the real story of Alan Turing is just a beautiful, heroic, and tragic story, he says. Listen to our complete interview with Walter Isaacson in Episode 131 of the Geeks Guide to the Galaxy podcast (above), in which he discusses the work of Alan Turing and other digital pioneers, and check out some highlights from the discussion below. Walter Isaacson on Ada Lovelace: She was Lord Byrons daughter, and thus she was kind of poetic, but her mother was a mathematician, so she developed what she called poetical science, and she loved looking at how punchcards were instructing the looms of industrial England in the 1830s to make beautiful patterns. She had a friend, Charles Babbage, who was making a numerical calculator, and she realized that with punch cards that calculator could do anythingandmdash;art, music, words, as well as numbers. And so to me shes a patron saint of the revolution. ... So I think that women have been at the forefront of pioneering the art of programming, but theyve been written out of histrory a bit, and they really havent had as much of a role since then as they should have. ... My daughter first introduced me to the importance of Ada Lovelace, because she was 15 and a computer geek, and she said that the only computer programmer who was a woman shed ever heard of was Oracle in the Batman comics. And then she heard of Ada Lovelace, so she got excited, because she realized that real women could be programmers. Walter Isaacson on the creation of the Internet: When I was at Time magazine, we wrote the story that it was done to survive a nuclear attack, and we got a letter from Steve Crocker, who was in charge of what was called the Request for Commentsandmdash;these were the ideas and rules and protocols for doing the Internet. And he sent us a letter saying, No, thats not why the Internet was created. It was created because we wanted to decentralize control over it. And Time magazine was very arrogant back i No No 0:00 Geek's Guide to the Galaxy
Is Exodus: Gods and Kings the Worst Ridley Scott Movie Ever? http://www.wired.com/2014/12/geeks-guide-exodus/ Fri, 26 Dec 2014 16:27:12 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1688549 In the latest episode of Geek's Guide to the Galaxy a historian and a Bible scholar discuss the finer points of Exodus: Gods and Kings.

The post Is Exodus: Gods and Kings the Worst Ridley Scott Movie Ever? appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy a historian and a Bible scholar discuss the finer points of Exodus: Gods and Kings. Ridley Scott tackles the Bible in the new film Exodus: Gods and Kings, which tells how the Jewish leader Moses frees his people from bondage in Egypt with the aid of ten plagues sent by God. Previous adaptations of the story include The Ten Commandments with Charlton Heston and Moses the Lawgiver with Burt Lancaster, as well as the animated film The Prince of Egypt. So how does this latest effort stack up? For Bible scholar Robert M. Price, Gods and Kings is just a pale shadow of the Heston classic.

“I would say that The Ten Commandments is the definitive version of the Exodus, moreso than the Bible,” says Price in Episode 130 of the Geek’s Guide to the Galaxy podcast.

Historian Richard Carrier agrees that Gods and Kings is a lackluster effort. “I thought it was the worst Ridley Scott film ever made, frankly,” he says.

The film has been heavily criticized for casting mostly white actors in the lead roles, but its problems hardly stop there. The theatrical cut was reportedly whittled down from a four hour version, and the seams show plainly, from the oddly irrelevant appearances of familiar actors like Sigourney Weaver and Aaron Paul to the choppy, illogical presentation of many of the film’s events and ideas. But the movie’s biggest problem is its lack of viewpoint and identity. The God presented in Gods and Kings is too offputting to appeal to believers, but far too bland to make for an interesting villain.

“It’s trying to toe that line of ‘not offend’ or ‘totally offend,'” says Carrier. “You should have gone all one way or the other. Trying to have it halfway makes friends of none, really.”

Some of the problems stem from trying to adapt an ancient story for a modern audience. When a key plot point involves the heroes killing thousands of sleeping children, it’s hard to keep a modern audience on board, something that wouldn’t have been a problem in ancient times, when audiences would see nothing troubling about unrestrained hatred of rivals.

“They don’t view them as real human beings,” says Price. “It’s like the orcs in Lord of the Rings, they’re just a race of evil, and so really who the hell cares what happens to them?”

But in this contemporary version Moses is made to argue half-heartedly with God, a conflict that, like most things in the film, never really goes anywhere. God himself is presented as a creepy, petulant child straight out of The Ring or The Grudge. It’s an interesting concept, but one that the film plays far too safe to get any real mileage out of.

Rather than re-hashing Exodus, Price suggests that Hollywood should turn their attention to the Book of Revelation, which has gonzo, hallucingenic imagery that cries out for big-budget CGI treatment. (A seven-headed dragon features prominently.)

“That would be mind-blowing,” says Price. “I think that would be terrific. Anybody watching that would just get a huge kick out of it. I think they ought to do that.”

Listen to our complete review of Exodus: Gods and Kings, featuring Robert M. Price and Richard Carrier, in Episode 130 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

Richard Carrier on augury:

“In the Roman period you have Cicero writing this whole treatise about being an augur himself. … He was a total rationalist, he didn’t think it was real, but he would also at the same time endorse these Stoic attempts to rationalistically explain how augury could actually work somehow. But I don’t think even he bought it. … But there are famous stories that tried to combat that skepticism. You have a famous one in History of Rome where one of these Roman generals got sick of the augurs and thought it was baloney. They used to do augury with chickens, and the behavior of the chickens—how the chickens would eat or not—would tell them things. It would be good luck if the chicken ate, or something like that. And the chickens wouldn’t eat, and this general was absolutely certain that they were going to be victorious, and he said, ‘Well, then let the chickens drink!’ and they threw them in the ocean to drown the chickens. And then of course they lose, and it’s like, ‘Oh, you see, augury works!’ But of course that’s myth, right? They make up that story specifically to sell augury as a genuine thing.”

Richard Carrier on Exodus vs. Noah:

“I think Noah was a much better movie than this, on many levels—almost every level. In Noah there were only a few things that they didn’t explain. With most things they assumed that you didn’t know the story, and so they put some explanation in it or made stuff mysterious, whereas in this they had a few things that they just didn’t explain at all. And I expect a movie to treat it like fantasy source material, like you’re doing Lord of the Rings or something, where even if the audience may already know the story, you have to include it, as just part of the narrative, but they never explain why he’s telling them to put lamb’s blood on the doors—what’s the point of that? Maybe that’s another scene that got cut. But you really have to include that. You can’t just assume the audience knows this, especially today in this global society where a lot of people don’t know that story. You can’t just assume that everybody does.”

Robert M. Price on the Bible as literature:

“That’s a sign in Exodus that you’re dealing with fiction. The fact that Pharaoh has foremen, for instance, makes the obvious even more obvious, that he’s got building plans that he wants carried out. He’s not going to make it impossible for the slaves to do the work just to spite them, that would be insane. He’s just a storybook villain, as is the case when he says he wants the two Hebrew midwives—for a nation so big he’s afraid they’re going to overthrow his government, there are two of them—and he says, ‘Now, I want you to kill the male babies as soon as they’re born.’ As if they’re going to get away with that one time! And then they say to him, ‘Well, you know, sorry, we’re trying, but the Hebrew women are so hearty and vigorous that they give birth before we can even get there.’ In other words, they don’t use or need midwives. Well then what the hell are you there for? It’s like if the Hebrews were all vegetarians. ‘Yeah, I’m the kosher butcher there.’ What the heck? And Colonel Klink here believes it. I mean, it’s obviously just mockery of the pharaoh and so forth. There’s no way this is history. It’s incredible.”

Robert M. Price on parting the Red Sea:

“Another interesting wrinkle in this is that the Exodus story is obviously—if you look at it closely—a patchwork, and there are indications that an earlier version of this had it not be that much of a miracle, because what they cross is not the Red Sea but the ‘Yam Suph,’ the ‘Sea of Reeds.’ In the Greek Septuagint, for some reason, the translators introduced the idea that it was the Red Sea. Well, the Yam Suph—the Sea of Reeds—is obviously a marsh, and it says that the Israelites were heavily armed, though in the rest of the story you hear no more about it, and that when the Egyptian chariots tried to follow them, the wheels were clogged in the mud, and it implies that gave the armed Hebrews the advantage, and they won an upset victory. So you still find pretty pronounced traces of that, and then it got magnified more and more. That doesn’t mean that anything actually happened, but there is evidence of an earlier, simpler, non-miraculous version. And that could have happened, but then you’ve got no movie.”

The post Is Exodus: Gods and Kings the Worst Ridley Scott Movie Ever? appeared first on WIRED.

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[caption id=attachment_1688557 align=alignnone width=660] 20th Century Fox[/caption] Ridley Scott tackles the Bible in the new film Exodus: Gods and Kings, which tells how the Jewish leader Moses frees his people from bondage in Egypt with the aid of ten plagues sent by God. Previous adaptations of the story include The Ten Commandments with Charlton Heston and Moses the Lawgiver with Burt Lancaster, as well as the animated film The Prince of Egypt. So how does this latest effort stack up? For Bible scholar Robert M. Price, Gods and Kings is just a pale shadow of the Heston classic. Episode 130: Exodus Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; I would say that The Ten Commandments is the definitive version of the Exodus, moreso than the Bible, says Price in Episode 130 of the Geeks Guide to the Galaxy podcast. Historian Richard Carrier agrees that Gods and Kings is a lackluster effort. I thought it was the worst Ridley Scott film ever made, frankly, he says. The film has been heavily criticized for casting mostly white actors in the lead roles, but its problems hardly stop there. The theatrical cut was reportedly whittled down from a four hour version, and the seams show plainly, from the oddly irrelevant appearances of familiar actors like Sigourney Weaver and Aaron Paul to the choppy, illogical presentation of many of the films events and ideas. But the movies biggest problem is its lack of viewpoint and identity. The God presented in Gods and Kings is too offputting to appeal to believers, but far too bland to make for an interesting villain. Its trying to toe that line of not offend or totally offend, says Carrier. You should have gone all one way or the other. Trying to have it halfway makes friends of none, really. Some of the problems stem from trying to adapt an ancient story for a modern audience. When a key plot point involves the heroes killing thousands of sleeping children, its hard to keep a modern audience on board, something that wouldnt have been a problem in ancient times, when audiences would see nothing troubling about unrestrained hatred of rivals. They dont view them as real human beings, says Price. Its like the orcs in Lord of the Rings, theyre just a race of evil, and so really who the hell cares what happens to them? But in this contemporary version Moses is made to argue half-heartedly with God, a conflict that, like most things in the film, never really goes anywhere. God himself is presented as a creepy, petulant child straight out of The Ring or The Grudge. Its an interesting concept, but one that the film plays far too safe to get any real mileage out of. Rather than re-hashing Exodus, Price suggests that Hollywood should turn their attention to the Book of Revelation, which has gonzo, hallucingenic imagery that cries out for big-budget CGI treatment. (A seven-headed dragon features prominently.) That would be mind-blowing, says Price. I think that would be terrific. Anybody watching that would just get a huge kick out of it. I think they ought to do that. Listen to our complete review of Exodus: Gods and Kings, featuring Robert M. Price and Richard Carrier, in Episode 130 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. Richard Carrier on augury: In the Roman period you have Cicero writing this whole treatise about being an augur himself. ... He was a total rationalist, he didnt think it was real, but he would also at the same time endorse these Stoic attempts to rationalistically explain how augury could actually work somehow. But I dont think even he bought it. ... But there are famous stories that tried to combat that skepticism. You have a famous one in History of Rome where one of these Roman generals got sick of the augurs and thought it was baloney. They used to do augu No No 0:00 Geek's Guide to the Galaxy
Dystopian Fiction’s Popularity Is a Warning Sign for the Future http://www.wired.com/2014/12/geeks-guide-naomi-klein/ Sat, 20 Dec 2014 12:00:30 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1685279 In the latest episode of Geek's Guide to the Galaxy, writer Naomi Klein discusses dystopian fiction and her new capitalism-vs.-the-climate nonfiction book This Changes Everything.

The post Dystopian Fiction’s Popularity Is a Warning Sign for the Future appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, writer Naomi Klein discusses dystopian fiction and her new capitalism-vs.-the-climate nonfiction book This Changes Everything. Dystopian fiction is hot right now, with countless books and movies featuring decadent oligarchs, brutal police states, ecological collapse, and ordinary citizens biting and clawing just to survive. For bestselling author Naomi Klein, all this gloom is a worrying sign.

“I think what these films tell us is that we’re taking a future of environmental catastrophe for granted,” Klein says in Episode 129 of the Geek’s Guide to the Galaxy podcast. “And that’s the hardest part of my work, actually convincing people that we’re capable of something other than this brutal response to disaster.”

Her new book, This Changes Everything: Capitalism vs. The Climate, argues that only dramatic policy shifts can avert climate catastrophe, and that ordinary people need to speak up and demand emissions caps, public transportation, and a transition to renewable energy. That’s a hard sell politically, which is why dubious measures like geoengineering and cap-and-trade have been proposed instead.

“It seems easier, more realistic, to dim the sun than to put up solar panels on every home in the United States,” says Klein. “And that says a lot about us, and what we think is possible, and what we think is realistic.”

But things are starting to change, with indigenous groups winning lawsuits to block drilling on their land, local communities coming together to ban fracking and establish solar energy grids, and a growing divestment campaign seeking to shame and isolate the fossil fuel industry. Many of these movements are being led by young activists like Anjali Appadurai, who gave a speech in 2010 pointing out that the United Nations has been fruitlessly debating climate change action since before she was born.

“Young people have a critical role to play because they’ll be dealing with the worst impacts of climate change,” says Klein. “And when young people find their moral voice in this crisis, it’s transformative.”

Listen to our complete interview with Naomi Klein in Episode 129 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

Naomi Klein on how the wealthy are preparing for climate change:

“There are a lot of examples of ways that companies are preparing. The most insidious is the way that oil companies—who have been funding climate change denial—are simultaneously exploring all the wonderful extraction opportunities there are because the arctic ice is melting, so they obviously know it’s happening. … After Superstorm Sandy, there was a big uptick in the way that luxury developers in New York and elsewhere started to market themselves as being ‘disaster proof’—having their own generators, having their own ‘moats’ in a way, having their own storm barriers, and basically saying, ‘When the apocalypse comes, you’ll be safe.’ … In the aftermath of Hurricane Katrina, there was a company that was launched in Florida called HelpJet. … HelpJet was a private disaster rescue operation that literally had the slogan, ‘We’ll turn your disaster into a luxury vacation.'”

Naomi Klein on geoengineering:

“In general the geoengineering world is populated by very overconfident, overwhelmingly male figures who don’t make me feel at all reassured that they have learned the lessons of large-scale technological failure. When I went to this one conference that was hosted by the Royal Society in England, the Fukushima disaster had just started, and in fact a photographer I was working with—a videographer—had just come back from Fukushima and was completely shell-shocked. And I was surprised it didn’t come up the whole time we were meeting, because it seemed relevant to me. Yeah, we humans screw up. BP had been two years earlier. I have been profoundly shaped as a journalist by covering the BP disaster, the derivatives failure, seeing what’s happened in Fukushima. I’m sorry, but I think the smartest guys in the room screw up a lot. And the kind of hubris that I’ve seen expressed from the ‘geo-clique,’ as they’ve been called, makes me not want to scale up the risks that we’re taking.”

Naomi Klein on our relationship with nature:

“If you go back and look at the way fossil fuels were marketed in the 1700s, when coal was first commercialized with the Watt steam engine, the great promise of coal was that it liberated humans from nature, that you no longer had to worry about when the wind blew to sail your ship, and you no longer had to build your factory next to a waterfall or rushing rapids in order to power your water wheel. You were in charge, that was the promise of coal. It was the promise of man transcending the natural world. And that was, it turns out, a lie. We never transcended nature, and that I think is what is so challenging about climate change, not just to capitalism but to our core civilizational myth. Because this is nature going, ‘You thought you were in charge? Actually all that coal you’ve been burning all these years has been building up in the atmosphere and trapping heat, and now comes the response.’ … Renewable energy puts us back in dialog with nature. We have to think about when the wind blows, we have to think about where the sun shines, we cannot pretend that place and space don’t matter. We are back in the world.”

Naomi Klein on science fiction:

“This boom in cli-fi literature is exciting, but I think it can become dangerous if it isn’t seen as a warning, but just seen as inevitable. I think Margaret Atwood—not to be too Canadian about it—but I think Margaret Atwood’s In the Year of the Flood and that whole trilogy, that whole climate trilogy, is an example of the kind of narrative that really does serve as clarion warning, as opposed to just sort of hopeless ‘we’re on this road, we can’t get off.’ And it’s hard to define what makes something more of a warning than just affirming that sense of the inevitable. I loved Ursula Le Guin‘s acceptance speech at the Booker awards this year. I’m a huge Ursula Le Guin fan, and I think she’s one of the few science fiction writers that has pulled off utopian fiction well. She’s done both. But when she accepted the award she sort of accepted on behalf of the genre, and talked about how important it is to have and nurture voices from people who can imagine different worlds.”

The post Dystopian Fiction’s Popularity Is a Warning Sign for the Future appeared first on WIRED.

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[caption id=attachment_1685291 align=alignnone width=660] Ed Kashi[/caption] Dystopian fiction is hot right now, with countless books and movies featuring decadent oligarchs, brutal police states, ecological collapse, and ordinary citizens biting and clawing just to survive. For bestselling author Naomi Klein, all this gloom is a worrying sign. Episode 129: Naomi Klein Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; I think what these films tell us is that were taking a future of environmental catastrophe for granted, Klein says in Episode 129 of the Geeks Guide to the Galaxy podcast. And thats the hardest part of my work, actually convincing people that were capable of something other than this brutal response to disaster. Her new book, This Changes Everything: Capitalism vs. The Climate, argues that only dramatic policy shifts can avert climate catastrophe, and that ordinary people need to speak up and demand emissions caps, public transportation, and a transition to renewable energy. Thats a hard sell politically, which is why dubious measures like geoengineering and cap-and-trade have been proposed instead. It seems easier, more realistic, to dim the sun than to put up solar panels on every home in the United States, says Klein. And that says a lot about us, and what we think is possible, and what we think is realistic. But things are starting to change, with indigenous groups winning lawsuits to block drilling on their land, local communities coming together to ban fracking and establish solar energy grids, and a growing divestment campaign seeking to shame and isolate the fossil fuel industry. Many of these movements are being led by young activists like Anjali Appadurai, who gave a speech in 2010 pointing out that the United Nations has been fruitlessly debating climate change action since before she was born. Young people have a critical role to play because theyll be dealing with the worst impacts of climate change, says Klein. And when young people find their moral voice in this crisis, its transformative. Listen to our complete interview with Naomi Klein in Episode 129 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. Naomi Klein on how the wealthy are preparing for climate change: There are a lot of examples of ways that companies are preparing. The most insidious is the way that oil companiesandmdash;who have been funding climate change denialandmdash;are simultaneously exploring all the wonderful extraction opportunities there are because the arctic ice is melting, so they obviously know its happening. ... After Superstorm Sandy, there was a big uptick in the way that luxury developers in New York and elsewhere started to market themselves as being disaster proofandmdash;having their own generators, having their own moats in a way, having their own storm barriers, and basically saying, When the apocalypse comes, youll be safe. ... In the aftermath of Hurricane Katrina, there was a company that was launched in Florida called HelpJet. ... HelpJet was a private disaster rescue operation that literally had the slogan, Well turn your disaster into a luxury vacation. Naomi Klein on geoengineering: In general the geoengineering world is populated by very overconfident, overwhelmingly male figures who dont make me feel at all reassured that they have learned the lessons of large-scale technological failure. When I went to this one conference that was hosted by the Royal Society in England, the Fukushima disaster had just started, and in fact a photographer I was working withandmdash;a videographerandmdash;had just come back from Fukushima and was completely shell-shocked. And I was surprised it didnt come up the whole time we were meeting, because it seemed relevant to me. Yeah, we humans screw up. BP had been two ye No No 0:00 Geek's Guide to the Galaxy
GL Audio 233: Mat is bootylicious: Y/N? http://www.wired.com/2014/12/gl-audio-233-mat-is-bootylicious-yn/ Wed, 17 Dec 2014 20:30:00 +0000 Gadget Lab Staff http://www.wired.com/2014/12/gl-audio-233-mat-is-bootylicious-yn/ In which we discover a surprising amount of things about Mat during his final appearance.

The post GL Audio 233: Mat is bootylicious: Y/N? appeared first on WIRED.

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In which we discover a surprising amount of things about Mat during his final appearance. It’s our last show of 2014, and also Mat Honan’s last show as co-host. He’s starting a new job at Buzzfeed, so what better way to see him off than with a Buzzfeed-style quiz?

The post GL Audio 233: Mat is bootylicious: Y/N? appeared first on WIRED.

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Its our last show of 2014, and also Mat Honans last show as co-host. Hes starting a new job at Buzzfeed, so what better way to see him off than with a Buzzfeed-style quiz? No No 0:00 Gadget Lab Staff
Stan Lee’s Surprise Scene in Big Hero 6 Almost Didn’t Happen http://www.wired.com/2014/12/geeks-guide-chris-williams/ Sat, 13 Dec 2014 12:00:39 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1676493 Disney's new hit film Big Hero 6 features a charming post-credits appearance by none other than Stan Lee. The film's directors Don Hall and Chris Williams had long discussed creating such a "button" for their movie, but weren't sure they could spare the time or resources to produce one. Then they saw Guardians of the Galaxy and realized they had to have one. So they rushed one through that surprised even the staff that worked on the film.

The post Stan Lee’s Surprise Scene in Big Hero 6 Almost Didn’t Happen appeared first on WIRED.

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Disneys new hit film Big Hero 6 features a charming post-credits appearance by none other than Stan Lee. The films directors Don Hall and Chris Williams had long discussed creating such a button for their movie, but werent s Disney’s new hit film Big Hero 6, loosely based on the Marvel comic of the same name, features a charming post-credits appearance by none other than Stan Lee. The film’s directors Don Hall and Chris Williams had long discussed creating such a “button” for their movie, but weren’t sure they could spare the time or resources to produce one. The notion took on greater urgency, however, when the pair attended opening-night screenings of Guardians of the Galaxy, and saw how the audience remained glued to their seats during the credits, waiting for that final scene.

“That Monday morning we basically ran toward each other and we were like, ‘We’ve got a problem,'” says Williams in Episode 128 of the Geek’s Guide to the Galaxy podcast. “Because yes, it’s a Disney film, but everyone knows there’s a Marvel connection. So what if people sit and wait through the credits, and there’s nothing?”

Williams hastily storyboarded the button, and together he and Hall recruited a small team within Disney who could produce the scene without alerting the rest of the crew, whom they were hoping to surprise. This involved secret meetings, secret knocks, and secret folders on the company network. It also meant recording Stan Lee’s lines at an off-site studio. But Hall and Williams discovered to their dismay that the studio could only be reached by climbing a long staircase, a task they were reluctant to inflict upon the 91-year-old Lee.

“We said, ‘We cannot be responsible for killing Stan Lee,'” says Williams. “Because then we would be marked men.”

Fortunately the ebullient Lee proved to have more than enough energy to climb the stairs and record his lines. The resulting button was added to the film just in time for the movie’s wrap party, where the finished product was screened for the crew for the first time. As the credits ended people began to stand, only to sit back down, whispering with excitement, as the final scene began to play.

“I knew we’d actually kept the secret,” says Williams. “And that was one of the most thrilling moments of the entire production.”

Listen to our complete interview with Chris Williams in Episode 128 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

Chris Williams on the origins of Baymax:

“Don [Hall] had gone off to Carnegie Mellon, I believe, and done a bunch of research. He’d gone to a lot of different robotics schools and things, but he had a real epiphany there where he was introduced to the idea of inflatable robotics. And they did say that it’s something that would have practical applications in the medical field, because, you know, they are what they are, they’re soft and they can’t hurt people, and also they’re not intimidating-looking like robots can sometimes be, and so people are very comfortable with them. And so really a lightbulb went off for Don at that point, and when he came back from that research trip he talked about this idea of an inflatable robot, and for us that was a real ‘hallelujah’ moment, because if you work at Disney animation—and certainly if you work for John Lasseter—and you embark to tell a story that features a robot, he’s going to ask you to put up an image of every iconic robot that’s ever existed in movies or TV shows or anything, and then say, ‘Give me something new.’ … And when Don came back from that trip and he had these sketches and these ideas, we all realized that we’d found a very special version of a robot, and once we had that character, design got resolved pretty quickly.”

Chris Williams on San Fransokyo:

“It came about because the original source material, Big Hero 6, was a Japanese superhero team, and so that’s why that was in our heads. And at the same time, one of the things that we love to do is create new worlds, and so we wanted to be not on our Earth as we know it. And so that got the creative juices flowing, and I think it was Don Hall, the other director, who first conceived of this idea of San Fransokyo—this hybrid, this blending of East and West, of San Francisco and Tokyo—and everyone got really excited about it. It’s cool, it’s different, but one of the things I like most about it is it’s a visual indicator of something that’s very important in the movie, which is this idea of synthesis, of a coming together of things. Because we knew that this movie was going to be a blending of what Disney is and what Marvel is and what the superhero genre is, and this coming together of East and West. And one of the things that I was very mindful of was that even genre-wise we had a melding of two things. We had a superhero origin story but we also had a ‘boy and his dog’ or a ‘boy and his robot’ story, and we had to tell these stories without telling one at the expense of the other—they needed to come together. And so I like that San Fransokyo seems to sort of fit with those other ideas.”

Chris Williams on making nerds cool:

“Working at Disney animation, this is sort of a mecca of nerddom in its own right, and a lot of us grew up spending a lot of time in our bedrooms writing stories and drawing pictures and sort of lost in our own heads, and so I definitely consider myself a nerd, and among nerds. And so the idea of celebrating nerddom certainly comes naturally, I guess. We started from a point where we wanted to have Hiro and his brother both be really intelligent, and we knew that Baymax was going to be designed and built by Hiro’s older brother Tadashi, so we knew we were going to be dealing with really smart characters. So it just naturally made the college setting right for us. And we knew that we wanted to have our heroes not be powered by superpowers or magic or anything like that, it was going to be something that was using technology. … One of the things that is most satisfying is when I hear people say that they saw the movie with their kids, and their kids were excited and inspired, and told their parents they want to go to college, and making that cool, making being smart and curious cool. If we can contribute to that, that’s great.”

Chris Williams on iterating the story:

“There was a scene where Hiro and Baymax fly through the city together. We call that scene ‘First Flight.’ And it’s really dynamic and cinematic, and that’s really let a lot of our departments really show their stuff in that scene—the lighting and layout and everything is just fantastic. And then after that in the movie there’s a very quiet scene between Hiro and Baymax. Initially in the reels that scene didn’t just have Hiro and Baymax on top of the wind turbine, it had the entire team, all six of the Big Hero 6. And it was more of a comedic beat, you know, we wanted to get the team more involved in that part of the movie. And I was convinced that was the right thing to do. I felt we needed to hear the team’s voices again and get them more engaged, and structurally it seemed very sound to me, but when we put the whole movie up, you just felt that there was something missing from Hiro and Baymax’s relationship, and so at that point we looked at that scene again and realized it would be much stronger and serve the movie much better if it was a much quieter and sweeter scene just between Hiro and Baymax. And that was a pretty late change in our schedule, and it ended up being huge. I think it paid huge dividends.”

Chris Williams on Fred’s underwear:

“Because we spend years on these things, we debate everything, and we go into the minutiae, and that line and his exact methodology actually did evolve. I can’t remember what it was, there was a different order of events, for his front-back-inside out and all that. I think we had written a few different versions of it. At one point T.J. Miller, who plays Fred—he’s a master ad libber and he’d come up with some of his own versions of it. I remember at one point even John Lasseter, who goes from being engaged on a macro level to a very micro level at times, gave his point of view on what he thought the line should be. So it did evolve quite a bit. And so I can’t remember exactly when we landed it, but it certainly went through some growing pains.”

The post Stan Lee’s Surprise Scene in Big Hero 6 Almost Didn’t Happen appeared first on WIRED.

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[caption id=attachment_1676499 align=alignnone width=660] Chris Williams, co-director of Big Hero 6. courtesy Walt Disney Animation Studios[/caption] Disneys new hit film Big Hero 6, loosely based on the Marvel comic of the same name, features a charming post-credits appearance by none other than Stan Lee. The films directors Don Hall and Chris Williams had long discussed creating such a button for their movie, but werent sure they could spare the time or resources to produce one. The notion took on greater urgency, however, when the pair attended opening-night screenings of Guardians of the Galaxy, and saw how the audience remained glued to their seats during the credits, waiting for that final scene. Episode 128: Chris Williams Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; That Monday morning we basically ran toward each other and we were like, Weve got a problem, says Williams in Episode 128 of the Geeks Guide to the Galaxy podcast. Because yes, its a Disney film, but everyone knows theres a Marvel connection. So what if people sit and wait through the credits, and theres nothing? Williams hastily storyboarded the button, and together he and Hall recruited a small team within Disney who could produce the scene without alerting the rest of the crew, whom they were hoping to surprise. This involved secret meetings, secret knocks, and secret folders on the company network. It also meant recording Stan Lees lines at an off-site studio. But Hall and Williams discovered to their dismay that the studio could only be reached by climbing a long staircase, a task they were reluctant to inflict upon the 91-year-old Lee. We said, We cannot be responsible for killing Stan Lee, says Williams. Because then we would be marked men. Fortunately the ebullient Lee proved to have more than enough energy to climb the stairs and record his lines. The resulting button was added to the film just in time for the movies wrap party, where the finished product was screened for the crew for the first time. As the credits ended people began to stand, only to sit back down, whispering with excitement, as the final scene began to play. I knew wed actually kept the secret, says Williams. And that was one of the most thrilling moments of the entire production. Listen to our complete interview with Chris Williams in Episode 128 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. Chris Williams on the origins of Baymax: Don [Hall] had gone off to Carnegie Mellon, I believe, and done a bunch of research. Hed gone to a lot of different robotics schools and things, but he had a real epiphany there where he was introduced to the idea of inflatable robotics. And they did say that its something that would have practical applications in the medical field, because, you know, they are what they are, theyre soft and they cant hurt people, and also theyre not intimidating-looking like robots can sometimes be, and so people are very comfortable with them. And so really a lightbulb went off for Don at that point, and when he came back from that research trip he talked about this idea of an inflatable robot, and for us that was a real hallelujah moment, because if you work at Disney animationandmdash;and certainly if you work for John Lasseterandmdash;and you embark to tell a story that features a robot, hes going to ask you to put up an image of every iconic robot thats ever existed in movies or TV shows or anything, and then say, Give me something new. ... And when Don came back from that trip and he had these sketches and these ideas, we all realized that wed found a very special version of a robot, and once we had that character, design got resolved pretty quickly. Chris Williams on San Fransokyo: It came about because the original source material, Big Hero 6, was a No No 0:00 Geek's Guide to the Galaxy
Watch Live: Geminid Meteor Shower Peaks Tonight http://www.wired.com/2014/12/watch-live-geminid-meteor-shower-peaks-tonight/ Sat, 13 Dec 2014 12:00:07 +0000 Marcus Woo http://www.wired.com/?p=1675597 The Geminid meteor shower peaks tonight. Watch it live online.

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The Geminid meteor shower peaks tonight. Watch it live online.

If the sky is clear tonight, head outside to catch one of the best meteor showers of the year. The Geminids will be at their best on the night of Dec. 13 and the early morning of the 14th, peaking at around 2:00 a.m. local time. You can also watch the live show online from The Slooh Community Observatory starting on Saturday at 5:00 p.m. PST/8:00 p.m. EST.

As with the Leonid meteor shower in November, Slooh will be broadcasting the virtual sounds of meteors as they dash across the sky. When meteors travel through the atmosphere, they strip atoms of their electrons and create a trail of ionized particles. Radio signals bounce back from these trails and are converted into sounds that seem to come straight from some classic sci-fi movie.

Although most meteor showers happen when Earth passes through a path of debris left by a comet, the source of the Geminids is a 3-mile-wide asteroid-like object called 3200 Phaeton. When it was discovered in 1983, it looked like any other asteroid. But further observations using NASA’s STEREO spacecraft over the last few years have revealed that 3200 Phaeton has a tail like a comet. It’s now called a rock comet—yet another in-between object that seems to be part asteroid, part comet.

The last quarter moon is set to rise at around midnight, so you may have to find a darker patch of sky to avoid the lunar glare. The Geminids are supposed to be bright, though, and should still be visible with as many as 60 meteors per hour. Of course, the farther you are from city lights, the better the show will be.

For more details, watch NASA’s Rock Comet video below.

The post Watch Live: Geminid Meteor Shower Peaks Tonight appeared first on WIRED.

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[HTML1] If the sky is clear tonight, head outside to catch one of the best meteor showers of the year. The Geminids will be at their best on the night of Dec. 13 and the early morning of the 14th, peaking at around 2:00 a.m. local time. You can also watch the live show online from The Slooh Community Observatory starting on Saturday at 5:00 p.m. PST/8:00 p.m. EST. As with the Leonid meteor shower in November, Slooh will be broadcasting the virtual sounds of meteors as they dash across the sky. When meteors travel through the atmosphere, they strip atoms of their electrons and create a trail of ionized particles. Radio signals bounce back from these trails and are converted into sounds that seem to come straight from some classic sci-fi movie. Although most meteor showers happen when Earth passes through a path of debris left by a comet, the source of the Geminids is a 3-mile-wide asteroid-like object called 3200 Phaeton. When it was discovered in 1983, it looked like any other asteroid. But further observations using NASA’s STEREO spacecraft over the last few years have revealed that 3200 Phaeton has a tail like a comet. Its now called a rock comet—yet another in-between object that seems to be part asteroid, part comet. The last quarter moon is set to rise at around midnight, so you may have to find a darker patch of sky to avoid the lunar glare. The Geminids are supposed to be bright, though, and should still be visible with as many as 60 meteors per hour. Of course, the farther you are from city lights, the better the show will be. For more details, watch NASAs Rock Comet video below. [HTML2] No No 0:00 Marcus Woo
Game|Life Podcast: Nintendo’s Big Blunder, Plus Scenes From PlayStation’s Vegas Bash http://www.wired.com/2014/12/gamelife-podcast-adios-amiibos/ Fri, 12 Dec 2014 19:40:37 +0000 Chris Kohler http://www.wired.com/?p=1678649 It's a laugh riot of a podcast this week on Game|Life, in which we recount the hilarious tale of what happened when we wrote about Nintendo's discontinuation of some of its Amiibo figures earlier this week.

The post Game|Life Podcast: Nintendo’s Big Blunder, Plus Scenes From PlayStation’s Vegas Bash appeared first on WIRED.

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Its a laugh riot of a podcast this week on Game|Life, in which we recount the hilarious tale of what happened when we wrote about Nintendos discontinuation of some of its Amiibo figures earlier this week. It’s a laugh riot of a podcast this week on Game|Life, in which we recount the hilarious tale of what happened when we wrote about Nintendo’s discontinuation of some of its Amiibo figures earlier this week.

Once that’s over, we attempt to move the ball a ways down the field on this whole Amiibogeddon situation, discuss why Nintendo made a bad move here and what’s to be done about it. We’re still seeking additional, clearer comment from Nintendo about its plans for keeping Amiibo figures around.

WIRED senior editor Peter Rubin has returned from PlayStation Experience, and has stuff to say about all that. Bo Moore chimes in with discussion of Dragon Age: Inquisition and other exciting stories.

The post Game|Life Podcast: Nintendo’s Big Blunder, Plus Scenes From PlayStation’s Vegas Bash appeared first on WIRED.

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[caption id=attachment_1678677 align=alignnone width=660] Nintendo[/caption] Its a laugh riot of a podcast this week on Game|Life, in which we recount the hilarious tale of what happened when we wrote about Nintendos discontinuation of some of its Amiibo figures earlier this week. Episode 136: Adios, Amiibos Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Once thats over, we attempt to move the ball a ways down the field on this whole Amiibogeddon situation, discuss why Nintendo made a bad move here and whats to be done about it. Were still seeking additional, clearer comment from Nintendo about its plans for keeping Amiibo figures around. WIRED senior editor Peter Rubin has returned from PlayStation Experience, and has stuff to say about all that. Bo Moore chimes in with discussion of Dragon Age: Inquisition and other exciting stories. No No 0:00 Chris Kohler
Which Was a Better Sci-Fi Film: Big Hero 6 or Interstellar? http://www.wired.com/2014/12/geeks-guide-big-hero-6-interstellar/ Sat, 06 Dec 2014 12:00:15 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1669983 This November two highly anticipated science fiction films hit theaters: Disney's Big Hero 6 and Christopher Nolan's Interstellar. Both feature a healthy dose of comic relief via friendly robots, but otherwise they're drastically different. Interstellar is an epic, operatic story about colonizing alien worlds, while Big Hero 6 is a kid-friendly superhero flick. But which is the better film? We decided to put that question to a Geek's Guide to the Galaxy panel.

The post Which Was a Better Sci-Fi Film: Big Hero 6 or Interstellar? appeared first on WIRED.

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This November two highly anticipated science fiction films hit theaters: Disneys Big Hero 6 and Christopher Nolans Interstellar. Both feature a healthy dose of comic relief via friendly robots, but otherwise theyre drastical This November two highly anticipated science fiction films hit theaters: Disney’s Big Hero 6 and Christopher Nolan’s Interstellar. Both feature a healthy dose of comic relief via friendly robots, but otherwise they’re drastically different. Interstellar is an epic, operatic story about colonizing alien worlds, while Big Hero 6 is a kid-friendly superhero flick. But which is the better film? We decided to put that question to a Geek’s Guide to the Galaxy panel.

GeeksGuide Podcast

Our group gave both movies credit for including science and scientists, and called out Big Hero 6, for example, for featuring students who use science to become superheroes.

“I really appreciated that—given that it’s focused around a robot—that they actually made all the powers specifically science-focused,” says Lightspeed magazine editor John Joseph Adams.

The panel also praised the film for its beautifully rendered setting of San Fransokyo, a delightfully colorful mashup of Tokyo and San Francisco, and for its diverse cast of lovable nerds. However, one area where the film falls short is its plot, which is a bit too familiar and predictable.

“I was not able to shut off my author brain,” says bestselling writer Carrie Vaughn. “And it’s because I was sitting there going, ‘OK, this is the kind of movie that has a plot twist. What’s the plot twist going to be? Oh, this is going to be the plot twist.’ And when you’re doing that within the first 20 minutes of the movie, that’s not good.”

Interstellar was more polarizing, though our panel agreed its strong points are strong indeed. Author and film producer Rob Bland applauded the movie’s epic scope and adult complexity.

“The movie worked for me on a science fiction level, on an emotional level, on a philosophical level, and on an intimate level,” he says. “I had to see it twice to understand what I think [Nolan] was trying to accomplish, filmically and thematically. So for me the movie worked.”

However, some of our panelists felt Interstellar was too long and convoluted, and that some of its handling of emotion was heavy-handed, with the human aspects proving less effective than the sheer drama of space exploration.

“It’s virtually impossible to find Hollywood science fiction that has a scientific worldview,” says Geek’s Guide to the Galaxy host David Barr Kirtley. “I just want to go to a movie where the scientists act like scientists.”

Still, all our panelists are glad to have seen both films. “I appreciate both movies,” says Vaughn, “because I really appreciate having big-budget movies where scientists are the main characters.”

For our full discussion of Big Hero 6 and Interstellar, and to learn which is our favorite, listen to Episode 127 of the Geek’s Guide to the Galaxy podcast (above). And check out some highlights from the discussion below.

John Joseph Adams on anticipating Interstellar:

“I’m a pretty big Christopher Nolan fan. Inception is one of my favorite movies of all time—it’s probably my favorite science fiction movie. I play it in my head when I’m bored sometimes—it’s just on an unending loop basically. So, I mean, I had pretty high expectations, just because I’m such a huge fan of Inception. He’s done lots of other great movies too, but Inception is the big thing for me. So I was very excited when I saw he was making this movie, and when I saw the first trailer I was pretty underwhelmed by it. There were lots of shots of corn, and it’s on Earth, and I was like, come on, the movie’s called Interstellar. But I was hoping they were just saving all the cool awesome stuff for the movie, and they didn’t want to show it all to us in the trailer. Which, fair enough, there’s tons of cool awesome shit in the movie. But I was pretty underwhelmed by the trailer, and then they released a couple other trailers, and I was like, OK, yeah, it’s looking pretty good. I tried not to get too excited. So I probably had impossibly high expectations based on Christopher Nolan, which may account for me maybe not loving it as much as I thought I would.”

Carrie Vaughn on outer space movies:

“I am such a sucker for spaceship movies, and space, and space exploration. Those are some of my favorite things to read about, and watch movies about. But I knew I was going to get hurt. I knew not to raise my expectations, because there’s not a good track record for this kind of movie. They will show me lots of pretty pictures of cool planets, and starscapes, and spaceships, and astronauts, and all the cool stuff I love so much, and then it will all fall apart in the movie, and it’s happened over and over and over again. So I sort of went into the movie bracing, and hoping, and there are things about the movie I really loved. But it did the thing that they keep doing to me, where I want a movie about space exploration, but what they do is give me some melodrama about people behaving badly and yelling at each other. … It seems to me that Hollywood doesn’t trust the idea of space exploration to be interesting enough on its own, and for me this was another movie that demonstrated that same thing.”

Carrie Vaughn on the message of Interstellar:

“Another thread that bugs me—and this is across all movies, it’s not just Interstellar, Interstellar is just the latest iteration of it—we’ve had a number of movies now that have posited, Look, we’re ruining the planet, we’re destroying the environment, Earth is no longer habitable, so we have to leave. In all of these stories we have to leave Earth, and it kind of blows me away, because if we have the technology to move human civilization off of Earth, then we have the technology to fix Earth. And it seems like an abandonment of responsibility in all of these. And it’s a personal pet peeve, but it just bugs me that no one in any of these stories sits down to think about what we have to do to maybe fix the Earth, instead of building these massive rockets and traveling to distant star systems. It seems like that’s actually a more difficult technology than it would be to maybe fix things here, and I think it says something about our culture that that is what seems like a better solution to a lot of people—or to a storyteller.”

John Joseph Adams on Interstellar vs. Gravity:

“I think that Interstellar is a little bit hurt by the fact that Gravity came out [earlier] and sort of stole some of its thunder. Because without Gravity, I feel like my mind would have been blown by all of the visuals in this movie, and all of its treatment of what putting people into space would be like. I feel like without Gravity, my mind would have been completely blown. But I felt like Gravity did a bunch of stuff better than Interstellar, so it sort of suffered by comparison as well. Throughout the whole movie of Gravity I was just really tense, and I felt the tension of the characters in the movie and everything, and I didn’t really get that as much from Interstellar, even in the scenes where they’re going for that.”

The post Which Was a Better Sci-Fi Film: Big Hero 6 or Interstellar? appeared first on WIRED.

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[caption id=attachment_1669985 align=alignnone width=660] Walt Disney Animation Studios (left), Paramount Pictures (right)[/caption] This November two highly anticipated science fiction films hit theaters: Disneys Big Hero 6 and Christopher Nolans Interstellar. Both feature a healthy dose of comic relief via friendly robots, but otherwise theyre drastically different. Interstellar is an epic, operatic story about colonizing alien worlds, while Big Hero 6 is a kid-friendly superhero flick. But which is the better film? We decided to put that question to a Geeks Guide to the Galaxy panel. Episode 127: Big Hero 6 and Interstellar Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Our group gave both movies credit for including science and scientists, and called out Big Hero 6, for example, for featuring students who use science to become superheroes. I really appreciated thatandmdash;given that its focused around a robotandmdash;that they actually made all the powers specifically science-focused, says Lightspeed magazine editor John Joseph Adams. The panel also praised the film for its beautifully rendered setting of San Fransokyo, a delightfully colorful mashup of Tokyo and San Francisco, and for its diverse cast of lovable nerds. However, one area where the film falls short is its plot, which is a bit too familiar and predictable. I was not able to shut off my author brain, says bestselling writer Carrie Vaughn. And its because I was sitting there going, OK, this is the kind of movie that has a plot twist. Whats the plot twist going to be? Oh, this is going to be the plot twist. And when youre doing that within the first 20 minutes of the movie, thats not good. Interstellar was more polarizing, though our panel agreed its strong points are strong indeed. Author and film producer Rob Bland applauded the movies epic scope and adult complexity. The movie worked for me on a science fiction level, on an emotional level, on a philosophical level, and on an intimate level, he says. I had to see it twice to understand what I think [Nolan] was trying to accomplish, filmically and thematically. So for me the movie worked. However, some of our panelists felt Interstellar was too long and convoluted, and that some of its handling of emotion was heavy-handed, with the human aspects proving less effective than the sheer drama of space exploration. Its virtually impossible to find Hollywood science fiction that has a scientific worldview, says Geeks Guide to the Galaxy host David Barr Kirtley. I just want to go to a movie where the scientists act like scientists. Still, all our panelists are glad to have seen both films. I appreciate both movies, says Vaughn, because I really appreciate having big-budget movies where scientists are the main characters. For our full discussion of Big Hero 6 and Interstellar, and to learn which is our favorite, listen to Episode 127 of the Geeks Guide to the Galaxy podcast (above). And check out some highlights from the discussion below. John Joseph Adams on anticipating Interstellar: Im a pretty big Christopher Nolan fan. Inception is one of my favorite movies of all timeandmdash;its probably my favorite science fiction movie. I play it in my head when Im bored sometimesandmdash;its just on an unending loop basically. So, I mean, I had pretty high expectations, just because Im such a huge fan of Inception. Hes done lots of other great movies too, but Inception is the big thing for me. So I was very excited when I saw he was making this movie, and when I saw the first trailer I was pretty underwhelmed by it. There were lots of shots of corn, and its on Earth, and I was like, come on, the movies called Interstellar. But I was hoping they were just saving all the cool awesome stuff for the movie, and they didnt want to show it all to us in the trailer. Which, No No 0:00 Geek's Guide to the Galaxy
135: Game|Life –– Playstation Memories http://www.wired.com/2014/12/135-gamelife-playstation-memories/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2014/12/135-gamelife-playstation-memories/ Game|Life Audio Reboot Episode 135

The post 135: Game|Life –– Playstation Memories appeared first on WIRED.

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Game|Life Audio Reboot Episode 135 For the 20th anniversary of the Playstation, Chris, Peter, and Bo talk their favorite moments and the upcoming Playstation Experience. Plus, Captain Toad’s Treasure Tracker.

The post 135: Game|Life –– Playstation Memories appeared first on WIRED.

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For the 20th anniversary of the Playstation, Chris, Peter, and Bo talk their favorite moments and the upcoming Playstation Experience. Plus, Captain Toads Treasure Tracker. No No 0:00 Chris Kohler
GL Audio 232: Bah, Humbug. http://www.wired.com/2014/12/gl-audio-232-bah-humbug/ Fri, 05 Dec 2014 17:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/12/gl-audio-232-bah-humbug/ Mat leaves WIRED for Buzzfeed. Top 5 things we'll miss about him.

The post GL Audio 232: Bah, Humbug. appeared first on WIRED.

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Mat leaves WIRED for Buzzfeed. Top 5 things well miss about him. Mat is leaving WIRED, maybe you’ve heard. He tells us about his new job. Also, the hosts talk about the big event happening in one month: the Consumer Electronics Show. Is it still relevant (yes) and what’s the most interesting thing this year (TBD)?

The post GL Audio 232: Bah, Humbug. appeared first on WIRED.

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Mat is leaving WIRED, maybe youve heard. He tells us about his new job. Also, the hosts talk about the big event happening in one month: the Consumer Electronics Show. Is it still relevant (yes) and whats the most interesting thing this year (TBD)? No No 0:00 Gadget Lab Staff
Absurd Creature of the Week: This Is an Actual Insect. This Is Not a Joke http://www.wired.com/2014/12/absurd-creature-of-the-week-treehopper/ Fri, 05 Dec 2014 11:30:48 +0000 Matt Simon http://www.wired.com/?p=1667345 Let’s just admit it: We all have body issues to some degree. I, for instance, was informed a few years back by a drunk lady in a bar that I am in fact slightly bow-legged, which was the first I’d heard of it. The revelation was enormous, and still remains a source of some anxiety […]

The post Absurd Creature of the Week: This Is an Actual Insect. This Is Not a Joke appeared first on WIRED.

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Let’s just admit it: We all have body issues to some degree. I, for instance, was informed a few years back by a drunk lady in a bar that I am in fact slightly bow-legged, which was the first I’d heard of it. The revelation Let’s just admit it: We all have body issues to some degree. I, for instance, was informed a few years back by a drunk lady in a bar that I am in fact slightly bow-legged, which was the first I’d heard of it. The revelation was enormous, and still remains a source of some anxiety for me.

But our image issues are mere trifles compared to what must be going through the minds of the treehoppers. These are without a doubt nature’s most bizarre insects, having evolved into a huge range of shapes: some with jutting, curling heads, others that look like they have ants on their backs, and still others that do a spot-on impression of a fungus that invades other insects and erupts from their bodies.

What you’re seeing is a highly modified pronotum, the segment just behind an insect’s head. But the problem, at least for the time being, is scientists would have a hard time telling you definitively what purpose they serve. “That’s actually a really big question that we haven’t solved,” said entomologist Matthew Wallace of East Stroudsburg University in Pennsylvania. “It’s kind of interesting, because it’s what they’re known for. Some are just so strangely shaped that you look at it and say, ‘How could they survive like that?’”

But no creature evolves to suck at survival. Quite the opposite. Those best adapted to their environment pass down their genes for, say, goofy-yet-beneficially-shaped bodies. Scientists like Wallace are trying to piece together exactly how these ridiculous pronota are helping the treehoppers survive. What seems evident, though, is different species of treehoppers probably have adopted different strategies with those weird bodies, from camouflage to mimicry to defense.

Perhaps the most remarkably complex among them are the species of the tropical genus Bocydium, shown above. That pronotum will look miiiiighty familiar to those acquainted with the Ophiocordyceps fungus, which invites itself into ants’ brains and mind-controls them, instructing them to bite down on a leaf. The fungus then kills its host and erupts from the back of the ant as a stalk and globes, which rain spores on the poor thing’s comrades below.

This treehopper, some scientists think, could have evolved to mimic that fungal structure erupting from ants, as well as other bugs they attack, “so it wouldn’t be palatable to predators” that know to avoid diseased insects, said Wallace. Even if the predator doesn’t buy it and goes for a nibble, the towering structure can break off in its mouth, leaving the treehopper unharmed and decidedly less top-heavy. The predator gets nothing but a non-nutritious chunk of exoskeleton.

Other species of treehopper look like ants sans fungi—insects that are more than capable of defending themselves with stings and nasty mandibles, which the treehoppers lack. They could therefore be mimicking the ants to exploit their reputation as scrappy fighters. “And then some of those species in that same genus, they have the coloration of a wasp,” said Wallace. “And so they kind of combine that warning coloration with the ant structures.”

jj

Treehoppers aren’t just ripping off the ants’ style, though. They’re employing the creatures. Sap-feeding insects like treehoppers and the related aphids produce a sugary excrement called honeydew, which you’ll now think about whenever you eat honeydew, and which ants are crazy for. In exchange for tolerating the ants drinking the honeydew from their bums, the treehoppers get a security detail. The ants are, in essence, running a protection racket.

“It’s funny, if you try to collect some of these treehoppers the ants will be very aggressive toward you, they’ll try to bite,” said Wallace. “And so it’s just amazing to think about all of these relationships and how dependent the ants are on the treehoppers, and the treehoppers on the ants.” Word of the bounty gets around, though: Bees, wasps, and even geckos will seek out treehoppers for their honeydew, which provides valuable carbohydrates.

jj

But back to the pronota. Still other treehoppers choose to use theirs to blend in with their surroundings, mimicking leaves or twigs or buds. And those that mimic thorns have the added bonus of being essentially a living spike, which doesn’t go down a predator’s throat so easy. Such species can pull off this disguise because treehoppers are largely sedentary, drilling into tree branches with what are appropriately known as “piercing-sucking” mouthparts and slurping out the sap—and just kinda hanging out there all motionless and peaceful-like. That is not to say, though, that treehoppers are lazy. If threatened, they can pull off some pretty decent flight. Decent, that is, considering the outrageous structures they’re schlepping around.

What doesn’t seem to be a factor in the evolution of the pronotum is what is known as sexual selection. This is when males use flamboyant features or dances or calls to win the affection of females (though there are very rare exceptions where the dynamic is switched, such as a species of cave insect whose females have the penises and compete for males, who give them not only sperm but highly coveted and nutritious “nuptial gifts”). Typically when sexual selection is at work, you’ll see a good amount of sexual dimorphism—very obvious physical differences between males and females. But for all of the flamboyance of treehoppers, there isn’t much variation between the sexes, so Wallace doesn’t think that sexual selection is at play here.

Beyond the camouflage and mimicry and defensive benefits, there’s evidence to suggest the treehopper pronotum is in fact a sensory structure as well. “If you look at them underneath the ‘scope they’re loaded with hairs and pits and things,” said Wallace, “and that would seem to hint toward some type of reception, whether it’s chemicals or sounds.” One paper has suggested that the enormous structures could even be dispensing pheromones to bring boys and girls together for sexy time.

Treehoppers have another method of rather unconventional communication, at least to us humans. To warn their branch-mates of danger or to clue them into food, they send out vibrations, which other treehoppers pick up with their legs. And even though treehoppers are related to the patently obnoxious cicadas, we can’t hear the vibrations of the treehoppers.

Well, not without help, at least. Lucky for us, an enterprising scientist named Rex Cocroft spends his days strapping microphones to branches to listen in on treehopper conversations. While cicada calls make you want to pull your ears off and burn down forests, amplified treehopper calls are positively enchanting—and at times creepy. Listen to examples here, here, and here, and check out an archive of more here.

jj

In addition to adults using these sounds to communicate between each other, a mother will stand guard over her young and chatter with them in the same way. And that’s a bit weird for an insect: Most species ditch their eggs after they’ve laid them, save for the truly social insects like ants and termites and bees, which work together in colonies toward a common goal. (Interestingly, there’s just a single oceanic critter that forms these societies: the pistol shrimp, which sets up monarchal kingdoms inside sea sponges.) Treehoppers are what are known as subsocial insects, meaning they’re not forming societies as such. Instead, ma just sticks around to see that her weird kids grow up to blow the minds of humans like us, which is nice of her.

For all we’ve learned about the treehoppers, mysteries still abound. But thanks to the work of scientists like Wallace and Cocroft, who traipse through forests braving angry ants to gather treehoppers and strap microphones to trees, we’re getting to know these bugs better and better.

Not much the researchers can do about these legs of mine, though.

Browse the full Absurd Creature of the Week archive here. Know of an animal you want me to write about? Are you a scientist studying a bizarre creature? Email matthew_simon@wired.com or ping me on Twitter at @mrMattSimon.

The post Absurd Creature of the Week: This Is an Actual Insect. This Is Not a Joke appeared first on WIRED.

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[gallery ids=1667979,1667983,1667977,1667985,1667981,1668165] Let’s just admit it: We all have body issues to some degree. I, for instance, was informed a few years back by a drunk lady in a bar that I am in fact slightly bow-legged, which was the first I’d heard of it. The revelation was enormous, and still remains a source of some anxiety for me. [HTML1] But our image issues are mere trifles compared to what must be going through the minds of the treehoppers. These are without a doubt nature’s most bizarre insects, having evolved into a huge range of shapes: some with jutting, curling heads, others that look like they have ants on their backs, and still others that do a spot-on impression of a fungus that invades other insects and erupts from their bodies. What you’re seeing is a highly modified pronotum, the segment just behind an insect’s head. But the problem, at least for the time being, is scientists would have a hard time telling you definitively what purpose they serve. “Thats actually a really big question that we havent solved,” said entomologist Matthew Wallace of East Stroudsburg University in Pennsylvania. “Its kind of interesting, because it’s what theyre known for. Some are just so strangely shaped that you look at it and say, ‘How could they survive like that?’” But no creature evolves to suck at survival. Quite the opposite. Those best adapted to their environment pass down their genes for, say, goofy-yet-beneficially-shaped bodies. Scientists like Wallace are trying to piece together exactly how these ridiculous pronota are helping the treehoppers survive. What seems evident, though, is different species of treehoppers probably have adopted different strategies with those weird bodies, from camouflage to mimicry to defense. [caption id=attachment_1668931 align=alignnone width=660] Thats no radio antenna. It could well be that this treehopper is mimicking a fungus that invades other insects and erupts out of their bodies. And if thats not something to strive to be in life, I dont know what is. © Murray Cooper/Minden Pictures/Corbis[/caption] Perhaps the most remarkably complex among them are the species of the tropical genus Bocydium, shown above. That pronotum will look miiiiighty familiar to those acquainted with the Ophiocordyceps fungus, which invites itself into ants’ brains and mind-controls them, instructing them to bite down on a leaf. The fungus then kills its host and erupts from the back of the ant as a stalk and globes, which rain spores on the poor things comrades below. This treehopper, some scientists think, could have evolved to mimic that fungal structure erupting from ants, as well as other bugs they attack, “so it wouldnt be palatable to predators” that know to avoid diseased insects, said Wallace. Even if the predator doesn’t buy it and goes for a nibble, the towering structure can break off in its mouth, leaving the treehopper unharmed and decidedly less top-heavy. The predator gets nothing but a non-nutritious chunk of exoskeleton. Other species of treehopper look like ants sans fungi---insects that are more than capable of defending themselves with stings and nasty mandibles, which the treehoppers lack. They could therefore be mimicking the ants to exploit their reputation as scrappy fighters. “And then some of those species in that same genus, they have the coloration of a wasp, said Wallace. And so they kind of combine that warning coloration with the ant structures.” [caption id=attachment_1668933 align=alignnone width=660] This one is probably imitating an ant. That may not seem like its choosing a very ferocious animal to mimic and to therefore scare potential predators away, but you do not want to mess with ants. I messed with ants once. Its probably why Im bow-legged. © Murray Cooper/Minden Pictures/Corbis[/caption] Treehoppers aren’t just ripping off the ants’ style, though. They’re employing t No No 0:00 Matt Simon
GL Audio 231: Uber, Man. http://www.wired.com/2014/11/gl-audio-231-uber-man/ Thu, 27 Nov 2014 16:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/11/gl-audio-231-uber-man/ A chat about Uber, ethics, journalism, and the army of Google Chrome Helpers.

The post GL Audio 231: Uber, Man. appeared first on WIRED.

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A chat about Uber, ethics, journalism, and the army of Google Chrome Helpers. Uber has been playing a dirty game, and it’s getting nastier by day. Their bad behavior isn’t just about tech anymore. It’s about politics. It’s about integrity. And, as much as we may hate it… it might be a successful strategy.

The post GL Audio 231: Uber, Man. appeared first on WIRED.

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Uber has been playing a dirty game, and its getting nastier by day. Their bad behavior isnt just about tech anymore. Its about politics. Its about integrity. And, as much as we may hate it... it might be a successful strategy. No No 0:00 Gadget Lab Staff
How Exactly Has Star Wars Made $37 Billion? http://www.wired.com/2014/11/geeks-guide-star-wars-empire/ Sat, 22 Nov 2014 12:00:46 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1651061 The latest installment of Geek's Guide to the Galaxy looks at the massive business empire of Star Wars.

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The latest installment of Geeks Guide to the Galaxy looks at the massive business empire of Star Wars. In 2012, George Lucas sold his company Lucasfilm to Disney for the staggering sum of $4 billion. Even more staggering is the $37 billion that Star Wars has raked in over the past 40 years. The Star Wars universe now comprises a vast array of products, from movies and TV shows to videogames and toys. But it all started with one movie, Star Wars (later Star Wars: Episode IV — A New Hope), whose modest $11 million budget was less than the average studio comedy at the time. The film’s brash, upstart quality is part of its appeal.

“It feels like an indie flick that just happens to have the most amazing, eye-popping stuff in it,” says Brian Stillman, who recently directed a feature-length documentary about Star Wars toys called Plastic Galaxy.

Those toys played a major role in the film’s success, and helped bankroll its sequel, The Empire Strikes Back. But as with Star Wars itself, no one expected the toys to be popular. The demand caught fledgling toymaker Kenner completely off guard, and they resorted to selling empty boxes stuffed with promissory notes in lieu of actual Christmas merchandise. Even Lucas himself had no inkling about the public demand for Star Wars.

“He didn’t even imagine action figures would be a big thing,” says Chris Taylor, author of the new book How Star Wars Conquered the Universe. “All he saw when he was first thinking about products that might emerge from Star Wars was an R2-D2 cookie jar.”

Taylor’s book explores many of the financial concerns that shaped Star Wars, as well as some of the strategies that helped it succeed. It wasn’t all smooth sailing. After the Emperor was vanquished in Return of the Jedi, toy sales fell dramatically. The story seemed over. As a boy Taylor resorted to imagining that the Emperor had been cloned, a plot twist that Lucas might have used to boost sales.

“He should have dropped a few more hints that the Clone Wars just basically cloned every character in the Kenner line,” Taylor jokes.

The eventual success of Timothy Zahn’s novel Heir to the Empire proved that there was still an audience for Star Wars, which helped motivate Lucas to release the special editions. Though controversial among fans, the special editions did help fund the prequel trilogy, which in turn grew the Star Wars brand into a multibillion-dollar franchise which seems set to continue indefinitely.

“He was a smart businessman, George Lucas,” says Stillman. “He really knew what he was doing.”

Listen to our complete interview with Chris Taylor and Brian Stillman in Episode 126 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

Brian Stillman on the Early Bird Certificate Package:

“The thing about movies, you didn’t license with them because they were there and gone pretty quickly. They didn’t last very long, and unlike a TV show, which gives you an advertisement for that toy every week, every time it airs, once the movie’s gone there’s nothing in theory to compel you to go buy the toys. So Kenner approached the whole thing with easy-to-produce, inexpensive-to-produce objects like games, paper products, things that were cheap. And when they saw how successful Star Wars was, pretty quickly they realized they had to have toys. Well, at the time it took about a year to get a toy onto the stands. They realized they’d never make it in time for Christmas. Star Wars came out in May, it’s only a few months away, so what they did was—it’s kind of the brilliance of a guy named Ed Schifman, who pitched this idea to Kenner and to the president Bernie Loomis—which was, what if we release a ‘redemption kit’? Essentially an empty box. It was called the Early Bird Certificate Package, and you got an empty cardboard envelope, and in it was a little certificate you could mail away, and then Kenner would send you the figures when they were ready, which turned out to be around February or March. So for Christmas you’d run downstairs, tear open the wrapping paper, and you’d get a piece of cardboard.”

Chris Taylor on funding The Empire Strikes Back:

“There were definitely a lot of points during Empire Strikes Back when Lucas was basically running out of money, because he’d put up the collateral himself. It was all his winnings from Star Wars, and he was just basically doubling down by doing Empire Strikes Back. And there was a loan with Bank of America, but that loan was suspended when Lucasfilm payroll hit a million dollars a week. That just triggered some automatic stop on some new manager’s bureaucratic system, and so there were a lot of times when they desperately needed an influx of new cash. I believe the Christmas of ’78 was the crucial season where they made way more money than they expected out of the [action] figures. … So it’s kind of poetic that all of these kids in Christmas of ’78 acting out the further adventures of Luke Skywalker actually almost literally funded the future adventures of Luke Skywalker.”

Chris Taylor on how financial concerns shaped Star Wars:

“[Lucas] very much treated The Empire Strikes Back as an ongoing business concern. You have to have insurance if Mark Hamill, god forbid, has another car crash, what are we going to do? Well, let’s drop in a mention of Luke’s sister—who was not Leia at this point—being across the galaxy, and that sort of became Yoda talking about the ‘other.’ That was what it referred to. Lando was the insurance against Han Solo. And you start to introduce the Emperor with the idea that he would become the main villain, and Vader would just be killed off in the next film, and you sort of start to focus on the big bad boss. Because Lucas still didn’t get that Vader was as big a deal as he was—this of course is before he came up with the ‘I am your father’ revelation. So yeah, it really is a case of a businessman buying insurance.”

Chris Taylor on fan-made R2-D2s:

“I thought that was a genius move on the part of Kathleen Kennedy and J.J. Abrams to use the R2 Builders Club, which if folks don’t know, it’s this club of about seven or eight thousand people around the planet, who are all endeavoring to create a screen-accurate, functional R2-D2. And I’ve seen a number of their R2-D2s, and they are just gorgeous, and everyone flocks to them. They go to Maker Faire events, and people just love it, but it does take a long time to do. Then again, 7,000 people, that’s a very powerful fanbase to have on your side. They’re better constructed than the ILM versions, and they don’t go racing off and crashing into walls and losing their domes, as they used to, but also simultaneously it’s a way to ingratiate yourself with fandom. So absolutely a genius business move, and I wouldn’t be surprised if we see more of that.”

The post How Exactly Has Star Wars Made $37 Billion? appeared first on WIRED.

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[caption id=attachment_1651211 align=alignnone width=660] Lucasfilm[/caption] In 2012, George Lucas sold his company Lucasfilm to Disney for the staggering sum of $4 billion. Even more staggering is the $37 billion that Star Wars has raked in over the past 40 years. The Star Wars universe now comprises a vast array of products, from movies and TV shows to videogames and toys. But it all started with one movie, Star Wars (later Star Wars: Episode IV andmdash; A New Hope), whose modest $11 million budget was less than the average studio comedy at the time. The films brash, upstart quality is part of its appeal. Episode 126: Star Wars Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; It feels like an indie flick that just happens to have the most amazing, eye-popping stuff in it, says Brian Stillman, who recently directed a feature-length documentary about Star Wars toys called Plastic Galaxy. Those toys played a major role in the films success, and helped bankroll its sequel, The Empire Strikes Back. But as with Star Wars itself, no one expected the toys to be popular. The demand caught fledgling toymaker Kenner completely off guard, and they resorted to selling empty boxes stuffed with promissory notes in lieu of actual Christmas merchandise. Even Lucas himself had no inkling about the public demand for Star Wars. He didnt even imagine action figures would be a big thing, says Chris Taylor, author of the new book How Star Wars Conquered the Universe. All he saw when he was first thinking about products that might emerge from Star Wars was an R2-D2 cookie jar. Taylors book explores many of the financial concerns that shaped Star Wars, as well as some of the strategies that helped it succeed. It wasnt all smooth sailing. After the Emperor was vanquished in Return of the Jedi, toy sales fell dramatically. The story seemed over. As a boy Taylor resorted to imagining that the Emperor had been cloned, a plot twist that Lucas might have used to boost sales. He should have dropped a few more hints that the Clone Wars just basically cloned every character in the Kenner line, Taylor jokes. The eventual success of Timothy Zahns novel Heir to the Empire proved that there was still an audience for Star Wars, which helped motivate Lucas to release the special editions. Though controversial among fans, the special editions did help fund the prequel trilogy, which in turn grew the Star Wars brand into a multibillion-dollar franchise which seems set to continue indefinitely. He was a smart businessman, George Lucas, says Stillman. He really knew what he was doing. Listen to our complete interview with Chris Taylor and Brian Stillman in Episode 126 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. Brian Stillman on the Early Bird Certificate Package: The thing about movies, you didnt license with them because they were there and gone pretty quickly. They didnt last very long, and unlike a TV show, which gives you an advertisement for that toy every week, every time it airs, once the movies gone theres nothing in theory to compel you to go buy the toys. So Kenner approached the whole thing with easy-to-produce, inexpensive-to-produce objects like games, paper products, things that were cheap. And when they saw how successful Star Wars was, pretty quickly they realized they had to have toys. Well, at the time it took about a year to get a toy onto the stands. They realized theyd never make it in time for Christmas. Star Wars came out in May, its only a few months away, so what they did wasandmdash;its kind of the brilliance of a guy named Ed Schifman, who pitched this idea to Kenner and to the president Bernie Loomisandmdash;which was, what if we release a redemption kit? Essentially an empty box. It was called the Early Bird Certificate Package No No 0:00 Geek's Guide to the Galaxy
134: Game|Life –– Nintendo Patches, Point & Click Adventures, and 4D Games http://www.wired.com/2014/11/134-gamelife-nintendo-patches-point-click-adventures-and-4d-games/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2014/11/134-gamelife-nintendo-patches-point-click-adventures-and-4d-games/ Game|Life Audio Reboot Episode 134

The post 134: Game|Life –– Nintendo Patches, Point & Click Adventures, and 4D Games appeared first on WIRED.

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Game|Life Audio Reboot Episode 134 Chris, Peter, and Bo discuss Super Smash Bros., Thimbleweed Park, and WIRED’s December feature on 4-D games. Also, goodbyes for Max the Intern.

The post 134: Game|Life –– Nintendo Patches, Point & Click Adventures, and 4D Games appeared first on WIRED.

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Chris, Peter, and Bo discuss Super Smash Bros., Thimbleweed Park, and WIREDs December feature on 4-D games. Also, goodbyes for Max the Intern. No No 0:00 Chris Kohler
Watch Live: The Leonid Meteor Shower Peaks Tonight http://www.wired.com/2014/11/leonid-meteor-shower-peak/ Mon, 17 Nov 2014 21:00:00 +0000 Marcus Woo http://www.wired.com/?p=1637543 The Leonid meteor shower peaks tonight. Watch it live online.

The post Watch Live: The Leonid Meteor Shower Peaks Tonight appeared first on WIRED.

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The Leonid meteor shower peaks tonight. Watch it live online.

If you brave the chilly November air and head somewhere dark tonight, you should get an enjoyable show: the Leonid meteor shower at its peak. But if you live in a city with a lot of light pollution, or you’d just rather stay in the warm comfort of your pajamas, you can watch a live online show (above) from The Slooh Community Observatory starting today at 5:00 p.m. PST/8:00 p.m. EST.

Wherever you are, the best time to view the meteor shower with your naked eye is between midnight and dawn (local time). The Slooh Space Camera will start its broadcast from its observatory in the Canary Islands off the coast of northwestern Africa, and move to the Prescott Observatory in Arizona later in the evening. During the broadcast, you might even have the chance to hear the meteors.

No, meteors don’t really make sounds, but when they zoom through the atmosphere, they strip electrons off the atoms in the air, leaving behind a trail of ionized particles. Ambient radio waves being broadcast into the sky can hit these ionized particles and bounce back toward the ground. Slooh is partnering with SpaceWeatherRadio in New Mexico to catch these reflected radio signals and convert them into audio, producing a haunting, high-pitched hum.

In the past, the Leonids have provided some spectacular shows, such as a meteor storm in 1833 that produced 100,000 meteors per hour. This year, however, the prediction is that there will only be about 10 to 15 meteors per hour.

Meteor showers happen when Earth’s orbit takes us through the trail of debris that follows a comet. In the case of the Leonids, the comet is Tempel-Tuttle, which orbits the sun every 33 years. As the comet orbits the sun, it leaves behind dust and detritus in its path, and when the Earth passes through this cometary litter, the particles burn up in the atmosphere, producing streaking lights in the sky that we see as shooting stars. In the same way that snowflakes appear to originate from a point straight ahead as you drive through a snowstorm, meteors appear to come from a single point in the sky.

Tonight’s meteor shower will be centered on the constellation Leo—hence the name the Leonids—which will be in the east after midnight. But you will be able to see meteors anywhere in the sky, as long as it’s dark and the weather’s clear. We see the Leonids every November when Earth passes through a particular point in its orbit.

The post Watch Live: The Leonid Meteor Shower Peaks Tonight appeared first on WIRED.

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[HTML1] If you brave the chilly November air and head somewhere dark tonight, you should get an enjoyable show: the Leonid meteor shower at its peak. But if you live in a city with a lot of light pollution, or you’d just rather stay in the warm comfort of your pajamas, you can watch a live online show (above) from The Slooh Community Observatory starting today at 5:00 p.m. PST/8:00 p.m. EST. Wherever you are, the best time to view the meteor shower with your naked eye is between midnight and dawn (local time). The Slooh Space Camera will start its broadcast from its observatory in the Canary Islands off the coast of northwestern Africa, and move to the Prescott Observatory in Arizona later in the evening. During the broadcast, you might even have the chance to hear the meteors. [caption id=attachment_1639659 align=alignright width=315]A Leonid meteor in 2009. Ed Sweeney/Flickr[/caption] No, meteors dont really make sounds, but when they zoom through the atmosphere, they strip electrons off the atoms in the air, leaving behind a trail of ionized particles. Ambient radio waves being broadcast into the sky can hit these ionized particles and bounce back toward the ground. Slooh is partnering with SpaceWeatherRadio in New Mexico to catch these reflected radio signals and convert them into audio, producing a haunting, high-pitched hum. In the past, the Leonids have provided some spectacular shows, such as a meteor storm in 1833 that produced 100,000 meteors per hour. This year, however, the prediction is that there will only be about 10 to 15 meteors per hour. Meteor showers happen when Earth’s orbit takes us through the trail of debris that follows a comet. In the case of the Leonids, the comet is Tempel-Tuttle, which orbits the sun every 33 years. As the comet orbits the sun, it leaves behind dust and detritus in its path, and when the Earth passes through this cometary litter, the particles burn up in the atmosphere, producing streaking lights in the sky that we see as shooting stars. In the same way that snowflakes appear to originate from a point straight ahead as you drive through a snowstorm, meteors appear to come from a single point in the sky. Tonight’s meteor shower will be centered on the constellation Leo—hence the name the Leonids—which will be in the east after midnight. But you will be able to see meteors anywhere in the sky, as long as it’s dark and the weather’s clear. We see the Leonids every November when Earth passes through a particular point in its orbit. No No 0:00 Marcus Woo
David Cronenberg on Predicting the Future and What a Dog’s Reality Is Like http://www.wired.com/2014/11/geeks-guide-david-cronenberg/ Sat, 15 Nov 2014 11:30:16 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1635689 In the latest episode of Geek's Guide to the Galaxy, director David Cronenberg discusses his first novel Consumed.

The post David Cronenberg on Predicting the Future and What a Dog’s Reality Is Like appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, director David Cronenberg discusses his first novel Consumed. Canadian director David Cronenberg has always been fascinated by technology, whether it’s the grotesque hand/gun hybrid in Videodrome or the fleshy ports in eXistenZ that allow gamers to plug directly into their spines. That interest is fully on display in Cronenberg’s first novel, Consumed, a murder mystery which explores the way that YouTube and 3D printing are shaping our reality.

“I definitely belong on your blog,” David Cronenberg says in Episode 125 of the Geek’s Guide to the Galaxy podcast. “I was definitely a geek. I don’t think I was a nerd, socially, but I was definitely a geek and loved technology.”

Consumed concerns a young couple, Nathan and Naomi, who travel the world in search of ever more scandalous material to post online. They text each other constantly but rarely meet face to face, masters of the digital world but strangely disconnected from the real one. The novel regards their peculiar fascinations and casual self-absorption with a dispassionate eye, refusing to judge, but one idea comes through clearly—these characters are a product of their environment.

“We have absorbed the internet into our nervous systems, and it has made us different,” says Cronenberg. “We are definitely different.”

The couple becomes entangled in the bizarre case of Aristide and Celestine Arosteguy, a pair of celebrity French philosophers, after video emerges suggesting that Celestine was murdered and eaten by her husband. As the byzantine plot unfolds, involving elements as varied as North Korean spies, venereal disease, and the Cannes Film Festival, we delve ever deeper into the hidden world of the Arosteguys, whose books bear titles like Labor Gore and Apocalyptic Consumerism. This is a novel whose attitude toward all forms of consumption, both literal and figurative, is deeply ambiguous, as befits its author.

“As a tech geek, part of me loves the devices that consumerism produces,” says Cronenberg, whose next film Maps to the Stars hits theaters early next year. “And at the same time, I can be very cold-blooded in seeing that yes, it’s quite possible that we are with our technology completely destroying the Earth, and that it’s just not going to last very long if we keep doing that.”

Listen to our complete interview with David Cronenberg in Episode 125 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

David Cronenberg on the Arosteguys:

“It’s sort of an interesting French phenomenon, the hot philosophy couple, and it’s exemplified most by Jean-Paul Sartre and Simone de Beauvoir, who were both technically philosophers. … They also were very public intellectuals, which is something you don’t really see much in North America. They were definitely intellectuals who wrote sometimes very difficult philosophical works, but at the same time they were invited to—and did—comment on current affairs, on politics. They would take very extreme political stances, they would fight for certain political positions, and would also talk about French culture and world culture in general. It’s kind of an interesting phenomenon, and very French in its style. Now you have Bernard Henri Lévy and his wife Arielle Dombasle, who’s an actress, but they’re sort of the current version of that kind of hot cultural spokespeople couple. Lévy comments on all kinds of controversial political events in France, and will take very extreme stands. He’s not afraid to put himself out there, and his wife will back him up, that kind of thing. So I just thought that was interesting. I like the idea of that kind of person.”

David Cronenberg on Internet journalism:

“The idea now is, what on the Internet is legitimate? What is plagiarism and what is just sort of general information that’s up for grabs? Even in novel writing there are instances where things are taken from Wikipedia in one chunk and put in a novel without attribution. … It’s a whole new aspect of what you might call New Journalism, that not only are you including your own experiences, but you’re also gleaning other people’s experiences from the Internet as well. And I’ve seen that myself. If I’m considering casting an actor—for example—in a movie, I’ll go to YouTube and watch interviews with the actor just to get a feel for what they’re like as a person, as opposed to what they do as an actor, and that sort of thing. You can imagine that a journalist about to investigate a murder, finding YouTube videos of both the victim and the alleged perpetrator, will absolutely want to assess those videos and maybe include what they see in their journalism. But how legitimate is that? Because those videos were done by somebody else for another purpose.”

David Cronenberg on neurology and reality:

“I like to use the simple dog analogy. You’re sitting there in your chair and you have your pet dog at your feet, and you’re both sitting in the same space, and time, and yet what is the reality for your dog, at that moment? I mean, the dog is a legitimate sentient being, as you are, and yet its understanding of reality—its perception, its experience of reality, let’s say—is completely different from yours. Smell, color, all the things that we think are absolutes, or at least communal—sense of space, sense of time, language, color, smell, hearing—all are completely different for your dog sitting in that same space. So there are two realities there, in that room, and they’re equally valid. And so I say, well, the difference is two different nervous systems, basically, that’s the difference. Our understanding of reality really has to do with our neurology, our sense organs and the way our brains function, and our spines, and our neurons. And so then I come up with ‘reality is neurology.'”

David Cronenberg on predicting the future:

“In Rabid I came up with stem cells, basically, and it was from my reading in science that I could see that there had to be a basic cell that could transmute into any cell in the human body, given the proper context. And so in Rabid I actually have a device where you take a skin graft, you neutralize it, so that it is now basically a bunch of stem cells, and then wherever you put it in the body it will read its position in the body and develop into a kidney or a liver or whatever’s required. And actually I mentioned that in Shivers as well. In that case I was talking about a parasite that would do that, a parasite that instead of being a negative visitor to your body would actually provide you with some help to get your body working again, and evolve from being a parasite into a strange kidney or whatever it was you were missing. So these things have come to pass, basically, and it kind of delights me in retrospect to see that that’s the way things have gone. Nobody’s paying me residuals for that invention, but it’s fun to see that my anticipations of those things were right.”

The post David Cronenberg on Predicting the Future and What a Dog’s Reality Is Like appeared first on WIRED.

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[caption id=attachment_1635715 align=alignnone width=660] Myrna Suarez/Simon and Schuster[/caption] Canadian director David Cronenberg has always been fascinated by technology, whether its the grotesque hand/gun hybrid in Videodrome or the fleshy ports in eXistenZ that allow gamers to plug directly into their spines. That interest is fully on display in Cronenbergs first novel, Consumed, a murder mystery which explores the way that YouTube and 3D printing are shaping our reality. Episode 125: David Cronenberg Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; I definitely belong on your blog, David Cronenberg says in Episode 125 of the Geeks Guide to the Galaxy podcast. I was definitely a geek. I dont think I was a nerd, socially, but I was definitely a geek and loved technology. Consumed concerns a young couple, Nathan and Naomi, who travel the world in search of ever more scandalous material to post online. They text each other constantly but rarely meet face to face, masters of the digital world but strangely disconnected from the real one. The novel regards their peculiar fascinations and casual self-absorption with a dispassionate eye, refusing to judge, but one idea comes through clearlyandmdash;these characters are a product of their environment. We have absorbed the internet into our nervous systems, and it has made us different, says Cronenberg. We are definitely different. The couple becomes entangled in the bizarre case of Aristide and Celestine Arosteguy, a pair of celebrity French philosophers, after video emerges suggesting that Celestine was murdered and eaten by her husband. As the byzantine plot unfolds, involving elements as varied as North Korean spies, venereal disease, and the Cannes Film Festival, we delve ever deeper into the hidden world of the Arosteguys, whose books bear titles like Labor Gore and Apocalyptic Consumerism. This is a novel whose attitude toward all forms of consumption, both literal and figurative, is deeply ambiguous, as befits its author. As a tech geek, part of me loves the devices that consumerism produces, says Cronenberg, whose next film Maps to the Stars hits theaters early next year. And at the same time, I can be very cold-blooded in seeing that yes, its quite possible that we are with our technology completely destroying the Earth, and that its just not going to last very long if we keep doing that. Listen to our complete interview with David Cronenberg in Episode 125 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. David Cronenberg on the Arosteguys: Its sort of an interesting French phenomenon, the hot philosophy couple, and its exemplified most by Jean-Paul Sartre and Simone de Beauvoir, who were both technically philosophers. ... They also were very public intellectuals, which is something you dont really see much in North America. They were definitely intellectuals who wrote sometimes very difficult philosophical works, but at the same time they were invited toandmdash;and didandmdash;comment on current affairs, on politics. They would take very extreme political stances, they would fight for certain political positions, and would also talk about French culture and world culture in general. Its kind of an interesting phenomenon, and very French in its style. Now you have Bernard Henri Lévy and his wife Arielle Dombasle, whos an actress, but theyre sort of the current version of that kind of hot cultural spokespeople couple. Lévy comments on all kinds of controversial political events in France, and will take very extreme stands. Hes not afraid to put himself out there, and his wife will back him up, that kind of thing. So I just thought that was interesting. I like the idea of that kind of person. David Cronenberg on Internet journalism: The idea now is, what on the I No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Evil Within, Smash Bros. Have Killer Sales http://www.wired.com/2014/11/gamelife-podcast-episode-133/ Sat, 15 Nov 2014 02:08:32 +0000 Chris Kohler http://www.wired.com/?p=1638653 Bo Moore and I sit down with a list of the top-selling U.S. videogames for the month of October, and engage in a spirited discussion of the gaming industry based on said list.

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Bo Moore and I sit down with a list of the top-selling U.S. videogames for the month of October, and engage in a spirited discussion of the gaming industry based on said list. Bo Moore and I sit down with a list of the top-selling U.S. videogames for the month of October, and engage in a spirited discussion of the gaming industry based on said list. Join us on this week’s Game|Life podcast!

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 133

Subscribe” on iTunes

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[caption id=attachment_1638673 align=alignnone width=660] Bethesdas The Evil Within had the highest first month of sales for any new survival horror franchise ever, the NPD Group said this week. Bethesda[/caption] Bo Moore and I sit down with a list of the top-selling U.S. videogames for the month of October, and engage in a spirited discussion of the gaming industry based on said list. Join us on this weeks Game|Life podcast! Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 133 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_133.mp3] ​​ No No 0:00 Chris Kohler
GL Audio 230: Too Many Cookies http://www.wired.com/2014/11/gl-audio-230-too-many-cookies/ Thu, 13 Nov 2014 22:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/11/gl-audio-230-too-many-cookies/ Surfing, swimming and diving into the web, some new electronics, and the companies that make them run.

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Surfing, swimming and diving into the web, some new electronics, and the companies that make them run. The flood of new Nexus hardware finally abates! First the Player, then the tablet, and now finally, the phone. The hosts discuss. Also: the tyranny of product reviews, Twitter’s video plans, Apple’s iMessage debacle, and Mike’s memories of the power station at Battersea.

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The flood of new Nexus hardware finally abates! First the Player, then the tablet, and now finally, the phone. The hosts discuss. Also: the tyranny of product reviews, Twitters video plans, Apples iMessage debacle, and Mikes memories of the power station at Battersea. No No 0:00 Gadget Lab Staff
John Cleese on the Black Knight and Douglas Adams’ High Heels http://www.wired.com/2014/11/geeks-guide-john-cleese/ Sat, 08 Nov 2014 11:30:22 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1629271 In the latest episode of Geek's Guide to the Galaxy, John Cleese talks about meeting Douglas Adams and his journey to Monty Python.

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In the latest episode of Geeks Guide to the Galaxy, John Cleese talks about meeting Douglas Adams and his journey to Monty Python. Writer and comedian John Cleese is known worldwide as a member of the zany sketch comedy troupe Monty Python, as the laughably despicable hotel proprietor Basil Fawlty, and for countless other roles, including more recent appearances in the Harry Potter, James Bond, and Shrek films. His new memoir So Anyway… starts with his early childhood and focuses on the years leading up to the formation of Monty Python. One critic has branded the book “self-absorbed,” a charge Cleese dismisses.

“I sort of had the feeling that that was probably the point of an autobiography,” Cleese says in Episode 124 of the Geek’s Guide to the Galaxy podcast. “Maybe when I write the next autobiography he wants me to write it about someone else.”

Cleese recounts his youth with brutal honesty, judging himself a wimp as a child, physically and socially awkward as a teen, and conspicuously lacking in talent and enthusiasm as a young performer. His saving grace was his quick wit and ability to make people laugh, which earned him a spot in the Footlights at Cambridge and eventually landed him his early jobs in television. The book covers Cleese’s first marriage and his difficult relationship with his mother, but the focus is firmly on his life as an entertainer.

“There’s a little bit in there about my emotional life, where I think it’s interesting,” he says. “Because I think most of life is relatively boring, and I do try very hard not to be boring.”

Relationships with media figures such as David Frost and Peter Sellers play a larger role, which means the book may appeal most to aspiring writers and comedians, who can learn from Cleese’s example that less talented performers can nevertheless excel if they think hard about what makes comedy work, as Cleese clearly has.

“The primary purpose of the book is to make people laugh,” he says. “And I think there are stories in there that are as funny as any I’ve told.”

Listen to our complete interview with John Cleese in Episode 124 of the Geek’s Guide to the Galaxy podcast (above), and read some highlights from the interview below.

John Cleese on meeting Douglas Adams:

“I met Douglas two or three times. I was introduced to him on one occasion, I remember, and I noticed how tall he was. About four days later I went to a party—Graham [Chapman] was there, I remember—and suddenly Douglas appeared, and we had a long chat. But what surprised me was that he was towering above me. Now, I’m six-four and a half, and I was quite surprised that he seemed to have grown. But I noticed after we’d been chatting for some time that he was wearing four inch high heels, and I was thinking that this was very bizarre. I’ve never met a very tall man who wore high heels before, but I didn’t like to ask him—I didn’t know if it was a joke or what. I subsequently knew him a bit. He asked me to do a voice for his computer game, for which he had great hopes. And apparently his friends in the computer business told him that the time of that type of game had passed, but he’d put an enormous amount of work into it—in fact, I think he’d done so much work that he was unable to pay me for doing the voice of the bomb, but I did it anyway, in exchange for a Chinese meal.”

John Cleese on discussing Life of Brian with Bible scholars:

“I was fascinated to find that the serious academics there—including guys whose books I’ve read, since I’m interested in the subject, like Bart Ehrman—they said that the movie itself had actually influenced academic thought, and I found that hard to credit, but they told me absolutely genuinely that that was the case. But I think that this is because people, whatever discipline they’re in, get slightly stuck in the accepted norms of that discipline, you know? And when I said to one very senior cleric that it seemed to me that the Sermon on the Mount was all about trying to reduce the power of one’s ego, which seems to me exactly what it’s about—it doesn’t say ‘blessed are the powerful’ or ‘blessed are the rich,’ it’s not about power, it’s about the opposite of power—and he found that quite revolutionary. So it’s stuff I’d like to get more interested in. But the fact is that anybody who thinks that the Bible was breathed into existence by God just hasn’t read about the history of the Bible, and how various conferences or synods or whatever you want to call them chose which books would be the definitive version by a vote, and certain books were excluded, like the Gospel of Thomas, which I think are rather more interesting than Matthew, Mark, Luke, and John.”

John Cleese on Monty Python and the Holy Grail:

“There was a lovely guy named ‘Jumper’ Gee who died at the age of 101, and who managed to fight in both World Wars—I never came across anyone else who did that. He was a good teacher of English and I liked him enormously, and he would go off on these wonderful excursions where they were nothing to do with the subject he was teaching, and he told this story about a wrestling match that had taken place in ancient Rome. … There was a particularly tough contest in progress, and one of the wrestlers, his arm broke—the difficulty of the embrace was so great that his arm broke under the pressure—and he submitted because of the appalling pain he was in. And the referee sort of disentangled them and said to the other guy, ‘You won,’ and the other guy was rather unresponsive, and the referee realized the other guy was dead. And this was an example to ‘Jumper’ Gee of the fact that if you didn’t give up you couldn’t lose, and I always thought this was a very dodgy conclusion, but it stuck in my mind for years, and so probably 15 years later when I was writing for The Holy Grail with Graham, I told him about that, and that’s where the Black Knight sketch came from.”

John Cleese on creativity:

“I lecture on creativity, and I point out that if you could be creative by applying ordinary logic, then anyone who was logical could do it, and the fact is they can’t. There are some extraordinarily logical people who actually are not terribly good at being creative. Creativity comes from the unconscious, that’s where most of the really unusual and special ideas come from. … If you take someone like Edison, who was a pretty extraordinary scientist, he had a particular methodology to his inventions. He thought that he got his best inventions when he was on the verge of falling asleep, and he used to sit in a chair holding ball bearings in his hands, with a brass bowl under his hands, so that when he fell asleep he’d drop the ball bearings and the noise would wake him up, and in that way he could spend quite a long period of time in that twilight area between being very tired and actually falling asleep, and that’s when he said he got most of his ideas. Now that’s clearly not relying on logic.”

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[caption id=attachment_1629285 align=alignnone width=660] Andy Gotts[/caption] Writer and comedian John Cleese is known worldwide as a member of the zany sketch comedy troupe Monty Python, as the laughably despicable hotel proprietor Basil Fawlty, and for countless other roles, including more recent appearances in the Harry Potter, James Bond, and Shrek films. His new memoir So Anyway... starts with his early childhood and focuses on the years leading up to the formation of Monty Python. One critic has branded the book self-absorbed, a charge Cleese dismisses. Episode 124: John Cleese Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; I sort of had the feeling that that was probably the point of an autobiography, Cleese says in Episode 124 of the Geeks Guide to the Galaxy podcast. Maybe when I write the next autobiography he wants me to write it about someone else. Cleese recounts his youth with brutal honesty, judging himself a wimp as a child, physically and socially awkward as a teen, and conspicuously lacking in talent and enthusiasm as a young performer. His saving grace was his quick wit and ability to make people laugh, which earned him a spot in the Footlights at Cambridge and eventually landed him his early jobs in television. The book covers Cleeses first marriage and his difficult relationship with his mother, but the focus is firmly on his life as an entertainer. Theres a little bit in there about my emotional life, where I think its interesting, he says. Because I think most of life is relatively boring, and I do try very hard not to be boring. Relationships with media figures such as David Frost and Peter Sellers play a larger role, which means the book may appeal most to aspiring writers and comedians, who can learn from Cleeses example that less talented performers can nevertheless excel if they think hard about what makes comedy work, as Cleese clearly has. The primary purpose of the book is to make people laugh, he says. And I think there are stories in there that are as funny as any Ive told. Listen to our complete interview with John Cleese in Episode 124 of the Geeks Guide to the Galaxy podcast (above), and read some highlights from the interview below. John Cleese on meeting Douglas Adams: I met Douglas two or three times. I was introduced to him on one occasion, I remember, and I noticed how tall he was. About four days later I went to a partyandmdash;Graham [Chapman] was there, I rememberandmdash;and suddenly Douglas appeared, and we had a long chat. But what surprised me was that he was towering above me. Now, Im six-four and a half, and I was quite surprised that he seemed to have grown. But I noticed after wed been chatting for some time that he was wearing four inch high heels, and I was thinking that this was very bizarre. Ive never met a very tall man who wore high heels before, but I didnt like to ask himandmdash;I didnt know if it was a joke or what. I subsequently knew him a bit. He asked me to do a voice for his computer game, for which he had great hopes. And apparently his friends in the computer business told him that the time of that type of game had passed, but hed put an enormous amount of work into itandmdash;in fact, I think hed done so much work that he was unable to pay me for doing the voice of the bomb, but I did it anyway, in exchange for a Chinese meal. John Cleese on discussing Life of Brian with Bible scholars: I was fascinated to find that the serious academics thereandmdash;including guys whose books Ive read, since Im interested in the subject, like Bart Ehrmanandmdash;they said that the movie itself had actually influenced academic thought, and I found that hard to credit, but they told me absolutely genuinely that that was the case. But I think that this is because people, whatever discipline theyre in, get slightly stuck in the No No 0:00 Geek's Guide to the Galaxy
GL Audio 229: There’s Android in my Mayonnaise! http://www.wired.com/2014/11/gl-audio-229-theres-android-in-my-mayonnaise/ Thu, 06 Nov 2014 21:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/11/gl-audio-229-theres-android-in-my-mayonnaise/ A chat about robots that talk to us, both fictional and real.

The post GL Audio 229: There’s Android in my Mayonnaise! appeared first on WIRED.

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A chat about robots that talk to us, both fictional and real. Today we’re giving thumbs down to the Amazon Echo, thumbs up to the Nexus line and its new “Lollipop” OS, and a tenuous ‘maybe’ to voice command tests on various platforms.

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Today were giving thumbs down to the Amazon Echo, thumbs up to the Nexus line and its new Lollipop OS, and a tenuous maybe to voice command tests on various platforms. No No 0:00 Gadget Lab Staff
Crowdfunded Magazines Take Aim at Sexism in Fantasy and Horror http://www.wired.com/2014/11/geeks-guide-women-destroy/ Sat, 01 Nov 2014 10:30:38 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1620227 In the new episode of Geek's Guide to the Galaxy podcast, author Cat Rambo, fiction editor Ellen Datlow, and Lightspeed magazine owner John Joseph Adams discuss women's contributions to horror and science-fiction writing.

The post Crowdfunded Magazines Take Aim at Sexism in Fantasy and Horror appeared first on WIRED.

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In the new episode of Geeks Guide to the Galaxy podcast, author Cat Rambo, fiction editor Ellen Datlow, and Lightspeed magazine owner John Joseph Adams discuss womens contributions to horror and science-fiction writing. A perennial complaint among some fantasy and science fiction readers is that women are “destroying” the genre by contaminating it with romance and other girly stuff. Last year the staff of Lightspeed magazine, owned and operated by Geek’s Guide to the Galaxy producer John Joseph Adams, decided to push back, launching Women Destroy Science Fiction, a crowdfunded special issue of the magazine featuring fiction, art, and essays entirely by women. The campaign was so successful that it resulted in the creation of two companion issues, Women Destroy Fantasy, edited by author and editor Cat Rambo, and Women Destroy Horror, edited by renowned short fiction editor Ellen Datlow.

GeeksGuide Podcast

“The idea that women destroyed horror is ironic because they actually started horror, if anyone did,” Datlow says in Episode 123 of the Geek’s Guide to the Galaxy podcast.

She points out that the modern horror story traces its roots back to a novel written by a woman, Frankenstein by Mary Shelley, and that the modern ghost story was largely developed by female authors. Such authors are mostly forgotten today, a common fate for notable women throughout history, but Women Destroy Horror attempts to set the record straight. There’s no question though that most horror writers today are men, a fact that Datlow and Rambo attribute partly to the way that the term “horror” has become linked with slasher movies and “torture porn.”

“Some zombie movies and some horrific stuff can actually be kind of fun, in an awful sort of way,” says Rambo. “But when there is a stand-in for you on the screen, and that’s all that seems to be getting hurt, then I think that can be a real turn-off, and make you feel as though there’s not a place for you in the genre.”

Women in the fantasy and horror genres also have to endure hostile behavior both at live events and online. Internet commenters will complain that there are “too many women” in a book or magazine, even if the proportion of female authors is well below 50 percent. And hostility at conventions and conferences can range from sexual assault to more subtle forms of demeaning behavior, such as not allowing women to get a word in edgewise on a panel.

“I would argue that some of those men are doing it because they genuinely, at some level, don’t think women belong up there,” says Rambo.

Still, Rambo is quick to point out that most men she’s met in the field have been very helpful and welcoming, and that women in fantasy and horror have made great strides over the past few decades. Datlow hopes that trend continues, and that Women Destroy Fantasy and Women Destroy Horror can help play a role by raising awareness of the issues women face, and by highlighting the range and quality of work being produced by female authors.

“I did not want women’s issues to be the theme,” she says. “I didn’t want domesticity to be the theme. I wanted to make it clear that women can write all kinds of stories.”

Listen to our complete interview with Ellen Datlow, Cat Rambo, and John Joseph Adams in Episode 123 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

Ellen Datlow on “the green girls from Vassar” :

“It was a few older white men who were complaining about the young women who were getting into the science fiction and fantasy field. The editors—Susan Allison, Beth Meacham, Shawna McCarthy, me, Betsy Mitchell. A lot of women came into science fiction in the editorial departments. Some men resented this, or felt it was hurting the field. … We started out inexperienced, but so did any editor. The thing is, with science fiction, don’t forget a lot of editors were writers—the early editors were writers who became editors. With us, most of us were not writers who became editors. … We came out of a different—they came out of fandom, we came out of, I’m not sure where. I don’t think any of us came out of Vassar, but what do I know? But it was more an older white man feeling that these young women who knew nothing about the field were taking it over.”

Cat Rambo on reviews of women writers:

“I can point to a lot of reviews where I think the review says much more about the writer’s dislike of women than the quality of anything they’re reviewing. … If you look at Ann Leckie’s Ancillary Justice, which won all kinds of awards—no book has won quite as many in one year as that one—and that’s science fiction. And if you look at the reviews, a lot of the reviewers focus on one small part of it, which is the thing with the pronouns, and the fact that you literally don’t know what gender some of the characters are, because of the way the pronouns are structured. … Because not only is it, ‘Oh my god, here’s a woman in the boys’ science fictional clubhouse,’ but she’s also daring to do something that’s kind of overtly feminist. … Again, some [reviews] are not so much about the book itself.”

John Joseph Adams on assumptions about men and women:

“I married a writer, and occasionally you get people making these snarky comments, seeming to assume that I’m responsible for any of Christie’s success, which couldn’t be further from the truth. As soon as she heard the first whisper of that sort of thing, I wasn’t allowed to look at her stuff anymore, because she doesn’t want to have that perception. And it’s just so ridiculous, because if the genders were reversed, would anyone be saying that? Does anyone say that Robert Jordan only became the huge success he was because his wife edited all his stuff and made it amazing? No one’s ever said that. It’s hard not to see this as an extension of this same sort of unconscious misogyny that a lot of men seem to have. It’s really frustrating, even for me. I can hardly imagine what it’s like for women having to deal with that sort of thing.”

John Joseph Adams on representations of women’s bodies:

“So much horror art focuses on the female form, and maybe in a way that isn’t very conducive to a feminist issue. … For the Gemma Files story, the illustration that came in looked great, and it very accurately illustrated the scene in the story, but it was just showcasing women’s bodies in a way that I felt made it seem like it was for a male gaze or something. And that’s not OK for a feminist issue specifically—probably not OK just in general—and so we really had to get the artist to revise it, and hide some of those breasts and whatnot so it’s not putting them on display. I mean, the characters were naked in the story, so it was a very accurate depiction, it was just one of those lines we had to try to carefully tread, so that we don’t inadvertently do something that’s going to actually offend people, when we’re trying to do this celebration.”

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[caption id=attachment_1620319 align=alignnone width=660] The covers for Women Destroy Horror (left) and Women Destroy Fantasy (right). Carly Janine Mazur (left) Elizabeth Leggett (right)[/caption] A perennial complaint among some fantasy and science fiction readers is that women are destroying the genre by contaminating it with romance and other girly stuff. Last year the staff of Lightspeed magazine, owned and operated by Geeks Guide to the Galaxy producer John Joseph Adams, decided to push back, launching Women Destroy Science Fiction, a crowdfunded special issue of the magazine featuring fiction, art, and essays entirely by women. The campaign was so successful that it resulted in the creation of two companion issues, Women Destroy Fantasy, edited by author and editor Cat Rambo, and Women Destroy Horror, edited by renowned short fiction editor Ellen Datlow. Episode 123: Women in Fantasy and Horror Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; The idea that women destroyed horror is ironic because they actually started horror, if anyone did, Datlow says in Episode 123 of the Geeks Guide to the Galaxy podcast. She points out that the modern horror story traces its roots back to a novel written by a woman, Frankenstein by Mary Shelley, and that the modern ghost story was largely developed by female authors. Such authors are mostly forgotten today, a common fate for notable women throughout history, but Women Destroy Horror attempts to set the record straight. Theres no question though that most horror writers today are men, a fact that Datlow and Rambo attribute partly to the way that the term horror has become linked with slasher movies and torture porn. Some zombie movies and some horrific stuff can actually be kind of fun, in an awful sort of way, says Rambo. But when there is a stand-in for you on the screen, and thats all that seems to be getting hurt, then I think that can be a real turn-off, and make you feel as though theres not a place for you in the genre. Women in the fantasy and horror genres also have to endure hostile behavior both at live events and online. Internet commenters will complain that there are too many women in a book or magazine, even if the proportion of female authors is well below 50 percent. And hostility at conventions and conferences can range from sexual assault to more subtle forms of demeaning behavior, such as not allowing women to get a word in edgewise on a panel. I would argue that some of those men are doing it because they genuinely, at some level, dont think women belong up there, says Rambo. Still, Rambo is quick to point out that most men shes met in the field have been very helpful and welcoming, and that women in fantasy and horror have made great strides over the past few decades. Datlow hopes that trend continues, and that Women Destroy Fantasy and Women Destroy Horror can help play a role by raising awareness of the issues women face, and by highlighting the range and quality of work being produced by female authors. I did not want womens issues to be the theme, she says. I didnt want domesticity to be the theme. I wanted to make it clear that women can write all kinds of stories. Listen to our complete interview with Ellen Datlow, Cat Rambo, and John Joseph Adams in Episode 123 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. Ellen Datlow on the green girls from Vassar : It was a few older white men who were complaining about the young women who were getting into the science fiction and fantasy field. The editorsandmdash;Susan Allison, Beth Meacham, Shawna McCarthy, me, Betsy Mitchell. A lot of women came into science fiction in the editorial departments. Some men resented this, or felt it was hurting the field. ... We started out inexperienced, but so did any editor No No 0:00 Geek's Guide to the Galaxy
GL Audio 228: It’s Got Technology and Stuff! http://www.wired.com/2014/10/gl-audio-228-its-got-technology-and-stuff/ Fri, 31 Oct 2014 20:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/10/gl-audio-228-its-got-technology-and-stuff/ If you don't think the future is modular, you're living in the past.

The post GL Audio 228: It’s Got Technology and Stuff! appeared first on WIRED.

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If you dont think the future is modular, youre living in the past. In local news, the Giants won. A meme was born, and died the next morning. In tech news, Microsoft announces its wearable, and it’s not really a “watch”. In news of the future, Project Ara, Lollipop, and Twitter’s Fabric seem poised to rule… while Windows and tablets in general are standing on shaky ground.

The post GL Audio 228: It’s Got Technology and Stuff! appeared first on WIRED.

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In local news, the Giants won. A meme was born, and died the next morning. In tech news, Microsoft announces its wearable, and its not really a watch. In news of the future, Project Ara, Lollipop, and Twitters Fabric seem poised to rule... while Windows and tablets in general are standing on shaky ground. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Nintendo Downgrades Amiibo Figures Without Telling Fans http://www.wired.com/2014/10/gamelife-podcast-episode-132/ Fri, 31 Oct 2014 19:32:26 +0000 Chris Kohler http://www.wired.com/?p=1620503 WIRED editors discuss Nintendo's impending figurine business, Sunset Overdrive on Xbox One and more.

The post Game|Life Podcast: Nintendo Downgrades Amiibo Figures Without Telling Fans appeared first on WIRED.

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WIRED editors discuss Nintendos impending figurine business, Sunset Overdrive on Xbox One and more. If you’ve been following the story of Nintendo’s Amiibo figurines, you may have seen the little mini-controversy: The recent builds of the figures shown to the press and in Nintendo’s new marketing video look downgraded from the ones displayed at the E3 Expo (and on the Amazon product pages, where fans have been able to pre-order the figures for some time).

On this week’s Game|Life podcast, I discuss why the Amiibo downgrade seems to have been the result of Nintendo ignoring its own best practices. Listen in to find out more!

WIRED’s Peter Rubin and Bo Moore join in the discussion of this, Nintendo’s recent financial results briefing, Sunset Overdrive and more.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 132

Subscribe” on iTunes

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The post Game|Life Podcast: Nintendo Downgrades Amiibo Figures Without Telling Fans appeared first on WIRED.

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[caption id=attachment_1620553 align=alignnone width=660] The Amiibo figurines that Nintendo showed to the press last week dont look as good as the versions displayed at E3 (shown above). Courtesy Nintendo[/caption] If youve been following the story of Nintendos Amiibo figurines, you may have seen the little mini-controversy: The recent builds of the figures shown to the press and in Nintendos new marketing video look downgraded from the ones displayed at the E3 Expo (and on the Amazon product pages, where fans have been able to pre-order the figures for some time). On this weeks Game|Life podcast, I discuss why the Amiibo downgrade seems to have been the result of Nintendo ignoring its own best practices. Listen in to find out more! WIREDs Peter Rubin and Bo Moore join in the discussion of this, Nintendos recent financial results briefing, Sunset Overdrive and more. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 132 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_132.mp3] ​​ No No 0:00 Chris Kohler
Absurd Creatures of the Week: Disco Snails and Other Real-Life Zombies That’ll Blow Your Mind http://www.wired.com/2014/10/absurd-creatures-of-the-week-real-life-animal-zombies/ Fri, 31 Oct 2014 10:30:10 +0000 Matt Simon http://www.wired.com/?p=1609895 A staggering number of creatures out there (and even some fungi) have figured out how to mind-control their unfortunate hosts. In Absurd Creature of the Week, I’ve covered quite a few of these. But today I present to you my five favorites: Real-Life Zombies That I’m Sorry to Say Are Cooler Than Your Zombie Halloween Costume That You Really Just Phoned In. First up…

The post Absurd Creatures of the Week: Disco Snails and Other Real-Life Zombies That’ll Blow Your Mind appeared first on WIRED.

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A staggering number of creatures out there (and even some fungi) have figured out how to mind-control their unfortunate hosts. In Absurd Creature of the Week, I’ve covered quite a few of these. But today I present to you my If you plan on going as a zombie for Halloween, I hate to break it to you but your costume is wildly inadequate. You don’t even have to show me, because I know that out in nature there are real-life zombies far more creatively horrifying than anything the human mind could ever muster. Also. You, Rob Zombie. You’re disappointing too. You aren’t even close to a real zombie.

Consider the fly larvae that makes its way into an ant’s head, mind-controls it out of the colony, then pops its head off and matures in that cozy noodle. Or the worm that invades snails, forcing them out into the open and turning their eyeballs into strobing targets that birds pluck right out.

A staggering number of creatures out there (and even some fungi) have figured out how to mind-control their unfortunate hosts. In Absurd Creature of the Week, I’ve covered quite a few of these. But today I present to you my five favorites: Real-Life Zombies That I’m Sorry to Say Are Cooler Than Your Zombie Halloween Costume That You Really Just Phoned In. First up…

The Cockroach Pet of the Jewel Wasp (Above)

“This isn’t brain surgery,” my high school journalism teacher used to tell us when we screwed something up, which admittedly was pretty often. Really, though, brain surgery isn’t all that complex, because the jewel wasp, with its own simple little brain, has figured out how to perform it on cockroaches.

The female jewel wasp begins by hunting down a cockroach, biting onto its exoskeleton and driving her stinger between its two front legs, paralyzing them with venom so the victim can’t struggle. It then jams its stinger into the roach’s brain, feeling around for two specific spots to inject venom. When it backs off, the cockroach stays stuck right in that spot, obsessively grooming itself, while the wasp flies off and prepares a burrow.

When the wasp returns, she bites down on the zombified roach’s antenna and leads it to the tomb, where she lays an egg on its leg and seals it inside. When the larva hatches, it burrows into the still-perfectly-content roach and consumes its guts. Once its host is dead, the wasp pupates for a month in its nice little corpse home before emerging as an adult wasp to make humans feel not even remotely bad about what they’ve done to cockroaches before.

Read more: The Wasp That Enslaves Cockroaches With a Sting to the Brain

jj

The Disco Snail and the Worm That Dances in Its Eyes

It’s safe to say the vast majority of animals on this planet would count not getting eaten as a substantial victory. But not the parasitic worm Leucochloridium, which practically begs to be eaten.

It’s all a part of its truly bizarre life cycle. The worms will reproduce in the guts of birds and make their way out in droppings, which snails gobble up. The worms proceed to develop in the liver of their new host, sending shoots up to its eyestalks. Here the larvae begin a sort of strobing dance—and their mind-controlling of the snail.

Now, snails tend to be nocturnal, on account of the predators and heat of the daytime. But the worms—which have no way of telling night from day, oddly enough—force the snail to become not only highly active in the daytime, but to venture out into the open. Ideally for the worm but not so much for the snail, a bird will notice those strobing eyes, mistake them for caterpillars, and pluck them out.

Thus does the whole strange cycle begin anew. All is not lost for the snail, though, as it will regrow those eyes and go about its business, muttering to itself something about just wanting to be allowed to die.

Read more: The Parasitic Worm That Turns Snails Into Disco Zombies

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Zombie Ants That Get Their Heads Popped Off From the Inside

Human babies may take comfort in a cozy crib, but the larva of the ant-decapitating fly (yeah, that’s its real name) prefers to snooze in the heads of ants. Its mother begins by deftly stinging an ant, depositing an egg in its body cavity. When it hatches, it tunnels into the ant’s head, where it feeds on bodily juices.

But because ants have what is known as social immunity, in which they find and expel comrades that are acting sick, the ant-decapitators must take care to control their host away from the colony into the leaf litter, where it’s moist and relatively cool. Here, the larva releases a chemical that melts the ant’s tissues until its head pops right off, with the larva safely inside. It proceeds to eat the brain, then starts to pupate. After a few weeks, it emerges from the ant’s mouth and flies away to live a peaceful, uneventful life.

Nah, that’s not true at all. It’s gonna raise hell.

Read more: This Fly Hijacks an Ant’s Brain — Then Pops Its Head Off

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The Kamikaze Cricket With a Serious Worm Problem

Intestinal worms like the tapeworm hold a certain vaunted position among the horrifying things that can happen to the human body, but crickets have it much, much worse. They’re attacked by the horsehair worm, which turns them into suicidal maniacs.

Like the snail’s Leucochloridium worm, the horsehair needs to get eaten, first by mosquito larvae, which mature into flying adults that in turn get eaten by crickets. Inside the cricket, the worm erupts through its intestines into the abdominal cavity, where it grows to a foot long.

Crickets tend to do their best to avoid bodies of water, on account of the threats of drowning and predation by fish. But not crickets under the control of the horsehair horm. The parasite mind-controls its host to be super-jazzed about water, even to be positively itching to take a swim. The worm will bore a hole through the exoskeleton, then order the cricket to dive into a pond, where the parasite erupts out of its host in a rather horrific fashion.

In the lab, as many as 32 worms have emerged simultaneously from a single cricket. In nature, if it doesn’t drown or get snagged by a fish, incredibly the cricket will survive the ordeal. Its dignity, however, will not make it out alive.

Read more: The Parasitic Worm That Turns Crickets Into Suicidal Maniacs

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The Skydiving Ants With Big, Red Zombie Butts

Cephalotes ants are immensely awesome due to their ability to skydive out of trees when in danger, only to steer right back to the trunk—plus they have heads shaped like doors that they use to block entrances to their colony. But they have a rather glaring weakness: They can’t keep their butts out of the air.

Well, that is, if they’re infected with a nematode worm, which makes its way into the ant’s bum and turns it a beautiful red. The idea, it seems, is to make it look like a tasty berry, and therefore irresistible to passing birds. The worm even instructs the ant to stick its booty in the air, just in case it isn’t conspicuous enough. That bird isn’t going to get a berry, but it sure will get a belly full of worm eggs.

Now, the worm doesn’t need the ant to complete its life cycle. But such a method does help it spread more efficiently around the rainforest—and maybe put those highfalutin skydiving ants in their place for once.

Read more: World’s Most Badass Ant Skydives, Uses Own Head as a Shield

The post Absurd Creatures of the Week: Disco Snails and Other Real-Life Zombies That’ll Blow Your Mind appeared first on WIRED.

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[caption id=attachment_1612315 align=alignnone width=660] The jewel wasp stings cockroaches in their brains, turning them into zombies. Or this one is telling the cockroach a secret ... with its stinger. Yeah probably not that though. Ram Gal[/caption] If you plan on going as a zombie for Halloween, I hate to break it to you but your costume is wildly inadequate. You don’t even have to show me, because I know that out in nature there are real-life zombies far more creatively horrifying than anything the human mind could ever muster. Also. You, Rob Zombie. You’re disappointing too. You aren’t even close to a real zombie. Consider the fly larvae that makes its way into an ants head, mind-controls it out of the colony, then pops its head off and matures in that cozy noodle. Or the worm that invades snails, forcing them out into the open and turning their eyeballs into strobing targets that birds pluck right out. A staggering number of creatures out there (and even some fungi) have figured out how to mind-control their unfortunate hosts. In Absurd Creature of the Week, Ive covered quite a few of these. But today I present to you my five favorites: Real-Life Zombies That I’m Sorry to Say Are Cooler Than Your Zombie Halloween Costume That You Really Just Phoned In. First up… The Cockroach Pet of the Jewel Wasp (Above) “This isn’t brain surgery,” my high school journalism teacher used to tell us when we screwed something up, which admittedly was pretty often. Really, though, brain surgery isn’t all that complex, because the jewel wasp, with its own simple little brain, has figured out how to perform it on cockroaches. The female jewel wasp begins by hunting down a cockroach, biting onto its exoskeleton and driving her stinger between its two front legs, paralyzing them with venom so the victim can’t struggle. It then jams its stinger into the roach’s brain, feeling around for two specific spots to inject venom. When it backs off, the cockroach stays stuck right in that spot, obsessively grooming itself, while the wasp flies off and prepares a burrow. When the wasp returns, she bites down on the zombified roach’s antenna and leads it to the tomb, where she lays an egg on its leg and seals it inside. When the larva hatches, it burrows into the still-perfectly-content roach and consumes its guts. Once its host is dead, the wasp pupates for a month in its nice little corpse home before emerging as an adult wasp to make humans feel not even remotely bad about what theyve done to cockroaches before. Read more: The Wasp That Enslaves Cockroaches With a Sting to the Brain [caption id=attachment_1612309 align=alignnone width=660] Those are worm larvae in the snails eyes, just having a grand old time. GIF: Nurie Mohamed/Source: Gilles San Martin/Wikimedia[/caption] The Disco Snail and the Worm That Dances in Its Eyes It’s safe to say the vast majority of animals on this planet would count not getting eaten as a substantial victory. But not the parasitic worm Leucochloridium, which practically begs to be eaten. It’s all a part of its truly bizarre life cycle. The worms will reproduce in the guts of birds and make their way out in droppings, which snails gobble up. The worms proceed to develop in the liver of their new host, sending shoots up to its eyestalks. Here the larvae begin a sort of strobing dance---and their mind-controlling of the snail. Now, snails tend to be nocturnal, on account of the predators and heat of the daytime. But the worms---which have no way of telling night from day, oddly enough---force the snail to become not only highly active in the daytime, but to venture out into the open. Ideally for the worm but not so much for the snail, a bird will notice those strobing eyes, mistake them for caterpillars, and pluck them out. Thus does the whole strange cycle begin anew. All is not lost for the snail, though, as it will regrow those eyes an No No 0:00 Matt Simon
Best-Selling Author Warns ‘You Might Not Want to Buy’ His Book http://www.wired.com/2014/10/geeks-guide-patrick-rothfuss/ Sat, 25 Oct 2014 10:30:28 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1610685 Patrick Rothfuss is the author of the mega-bestselling novels The Name of the Wind and The Wise Man's Fear, and is currently hard at work on The Doors of Stone, the final volume in his epic fantasy trilogy The Kingkiller Chronicle. In the latest episode of Geek's Guide to the Galaxy he discusses his latest book, The Slow Regard of Silent Things, a novella set in the same world but with a slightly different feel than his other works.

The post Best-Selling Author Warns ‘You Might Not Want to Buy’ His Book appeared first on WIRED.

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Patrick Rothfuss is the author of the mega-bestselling novels The Name of the Wind and The Wise Mans Fear, and is currently hard at work on The Doors of Stone, the final volume in his epic fantasy trilogy The Kingkiller Chro Patrick Rothfuss is the author of the mega-bestselling novels The Name of the Wind and The Wise Man’s Fear, and is currently hard at work on The Doors of Stone, the final volume in his epic fantasy trilogy The Kingkiller Chronicle. His latest book, The Slow Regard of Silent Things, is a novella set in the same world. This new book is enough of a departure that Rothfuss took the unusual step of writing an author’s introduction that begins, “You might not want to buy this book.” That may cost him some sales, but will hopefully result in fewer disappointed readers.

“If only five percent of my readers end up reading this and hating it, that’s still kind of a lot of readers,” Rothfuss says in Episode 122 of the Geek’s Guide to the Galaxy podcast. “I’ve got upwards of half a million here in the US alone, and pissing off five percent of those is kind of a lot of people.”

The Slow Regard of Silent Things delves into the mind of Auri, a quirky, mysterious character from the earlier books. Rothfuss warns that the story is likely to be confusing for new readers, like starting a movie in the middle. The book also lacks many of the qualities readers might expect from his writing, such as vivid action scenes or witty banter. In the afterword Rothfuss recounts how the story grew in its own peculiar way despite his best efforts to force it into a more conventional shape.

“This story is about who Auri is and what she’s like,” he says. “The people that are curious about Auri, and about this piece of my world, that’s who this story is for.”

Since Auri is such a peculiar character with such an unusual worldview, it took a great deal of time and energy to maintain her voice for the length of an entire book. Spending a lot of time on each project is something Rothfuss is known for. He did 80 drafts of The Slow Regard of Silent Things, and solicited feedback from about 50 beta readers. And he reports that most of them have liked it a lot, despite his fears to the contrary.

“Am I obsessive? Yes I’m absolutely obsessive,” he says. “It’s entirely possible that I am not a well person. I’m fully willing to admit that.”

Listen to our complete interview with Patrick Rothfuss in Episode 122 of the Geek’s Guide to the Galaxy podcast (above), and check out some highlights from the discussion below.

Patrick Rothfuss on Tunnel Bob:

“Auri started from stories my father would tell me about a guy that he knew called Tunnel Bob. He lives in Madison, Wisconsin, and he’s just a little different from the rest of us, and he is constantly getting arrested for being in the steam tunnels underneath the university, you know, the access tunnels that every big city has. My dad used to run engineering for one of the hospitals down there, and so he had to learn how to deal with Tunnel Bob, like everyone in the city, because he gets into your tunnels. What do you do? And so my dad actually solved the problem by saying Tunnel Bob could volunteer there three hours a week, but the rest of the time he couldn’t be in there. And it worked like a charm. Suddenly they didn’t have to worry about him wandering around when he wasn’t allowed, because he would do anything to protect these three precious hours where he was officially sanctioned to be in their tunnels. … ‘So what do you do down there in the tunnels?’ my dad would ask, and he’d say, ‘Well, the first hour I walks around a bit, and the second hour I cleans up some, and the third hour, well, that’s just for me.'”

Patrick Rothfuss on childhood:

“I was a very good boy. I was not terribly rebellious. I was not terribly wild. I liked to stay at home and read books. I lived out in the country, and the only neighbor within any sort of walking distance was my grandpa, who lived up the hill. And then he moved out of that house and some other people moved in, and there was a kid who was exactly my age, and he kept coming to my house. He would come to my house and he’d knock on the door, and he’d say, ‘Do you want to do something?’ Because he came from a suburb where there were a ton of kids, and they were always playing and doing things together. And he’d come and he’d knock on my door, and I’d look at him like, ‘What the hell are you doing here?’ because I’d never had anyone of my own age to play with before. And he’s like, ‘Let’s do something,’ and I’m thinking, ‘I am doing something. I’m reading a book, and you are interrupting me. Go away.'”

Patrick Rothfuss on Acquisitions, Inc.:

“I told my publisher, ‘Yeah, I’m going to go play D&D with the Penny Arcade guys,’ and she’s like, ‘You should probably stay at home and work on your book.’ And I said, ‘No, no, no. You don’t understand. I’m going to go play D&D on stage in front of two thousand people, and another twenty thousand are going to watch it live streaming, and then another couple hundred thousand are going to watch it online, after the fact. And she was just flabbergasted by that, in the same way that those of us who aren’t into sports just can’t understand why anyone would go to a football game. But it’s a little more understandable if, instead of ‘role-playing’ or ‘D&D,’ you say, ‘I’m going to watch a group of incredibly quick-witted, articulate, funny people engage in interactive, improvisational storytelling for two hours.’ And then suddenly you realize that what it really is is Whose Line Is It Anyway? with a strong narrative thread. … And as a bonus we get dragons and sword fights too.”

Patrick Rothfuss on Infocom games:

“They called it ‘interactive fiction,’ and it was absolutely interactive fiction. You read the text, and you took actions, and your actions influenced the games. And one of these games, Zork III, I played with my friend Chad, in like the sixth grade. We started in sixth grade and we played that game for two years before we solved it. … It was pre-internet. It was vastly pre-internet. We had no answers and no way to get them. … When I talk to the brilliant people in my generation — people doing things, telling stories, making things, they played Infocom games. Neil Gaiman played Infocom games, Terry Pratchett played Infocom games, Felicia Day played Infocom games, and they were all frustrated, and they all spent months trying to get the frickin’ Babel Fish in Hitchhiker’s Guide to the Galaxy. And now it’s virtually impossible to write a game that successfully provides challenge and frustration, and that’s a shame. We are going to lose something that makes scientists, that makes doers, that makes hard-minded, witty, clever people, and I worry that those people aren’t being made these days.”

The post Best-Selling Author Warns ‘You Might Not Want to Buy’ His Book appeared first on WIRED.

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[caption id=attachment_1610785 align=alignnone width=660] Patrick Rothfuss Gage Skidmore/Flickr[/caption] Patrick Rothfuss is the author of the mega-bestselling novels The Name of the Wind and The Wise Mans Fear, and is currently hard at work on The Doors of Stone, the final volume in his epic fantasy trilogy The Kingkiller Chronicle. His latest book, The Slow Regard of Silent Things, is a novella set in the same world. This new book is enough of a departure that Rothfuss took the unusual step of writing an authors introduction that begins, You might not want to buy this book. That may cost him some sales, but will hopefully result in fewer disappointed readers. Episode 122: Patrick Rothfuss Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; If only five percent of my readers end up reading this and hating it, thats still kind of a lot of readers, Rothfuss says in Episode 122 of the Geeks Guide to the Galaxy podcast. Ive got upwards of half a million here in the US alone, and pissing off five percent of those is kind of a lot of people. The Slow Regard of Silent Things delves into the mind of Auri, a quirky, mysterious character from the earlier books. Rothfuss warns that the story is likely to be confusing for new readers, like starting a movie in the middle. The book also lacks many of the qualities readers might expect from his writing, such as vivid action scenes or witty banter. In the afterword Rothfuss recounts how the story grew in its own peculiar way despite his best efforts to force it into a more conventional shape. This story is about who Auri is and what shes like, he says. The people that are curious about Auri, and about this piece of my world, thats who this story is for. Since Auri is such a peculiar character with such an unusual worldview, it took a great deal of time and energy to maintain her voice for the length of an entire book. Spending a lot of time on each project is something Rothfuss is known for. He did 80 drafts of The Slow Regard of Silent Things, and solicited feedback from about 50 beta readers. And he reports that most of them have liked it a lot, despite his fears to the contrary. Am I obsessive? Yes Im absolutely obsessive, he says. Its entirely possible that I am not a well person. Im fully willing to admit that. Listen to our complete interview with Patrick Rothfuss in Episode 122 of the Geeks Guide to the Galaxy podcast (above), and check out some highlights from the discussion below. Patrick Rothfuss on Tunnel Bob: Auri started from stories my father would tell me about a guy that he knew called Tunnel Bob. He lives in Madison, Wisconsin, and hes just a little different from the rest of us, and he is constantly getting arrested for being in the steam tunnels underneath the university, you know, the access tunnels that every big city has. My dad used to run engineering for one of the hospitals down there, and so he had to learn how to deal with Tunnel Bob, like everyone in the city, because he gets into your tunnels. What do you do? And so my dad actually solved the problem by saying Tunnel Bob could volunteer there three hours a week, but the rest of the time he couldnt be in there. And it worked like a charm. Suddenly they didnt have to worry about him wandering around when he wasnt allowed, because he would do anything to protect these three precious hours where he was officially sanctioned to be in their tunnels. ... So what do you do down there in the tunnels? my dad would ask, and hed say, Well, the first hour I walks around a bit, and the second hour I cleans up some, and the third hour, well, thats just for me. Patrick Rothfuss on childhood: I was a very good boy. I was not terribly rebellious. I was not terribly wild. I liked to stay at home and read books. I lived out in the country, and the only neighbor within any sort of walking No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Papers, Please Developer’s Stunning New Adventure http://www.wired.com/2014/10/gamelife-podcast-episode-131/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/?p=1612463 WIRED's own Angry Nerd Chris Baker returns to the Game|Life podcast this week!

The post Game|Life Podcast: Papers, Please Developer’s Stunning New Adventure appeared first on WIRED.

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WIREDs own Angry Nerd Chris Baker returns to the Game|Life podcast this week! WIRED’s own Angry Nerd Chris Baker returns to the Game|Life podcast this week! He’s downloaded the demo version of Return of the Obra Dinn, the next game from Papers, Please creator Lucas Pope, and he wants to tell Peter Rubin and me all about it.

Also on the menu: My early impressions of Sunset Overdrive for Xbox One (look for the review next week), and some discussion of the rising prices of classic videogames—news from last weekend’s Portland Retro Gaming Expo and some interesting thoughts from a well-known Japanese retro game retailer.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 131

Subscribe” on iTunes

​​

The post Game|Life Podcast: Papers, Please Developer’s Stunning New Adventure appeared first on WIRED.

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[caption id=attachment_1612477 align=alignnone width=660] Lucas Pope[/caption] WIREDs own Angry Nerd Chris Baker returns to the Game|Life podcast this week! Hes downloaded the demo version of Return of the Obra Dinn, the next game from Papers, Please creator Lucas Pope, and he wants to tell Peter Rubin and me all about it. Also on the menu: My early impressions of Sunset Overdrive for Xbox One (look for the review next week), and some discussion of the rising prices of classic videogames---news from last weekends Portland Retro Gaming Expo and some interesting thoughts from a well-known Japanese retro game retailer. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 131 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_131.mp3] ​​ No No 0:00 Chris Kohler
Hear the Evolution of Apple’s Iconic Startup Sound for the Mac http://www.wired.com/2014/10/apple-mac-startup-sound/ Wed, 22 Oct 2014 10:30:02 +0000 Joel Beckerman http://www.wired.com/?p=1599903 Boot up your computer. If you’re the owner of one of the more than two hundred million Macs sold, what’s the first thing you hear when you start or restart your machine?

The post Hear the Evolution of Apple’s Iconic Startup Sound for the Mac appeared first on WIRED.

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Boot up your computer. If you’re the owner of one of the more than two hundred million Macs sold, what’s the first thing you hear when you start or restart your machine? Boot up your computer. If you’re the owner of one of the more than two hundred million Macs sold, what’s the first thing you hear when you start or restart your machine? That sound tells you you’ve held down the power button long enough to get things going. And the fact that it’s there means you don’t even have to look at your computer to know it’s working right.

Excerpted from The Sonic Boom: How Sound Transforms the Way We Think, Feel, and Buy by Joel Beckerman with Tyler Gray

It’s not just executional feedback. What does that sound make you feel? Refreshed? At ease? Comforted, even? On your way to productivity? This is what I refer to as a brand-navigation sound. It’s a branded, ownable sound—it could only be a Mac—that is both functional and emotional and gives you a lot of valuable information in just a few seconds.

But Apple’s start-up sound wasn’t always so Zen. For a while, the sound of Apple was the sound of something going horribly wrong, a combination of notes that early-eighteenth-century music theorists and composers called the devil’s interval—a tritone. It’s any two tones that are three whole steps apart and played at the same time, like middle C plus the F# above it.

It’s disconcerting, provoking a feeling of agitation and anxiety. So irritating was this combination of notes that tritones were thought in Gregorian times to invoke evil incarnate. Tritones were all but banned in early religious music. And yet, there was a loud tritone, kicking off your experience with an early Macintosh. It wasn’t the experience a customer wanted. It wasn’t what Apple wanted to give them either.

The Original Mac Start-Up Sound



Jim Reekes, the guy who spotted this problem, is a big reason why you love your Mac, even after it crashes, and the first Macs crashed a lot. The son of an early Apple employee and an informal student of all sorts of uses of sound, Reekes started working at Apple as an engineer in 1988.

Steve Jobs had been ousted from Apple three years earlier, and Jim started his twelve-year career at Apple during the rudderless period that he calls a “turd sandwich.”

Reekes describes sound back then as “yet another fucked-up project at Apple.” There were a whole host of problems with sound, not the least of which was how it…sounded. “One of the things I wanted to do was replace all of the old sounds,” he says. He recorded his own car alarm for one project; he recorded a coworker saying quack for the famous sound that made its way to early Macs. And when he began rewriting the computer’s sound manager, he winced every time he heard that start-up sound.

The Quack



“It’s not just me that thinks it’s bad. It’s bad,” he says of the sound he sought to supplant, the tritone. “It’s been bad throughout history. It’s literally the most dissonant sound you can make.”

And whether you realize it or not, your computer’s start-up sound frames the experience you go on to have with it. It’s a symbol of what’s to come—Reekes calls it an earcon (analogous to an icon). This tiny sound leads off all the connections that your computer enables—to other machines, to worlds of data and knowledge, to people. When a sound like this is played in the right situation at the right time, it’s incredibly potent. Reekes set out to design a Mac sound that would spark a magical experience.

“I thought, I gotta have this meditative sound,” Reekes says. “I used to joke about it being a palate cleanser for the ears.” He had to design it to fit a lot of different machines (Apple was considering many versions back then) and all of the various configurations where the sound would play—tiny speakers on the cheapest line of Macs, the beefier sound coming out of the (then) new Quadra series, even professional speakers in actual music studios hooked up to Macs.

He ended up with a big two-handed C-major chord. It’s in stereo. It fades back and forth, left to right. There’s a bit of reverb in it. It’s played by a bunch of string sounds and even what Jim describes as a “chiffy” bamboo chute sound. “It’s a calm sound. And I knew that people understood C major, even nonmusicians. And it’d still feel interesting to people who are in very good studios. I was trying to reach a very broad audience with the intent and type of emotion I was trying to evoke.”

The Start-Up Sound We Hear Today



When Reekes put it on a few of the early prototype machines, his superiors balked. It’s a common reaction from people who don’t quite get the magnitude of the opportunity in sound—there are still a lot of innovative people who need convincing, even though they feel the impact of sound daily. “You don’t know what you’re asking for,” Reekes’s bosses told him. “No one would let me change it,” he says. “So I had to sneak it in at night.”

He went into the office in the wee hours, changed the code, inserted his sound, and eventually enlisted the support of one of his superiors, who looked the other way when others protested about the change. In the end, the computers shipped with Reekes’s sound. It was a coup at a company that’s since become known for its iron grip on design.

The Macintosh Quadra 700 came out in 1991. The reviewer of the machine in the now defunct computer bible Byte magazine wrote: “I knew I was in for something great when I heard it turn on.”

“I’m like, ‘Exactly! Victory!’ ” Reekes says. “That’s exactly what I was trying to do!”

Lots of people at Apple subsequently tried to change Jim’s start-up sound, he says, and he always argued against it. “It’s like a logo, you don’t keep changing it! Change isn’t bad, it’s just that it needs to be better.” Although no one has definite proof of this, Jim believes Steve Jobs himself finally fended off any alterations to it when he came back to Apple in 1996.

That sound has remained essentially unchanged since then. Only minor tweaks have been made, despite numerous operating system and feature alterations, lots of new hardware, and tons of icon and font changes. No matter what Apple innovations come up, the start-up sound stays mostly the same and brings its customers the same satisfying bong when they first turn on their new Macs.

Jim innately understood that this particular sound was a strategic imperative—it wasn’t just a tactical decision. It had to project the Apple brand personality, and because of consistent use over generations of the product, the sound is a lasting symbol of Apple’s “think different” philosophy. It’s synonymous with the entire product experience.

Excerpt from The Sonic Boom: How Sound Transforms the Way We Think, Feel, and Buy. by Joel Beckerman with Tyler Gray to be published by Houghton Mifflin Harcourt on October 21, 2014. Copyright © 2014 by Man Made Music, Inc. Used by permission of the author. All rights reserved.

For an interview with Joel Beckerman, click here.

The post Hear the Evolution of Apple’s Iconic Startup Sound for the Mac appeared first on WIRED.

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[caption id=attachment_1605475 align=alignnone width=660] The Sonic Boom[/caption] Boot up your computer. If you’re the owner of one of the more than two hundred million Macs sold, what’s the first thing you hear when you start or restart your machine? That sound tells you you’ve held down the power button long enough to get things going. And the fact that it’s there means you don’t even have to look at your computer to know it’s working right. [caption id=attachment_1600659 align=alignright width=175] Excerpted from The Sonic Boom: How Sound Transforms the Way We Think, Feel, and Buy by Joel Beckerman with Tyler Gray [/caption] It’s not just executional feedback. What does that sound make you feel? Refreshed? At ease? Comforted, even? On your way to productivity? This is what I refer to as a brand-navigation sound. It’s a branded, ownable sound—it could only be a Mac—that is both functional and emotional and gives you a lot of valuable information in just a few seconds. But Apple’s start-up sound wasn’t always so Zen. For a while, the sound of Apple was the sound of something going horribly wrong, a combination of notes that early-eighteenth-century music theorists and composers called the devil’s interval—a tritone. It’s any two tones that are three whole steps apart and played at the same time, like middle C plus the F# above it. It’s disconcerting, provoking a feeling of agitation and anxiety. So irritating was this combination of notes that tritones were thought in Gregorian times to invoke evil incarnate. Tritones were all but banned in early religious music. And yet, there was a loud tritone, kicking off your experience with an early Macintosh. It wasn’t the experience a customer wanted. It wasn’t what Apple wanted to give them either. The Original Mac Start-Up Sound [audio mp3=http://www.wired.com/wp-content/uploads/2014/11/Mac_OldStartup.mp3][/audio] Jim Reekes, the guy who spotted this problem, is a big reason why you love your Mac, even after it crashes, and the first Macs crashed a lot. The son of an early Apple employee and an informal student of all sorts of uses of sound, Reekes started working at Apple as an engineer in 1988. Steve Jobs had been ousted from Apple three years earlier, and Jim started his twelve-year career at Apple during the rudderless period that he calls a “turd sandwich.” Reekes describes sound back then as “yet another fucked-up project at Apple.” There were a whole host of problems with sound, not the least of which was how it…sounded. “One of the things I wanted to do was replace all of the old sounds,” he says. He recorded his own car alarm for one project; he recorded a coworker saying quack for the famous sound that made its way to early Macs. And when he began rewriting the computer’s sound manager, he winced every time he heard that start-up sound. The Quack [audio mp3=http://www.wired.com/wp-content/uploads/2014/11/Mac_Quack.mp3][/audio] “It’s not just me that thinks it’s bad. It’s bad,” he says of the sound he sought to supplant, the tritone. “It’s been bad throughout history. It’s literally the most dissonant sound you can make.” And whether you realize it or not, your computer’s start-up sound frames the experience you go on to have with it. It’s a symbol of what’s to come—Reekes calls it an earcon (analogous to an icon). This tiny sound leads off all the connections that your computer enables—to other machines, to worlds of data and knowledge, to people. When a sound like this is played in the right situation at the right time, it’s incredibly potent. Reekes set out to design a Mac sound that would spark a magical experience. “I thought, I gotta have this meditative sound,” Reekes says. “I used to joke about it being a palate cleanser for the ears.” He had to design it to fit a lot of different machines (Apple was considering many versions back then) and all of the various configura No No 0:00 Joel Beckerman
What’s Scarier, Haunted Houses or Haunted People? http://www.wired.com/2014/10/geeks-guide-haunted-houses/ Sat, 18 Oct 2014 10:30:51 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1602869 In the latest installment of the Geek's Guide to the Galaxy podcast, a panel of writers discusses the popularity and even the psychogeographies of haunted houses.

The post What’s Scarier, Haunted Houses or Haunted People? appeared first on WIRED.

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In the latest installment of the Geeks Guide to the Galaxy podcast, a panel of writers discusses the popularity and even the psychogeographies of haunted houses. Halloween season is the perfect time to watch horror movies, and a reliable standby of the genre is the haunted house story. Recent examples range from the understated (The Woman in Black) to the sensationalized (The Conjuring) to the crassly commercial (Paranormal Activity: The Marked Ones). Such tales of domestic tranquility disrupted by malevolent spirits have been popular for over two centuries, tracing their lineage back to The Castle of Otranto, generally regarded as the first gothic novel.

“It specifically foregrounds the importance of the home, especially the ancestral home, the home with a certain amount of history to it,” says horror author and English professor John Langan. “Which does seem to have become one of the requirements for a haunted house setting.”

Later books and films have largely followed that lead, featuring houses whose dark histories are replete with slaughtered children and desecrated burial grounds. The idea that locations resonate with their collected history is one that appeals to South African author Lauren Beukes. Her new novel Broken Monsters is set amidst the blighted urban landscape of modern-day Detroit.

“You step into these places and there’s a vacancy,” she says. “And it’s what you bring to that vacancy—whether it’s your own baggage and malaise and malevolence and psychology, or whether there’s something there waiting to feed into it, is what makes it so interesting. And that dynamic of what rushes in to fill the vacuum is really the haunting.”

But author Grady Hendrix says that in his experience it’s not so much places that are haunted but people. His work with a parapsychology group taught him that pretty much everywhere feels haunted to someone.

“There were haunted novelty supply warehouses and medical record filing facilities and gardens and sidewalks and barns,” he says. “They were really subjective, very emotional experiences, like they were just for them.”

He points to The Amityville Horror as another example of haunted people. America’s most famously haunted house has been the subject of countless investigations, but in all that time no one ever saw the real horror, the abuse of the children living there, a tragic situation highlighted in the recent documentary My Amityville Horror.

“No one ever stopped to listen to them, no one ever did anything for those kids,” says Hendrix. “It was the people, it wasn’t the house.”

Listen to our complete discussion of haunted houses in Episode 121 of the Geek’s Guide to the Galaxy podcast—featuring Langan, Beukes, Hendrix, and David Barr Kirtley—above, and check out some highlights from the discussion below.

John Langan on materialism:

“One of Marx’s critiques of capitalism is that in capitalism things become more real than people are, and he talks about these moments where an object ‘hails’ you, as he puts it, the object gives you reality. I guess we would think about it in status terms—I’ve got my sports car, or whatever it is, and that makes me real, having this thing. … In The Amityville Horror you’re buying that house, you’re buying that house and it’s all full of horrible things. Oh my god, think about the money! Think about the bills! … And I do think the economics of haunted house stories are kind of interesting. You don’t see a lot of haunted house stories that are about a haunted shack or a haunted double-wide trailer or something like that. It’s almost as if it has to be opulent to be haunted.”

Grady Hendrix on rational explanations:

“There was a guy I knew a long time ago named Bill Roll who did a lot of research on electromagnetics and haunted houses and things like that, and a British TV crew brought him over to London to do a show. There was a guy who was living in SoHo over there, which had just been built up, and his house was an old warehouse, and they were like, ‘Look, even in this modern flat with all these modern appliances this guy’s got a ghost, and he hears children calling his name, and he feels cold spots, and his bed shakes at night.’ And so when they got there Bill Roll was looking at it, and he’s like, ‘Well, actually where the guy’s bed is … there’s the electrical transformer for the neighborhood right on the other side of that wall. … Can we just move his bed to the other side of the loft and see if this stuff persists?’ And none of it persisted. It all went away. And the TV crew was so pissed off.”

Lauren Beukes on haunted places:

“I think what’s also interesting is looking at the psychogeographies. … There are really horrible things that happen in the world all the time, or good things—I went to Robben Island where Nelson Mandela was imprisoned for forty years, and stepping into that cell, this tiny cell where he spent so much of his life, is very poignant. There’s something powerful there. And that’s powerful good, because good came out of it, but if you go to horrible places where bad things happened, these layers of history endure, and I think that we are haunted by the past in the way that we make mistakes over and over again, and that we have to acknowledge that, and that that kind of echoes into personal hauntings and things that we’ve done in our own lives.”

Grady Hendrix on labyrinths:

“Haunted houses are designed to produce one effect, and that’s the labyrinth. … It’s circuitous, and it takes you to the middle, and it’s almost like spinning someone around in blind man’s bluff. It’s designed to disorient you, and make you forget about your daily life, and cut you off from your day-to-day life. … Whether it’s the Overlook Hotel or in The Haunting of Hill House where they can never quite go to the same room by the same route. … That was one of the interesting things about writing a haunted house book set in an Ikea, because at Ikea the route you take is specifically designed to produce something called ‘the Gruen transfer,’ which is you disorient people when they come into a space—it’s the reason casinos have densely patterned carpets and no clocks—because what happens when people get disoriented in a new space is they walk slower, they pay more attention to their surroundings, and they’re a lot more suggestible. So labyrinths are what haunted houses are, they’re designed to disorient you.”

The post What’s Scarier, Haunted Houses or Haunted People? appeared first on WIRED.

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[caption id=attachment_1602897 align=alignnone width=660] Vera Farmiga in The Conjuring. Warner Bros. [/caption] Halloween season is the perfect time to watch horror movies, and a reliable standby of the genre is the haunted house story. Recent examples range from the understated (The Woman in Black) to the sensationalized (The Conjuring) to the crassly commercial (Paranormal Activity: The Marked Ones). Such tales of domestic tranquility disrupted by malevolent spirits have been popular for over two centuries, tracing their lineage back to The Castle of Otranto, generally regarded as the first gothic novel. Episode 121: Haunted Houses Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; It specifically foregrounds the importance of the home, especially the ancestral home, the home with a certain amount of history to it, says horror author and English professor John Langan. Which does seem to have become one of the requirements for a haunted house setting. Later books and films have largely followed that lead, featuring houses whose dark histories are replete with slaughtered children and desecrated burial grounds. The idea that locations resonate with their collected history is one that appeals to South African author Lauren Beukes. Her new novel Broken Monsters is set amidst the blighted urban landscape of modern-day Detroit. You step into these places and theres a vacancy, she says. And its what you bring to that vacancyandmdash;whether its your own baggage and malaise and malevolence and psychology, or whether theres something there waiting to feed into it, is what makes it so interesting. And that dynamic of what rushes in to fill the vacuum is really the haunting. But author Grady Hendrix says that in his experience its not so much places that are haunted but people. His work with a parapsychology group taught him that pretty much everywhere feels haunted to someone. There were haunted novelty supply warehouses and medical record filing facilities and gardens and sidewalks and barns, he says. They were really subjective, very emotional experiences, like they were just for them. He points to The Amityville Horror as another example of haunted people. Americas most famously haunted house has been the subject of countless investigations, but in all that time no one ever saw the real horror, the abuse of the children living there, a tragic situation highlighted in the recent documentary My Amityville Horror. No one ever stopped to listen to them, no one ever did anything for those kids, says Hendrix. It was the people, it wasnt the house. Listen to our complete discussion of haunted houses in Episode 121 of the Geeks Guide to the Galaxy podcastandmdash;featuring Langan, Beukes, Hendrix, and David Barr Kirtleyandmdash;above, and check out some highlights from the discussion below. John Langan on materialism: One of Marxs critiques of capitalism is that in capitalism things become more real than people are, and he talks about these moments where an object hails you, as he puts it, the object gives you reality. I guess we would think about it in status termsandmdash;Ive got my sports car, or whatever it is, and that makes me real, having this thing. … In The Amityville Horror youre buying that house, youre buying that house and its all full of horrible things. Oh my god, think about the money! Think about the bills! ... And I do think the economics of haunted house stories are kind of interesting. You dont see a lot of haunted house stories that are about a haunted shack or a haunted double-wide trailer or something like that. Its almost as if it has to be opulent to be haunted. Grady Hendrix on rational explanations: There was a guy I knew a long time ago named Bill Roll who did a lot of research on electromagnetics and haunted houses and things like that, and a British TV crew b No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Software Sales Slump and Bayonetta Makes a Comeback http://www.wired.com/2014/10/gamelife-podcast-episode-130/ Fri, 17 Oct 2014 20:22:31 +0000 Chris Kohler http://www.wired.com/?p=1603087 Bayonetta 2, Fantasy Life, Shadow of Mordor and more are on the docket for this week's Game|Life podcast.

The post Game|Life Podcast: Software Sales Slump and Bayonetta Makes a Comeback appeared first on WIRED.

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Bayonetta 2, Fantasy Life, Shadow of Mordor and more are on the docket for this weeks Game|Life podcast. The NPD Group has released (some tiny amount of) data on the game industry’s September sales, and it’s not all good news, as we discuss on this week’s Game|Life podcast.

While hardware sales are up considerably over last year (thanks to the availability of PlayStation 4 and Xbox One), sales of new physical software took a big 35 percent hit versus last year. While NPD did point out that September 2013 was boosted considerably by the release of Grand Theft Auto V, this past month saw the release of Destiny.

I’ve been playing some Bayonetta 2 and have some brief thoughts on the range of review scores that we’ve seen (coupled with a memory about the last time I actually got annoyed at someone else’s game review, 10 years ago), a few early thoughts on Fantasy Life, the new Level-5 RPG for 3DS that Nintendo is about to publish here in the U.S., and Bo talks more about Shadow of Mordor.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 130

Subscribe” on iTunes

​​

The post Game|Life Podcast: Software Sales Slump and Bayonetta Makes a Comeback appeared first on WIRED.

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[caption id=attachment_1603119 align=alignnone width=660] Bayonetta 2. Nintendo[/caption] The NPD Group has released (some tiny amount of) data on the game industrys September sales, and its not all good news, as we discuss on this weeks Game|Life podcast. While hardware sales are up considerably over last year (thanks to the availability of PlayStation 4 and Xbox One), sales of new physical software took a big 35 percent hit versus last year. While NPD did point out that September 2013 was boosted considerably by the release of Grand Theft Auto V, this past month saw the release of Destiny. Ive been playing some Bayonetta 2 and have some brief thoughts on the range of review scores that weve seen (coupled with a memory about the last time I actually got annoyed at someone elses game review, 10 years ago), a few early thoughts on Fantasy Life, the new Level-5 RPG for 3DS that Nintendo is about to publish here in the U.S., and Bo talks more about Shadow of Mordor. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 130 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_130.mp3​] ​​ No No 0:00 Chris Kohler
GL Audio 227: Golden Apples, Silver Tongues. http://www.wired.com/2014/10/gl-audio-227-golden-apples-silver-tongues/ Fri, 17 Oct 2014 15:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/10/gl-audio-227-golden-apples-silver-tongues/ New iPads, old games, and run-ins with the TSA.

The post GL Audio 227: Golden Apples, Silver Tongues. appeared first on WIRED.

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New iPads, old games, and run-ins with the TSA. “How much ‘innovation’ can you do to a rectangle that has a screen and a button?” Tim Moynihan, WIRED writer from New York, joins the conversation with Mat and Mike regarding iPad uses and etiquette, Apple’s newfound sense of humor, the Whisper location tracking controversy, the mysteries of Minecraft and Carcassonne, and having to explain “Mother” to the TSA.

The post GL Audio 227: Golden Apples, Silver Tongues. appeared first on WIRED.

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How much innovation can you do to a rectangle that has a screen and a button? Tim Moynihan, WIRED writer from New York, joins the conversation with Mat and Mike regarding iPad uses and etiquette, Apples newfound sense of humor, the Whisper location tracking controversy, the mysteries of Minecraft and Carcassonne, and having to explain Mother to the TSA. No No 0:00 Gadget Lab Staff
Sci-Fi’s Hottest New Writer Won’t Tell You the Sex of Her Characters http://www.wired.com/2014/10/geeks-guide-ann-leckie/ Sat, 11 Oct 2014 10:30:51 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1592391 In the latest installment of Geek's Guide to the Galaxy Ann Leckie talks about creating a plausible future free of any incongruous modern trappings for her award-winning book Ancillary Justice.

The post Sci-Fi’s Hottest New Writer Won’t Tell You the Sex of Her Characters appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy Ann Leckie talks about creating a plausible future free of any incongruous modern trappings for her award-winning book Ancillary Justice. Last year Ann Leckie’s novel Ancillary Justice won almost every major award in science fiction. It’s the story of Breq, a hive mind consisting of a sentient starship and its crew of networked soldiers. When an act of betrayal destroys the ship and all but one member of its crew, Breq sets out in her last remaining body to seek revenge. Breq’s story is told against the backdrop of the Radsch empire, a delightfully complex and colorful milieu. Leckie worked hard to create a plausible future free of any incongruous modern trappings, a common pitfall of far-future sci-fi.

“It’s more easily noticeable in older science fiction,” says Leckie in Episode 120 of the Geek’s Guide to the Galaxy podcast. “We’ve got this future society and the technology’s all very different, but people are smoking cigarettes and using slide rules, and the social relationships are exactly like they would have been in the 50s. You know, the wife is bringing in coffee.”

Wives bringing in coffee is the last thing you’d find in the Radsch empire, where citizens are so indifferent to gender that men and women act and dress alike and are often hard to distinguish, especially for an AI like Breq. The Radsch language also makes no distinction between men and women, a fact that’s reflected in the text by the decision to use the pronouns “she” and “her” for every character regardless of gender. The fact that readers will never really know the genders of most of the major characters has created an interesting challenge for fan artists, who have to rely on personal impressions when it comes to depicting the characters.

“It’s clear that each of these artists who’ve done this have a very definite vision in their mind of what the characters look like,” says Leckie. “And they’re all very different from each other, and they’re all very different from my internal vision of the characters, and yet at the same time they all work.”

This also makes the book a bit of a Rorschach test for readers, who sometimes form strong opinions about the gender of different characters and become convinced that their guesses have been confirmed by the text. Mostly they’re wrong.

“There was one review where someone was saying that … the characters are straight who are involved in sexual relationships,” says Leckie. “And I was like, ‘How do they know that?'”

Listen to our complete interview with Ann Leckie in Episode 120 of Geek’s Guide to the Galaxy (above), and check out some highlights from the discussion below.

Ann Leckie on the pitfalls of portraying music in fiction:

“I think a lot of times our culture has an attitude toward art and the production of art that separates artists from the rest of us, like making art or music or painting or whatever is some magical thing that you have to be inspired to do, and special people do it. Sometimes when somebody will write a character who’s musical there’ll be touches of that, there’ll be an almost Mary Sue-ish ‘they play and sing beautifully and all the animals stop and listen.’ I’m exaggerating, but that kind of fetishization of music and musical talent and singing, I’m not comfortable with myself. … I feel very strongly that art—and music in particular—is something that really everybody has some kind of ability to do, and that when you separate that out as something only special people can do, who are specially talented, you cut off that avenue of artistic expression for tons of people who would be able to enjoy it otherwise, but who think of it as something they can’t do, and I feel kind of strongly about that.”

Ann Leckie on writing from the point of view of Breq:

“Like a lot of writers, I’m a serious introvert, and talking to strangers, going out into a place—the grocery store or whatever—and talking to somebody I don’t know is really very difficult. … In college I got a job as a waitress, and in a lot of ways it was not a fun job, but in a lot of ways it was really very beneficial, because I didn’t know how those interactions were supposed to go with people I didn’t know well. But working for several years as a waitress you learn really quickly a couple of default scripts, so you know exactly what the interaction is going to be when the person sits down at the table. And then after a few months I’m like, ‘Oh, I can switch it up a bit. I can say, ‘Hey, it’s pretty rainy outside,’ and get a particular response to that. … And that’s something I found really very useful. But what it means is that I’m not the kind of person that those interactions come to naturally, and so when I’m thinking about Breq, I’m thinking about my own experience of, ‘Here I am talking to a person, now I need to pick a script.'”

Ann Leckie on criticism of her use of pronouns:

“I’ve been surprised at the number of people who were really angry that I tried to convey gender neutrality by using a gendered pronoun. Even if it was ‘she,’ which undercuts a masculine default, they feel as though it would have been much better if I had used an honest-to-goodness gender-neutral pronoun, and that would have conveyed it better. People have also been feeling angry that the male characters in the story are persistently mis-gendered, because they’re continually referred to as ‘she.’ I understand where that’s coming from, and it certainly wasn’t my intention to make anybody feel like they were being maliciously mis-gendered, and in some ways I share the frustration of folks about the third person neutral pronouns. I wish they were used more. … I think at the time I was working very strongly from an assumption … that in fact gender is a binary, and the implications of that do turn up in the text, and I know some people have pointed it out, and they’re right, it’s there, and had I been writing it now I probably would have handled those moments a little bit differently, but I think I would still have gone with ‘she,’ because I think it has a much stronger, more visceral effect.”

Ann Leckie on ancient religion:

“It’s a common part of the narrative of the history of Christianity that it was ‘real’ religion that involved real spirituality and real faith, and that’s why it’s completely superseded the more pagan polytheistic practices. I grew up Roman Catholic in a majority Roman Catholic city, and it wasn’t until I was about college age that I discovered some of the attitudes people who aren’t Catholic have toward Roman Catholicism—that it’s pagan superstition which has been superseded by true religiousness. … I’m not Catholic anymore, I’m an atheist, but I find that really offensive and hateful. If you look at anybody’s religious beliefs and practices that aren’t yours, they seem kind of shallow, and they don’t make sense, and they don’t have any resonance. … It’s really easy to look back, particularly with the way we’re taught in school about Greek and Roman paganism, that they’re just these stories, and these stories ‘explain’ why there’s lightning or why there’s winter and why there’s spring, because otherwise they didn’t understand it, they were just so ignorant, right? I think a lot of ancient polytheistic religions worked very differently from the way that Christianity works, but I do not think they were any less important to the people who lived those religions.”

The post Sci-Fi’s Hottest New Writer Won’t Tell You the Sex of Her Characters appeared first on WIRED.

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[caption id=attachment_1592407 align=alignnone width=660] missionphoto.org[/caption] Last year Ann Leckies novel Ancillary Justice won almost every major award in science fiction. Its the story of Breq, a hive mind consisting of a sentient starship and its crew of networked soldiers. When an act of betrayal destroys the ship and all but one member of its crew, Breq sets out in her last remaining body to seek revenge. Breqs story is told against the backdrop of the Radsch empire, a delightfully complex and colorful milieu. Leckie worked hard to create a plausible future free of any incongruous modern trappings, a common pitfall of far-future sci-fi. Episode 120: Ann Leckie Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Its more easily noticeable in older science fiction, says Leckie in Episode 120 of the Geeks Guide to the Galaxy podcast. Weve got this future society and the technologys all very different, but people are smoking cigarettes and using slide rules, and the social relationships are exactly like they would have been in the 50s. You know, the wife is bringing in coffee. Wives bringing in coffee is the last thing youd find in the Radsch empire, where citizens are so indifferent to gender that men and women act and dress alike and are often hard to distinguish, especially for an AI like Breq. The Radsch language also makes no distinction between men and women, a fact thats reflected in the text by the decision to use the pronouns she and her for every character regardless of gender. The fact that readers will never really know the genders of most of the major characters has created an interesting challenge for fan artists, who have to rely on personal impressions when it comes to depicting the characters. Its clear that each of these artists whove done this have a very definite vision in their mind of what the characters look like, says Leckie. And theyre all very different from each other, and theyre all very different from my internal vision of the characters, and yet at the same time they all work. This also makes the book a bit of a Rorschach test for readers, who sometimes form strong opinions about the gender of different characters and become convinced that their guesses have been confirmed by the text. Mostly theyre wrong. There was one review where someone was saying that ... the characters are straight who are involved in sexual relationships, says Leckie. And I was like, How do they know that? Listen to our complete interview with Ann Leckie in Episode 120 of Geeks Guide to the Galaxy (above), and check out some highlights from the discussion below. Ann Leckie on the pitfalls of portraying music in fiction: I think a lot of times our culture has an attitude toward art and the production of art that separates artists from the rest of us, like making art or music or painting or whatever is some magical thing that you have to be inspired to do, and special people do it. Sometimes when somebody will write a character whos musical therell be touches of that, therell be an almost Mary Sue-ish they play and sing beautifully and all the animals stop and listen. Im exaggerating, but that kind of fetishization of music and musical talent and singing, Im not comfortable with myself. ... I feel very strongly that artandmdash;and music in particularandmdash;is something that really everybody has some kind of ability to do, and that when you separate that out as something only special people can do, who are specially talented, you cut off that avenue of artistic expression for tons of people who would be able to enjoy it otherwise, but who think of it as something they cant do, and I feel kind of strongly about that. Ann Leckie on writing from the point of view of Breq: Like a lot of writers, Im a serious introvert, and talking to strangers, going out into a placeandmdash;t No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Why the Gold Rush for Videogame Kickstarters Is Over http://www.wired.com/2014/10/gamelife-podcast-episode-129/ Fri, 10 Oct 2014 19:56:37 +0000 Chris Kohler http://www.wired.com/?p=1593959 WIRED editors discuss new technologies and gaming Kickstarters on this episode of the Game|Life podcast.

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WIRED editors discuss new technologies and gaming Kickstarters on this episode of the Game|Life podcast. Peter Rubin and Bo Moore are back in the studio with me to discuss all manner of things on this episode of the Game|Life podcast.

Peter recently hit up the Oculus Connect developer conference, at which a “mind-blowing” new prototype of the VR headset and a variety of new game demos were shown.

Bo’s been looking into the macro trends of gaming Kickstarters, and the news isn’t all good. The Black Glove is a clever idea from former BioShock talent that seems to be struggling in its early days of crowdfunding. But The Flame in the Flood, another BioShock baby, looks like a sure thing.

Me, I played some Shadow of Mordor.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 129

Subscribe” on iTunes

​​

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[caption id=attachment_1593963 align=alignnone width=660] The Black Glove. Day For Night Games[/caption] Peter Rubin and Bo Moore are back in the studio with me to discuss all manner of things on this episode of the Game|Life podcast. Peter recently hit up the Oculus Connect developer conference, at which a mind-blowing new prototype of the VR headset and a variety of new game demos were shown. Bos been looking into the macro trends of gaming Kickstarters, and the news isnt all good. The Black Glove is a clever idea from former BioShock talent that seems to be struggling in its early days of crowdfunding. But The Flame in the Flood, another BioShock baby, looks like a sure thing. Me, I played some Shadow of Mordor. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 129 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_129.mp3] ​​ No No 0:00 Chris Kohler
GL Audio 226: Life is a series of awful experiences. http://www.wired.com/2014/10/gl-audio-226-life-is-a-series-of-awful-experiences/ Fri, 10 Oct 2014 15:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/10/gl-audio-226-life-is-a-series-of-awful-experiences/ Ello. Tilde.club. Google Polar. Playbuzz. RE and the DesireEye. DATs at a concert. Guac Guns. It's the Internet. It's real.

The post GL Audio 226: Life is a series of awful experiences. appeared first on WIRED.

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Ello. Tilde.club. Google Polar. Playbuzz. RE and the DesireEye. DATs at a concert. Guac Guns. Its the Internet. Its real. “What are we getting excited about here?” Well, Mike, let’s see: we’ve got Ello. And Tilde.club. Google Polar. Playbuzz. RE and the DesireEye. DATs at a concert. a Moto360 watch. And Guac Guns. Lots of excitement, but we’re not sure if it all makes sense…

The post GL Audio 226: Life is a series of awful experiences. appeared first on WIRED.

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What are we getting excited about here? Well, Mike, lets see: weve got Ello. And Tilde.club. Google Polar. Playbuzz. RE and the DesireEye. DATs at a concert. a Moto360 watch. And Guac Guns. Lots of excitement, but were not sure if it all makes sense... No No 0:00 Gadget Lab Staff
How the Klingon and Dothraki Languages Conquered Hollywood http://www.wired.com/2014/10/geeks-guide-dothraki-klingon/ Sat, 04 Oct 2014 10:30:55 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1585559 In this week's episode of Geek's Guide to the Galaxy, Dothraki linguist David J. Peterson and Klingon Language Institute director Lawrence M. Schoen discuss constructed languages, or "conlangs."

The post How the Klingon and Dothraki Languages Conquered Hollywood appeared first on WIRED.

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In this weeks episode of Geeks Guide to the Galaxy, Dothraki linguist David J. Peterson and Klingon Language Institute director Lawrence M. Schoen discuss constructed languages, or conlangs. One great strength of science fiction is that it creates new worlds. The downside is that creating new worlds is hard. Many science fiction films cut corners, falling back on convenient but scientifically dubious notions such as that faster-than-light travel is no big deal, or that aliens all look like (and can mate with) humans, or that everyone in the galaxy speaks English. For the most part science fiction fans have had to grit their teeth and suspend disbelief, but one recent trend offers hope: The rising use of constructed languages, or “conlangs,” for movie aliens.

“Not having them talk to you in a Brooklyn accent or use Valley slang from Southern California helps transport you into that world,” says Lawrence M. Schoen, director of the Klingon Language Institute. “And I think that Hollywood has seen that’s very effective, and is a lot cheaper than CGI.”

Klingon was the first Hollywood conlang to achieve widespread notice. It was invented on the set of Star Trek by actor James Doohan (“Scotty”) and developed into a full language by linguist Marc Okrand. But writers and directors of subsequent TV spinoffs were often careless about sticking to the established grammar and pronunciation, figuring no one cared. They were wrong.

“Paramount has learned, often to its regret, how rabid and enthusiastic Star Trek fans are,” says Schoen, who points out that digital recording and the internet have made it much easier for fans to notice and complain if an imaginary world doesn’t hold together.

This has led to a much greater attention to language on the part of Hollywood studios. When David Benioff and D.B. Weiss adapted George R. R. Martin’s novel A Game of Thrones for HBO, they were careful to get the conlangs right, hiring linguist David J. Peterson, co-founder of the Language Creation Society, to develop Dothraki and Valyrian into real, consistent languages. Peterson feels that Lord of the Rings and Avatar helped pave the way for the current trend of Hollywood conlangs, and also credits the success of Mel Gibson’s Passion of the Christ, which presented its dialogue in Latin, Hebrew, and Aramaic.

“That’s kind of the nudge I think a lot of producers needed to say, this is not only something that audiences will tolerate, this is something that audiences will seek out and find interesting,” he says.

Listen to our complete interview with Lawrence M. Schoen and David J. Peterson in Episode 119 of the Geek’s Guide to the Galaxy podcast (above), and check out a few highlights from the discussion below.

Lawrence M. Schoen on writing aliens who are truly alien:

“By definition a truly alien language is going to be one you can’t comprehend. You can’t grok it, so to speak. I had a story where the aliens show up and they’re lumps of igneous rock, as far as we can tell. And they throw Earth’s best linguist in a room with one of these aliens, and they won’t let either of them out until they communicate. And it’s horrible, they’re making no progress at all. The rock every now and then emits a little ammonia, it paints colors on the wall or something. The guy is trying to talk to it, he’s doing dialects, he’s trying every different grammatical category he can think of, and finally after weeks of this he starts banging the walls in frustration. And the rock can relate to this, because it’s frustrated too. And now we have a common ground to build communication from.”

Lawrence M. Schoen on realistic nuance in conlangs:

“I don’t know a lot of people who have degrees [in linguistics] who are writing science fiction. They’re getting the physics right. They can tell you everything about the gravity of the planet and the density of the core and all that, but the aliens land and they all sound identical. I always say I want to hear alien speech impediments, I want to hear the Martian equivalent of ‘you know’ and ‘um.’ And I don’t want to talk to the officer on the bridge who’s gone to all the best schools, and had diction lessons and all this. I want to talk to the guy who’s scrubbing out the mess, who didn’t get that education, who has a different dialect. … And then I want to take it a step further and I want figurative language. I’ve been pushing for this in Klingon for 20 years. Because if you really are driving your conlang, then you should be able to use metaphors in that language and be understood.”

David J. Peterson on hostility toward conlangs:

“Linguistics is often under fire, and so I think anything that’s related to linguistics that could possibly diminish the field, linguists will sometimes react defensively, and they certainly did that over the years with constructed languages, especially when one of the most prominent examples of constructed languages was Esperanto, which carried with it a political agenda. But I think that many linguists—not all, certainly—but many linguists are really getting it now, that those who create languages and those who are interested in creating languages are really interested in language, period, and that interest in language is a good thing, because it leads you to interest in other natural languages, it sometimes leads you to the study of natural language, and it also just raises your level of understanding of language in general, which as Lawrence pointed out is pretty low in America specifically.”

David J. Peterson on authors and conlangers working together:

“There are literally thousands of people all over the world who spend the better part of their free time creating languages … and a lot of them would love to be in my position. And I think that it’s going to be tough to break into television for a conlanger, but I think it might be easier to break into fiction. … It would be wonderful if there were tons of conlangers working with fantasy authors, working with science fiction authors, where the author can spend their time on the story and the conlanger can spend their time on the language, so by the time it gets picked up and it becomes the next blockbuster, whether on film or television, they actually have a language there to go along with it. … And right now the place where both conlangers can go and people interested in getting languages created can go is the Language Creation Society’s jobs board.”

The post How the Klingon and Dothraki Languages Conquered Hollywood appeared first on WIRED.

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[caption id=attachment_1585835 align=alignnone width=660] Lieutenant Commander Worf, from Star Trek: The Next Generation. Paramount[/caption] One great strength of science fiction is that it creates new worlds. The downside is that creating new worlds is hard. Many science fiction films cut corners, falling back on convenient but scientifically dubious notions such as that faster-than-light travel is no big deal, or that aliens all look like (and can mate with) humans, or that everyone in the galaxy speaks English. For the most part science fiction fans have had to grit their teeth and suspend disbelief, but one recent trend offers hope: The rising use of constructed languages, or conlangs, for movie aliens. Episode 119: Conlangs Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Not having them talk to you in a Brooklyn accent or use Valley slang from Southern California helps transport you into that world, says Lawrence M. Schoen, director of the Klingon Language Institute. And I think that Hollywood has seen thats very effective, and is a lot cheaper than CGI. Klingon was the first Hollywood conlang to achieve widespread notice. It was invented on the set of Star Trek by actor James Doohan (Scotty) and developed into a full language by linguist Marc Okrand. But writers and directors of subsequent TV spinoffs were often careless about sticking to the established grammar and pronunciation, figuring no one cared. They were wrong. Paramount has learned, often to its regret, how rabid and enthusiastic Star Trek fans are, says Schoen, who points out that digital recording and the internet have made it much easier for fans to notice and complain if an imaginary world doesnt hold together. This has led to a much greater attention to language on the part of Hollywood studios. When David Benioff and D.B. Weiss adapted George R. R. Martins novel A Game of Thrones for HBO, they were careful to get the conlangs right, hiring linguist David J. Peterson, co-founder of the Language Creation Society, to develop Dothraki and Valyrian into real, consistent languages. Peterson feels that Lord of the Rings and Avatar helped pave the way for the current trend of Hollywood conlangs, and also credits the success of Mel Gibsons Passion of the Christ, which presented its dialogue in Latin, Hebrew, and Aramaic. Thats kind of the nudge I think a lot of producers needed to say, this is not only something that audiences will tolerate, this is something that audiences will seek out and find interesting, he says. Listen to our complete interview with Lawrence M. Schoen and David J. Peterson in Episode 119 of the Geeks Guide to the Galaxy podcast (above), and check out a few highlights from the discussion below. Lawrence M. Schoen on writing aliens who are truly alien: By definition a truly alien language is going to be one you cant comprehend. You cant grok it, so to speak. I had a story where the aliens show up and theyre lumps of igneous rock, as far as we can tell. And they throw Earths best linguist in a room with one of these aliens, and they wont let either of them out until they communicate. And its horrible, theyre making no progress at all. The rock every now and then emits a little ammonia, it paints colors on the wall or something. The guy is trying to talk to it, hes doing dialects, hes trying every different grammatical category he can think of, and finally after weeks of this he starts banging the walls in frustration. And the rock can relate to this, because its frustrated too. And now we have a common ground to build communication from. Lawrence M. Schoen on realistic nuance in conlangs: I dont know a lot of people who have degrees [in linguistics] who are writing science fiction. Theyre getting the physics right. They can tell you everything about the gravity of the planet and the density of No No 0:00 Geek's Guide to the Galaxy
GL Audio 225: Pull My Finger Protocol http://www.wired.com/2014/10/gl-audio-225-pull-my-finger-protocol/ Fri, 03 Oct 2014 15:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/10/gl-audio-225-pull-my-finger-protocol/ Michael and Mat talk about Windows and new forms of social networking.

The post GL Audio 225: Pull My Finger Protocol appeared first on WIRED.

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Michael and Mat talk about Windows and new forms of social networking. This week, everything old is suddenly new. Windows is exciting again. Social networking is hot. And everybody’s crazy about Unix servers with flat HTML files. Elon Musk is also hot, but for different reasons.

The post GL Audio 225: Pull My Finger Protocol appeared first on WIRED.

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This week, everything old is suddenly new. Windows is exciting again. Social networking is hot. And everybodys crazy about Unix servers with flat HTML files. Elon Musk is also hot, but for different reasons. No No 0:00 Gadget Lab Staff
Futurama’s Resident Physics Nerd on Math Jokes and Richard Nixon http://www.wired.com/2014/09/geeks-guide-david-x-cohen/ Sat, 27 Sep 2014 10:30:01 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1576169 In this week's installment of Geek's Guide to the Galaxy, Futurama head writer David X. Cohen discusses the show's super-nerdy sci-fi and math jokes.

The post Futurama’s Resident Physics Nerd on Math Jokes and Richard Nixon appeared first on WIRED.

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In this weeks installment of Geeks Guide to the Galaxy, Futurama head writer David X. Cohen discusses the shows super-nerdy sci-fi and math jokes. David X. Cohen is one of the few TV writers who can thank a physics degree for his big break. As the resident science nerd on The Simpsons back in the late 1990s, he was tapped by series creator Matt Groening to help develop a new sci-fi show for Fox. The series they dreamed up, Futurama, was bursting at the seams with wild sci-fi antics and macabre humor. The network was perplexed.

“I think they thought it was going to be a little bit more of a family flying around on a sofa in space,” Cohen says in Episode 118 of the Geek’s Guide to the Galaxy podcast.

Fox reluctantly gave Cohen and Groening the go-ahead for their new show, and though Futurama quickly earned a loyal following among sci-fi fans, it never achieved the broad mainstream popularity of The Simpsons. But one thing the shows do share is their large number of sly math jokes, many of which are catalogued in the new book The Simpsons and Their Mathematical Secrets by Simon Singh. The book includes four chapters on Cohen and Futurama.

“We’ve entered a surreal chapter in the history of these shows were I’m doing interviews about math suddenly that I haven’t thought about in 20 years,” says Cohen. “So don’t quiz me.”

He’s also busy contemplating his next project, following the fourth and possibly final cancellation of Futurama last year. Fans can look forward to a Simpsons crossover in November, but beyond that the show’s future is uncertain. Cohen believes that DVD sales will likely determine whether Futurama returns again, but also feels that fans have already done their part to keep the showing going for as long as they have.

“Our fans have helped us more than the fans of almost any other show,” he says. “Our fans don’t owe us anything. In fact, I feel like I owe all of our fans a free DVD set.”

For more on David X. Cohen and Futurama, listen to our complete interview in Episode 118 of the Geek’s Guide to the Galaxy podcast (above) and check out a few highlights from the discussion below.

David X. Cohen on the influence of Stanislaw Lem:

“My mom was a voracious science fiction reader, so actually that’s where I got my love of science fiction, and some of the books I found lying around when I was a kid were the Stanislaw Lem books like The Star Diaries, The Tales of Pirx the Pilot, and [Mortal Engines]. These are these really strange, surreal, and funny sci-fi short stories that I think did have a big influence on me, especially as far as the idea that robots could be characters. So Bender being kind of the most human character on Futurama I think does owe a little bit to Stanislaw Lem. I particularly remember this one story that had a huge influence on me … about a planet that was inhabited entirely by robots, and these humans crash-land on it, and the murderous robots are out to kill the humans, and the humans have to pretend to be robots to survive, and of course it turns out ultimately—spoiler alert here—it turns out that everybody on the planet are humans who crash-landed and are disguising themselves as robots, and are hiding out in desperation from each other. So that directly influenced Futurama.”

David X. Cohen on Richard Nixon:

“For those listening who don’t watch Futurama, Richard Nixon’s head—which is preserved in a jar of liquid, as many famous people’s heads are in the future—Richard Nixon’s head is president of the world in the future. … I remember Matt Groening saying, ‘If you had told me in the ’70s that I was going to be able to make fun of Richard Nixon 30 years later, I would have been so happy.’ It was just his longtime dream to continue kicking around Richard Nixon. … And early on in the show the network got a letter from the Richard Nixon Library saying they weren’t pleased with his portrayal and would we consider not doing it. … We didn’t really stop, however, because we liked it, but the strange thing is that … a few years later we got another letter from the Nixon Library saying can we provide some materials because they’re going to do an exhibit about Nixon in popular culture and they’d like to include Futurama, so they came around.”

David X. Cohen on the Futurama Theorem:

“The highlight of Futurama math for sure is this thing that’s now known as the ‘Futurama Theorem.’ I’m descending into hyper-nerdspace now. The writer of this episode was Ken Keeler, who I mentioned earlier, who has a PhD in applied math. … And he was writing this episode where the idea was the characters are all going to switch brains, with this brain-switching machine—sort of a standard sci-fi and cartoon idea. … And we came up with this complication: If the machine switches two people’s brains, it cannot switch those same two people’s brains back. … And we were just trying to make the plot more complicated, but we realized that we had accidentally created this math problem. … Ken comes in the next morning with a stack of paper and he said, ‘I’ve got the proof,’ and he had proven that no matter how mixed up people’s brains are, if you bring in two new people who have not had their brains switched, then everybody can always get their original brain back, including those two new people. So I was very excited about this, because you rarely get to see science, let alone math, be the hero of a comedy episode of TV.”

David X. Cohen on “The Un-Freeze of a Lifetime”:

“These Anthology of Interest episodes are ones where we do three mini-stories rather than one big story. This is sort of the format of the Simpsons Halloween episodes. So on Futurama we have these Anthology of Interests where we say, ‘What if blank?’ and it’s some alternate version of the future that we don’t normally show. We did one, which I wrote, where Fry asks, ‘What if I had never come to the future?’ And we see that because he was supposed to go into the future and the future changed, there’s an instability in the spacetime continuum, and the universe is going to collapse, and we then show Al Gore leading this team of super-nerds that must save the universe. The team consisted of him, Gary Gygax (the creator of Dungeons & Dragons), Nichelle Nichols from the original Star Trek, Deep Blue the chess-playing computer, and … did I forget anyone? Stephen Hawking, of course. Stephen Hawking, who also appeared three times on Futurama. So it was a nerd’s delight to work on this episode.”

The post Futurama’s Resident Physics Nerd on Math Jokes and Richard Nixon appeared first on WIRED.

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[caption id=attachment_1576367 align=alignnone width=660] David X. Cohen at Comic-Con in 2011. Gage Skidmore | CC BY­ND [/caption] David X. Cohen is one of the few TV writers who can thank a physics degree for his big break. As the resident science nerd on The Simpsons back in the late 1990s, he was tapped by series creator Matt Groening to help develop a new sci-fi show for Fox. The series they dreamed up, Futurama, was bursting at the seams with wild sci-fi antics and macabre humor. The network was perplexed. Episode 118: David X. Cohen Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; I think they thought it was going to be a little bit more of a family flying around on a sofa in space, Cohen says in Episode 118 of the Geeks Guide to the Galaxy podcast. Fox reluctantly gave Cohen and Groening the go-ahead for their new show, and though Futurama quickly earned a loyal following among sci-fi fans, it never achieved the broad mainstream popularity of The Simpsons. But one thing the shows do share is their large number of sly math jokes, many of which are catalogued in the new book The Simpsons and Their Mathematical Secrets by Simon Singh. The book includes four chapters on Cohen and Futurama. Weve entered a surreal chapter in the history of these shows were Im doing interviews about math suddenly that I havent thought about in 20 years, says Cohen. So dont quiz me. Hes also busy contemplating his next project, following the fourth and possibly final cancellation of Futurama last year. Fans can look forward to a Simpsons crossover in November, but beyond that the shows future is uncertain. Cohen believes that DVD sales will likely determine whether Futurama returns again, but also feels that fans have already done their part to keep the showing going for as long as they have. Our fans have helped us more than the fans of almost any other show, he says. Our fans dont owe us anything. In fact, I feel like I owe all of our fans a free DVD set. For more on David X. Cohen and Futurama, listen to our complete interview in Episode 118 of the Geeks Guide to the Galaxy podcast (above) and check out a few highlights from the discussion below. David X. Cohen on the influence of Stanislaw Lem: My mom was a voracious science fiction reader, so actually thats where I got my love of science fiction, and some of the books I found lying around when I was a kid were the Stanislaw Lem books like The Star Diaries, The Tales of Pirx the Pilot, and [Mortal Engines]. These are these really strange, surreal, and funny sci-fi short stories that I think did have a big influence on me, especially as far as the idea that robots could be characters. So Bender being kind of the most human character on Futurama I think does owe a little bit to Stanislaw Lem. I particularly remember this one story that had a huge influence on me ... about a planet that was inhabited entirely by robots, and these humans crash-land on it, and the murderous robots are out to kill the humans, and the humans have to pretend to be robots to survive, and of course it turns out ultimatelyandmdash;spoiler alert hereandmdash;it turns out that everybody on the planet are humans who crash-landed and are disguising themselves as robots, and are hiding out in desperation from each other. So that directly influenced Futurama. David X. Cohen on Richard Nixon: For those listening who dont watch Futurama, Richard Nixons headandmdash;which is preserved in a jar of liquid, as many famous peoples heads are in the futureandmdash;Richard Nixons head is president of the world in the future. ... I remember Matt Groening saying, If you had told me in the 70s that I was going to be able to make fun of Richard Nixon 30 years later, I would have been so happy. It was just his longtime dream to continue kicking around Richard Nixon. ... And early on in the sh No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: You and Me Could Write a Bird Romance http://www.wired.com/2014/09/gamelife-podcast-episode-128/ Fri, 26 Sep 2014 20:35:25 +0000 Chris Kohler http://www.wired.com/?p=1577353 A special treat for longtime fans of the Game|Life podcast: WIRED contributor Laura Hudson returns this week!

The post Game|Life Podcast: You and Me Could Write a Bird Romance appeared first on WIRED.

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A special treat for longtime fans of the Game|Life podcast: WIRED contributor Laura Hudson returns this week! A special treat for longtime fans of the Game|Life podcast: WIRED contributor Laura Hudson returns this week for a special guest appearance!

We talk Hatoful Boyfriend, the bird dating simulator that has hearts aflutter. And Destiny‘s dear departed Loot Cave. And Hyrule Warriors, and Smash Bros.. There’s a lot of talk.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 128

Subscribe” on iTunes

The post Game|Life Podcast: You and Me Could Write a Bird Romance appeared first on WIRED.

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[caption id=attachment_1577363 align=alignnone width=660] Mediatonic/Hato Moa[/caption] A special treat for longtime fans of the Game|Life podcast: WIRED contributor Laura Hudson returns this week for a special guest appearance! We talk Hatoful Boyfriend, the bird dating simulator that has hearts aflutter. And Destinys dear departed Loot Cave. And Hyrule Warriors, and Smash Bros.. Theres a lot of talk. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 128 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_128.mp3] ​ No No 0:00 Chris Kohler
GL Audio 224: Digging Into the iPhone 6 http://www.wired.com/2014/09/gl-audio-224-digging-into-the-iphone-6/ Fri, 26 Sep 2014 15:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/09/gl-audio-224-digging-into-the-iphone-6/ Michael and Mat take a long look at the iPhone 6.

The post GL Audio 224: Digging Into the iPhone 6 appeared first on WIRED.

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Michael and Mat take a long look at the iPhone 6. Michael and Mat dive into the iPhone 6 bendgate controversy, wondering whether it’s really that big of a deal? Plus, Mat gives some great insights into his most heartfelt hobby, birding.

The post GL Audio 224: Digging Into the iPhone 6 appeared first on WIRED.

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Michael and Mat dive into the iPhone 6 bendgate controversy, wondering whether its really that big of a deal? Plus, Mat gives some great insights into his most heartfelt hobby, birding. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Destiny, Hyrule Warriors, Smash Bros, Minecraft http://www.wired.com/2014/09/gamelife-podcast-episode-127/ Fri, 19 Sep 2014 19:25:22 +0000 Chris Kohler http://www.wired.com/?p=1569715 WIRED's game guys discuss Destiny, Hyrule Warriors, the Super Smash Bros. demo, and a bit about Microsoft buying Minecraft.

The post Game|Life Podcast: Destiny, Hyrule Warriors, Smash Bros, Minecraft appeared first on WIRED.

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WIREDs game guys discuss Destiny, Hyrule Warriors, the Super Smash Bros. demo, and a bit about Microsoft buying Minecraft. You know how sometimes on the Game|Life podcast we don’t really know what to talk about? No chance of that happening this week. Tune in to hear Bo Moore and me discuss Destiny, Hyrule Warriors, the Super Smash Bros. demo on Nintendo 3DS, and a bit about Microsoft buying Minecraft.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 126

Subscribe” on iTunes

The post Game|Life Podcast: Destiny, Hyrule Warriors, Smash Bros, Minecraft appeared first on WIRED.

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[caption id=attachment_1569729 align=alignnone width=660] Hyrule Warriors Nintendo[/caption] You know how sometimes on the Game|Life podcast we dont really know what to talk about? No chance of that happening this week. Tune in to hear Bo Moore and me discuss Destiny, Hyrule Warriors, the Super Smash Bros. demo on Nintendo 3DS, and a bit about Microsoft buying Minecraft. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 126 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_127.mp3] ​ No No 0:00 Chris Kohler
Absurd Creature of the Week: The Parasitic Worm That Turns Snails Into Disco Zombies http://www.wired.com/2014/09/absurd-creature-of-the-week-disco-worm/ Fri, 19 Sep 2014 10:30:03 +0000 Matt Simon http://www.wired.com/?p=1565347 This is Leucochloridium, a parasitic worm that invades a snail's eyestalks, where it pulsates to imitate a caterpillar. The worm then mind-controls its host out into the open for hungry birds to pluck its eyes out. In the bird’s guts the worm breeds, releasing its eggs in the bird’s feces, which are happily eaten up by another snail to complete the whole bizarre life cycle.

The post Absurd Creature of the Week: The Parasitic Worm That Turns Snails Into Disco Zombies appeared first on WIRED.

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This is Leucochloridium, a parasitic worm that invades a snails eyestalks, where it pulsates to imitate a caterpillar. The worm then mind-controls its host out into the open for hungry birds to pluck its eyes out. In the bir One of the crueler tortures to bestow on a snail is the salt shower, as the behaviorally challenged kid who grew up down the street from you could attest. It’s a horrible death: The salt draws water out of the creature until it perishes from dehydration. Even if you live in Florida, which is overrun with giant foot-long snails that are devouring houses, please do not dispatch them with salt. Snails have enough problems as it is.

Mother Nature, you see, has cooked up an even more sadistic punishment for the humble snail. It’s called Leucochloridium, and it’s a parasitic worm that invades a snail’s eyestalks, where it pulsates to imitate a caterpillar (in biology circles this is known as aggressive mimicry—an organism pretending to be another to lure prey or get itself eaten). The worm then mind-controls its host out into the open for hungry birds to pluck out its eyes. The worm breeds in the bird’s guts, releasing its eggs in the bird’s feces, which are happily eaten up by another snail to complete the whole bizarre life cycle.

It’s an existence that’s as brilliant as it is strange. But while science has known about Leucochloridium for more than a century, it was only in 2013 that biologist Tomasz Wesołowski of Poland’s Wrocław University confirmed the worm is indeed capable of manipulating its snail hosts. (Specifically, amber snails—like many other mind-controlling parasites, it’s highly species-specific, that is, it’s unable to manipulate the behavior of more than one species.)

Inside the snail, Wesołowski says, the whole grand show begins as the ingested egg develops into what is known as a sporocyst, “which looks like a bunch of whitish tissue, seated mostly in the liver of the snail. And then it grows like a tumor, more or less.” It doesn’t have a mouth, so like many parasitic worms, such as the horsehair worm that infects and mind-controls crickets, it simply sits around soaking up the snail’s hard-earned nutrients through its skin. Like a clubber downing vodka Red Bulls, it’s gonna need energy if it’s gonna dance.

As if it weren’t enough of a meany-head, Leucochloridium also castrates its host. This makes good evolutionary sense: Energy normally spent producing eggs and sperm (snails are hermaphrodites) goes toward sustaining the worm. So, pumped full of the requisite nutrition, the sporocyst sends out branches that tunnel through the snail’s body and into its eyestalks, also known as tentacles, where it forms a brood sac full of larvae. It’s these larvae that eventually go all disco.

Now, it’s worth talking for a moment about the physiology of snail peepers. At the tip of the tentacle sits a rudimentary eyespot, which is really only good for discerning light and dark. The snail can’t see color, and the eyestalk doesn’t have the muscles required to focus. But what the snail does have are muscles that retract the tentacles, which it can then redeploy by pumping them full of fluid.

jj

Not so fast, says the Leucochloridium. It so greatly swells the tentacle that the snail is no longer capable of retracting it, so the host is left with a massive strobing eye of larvae that looks mighty delicious to passerine birds. (These are the kinds of birds with three toes facing forward and another facing backward, what you’d typically find in your backyard, unless you live in Antarctica and your neighborhood is lousy with penguins.) And what the world looks like to a snail with wormy eyes is anyone’s guess, but I’m willing to bet it’s somewhat dizzying.

The worm, though, has a problem: Snails are largely nocturnal, and passerine birds, which hunt by sight, most certainly are not. So once the Leucochloridium has sufficiently developed in the eyestalk, it begins manipulating the behavior of its host, forcing it out into the many dangers of the light of day, where predators swarm and the sun rapidly desiccates. It’s probably using chemicals, but how it’s able to pull off this incredible feat remains a mystery, as do the chemical secrets of any number of other zombifying parasites (though scientists are making progress in decoding the compounds that the Ophiocordyceps fungus uses to assume control over ants).

So quite weirdly the Leucochloridium worms must themselves know the difference between night and day. “What is most amazing is that these brood sacs are pulsating only in daylight,” said Wesołowski. “They have no photosensitive anything—no trace of, say, any nervous system, no sense organs. Nothing. Still they recognize when it’s worth pulsating and when it’s not worth pulsating. So that’s very, very unusual. Nobody knows how it’s achieved.”

Wesołowski also found infected snails are up to three times as active as their non-zombified peers: He even observed one traveling a full 3 feet in just 15 minutes. That may not sound impressive to you, what with your fancy legs and all, but “for a snail, that’s a race,” he said. In addition, he found that the worms convinced their host to stay “on the upper parts of plants and higher elevated places. So all of this combined made them easier to be spotted by foraging birds.”

jj

And when the reckoning comes, the snail ends up with its eyes plucked out. But because birds don’t typically go after snails—only when their eyeballs look like caterpillars—they’ll take off without eating the rest of the body. (If the eyestalk happens to rupture on its own, the faux caterpillar will spill out onto a leaf and pulsate for some time before drying out. The worms really, really want to get eaten.) Mercifully, or perhaps horrifically, the snail will not only survive, but will regenerate the lost tentacles and eyespots and regain the ability to reproduce. That’s actually quite beneficial for these parasites, for the wounded snail eventually becomes another potential host capable of producing many more potential hosts.

And so the cycle begins anew as the worms grow and reproduce in the bird’s gut. Strangely, though, Leucochloridium and other so-called trematode worms (all of which are parasitic, though not necessarily zombifiers) seem to have figured out how to skip a step. They belong to the flatworm phylum, whose members typically go through two intermediate hosts on their way to their primary host, according to Wesołowski—the former for Leucochloridium just being the snail and the latter the bird. The intestinal worm Metagonimus yokogawai, for instance, starts in snails, which are eaten by fish, which if not cooked properly by humans ends up in our guts.

The lifestyle differences between such worms shows in rather creepy ways just how diverse and opportunistic parasites in the animal kingdom can be. If you can believe it, more than half of all creatures on Earth are in some way parasitic, so we humans are in the minority in the animal kingdom. But if that means not dancing in snail eyes or hanging out in bird intestines, then color me grateful.

Browse the full Absurd Creature of the Week archive here. Have an animal you want me to write about? Email matthew_simon@wired.com or ping me on Twitter at @mrMattSimon.

The post Absurd Creature of the Week: The Parasitic Worm That Turns Snails Into Disco Zombies appeared first on WIRED.

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[caption id=attachment_1565351 align=alignnone width=660] Those are parasitic worms dancing in the snails eyes. Dancing in the snails eyes. Its like Saturday Night Fever, only with more blindness and less chest hair. GIF: Nurie Mohamed/Source: Gilles San Martin/Wikimedia[/caption] One of the crueler tortures to bestow on a snail is the salt shower, as the behaviorally challenged kid who grew up down the street from you could attest. It’s a horrible death: The salt draws water out of the creature until it perishes from dehydration. Even if you live in Florida, which is overrun with giant foot-long snails that are devouring houses, please do not dispatch them with salt. Snails have enough problems as it is. [HTML1] Mother Nature, you see, has cooked up an even more sadistic punishment for the humble snail. It’s called Leucochloridium, and it’s a parasitic worm that invades a snails eyestalks, where it pulsates to imitate a caterpillar (in biology circles this is known as aggressive mimicry---an organism pretending to be another to lure prey or get itself eaten). The worm then mind-controls its host out into the open for hungry birds to pluck out its eyes. The worm breeds in the bird’s guts, releasing its eggs in the bird’s feces, which are happily eaten up by another snail to complete the whole bizarre life cycle. It’s an existence that’s as brilliant as it is strange. But while science has known about Leucochloridium for more than a century, it was only in 2013 that biologist Tomasz Wesołowski of Poland’s Wrocław University confirmed the worm is indeed capable of manipulating its snail hosts. (Specifically, amber snails---like many other mind-controlling parasites, it’s highly species-specific, that is, it’s unable to manipulate the behavior of more than one species.) Inside the snail, Wesołowski says, the whole grand show begins as the ingested egg develops into what is known as a sporocyst, “which looks like a bunch of whitish tissue, seated mostly in the liver of the snail. And then it grows like a tumor, more or less.” It doesn’t have a mouth, so like many parasitic worms, such as the horsehair worm that infects and mind-controls crickets, it simply sits around soaking up the snails hard-earned nutrients through its skin. Like a clubber downing vodka Red Bulls, its gonna need energy if its gonna dance. As if it werent enough of a meany-head, Leucochloridium also castrates its host. This makes good evolutionary sense: Energy normally spent producing eggs and sperm (snails are hermaphrodites) goes toward sustaining the worm. So, pumped full of the requisite nutrition, the sporocyst sends out branches that tunnel through the snail’s body and into its eyestalks, also known as tentacles, where it forms a brood sac full of larvae. Its these larvae that eventually go all disco. Now, it’s worth talking for a moment about the physiology of snail peepers. At the tip of the tentacle sits a rudimentary eyespot, which is really only good for discerning light and dark. The snail can’t see color, and the eyestalk doesn’t have the muscles required to focus. But what the snail does have are muscles that retract the tentacles, which it can then redeploy by pumping them full of fluid. [caption id=attachment_1565363 align=alignright width=466] Sketches of Leucochloridium. Notice the thin trailing bit, which would lead back to the sporocyst in the snails liver. Wikimedia[/caption] Not so fast, says the Leucochloridium. It so greatly swells the tentacle that the snail is no longer capable of retracting it, so the host is left with a massive strobing eye of larvae that looks mighty delicious to passerine birds. (These are the kinds of birds with three toes facing forward and another facing backward, what you’d typically find in your backyard, unless you live in Antarctica and your neighborhood is lousy with penguins.) And what the world looks like to a snail with No No 0:00 Matt Simon
WIRED Binge-Watching Guide: 24 http://www.wired.com/2014/09/binge-guide-24/ Wed, 17 Sep 2014 10:30:08 +0000 Shirley Li http://www.wired.com/?p=1562431 If you have never watched a single minute of 24, you can probably still give a succinct summary of any one of its seasons. It's the kind of show that found a successful formula ("I'm federal agent Jack Bauer. This is the longest day of my life.") and stuck with it—for eight seasons, a TV movie, and a "limited-run event series." That doesn't mean you shouldn't totally binge-watch it. Here's how.

The post WIRED Binge-Watching Guide: 24 appeared first on WIRED.

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If you have never watched a single minute of 24, you can probably still give a succinct summary of any one of its seasons. Its the kind of show that found a successful formula (Im federal agent Jack Bauer. This is the longes If you have never watched a single minute of 24, you can probably still give a succinct summary of any one of its seasons. It’s the kind of show that found a successful formula (“I’m federal agent Jack Bauer. This is the longest day of my life.”) and stuck with it—for eight seasons, a TV movie, and a “limited-run event series.”

Read More Binge-Watching Guides

But that doesn’t mean it’s not worth consuming in mass quantities. 24, for all its recycled plots and baffling latter-season flaws, tapped into the post-9/11 consciousness when it debuted in November 2001 and delivered a thrilling, must-watch package of “real time,” action-packed twists, suspenseful cliffhangers, and best of all, a kick-ass all-American hero in Kiefer Sutherland’s Jack Bauer.

And Jack Bauer didn’t just kick ass. He carried out some of television’s most memorable kills, along with controversial torture sequences and gritty interrogations. He punched terrorists in the heart, blew up vans, and went on killing sprees—and that’s just Season 1. What kept the series going beyond all the neck-snapping, bomb-detonating action, though, was its character study. We see Jack morph from a flawed-but-determined hero into a damaged man questioning why he does what he does across eight long days. Sure, those eight long days were packed with nuclear threats, terrorist plots, and kidnapped daughters, but dammit, they make for fantastic binge-watching sessions.

24

24

Number of Seasons: 8 (192 episodes), plus a TV movie, and 24: Live Another Day (12 episodes)

Time Requirements: Let’s get really real: It’s daunting to binge-watch 24. You’re dealing with 146 hours of Jack Bauer (six days and two hours, in other words), and that’s not including Live Another Day. On top of that, the show likes to remind you how much time you’ve spent watching it with that pesky countdown clock.

Even so, if you shoot for three episodes a night (about two and a half hours), with a target of nine episodes over the weekend, you should get through a season a week. Persevere with this structure, and you could finish the whole series in two months. To cut down on this time, skip two seasons (more on that later), the TV movie 24: Redemption, and save Live Another Day for, well, another day. That way, you can finish in about six weeks.

Where to Get Your Fix: Amazon Prime

Best Character to Follow: Jack. Hands down. In a show that happily adds and removes (and sometimes revives) characters, he’s the only reliable character, as he appears in every episode, so you should default to caring about him. Aside from Jack, though, watch for Mary Lynn Rajskub’s Chloe O’Brian starting in Season 3—she’s dynamic, smart, and one of the few characters Jack trusts, and for good reason. Other than those two, you’ll encounter a slew of recognizable faces (Zachary Quinto, Shohreh Aghdashloo, Katee Sackhoff, etc.), but make sure to follow President Allison Taylor (she appears in the TV movie and Seasons 7 and 8). Cherry Jones’ performance as the politician made her instantly memorable and garnered Emmys for the show as it ran out its final seasons.

Seasons/Episodes You Can Skip: This one’s easy: Season 6. Just don’t bother. Sure, it’s got some of the wackiest Jack kills—at one point, he chest-kicks a suicide bomber off a subway train, right before the bomber’s vest goes off (!!!)—but it includes mind-numbing daddy-issues plotlines for Jack, among other missteps. It’s not worth your binge time.

Next, eliminate Season 8. It’s arguably the second-to-worst season, mostly because of its criminal misuse of Katee Sackhoff as Dana Walsh. Though the second half picked up, it’s best to just fast-forward your way through to the series finale.

Finally, there’s no need to squeeze 24: Redemption into your binge diet. It works well as a bridge between Seasons 6 and 7 (as mentioned above, it introduces Allison Taylor), but does little other than put Jack in another life-threatening situation, only this time in Africa.

If you have to cut even more out of your binge, skip the first act of Season 3. It’s good, but not rest-of-Season-3 good. Start at episode 9, “9:00 p.m. — 10:00 p.m.,” where the fun begins: A major character returns and Jack finally starts getting ahead of stopping the virus.

Then there’s the Episode Everyone Says You Should Skip But You Should Watch Anyway: Season 2, “6 p.m. — 7 p.m.” Yes, this is the one with the cougar. But you’ve heard of the cougar, haven’t you? When binging 24, skipping over the cougar episode is sacrilege—it’s a key moment in the show’s turn toward the ridiculous, and you’re not a true fan until you’ve sat through it. Besides, how will you understand that fantastic Happy Endings (RIP) reference until you’ve properly watched the episode?

Season/Episodes You Can’t Skip: Do not, under any circumstances, skip anything in Seasons 1, 2 (fine, you can fast forward through the Kim subplot), and 5. (That’s an order, dammit.) With that out of the way, definitely watch the following episodes as well.

Season 1: Episode 24, “11:00 p.m. — 12:00 a.m.” The Season 1 finale ends with the best twist in 24 history, just when Jack thinks he’s solved everything in his first Worst Day of His Life. If you haven’t been spoiled yet in the 12 years since the episode aired, savor those final moments in Season 1—they turned the show into something much darker than viewers expected.

Season 2: Episode 24, “7:00 a.m. — 8:00 a.m.” Yet, as dark as the show went (Jack goes through many iterations of Almost Dead trying to protect the country, including a stint with drug abuse), Bauer always doled out spectacular kills. The Season 2 finale saw Jack take on a stadium of terrorists, run up walls, and break a guy’s neck, making for what was arguably the most epic Jack killing spree in the series.

Season 3: Episode 14, “2:00 a.m. — 3:00 a.m.” This episode brings a painful arc (for Jack, at least) to a close with the death of a major character. It’s also a showcase for one of Jack’s harshest interrogations, and depicts how far he can be pushed.

Season 3: Episode 18, “6:00 a.m. — 7:00 a.m.” The early morning hours of Season 3 brought pivotal twists, and in this episode, it brought what I believe to be one of the best scenes in the series. But besides its heartbreaking climax, the hour demonstrated the outstanding quality of the third season in general as Jack raced against the clock to stop what appeared to be an impenetrable enemy.

Season 5: Episode 1, “7:00 a.m. — 8:00 a.m.” Watch the Season 5 premiere for its game-changing opening scene, when the show reminded viewers that anything could happen to anyone, and then marvel as it somehow manages to pick up the pieces and sprint forward in its action in less than an hour. Season 5 was the apex of 24, and it showed.

Season 5: Episode 23, “5:00 a.m. — 6:00 a.m.” The penultimate episode of Season 5 saw a desperate Jack carrying out an assault on a terrorist-controlled submarine during its suspenseful first act. Jack’s showdown against the ruthless Bierko is Classic Bauer, and a sequence you shouldn’t miss.

Season 7: Episode 14, “9:00 p.m. — 10:00 p.m.” Jack kills a guy with a screwdriver by throwing it into his chest. (I’m including this episode because it’s just one of the WTF-est kills in the series. Jack Bauer brings a screwdriver to a gunfight. Season 7, everybody!)

Why You Should Binge:

As crazy as 24 was, its use of split-screen and real-time storytelling influenced countless TV series that followed, and Jack Bauer became a blueprint for action heroes like Liam Neeson’s Bryan Mills in Taken. Plus, it was one of the first shows to invite binge-watching, releasing DVD box sets early after its first season to help viewers catch up. And if anything, the twists, kills, and epic Bauer speeches simply made for awesome TV.

Best Scene— “I’m Gonna Need a Hacksaw”

If you’re watching for the shock factor of the show, then the Season 2 premiere had it all: Jack, still grief-stricken, goes back to the Counter Terrorist Unit to murder a terrorist from a group planning to detonate a nuclear bomb in Los Angeles. The thing is, he does it in front of everyone, then announces, “I’m gonna need a hacksaw,” while looking at the corpse’s neck. Gross. We couldn’t find the clip online, but maybe you want to watch this supercut of Bauer kills instead?

The Takeaway:

Dammit, Chloe, I’m running out of time!

If You Liked 24 You’ll Love:

Homeland. Brought to you by the same producers (Alex Gansa and Howard Gordon), the Claire Danes starrer hits similar notes of terrorism and national security. It’s not as action-packed as 24 and has been criticized for venturing into unrealistic plots in its second and third seasons, but the Emmy-winning first season is one to watch.

The post WIRED Binge-Watching Guide: 24 appeared first on WIRED.

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[caption id=attachment_1562457 align=alignnone width=660] Courtesy of Fox[/caption] If you have never watched a single minute of 24, you can probably still give a succinct summary of any one of its seasons. Its the kind of show that found a successful formula (Im federal agent Jack Bauer. This is the longest day of my life.) and stuck with itandmdash;for eight seasons, a TV movie, and a limited-run event series. Read More Binge-Watching Guides The Wire Sons of Anarchy Buffy the Vampire Slayer But that doesnt mean its not worth consuming in mass quantities. 24, for all its recycled plots and baffling latter-season flaws, tapped into the post-9/11 consciousness when it debuted in November 2001 and delivered a thrilling, must-watch package of real time, action-packed twists, suspenseful cliffhangers, and best of all, a kick-ass all-American hero in Kiefer Sutherlands Jack Bauer. And Jack Bauer didnt just kick ass. He carried out some of televisions most memorable kills, along with controversial torture sequences and gritty interrogations. He punched terrorists in the heart, blew up vans, and went on killing spreesandmdash;and thats just Season 1. What kept the series going beyond all the neck-snapping, bomb-detonating action, though, was its character study. We see Jack morph from a flawed-but-determined hero into a damaged man questioning why he does what he does across eight long days. Sure, those eight long days were packed with nuclear threats, terrorist plots, and kidnapped daughters, but dammit, they make for fantastic binge-watching sessions. 24 Number of Seasons: 8 (192 episodes), plus a TV movie, and 24: Live Another Day (12 episodes) Time Requirements: Lets get really real: Its daunting to binge-watch 24. Youre dealing with 146 hours of Jack Bauer (six days and two hours, in other words), and thats not including Live Another Day. On top of that, the show likes to remind you how much time youve spent watching it with that pesky countdown clock. Even so, if you shoot for three episodes a night (about two and a half hours), with a target of nine episodes over the weekend, you should get through a season a week. Persevere with this structure, and you could finish the whole series in two months. To cut down on this time, skip two seasons (more on that later), the TV movie 24: Redemption, and save Live Another Day for, well, another day. That way, you can finish in about six weeks. Where to Get Your Fix: Amazon Prime Best Character to Follow: Jack. Hands down. In a show that happily adds and removes (and sometimes revives) characters, hes the only reliable character, as he appears in every episode, so you should default to caring about him. Aside from Jack, though, watch for Mary Lynn Rajskubs Chloe OBrian starting in Season 3andmdash;shes dynamic, smart, and one of the few characters Jack trusts, and for good reason. Other than those two, youll encounter a slew of recognizable faces (Zachary Quinto, Shohreh Aghdashloo, Katee Sackhoff, etc.), but make sure to follow President Allison Taylor (she appears in the TV movie and Seasons 7 and 8). Cherry Jones performance as the politician made her instantly memorable and garnered Emmys for the show as it ran out its final seasons. Seasons/Episodes You Can Skip: This ones easy: Season 6. Just dont bother. Sure, its got some of the wackiest Jack killsandmdash;at one point, he chest-kicks a suicide bomber off a subway train, right before the bombers vest goes off (!!!)andmdash;but it includes mind-numbing daddy-issues plotlines for Jack, among other missteps. Its not worth your binge time. Next, eliminate Season 8. Its arguably the second-to-worst season, mostly because of its criminal misuse of Katee Sackhoff as Dana Walsh. Though the second half picked up, its best to just fast-forward your way through to the series finale. Finally, theres no need to squeeze 24: Redemption i No No 0:00 Shirley Li
Leading a Double Life Turned This Woman Into a Best-Selling Author http://www.wired.com/2014/09/geeks-guide-kim-harrison/ Sat, 13 Sep 2014 10:30:26 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1561679 In the latest installment of Geek's Guide to the Galaxy, The Witch with No Name author Kim Harrison talks about how reinventing herself lead to success.

The post Leading a Double Life Turned This Woman Into a Best-Selling Author appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, The Witch with No Name author Kim Harrison talks about how reinventing herself lead to success. The Witch with No Name, out this month, is the 13th and final volume in Kim Harrison’s popular Hollows series, about a young witch from Cincinnati who battles demons and vampires. The books have landed Harrison on at the top of the New York Times best-seller list and attracted the interest of TV producers, but the path to success wasn’t easy. Harrison’s early novels—published under the name Dawn Cook—failed to reach a large audience, so at the behest of her publisher Harrison reinvented herself as a completely new author, going so far as to wear a long red wig so that no one would recognize her.

“My editor picked out the name she wanted,” Harrison says in Episode 117 of the Geek’s Guide to the Galaxy podcast. “I was either going to be Kim Harrison or Lisa Harrison, because she wanted me shelved right next to Hamilton.”

With the success of the Hollows books, Harrison felt free in 2009 to reveal publicly that she is also Dawn Cook, and she says she may soon dispense with the red wig as well. Maintaining dual identities has gotten confusing at times—she has to remember who knows her as Dawn and who knows her as Kim—but it also has its advantages, especially when she was living in a highly religious town in South Carolina.

“I’d get weird looks just because I was out in my garden working on Sunday,” says Harrison. “If they knew I was writing witches and vampires, I’d have no friends at all.”

Listen to our complete interview with Kim Harrison in Episode 117 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks Paolo Bacigalupi, Tobias Buckell, and Ramez Naam join host David Barr Kirtley to discuss extreme weather in science fiction books and movies.

Kim Harrison on reading science fiction books as a child:

“I used it to keep people away. I was very introverted. You know, I had my close group of friends, but I really didn’t care what the cool kids were doing. And the weirder the cover, the weirder the name, the more far out it was, the more they left me alone. … My favorite one that I carried around was a collection of stories by Asimov called Tomorrow’s Children. And it was a big, thick, massive book, and I’m tempted to go back to the library and see if they still have it, because it would have my name on it, and then my name would check it out again, and then I’d check it out again, and I’d check it out again. I think I’m the only one who checked that thing out for the two years I worked in the library. ”

Kim Harrison on killer tomatoes:

Dead Witch Walking is basically a modern-day witch living in Cincinnati. Now here comes the quirky part. At this point the human population has been decimated by a virus that was carried by [GMO] tomatoes. … I think we are doing a few dangerous things. You know, putting a beta-carotene gene into a rutabaga is fine, but when you start putting genes into your corn that they make their own toxins, that’s another story, and people are not being careful with what they’re doing. I mean, that toxin that they’ve engineered into the corn, that’s great, except that toxin is in the pollen, and we’re breathing the pollen, and insects are eating the pollen, and dying, and we’re upsetting our food chain. … And so that is one of the reasons why I did choose a GMO to be the end of humanity’s power, because if we’re not careful it’s going to be.”

Extreme Weather in Science Fiction Panel

Tobias Buckell on science fiction becoming science fact:

“When I started writing [Arctic Rising], I called it science fiction, because I thought the idea of completely eliminating the polar ice cap was science fictional, that’s pretty wild. A lot of the people who criticize climate change are like, ‘Oh, they’re way too pessimistic.’ And I’m like, ‘These guys are way too optimistic.’ IPCC was calling for possibly ice-free summers being like the wildest thing when I started writing. And so I started out with the science fictional scenario being ‘no polar ice cap.’ And by the time the book was in copy edits, IPCC was saying that they were willing to call a completely ice-free winter as well at some point in the human future, as their worst-case scenario. And it had gone from being completely science fictional—and scientists had it off the table—to being in their projections within the time I wrote that novel, and that’s just a year and a half.”

Ramez Naam on reasons for optimism:

“Carbon is something that we have relatively recently woken up to as a pollutant. Smog is a pollutant you can see and touch, and you’re immediately aware that something is wrong, with soot and smog or with something in the river. And we didn’t know that CFCs were a pollutant, so there was no correlation there, and once we did we started to act on it. … But you look at forests being protected, species being protected, those are phenomena that arise in societies when people feel like they have some sort of personal affluence. And then empathy does take hold, and human beings actually seem to have some desire to protect the natural world. So once they actually do get convinced—and I agree with you that it takes some effort to overcome the doubt industry—they do say, ‘Yeah, I do want the natural world to keep existing, and I’m willing to do something—if I understand that the cost is reasonable—to make that happen.'”

Paolo Bacigalupi on the doubt industry:

“Ramez brought up the fact that we stopped using CFCs, and there was actually a concerted industrial effort to prevent us from regulating CFCs, and we pushed past that, and we did regulate, and so, you know, hey great, we still have an ozone layer, that’s awesome. But I think the industries have become more disciplined and more effective in the ways that they slow down policy changes that affect their profits, and I think you saw that play out in the amount of time that it’s taken us in the United States even to come to grips with the idea that global warming—oh gosh—might exist. And that makes me a little worried and cynical that there are actually specifically people who profit every quarter from us doing nothing, and that they are partly holding the reins of government.”

The post Leading a Double Life Turned This Woman Into a Best-Selling Author appeared first on WIRED.

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[caption id=attachment_1561687 align=alignnone width=660] Kate Thornton[/caption] The Witch with No Name, out this month, is the 13th and final volume in Kim Harrisons popular Hollows series, about a young witch from Cincinnati who battles demons and vampires. The books have landed Harrison on at the top of the New York Times best-seller list and attracted the interest of TV producers, but the path to success wasnt easy. Harrisons early novelsandmdash;published under the name Dawn Cookandmdash;failed to reach a large audience, so at the behest of her publisher Harrison reinvented herself as a completely new author, going so far as to wear a long red wig so that no one would recognize her. Episode 117: Kim Harrison Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; My editor picked out the name she wanted, Harrison says in Episode 117 of the Geeks Guide to the Galaxy podcast. I was either going to be Kim Harrison or Lisa Harrison, because she wanted me shelved right next to Hamilton. With the success of the Hollows books, Harrison felt free in 2009 to reveal publicly that she is also Dawn Cook, and she says she may soon dispense with the red wig as well. Maintaining dual identities has gotten confusing at timesandmdash;she has to remember who knows her as Dawn and who knows her as Kimandmdash;but it also has its advantages, especially when she was living in a highly religious town in South Carolina. Id get weird looks just because I was out in my garden working on Sunday, says Harrison. If they knew I was writing witches and vampires, Id have no friends at all. Listen to our complete interview with Kim Harrison in Episode 117 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks Paolo Bacigalupi, Tobias Buckell, and Ramez Naam join host David Barr Kirtley to discuss extreme weather in science fiction books and movies. Kim Harrison on reading science fiction books as a child: I used it to keep people away. I was very introverted. You know, I had my close group of friends, but I really didnt care what the cool kids were doing. And the weirder the cover, the weirder the name, the more far out it was, the more they left me alone. ... My favorite one that I carried around was a collection of stories by Asimov called Tomorrows Children. And it was a big, thick, massive book, and Im tempted to go back to the library and see if they still have it, because it would have my name on it, and then my name would check it out again, and then Id check it out again, and Id check it out again. I think Im the only one who checked that thing out for the two years I worked in the library. Kim Harrison on killer tomatoes: Dead Witch Walking is basically a modern-day witch living in Cincinnati. Now here comes the quirky part. At this point the human population has been decimated by a virus that was carried by [GMO] tomatoes. ... I think we are doing a few dangerous things. You know, putting a beta-carotene gene into a rutabaga is fine, but when you start putting genes into your corn that they make their own toxins, thats another story, and people are not being careful with what theyre doing. I mean, that toxin that theyve engineered into the corn, thats great, except that toxin is in the pollen, and were breathing the pollen, and insects are eating the pollen, and dying, and were upsetting our food chain. ... And so that is one of the reasons why I did choose a GMO to be the end of humanitys power, because if were not careful its going to be. Extreme Weather in Science Fiction Panel Tobias Buckell on science fiction becoming science fact: When I started writing [Arctic Rising], I called it science fiction, because I thought the idea of completely eliminating the polar ice cap was science fictional, thats pretty wild. A lot of the people who criticize climate chang No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Virtual Reality Is Almost Here http://www.wired.com/2014/09/gamelife-podcast-episode-126/ Fri, 05 Sep 2014 21:32:09 +0000 Chris Kohler http://www.wired.com/?p=1531391 Between PAX and the latest Samsung press conference, there's even more excitement bubbling up about VR. On this week's episode of the Game|Life podcast we take a look at some of the more enticing new developments.

The post Game|Life Podcast: Virtual Reality Is Almost Here appeared first on WIRED.

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Between PAX and the latest Samsung press conference, theres even more excitement bubbling up about VR. On this weeks episode of the Game|Life podcast we take a look at some of the more enticing new developments. Between PAX and the latest Samsung press conference, there’s even more excitement bubbling up about VR. On this week’s episode of the Game|Life podcast we take a look at some of the more enticing new developments.

Having just returned from PAX, I’ve got a lot to say about various games I discovered at the show, not least of which is Keep Talking and Nobody Explodes. Bo spent some time digging through the many, many game announcements for the Gear VR, which promises us a reasonably cool VR experience (if not quite what the Rift promises) before the end of this year.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 126

Subscribe on iTunes

The post Game|Life Podcast: Virtual Reality Is Almost Here appeared first on WIRED.

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[caption id=attachment_1531421 align=alignnone width=660] Samsung and Oculus Gear VR will let you play high quality virtual reality games with a Note smartphone. Samsung[/caption] Between PAX and the latest Samsung press conference, theres even more excitement bubbling up about VR. On this weeks episode of the Game|Life podcast we take a look at some of the more enticing new developments. Having just returned from PAX, Ive got a lot to say about various games I discovered at the show, not least of which is Keep Talking and Nobody Explodes. Bo spent some time digging through the many, many game announcements for the Gear VR, which promises us a reasonably cool VR experience (if not quite what the Rift promises) before the end of this year. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 126 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_126.mp3] ​ No No 0:00 Chris Kohler
Why Jumper Remains the Ultimate Sci-Fi Teleportation Adventure http://www.wired.com/2014/08/geeks-guide-steven-gould/ Sat, 30 Aug 2014 10:30:02 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1499651 In the latest episode of the Geek's Guide to the Galaxy podcast, author Steven Gould talks about the impact of his book Jumper.

The post Why Jumper Remains the Ultimate Sci-Fi Teleportation Adventure appeared first on WIRED.

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In the latest episode of the Geeks Guide to the Galaxy podcast, author Steven Gould talks about the impact of his book Jumper. Steven Gould is the author of the classic 1992 novel Jumper, about a teenage boy who discovers that he can teleport or “jump.” Whereas the 2008 film adaptation discards most of the original story in order to focus instead on action and spectacle, the book uses jumping as a powerful metaphor for needing to escape from unbearable circumstances. Moreover, the story’s frank treatment of physical and sexual abuse have made it both one of the country’s most banned books and also a favorite among many readers who identify with its young protagonist, Davy.

“I’ve had kids with abusive home lives email me and say, ‘This book saved my life,'” Gould says in Episode 116 of the Geek’s Guide to the Galaxy podcast. “Or, ‘This book let me get away, in a way that wasn’t physical, but it let me know there are other people who are having things happen that are comparable to mine, and that they got through them, and they survived, and they had a life afterward.'”

Another thing that sets Jumper apart is the rigor and consistency with which it explores the idea of teleportation. Why do Davy’s clothes come with him when he jumps? What happens if he jumps while chained to a wall? What happens to his orbital velocity when he jumps from one latitude to another? The rules laid down in Jumper form the basis for much of what happens in subsequent novels. The fourth Jumper book, Exo, explores the question of whether jumping can be used to travel into outer space. The answer is yes, which only leads to more questions, and presumably more books.

“I’m curious about where the energy comes from for jumping, for tearing holes open between various areas,” says Gould. “And if it comes from someplace, where is that, and what’s happening there?”

Listen to our complete interview with Gould in Episode 116 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks Alison Haislip, Matt London, and David Wexler join host David Barr Kirtley to discuss the Teenage Mutant Ninja Turtles.

Steven Gould on Jumper being banned:

“The two most objectionable scenes, for a parent, are on page two and on page nine. So they’re able to just pick up this book that their child has brought home from the library and turn to something that they found awful. So on page two we have a scene of impending child abuse by a parent, and then on page nine we have a scene of impending sexual assault by a group of people on that same child, and so in both cases these are the impetus for jumping. But I don’t know, for some reason some parents look at something in a book, and see something awful happening, and think if their child reads that it’s going to happen to them, which to me just doesn’t make sense. In this case we’re reading about a kid who’s run away, and I think it’s a valuable thing for people to know that maybe if you run away as a young teen, you might be subject to predation, and so you might want to think about this.”

Steven Gould on working with James Cameron:

“I was hired to both be in the room while we worked on the plots for the next three Avatar films and then I am currently working on writing corresponding books for the four movies, which includes the first movie, which has never been made into a novel. … You know, there are 12 people who’ve walked on the moon, right? There are only three people who’ve been to the bottom of the Challenger Deep, and one of those was James Cameron, so it’s safe to say that there will be water, there will be oceans, as part of these movies. … We had a lot of conversations about space travel, among other things, and one of the things I noticed was that over and over again, you know, he was talking about the potential Mars stuff, and he never said ‘manned’ mission once. Whenever he was talking about a mission that involved humans on board he would call it a ‘piloted’ mission, and I found that impressive.”

Teenage Mutant Ninja Turtles Panel

Matt London on the original Nintendo game:

“The weird thing about that game is that nothing in it except the characters of the turtles themselves have anything to do with the Ninja Turtles. You’re fighting flying robot bugs, and there are these giant steamrollers that are trying to kill you. It doesn’t make any sense at all. It was an incredibly challenging game. Some of the levels were just near-impossible. I’ve gone back and tried to play it, I still can’t beat that game. … Whoever was helping you on [the underwater bomb defusal] mission, whether it’s April or Splinter or someone, would give you hints, but the hints would always be like, ‘Yeah, you should disarm these bombs quickly,’ and it’s like, ‘Oh, thanks for your help. Appreciate it.’ … There is no reprieve in that game. It’s just punishment after punishment.”

David Wexler on toys and accessories:

“I loved the cartoons as well, clearly, but it was more than that. It was the bedsheets, the lunchboxes, it was just this mass thing. … What was cool about the Halloween costume was that it was just the armbands and the kneepads and then the nose/face mask thing, but it was kind of real. You didn’t have to wear the nose thing. You could kind of be just like a skateboarding ninja and put the kneepads over the rollerblade pads. It was kind of official. And then growing up in New York and skating around the manholes, it really felt like we were Ninja Turtles. You know, I would wear that stuff to school. … I’m embarrassed to say this, but I literally have about 40 of [the action figures] under my bed as we speak.”

David Barr Kirtley on Raphael:

“Did anyone else feel that Raphael really got the short end of the stick on that one? As a kid I always thought his weapon just seemed so much less effectual than all the other Turtles’ weapons. … I always wondered if that was why he was so angry, because he got the crummy weapon. Or if he just had to be so hyper-aggressive to compensate for his lack of range. … It was weird, when I watched the TMNT movie that came out in 2007, the computer-generated one, I walked out of that one and I was like, ‘Wow, I don’t remember Raphael being that much of a dick,’ and my friends were like, ‘No, he was.’ So I’d be curious to go back and watch the older stuff and see if Raphael was really that much of a dick.”

Alison Haislip on the new movie’s script issues:

“Remember there was that whole big controversy when Michael Bay came out and said, ‘They’re actually going to be aliens,’ and everyone’s like, ‘What do you mean they’re going to be aliens? They’re mutants. They’re not supposed to be aliens.’ So I think they shot most of the movie with the Turtles being aliens, and then had to re-adjust it so it’s like, ‘Oh no, they were mutants,’ and I think that’s why the whole backstory doesn’t quite make sense. … But the things that killed me were like, April O’Neil saves them from the lab fire and puts them in the sewer. Why would she put them in the sewer? They were her pets, kind of, and she loved those things. If I saved the four little turtles I would have just taken them home with me and kept them as pets.”

The post Why Jumper Remains the Ultimate Sci-Fi Teleportation Adventure appeared first on WIRED.

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[caption id=attachment_1499671 align=alignnone width=660] Ellen Datlow[/caption] Steven Gould is the author of the classic 1992 novel Jumper, about a teenage boy who discovers that he can teleport or jump. Whereas the 2008 film adaptation discards most of the original story in order to focus instead on action and spectacle, the book uses jumping as a powerful metaphor for needing to escape from unbearable circumstances. Moreover, the storys frank treatment of physical and sexual abuse have made it both one of the countrys most banned books and also a favorite among many readers who identify with its young protagonist, Davy. Episode 116: Steven Gould Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Ive had kids with abusive home lives email me and say, This book saved my life, Gould says in Episode 116 of the Geeks Guide to the Galaxy podcast. Or, This book let me get away, in a way that wasnt physical, but it let me know there are other people who are having things happen that are comparable to mine, and that they got through them, and they survived, and they had a life afterward. Another thing that sets Jumper apart is the rigor and consistency with which it explores the idea of teleportation. Why do Davys clothes come with him when he jumps? What happens if he jumps while chained to a wall? What happens to his orbital velocity when he jumps from one latitude to another? The rules laid down in Jumper form the basis for much of what happens in subsequent novels. The fourth Jumper book, Exo, explores the question of whether jumping can be used to travel into outer space. The answer is yes, which only leads to more questions, and presumably more books. Im curious about where the energy comes from for jumping, for tearing holes open between various areas, says Gould. And if it comes from someplace, where is that, and whats happening there? Listen to our complete interview with Gould in Episode 116 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks Alison Haislip, Matt London, and David Wexler join host David Barr Kirtley to discuss the Teenage Mutant Ninja Turtles. Steven Gould on Jumper being banned: The two most objectionable scenes, for a parent, are on page two and on page nine. So theyre able to just pick up this book that their child has brought home from the library and turn to something that they found awful. So on page two we have a scene of impending child abuse by a parent, and then on page nine we have a scene of impending sexual assault by a group of people on that same child, and so in both cases these are the impetus for jumping. But I dont know, for some reason some parents look at something in a book, and see something awful happening, and think if their child reads that its going to happen to them, which to me just doesnt make sense. In this case were reading about a kid whos run away, and I think its a valuable thing for people to know that maybe if you run away as a young teen, you might be subject to predation, and so you might want to think about this. Steven Gould on working with James Cameron: I was hired to both be in the room while we worked on the plots for the next three Avatar films and then I am currently working on writing corresponding books for the four movies, which includes the first movie, which has never been made into a novel. ... You know, there are 12 people whove walked on the moon, right? There are only three people whove been to the bottom of the Challenger Deep, and one of those was James Cameron, so its safe to say that there will be water, there will be oceans, as part of these movies. ... We had a lot of conversations about space travel, among other things, and one of the things I noticed was that over and over again, you know, he was talking about the potential Mars stuff, and he never said manned mis No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Nintendo Announcements, Nintendo Leaks http://www.wired.com/2014/08/gamelife-podcast-episode-125/ Fri, 29 Aug 2014 19:58:00 +0000 Chris Kohler http://www.wired.com/?p=1501251 Did Nintendo announce that, or was it a leak? Rumors become facts on this week's Game|Life podcast.

The post Game|Life Podcast: Nintendo Announcements, Nintendo Leaks appeared first on WIRED.

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Did Nintendo announce that, or was it a leak? Rumors become facts on this weeks Game|Life podcast. Podcasts have a bit of a lead time, and sometimes things change between recording and release. In the case of this week’s Game|Life podcast, something that we discussed as a rumor—the hero of Xenoblade Chronicles appearing in Nintendo’s all-star fighting game Super Smash Bros.—came true this morning.

Additionally, although I mentioned on the podcast that we don’t yet have a price or release date for Nintendo’s Amiibo figurines, Nintendo has now announced… well, the price, anyway. ($12.99 each.)

But that’s cool! Join me, WIRED contributor Bo Moore and IT pro Josh Strom this week as we discuss these topics and things that did not get out from under us.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 125

Subscribe on iTunes

The post Game|Life Podcast: Nintendo Announcements, Nintendo Leaks appeared first on WIRED.

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[caption id=attachment_1501371 align=alignnone width=660] Shulk, the hero of Xenoblade Chronicles, as he appears in Smash Bros. for Wii U. Nintendo[/caption] Podcasts have a bit of a lead time, and sometimes things change between recording and release. In the case of this weeks Game|Life podcast, something that we discussed as a rumor---the hero of Xenoblade Chronicles appearing in Nintendos all-star fighting game Super Smash Bros.---came true this morning. Additionally, although I mentioned on the podcast that we dont yet have a price or release date for Nintendos Amiibo figurines, Nintendo has now announced... well, the price, anyway. ($12.99 each.) But thats cool! Join me, WIRED contributor Bo Moore and IT pro Josh Strom this week as we discuss these topics and things that did not get out from under us. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 125 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_125.mp3] ​ No No 0:00 Chris Kohler
GL Audio 222: Getting Angry with the Knee Defender http://www.wired.com/2014/08/gl-audio-222-getting-angry-with-the-knee-defender/ Fri, 29 Aug 2014 13:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/08/gl-audio-222-getting-angry-with-the-knee-defender/ Looking at the hotly-contested Knee Defender, plus other gadget news.

The post GL Audio 222: Getting Angry with the Knee Defender appeared first on WIRED.

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Looking at the hotly-contested Knee Defender, plus other gadget news. Mat and Mike talk about the Knee Defender, that new device sure to spark brawls on airplanes everywhere. Plus, NFC payments, smartwatches, and that age-old Uber vs. Lyft debate.

The post GL Audio 222: Getting Angry with the Knee Defender appeared first on WIRED.

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Mat and Mike talk about the Knee Defender, that new device sure to spark brawls on airplanes everywhere. Plus, NFC payments, smartwatches, and that age-old Uber vs. Lyft debate. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Legal Pinball, Free Infinity, 10 Million PlayStation 4s http://www.wired.com/2014/08/gamelife-podcast-episode-124/ Fri, 22 Aug 2014 19:17:01 +0000 Chris Kohler http://www.wired.com/?p=1456931 Wrapup and analysis of this week's news is the order of the day on the latest Game|Life podcast.

The post Game|Life Podcast: Legal Pinball, Free Infinity, 10 Million PlayStation 4s appeared first on WIRED.

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Wrapup and analysis of this weeks news is the order of the day on the latest Game|Life podcast. Wrapup and analysis of this week’s news is the order of the day on the latest Game|Life podcast.

Disney is giving Disney Infinity away for free on Wii U, and all you have to do is buy the base and a figure to play it. Sony’s sold 10 million PlayStation 4s, and nobody’s sure why. Pinball is finally legal in Oakland, California. Peter Rubin, Bo Moore and I tackle each of these in turn. Plus more!

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 124

Subscribe on iTunes

The post Game|Life Podcast: Legal Pinball, Free Infinity, 10 Million PlayStation 4s appeared first on WIRED.

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[caption id=attachment_466297 align=alignnone width=660]The PlayStation 4 in repose. Ariel Zambelich/WIRED[/caption] Wrapup and analysis of this weeks news is the order of the day on the latest Game|Life podcast. Disney is giving Disney Infinity away for free on Wii U, and all you have to do is buy the base and a figure to play it. Sonys sold 10 million PlayStation 4s, and nobodys sure why. Pinball is finally legal in Oakland, California. Peter Rubin, Bo Moore and I tackle each of these in turn. Plus more! Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 124 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_124.mp3] ​ No No 0:00 Chris Kohler
GL Audio 221: Give Me Twittering or Give Me Death! http://www.wired.com/2014/08/gl-audio-221-give-me-twittering-or-give-me-death/ Fri, 22 Aug 2014 14:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/08/gl-audio-221-give-me-twittering-or-give-me-death/ Discussing social media in the context of current events and Mat's latest Facebook experiment.

The post GL Audio 221: Give Me Twittering or Give Me Death! appeared first on WIRED.

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Discussing social media in the context of current events and Mats latest Facebook experiment. Mat and Mike reflect on how social media affects the real world, in good and bad ways. On one hand, Twitter empowers bystanders to become a multifaceted reporting force, as in the case of Ferguson, MO, and uses peer pressure to encourage doing good, as the Ice Bucket Challenge has proved. However, it can also run into the hard choice between hiding inappropriate content and censoring free speech, and can lose its power when it becomes a machine for advertising.

The post GL Audio 221: Give Me Twittering or Give Me Death! appeared first on WIRED.

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Mat and Mike reflect on how social media affects the real world, in good and bad ways. On one hand, Twitter empowers bystanders to become a multifaceted reporting force, as in the case of Ferguson, MO, and uses peer pressure to encourage doing good, as the Ice Bucket Challenge has proved. However, it can also run into the hard choice between hiding inappropriate content and censoring free speech, and can lose its power when it becomes a machine for advertising. No No 0:00 Gadget Lab Staff
How Hackers Could Mess With 911 Systems and Put You at Risk http://www.wired.com/2014/08/how-hackers-could-mess-with-911/ Thu, 21 Aug 2014 10:30:30 +0000 Kim Zetter http://www.wired.com/?p=1389111 The female caller was frantic. Why, she asked 911 dispatchers, hadn’t paramedics arrived to her home? She’d already called once to say her husband was writhing on the floor in pain. “Hurry up!,” she’d pleaded, as she gave the operator her address. And then she hung up and waited for help to arrive, but it […]

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The female caller was frantic. Why, she asked 911 dispatchers, hadnand#8217;t paramedics arrived to her home? Sheand#8217;d already called once to say her husband was writhing on the floor in pain. and#8220;Hurry up!,and#822 The female caller was frantic. Why, she asked 911 dispatchers, hadn’t paramedics arrived to her home? She’d already called once to say her husband was writhing on the floor in pain. “Hurry up!,” she’d pleaded, as she gave the operator her address. And then she hung up and waited for help to arrive, but it never did. By the time she called back, her husband had turned blue. “He’s dying!” she cried helplessly into the phone.

But the paramedics had gone to the wrong address and couldn’t find her home. When the dispatcher cited the intersection they were currently passing, it was nowhere near her home.

When Christian Dameff and Jeff Tully set out four years ago to determine how to provide the best medical care to patients between the time a 911 call was made and the patient arrived to the emergency room, they were focused on things like the CPR coaching 911 operators sometimes provided over the phone. But as they listened to thousands of recordings of 911 calls, they discovered something equally critical to patient care: The 911 system itself. The system operates nationwide 24 hours a day, assuring the public that help is just a phone call away. But sometimes it doesn’t work as planned.

To direct first responders to a caller’s location, the emergency call system relies on a database of addresses tied to phone numbers or, in the case of wireless phones, to the location coordinates sent by the phone’s GPS chip and the cell phone tower that processes the call.

But Dameff and Tully discovered that the 911 system has several vulnerabilities that make it susceptible to failure. Dameff is an emergency room physician and Tully is a pediatric doctor. But they’re also white hat hackers who decided to team up with Peter Hefley, an IT security manager for Sunera, to identify problems within the 911 system. The trio recently presented their findings at the Def Con hacker conference in Las Vegas.

Aside from software glitches that can sometimes prevent medical help from being dispatched on time, they were concerned about the security of the address databases, populated by subscriber information from telecoms, that first responders rely on to locate victims. If a hacker could obtain access to the databases, he could alter or delete critical information that could prevent help from arriving on time. They were also concerned that a hacker might launch a denial-of-service attack preventing calls from getting through at all. Earlier this year in Washington state, the 911 system inexplicably went down statewide for six hours, preventing more than 4,000 calls from reaching dispatchers. Although the the outage wasn’t caused by an intentional attack—just an overloaded system—the consequences of an intentional hack, they realized, would be the same.

“When [911] fails or doesn’t work as optimally as it should—either through glitches or something else—the demonstrable harm is that people die,” Dameff says. “This isn’t, ‘Oh my credit card got stolen and someone charged $600 at Target.’ These are systems … designed and implemented to save peoples’ lives. It’s the definition of a critical infrastructure system.”

The minutes between a 911 call and the arrival of help are particularly critical for people in cardiac arrest. Research shows it takes an average of six minutes for first responders to arrive after such a call is placed, during which time the victim has a 50 percent chance of survival without CPR. The survival rate drops drastically with each subsequent minute that passes without help.

“We could see that that patient didn’t get timely medical care because of the glitch,” Dameff says of the call from the woman whose husband collapsed. “During that window is the most impactful time … to save their life.”

911 Call From Woman Whose Husband Collapsed

Follow-up Call to 911

How 911 Works

When a call gets made to 911 from a landline, the caller’s telecom appends the phone number to the call data and forwards it on to a router that determines the nearest PSAP, or public safety answering point, based on the caller’s location. A dispatcher at the PSAP answers the call while a computer searches a database for the caller’s address. The database, which contains a billing address provided by the telecom, tells the dispatcher where to send help, and assists the operator in determining which first responders are closest to the location.

Although dispatchers are trained to also ask callers for their address, the person on the other end may not know the address, or may not be able to respond. In such cases, an outdated or altered database can prevent help from arriving on time.

But the problems that can occur with the system aren’t only about response times. Dameff and his team found that swatters could bypass the database lookup altogether to make a 911 operator believe he’s somewhere he’s not. Swatting calls often involve phoning 911 using a spoofed phone number or caller ID to make a bogus report of a home invasion or hostage threat, sending police—often with guns drawn—to the address of an enemy or other target. This is how a 12-year-old boy got SWAT teams dispatched to the homes of Ashton Kutcher and Justin Bieber last year and how a serial swatter in Los Angeles last week got police to lock down an elementary school while officers in tactical gear searched for a gunman who didn’t exist.

But a swatter doesn’t need to use the target’s phone number to get a SWAT team dispatched to the target’s address; he could simply call a PSAP directly instead of dialing 911, since calls made directly to PSAPs don’t use the address database to determine the caller’s location. Instead, the operator simply asks the caller for his address.

Swatter Call to 911 Center in Colorado

About 6,200 PSAPs are scattered nationwide, with about 4,000 of these serving as primary 911 call centers where operators dispatch police directly or redirect the call to another center where help can be dispatched or where operators can provide CPR and first aid instruction.

Phone numbers for PSAPs are tightly held and are generally available only to emergency agencies. But Dameff’s team found they could uncover the numbers by listening to recorded 911 calls obtained via public records requests. When dispatchers transfer a call, the push-button tone for the redirect number is recorded as well. So the researchers used DTMF tone extraction to enumerate the PSAP phone numbers.

Trey Forgety, director of government affairs for the National Emergency Number Association, told WIRED the association is trying to get these numbers protected on 911 recordings so they can’t be extracted. “Those tones are very sensitive and it wouldn’t be good for folks to be able to get at those lines and tie them up,” he says.

Wireless Calls to 911

Wireless calls work according to a similar principle as landlines. They pass through a mobile switching center, which parses location data before sending the call to the PSAP closest to the phone. Meanwhile, the location data is temporarily placed in the address database so 911 operators will see the phone’s current location, rather than the owner’s billing address. The location is presented in latitude and longitude coordinates, given that the caller may be in a remote location where a proper address is unavailable.

But the researchers found that callers can spoof this system by using a non-serviced burner, or pre-paid, phone to make the call. Non-serviced burner phones can be old phones or new ones that are not currently enabled and linked to a cellular account. Although such phones are not activated, federal law requires they still be able to call 911. Because there is no telecom account associated with the phone, however, there is no phone number for authorities to call back or to track. A swatter can make a credible call to 911 and have police dispatched to an address he provides as long as it’s near the cell tower that handled the call. The only location data authorities will see is that of the tower, and possibly data estimating the distance and direction of the phone from the tower. This is precisely the technique used by the serial swatter in LA last week who reported gunmen at an elementary school.

“That can make it very hard to locate someone making repeated harassing calls to 911,” says Forgety.

Beyond being a nuisance and a waste of resources—the FBI estimates that swatting calls cost about $10,000 each—such calls limit the ability of authorities to respond to true emergencies. There is also concern that they could be used by criminals or terrorists as a diversionary tactic to occupy authorities.

In addition to using non-serviced burner phones for swatting, an attacker could also use them to conduct a denial-of-service attack against the 911 system. A presentation at Def Con this year described how a hacker could alter the firmware in a burner phone to launch a denial-of-service attack against targeted phones; Dameff notes that someone could easily place modified phones strategically throughout a county or state to take down 911 call centers over large geographical areas.

Landlines and cell phones aren’t the only vulnerability when it comes to the 911 system. The researchers found that calls made from VoIP devices also have unique problems. In order to call 911, VoIP users have to manually place their address in a database maintained by their VoIP provider and configure their systems so that 911 calls are routed to a local PSAP, wherever they may be when they place the call. But if subscribers have the ability to alter these databases, Dameff suggests that others might be able to alter them as well, in order to direct calls to the wrong PSAP or have dispatchers send help to the wrong address. He and his team didn’t test this hypothesis, however, for fear of breaking any hacking laws.

But Forgety recalls a 2007 call that illustrates what can occur when the database isn’t correct. In March that year a PSAP in Illinois received a call from a woman who was screaming for help, after her husband went on a rampage and attacked her. Police arrived at the address listed in her VoIP provider’s database, only to find the house dark and vacant. It turned out the VoIP phone belonged to a military couple who had taken it with them when they deployed to South Korea. Because the VoIP database still listed their Illinois address, her call was routed to a public safety answering point near her old home.

Authorities recognize this is a problem, and are now trying to correct it. “VoIP phones rely right now solely on the registered address of the user,” says Forgety. “That’s the sort of thing that can be easily abused. We’re trying to change that with the next-generation 911 system [so that] we can query the device for its location.”

But the next-generation 911 system is slowly being deployed across the country and only exists in a few states so far. And while it may eventually address the VoIP problem once its deployed more broadly, it won’t solve some of the other shortcomings of the 911 system, particularly the problem with swatters. Dameff and his team have suggested other solutions that might resolve these issues, such as a system of red flags for suspicious call routing as well as developing security standards for call centers. Forgety, who flew to Las Vegas specifically to attend their Def Con talk, has been talking with them about ways to address the issues with 911.

“The good thing about [the researchers] is that they are interested in finding ways to fix the problems,” he says, not finding ways to exploit them.

The post How Hackers Could Mess With 911 Systems and Put You at Risk appeared first on WIRED.

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[caption id=attachment_1443131 align=alignnone width=660] Emergency Communications Technician, Mike Salazar takes 911 calls at the Emergency Communications Center in Arlington, VA on Monday 03/28/2011. Matt McClain/Getty[/caption] The female caller was frantic. Why, she asked 911 dispatchers, hadnt paramedics arrived to her home? Shed already called once to say her husband was writhing on the floor in pain. Hurry up!, shed pleaded, as she gave the operator her address. And then she hung up and waited for help to arrive, but it never did. By the time she called back, her husband had turned blue. Hes dying! she cried helplessly into the phone. But the paramedics had gone to the wrong address and couldnt find her home. When the dispatcher cited the intersection they were currently passing, it was nowhere near her home. When Christian Dameff and Jeff Tully set out four years ago to determine how to provide the best medical care to patients between the time a 911 call was made and the patient arrived to the emergency room, they were focused on things like the CPR coaching 911 operators sometimes provided over the phone. But as they listened to thousands of recordings of 911 calls, they discovered something equally critical to patient care: The 911 system itself. The system operates nationwide 24 hours a day, assuring the public that help is just a phone call away. But sometimes it doesnt work as planned. To direct first responders to a callers location, the emergency call system relies on a database of addresses tied to phone numbers or, in the case of wireless phones, to the location coordinates sent by the phones GPS chip and the cell phone tower that processes the call. But Dameff and Tully discovered that the 911 system has several vulnerabilities that make it susceptible to failure. Dameff is an emergency room physician and Tully is a pediatric doctor. But theyre also white hat hackers who decided to team up with Peter Hefley, an IT security manager for Sunera, to identify problems within the 911 system. The trio recently presented their findings at the Def Con hacker conference in Las Vegas. Aside from software glitches that can sometimes prevent medical help from being dispatched on time, they were concerned about the security of the address databases, populated by subscriber information from telecoms, that first responders rely on to locate victims. If a hacker could obtain access to the databases, he could alter or delete critical information that could prevent help from arriving on time. They were also concerned that a hacker might launch a denial-of-service attack preventing calls from getting through at all. Earlier this year in Washington state, the 911 system inexplicably went down statewide for six hours, preventing more than 4,000 calls from reaching dispatchers. Although the the outage wasnt caused by an intentional attack---just an overloaded system---the consequences of an intentional hack, they realized, would be the same. When [911] fails or doesnt work as optimally as it should---either through glitches or something else---the demonstrable harm is that people die, Dameff says. This isnt, Oh my credit card got stolen and someone charged $600 at Target. These are systems ... designed and implemented to save peoples lives. Its the definition of a critical infrastructure system. The minutes between a 911 call and the arrival of help are particularly critical for people in cardiac arrest. Research shows it takes an average of six minutes for first responders to arrive after such a call is placed, during which time the victim has a 50 percent chance of survival without CPR. The survival rate drops drastically with each subsequent minute that passes without help. We could see that that patient didnt get timely medical care because of the glitch, Dameff says of the call from the woman whose husband collapsed. During that window is the most No No 0:00 Kim Zetter
Author Nick Harkaway on Improvised Grenades and ‘Existential Pulp’ http://www.wired.com/2014/08/geeks-guide-nick-harkaway/ Sat, 16 Aug 2014 10:30:11 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1418781 In the latest installment of Geek's Guide to the Galaxy, author Nick Harkaway discusses why he thinks authors shouldn't shy away from writing about new technology.

The post Author Nick Harkaway on Improvised Grenades and ‘Existential Pulp’ appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, author Nick Harkaway discusses why he thinks authors shouldnt shy away from writing about new technology. Nick Harkaway is the author of several popular books that straddle the border of realism and science fiction, particularly his debut novel The Gone-Away World, in which a scientific experiment gone wrong obliterates any firm sense of reality. Harkaway is fascinated by the ways in which reality is stranger than most people want to admit, and he’s frustrated that so much contemporary fiction fails to grapple with that strangeness. In particular he’s troubled that so many authors shy away from writing about new technology, even something as simple and familiar as cell phones.

“Quite a lot of the time you’re talking about an artificially constructed 1993, except with everything else being now,” Harkaway says in this week’s episode of the Geek’s Guide to the Galaxy podcast. “A lot of novels that people think of as being ‘real’ are actually basically alternative reality fiction, designed to be in an atechnological world.”

He admits that it can be a challenge to dramatize stories about people talking online, but feels that since our lives are bound inextricably with the technology that surrounds us, novelists can’t hope to probe the human condition unless they’re keeping pace with the latest science, such as experiments that network together the brains of rats.

“You could walk from one end of my country to the other without finding, as far as I know, anything being written as a consequence of that,” says Harkaway. “Certainly outside of science fiction you’re not going to hear a mention of it.”

Listen to our complete interview with Harkaway in Episode 115 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks John Joseph Adams, Matt London, and Rob Bland join host David Barr Kirtley to discuss the new Marvel movie Guardians of the Galaxy.

Nick Harkaway on writing existential pulp:

“There’s a taxonomical debate to be had about whether [my fiction] is classically science fiction, and io9 called it ‘existential pulp,’ which I love … Tigerman is definitely full of a sense of worry about what it means to be a dad, and how to be a good person, and all the rest of it, and so it belongs in that [existential] category. And then of course at the same time my pulp roots are showing. Here’s all this serious stuff about global geopolitics and the bad ways we behave overseas, and about being a father and trying to do the right thing, and how do you become a new person when your old life has come to an end. But the answer is you put on a superhero suit and you go fight crime. The thing is, though, I would do dumber things than that for my kids if that’s what they needed me to do. I think we all would.”

Nick Harkaway on improvised grenades:

“It’s true about a lot of powders with a very fine grain size—custard powder is one, pepper is another—that if you put a small amount of them in a box and shake it up, and then throw in a match, you get a big ‘whoomph’ … Certainly you would get a respectable flash and a bang out of that. Whether you’d get any serious percussive force I don’t know … I have a tendency with things like that to work something which is approximately possible under the right circumstances and just let it go, because the thing that I definitely am not is a hard science guru. My scientific qualifications are relatively scant. I like science, I try really hard to educate myself about it, but in the end if something has to go ‘boom’ and it would probably only go ‘fwoosh,’ I am relatively unconcerned about that, which is a sin, but not I think a grave one.”

Guardians of the Galaxy Panel

John Joseph Adams on the comic book backstory of Thanos:

“Basically the Infinity Gems—or as they’re called in the Marvel Cinematic Universe the ‘Infinity Stones’—they’re these six stones that have almost magical abilities, so there’s the Soul Gem and the Power Gem, and they all give a person godlike powers. And so Thanos goes around and collects them all … Thanos is doing this because he’s courting Death. And when I say ‘Death,’ I mean the actual personification of death, the character of Death in the Marvel universe, sort of like the goddess of death. And to try to impress her, he decides he’s going to exterminate half the sentient life in the universe … One of the things that really makes him a compelling villain is that he almost has this sense that he doesn’t deserve it, and so he sets up his own demise. Because the thing is he’s grabbing ultimate power in most of these cases, so they almost have to do that in order to give the heroes any chance to defeat him.”

Matt London on the generic nature of Guardians of the Galaxy:

“I am completely done with prison breaks in sci-fi movies … Just a couple months ago there was a prison break scene in a Marvel movie, in the new X-Men movie. Is this the only thing that we can do as our second act? It’s so boring and tedious. I’ve just seen it so many times now … And then the other thing—sorry to get all narrative structure on people—but as soon as they find the stone and realize that the stone is what it is, I’m like, ‘OK, so now the bad guys are going to show up, and they’re going to have a huge action sequence, and fifteen minutes from now the good guys are going to get beaten down, the bad guys are going to get the stone, and all hope is going to be lost. Watch.’ And then over the next twenty minutes that’s exactly what happened. Everything is so completely predictable and by-the-numbers. We’ve seen this movie before.”

The post Author Nick Harkaway on Improvised Grenades and ‘Existential Pulp’ appeared first on WIRED.

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[caption id=attachment_1418941 align=aligncenter width=660] Chris Close Photography[/caption] Nick Harkaway is the author of several popular books that straddle the border of realism and science fiction, particularly his debut novel The Gone-Away World, in which a scientific experiment gone wrong obliterates any firm sense of reality. Harkaway is fascinated by the ways in which reality is stranger than most people want to admit, and hes frustrated that so much contemporary fiction fails to grapple with that strangeness. In particular hes troubled that so many authors shy away from writing about new technology, even something as simple and familiar as cell phones. Episode 115: Nick Harkaway Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Quite a lot of the time youre talking about an artificially constructed 1993, except with everything else being now, Harkaway says in this weeks episode of the Geeks Guide to the Galaxy podcast. A lot of novels that people think of as being real are actually basically alternative reality fiction, designed to be in an atechnological world. He admits that it can be a challenge to dramatize stories about people talking online, but feels that since our lives are bound inextricably with the technology that surrounds us, novelists cant hope to probe the human condition unless theyre keeping pace with the latest science, such as experiments that network together the brains of rats. You could walk from one end of my country to the other without finding, as far as I know, anything being written as a consequence of that, says Harkaway. Certainly outside of science fiction youre not going to hear a mention of it. Listen to our complete interview with Harkaway in Episode 115 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks John Joseph Adams, Matt London, and Rob Bland join host David Barr Kirtley to discuss the new Marvel movie Guardians of the Galaxy. Nick Harkaway on writing existential pulp: Theres a taxonomical debate to be had about whether [my fiction] is classically science fiction, and io9 called it existential pulp, which I love ... Tigerman is definitely full of a sense of worry about what it means to be a dad, and how to be a good person, and all the rest of it, and so it belongs in that [existential] category. And then of course at the same time my pulp roots are showing. Heres all this serious stuff about global geopolitics and the bad ways we behave overseas, and about being a father and trying to do the right thing, and how do you become a new person when your old life has come to an end. But the answer is you put on a superhero suit and you go fight crime. The thing is, though, I would do dumber things than that for my kids if thats what they needed me to do. I think we all would. Nick Harkaway on improvised grenades: Its true about a lot of powders with a very fine grain sizeandmdash;custard powder is one, pepper is anotherandmdash;that if you put a small amount of them in a box and shake it up, and then throw in a match, you get a big whoomph ... Certainly you would get a respectable flash and a bang out of that. Whether youd get any serious percussive force I dont know ... I have a tendency with things like that to work something which is approximately possible under the right circumstances and just let it go, because the thing that I definitely am not is a hard science guru. My scientific qualifications are relatively scant. I like science, I try really hard to educate myself about it, but in the end if something has to go boom and it would probably only go fwoosh, I am relatively unconcerned about that, which is a sin, but not I think a grave one. Guardians of the Galaxy Panel John Joseph Adams on the comic book backstory of Thanos: Basically the Infinity Gemsandmdash;or as theyre called i No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Sony, Microsoft Trade Exclusives In Germany http://www.wired.com/2014/08/gamelife-podcast-episode-123/ Fri, 15 Aug 2014 22:32:07 +0000 Chris Kohler http://www.wired.com/?p=1424381 We discuss Sony's and Microsoft's announcements at Gamescom, Europe's big gaming trade and consumer show, on this week's Game|Life Podcast.

The post Game|Life Podcast: Sony, Microsoft Trade Exclusives In Germany appeared first on WIRED.

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We discuss Sonys and Microsofts announcements at Gamescom, Europes big gaming trade and consumer show, on this weeks Game|Life Podcast. We discuss Sony’s and Microsoft’s announcements at Gamescom, Europe’s big gaming trade and consumer show, on this week’s Game|Life Podcast.

Microsoft certainly riled up some fans with the news that Rise of the Tomb Raider, pictured above, would be exclusive to the Xbox One. Apparently, this will only be for a specified period of time, so it’s highly likely that PlayStation 4 will also be graced with Lara Croft’s presence at some point. But if you want to play her latest adventure the day it comes out, you’ll need to own an Xbox One. Console wars are tough things, kids. This is the topic of our discussion on the podcast, and Peter Rubin and Bo Moore join me to chat about exclusives and other announcements.

Bo gives us more thoughts on Firefall, and I talk about my recent piece on the Night Trap Kickstarter, too. Enjoy!

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 123

Subscribe on iTunes

The post Game|Life Podcast: Sony, Microsoft Trade Exclusives In Germany appeared first on WIRED.

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[caption id=attachment_1424401 align=alignnone width=660] Concept artwork from Rise of the Tomb Raider. Square Enix[/caption] We discuss Sonys and Microsofts announcements at Gamescom, Europes big gaming trade and consumer show, on this weeks Game|Life Podcast. Microsoft certainly riled up some fans with the news that Rise of the Tomb Raider, pictured above, would be exclusive to the Xbox One. Apparently, this will only be for a specified period of time, so its highly likely that PlayStation 4 will also be graced with Lara Crofts presence at some point. But if you want to play her latest adventure the day it comes out, youll need to own an Xbox One. Console wars are tough things, kids. This is the topic of our discussion on the podcast, and Peter Rubin and Bo Moore join me to chat about exclusives and other announcements. Bo gives us more thoughts on Firefall, and I talk about my recent piece on the Night Trap Kickstarter, too. Enjoy! Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 123 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_123.mp3] No No 0:00 Chris Kohler
Game|Life Podcast: Big Changes For Twitch http://www.wired.com/2014/08/gamelife-podcast-episode-122/ Fri, 08 Aug 2014 18:55:22 +0000 Chris Kohler http://www.wired.com/?p=1385151 On this week's Game|Life podcast, we discuss the recent changes that the game streaming service Twitch has announced.

The post Game|Life Podcast: Big Changes For Twitch appeared first on WIRED.

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On this weeks Game|Life podcast, we discuss the recent changes that the game streaming service Twitch has announced. Twitch_Logo

On this week’s Game|Life podcast, we discuss the recent changes that the game streaming service Twitch has announced.

Of course, since we recorded this episode yesterday, Twitch has already announced some significant changes to the policies. So we’re out of date already!

Peter Rubin chimes in with some thoughts on PlayStation Now, Bo Moore gives us more deets on Crypt of the NecroDancer, and I discuss more of my thoughts on Nintendo’s indie guy Dan Adelman striking out on his own.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 122

Subscribe on iTunes

The post Game|Life Podcast: Big Changes For Twitch appeared first on WIRED.

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On this weeks Game|Life podcast, we discuss the recent changes that the game streaming service Twitch has announced. Of course, since we recorded this episode yesterday, Twitch has already announced some significant changes to the policies. So were out of date already! Peter Rubin chimes in with some thoughts on PlayStation Now, Bo Moore gives us more deets on Crypt of the NecroDancer, and I discuss more of my thoughts on Nintendos indie guy Dan Adelman striking out on his own. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 122 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_122.mp3] No No 0:00 Chris Kohler
GL Audio 220: Hour of Slack (and Flickr, and iPhone) http://www.wired.com/2014/08/gl-audio-220-hour-of-slack-and-flickr-and-iphone/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/08/gl-audio-220-hour-of-slack-and-flickr-and-iphone/ Reminiscing about Flickr whilst looking forward to Slack.

The post GL Audio 220: Hour of Slack (and Flickr, and iPhone) appeared first on WIRED.

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Reminiscing about Flickr whilst looking forward to Slack. In light of Mat’s latest feature article about the creator of Flickr and Slack, he and Mike chat about forward-thinking integrated software, and a little bit about the rumored Big iPhone.

The post GL Audio 220: Hour of Slack (and Flickr, and iPhone) appeared first on WIRED.

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In light of Mats latest feature article about the creator of Flickr and Slack, he and Mike chat about forward-thinking integrated software, and a little bit about the rumored Big iPhone. No No 0:00 Gadget Lab Staff
This Sci-Fi Author Thinks Amazon Will Cause an Apocalypse http://www.wired.com/2014/08/geeks-guide-charles-stross/ Sat, 02 Aug 2014 10:30:54 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1338781 In the latest episode of Geek's Guide to the Galaxy sci-fi author Charles Stross discusses his latest novel, The Rhesus Chart, and having his books removed by Amazon.

The post This Sci-Fi Author Thinks Amazon Will Cause an Apocalypse appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy sci-fi author Charles Stross discusses his latest novel, The Rhesus Chart, and having his books removed by Amazon. Charles Stross is an award-winning science fiction author whose books include The Bloodline Feud, about timeline-hopping narco-terrorists, Halting State, a near-future crime thriller set in Scotland, and The Rapture of the Nerds, a humorous take on the technological singularity. He’s also the author of The Laundry Files series, which blends spy thrillers, Lovecraftian horror, and workplace humor. The latest Laundry novel, The Rhesus Chart, suggests that using a Kindle might make you susceptible to the malign sorcery of Jeff Bezos. It’s an idea inspired by Stross’s real-life experiences with Amazon.

“Don’t get me started on Amazon,” Stross says in Episode 114 of Geek’s Guide to the Galaxy. “My books are published by Hachette. My books have been blacklisted and blocked on Amazon on multiple occasions.”

He’s in good company. Amazon’s habit of removing pre-order buttons from their store in order to pressure publishers into accepting its terms has affected lots of authors, and alienated such big names as Stephen King, John Grisham, and Jennifer Egan. And while the Lovecraftian armageddon codenamed Case Nightmare Green exists only in Stross’ novels, he thinks a very real apocalypse could befall the world if Amazon prevails.

“Let’s just say they want to be a monopoly as much as Google or Facebook want to be a monopoly,” he says, “and if they get their way it’s going to be a pretty scary contingency, since the internet as we know it will no longer exist.”

Listen to our complete interview with Stross in Episode 114 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as we discuss the original Nintendo Entertainment System with special guests Alison Haislip, an actress and TV personality recently featured in the documentary Video Games: The Movie, and Blake J. Harris, author of Console Wars: Sega, Nintendo, and the Battle that Defined a Generation.

Charles Stross on combining spy thrillers with Lovecraftian horror:

‘A Colder War’ started when I was looking at At the Mountains of Madness by H.P. Lovecraft, which had some moments of sublime horror in it—it’s one of his classic stories. However, Lovecraft’s horror has very much been devalued in recent decades. It’s reached the point where we have plush Cthulhu dolls and bedroom slippers, where it’s a suitable subject matter for jokes or comics. It lacks the level of cosmic horror that it originally came with. In 1992, shortly after the Soviet Union collapsed, I was trying to think how to put the horror back into H.P. Lovecraft, and I suddenly realized you make it something that truly is horrifying. Nineteen ninety-two was just after the end of the Cold War, and if you were alive back then, you lived with the ever-present knowledge that vast cool intelligences thousands of miles away might at any moment be making decisions that would unleash the power of a thousand suns and basically melt the skin from your face, and kill everyone around you and destroy everything you hold dear, for entirely abstract reasons relating to an ideological struggle that never really touches you directly.”

Charles Stross on Edward Snowden:

“For a couple years after 1989 there was a queue of already-sold technothrillers in the pipeline about World War III in Europe between the Soviet Union and NATO, and you can just see the authors tearing their hair out as the books come dribbling out two years after the Warsaw Pact collapsed. You can imagine how their sales stunk. I think we may be seeing a much more subtle effect today from the Snowden revelations, because what has happened is they’ve massively eroded public faith in not merely the ability to function of the security services, but their very reason for existing. Now, I began writing the Laundry series in 1999, and back then the whole Snowden thing just wasn’t on the radar … I’m not sure actually how to address this in the Laundry series yet. I’m still digesting it. What I can say is I’m working on a different spy thriller trilogy set in my Merchant Princes universe, with publication in a year to 18 months, that is my definitive post-Edward Snowden spy thriller.”

Nintendo Entertainment System Panel

John Joseph Adams on his stolen Nintendo:

“[Zelda II:] The Adventure of Link is sort of my saddest memory from my videogame years when I was a kid, because I was playing the game and I was three-quarters of the way through, and my house got robbed. Our house actually got robbed three times in the span of a month or two, and the first time the robbers didn’t take my Nintendo or any of my games, but the second time they took it, and they took all my games, so I lost all my progress on The Adventure of Link … I lived in Florida, and we lived way out on the outskirts of town where it hadn’t really been developed yet, so my house was the only house on my street, and there were just a bunch of empty lots around us, and we were right next to I-95, so people could drive by and see that there were no cars in front of our house, so it wasn’t very secure … It wasn’t even that I had lost the Nintendo. It was that I had lost all my progress on The Adventure of Link.”

Blake Harris on how Console Wars is like Game of Thrones:

“There were all these things going on behind the scenes that I really had no idea about as a kid. There was this other Nintendo that wasn’t just the happy joyful one … I realized that there were no good guys or bad guys. It really was just all these different houses with their own philosophies, and they all thought they were entitled to be king of the mountain. So between Sony, Sega, Nintendo, and even the third parties, it really felt like Game of Thrones. When I wrote the Nintendo chapters I felt like I genuinely hated Sega, and when I wrote the Sega chapters I genuinely hated Nintendo, and it was just these great larger-than-life characters … Definitely Nintendo [is most like the Lannisters]. Nintendo has the best balance sheet and financials possible. Even though they’ve been doing terribly with the Wii U. … And Sega were more of these upstarts that I guess I liken more to the Stark family.”

The post This Sci-Fi Author Thinks Amazon Will Cause an Apocalypse appeared first on WIRED.

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[caption id=attachment_1338821 align=alignnone width=660] John Earle[/caption] Charles Stross is an award-winning science fiction author whose books include The Bloodline Feud, about timeline-hopping narco-terrorists, Halting State, a near-future crime thriller set in Scotland, and The Rapture of the Nerds, a humorous take on the technological singularity. Hes also the author of The Laundry Files series, which blends spy thrillers, Lovecraftian horror, and workplace humor. The latest Laundry novel, The Rhesus Chart, suggests that using a Kindle might make you susceptible to the malign sorcery of Jeff Bezos. Its an idea inspired by Strosss real-life experiences with Amazon. Episode 114: Charles Stross Subscribe to RSS feed Subscribe on iTunes Download free MP3 Dont get me started on Amazon, Stross says in Episode 114 of Geeks Guide to the Galaxy. My books are published by Hachette. My books have been blacklisted and blocked on Amazon on multiple occasions. Hes in good company. Amazons habit of removing pre-order buttons from their store in order to pressure publishers into accepting its terms has affected lots of authors, and alienated such big names as Stephen King, John Grisham, and Jennifer Egan. And while the Lovecraftian armageddon codenamed Case Nightmare Green exists only in Stross novels, he thinks a very real apocalypse could befall the world if Amazon prevails. Lets just say they want to be a monopoly as much as Google or Facebook want to be a monopoly, he says, and if they get their way its going to be a pretty scary contingency, since the internet as we know it will no longer exist. Listen to our complete interview with Stross in Episode 114 of Geeks Guide to the Galaxy (above). Then stick around after the interview as we discuss the original Nintendo Entertainment System with special guests Alison Haislip, an actress and TV personality recently featured in the documentary Video Games: The Movie, and Blake J. Harris, author of Console Wars: Sega, Nintendo, and the Battle that Defined a Generation. Charles Stross on combining spy thrillers with Lovecraftian horror: A Colder War started when I was looking at At the Mountains of Madness by H.P. Lovecraft, which had some moments of sublime horror in it—its one of his classic stories. However, Lovecrafts horror has very much been devalued in recent decades. Its reached the point where we have plush Cthulhu dolls and bedroom slippers, where its a suitable subject matter for jokes or comics. It lacks the level of cosmic horror that it originally came with. In 1992, shortly after the Soviet Union collapsed, I was trying to think how to put the horror back into H.P. Lovecraft, and I suddenly realized you make it something that truly is horrifying. Nineteen ninety-two was just after the end of the Cold War, and if you were alive back then, you lived with the ever-present knowledge that vast cool intelligences thousands of miles away might at any moment be making decisions that would unleash the power of a thousand suns and basically melt the skin from your face, and kill everyone around you and destroy everything you hold dear, for entirely abstract reasons relating to an ideological struggle that never really touches you directly. Charles Stross on Edward Snowden: For a couple years after 1989 there was a queue of already-sold technothrillers in the pipeline about World War III in Europe between the Soviet Union and NATO, and you can just see the authors tearing their hair out as the books come dribbling out two years after the Warsaw Pact collapsed. You can imagine how their sales stunk. I think we may be seeing a much more subtle effect today from the Snowden revelations, because what has happened is theyve massively eroded public faith in not merely the ability to function of the security services, but their very reason for existing. Now, I began writing the Laundry No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Putting PlayStation’s Game Streaming Service to the Test http://www.wired.com/2014/08/gamelife-podcast-episode-121/ Fri, 01 Aug 2014 21:57:22 +0000 Chris Kohler http://www.wired.com/?p=1349231 WIRED editors discuss Sony's new streaming-games service, which just entered open beta on PlayStation 4.

The post Game|Life Podcast: Putting PlayStation’s Game Streaming Service to the Test appeared first on WIRED.

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WIRED editors discuss Sonys new streaming-games service, which just entered open beta on PlayStation 4. Could this be PlayStation Now’s toughest test?

WIRED’s Peter Rubin and Bo Moore join me in the studio as we discuss Sony’s new streaming-games service, which just entered open beta on PlayStation 4, and put it through the toughest test I can imagine. Then, somehow (you’ll have to listen to find out!) the Wii U comes into it and I discuss the hidden benefits and agonizing flaws of Wii Mode.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 121

Subscribe on iTunes

The post Game|Life Podcast: Putting PlayStation’s Game Streaming Service to the Test appeared first on WIRED.

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[caption id=attachment_1349271 align=alignnone width=660] Mega Man 9 is one of 100 games available on PlayStation Now. Capcom[/caption] Could this be PlayStation Nows toughest test? WIREDs Peter Rubin and Bo Moore join me in the studio as we discuss Sonys new streaming-games service, which just entered open beta on PlayStation 4, and put it through the toughest test I can imagine. Then, somehow (youll have to listen to find out!) the Wii U comes into it and I discuss the hidden benefits and agonizing flaws of Wii Mode. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 121 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_121.mp3] No No 0:00 Chris Kohler
GL Audio 219: The Wild World Web http://www.wired.com/2014/08/gl-audio-219-the-wild-world-web/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/08/gl-audio-219-the-wild-world-web/ There's good stuff out there on the Internet, but sometimes you have to wade through a lot of noise to find it.

The post GL Audio 219: The Wild World Web appeared first on WIRED.

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Theres good stuff out there on the Internet, but sometimes you have to wade through a lot of noise to find it. Internet.org wants to bring the web to everyone in the world, and is bringing up some big questions. Is the Internet a human right? What would the Internet for Poor People look like? Meanwhile, people who are already logged on are angry because of abuse on Twitter, and yet another SnapChat competitor arises.

The post GL Audio 219: The Wild World Web appeared first on WIRED.

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Internet.org wants to bring the web to everyone in the world, and is bringing up some big questions. Is the Internet a human right? What would the Internet for Poor People look like? Meanwhile, people who are already logged on are angry because of abuse on Twitter, and yet another SnapChat competitor arises. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Guardians of the Galaxy Blasts Into Disney Infinity http://www.wired.com/2014/07/gamelife-podcast-episode-120/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/?p=1317761 Marvel's upcoming film Guardians of the Galaxy will be well-represented in the upcoming Disney Infinity 2.0 Marvel Super Heroes game, Disney said this week.

The post Game|Life Podcast: Guardians of the Galaxy Blasts Into Disney Infinity appeared first on WIRED.

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Marvels upcoming film Guardians of the Galaxy will be well-represented in the upcoming Disney Infinity 2.0 Marvel Super Heroes game, Disney said this week. Marvel’s upcoming film Guardians of the Galaxy will be well-represented in the upcoming Disney Infinity 2.0 Marvel Super Heroes game, Disney said this week.

On this episode of the Game|Life podcast, I’m joined by Bo Moore to discuss everything (well, almost) that we know so far about the upcoming sequel to Disney’s cross-franchise toys-to-life game, which is slated for September 23. Also note that I totally nail a prediction here, in saying that Disney’s upcoming feature film Big Hero 6 will likely be represented in the new game—and today, we got semi-confirmation of that at Comic-Con. (No word on if Big Hero 6 will be a full-fledged playset or just a few individual characters, but I still think the former is a lock.)

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 120

Subscribe on iTunes

The post Game|Life Podcast: Guardians of the Galaxy Blasts Into Disney Infinity appeared first on WIRED.

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[caption id=attachment_1317771 align=alignnone width=660] Disney[/caption] Marvels upcoming film Guardians of the Galaxy will be well-represented in the upcoming Disney Infinity 2.0 Marvel Super Heroes game, Disney said this week. On this episode of the Game|Life podcast, Im joined by Bo Moore to discuss everything (well, almost) that we know so far about the upcoming sequel to Disneys cross-franchise toys-to-life game, which is slated for September 23. Also note that I totally nail a prediction here, in saying that Disneys upcoming feature film Big Hero 6 will likely be represented in the new game---and today, we got semi-confirmation of that at Comic-Con. (No word on if Big Hero 6 will be a full-fledged playset or just a few individual characters, but I still think the former is a lock.) Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 120 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_120.mp3] No No 0:00 Chris Kohler
GL Audio 218: Smartphones are Eating the World http://www.wired.com/2014/07/gl-audio-218-smartphones-are-eating-the-world/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/07/gl-audio-218-smartphones-are-eating-the-world/ A discussion on our buying habits, and the ads, services, and gadgets that affect them.

The post GL Audio 218: Smartphones are Eating the World appeared first on WIRED.

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A discussion on our buying habits, and the ads, services, and gadgets that affect them. The digital era is changing the way we buy stuff. Wave Amazon’s new Fire phone over a bottle of Tabasco at the store and one will show up at your door… unless Google Shopping Express gets there first. Mat and Mike cover the fight for your digital checkbook, Microsoft’s cheap phone strategy, and trolling Facebook’s facial recognition system with monkey butts.

The post GL Audio 218: Smartphones are Eating the World appeared first on WIRED.

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The digital era is changing the way we buy stuff. Wave Amazons new Fire phone over a bottle of Tabasco at the store and one will show up at your door... unless Google Shopping Express gets there first. Mat and Mike cover the fight for your digital checkbook, Microsofts cheap phone strategy, and trolling Facebooks facial recognition system with monkey butts. No No 0:00 Gadget Lab Staff
Game|Life Podcast: How Not to Announce That Your Kickstarter Failed http://www.wired.com/2014/07/gamelife-podcast-episode-119/ Fri, 18 Jul 2014 20:01:04 +0000 Chris Kohler http://www.wired.com/?p=1283451 Have no choice but to cancel the project that you crowdfunded? Sometimes it can't be helped, but make sure you don't make matters worse when you make that announcement.

The post Game|Life Podcast: How Not to Announce That Your Kickstarter Failed appeared first on WIRED.

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Have no choice but to cancel the project that you crowdfunded? Sometimes it cant be helped, but make sure you dont make matters worse when you make that announcement. Have no choice but to cancel the project that you crowdfunded? Sometimes it can’t be helped, but make sure you don’t make matters worse when you make that announcement.

On this episode of the Game|Life podcast, we discuss the latest overambitious gaming Kickstarter that’s gone down the tubes — Yogventures, which was crowdfunded for $567,665 in May 2012, a few months after Double Fine’s smash success with what would become Broken Age. We look at how the failure of the Kickstarter was communicated to fans, compared to other problematic Kickstarter games.

Other topics: The Maze of Games (a Kickstarter success), Captain Toad for Wii U.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 119

Subscribe on iTunes

The post Game|Life Podcast: How Not to Announce That Your Kickstarter Failed appeared first on WIRED.

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[caption id=attachment_1283691 align=alignnone width=660] The Yogventures game, Kickstarted in 2012 for over $500,000, was canceled this week. Winterkewl Games[/caption] Have no choice but to cancel the project that you crowdfunded? Sometimes it cant be helped, but make sure you dont make matters worse when you make that announcement. On this episode of the Game|Life podcast, we discuss the latest overambitious gaming Kickstarter thats gone down the tubes -- Yogventures, which was crowdfunded for $567,665 in May 2012, a few months after Double Fines smash success with what would become Broken Age. We look at how the failure of the Kickstarter was communicated to fans, compared to other problematic Kickstarter games. Other topics: The Maze of Games (a Kickstarter success), Captain Toad for Wii U. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 119 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_119.mp3] No No 0:00 Chris Kohler
GL Audio 217: Never Get Involved in a Land War in Your Kitchen http://www.wired.com/2014/07/gl-audio-217-never-get-involved-in-a-land-war-in-your-kitchen/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/07/gl-audio-217-never-get-involved-in-a-land-war-in-your-kitchen/ Gripes about Microsoft, Facebook, Twitter, and the IOT.

The post GL Audio 217: Never Get Involved in a Land War in Your Kitchen appeared first on WIRED.

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Gripes about Microsoft, Facebook, Twitter, and the IOT. While Microsoft lays off thousands, Facebook chases celebrities with “Mentions”, Secret takes a dive towards the trite, and Tim Draper tries to divide California by six. Listen to Mat and Mike’s musings on the Internet of Things, the all-knowing Google, and whether it’s still cool to like Wes Anderson.

The post GL Audio 217: Never Get Involved in a Land War in Your Kitchen appeared first on WIRED.

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While Microsoft lays off thousands, Facebook chases celebrities with Mentions, Secret takes a dive towards the trite, and Tim Draper tries to divide California by six. Listen to Mat and Mikes musings on the Internet of Things, the all-knowing Google, and whether its still cool to like Wes Anderson. No No 0:00 Gadget Lab Staff
Why This Sci-Fi Author Doesn’t Want to Write Like George R. R. Martin http://www.wired.com/2014/07/geeks-guide-ty-franck/ Sat, 12 Jul 2014 10:30:36 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1245031 In the latest installment of Geek's Guide to the Galaxy, Ty Franck talks about his work with Daniel Abraham on the Expanse series and what he learned from his time as George R. R. Martin's personal assistant.

The post Why This Sci-Fi Author Doesn’t Want to Write Like George R. R. Martin appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, Ty Franck talks about his work with Daniel Abraham on the Expanse series and what he learned from his time as George R. R. Martins personal assistant. Ty Franck and Daniel Abraham write the popular Expanse series of space adventure novels under the pen name James S. A. Corey. Franck originally dreamed up the setting as part of a failed videogame project, and later adapted it for use in a pen and paper role-playing game. Abraham was one of his players, as was superstar author George R. R. Martin. Franck went on to work for several years as Martin’s personal assistant, helping him manage his finances. People often assume that Martin had a major influence on Franck’s work, but in fact Franck never even tried to emulate Martin’s writing method, which involves a great deal of improvisation, false starts, and rewrites.

“I could not do that. I have to know where I’m going. I have to know what the next chapters are about,” Franck says in Episode 113 of the Geek’s Guide to the Galaxy podcast. “We just have very different brains for doing this work.”

Franck and Abraham recently released the fourth book in their Expanse series, Cibola Burn, which involves several factions fighting to control a deadly alien planet rich in natural resources. The series is also being adapted for television by Syfy, with Iron Man scribes Mark Fergus and Hawk Ostby attached to the project. And while Martin played a limited role in shaping Franck as a writer, his advice was critical when it came to publishing contracts and film deals.

“The ways in which George was a really great mentor was on the business side,” says Franck. “He has enormous stores of experience on that stuff, so on that side he really was a good mentor.”

Listen to our complete interview with Franck in Episode 113 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks John Joseph Adams, Doug Cohen, and Theresa DeLucci join host David Barr Kirtley to review Season 4 of Game of Thrones and discuss the prospect of the show spoiling future books in the series.

Ty Franck on book titles:

“Daniel says our titles are designed to let our readers know that we’re pretentious, and there is an element of that in there. They’re all sort of mythological ideas that loosely tie in to what we’re doing. So with the first one, waking up the great monster that’s been sleeping, is Leviathan Wakes. For the second one, Caliban is the half-human, half-monster that lives on the same island as Prospero in The Tempest who resists being controlled, who Prospero attempts to control, and Caliban fights back against being controlled by the wizard. In Hebrew mythology, Abaddon is the angel who guards the gates to hell. And the Cibola is one of the cities of gold, the great treasure that you are willing to commit murder to find that doesn’t actually exist. … The tentative title for [the next book] is Nemesis Games. … [Our publisher] really likes ‘a mythological thing has or does something.’ … Nemesis is a Greek mythological character, so they should like that.”

Ty Franck on alien worlds:

“The thing that always drove both of us crazy is you get to the alien world and you catch an alien disease, like the Martians catching our diseases in The War of the Worlds. And of course H.G. Wells had a much more limited understanding than we do today, but even the idea that aliens would have DNA is totally unfounded. I mean, yeah, our version of life stumbled across RNA and DNA as a way to create stable replicators, but those are by no means the only possible version of that. … A scientist recently did an experiment where instead of potassium you can use—I believe it was cyanide as the basis for some of the protein building blocks. So you could have a lifeform where one of its primary building blocks is a deadly poison to us. And that should go the other way too. The things that are essential proteins to our biology could easily be deadly poisons to another biosphere, so you have things like the stinging insects that land on you, sting you, drink your blood, and then fall over dead.”

Game of Thrones Season 4 Panel

Doug Cohen on avoiding spoilers:

“Starting next year, when there’s a new episode each week, I’m not going to watch the episode. I’ll wait until the episode is over, at which point I’ll ask on my Facebook account, ‘Hey guys. Can I watch this episode?’ At which point people will tell me yea or nay. If it’s safe, great, I’m all in. If not, then I’m out, and then we start taking some precautions going forward for however many years necessary to avoid spoilers. … The first thing I’m going to do is Sunday night until Monday night, that’s social media blackout time, because that’s when people are going to be tweeting, Facebooking, linking about Game of Thrones more than any other time. … The second I can’t follow the show anymore, that means I immediately stop following Game of Thrones on Facebook and Twitter. You just pull back, you hold the line, and it’s just basically those ten weeks each season. My radar will have to be up every time I’m online, every time I’m at a convention. And thankfully my friends all know how fanatical I am about not getting spoiled about Game of Thrones.”

Theresa DeLucci on handsome men:

“As a heteronormative female, I feel like they keep killing off all the really hot men. Every year the cast of hot men on the show gets smaller and smaller. It started with Khal Drogo, and then Robb. I liked the original Daario. He was fine. He looked appropriately smug and douchey enough, like how I pictured him in the book. He didn’t need the blue beard and all that. The guy they have now just looks like—I see guys who look like that in Bushwick all the time. That is not Daario. That is just some lame, generic hipster knight. He looks like he comes from Westeros. He doesn’t look like a Second Son. He doesn’t have any swagger, he doesn’t have the costume right, so Oberyn was it for me. Unless they cast Viggo Mortensen as Damphair or something, there is nothing left for me. I was so sad to see Oberyn go, because he was absolutely perfect. I watched the season premiere at the Barclay Center—4,000 seats—to watch the premiere early on a big screen for a charity event. When Pedro Pascal came on screen, you just heard 2,500 women gasp all at the same time, because he was just so perfect, and just knowing what was going to happen to him, man, that made Season 4 really hard.”

The post Why This Sci-Fi Author Doesn’t Want to Write Like George R. R. Martin appeared first on WIRED.

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[caption id=attachment_1245061 align=alignnone width=660] Ty Franck. Hachette Book Group[/caption] Ty Franck and Daniel Abraham write the popular Expanse series of space adventure novels under the pen name James S. A. Corey. Franck originally dreamed up the setting as part of a failed videogame project, and later adapted it for use in a pen and paper role-playing game. Abraham was one of his players, as was superstar author George R. R. Martin. Franck went on to work for several years as Martins personal assistant, helping him manage his finances. People often assume that Martin had a major influence on Francks work, but in fact Franck never even tried to emulate Martins writing method, which involves a great deal of improvisation, false starts, and rewrites. Episode 113: Ty Franck Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; I could not do that. I have to know where Im going. I have to know what the next chapters are about, Franck says in Episode 113 of the Geeks Guide to the Galaxy podcast. We just have very different brains for doing this work. Franck and Abraham recently released the fourth book in their Expanse series, Cibola Burn, which involves several factions fighting to control a deadly alien planet rich in natural resources. The series is also being adapted for television by Syfy, with Iron Man scribes Mark Fergus and Hawk Ostby attached to the project. And while Martin played a limited role in shaping Franck as a writer, his advice was critical when it came to publishing contracts and film deals. The ways in which George was a really great mentor was on the business side, says Franck. He has enormous stores of experience on that stuff, so on that side he really was a good mentor. Listen to our complete interview with Franck in Episode 113 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks John Joseph Adams, Doug Cohen, and Theresa DeLucci join host David Barr Kirtley to review Season 4 of Game of Thrones and discuss the prospect of the show spoiling future books in the series. Ty Franck on book titles: Daniel says our titles are designed to let our readers know that were pretentious, and there is an element of that in there. Theyre all sort of mythological ideas that loosely tie in to what were doing. So with the first one, waking up the great monster thats been sleeping, is Leviathan Wakes. For the second one, Caliban is the half-human, half-monster that lives on the same island as Prospero in The Tempest who resists being controlled, who Prospero attempts to control, and Caliban fights back against being controlled by the wizard. In Hebrew mythology, Abaddon is the angel who guards the gates to hell. And the Cibola is one of the cities of gold, the great treasure that you are willing to commit murder to find that doesnt actually exist. ... The tentative title for [the next book] is Nemesis Games. ... [Our publisher] really likes a mythological thing has or does something. ... Nemesis is a Greek mythological character, so they should like that. Ty Franck on alien worlds: The thing that always drove both of us crazy is you get to the alien world and you catch an alien disease, like the Martians catching our diseases in The War of the Worlds. And of course H.G. Wells had a much more limited understanding than we do today, but even the idea that aliens would have DNA is totally unfounded. I mean, yeah, our version of life stumbled across RNA and DNA as a way to create stable replicators, but those are by no means the only possible version of that. ... A scientist recently did an experiment where instead of potassium you can useandmdash;I believe it was cyanide as the basis for some of the protein building blocks. So you could have a lifeform where one of its primary building blocks is a deadly poison to us. And that should go the o No No 0:00 Geek's Guide to the Galaxy
118: Game|Life –– BlueStreak, Tsum Tsum and Potato Salad http://www.wired.com/2014/07/118-gamelife-bluestreak-tsum-tsum-and-potato-salad/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2014/07/118-gamelife-bluestreak-tsum-tsum-and-potato-salad/ Game|Life Audio Reboot Episode 118

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Game|Life Audio Reboot Episode 118 Chris, Peter and Bo explore some unusual topics, from grass-fed butter to Peter’s new puppy. Along they way, they talk about a few games too.

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Chris, Peter and Bo explore some unusual topics, from grass-fed butter to Peters new puppy. Along they way, they talk about a few games too. No No 0:00 Chris Kohler
117: Game|Life –– Minisode http://www.wired.com/2014/07/117-gamelife-minisode/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2014/07/117-gamelife-minisode/ Game|Life Audio Reboot Episode 117

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Game|Life Audio Reboot Episode 117 We’re alive — just taking a holiday break! We’ll be back next week with more games and a longer podcast!

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Were alive -- just taking a holiday break! Well be back next week with more games and a longer podcast! No No 0:00 Chris Kohler
Outlander TV Adaptation Won’t Shy Away From Spanking http://www.wired.com/2014/06/geeks-guide-diana-gabaldon/ Sat, 28 Jun 2014 10:30:47 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1178371 In the latest installment of Geek's Guide to the Galaxy, writer Diana Gabaldon talks about Ronald Moore's TV adaptation of her Outlander series.

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In the latest installment of Geeks Guide to the Galaxy, writer Diana Gabaldon talks about Ronald Moores TV adaptation of her Outlander series. Diana Gabaldon is the author of the wildly popular Outlander series, which tells the story of Claire Randall, a World War II-era nurse who finds herself transported to 18th-century Scotland, where she falls in love with a rugged highlander named Jamie. Battlestar Galactica’s Ronald Moore will bring the series to television in August, and Gabaldon promises that the show will not tone down any of the racy content of the first novel, which includes the hero whipping the heroine with his swordbelt, and a torture scene featuring what she calls “non-consensual buggery.”

“If it’s in the book, we’ll film it the way it is in the book,” Gabaldon says in Episode 112 of the Geek’s Guide to the Galaxy podcast. “I couldn’t ask for better than that.”

The show is sure to raise eyebrows in much the same way as the wildly popular Game of Thrones, based on the book series by Gabaldon’s friend and fellow Santa Fe resident George R. R. Martin. That’s no accident. The success of Game of Thrones has sent studios scrambling to find another big fantasy book series with adult themes to adapt for TV. Still, as faithful as Outlander promises to be, fans of the books will have to accept that some changes will be made. Gabaldon has urged them to relax about small differences, such as Claire’s eyes being blue not brown.

“It’s the 18th century,” she says. “The lighting is such that 90 percent of the time you can’t even tell what color anybody’s eyes are.”

Listen to our complete interview with Gabaldon in Episode 112 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks John Joseph Adams, Christie Yant, and Wendy Wagner join host David Barr Kirtley to discuss Women Destroy Science Fiction, a special crowdfunded double issue of Lightspeed magazine written and edited entirely by women.

Diana Gabaldon on soldiers reading her books:

“The books are very popular with servicemen and women. A lot of them who are deployed to Iraq or Afghanistan will go to a bookstore and pick up the biggest book they can find for the flight, which is often enough one of mine, and when they get to the other side they call their families and say, ‘Send the rest of the series.’ They empathize with Jamie Fraser, you know, he’s a warrior, as they are, and he’s fighting for the same things they are. … But beyond that they are surprisingly interested and involved in the relationships of the main characters. One of them said to me in a letter, you know, you get a weekly phone call, and usually half of it is taken up with just domestic inquiries … and it’s very stilted, and by the time you’re relaxed with each other again the phone call is over, so it’s kind of unsatisfying. He said with the books to talk about you can say, ‘Oh, I’m up to chapter so-and-so. Have you read this yet?’ And if she has then you can say, ‘Well, would you do what she did?’ And the conversation takes place on a much more immediately intimate level, because they can discuss their own relationship in the safe context of the relationship of these characters.”

Diana Gabaldon on historical fiction:

“Cultural concepts are one of the most fascinating things about historical fiction. There’s always a temptation, I think, among some historical writers to shade things toward the modern point of view. You know, they won’t show someone doing something that would have been perfectly normal for the time but that is considered reprehensible today. For instance women drinking alcohol while pregnant. I get a lot of people being just appalled that Claire drinks wine while she’s pregnant, and I’m saying, ‘It was 1743. Everyone drank wine regardless.’ And in fact while Claire comes from 1945, there was absolutely no idea in anyone’s head that drinking alcohol would cause any problems whatsoever. The thought that you ought not to drink while pregnant came much, much later. In fact, I had my first child in 1982, and I was still told by nurses and so forth, ‘Have a glass of wine with dinner. It’ll help you relax.'”

Women Destroy Science Fiction Panel

Christie Yant on reading J.R.R. Tolkien as a girl:

“I read Tolkien when I was 11. I read The Hobbit and the trilogy on a road trip with my family. I identified with the nonhumans in those books, and it never occurred to me why that was. It’s because none of the nonhumans were women, and I felt very nonhuman a lot of the time. … It never occurred to me that I wasn’t reading about girls. It never occurred to me that I wasn’t represented, because I didn’t think I was supposed to be. I was supposed to want to be a boy. … It’s really the internet that’s allowed me to connect with ideas that freed me from what I and others call ‘girl hate.’ I was a girl and a woman who didn’t want to be one, because I believed that we were inferior. I didn’t know the language for feminism. I certainly had never heard of Joanna Russ. I had never encountered these ideas before, and again, I came to it so late in life, I just feel kind of bad for that tiny Christie who would rather have been a hobbit than a person.”

Wendy Wagner on Women Destroy Science Fiction:

“Some of these essays just make you want to go out and be like, ‘If the patriarchy had a physical embodiment, I would break the patriarchy’s kneecaps today.’ … I really wanted to make the nonfiction be about inspiring and empowering women to read and write science fiction, because I love science fiction, it’s the bulk of what I write, and I just want everybody to feel inspired by it and as welcome within it as I want to be welcome. … There’s this essay by Nisi Shawl which is about how to help women writers. It’s just chock full of resources and encouragement and support, and it’s exactly what I wish someone had handed me when I was 19 and thinking, ‘Oh, I’m never going to be a great writer.’ … There’s a great reading list that Stina Leicht put together which is part personal essay about how science fiction helped her as a young person as well as recommendations of great feminist work. … I think there’s just so much positive energy in the reading list. I’m glad I got to put it together.”

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[caption id=attachment_1178891 align=alignnone width=660] Elenna Loughlin[/caption] Diana Gabaldon is the author of the wildly popular Outlander series, which tells the story of Claire Randall, a World War II-era nurse who finds herself transported to 18th-century Scotland, where she falls in love with a rugged highlander named Jamie. Battlestar Galacticas Ronald Moore will bring the series to television in August, and Gabaldon promises that the show will not tone down any of the racy content of the first novel, which includes the hero whipping the heroine with his swordbelt, and a torture scene featuring what she calls non-consensual buggery. Episode 112: Diana Gabaldon Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; If its in the book, well film it the way it is in the book, Gabaldon says in Episode 112 of the Geeks Guide to the Galaxy podcast. I couldnt ask for better than that. The show is sure to raise eyebrows in much the same way as the wildly popular Game of Thrones, based on the book series by Gabaldons friend and fellow Santa Fe resident George R. R. Martin. Thats no accident. The success of Game of Thrones has sent studios scrambling to find another big fantasy book series with adult themes to adapt for TV. Still, as faithful as Outlander promises to be, fans of the books will have to accept that some changes will be made. Gabaldon has urged them to relax about small differences, such as Claires eyes being blue not brown. Its the 18th century, she says. The lighting is such that 90 percent of the time you cant even tell what color anybodys eyes are. Listen to our complete interview with Gabaldon in Episode 112 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks John Joseph Adams, Christie Yant, and Wendy Wagner join host David Barr Kirtley to discuss Women Destroy Science Fiction, a special crowdfunded double issue of Lightspeed magazine written and edited entirely by women. Diana Gabaldon on soldiers reading her books: The books are very popular with servicemen and women. A lot of them who are deployed to Iraq or Afghanistan will go to a bookstore and pick up the biggest book they can find for the flight, which is often enough one of mine, and when they get to the other side they call their families and say, Send the rest of the series. They empathize with Jamie Fraser, you know, hes a warrior, as they are, and hes fighting for the same things they are. ... But beyond that they are surprisingly interested and involved in the relationships of the main characters. One of them said to me in a letter, you know, you get a weekly phone call, and usually half of it is taken up with just domestic inquiries ... and its very stilted, and by the time youre relaxed with each other again the phone call is over, so its kind of unsatisfying. He said with the books to talk about you can say, Oh, Im up to chapter so-and-so. Have you read this yet? And if she has then you can say, Well, would you do what she did? And the conversation takes place on a much more immediately intimate level, because they can discuss their own relationship in the safe context of the relationship of these characters. Diana Gabaldon on historical fiction: Cultural concepts are one of the most fascinating things about historical fiction. Theres always a temptation, I think, among some historical writers to shade things toward the modern point of view. You know, they wont show someone doing something that would have been perfectly normal for the time but that is considered reprehensible today. For instance women drinking alcohol while pregnant. I get a lot of people being just appalled that Claire drinks wine while shes pregnant, and Im saying, It was 1743. Everyone drank wine regardless. And in fact while Claire comes from 1945, there was absolutely no idea in anyones head tha No No 0:00 Geek's Guide to the Galaxy
116: Game|Life –– A Look Back at E3, A Look Ahead to the Rest of 2014 http://www.wired.com/2014/06/116-gamelife-a-look-back-at-e3-a-look-ahead-to-the-rest-of-2014/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2014/06/116-gamelife-a-look-back-at-e3-a-look-ahead-to-the-rest-of-2014/ Game|Life Audio Reboot Episode 116

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Game|Life Audio Reboot Episode 116 We’re back, loyal listeners, and we’re sorry for the two-week hiatus. In this episode, Chris, Peter, and Bo talk the delightful ‘Shovel Knight’ and revisit the best of E3.

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Were back, loyal listeners, and were sorry for the two-week hiatus. In this episode, Chris, Peter, and Bo talk the delightful Shovel Knight and revisit the best of E3. No No 0:00 Chris Kohler
GL Audio 215: Google I/O 2014 – Grand or Goofy? http://www.wired.com/2014/06/gl-audio-215-google-io-2014-grand-or-goofy/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/06/gl-audio-215-google-io-2014-grand-or-goofy/ Michael Calore and Mat Honan talk news out of this year's Google I/O conference and speculate on the Android maker's long term plan. Does the tech giant have an agenda or is this all experimentation? At least we know there won't be killer robots.

The post GL Audio 215: Google I/O 2014 – Grand or Goofy? appeared first on WIRED.

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Michael Calore and Mat Honan talk news out of this years Google I/O conference and speculate on the Android makers long term plan. Does the tech giant have an agenda or is this all experimentation? At least we know there won Michael Calore and Mat Honan talk news out of this year’s Google I/O conference and speculate on the Android maker’s long term plan. Does the tech giant have an agenda or is this all experimentation? At least we know there won’t be killer robots.

The post GL Audio 215: Google I/O 2014 – Grand or Goofy? appeared first on WIRED.

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Michael Calore and Mat Honan talk news out of this years Google I/O conference and speculate on the Android makers long term plan. Does the tech giant have an agenda or is this all experimentation? At least we know there wont be killer robots. No No 0:00 Gadget Lab Staff
How Evolution Gave Some Fish Their Electric Powers http://www.wired.com/2014/06/electric-fish-convergent-evolution/ Thu, 26 Jun 2014 18:02:04 +0000 Nick Stockton http://www.wired.com/?p=1165181 The electric eel is one of the many creatures Charles Darwin sliced up and examined in his years aboard the H.M.S. Beagle. When he cut it open, he found that 80 percent of the fish’s body was taken up by three organs made of what looked like muscle tissue, but not quite. This is where […]

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The electric eel is one of the many creatures Charles Darwin sliced up and examined in his years aboard the H.M.S. Beagle. When he cut it open, he found that 80 percent of the fishand#8217;s body was taken up by three organs The electric eel is one of the many creatures Charles Darwin sliced up and examined in his years aboard the H.M.S. Beagle. When he cut it open, he found that 80 percent of the fish’s body was taken up by three organs made of what looked like muscle tissue, but not quite. This is where the animal makes electricity.

After finding similar organs in other fish, Darwin correctly deduced that the lineages—six in all—came to the same adaptive conclusion independent of one another. Until now, though, no one has known how similar they were. According to a paper published today in Science, at least three of the six lineages evolved their electric organs through the same genetic pathways.

Taxonomically, these lineages were too distantly related to have inherited the organ from a common ancestor. In Origin of Species Darwin wrote that “Natural selection, working for the good of each being and taking advantage of analogous variations, has sometimes modified in very nearly the same manner two parts in two organic beings.” Biologists call this convergent evolution.

“Imagine houses in built different parts of the country. The house in New Mexico may look different from a house in New England, but they’re built using the same basic structural parts,” said co-author Jason Gallant, a biologist at Michigan State University.

The team started with the electric eel—not actually an eel, but a type of knifefish. They took took DNA samples from cells in its electric organ—called electrocytes—and compared it to the DNA from other tissue, including its muscle, kidney, and nerve cells. From about 25,000 genes, about 100 stood out. In muscle cells, which electrocytes evolved from, these genes control the ability to contract. In the eel, these genes were highly suppressed. “We think these are the ones that turn off the ‘muscleness’ of a muscle cell and turn on the current-generating ability,” said co-author Michael Sussman, a geneticist from the University of Wisconsin-Madison.

The electric organ discharge starts when the fish’s brain sends signals that release a neurotransmitter onto the electrocytes. This opens tiny molecular doors that allow positively-charged sodium ions to rush in, creating an electric current. Our brain cells operate by moving ions around in a similar way.

After they’d isolated the genes in electric eels, the researchers looked at the RNA—the acid that encodes genes from DNA—of two other lineages of electric fishes. They found that the same genes were similarly manipulated, all with the same effect: Tweaking the muscle cell genetic code as a blueprint for a little organic battery.

The researchers studied species of fish from the three lineages with black fish icons: elephantfish, catfish, and electric eels.

Each electrocyte only turns out about 50 millivolts of electricity, but they are stacked end-to-end in the organ, so their charges accumulate like batteries in a Maglite. The eel’s electric organs (which take up about four-fifths of its body) can generate up to 600 volts. “There’s enough power in the eel’s electric organ to kill anything it wants,” said Sussman.

In each of the six electric fish lineages, there are several to hundreds of species. In Africa, there are over 200 species of electric elephantfish, and Gallant says that number has grown a lot in relatively recent evolutionary history. This is because they use their electric charge to communicate, in addition to helping them navigate the roots and rocks in their murky, river habitats. (Using electricity for predation, like the electric eel does, is a rarity among electric fish species.)

Each species of African elephantfish has its own specific frequency or pattern, a niche that helps it distinguish its own kind from the crowded, muddy water.

“What’s really interesting is that this diversity of electric discharges—really, the invention of new electric discharges—might be driving new species,” said Gallant.

The recording below is the amplified sound of the electrical frequency that the Brienomyrus brachyistus elephantfish uses during courtship.

Sussman believes this research might have practical applications. Someday, he says, scientists might be able to create electrocytes from human stem cells, which could power biomedical devices like pacemakers or insulin pumps. But this, he says, is probably years away.

“I’m not promising people that you’ll have electric organs and be able to charge your cell phones right away,” he said, “but I’m hoping that this paper might inspire research that will be able to create electrocytes.”

However, the air we live in doesn’t conduct electricity like water does, so you probably don’t have to worry about getting shocked by a bio-engineered super villain.

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[caption id=attachment_1167961 align=aligncenter width=660] Electric eels are usually 6.5 long and weigh about 45 pounds. Jason Gallant[/caption] The electric eel is one of the many creatures Charles Darwin sliced up and examined in his years aboard the H.M.S. Beagle. When he cut it open, he found that 80 percent of the fishs body was taken up by three organs made of what looked like muscle tissue, but not quite. This is where the animal makes electricity. After finding similar organs in other fish, Darwin correctly deduced that the lineages—six in all—came to the same adaptive conclusion independent of one another. Until now, though, no one has known how similar they were. According to a paper published today in Science, at least three of the six lineages evolved their electric organs through the same genetic pathways. Taxonomically, these lineages were too distantly related to have inherited the organ from a common ancestor. In Origin of Species Darwin wrote that Natural selection, working for the good of each being and taking advantage of analogous variations, has sometimes modified in very nearly the same manner two parts in two organic beings. Biologists call this convergent evolution. Imagine houses in built different parts of the country. The house in New Mexico may look different from a house in New England, but theyre built using the same basic structural parts, said co-author Jason Gallant, a biologist at Michigan State University. The team started with the electric eel—not actually an eel, but a type of knifefish. They took took DNA samples from cells in its electric organ—called electrocytes—and compared it to the DNA from other tissue, including its muscle, kidney, and nerve cells. From about 25,000 genes, about 100 stood out. In muscle cells, which electrocytes evolved from, these genes control the ability to contract. In the eel, these genes were highly suppressed. We think these are the ones that turn off the muscleness of a muscle cell and turn on the current-generating ability, said co-author Michael Sussman, a geneticist from the University of Wisconsin-Madison. The electric organ discharge starts when the fish’s brain sends signals that release a neurotransmitter onto the electrocytes. This opens tiny molecular doors that allow positively-charged sodium ions to rush in, creating an electric current. Our brain cells operate by moving ions around in a similar way. After theyd isolated the genes in electric eels, the researchers looked at the RNA—the acid that encodes genes from DNA—of two other lineages of electric fishes. They found that the same genes were similarly manipulated, all with the same effect: Tweaking the muscle cell genetic code as a blueprint for a little organic battery. [caption id=attachment_1167901 align=alignleft width=315] The researchers studied species of fish from the three lineages with black fish icons: elephantfish, catfish, and electric eels. Jason Gallant et al[/caption] Each electrocyte only turns out about 50 millivolts of electricity, but they are stacked end-to-end in the organ, so their charges accumulate like batteries in a Maglite. The eels electric organs (which take up about four-fifths of its body) can generate up to 600 volts. There’s enough power in the eels electric organ to kill anything it wants, said Sussman. In each of the six electric fish lineages, there are several to hundreds of species. In Africa, there are over 200 species of electric elephantfish, and Gallant says that number has grown a lot in relatively recent evolutionary history. This is because they use their electric charge to communicate, in addition to helping them navigate the roots and rocks in their murky, river habitats. (Using electricity for predation, like the electric eel does, is a rarity among electric fish species.) Each species of African elephantfish has its own specific frequency or pattern, a niche No No 0:00 Nick Stockton
Squirrel Alarm Calls Are Surprisingly Complex http://www.wired.com/2014/06/squirrel-alarm-calls-are-surprisingly-complex/ Fri, 20 Jun 2014 13:55:36 +0000 Mary Bates http://www.wired.com/?p=1129981 It turns out that grey squirrels have a number of vocal and tail signals that have different meanings depending on how they are used.

The post Squirrel Alarm Calls Are Surprisingly Complex appeared first on WIRED.

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It turns out that grey squirrels have a number of vocal and tail signals that have different meanings depending on how they are used. Have you heard this sound in your backyard?

Maybe you looked up to see a squirrel, chattering away while flicking its tail.

Both the vocalization and the tail flick are alarm signals produced by gray squirrels. It turns out they have a number of vocal and tail signals that have different meanings depending on how they are used.

Thaddeus McRae and Steven Green of the University of Miami looked at whether these different alarm signals were used by squirrels, either individually or in combination, in response to different kinds of threats.

Kuks, Quaas, Moans, Twitches, and Flags

Gray squirrels have three different vocal alarms, which they produce when they spot a potential predator nearby.

The kuk (heard in the example above) is short, sharp, broad-frequency sound. “Imagine a dog barking and then speed it up and shorten it down to squirrel-size,” says McRae.

The quaa is essentially a longer version of the kuk, but it can be varying lengths. Both kuks and quaas can be heard in the example below.

The moan, in contrast to kuks and quaas, is tonal, almost like a whistle.

In addition to these vocal alarms, squirrels have two types of tail signals. A twitch looks like a wave running through the tail. It’s a controlled movement in which the path of the tail tip usually forms a simple arc. A flag is a more conspicuous whipping motion. During a flag (see video below), the squirrel’s tail tip can move in arcs, figure eights, circles, and various squiggles.

Sound the Alarm

McRae and Green tested whether these different vocal and visual alarms were associated with particular types of predators. They studied a wild population of gray squirrels on the University of Miami campus. These squirrels have two main types of predators: aerial predators, such as hawks, and terrestrial predators, particularly domestic cats.

The researchers exposed the squirrels to five kinds of potentially threatening stimuli. They simulated a hawk approach by throwing a styrofoam glider painted to look like a hawk in the air. They simulated a cat attack with a remote-controlled model cat on wheels, driven toward the squirrel. To see if the manner of approach (terrestrial versus aerial) or physical resemblance to a predator affected the squirrels’ alarms, the researchers also presented the squirrels with an object that didn’t resemble any predators at all — a red ball — and either rolled it towards the squirrels or threw it overhead like the model hawk.

Figure1small

Overall, McRae and Green found the squirrels have an alarm system with different degrees of specificity. Some, but not all, of the alarm signals were associated with predator type, and combinations of tail signals and vocalizations were more strongly associated with threats than either type of signal alone.

Of the three vocalizations and two tail movements, only tail flags and moans were associated strongly with specific predators. Moans by themselves were specific to the aerially approaching model hawk. Tail flags showed a moderate association with the terrestrially approaching model cat.

Considered by themselves, kuks served as a generic alarm signal. “Whether or not they use kuks doesn’t really tell you much about what’s going on other than something is upsetting the squirrel,” says McRae.

Squirrels made quaas more often in response to terrestrial threats, but sometimes used them when an aerial threat approached, as well.

When McRae and Green looked at the two tail signals by themselves, the twitches were used in lots of different circumstances, sometimes even when there was no predator present.

Considering the vocal and tail alarms together drastically increased one’s ability to predict what was eliciting the calls. If terrestrial and aerial attacks are equally common, and a squirrel randomly guesses which type of threat is causing the alarm, it would be wrong about half the time. Looking at whether or not tail flags were used reduces that error rate by about 17%, while looking at whether moans are involved in the signal reduces the error rate by about 20%.

“But paying attention to whether or not they used moans and whether or not they used tail flags reduces the error of their guesses by about 52%,” says McRae. “So looking for tail flags while listening for moans reduces your error rate two and a half to three times more than paying attention to only one or the other. The moral is, it’s important to both look and listen if we want to know the whole story.”

Know Your Audience

The mixed specificity of these signals allows squirrels to adjust the specificity of their alarms and also their own risk of being detected by predators.

Using both auditory and visual alarms together might reinforce the signal, making the alarms more noticeable.

But who are these alarm signals meant for? One possibility is that they function to let other nearby squirrels know a predator is lurking. However, it’s also possible that the alarms are meant to let the predator itself know that the squirrel has spotted it.

Broadband sounds like kuks and quaas are easy to localize. These sounds, and conspicuous visual displays like tail flags, advertise the signaler’s location. If an ambush predator like a cat knows its potential prey has spotted it, it might give up and look elsewhere for prey it can take by surprise. One study showed leopards stalking monkeys in West Africa left the area more rapidly if the monkeys gave leopard-specific alarm calls. Domestic cats might also be deterred if they know they’ve been spotted by a squirrel.

IMG_8098-2

The narrow-frequency moans are more difficult to localize. Given how specific the moans are to aerial threats, this might be a way for the squirrel to give an alarm call without advertising its location. Hawks can easily take squirrels off the ground or off the trunks and branches of trees, so advertising its location would not be good in the case of aerial predators.

Alerting the predator that the squirrel sees it may be the main function, but that doesn’t preclude other squirrels from hearing or seeing the signal and also responding. McRae says he is coming to the conclusion that these alarm calls are used both by other squirrels and to let predators know they’ve been seen.

Referential or Urgency-Based

McRae has shown that squirrels respond to other squirrels’ alarm calls by becoming more vigilant and retreating up trees. However, he doesn’t yet know if squirrels respond in unique ways to the different types of alarm signals.

If squirrels did respond differently to alarms that signaled terrestrial versus aerial predators, it might indicate that their alarm system is functionally referential. Functionally referential signals act as if the call refers to a specific object. The call is elicited by this object, and when other animals hear that call, they respond appropriately — as they would to that specific object. For example, if a squirrel consistently gives a particular call when a cat is present and that call elicits anti-cat behavior in other squirrels, then the call functions as if it refers to the cat. (The classic examples of functionally referential alarm signals are those of vervet monkeys, who have specific calls for three different types of predator that each elicit a different and appropriate anti-predator behavior in other monkeys).

Squirrel alarms could also be urgency-based, dependent on factors like how close the predator is and how rapidly it is approaching. McRae thinks it might not be an either/or situation, and the line between functionally referential and urgency-based alarm signals might be fuzzier than it’s made out to be.

McRae is currently working on playback experiments to see how squirrels react to alarm signals.

“If they do use different responses, then the signals are functionally referential and these squirrels are basically using these alarms to get predator-specific information and respond accordingly,” he says. “But if they don’t respond differently to the different alarm signals, that suggests the differences in these alarm calls isn’t about being an alarm call but might be directed at the predator.”

McRae’s research shows there is a lot we still don’t know about the behavior of an animal many of us see every day. What other secrets is the humble squirrel hiding?

 

Reference:

McRae, T. R. and Green, S. M. (2014). Joint tail and vocal alarm signals of gray squirrels (Sciurus carolinensis). Behaviour. doi: 10.1163/1568539X-00003194.

All photos, video, and audio kindly provided by Thaddeus McRae, www.thaddeusmcrae.com.

The post Squirrel Alarm Calls Are Surprisingly Complex appeared first on WIRED.

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[caption id=attachment_1130011 align=aligncenter width=660] Thaddeus McRae, www.thaddeusmcrae.com[/caption] Have you heard this sound in your backyard? [audio wav=http://www.wired.com/wp-content/uploads/2014/06/kuks5s.wav][/audio] Maybe you looked up to see a squirrel, chattering away while flicking its tail. Both the vocalization and the tail flick are alarm signals produced by gray squirrels. It turns out they have a number of vocal and tail signals that have different meanings depending on how they are used. Thaddeus McRae and Steven Green of the University of Miami looked at whether these different alarm signals were used by squirrels, either individually or in combination, in response to different kinds of threats. Kuks, Quaas, Moans, Twitches, and Flags Gray squirrels have three different vocal alarms, which they produce when they spot a potential predator nearby. The kuk (heard in the example above) is short, sharp, broad-frequency sound. Imagine a dog barking and then speed it up and shorten it down to squirrel-size, says McRae. The quaa is essentially a longer version of the kuk, but it can be varying lengths. Both kuks and quaas can be heard in the example below. [audio wav=http://www.wired.com/wp-content/uploads/2014/06/kuksand3quaas18s.wav][/audio] The moan, in contrast to kuks and quaas, is tonal, almost like a whistle. [audio wav=http://www.wired.com/wp-content/uploads/2014/06/moans12s.wav][/audio] In addition to these vocal alarms, squirrels have two types of tail signals. A twitch looks like a wave running through the tail. Its a controlled movement in which the path of the tail tip usually forms a simple arc. A flag is a more conspicuous whipping motion. During a flag (see video below), the squirrels tail tip can move in arcs, figure eights, circles, and various squiggles. Sound the Alarm McRae and Green tested whether these different vocal and visual alarms were associated with particular types of predators. They studied a wild population of gray squirrels on the University of Miami campus. These squirrels have two main types of predators: aerial predators, such as hawks, and terrestrial predators, particularly domestic cats. The researchers exposed the squirrels to five kinds of potentially threatening stimuli. They simulated a hawk approach by throwing a styrofoam glider painted to look like a hawk in the air. They simulated a cat attack with a remote-controlled model cat on wheels, driven toward the squirrel. To see if the manner of approach (terrestrial versus aerial) or physical resemblance to a predator affected the squirrels alarms, the researchers also presented the squirrels with an object that didnt resemble any predators at all — a red ball — and either rolled it towards the squirrels or threw it overhead like the model hawk. [caption id=attachment_1130091 align=alignleft width=223] Thaddeus McRae, www.thaddeusmcrae.com[/caption] Overall, McRae and Green found the squirrels have an alarm system with different degrees of specificity. Some, but not all, of the alarm signals were associated with predator type, and combinations of tail signals and vocalizations were more strongly associated with threats than either type of signal alone. Of the three vocalizations and two tail movements, only tail flags and moans were associated strongly with specific predators. Moans by themselves were specific to the aerially approaching model hawk. Tail flags showed a moderate association with the terrestrially approaching model cat. Considered by themselves, kuks served as a generic alarm signal. Whether or not they use kuks doesnt really tell you much about whats going on other than something is upsetting the squirrel, says McRae. Squirrels made quaas more often in response to terrestrial threats, but sometimes used them when an aerial threat approached, as well. When McRae and Green looked at No No 0:00 Mary Bates
Physicist Lawrence Krauss Believes in Star Trek, Not God http://www.wired.com/2014/06/geeks-guide-lawrence-krauss/ Sat, 14 Jun 2014 10:30:59 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=1095551 In the latest episode of Geek's Guide to the Galaxy physicist Lawrence Krauss discusses traveling the globe with Richard Dawkins to promote atheism in the documentary The Unbelievers.

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In the latest episode of Geeks Guide to the Galaxy physicist Lawrence Krauss discusses traveling the globe with Richard Dawkins to promote atheism in the documentary The Unbelievers. The new documentary film The Unbelievers follows two top scientists, physicist Lawrence Krauss and biologist Richard Dawkins, as they travel the globe promoting atheism. The two men are now close allies, but their relationship got off to a rocky start when Krauss suggested that Dawkins’ frank critiques of religion were counterproductive. But lately Krauss has come to agree that you might as well be straightforward, since no amount of coddling will ever appease brittle religious sensibilities.

“Just asking questions you get called strident,” Krauss says in Episode 111 of the Geek’s Guide to the Galaxy podcast. “I guess I’ve come to appreciate that a lot more too, as I get condemned for the same heresies as him.”

The Unbelievers was directed by former musician Gus Holwerda, who wanted to create a movie about science that played like a rock and roll tour video. He and his brother Luke, who also worked on the film, grew up in a Christian fundamentalist family, and credit their love of science fiction for helping them break free of those beliefs. Their next film is a time travel story in which Krauss makes a cameo appearance. Krauss, whose books include The Physics of Star Trek, agrees that science fiction can help people expand their minds beyond the limits imposed by religion.

“I used to read a lot of science fiction when I was younger,” he says. “As Stephen Hawking says in the introduction for The Physics of Star Trek, science fiction encourages the imagination, like science, and it’s a wonderful thing for that reason.”

Listen to our complete interview with Lawrence Krauss in Episode 111 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks James Morrow and Tobias Buckell join host David Barr Kirtley to discuss writing and blogging as an atheist.

Lawrence Krauss on debating theologians and philosophers:

“I’ve done tons of debates with religious apologists and philosophers, and for the most part [their arguments] are incredibly weak, especially the philosophers. … There are some philosophers who think that philosophy is a substitute for science, and in my book I made a joke which perhaps infuriated that group. I talked about the fact that a number of philosophers and theologians take exception with my discussion of nothing, and as I said, ‘Well, you know, they’re experts at nothing.’ … To be a—I don’t know if this phrase is an oxymoron—but to be a sensible theologian, or at least one who has a pretense of being scholarly, you at least have to have some vague idea of what’s going on in science, how old the universe is, etc., etc. But to do science you don’t have to know anything about theology. Scientists don’t read theology, they don’t read philosophy, it doesn’t make any difference to what they’re doing—for better or worse, it may not be a value judgment, but it’s true.”

Lawrence Krauss on quantum mechanics and consciousness:

“Your brain is a complicated system with lots of particles interacting, and it’s unlikely to expect that quantum coherence is responsible for the nature of consciousness, because quantum coherence gets destroyed in most physical systems—because of the many particles interacting—in a small fraction of a second. … Anyone who makes a claim about consciousness is probably lying, because we don’t understand the nature of consciousness. And there are lots of people who try to make their living by being hucksters about this. In particular there are those awful people who promote things like that silly, nonsensical book The Secret, which suggests that if you think about it, it will happen. If you want it, it will happen. That somehow your desires can affect the universe, and that is the worst garbage, the worst misrepresentation of science mechanics. It’s fraudulent, it’s a lie, and people should ignore those people, and moreover ridicule them.”

Writing and Blogging as an Atheist Panel

James Morrow on his novel Only Begotten Daughter:

“I would trace it to the feminist movement of the early seventies. I just woke up one day and said, ‘You know, it’s a big problem that all the major monotheistic religions rank-order the genders, and men win.’ As that old Yiddish proverb goes, ‘The best thing a woman can hope for is to be her husband’s foot stool in Heaven.’ And I said, ‘Wow, what if there was a female Jesus? What if there was a Second Coming, but with the gender expectations reversed?’ … I just wanted to get away from that, you know, all the Hebrew prophets are guys, and God is a guy, and Jesus is a guy. And the Virgin Mary’s a big problem when you consider what a schizoid role model that is for women. You know, you’re supposed to be a mother and you’re also supposed to be a virgin. … I find it very reliable to ask the question, when we want to know how moral a behavior is, how moral a society is, how moral a particular strain of faith is, the question to ask is: How does it treat women?”

Tobias Buckell on science denial:

“Writing these novels actually exposes me to a great deal of right-wing religious lashing out, because of this weird conservatism-plus-evangelicalism thing where they’ve sort of wrapped around each other and convinced people that if they’re evangelical and right-wing that they’re basically against science right now in terms of the realizations about global warming and its impending problems. … You cannot have a functioning society that grapples with science and that grapples with rational stuff when you just have a large number of people that go, ‘Uh-uh, God said.’ … A lot of people will send the same links and the same arguments. … So I do have a template for responding to basic inquiries, because sometimes you can tell people, ‘Hey, you’re using really bad data. This is made up stuff. Scientists don’t actually believe that. Here’s a PLOS query you can run and look up the academic articles.’ … But if it’s someone who just sort of throws up their hands and says, ‘It can’t be real because I’m religious,’ that is so dangerous, I think, and it’s so perplexing.”

James Morrow on Proof of Heaven and Heaven Is for Real:

“How does God feel about the fact that his cover has been blown? How does he feel about this unequivocal proof? Because there’s not one syllable of doubt in either [book]. Here God has been messing with our heads for thousands and thousands of years. You know, he’s been hiding himself, declining to answer our prayers—at least not doing so reliably—declining to intervene at Auschwitz or Hiroshima. Suddenly the game is up and God has been unequivocally unmasked. Did he really want this to play out in that fashion? I mean, did he really want the ultimate revelation to take the form of a New York Times bestseller? That seems preposterous to me. … The other thing that so bewilders me about this genre [is the lack of] a single shred of substantive corroboration. I mean, if only one of these people would return from Heaven with a mathematical proof. I mean, for heaven’s sake, Eben Alexander saw the face of God. Could he exit with maybe a beautiful sonnet in his head now? Or something other than this New Age boilerplate that he lays on us in the second half of the book?”

The post Physicist Lawrence Krauss Believes in Star Trek, Not God appeared first on WIRED.

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[caption id=attachment_1095611 align=alignnone width=660] Photo: Nancy Dahl[/caption] The new documentary film The Unbelievers follows two top scientists, physicist Lawrence Krauss and biologist Richard Dawkins, as they travel the globe promoting atheism. The two men are now close allies, but their relationship got off to a rocky start when Krauss suggested that Dawkins frank critiques of religion were counterproductive. But lately Krauss has come to agree that you might as well be straightforward, since no amount of coddling will ever appease brittle religious sensibilities. Episode 111: Lawrence Krauss Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Just asking questions you get called strident, Krauss says in Episode 111 of the Geeks Guide to the Galaxy podcast. I guess Ive come to appreciate that a lot more too, as I get condemned for the same heresies as him. The Unbelievers was directed by former musician Gus Holwerda, who wanted to create a movie about science that played like a rock and roll tour video. He and his brother Luke, who also worked on the film, grew up in a Christian fundamentalist family, and credit their love of science fiction for helping them break free of those beliefs. Their next film is a time travel story in which Krauss makes a cameo appearance. Krauss, whose books include The Physics of Star Trek, agrees that science fiction can help people expand their minds beyond the limits imposed by religion. I used to read a lot of science fiction when I was younger, he says. As Stephen Hawking says in the introduction for The Physics of Star Trek, science fiction encourages the imagination, like science, and its a wonderful thing for that reason. Listen to our complete interview with Lawrence Krauss in Episode 111 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks James Morrow and Tobias Buckell join host David Barr Kirtley to discuss writing and blogging as an atheist. Lawrence Krauss on debating theologians and philosophers: Ive done tons of debates with religious apologists and philosophers, and for the most part [their arguments] are incredibly weak, especially the philosophers. ... There are some philosophers who think that philosophy is a substitute for science, and in my book I made a joke which perhaps infuriated that group. I talked about the fact that a number of philosophers and theologians take exception with my discussion of nothing, and as I said, Well, you know, theyre experts at nothing. ... To be aandmdash;I dont know if this phrase is an oxymoronandmdash;but to be a sensible theologian, or at least one who has a pretense of being scholarly, you at least have to have some vague idea of whats going on in science, how old the universe is, etc., etc. But to do science you dont have to know anything about theology. Scientists dont read theology, they dont read philosophy, it doesnt make any difference to what theyre doingandmdash;for better or worse, it may not be a value judgment, but its true. Lawrence Krauss on quantum mechanics and consciousness: Your brain is a complicated system with lots of particles interacting, and its unlikely to expect that quantum coherence is responsible for the nature of consciousness, because quantum coherence gets destroyed in most physical systemsandmdash;because of the many particles interactingandmdash;in a small fraction of a second. ... Anyone who makes a claim about consciousness is probably lying, because we dont understand the nature of consciousness. And there are lots of people who try to make their living by being hucksters about this. In particular there are those awful people who promote things like that silly, nonsensical book The Secret, which suggests that if you think about it, it will happen. If you want it, it will happen. That somehow your desires can affect the No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: The Pre-E3 Predictions Show http://www.wired.com/2014/06/gamelife-podcast-episode-115/ Fri, 06 Jun 2014 17:28:34 +0000 Chris Kohler http://www.wired.com/?p=1054971 WIRED editors discuss what we think will happen (or not) at this year's Electronic Entertainment Expo.

The post Game|Life Podcast: The Pre-E3 Predictions Show appeared first on WIRED.

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WIRED editors discuss what we think will happen (or not) at this years Electronic Entertainment Expo. Peter Rubin, Bo Moore and I break down what we think will and won’t happen with Nintendo, Sony, Microsoft and Virtual Reality on this week’s Game|Life podcast.

If you read my story on E3 from this morning you know what I think. But what about other people? That is the mystery.

We’ll try to finagle a post-E3 podcast next week, but I can’t guarantee anything. Frankly I can’t guarantee that I’ll be alive after five straight 18-hour work days.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 115

Subscribe on iTunes

The post Game|Life Podcast: The Pre-E3 Predictions Show appeared first on WIRED.

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[caption id=attachment_1055211 align=alignnone width=660] Scientists analyzed every photo ever taken at E3 and have determined that this is the most representative image of it. Ariel Zambelich/WIRED[/caption] Peter Rubin, Bo Moore and I break down what we think will and wont happen with Nintendo, Sony, Microsoft and Virtual Reality on this weeks Game|Life podcast. If you read my story on E3 from this morning you know what I think. But what about other people? That is the mystery. Well try to finagle a post-E3 podcast next week, but I cant guarantee anything. Frankly I cant guarantee that Ill be alive after five straight 18-hour work days. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 115 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_115.mp3] No No 0:00 Chris Kohler
GL Audio 214: AMAFON! http://www.wired.com/2014/06/gl-audio-214-amafon/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/06/gl-audio-214-amafon/ Christina Bonnington is back with Gadget Lab regulars Michael Calore and Mat Honan to discuss everything that Apple revealed at WWDC 2014. Plus: is an Amazon phone round the corner?

The post GL Audio 214: AMAFON! appeared first on WIRED.

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Christina Bonnington is back with Gadget Lab regulars Michael Calore and Mat Honan to discuss everything that Apple revealed at WWDC 2014. Plus: is an Amazon phone round the corner? Christina Bonnington is back with Gadget Lab regulars Michael Calore and Mat Honan to discuss everything that Apple revealed at WWDC 2014. Plus: is an Amazon phone round the corner?

The post GL Audio 214: AMAFON! appeared first on WIRED.

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Christina Bonnington is back with Gadget Lab regulars Michael Calore and Mat Honan to discuss everything that Apple revealed at WWDC 2014. Plus: is an Amazon phone round the corner? No No 0:00 Gadget Lab Staff
A Brilliant Horror Podcast That’ll Soothe Your Anxiety http://www.wired.com/2014/05/geeks-guide-cecil-baldwin/ Sat, 31 May 2014 10:30:02 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=977561 In the latest episode of Geek's Guide to the Galaxy, actor Cecil Baldwin talks about the impact of his podcast Welcome to Night Vale.

The post A Brilliant Horror Podcast That’ll Soothe Your Anxiety appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, actor Cecil Baldwin talks about the impact of his podcast Welcome to Night Vale. Since debuting two years ago, the quirky podcast Welcome to Night Vale has achieved staggering popularity, displacing This American Life in July 2013 as the top-ranked podcast on iTunes. This is all the more striking considering that the show is produced by three friends from New York using hobbyist-level equipment and resources. Actor Cecil Baldwin voices the show’s main character, Cecil Palmer, a community radio host who reports on the strange goings-on in the small desert town of Night Vale. You might think all the monsters and conspiracies would unsettle listeners, but actually the opposite seems to be true.

“A lot of people with anxiety disorders will use the show to help calm them down and get to sleep when their brains are racing and they have a hard time focusing,” Baldwin says in Episode 110 of the Geek’s Guide to the Galaxy podcast.

The show has also found a devoted following among the LGBT community, who have avidly followed Cecil Palmer’s budding relationship with Carlos, a handsome scientist trying to make sense of Night Vale’s many mysteries. A large fan community on Tumblr has produced countless visual interpretations of Cecil and Carlos, and the fact that the show is family-friendly and full of supernatural fun gives it unusual mainstream appeal for a story about gay romance.

“I’ve met quite a few young gay, lesbian, and transgender listeners who have listened to the show with their parents,” says Baldwin, “and have used that as a gateway to help their parents understand where they’re coming from. And I find that amazing.”

Listen to our complete interview with Cecil Baldwin in Episode 110 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as Aaron James, author of the book Assholes: A Theory, joins us to discuss strategies for dealing with jerks and trolls.

Cecil Baldwin on the appeal of Welcome to Night Vale:

“The idea of a community of people where angels and conspiracy theories and shadowy government figures and dinosaurs randomly appearing in the middle of PTA meetings can be something that is completely commonplace, can be something that is just your average Tuesday afternoon, adds to a great deal of the comedy. I think what makes Night Vale particularly scary or provocative is the idea that we don’t spend a lot of time describing the horrible things that happen to the citizens of Night Vale. We leave a lot of that up to the audience’s imagination. Again, the podcast format for this is amazing, because it’s a disembodied voice that gets pumped in through your computer or your headphones and it forces the listener to create the horror for themselves. And to me, as an actor and a storyteller, this throws back to the idea of the campfire ghost story, where whatever is unexplainable and whatever is unknown is one of the scariest things. If you go into too much detail, if you do all the work for the listener, then they have a tendency to become disengaged by the story, because you’re providing all the answers for them.”

Cecil Baldwin on Welcome to Night Vale fan art:

“I think it’s really fascinating how people on Tumblr and all these other various websites have taken … characters who have very little physical description and have assigned physical descriptors to those characters … Cecil is deliberately not described in great physical detail. Now, this means that a lot of the ideas about what Cecil looks like have been developed by the fans—the ideas of the third eye, the purple vest, the sleeve tattoos, things like that are never mentioned in the show and have developed from the imaginations of the fans. … A lot of people have a tendency to depict him as sort of a dapper 1960s-style radio announcer who is white and blond-haired, and that is great. There are a lot of people who depict Cecil as African American or Native American or Asian, and that is great. I’ve also seen Welcome to Night Vale Cecil fan art where Cecil is a moth who sits on a microphone, and that as well is great, because it allows the artist to bring themselves to the show, and take the ideas and process it for themselves.”

Assholes and Trolls Panel

Aaron James on dealing with jerks:

“There is something you can do to be a little bit proactive about [asshole encounters], especially before they become tense and heightened, and that is to make a polite request, calmly, before you’re upset. Assholes are trading on the fact that it’s inconvenient or difficult for people to intervene. And then we often do it, but only after we’re already pretty pissed off. We respond in an angry way or an accusatory way, but a good way to preempt that whole dynamic is to quickly make a polite, calm, and maybe even respectful request, like you could say, very early on if the person’s checking [their phone during a movie], you could say, ‘Hey, I’m totally addicted to my phone too, but could we just make sure that we’re not checking the phone during the film?’ or whatever. You give them the opportunity to have a gracious out, as it were, rather than defending themselves and their righteousness.”

John Joseph Adams on asshole book reviewers:

“You see this a lot with book reviews too, and it’s kind of curious because sites like Amazon have made it so that anyone with a computer can post a review of a book, and they can actually be really damaging. Sometimes people post these reviews which are obviously criticizing a book—or whatever product—for being something it’s not intended to be. I edit anthologies, and a lot of the time you get people who are complaining that it’s a book of short stories and not a novel, and it’s like, ‘Well, I’m sorry, but that’s not what it is.’ … But that also brings up this thing I’ve seen from time to time where you get reviewers—not even just on Amazon, but actual professional reviewers who have a review in some publication somewhere—they’ll post a link to it on Facebook, and then they’ll tag the author, even though it’s a negative review. It’s like, ‘Hey buddy. Did you see this terrible review of your book I wrote? Aren’t you going to be very pleased with me that I pointed this out to you?’ … What are you doing? What an asshole thing to do.”

The post A Brilliant Horror Podcast That’ll Soothe Your Anxiety appeared first on WIRED.

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[caption id=attachment_977611 align=alignnone width=660] Photo: Arthur Cohen[/caption] Since debuting two years ago, the quirky podcast Welcome to Night Vale has achieved staggering popularity, displacing This American Life in July 2013 as the top-ranked podcast on iTunes. This is all the more striking considering that the show is produced by three friends from New York using hobbyist-level equipment and resources. Actor Cecil Baldwin voices the shows main character, Cecil Palmer, a community radio host who reports on the strange goings-on in the small desert town of Night Vale. You might think all the monsters and conspiracies would unsettle listeners, but actually the opposite seems to be true. Episode 110: Cecil Baldwin Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; A lot of people with anxiety disorders will use the show to help calm them down and get to sleep when their brains are racing and they have a hard time focusing, Baldwin says in Episode 110 of the Geeks Guide to the Galaxy podcast. The show has also found a devoted following among the LGBT community, who have avidly followed Cecil Palmers budding relationship with Carlos, a handsome scientist trying to make sense of Night Vales many mysteries. A large fan community on Tumblr has produced countless visual interpretations of Cecil and Carlos, and the fact that the show is family-friendly and full of supernatural fun gives it unusual mainstream appeal for a story about gay romance. Ive met quite a few young gay, lesbian, and transgender listeners who have listened to the show with their parents, says Baldwin, and have used that as a gateway to help their parents understand where theyre coming from. And I find that amazing. Listen to our complete interview with Cecil Baldwin in Episode 110 of Geeks Guide to the Galaxy (above). Then stick around after the interview as Aaron James, author of the book Assholes: A Theory, joins us to discuss strategies for dealing with jerks and trolls. Cecil Baldwin on the appeal of Welcome to Night Vale: The idea of a community of people where angels and conspiracy theories and shadowy government figures and dinosaurs randomly appearing in the middle of PTA meetings can be something that is completely commonplace, can be something that is just your average Tuesday afternoon, adds to a great deal of the comedy. I think what makes Night Vale particularly scary or provocative is the idea that we dont spend a lot of time describing the horrible things that happen to the citizens of Night Vale. We leave a lot of that up to the audiences imagination. Again, the podcast format for this is amazing, because its a disembodied voice that gets pumped in through your computer or your headphones and it forces the listener to create the horror for themselves. And to me, as an actor and a storyteller, this throws back to the idea of the campfire ghost story, where whatever is unexplainable and whatever is unknown is one of the scariest things. If you go into too much detail, if you do all the work for the listener, then they have a tendency to become disengaged by the story, because youre providing all the answers for them. Cecil Baldwin on Welcome to Night Vale fan art: I think its really fascinating how people on Tumblr and all these other various websites have taken ... characters who have very little physical description and have assigned physical descriptors to those characters ... Cecil is deliberately not described in great physical detail. Now, this means that a lot of the ideas about what Cecil looks like have been developed by the fansandmdash;the ideas of the third eye, the purple vest, the sleeve tattoos, things like that are never mentioned in the show and have developed from the imaginations of the fans. ... A lot of people have a tendency to depict him as sort of a dapper 1960s-style radio an No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Can E3 Ever Be Exciting Again? http://www.wired.com/2014/05/gamelife-podcast-can-e3-ever-be-exciting-again/ Fri, 30 May 2014 21:25:25 +0000 Chris Kohler http://www.wired.com/?p=980841 As blockbuster videogames become more and more predictable, are we starting to lose the possibility of seeing announcements at E3 that are truly exciting?

The post Game|Life Podcast: Can E3 Ever Be Exciting Again? appeared first on WIRED.

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As blockbuster videogames become more and more predictable, are we starting to lose the possibility of seeing announcements at E3 that are truly exciting? As blockbuster videogames become more and more predictable, are we starting to lose the possibility of seeing announcements at E3 that are truly exciting? We tackle these thoughts on this episode of the Game|Life podcast.

Plus discussion of Mario Kart 8, Watch Dogs, Transistor, Oculus Rift and more. Peter Rubin and I wave a sad farewell to Laura Hudson, who will still continuously grace the pages of WIRED but is moving to Portland, Oregon, which precludes her regular participation on the Podcast. I think you’ll agree it was a magical time and an era that has come to a close far too soon.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 114

Subscribe on iTunes

The post Game|Life Podcast: Can E3 Ever Be Exciting Again? appeared first on WIRED.

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[caption id=attachment_981151 align=alignnone width=660] Watch Dogs. Ubisoft[/caption] As blockbuster videogames become more and more predictable, are we starting to lose the possibility of seeing announcements at E3 that are truly exciting? We tackle these thoughts on this episode of the Game|Life podcast. Plus discussion of Mario Kart 8, Watch Dogs, Transistor, Oculus Rift and more. Peter Rubin and I wave a sad farewell to Laura Hudson, who will still continuously grace the pages of WIRED but is moving to Portland, Oregon, which precludes her regular participation on the Podcast. I think youll agree it was a magical time and an era that has come to a close far too soon. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 114 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_114.mp3] No No 0:00 Chris Kohler
GL Audio 213: Pre-game: WWDC 2014 http://www.wired.com/2014/05/gl-audio-213-pre-game-wwdc-2014/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/05/gl-audio-213-pre-game-wwdc-2014/ There's something in the air. What is it? It's WWDC, Apple's annual developer conference that's happening at San Francisco's Moscone West on June 2! Gadget Lab's Michael Calore and Mat Honan are joined by Apple reporter Christina Bonnington to discuss iOS 8, the rumored Healthbook app, the next version of OS X and the $3 billion Apple-Beats deal.

The post GL Audio 213: Pre-game: WWDC 2014 appeared first on WIRED.

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Theres something in the air. What is it? Its WWDC, Apples annual developer conference thats happening at San Franciscos Moscone West on June 2! Gadget Labs Michael Calore and Mat Honan are joined by Apple reporter Christina There’s something in the air. What is it? It’s WWDC, Apple’s annual developer conference that’s happening at San Francisco’s Moscone West on June 2! Gadget Lab’s Michael Calore and Mat Honan are joined by Apple reporter Christina Bonnington to discuss iOS 8, the rumored Healthbook app, the next version of OS X and the $3 billion Apple-Beats deal.

The post GL Audio 213: Pre-game: WWDC 2014 appeared first on WIRED.

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Theres something in the air. What is it? Its WWDC, Apples annual developer conference thats happening at San Franciscos Moscone West on June 2! Gadget Labs Michael Calore and Mat Honan are joined by Apple reporter Christina Bonnington to discuss iOS 8, the rumored Healthbook app, the next version of OS X and the $3 billion Apple-Beats deal. No No 0:00 Gadget Lab Staff
Arcadia, A Love Story http://www.wired.com/2014/05/arcadia/ Fri, 30 May 2014 10:30:59 +0000 Chris Kohler http://www.wired.com/?p=835141 Chris Kooluris transformed his bedroom into a 1980s arcade—and altered the course of his life.

The post Arcadia, A Love Story appeared first on WIRED.

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Chris Kooluris transformed his bedroom into a 1980s arcade—and altered the course of his life.

Arcadia, a Love Story

Chris Kooluris transformed his bedroom into a 1980s arcade—and altered the course of his life.

By Emily Dreyfuss

Video: Andrew White / WIRED

THE GAME COLLECTOR

For a guy who has spent six months and more than $32,000 turning the bedroom of his Manhattan apartment into an old-school video arcade, Chris Kooluris is very put together. He greets me at his Murray Hill flat dressed head to toe in designer casual wear—Ralph Lauren jeans, pristine white Y-3 Yohji Yamamoto sneakers, and a crisp Captain America T-shirt. He’s trim and athletic-looking, his shaven face boyish for a 37-year-old. This is not the obsessed nerd I was expecting. Then again, looks can be deceiving. He invites me in. The living room is bright and accented with brass everything—brass sconces, brass lamps, ornate brass mirrors. But I’m not here to see the living room. I came to see what Kooluris is hiding in the 180-square-foot bedroom. I look down the hallway: The door is closed, but from the other side I can hear a faint ting-ting-ting.

Chris Kooluris walks Oakley through his Murray Hill neighborhood. Amy Lombard

We make our way down the hall and he ceremoniously opens the door. It is a portal into the past. The first thing I see is a Donkey Kong cabinet, but then my eyes are drawn to a row of pristine gumball machines that look just like the ones at the Yellow Balloon where I got my first haircut on Ventura Boulevard in 1984.

Everyone who enters this room, Kooluris tells me, has the same reaction: They tell him about the part of their childhood it reminds them of.

Even the floor is fun—his girlfriend helped design it: multihued FLOR carpet tiles that bring out the colors of each machine. In the center of the room is a massive pedestal; inside is a PC running the Multiple Arcade Machine Emulator software that’s mostly used to play Street Fighter II. It’s piped through a flat-screen TV mounted on the wall surrounded by 20 original game marquees.

He walks me through each game, explaining what makes it special. A refurbished Tron, one of the all-time greats. A brand new Ms. Pac-Man—‘really, just for the ladies,” he says. This Donkey Kong, he says, is the very one that former champion Steve Wiebe played in the first Kong Off competition in 2011.

But perhaps the pièce de resistance is the Fix-It Felix Jr., a custom-built arcade machine that plays a faux-retro game that was the centerpiece of the 2012 Disney animated movie Wreck-It Ralph. It’s an ’80s arcade game that didn’t even exist in the ’80s. Kooluris says it’s one of about 10 in private hands.

Over the sound of the clanging games, Kooluris tells me how awesome the Fix-It Felix is, how Disney distressed the cabinet so it would look like it really was 30 years old. All I can think is: Why is an adult man obsessed with a game made for a kids’ movie that came out only a few years ago?

The answer eventually reveals itself: The game is brilliant marketing, and Kooluris is a brilliant marketer. A vice president at Weber Shandwick, one of the world’s leading PR firms, Kooluris has been in the marketing and promotion business for 12 years. One of the highlights of his career involved his second love after gaming: Guns N’ Roses. He is an unabashed GNR fanatic, and he credits himself with getting Axl Rose to finally release the album Chinese Democracy. In early 2008, he persuaded his then-client Dr. Pepper to offer everyone in the US a coupon for a free soda if Rose released the long-delayed record. “Total guerrilla marketing,” he says.

Chinese Democracy was indeed released later that year, Dr. Pepper gave out lots of coupons for free sodas, and Kooluris got to meet his idol. “When I met Axl,” Kooluris says, “the first thing he said to me was, ‘Are you Kaneda?’” Kaneda is the handle Kooluris uses on message boards.

A Way of life

Video: Andrew White / WIRED

One day in late 2013, Kooluris was on the street in front of his apartment, supervising the delivery of his new Donkey Kong machine. A boy and his father walked by. “Dad, what’s that?” the child asked, pointing at the Donkey Kong cabinet. “It’s like a big iPad,” his father said.

Kooluris shakes his head mournfully at this memory. “That is just sacrilege,” he says. Arcade games were not just big personal game machines. They were about community. They were a way of life.

Kooluris talks about his early immersion into arcade culture with an almost spiritual reverence. He grew up near Yonkers, New York, taking taxis to play the arcades at Nathan’s Famous with his twin brother Alex when they were too young to drive. He remembers the sweet smell of the place, the sound of the screaming and laughter when a kid was on a roll. If you were good enough, you could play for hours on one quarter.

Steve Wiebe’s autograph on the Donkey Kong cabinet. Amy Lombard

In 1992, when he and his brother were teenagers, his love of gaming got serious. “When Street Fighter II hit, it wasn’t like we knew that there was this new Street Fighter game coming. It was the ultimate surprise,” he says. “You only learned about something when it was physically right in front of your face. I remember I walked into the arcade in Nathan’s, and there was just a row of Street Fighter II Champion Editions, and I’m like, oh my God. It changes your world.”

Street Fighter competitions at Nathan’s got so tense that actual fights would break out, Kooluris says. At least when it came to playing the game, he had a considerable advantage over other kids: He and Alex had convinced their parents to buy them their own Street Fighter II cabinet so they could practice at home. It is conspicuous by its absence here in Kooluris’ bedroom arcade. His brother ended up with it. “I’ve been trying to pry it from his hands, but to no avail,” Kooluris says.

Living The Dream

A little over a year ago, Kooluris fell in love with a woman he met at work. Within six months, they got engaged, and he moved out of his Murray Hill apartment and into his fiancée’s bigger Brooklyn pad. They began to adjust to living together: He tried her raw food diet, she started listening to GNR. In August 2013, they went on a vacation to the Grand Canyon. While on the trip, Kooluris read Ready Player One, a 2011 novel about a future world obsessed with the arcade game culture of the 1980s. “It awoke a monster in me,” he says. “I just had this revelation that, you know, why shouldn’t I—in this short time that we’re here—surround myself with the things I really enjoy?”

Kooluris had been an avid collector of games and action figures since he’d first had his own pocket money. Back in 1996 he bought the first Transformer figure for a collection that is now worth $15,000. All that stuff was stored in his bachelor pad uptown. “The Transformers collection, all the things I really loved, were just boxed away and off to the side,” he says. “My lifestyle was so devoid of all the things that I grew up with.”

Kooluris watches as friends play Street Fighter during a party at his apartment. Amy Lombard

Kooluris owned his old apartment, and he and his fiancée had decided months before that he should sell it. After all, they were getting married; it was time to let go of the trappings of bachelorhood and fully commit to this relationship. But the apartment had been on the market for months now, and Kooluris hadn’t gotten a single offer. His real estate agent begged him to lower the price, but now he had a better idea: Keep it and turn the bedroom into an arcade. That way, he reasoned, he could enjoy married life while still having a place to be surrounded by his prized possessions. He promised himself that he wouldn’t let the arcade spill outside the confines of the bedroom. The rest of the apartment would be reserved game-free for hanging out and entertaining.

“It wasn’t exactly like a joint decision,” he says. “It’s hard to sell that to the woman in your life, that this is a good financial decision.” But, to his surprise, his fiancée wasn’t totally against the idea. She loved him, and he loved arcade games, so she got involved. She convinced him to make the room colorful and bright, a happy place people would want to spend time in. (He had been planning a dark neon-dungeon motif.) Those authentic gumball dispensers? A Christmas present from her.

Whenever Kooluris had free time, he was uptown working on the arcade. Whenever he was at home, he was online browsing the Killer List of Videogames, the Internet’s foremost forum for collectors of arcade machines.

This went on for six months. His fiancée’s initial support began to wane. “There’s a fine line between a hobby and an obsession, and I think what happened is I just got so consumed by it all,” Kooluris says. “There probably should be therapists for hobbyists. It can take over.”

The KLOV community helped Kooluris restore his treasures accurately (should Tron’s black light be white or blue?), find obscure parts, and avoid getting ripped off as he built up his cabinet collection. “Online communities are awesome,” he says. “They become like another life for you.” As the weeks turned into months, one thing became clear: The members of KLOV shared Kooluris’ obsession in a way that his fiancée increasingly did not.

He thought he was sparing her, getting all his geeky thoughts off his chest online so she didn’t have to listen to him blabber on about it. “If you come home every night and want to talk to your girlfriend about arcade or pinball machines, that relationship is going to end really fast,” he says.

Instead, he realized too late, by not including her he was cutting her out of his life. “The arcade drove a wedge. It made clear everything that was wrong,” he says. “What happens in any relationship is that once you start to construct separate lives a little bit, it just becomes harder.”

His online friendships were souring, too. On KLOV, the haters outnumbered the supporters. They were certainly more vehement anyway. Some people hated his carpet. Some hated that he seemed to love Disney’s Fix-It Felix more than he loved actual ’80s arcade games. Some really hated that he paid $3,000 for an arcade-machine emulator pedestal. They made fun of him for overspending to restore his vintage Punch-Out!! cabinet. In fact, a lot of people just seemed to be ticked off that this stranger was essentially buying his way into their close-knit circle of longtime hobbyists.

When the room was ready to be revealed in February, Kooluris threw a launch party, but things were bad enough with his fiancée that she didn’t attend. “It was sad to not have her here,” he says, looking away.

In March, Kooluris’ fiancée gave him back the engagement ring. He hid it somewhere in the arcade; he won’t tell me exactly where. He moved out of her Brooklyn place and back to his old bachelor pad—only, of course, he’d sold the bed and turned the bedroom into an arcade. “This is not where I wanted to end up, just living in an arcade,” he says. One day when his ex came over to see the finished project, he showed her that he was sleeping on a convertible sofa bed with a Teenage Mutant Ninja Turtles bedspread. “Well, at least I don’t need to worry that this room will ever get another woman wet,” is how he recalls her reaction. (Kooluris’ ex-fiancée declined to participate in this story.)

The Reality of the Dream

Video: Andrew White / WIRED

It’s hard to get ready for bed when you have to first individually unplug all your videogames. To make it easier, Kooluris rigged a single button that turns them all off. He tries not to play before bed. It gets him too hyped up. He bought a memory-foam topper for the fold-out couch to make it slightly less uncomfortable. The games aren’t the only thing that keep him up at night. He’s been doing a lot of thinking about how to find true happiness. “A lot of times, once you get what you were chasing after, it’s not going to change your life,” he says. “It’s just sitting in your house, and then you sometimes can go through a depression,”

KLOV, he says, isn’t providing much support anymore. He posted pics of the finished arcade; they accused him of wanting attention. “I’ve seen your type before around here. So have a lot us who have been here for a while,” one wrote. “Your self-esteem is tied up in material possessions, your trophies.” Others were more succinct: “Poser.” But when I search through the forums I find plenty of people who came to his defense; in every thread he had a few allies. He just couldn’t see them anymore. “It got to the point where no matter what I said, I was vilified by the same bunch of people,” Kooluris says. “It’s a silly thing. No one owns this hobby. No one is more entitled to these games.”

Kooluris’ first pinball machine, Lord of the Rings, finds a home in his livingroom. Amy Lombard

Kooluris has had more social success in real life, inviting friends over to play in the arcade. Once a week he hosts arcade happy hours. He invites coworkers, friends, the guys he used to play Street Fighter II Champion Edition with at Nathan’s. He’s even invited some local KLOV guys but none have shown up so far. He thinks that if they ever met face to face, he’d get along with them.

He’s up for visits from strangers, too. “If there are any Street Fighter II players in the New York area,” he says, “they should come over and play here. I want this to be their hub.”

I ask: Do you still hope that you and your ex might work things out?

“I hope so,” he says. He’s still eating her raw food diet, to feel close to her.

A week later, on the phone, he’s not as hopeful. “It’s fucking perfect that the Lord of the Rings pinball is getting here the same night she’s going on her first date with someone else, which means I won.”

We ease off the subject and onto the unexpected news that he bought a pinball machine.

It won’t fit in the bedroom, so it’s going in the living room, over the boundary that he once promised would separate his hobby from the rest of his life. But there’s a silver lining: Now that the arbitrary limit has been crossed, Kooluris can start buying more pinball games and hanging out on pinball forums—Pinside, he tells me, is a really positive community.

“Arcades are a gateway drug for a pinball collection,” he says matter-of-factly, as if this had been the plan all along.

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]]> [HTML2] WiredArcadia, A Love StoryBy Emily DreyfussFacebookTwitterEmail Arcadia, a Love Story Chris Kooluris transformed his bedroom into a 1980s arcade—and altered the course of his life. By Emily Dreyfuss Im sorry; your browser doesnt support HTML5 video in WebM with VP8 or MP4 with H.264. Video: Andrew White / WIRED THE GAME COLLECTOR The Making of a Home Arcade Kooluris spent six months and more than $32,000 putting together his shrine to video games. Donkey Kong: Kong Off Edition $3000 Street Fighter II Champion Edition-Themed Dream Home Arcade Pedestal $3000 Ms. Pac-Man $2000 Tron $2500 Fix It Felix Jr. Original Disney $6500 Punch-Out $2100 Lord of the Rings Limited Edition Pinball Machine $6900 + ACCESSORIES AND SHIPPING $6725 SONY KDL55W900A 55-inch TV $1,700 FLOR carpet tiles $1,200 Transformers artwork by Tom Whalen $350 Street Fighter SOTA action figures $600 Rhino vending machine Twin Galaxies vinyl wall decal Video game marquees $500 Convertible sofa bed $750 Ninja Turtles comforter $45 High-score board $80 Stools $300 Shipping $1200 Grand total One of 12 games used at the first Kong Off in 2011. Former champion Steve Wiebe played this machine—and lost his record to Hank Chien. Its signed by Wiebe and arcade videogame legend Billy Mitchell A multiple-arcade-machine emulator, it plays 25,000 games using software called Hyperspin. This is a major taboo for arcade purists. Kooluris had this machine custom-built. It can play 59 other games, including Frogger. “I feel bad,” Kooluris says. “The kid who sold it to me has such seller’s remorse.” An original cabinet in very good condition, Kooluris added new side art, a new control panel, and updated plastics. Says Kooluris: “It’s perfection restored. Absolutely perfect. The whole thing is sanded down and painted—new control panel, new buttons, new everything.” “I’ve already had complaints about it shaking the building,” Kooluris says. For a guy who has spent six months and more than $32,000 turning the bedroom of his Manhattan apartment into an old-school video arcade, Chris Kooluris is very put together. He greets me at his Murray Hill flat dressed head to toe in designer casual wear—Ralph Lauren jeans, pristine white Y-3 Yohji Yamamoto sneakers, and a crisp Captain America T-shirt. He’s trim and athletic-looking, his shaven face boyish for a 37-year-old. This is not the obsessed nerd I was expecting. Then again, looks can be deceiving. He invites me in. The living room is bright and accented with brass everything—brass sconces, brass lamps, ornate brass mirrors. But I’m not here to see the living room. I came to see what Kooluris is hiding in the 180-square-foot bedroom. I look down the hallway: The door is closed, but from the other side I can hear a faint ting-ting-ting. Chris Kooluris walks Oakley through his Murray Hill neighborhood. Amy Lombard We make our way down the hall and he ceremoniously opens the door. It is No No 0:00 Chris Kohler Game|Life Podcast: Zelda‘s New Look, Transistor, Mario Kart http://www.wired.com/2014/05/gamelife-podcast-episode-113/ Sat, 24 May 2014 00:23:23 +0000 Chris Kohler http://www.wired.com/?p=947671 With Peter Rubin called away on an emergency meeting, it's up to Laura Hudson and I to hold down the fort on this week's Game|Life podcast.

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With Peter Rubin called away on an emergency meeting, its up to Laura Hudson and I to hold down the fort on this weeks Game|Life podcast. With Peter Rubin called away on an emergency meeting, it’s up to Laura Hudson and I to hold down the fort on this week’s Game|Life podcast.

We discuss the two big reveals in Nintendo’s new screenshots of Hyrule Warriors, slated for an August 14 release in Japan and later this year in the U.S. Laura talks about Transistor and we yell about Mario Kart 8.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 113

Subscribe on iTunes

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[caption id=attachment_947681 align=alignnone width=660] This is Zelda now, deal with it. Image: Nintendo/Koei Tecmo[/caption] With Peter Rubin called away on an emergency meeting, its up to Laura Hudson and I to hold down the fort on this weeks Game|Life podcast. We discuss the two big reveals in Nintendos new screenshots of Hyrule Warriors, slated for an August 14 release in Japan and later this year in the U.S. Laura talks about Transistor and we yell about Mario Kart 8. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 113 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_113.mp3] No No 0:00 Chris Kohler
GL Audio 212: What’s Your Lapability Score? http://www.wired.com/2014/05/gl-audio-212-whats-your-lapability-score/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/05/gl-audio-212-whats-your-lapability-score/ Is it a tablet? Is it a laptop? No, it's the new Microsoft Surface Pro 3! Mat Honan and Michael Calore dive into the brand new device from Redmond and discuss what it means for the future of Microsoft. They also talk about the brand new Google+ Stories and the downfall of Metafilter. Stick around till the end to hear Mat channel Idina Menzel.

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Is it a tablet? Is it a laptop? No, its the new Microsoft Surface Pro 3! Mat Honan and Michael Calore dive into the brand new device from Redmond and discuss what it means for the future of Microsoft. They also talk about th Is it a tablet? Is it a laptop? No, it’s the new Microsoft Surface Pro 3! Mat Honan and Michael Calore dive into the brand new device from Redmond and discuss what it means for the future of Microsoft. They also discuss the brand new Google+ Stories and the downfall of Metafilter. Stick around till the end to hear Mat channel Idina Menzel.

The post GL Audio 212: What’s Your Lapability Score? appeared first on WIRED.

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Is it a tablet? Is it a laptop? No, its the new Microsoft Surface Pro 3! Mat Honan and Michael Calore dive into the brand new device from Redmond and discuss what it means for the future of Microsoft. They also discuss the brand new Google+ Stories and the downfall of Metafilter. Stick around till the end to hear Mat channel Idina Menzel. No No 0:00 Gadget Lab Staff
109. Mary Robinette Kowal of Writing Excuses / Weird Western Books and Comics (with Fred Van Lente) http://www.wired.com/2014/05/109-mary-robinette-kowal-of-writing-excuses-weird-western-books-and-comics-with-fred-van-lente/ Mon, 30 Nov -0001 00:00:00 +0000 Geek's Guide to the Galaxy http://www.wired.com/2014/05/109-mary-robinette-kowal-of-writing-excuses-weird-western-books-and-comics-with-fred-van-lente/ Guest Geeks: Fred Van Lente, Rajan Khanna, John Joseph Adams

The post 109. Mary Robinette Kowal of Writing Excuses / Weird Western Books and Comics (with Fred Van Lente) appeared first on WIRED.

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Guest Geeks: Fred Van Lente, Rajan Khanna, John Joseph Adams Guest Geeks: Fred Van Lente, Rajan Khanna, John Joseph Adams

The post 109. Mary Robinette Kowal of Writing Excuses / Weird Western Books and Comics (with Fred Van Lente) appeared first on WIRED.

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Guest Geeks: Fred Van Lente, Rajan Khanna, John Joseph Adams No No 0:00 Geek's Guide to the Galaxy
Doctor Who Is Even Better When You Add One of History’s Greatest Sexaholics http://www.wired.com/2014/05/geeks-guide-mary-kowal/ Sat, 17 May 2014 10:30:32 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=892151 In the latest Geek's Guide to the Galaxy author Mary Robinette Kowal talks about bringing together Doctor Who and Lord Byron.

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In the latest Geeks Guide to the Galaxy author Mary Robinette Kowal talks about bringing together Doctor Who and Lord Byron. Mary Robinette Kowal’s novel series The Glamourist Histories have been described as “Jane Austen with Magic.” For the latest volume, Valour and Vanity, Kowal sends her husband and wife protagonists to 19th-century Venice in search of glassmakers who can aid them in their sorcerous experiments. In the course of researching the book, Kowal made an exciting discovery—the famous English poet Lord Byron was actually living in Venice at the time.

GeeksGuide Podcast

“As soon as I saw that I pretty much changed a lot of my plot on the spot,” Kowal says in Episode 109 of the Geek’s Guide to the Galaxy podcast. “Because how can you not use Lord Byron? He’s an amazing historical figure.”

In one scene Kowal had Byron recite one of his poems. But further research revealed that she’d made a mistake, and the poem in question hadn’t yet been written in 1817, the year the novel takes place. She didn’t want to lose the scene, but none of Byron’s other poems seemed suitable replacements. So Kowal wrote her own Byronic poem, which necessitated a careful study of Byron’s word choice, punctuation, and sentence structure. She used his “The Prophecy of Dante” as a model, rewording many of its key phrases.

“I don’t normally work with poetry,” says Kowal, “so it was a really interesting exercise for me, and probably the hardest thing to write in the entire novel.”

That same talent for mimicry recently showed itself in “The Real Rothfuss” Twitter challenge. Over the years fantasy author Patrick Rothfuss had set up various Twitter accounts, but had never really used any of them. He decided to assign them at random to himself and five friends, and see if readers could identify which one was really him. Kowal was careful to mimic his style and sentiments by combing through his blog archives and adapting fragments of what she found there.

“I had 42 percent of the votes,” says Kowal. “The next closest was Pat himself with fifteen percent. I am unbearably smug about this.”

Listen to our complete interview with Mary Robinette Kowal in Episode 109 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks Fred Van Lente, Rajan Khanna, and John Joseph Adams join host David Barr Kirtley to discuss weird western books & comics.

Mary Robinette Kowal on her Doctor Who obsession:

“There’s a Doctor Who cameo in all of the [Glamourist] novels, because I am a giant geek. The one in Valour and Vanity is perhaps my most favorite, because it is so completely natural. Lord Byron had a traveling companion, Dr. Polidori … In his letters and journals he refers to Dr. Polidori frequently as just ‘the doctor.’ So it seems clear to me what’s going on here. Lord Byron wrote letters and journals all the time, but there’s a two week period in which they are more or less unaccounted for. And I’m like, ‘Well, obviously there is some time travel happening there.’ And then Dr. Polidori mysteriously dies. Oh, and Lord Byron’s father was ‘Captain Mad Jack.’ So I’m like, ‘Hello? Could we have some more references?’ … I’m friends with Paul Cornell, who’s actually written for the television show … and we had some joke about how he should tweak the dialogue for me … So I sent him those scenes, and in this particular incarnation the Doctor is an odd young man with a fez. And so he Matt Smithed him for me.”

Mary Robinette Kowal on the recent sexism in science fiction controversy:

“As someone who used to be a [Science Fiction and Fantasy Writers of America] officer, it frustrates me when I see SFWA’s name attached to things that have nothing to do with us. The fact that there is a science fiction and fantasy writer who had opinions about women in science fiction does not make it something that SFWA did … It wasn’t on our forums, it was not in a SFWA space. So it bothers me to see our name linked with it when the organization itself has been taking a lot of steps to become more inclusive, and to make the inclusivity more apparent … When you look at the history of science fiction, women have always played an important role. There have been a lot of issues with women not being able to identify themselves as women—James Tiptree Jr. being a prime example of that. … So you’ll see places where the sexism was apparent and kept the glass ceiling in place, and we’re seeing that change—there’s a higher percentage of women showing up in fiction, on ballots, as artists. … It is something that is a problem with the larger society … but it is certainly not something that is inherent to our genre, and I think our genre is actually doing a really good job of calling people out on problems and trying to make changes.”

Weird Western Books and Comics Panel

Rajan Khanna on Joe Lansdale:

“The first time I ever encountered Joe Lansdale was at a convention, I think it was World Fantasy in Austin, which was I don’t know how many years ago. I knew him from Jonah Hex, that’s why I went to hear him read his fiction. And I don’t remember which story he read, but I’m pretty sure it was one of the Jebediah Mercer stories. But just hearing him read—first of all, he’s from Texas, so he has that accent. But just that voice in the fiction came through also from him reading it. Certain people just write with that kind of authority of that time and that place, and he has that, I think. Even just the Jonah Hex stuff, which I just re-read before we did this, at least Two Gun Mojo. He gets the language, he gets the pacing. I think horror and westerns are a natural fit, and so his horror pedigree comes into play. It’s all the elements you want to see in a western but elevated to this place of … delight, I guess. Anyone could write zombies in the wild west and it wouldn’t be a Joe Lansdale story. I really think it’s his voice that distinguishes his stories from other people’s.”

Fred Van Lente on Cowboys & Aliens:

“In my [comic] book the aliens were characters, and they had dialogue, and they had factions among themselves, and we had a lot of Native American characters. And in the film I noticed they got rid of almost all the Indians, and the aliens were H.R. Giger-y nondescript aliens. They retained an idea that I threw out very early on that the aliens came to Earth after gold, which still seems nuts to me. In the book the aliens crash land, and the tick-tock of the story is they need to build a beacon to summon help from the homeworld—an invasion force—and they need the earth to revolve to the correct position before they can set up the beacon. … So it’s been kind of a bizarre experience. Because of Cowboys & Aliens I’ve gotten all sorts of wonderful opportunities … but it’s something that I personally am very alienated from, just because the process was such a huge clusterfuck.”

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[caption id=attachment_892231 align=alignnone width=660] Photo: Rod Searcey[/caption] Mary Robinette Kowals novel series The Glamourist Histories have been described as Jane Austen with Magic. For the latest volume, Valour and Vanity, Kowal sends her husband and wife protagonists to 19th-century Venice in search of glassmakers who can aid them in their sorcerous experiments. In the course of researching the book, Kowal made an exciting discoveryandmdash;the famous English poet Lord Byron was actually living in Venice at the time. Episode 109: Mary Robinette Kowal Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; As soon as I saw that I pretty much changed a lot of my plot on the spot, Kowal says in Episode 109 of the Geeks Guide to the Galaxy podcast. Because how can you not use Lord Byron? Hes an amazing historical figure. In one scene Kowal had Byron recite one of his poems. But further research revealed that shed made a mistake, and the poem in question hadnt yet been written in 1817, the year the novel takes place. She didnt want to lose the scene, but none of Byrons other poems seemed suitable replacements. So Kowal wrote her own Byronic poem, which necessitated a careful study of Byrons word choice, punctuation, and sentence structure. She used his The Prophecy of Dante as a model, rewording many of its key phrases. I dont normally work with poetry, says Kowal, so it was a really interesting exercise for me, and probably the hardest thing to write in the entire novel. That same talent for mimicry recently showed itself in The Real Rothfuss Twitter challenge. Over the years fantasy author Patrick Rothfuss had set up various Twitter accounts, but had never really used any of them. He decided to assign them at random to himself and five friends, and see if readers could identify which one was really him. Kowal was careful to mimic his style and sentiments by combing through his blog archives and adapting fragments of what she found there. I had 42 percent of the votes, says Kowal. The next closest was Pat himself with fifteen percent. I am unbearably smug about this. Listen to our complete interview with Mary Robinette Kowal in Episode 109 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks Fred Van Lente, Rajan Khanna, and John Joseph Adams join host David Barr Kirtley to discuss weird western books and comics. Mary Robinette Kowal on her Doctor Who obsession: Theres a Doctor Who cameo in all of the [Glamourist] novels, because I am a giant geek. The one in Valour and Vanity is perhaps my most favorite, because it is so completely natural. Lord Byron had a traveling companion, Dr. Polidori ... In his letters and journals he refers to Dr. Polidori frequently as just the doctor. So it seems clear to me whats going on here. Lord Byron wrote letters and journals all the time, but theres a two week period in which they are more or less unaccounted for. And Im like, Well, obviously there is some time travel happening there. And then Dr. Polidori mysteriously dies. Oh, and Lord Byrons father was Captain Mad Jack. So Im like, Hello? Could we have some more references? ... Im friends with Paul Cornell, whos actually written for the television show ... and we had some joke about how he should tweak the dialogue for me ... So I sent him those scenes, and in this particular incarnation the Doctor is an odd young man with a fez. And so he Matt Smithed him for me. Mary Robinette Kowal on the recent sexism in science fiction controversy: As someone who used to be a [Science Fiction and Fantasy Writers of America] officer, it frustrates me when I see SFWAs name attached to things that have nothing to do with us. The fact that there is a science fiction and fantasy writer who had opinions about women in science fiction does not make it something that SFWA di No No 0:00 Geek's Guide to the Galaxy
112: Game|Life –– Minisode: Enter Console Wars http://www.wired.com/2014/05/112-gamelife-minisode-enter-console-wars/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2014/05/112-gamelife-minisode-enter-console-wars/ Game|Life Audio Reboot Episode 112

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Game|Life Audio Reboot Episode 112 Peter and Laura sit out the podcast this week, so Chris delivers a super short minisode to talk ‘Console Wars,’ the book on the story behind-the-scenes in the Sega vs. Nintendo saga of the 1990s.

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Peter and Laura sit out the podcast this week, so Chris delivers a super short minisode to talk Console Wars, the book on the story behind-the-scenes in the Sega vs. Nintendo saga of the 1990s. No No 0:00 Chris Kohler
GL Audio 211: Byrne It All Down http://www.wired.com/2014/05/gl-audio-211-byrne-it-all-down/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/05/gl-audio-211-byrne-it-all-down/ There's a heat wave in California but that didn't stop Gadget Lab's Michael Calore and Mat Honan from huddling in the sweltering Gadget Lab studio and discussing this week's top tech stories: how cheap phones are finally usable (well, almost), how iOS 8 may finally include split-screen multi-tasking, and how iMessage just plain blows.

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Theres a heat wave in California but that didnt stop Gadget Labs Michael Calore and Mat Honan from huddling in the sweltering Gadget Lab studio and discussing this weeks top tech stories: how cheap phones are finally usable There’s a heat wave in California but that didn’t stop Gadget Lab’s Michael Calore and Mat Honan from huddling in the sweltering Gadget Lab studio and discussing this week’s top tech stories: how cheap phones are finally usable (well, almost), how iOS 8 may finally include split-screen multi-tasking, and how iMessage just plain blows.

The post GL Audio 211: Byrne It All Down appeared first on WIRED.

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Theres a heat wave in California but that didnt stop Gadget Labs Michael Calore and Mat Honan from huddling in the sweltering Gadget Lab studio and discussing this weeks top tech stories: how cheap phones are finally usable (well, almost), how iOS 8 may finally include split-screen multi-tasking, and how iMessage just plain blows. No No 0:00 Gadget Lab Staff
Happy Mother’s Day! Here Are the Best Mother-Approved WIRED Comments This Week http://www.wired.com/2014/05/happy-mothers-day-here-are-the-best-mother-approved-wired-comments-this-week/ Sun, 11 May 2014 16:38:54 +0000 Emily Dreyfuss http://www.wired.com/?p=865731 “I read every comment people post to your Web site,” my mother said to me last week. I had to quickly remind her, Mom, WIRED isn’t technically my Web site. I’m just one of many editors. But, like any proud mother, she enjoys telling the checkout people at her grocery store that I am the […]

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and#8220;I read every comment people post to your Web site,and#8221; my mother said to me last week. I had to quickly remind her, Mom, WIRED isnand#8217;t technically my Web site. Iand#8217;m just one of many editors. But, l “I read every comment people post to your Web site,” my mother said to me last week. I had to quickly remind her, Mom, WIRED isn’t technically my Web site. I’m just one of many editors. But, like any proud mother, she enjoys telling the checkout people at her grocery store that I am the president and chief of WIRED. Every morning, she logs in from her home in Idaho and “likes” the best comments on WIRED’s Facebook page. She calls me when she finds typos anywhere on the site. When you’re funny, she lets me know. When you’re mean, she calls to check in. When the readers of my brother’s magazine leave funnier comments, she calls to make fun of me. “Emily,” she says, “your brother’s readers beat you this week.”

What I’m saying is, my mother is the greatest, most supportive, hilarious human being on this planet (and I’m sure your mother is, too) and so this week, instead of picking my favorite comments, I handed the reins over to the woman who taught me everything. She has picked her favorite WIRED comments from you guys, across the site and Facebook. (Sorry, she isn’t on Google+ or Twitter)

Without further ado, here are your best comments this week, as curated by my mother–skip to the bottom for her top funny comment:

First, she loved how Facebook reader Christian Presley was able to synthesize the information in this article on a huge scientific breakthrough, “Biologists Create Cells With 6 DNA Letters Instead of Just 4.

In layman’s terms, it means we could synthetically create cells that safely consume cancer cells. Or, it has the possibly to have cells that can regenerate themselves much more efficiently, such as reducing aging affects of the human body.

We ran a riveting excerpt from Sam Kean’s new book “The Tale of the Dueling Neurosurgeons,” recounting the story of the most important contributor to our understanding of how memory works, HM.

My mother loved how Facebook reader Robert Kobus eloquently described the underlying scientific phenomena that explained H.M.’s strange condition:

You only have a memory that spans for a day, and every day you wake up thinking it’s the same day. 10 years could pass and you’d still think it was the first day after you got your hippocampus removed, as it is responsible for long-term memory creation.

As a proud resident of Blaine County, Idaho, my Mom loved that WIRED ran a story about an Idaho couple who has created a prototype for paving roades with solar panels. Check out the whole comment thread. She was incredibly impressed that the creators of the technology took to the comments to answer every question you guys were asking.

Oneduality impressed my Mom greatly by explaining why catching your own football is “easy.” We posed the question in our science blogs, “Can You Catch Your Own Football?” Oneduality answered, with video proof:

This is easy ..

1. He throws the ball up and to the right, looks obvious to me.. it flies safely out of camera view and lands at 0.27 seconds in somewhere off to the right of frame ( crank up your volume, you can HEAR it hit either the ground, or someone’s hands.. but it’s noticeable

2. He keeps running and someone else off camera throws a second football that he then catches.

This would be very easy to replicate.. all you need is two friends and two footballs .. one friend holds the camera while the other friend throws you the second football from off camera.. viola.. just remember to throw your football to the right and make sure the camera man stays tight on you so you don’t see the football landing off camera ;)

I think they used some camera editing too so that they could do perhaps some fake zooming to crop out any chance of the footballs being seen unless it’s leaving his hands or being caught.

Edited to say another commenter posted a link to another video similar to this where it’s even more obvious..

“Gross and informative,” is how my Mom described this comment on our Absurd Creature article of the week, This Oceanic Nightmare Suffocates Foes With Clouds of Slime:

I’m from a small coastal hamlert close to Cape Town, during summer, when crayfishing, these guys come up in the net..no crayfish will enter it again..only remedy is to leave it in the sun..the slime turns hard like “pasta”..easy to break off then..locally known as a Snotslang\Snot snake.. –Haldane Muller

Anthony De Marco took issue with our article on “The Fastest Motorcycle in the World,” writing:

This article is gonna get someone killed. I am an Expert level ASRA/CCS roadracer, and track coach with Team Pro-Motion, and this article is just downright dangerous. Seriously believing that the electronics on a superbike are going to stop some new rider from sticking themselves into the ground like a golf tee because “Wired” said that a rookie could ride it like a pro is just insane. Look at WSBK, and see how often those real pros toss their Panigales (which have even better electronics than the street production Panigale) into the dirt, and you will change your tune I am sure.

My Mom couldn’t agree more, saying, “Hey, it’s Mother’s Day–SAFETY FIRST!”

I’m kind of shocked about this pick of my Mom’s. Posting on Facebook about our story, Disney Invents Robots That Swarm Into Colorful Animations, Tony Pepperoni delighted my flower-child Mother by saying:

This plus mushrooms equals mind blown.

Anthony Fonzarelli Girabaldi and my Mom would probably get along pretty well. In response to Google co-founders Sergey Brin and Larry Page saying we need to colonize Mars because “Earth has issues. We need to get started on Plan B,” Girabaldi corrected:

Humans have issues. It’s time Earth got started on a plan B

“The funniest comment of all–the whole week–was slightly off color so I thought it maybe wasn’t appropriate for a mother to pick for mother’s day. But the thing is, he’s right,” my mother said of this next comment.

Facebook reader James Gilmartin made an observation about this post:

Screen Shot 2014-05-11 at 12.24.14 PM

Can I be immature for a sec? Ok…. So it looks like there’s a big drooping cock and balls shaded near the top right of the moon… Annnnd, back to adult mode.

Yes, James, you can be immature for a sec. In fact, your cock-and-balls comment is Mother-approved. Aren’t moms the best? Happy Mother’s Day, everyone!

The post Happy Mother’s Day! Here Are the Best Mother-Approved WIRED Comments This Week appeared first on WIRED.

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[caption id=attachment_865791 align=alignnone width=660] Photos by (1898) © THE FIELD MUSEUM, CSGEO12536, PHOTOGRAPHER UNKNOWN[/caption] I read every comment people post to your Web site, my mother said to me last week. I had to quickly remind her, Mom, WIRED isnt technically my Web site. Im just one of many editors. But, like any proud mother, she enjoys telling the checkout people at her grocery store that I am the president and chief of WIRED. Every morning, she logs in from her home in Idaho and likes the best comments on WIREDs Facebook page. She calls me when she finds typos anywhere on the site. When youre funny, she lets me know. When youre mean, she calls to check in. When the readers of my brothers magazine leave funnier comments, she calls to make fun of me. Emily, she says, your brothers readers beat you this week. What Im saying is, my mother is the greatest, most supportive, hilarious human being on this planet (and Im sure your mother is, too) and so this week, instead of picking my favorite comments, I handed the reins over to the woman who taught me everything. She has picked her favorite WIRED comments from you guys, across the site and Facebook. (Sorry, she isnt on Google+ or Twitter) Without further ado, here are your best comments this week, as curated by my mother--skip to the bottom for her top funny comment: First, she loved how Facebook reader Christian Presley was able to synthesize the information in this article on a huge scientific breakthrough, Biologists Create Cells With 6 DNA Letters Instead of Just 4. In laymans terms, it means we could synthetically create cells that safely consume cancer cells. Or, it has the possibly to have cells that can regenerate themselves much more efficiently, such as reducing aging affects of the human body. We ran a riveting excerpt from Sam Keans new book The Tale of the Dueling Neurosurgeons, recounting the story of the most important contributor to our understanding of how memory works, HM. My mother loved how Facebook reader Robert Kobus eloquently described the underlying scientific phenomena that explained H.M.s strange condition: You only have a memory that spans for a day, and every day you wake up thinking its the same day. 10 years could pass and youd still think it was the first day after you got your hippocampus removed, as it is responsible for long-term memory creation. As a proud resident of Blaine County, Idaho, my Mom loved that WIRED ran a story about an Idaho couple who has created a prototype for paving roades with solar panels. Check out the whole comment thread. She was incredibly impressed that the creators of the technology took to the comments to answer every question you guys were asking. Oneduality impressed my Mom greatly by explaining why catching your own football is easy. We posed the question in our science blogs, Can You Catch Your Own Football? Oneduality answered, with video proof: This is easy .. 1. He throws the ball up and to the right, looks obvious to me.. it flies safely out of camera view and lands at 0.27 seconds in somewhere off to the right of frame ( crank up your volume, you can HEAR it hit either the ground, or someones hands.. but its noticeable 2. He keeps running and someone else off camera throws a second football that he then catches. This would be very easy to replicate.. all you need is two friends and two footballs .. one friend holds the camera while the other friend throws you the second football from off camera.. viola.. just remember to throw your football to the right and make sure the camera man stays tight on you so you dont see the football landing off camera ;) I think they used some camera editing too so that they could do perhaps some fake zooming to crop out any chance of the footballs being seen unless its leaving his hands or being caught. Edited to say another commenter posted a link to anot No No 0:00 Emily Dreyfuss
Game|Life Podcast: PlayStation Vita Loses Some Weight http://www.wired.com/2014/05/gamelife-podcast-episode-111/ Mon, 30 Nov -0001 00:00:00 +0000 Bo Moore http://www.wired.com/?p=862321 Laura Hudson and I discuss the merits of the PlayStation Vita and its new, slimmed-down iteration that Sony shipped in the U.S. this week, on today's Game|Life podcast.

The post Game|Life Podcast: PlayStation Vita Loses Some Weight appeared first on WIRED.

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Laura Hudson and I discuss the merits of the PlayStation Vita and its new, slimmed-down iteration that Sony shipped in the U.S. this week, on todays Game|Life podcast. Laura Hudson and I discuss the merits of the PlayStation Vita and its new, slimmed-down iteration that Sony shipped in the U.S. this week, on today’s Game|Life podcast.

We also get into Nintendo’s new Skylandersy interactive figurine business, and the question of same-sex marriage in its upcoming game Tomodachi Life. (We recorded this podcast before Nintendo issued its latest statement on the matter.)

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 111

Subscribe on iTunes

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[caption id=attachment_862391 align=alignnone width=660] Photo: Josh Valcarcel/WIRED[/caption] Laura Hudson and I discuss the merits of the PlayStation Vita and its new, slimmed-down iteration that Sony shipped in the U.S. this week, on todays Game|Life podcast. We also get into Nintendos new Skylandersy interactive figurine business, and the question of same-sex marriage in its upcoming game Tomodachi Life. (We recorded this podcast before Nintendo issued its latest statement on the matter.) Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 111 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_111.mp3] No No 0:00 Bo Moore
Game|Life Podcast: The Dust Settles After the Big Atari Dig http://www.wired.com/2014/05/gamelife-podcast-episode-110-2/ Fri, 02 May 2014 21:13:21 +0000 Chris Kohler http://www.wired.com/?p=822581 Having just returned from New Mexico and finally washed all of the dirt out of my various body orifices, I chat with Peter Rubin and Laura Hudson about my adventures watching people excavate Atari games out of an old landfill on this week's Game|Life Podcast.

The post Game|Life Podcast: The Dust Settles After the Big Atari Dig appeared first on WIRED.

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Having just returned from New Mexico and finally washed all of the dirt out of my various body orifices, I chat with Peter Rubin and Laura Hudson about my adventures watching people excavate Atari games out of an old landfil Having just returned from New Mexico and finally washed all of the dirt out of my various body orifices, I chat with Peter Rubin and Laura Hudson about my adventures watching people excavate Atari games out of an old landfill on this week’s Game|Life Podcast.

Additionally, Laura has some things to say about the new Ubisoft role-playing game Child of Light. And poetry.

Finally, we do talk about Game of Thrones, which is not a videogame, but as a compromise we put it at the end of the podcast separated from everything else. When you hear the “Peter Dinklage” song, that is the cue to stop listening if you don’t want to hear none of this stuff.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 110

Subscribe on iTunes

The post Game|Life Podcast: The Dust Settles After the Big Atari Dig appeared first on WIRED.

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[caption id=attachment_823741 align=alignnone width=660] Image: taylorhatmaker/Flickr[/caption] Having just returned from New Mexico and finally washed all of the dirt out of my various body orifices, I chat with Peter Rubin and Laura Hudson about my adventures watching people excavate Atari games out of an old landfill on this weeks Game|Life Podcast. Additionally, Laura has some things to say about the new Ubisoft role-playing game Child of Light. And poetry. Finally, we do talk about Game of Thrones, which is not a videogame, but as a compromise we put it at the end of the podcast separated from everything else. When you hear the Peter Dinklage song, that is the cue to stop listening if you dont want to hear none of this stuff. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 110 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_110.mp3] No No 0:00 Chris Kohler
GL Audio 210: Move Fast And Stable Infra http://www.wired.com/2014/05/gl-audio-210-move-fast-and-stable-infra/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/05/gl-audio-210-move-fast-and-stable-infra/ Facebook is suddenly firing on all fronts, Twitter debuts a new sign-up experience and there's a brand new Android phone that's making modders drool. Gadget Lab's Mat Honan and Michael Calore dive into the thick of things.

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Facebook is suddenly firing on all fronts, Twitter debuts a new sign-up experience and theres a brand new Android phone thats making modders drool. Gadget Labs Mat Honan and Michael Calore dive into the thick of things. Facebook is suddenly firing on all fronts, Twitter debuts a new sign-up experience and there’s a brand new Android phone that’s making modders drool. Gadget Lab’s Mat Honan and Michael Calore dive into the thick of things.

The post GL Audio 210: Move Fast And Stable Infra appeared first on WIRED.

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Facebook is suddenly firing on all fronts, Twitter debuts a new sign-up experience and theres a brand new Android phone thats making modders drool. Gadget Labs Mat Honan and Michael Calore dive into the thick of things. No No 0:00 Gadget Lab Staff
Finally, a Book That Blends Shakespeare With Monster Bondage Sex http://www.wired.com/2014/04/geeks-guide-christopher-moore/ Sat, 26 Apr 2014 10:30:57 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=785581 In the latest episode of Geek's Guide to the Galaxy writer Christopher Moore talks about his new tastefully pornographic tome The Serpent of Venice.

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In the latest episode of Geeks Guide to the Galaxy writer Christopher Moore talks about his new tastefully pornographic tome The Serpent of Venice. Christopher Moore is the bestselling author of a dozen comic novels, including Lamb, a retelling of the Gospel story from the point of view of Christ’s childhood pal Biff, and Fool, which retells Shakespeare’s King Lear from the point of view of the foul-mouthed court jester Pocket. Pocket returns in Moore’s latest book The Serpent of Venice, which blends The Merchant of Venice with Othello. The opening chapter also features a scene straight out of Poe’s “The Cask of Amontillado,” in which we find Pocket chained to a dungeon wall. In Moore’s version though, a strange aquatic creature appears from the darkness to perform sex acts on the helpless Pocket.

GeeksGuide Podcast

“It’s as tastefully done as you can do inter-species bondage porn,” says Christopher Moore in Episode 108 of the Geek’s Guide to the Galaxy podcast. “There’s no graphic description of what’s going on. You just know that something really bizarre has gone on.”

Moore’s been capitalizing on the comic potential of monster sex for years. His 1999 novel The Lust Lizard of Melancholy Cove centers on the relationship between a 100-foot-long sea monster and an aging B-movie actress. Moore concedes that such hijinks may cost him a few readers, but he doesn’t care. It’s worth it to be able to write about a woman stimulating her monstrous lover with the aid of a weed-whacker.

“That was way weirder than what goes on in this book,” says Moore. “So I already lost those people a long time ago.”

Fortunately Moore finds himself in a cultural landscape increasingly receptive to monster sex. His trilogy of vampire books (Bloodsucking Fiends, You Suck, and Bite Me) were intended as straight comedies exploring the peculiarities of dating a vampire. Unexpectedly they also found a home among Romance readers, who are increasingly hungry for monster stories.

“There’s really a genre now, that I had to be told there was, of monster sex,” says Moore. “In that whole Paranormal Romance thing, there’s a whole lot of inter-monster boning going on.”

Listen to our complete interview with Christopher Moore in Episode 108 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as Bible scholars Robert M. Price and Richard Carrier join host David Barr Kirtley to discuss the recent Darren Aronofsky film Noah.

Christopher Moore on bawdiness in Shakespeare:

“Shakespeare is basically writing at a time when there are pilgrims becoming a dominant political force in England, and they’re going to be so straight-laced and so freaked out by everything that they’re going to get thrown out of the straightest, most Christian nation in the world at that point, and sent to the U.S. where they can turn into school boards in Mississippi … Shakespeare was working within a pretty strict format—his practices and standards people were tougher probably than they are at NBC—and yet he got away with a lot. There are a couple of scenes in Love’s Labour’s Lost where [Rosaline] just keeps going on about, ‘A fool needs to hit it, hit it good,’ and clearly they’re talking about spanking and bawdy, light S&M sex and so forth. It’s clear that’s what’s going on. And it’s only if you had closed your mind to that possibility at all that you would miss that as part of what Shakespeare’s having fun with.”

Christopher Moore on Shylock’s motivation:

“The characters in The Merchant of Venice are real dicks to Shylock, and that’s happening almost 300 years after my book takes place, so I wanted to give details to that. I wanted to show that even in those times the Jews were forced to wear yellow stars sewn on their clothes—this thing we think originated with the Warsaw ghetto and the Nazis didn’t. It originated in the Middle Ages. And Jews were often accused of poisoning wells. In England Jews were not allowed to own property, and so one of the reasons that you have the prefix ‘gold’ in a lot of people’s Jewish names is that they became jewelers and held gold because they couldn’t hold real estate, and they became money lenders because they couldn’t hold real estate. I didn’t know that until I did research on this, and despite that it’s a comic novel and the biggest concern is I want to entertain and make people laugh, I thought it would be interesting to them—how did Shylock become a money lender? Well, he became a money lender because he didn’t have any choice.”

From our panel on Darren Aronofsky’s Noah:

Robert M. Price on the victims of the flood:

“I mean, was every one of them bad? Were they like the orc army in Lord of the Rings? … I remember once when I was a pastor … the youth choir sang this grotesque song about the flood story, and it centered on God putting the rainbow in the sky, and the song was titled ‘Rainbow Valentine.’ I shouldn’t have said this, but I got up and said, ‘With all these people getting killed, they should have called it “Rainbow Epitaph” or something.’ Like the way the whole flood story is dealt with in this terrible book The Purpose-Driven Life … It just does not occur to [the author] that this entailed the horrible deaths of all these people, and I think most people don’t either, which to me indicates that they are reading it as a myth, even though consciously they think it’s history. The fact that as a myth you’re not really supposed to worry about all those people, they’re just ‘the bad guys.’ Period. They’re not really thinking of it as some kind of Auschwitz-like horror, which it is.”

Richard Carrier on his upcoming book On the Historicity of Jesus:

“When I was interviewed for [The God Who Wasn’t There], I wasn’t really convinced of the thesis at the time, but since then I’ve had fans support my work and I’ve done a lot of research, and I am now pretty convinced that Jesus didn’t exist, that in fact the idea of a historical Jesus walking around Galilee was a later invention … If we look at all the evidence, it really is better explained by supposing that Christianity originated with Jesus being an angelic figure that people knew only through revelations, and that this idea of making him a man walking around Galilee was something they did to allegorize their actual soteriology, their actual theory of salvation. This actually makes more sense of a lot of the odd features of the evidence that otherwise are really hard to explain on the traditional theory of how the Gospels developed, or how Christianity developed … I’m not the first one to do this. There are many people who have written about it … It just hasn’t been getting the attention that it should have gotten.”

The post Finally, a Book That Blends Shakespeare With Monster Bondage Sex appeared first on WIRED.

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[caption id=attachment_785641 align=aligncenter width=660] Photo: Lynn Grady[/caption] Christopher Moore is the bestselling author of a dozen comic novels, including Lamb, a retelling of the Gospel story from the point of view of Christs childhood pal Biff, and Fool, which retells Shakespeares King Lear from the point of view of the foul-mouthed court jester Pocket. Pocket returns in Moores latest book The Serpent of Venice, which blends The Merchant of Venice with Othello. The opening chapter also features a scene straight out of Poes The Cask of Amontillado, in which we find Pocket chained to a dungeon wall. In Moores version though, a strange aquatic creature appears from the darkness to perform sex acts on the helpless Pocket. Episode 108: Christopher Moore Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; Its as tastefully done as you can do inter-species bondage porn, says Christopher Moore in Episode 108 of the Geeks Guide to the Galaxy podcast. Theres no graphic description of whats going on. You just know that something really bizarre has gone on. Moores been capitalizing on the comic potential of monster sex for years. His 1999 novel The Lust Lizard of Melancholy Cove centers on the relationship between a 100-foot-long sea monster and an aging B-movie actress. Moore concedes that such hijinks may cost him a few readers, but he doesnt care. Its worth it to be able to write about a woman stimulating her monstrous lover with the aid of a weed-whacker. That was way weirder than what goes on in this book, says Moore. So I already lost those people a long time ago. Fortunately Moore finds himself in a cultural landscape increasingly receptive to monster sex. His trilogy of vampire books (Bloodsucking Fiends, You Suck, and Bite Me) were intended as straight comedies exploring the peculiarities of dating a vampire. Unexpectedly they also found a home among Romance readers, who are increasingly hungry for monster stories. Theres really a genre now, that I had to be told there was, of monster sex, says Moore. In that whole Paranormal Romance thing, theres a whole lot of inter-monster boning going on. Listen to our complete interview with Christopher Moore in Episode 108 of Geeks Guide to the Galaxy (above). Then stick around after the interview as Bible scholars Robert M. Price and Richard Carrier join host David Barr Kirtley to discuss the recent Darren Aronofsky film Noah. Christopher Moore on bawdiness in Shakespeare: Shakespeare is basically writing at a time when there are pilgrims becoming a dominant political force in England, and theyre going to be so straight-laced and so freaked out by everything that theyre going to get thrown out of the straightest, most Christian nation in the world at that point, and sent to the U.S. where they can turn into school boards in Mississippi ... Shakespeare was working within a pretty strict formatandmdash;his practices and standards people were tougher probably than they are at NBCandmdash;and yet he got away with a lot. There are a couple of scenes in Loves Labours Lost where [Rosaline] just keeps going on about, A fool needs to hit it, hit it good, and clearly theyre talking about spanking and bawdy, light SandM sex and so forth. Its clear thats whats going on. And its only if you had closed your mind to that possibility at all that you would miss that as part of what Shakespeares having fun with. Christopher Moore on Shylocks motivation: The characters in The Merchant of Venice are real dicks to Shylock, and thats happening almost 300 years after my book takes place, so I wanted to give details to that. I wanted to show that even in those times the Jews were forced to wear yellow stars sewn on their clothesandmdash;this thing we think originated with the Warsaw ghetto and the Nazis didnt. It originated in the Middle Ages. And Jews were No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Skylanders vs Infinity, Round 2 http://www.wired.com/2014/04/gamelife-podcast-episode-110/ Fri, 25 Apr 2014 19:32:35 +0000 Chris Kohler http://www.wired.com/?p=789991 WIRED editors discuss the latest Skylanders and Disney Infinity game announcements and more on this week's Game|Life podcast.

The post Game|Life Podcast: Skylanders vs Infinity, Round 2 appeared first on WIRED.

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WIRED editors discuss the latest Skylanders and Disney Infinity game announcements and more on this weeks Game|Life podcast. The battle of the games that come with toys is about to heat up this fall. Activision and Disney have announced the newest installments in the Skylanders and Disney Infinity lines, and we discuss both on this episode of the Game|Life podcast.

Laura Hudson, Peter Rubin and I also get around to talking about what we’ve been playing, which includes Super Bro Force, NES Remix 2 and more.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 109

Subscribe on iTunes

The post Game|Life Podcast: Skylanders vs Infinity, Round 2 appeared first on WIRED.

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[caption id=attachment_790021 align=alignnone width=660] Skylanders Trap Team. Image: Activision[/caption] The battle of the games that come with toys is about to heat up this fall. Activision and Disney have announced the newest installments in the Skylanders and Disney Infinity lines, and we discuss both on this episode of the Game|Life podcast. Laura Hudson, Peter Rubin and I also get around to talking about what weve been playing, which includes Super Bro Force, NES Remix 2 and more. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 109 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_109.mp3] No No 0:00 Chris Kohler
GL Audio 209: Rewind The Tape! http://www.wired.com/2014/04/gl-audio-209-rewind-the-tape/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/04/gl-audio-209-rewind-the-tape/ Should you spend your money on the Samsung Galaxy S5? Are tablets dead? What's the future of Google Plus? So many questions, so little time. Gadget Lab's Mat Honan and Michael Calore bring you this week's biggest tech stories.

The post GL Audio 209: Rewind The Tape! appeared first on WIRED.

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Should you spend your money on the Samsung Galaxy S5? Are tablets dead? Whats the future of Google Plus? So many questions, so little time. Gadget Labs Mat Honan and Michael Calore bring you this weeks biggest tech stories. Should you spend your money on the Samsung Galaxy S5? Are tablets dead? What’s the future of Google Plus? So many questions, so little time. Gadget Lab’s Mat Honan and Michael Calore bring you this week’s biggest tech stories.

The post GL Audio 209: Rewind The Tape! appeared first on WIRED.

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Should you spend your money on the Samsung Galaxy S5? Are tablets dead? Whats the future of Google Plus? So many questions, so little time. Gadget Labs Mat Honan and Michael Calore bring you this weeks biggest tech stories. No No 0:00 Gadget Lab Staff
Game|Life Podcast: President Dirtbike http://www.wired.com/2014/04/game-life-podcast-episode-108/ Sat, 19 Apr 2014 00:05:54 +0000 Chris Kohler http://www.wired.com/?p=757351 WIRED editors talk Trials Fusion, PAX East and more on this week's Game|Life podcast.

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WIRED editors talk Trials Fusion, PAX East and more on this weeks Game|Life podcast. president dirtbike

We talk Trials Fusion, PAX East and more on this week’s Game|Life podcast. WIRED’s Peter Rubin and Laura Hudson join me once again to dream up an incredible new game idea that we ask that you please not steal.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 108

Subscribe on iTunes

The post Game|Life Podcast: President Dirtbike appeared first on WIRED.

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We talk Trials Fusion, PAX East and more on this weeks Game|Life podcast. WIREDs Peter Rubin and Laura Hudson join me once again to dream up an incredible new game idea that we ask that you please not steal. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 108 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_108.mp3] No No 0:00 Chris Kohler
GL Audio 208: Gap, Khaki and Weed http://www.wired.com/2014/04/gl-audio-208-gap-khaki-and-weed/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/04/gl-audio-208-gap-khaki-and-weed/ Silicon valley entrepreneurs are rushing in to cash in on the latest craze since the Gold Rush - cannabis. Gadget Lab's Michael Calore and Mat Honan discuss high-tech vaporizers, modular smartphones and more in this week's, er, potcast. New: outtakes!

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Silicon valley entrepreneurs are rushing in to cash in on the latest craze since the Gold Rush - cannabis. Gadget Labs Michael Calore and Mat Honan discuss high-tech vaporizers, modular smartphones and more in this weeks, er Silicon valley entrepreneurs are rushing in to cash in on the latest craze since the Gold Rush – cannabis. Gadget Lab’s Michael Calore and Mat Honan discuss high-tech vaporizers, modular smartphones and more in this week’s, er, potcast. New: outtakes!

The post GL Audio 208: Gap, Khaki and Weed appeared first on WIRED.

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Silicon valley entrepreneurs are rushing in to cash in on the latest craze since the Gold Rush - cannabis. Gadget Labs Michael Calore and Mat Honan discuss high-tech vaporizers, modular smartphones and more in this weeks, er, potcast. New: outtakes! No No 0:00 Gadget Lab Staff
8 Years Later, Fantasy Writer Elizabeth Bear Apologizes to George R. R. Martin http://www.wired.com/2014/04/geeks-guide-elizabeth-bear/ Sat, 12 Apr 2014 10:30:37 +0000 Geek's Guide to the Galaxy http://www.wired.com/?p=709911 In the latest episode of Geek's Guide to the Galaxy fantasy writer Elizabeth Bear explains why it took her nearly a decade to apologize to George R. R. Martin.

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In the latest episode of Geeks Guide to the Galaxy fantasy writer Elizabeth Bear explains why it took her nearly a decade to apologize to George R. R. Martin. These days Elizabeth Bear is one of the hottest fantasy writers around, having recently completed her Eternal Sky trilogy, which Tor.com calls “the most significant epic fantasy published in the last decade.” But nine years ago Bear was a struggling young writer who’d recently joined SFWA, a trade organization for science fiction professionals. After making her way onto the group’s famously contentious message boards, Bear ventured her opinion that the organization had an image problem among young writers, many of whom viewed SFWA as hostile to women and minorities. Some members responded graciously, but many others did not.

“There were a whole bunch of people who basically just didn’t want to hear it,” says Elizabeth Bear in Episode 107 of the Geek’s Guide to the Galaxy podcast. “And I engaged in the traditional science fiction writer pastime of quitting SFWA in a huff.”

A year later she visited the Livejournal of legendary author and former SFWA vice president George R. R. Martin, who was urging writers to join the group. Bear, still smarting from her experience on the message boards, responded by outlining many of her problems with SFWA. Martin made the case that the organization does a lot of good, and that the way to address its shortcomings is to get involved. Bear was unpersuaded, but in the intervening years she’s come around to his point of view. She recently rejoined SFWA, and is pleased with some of the changes that are being made.

“It took me eight years to grow up enough to make a public apology,” says Bear. “But oh well, live and learn.”

Listen to our complete interview with Elizabeth Bear in Episode 107 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks John Joseph Adams and Daniel H. Wilson join host David Barr Kirtley to discuss robot uprisings in science fiction.

Elizabeth Bear on how anthropology inspired her Eternal Sky trilogy:

“My training is as an anthropologist, and … in the Victorian era and the Edwardian era anthropology made many horrible, horrible mistakes, and was used as a justification for just incredibly awful human rights abuses. The discipline and the science these days is profoundly self-conscious of those mistakes, and in attempting to inculcate in its students this idea of ‘ethnocentrism’ and ‘cultural relativism’ … and basically teaching people that what they were raised to believe are sacred and inviolable truths are actually just the habits of your tribe. And I thought it would be really neat to create a world in which not only is magic real and there are actual gods who have actual sway over various spheres of influence and various geographical areas, but that there was an external physical manifestation of that. So literally when you move from the sphere of influence of one god to the sphere of influence of another, the sky changes. The sky is a different color in this world.”

Elizabeth Bear on neutering yourself to gain magic:

“The way you come into your power as a wizard in this particular tradition is by giving up your power to generate life, to have children. So spay or neuter your wizard, essentially … We were talking about the idea of magic through sacrifice, and one of the common tropes is that magicians, especially female magicians, have to preserve their virginity or chastity in order to create magic. And we were like, ‘What would be the biggest reasonable gamble somebody would take?’ Because the way this initiation works is that they go through the training, and then they have the neutering surgery, and then they have to go through an initiation to see if they actually get any power. So even if they survive the surgery there’s no guarantee that they’re going to gain magic, and that seemed like one of the biggest gambles you could possibly take. But also if you were trying to get out of a dynastic situation, which Samarkar, the female protagonist, is trying to do—she’s trying to remove herself from the succession so that she won’t be a royal pawn—then getting rid of your ability to have children is convenient.”

Elizabeth Bear on writing horses:

“All of the other domestic animals with which we have real partnerships, like dogs and cats, are predators—or at least omnivores in the case of dogs—and the psychology of an herbivore is very different from the psychology of a scavenger or an omnivore. Their entire brains are structured differently. And Beth Meacham, my editor, would point out, ‘The horse is acting like a dog here. You need to fix that and have her act like a horse.’ … Having worked around horses, horses do have a sense of humor. … Horses really delight in pranks and pratfalls and making the monkey look stupid. We had one mare at the stable I worked at where you had to be very careful about walking behind her stall, because she wouldn’t kick but she liked to pee on people. And mares pee backward, like cats, and they can get some actual distance. That is not a splash zone you want to be in!”

From our panel on robot uprisings:

Daniel H. Wilson: “In [Terminator: Salvation] there’s a scene where … the guy shows up at Skynet, which is in an office building, and there are chairs everywhere. Come on! Who at Skynet is sitting in chairs? It’s just a complete disrespect and lack of attention to any kind of detail … [Skynet] wouldn’t exist in an office with frickin’ chairs after it’s decimated humanity years ago. The other thing is in The Matrix, when Agent Smith—who I love—says, ‘You humans are not mammals because you overpopulate.’ And it’s like, you’re a robot! You have logic. Don’t you know the definition of a mammal? Can’t you check that against the stupid shit you’re saying right now? Don’t you have like a direct feed to Wikipedia? What the fuck do you think animals do? They overpopulate all the time! That’s basic, basic biology. So whenever you see some kind of omniscient robot do something really stupid or just say something that’s just factually, obviously not correct, that really disappoints me. And it happens a lot, I feel like, in movies especially.”

Daniel H. Wilson: “One story I’m super-excited about in [Robot Uprisings] was written by Dr. John McCarthy, who is the guy who coined the term ‘artificial intelligence’ in the ’50s. He’s widely considered the father of the field, and he wrote the programming language LISP way back in the ’60s, a programming language that I learned in college. So this guy’s just a hero. He passed away in 2011, but I knew he always had this one short story on his website at Stanford, and they left it up for posterity, and it’s unedited and it’s just really thrown together, and then at the bottom there’s this wry note that says, ‘Maybe someday I’ll even try to get this published.’ So we dug it up and we read it, and we realized this is a great story … We contacted his surviving relatives and got the rights to the story, and then I found myself editing John McCarthy. And even better—and this is where I really geek out, so excuse me&madsh;but his story actually has LISP code in it! And not only did I have to edit his story and fix the grammatical stuff, I had to debug his code and actually match up all the parentheses and stuff like that. So for me that was just so ridiculous and funny and awesome.”

The post 8 Years Later, Fantasy Writer Elizabeth Bear Apologizes to George R. R. Martin appeared first on WIRED.

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[caption id=attachment_709981 align=aligncenter width=660] Photo: Kyle Cassidy[/caption] These days Elizabeth Bear is one of the hottest fantasy writers around, having recently completed her Eternal Sky trilogy, which Tor.com calls the most significant epic fantasy published in the last decade. But nine years ago Bear was a struggling young writer whod recently joined SFWA, a trade organization for science fiction professionals. After making her way onto the groups famously contentious message boards, Bear ventured her opinion that the organization had an image problem among young writers, many of whom viewed SFWA as hostile to women and minorities. Some members responded graciously, but many others did not. Episode 107: Elizabeth Bear Subscribe to RSS feed Subscribe on iTunes Download free MP3 andnbsp; There were a whole bunch of people who basically just didnt want to hear it, says Elizabeth Bear in Episode 107 of the Geeks Guide to the Galaxy podcast. And I engaged in the traditional science fiction writer pastime of quitting SFWA in a huff. A year later she visited the Livejournal of legendary author and former SFWA vice president George R. R. Martin, who was urging writers to join the group. Bear, still smarting from her experience on the message boards, responded by outlining many of her problems with SFWA. Martin made the case that the organization does a lot of good, and that the way to address its shortcomings is to get involved. Bear was unpersuaded, but in the intervening years shes come around to his point of view. She recently rejoined SFWA, and is pleased with some of the changes that are being made. It took me eight years to grow up enough to make a public apology, says Bear. But oh well, live and learn. Listen to our complete interview with Elizabeth Bear in Episode 107 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks John Joseph Adams and Daniel H. Wilson join host David Barr Kirtley to discuss robot uprisings in science fiction. Elizabeth Bear on how anthropology inspired her Eternal Sky trilogy: My training is as an anthropologist, and ... in the Victorian era and the Edwardian era anthropology made many horrible, horrible mistakes, and was used as a justification for just incredibly awful human rights abuses. The discipline and the science these days is profoundly self-conscious of those mistakes, and in attempting to inculcate in its students this idea of ethnocentrism and cultural relativism ... and basically teaching people that what they were raised to believe are sacred and inviolable truths are actually just the habits of your tribe. And I thought it would be really neat to create a world in which not only is magic real and there are actual gods who have actual sway over various spheres of influence and various geographical areas, but that there was an external physical manifestation of that. So literally when you move from the sphere of influence of one god to the sphere of influence of another, the sky changes. The sky is a different color in this world. Elizabeth Bear on neutering yourself to gain magic: The way you come into your power as a wizard in this particular tradition is by giving up your power to generate life, to have children. So spay or neuter your wizard, essentially ... We were talking about the idea of magic through sacrifice, and one of the common tropes is that magicians, especially female magicians, have to preserve their virginity or chastity in order to create magic. And we were like, What would be the biggest reasonable gamble somebody would take? Because the way this initiation works is that they go through the training, and then they have the neutering surgery, and then they have to go through an initiation to see if they actually get any power. So even if they survive the surgery theres no guarantee that theyre go No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: FTL FTW http://www.wired.com/2014/04/gamelife-podcast-episode-107/ Fri, 11 Apr 2014 20:45:20 +0000 Chris Kohler http://www.wired.com/?p=711721 The WIRED crew talks Faster Than Light, Rusty's Real Deal Baseball and more on this week's podcast.

The post Game|Life Podcast: FTL FTW appeared first on WIRED.

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The WIRED crew talks Faster Than Light, Rustys Real Deal Baseball and more on this weeks podcast. On this week’s episode of the Game|Life podcast, Laura Hudson and Peter Rubin return to discuss Faster Than Light, Rusty’s Real Deal Baseball, Kinect Sports Rivals and more. (Two of those games are good.)

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

=”podcast_storyboard_player”>

GameLife Reboot:
Episode 107

Subscribe on iTunes

The post Game|Life Podcast: FTL FTW appeared first on WIRED.

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[caption id=attachment_711801 align=alignnone width=660] Image: Subset Games[/caption] On this weeks episode of the Game|Life podcast, Laura Hudson and Peter Rubin return to discuss Faster Than Light, Rustys Real Deal Baseball, Kinect Sports Rivals and more. (Two of those games are good.) Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. =podcast_storyboard_player GameLife Reboot: Episode 107 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_107.mp3] No No 0:00 Chris Kohler
GL Audio 207: The Heart-Shaped Hole In The Internet http://www.wired.com/2014/04/gl-audio-207-the-heart-shaped-hole-in-the-internet/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/04/gl-audio-207-the-heart-shaped-hole-in-the-internet/ The internet's bleeding - change your passwords now! Gadget Lab's Michael Calore and Mat Honan discuss Heartbleed, review the Samsung Galaxy S5, try on the Gear Fit and take a spin on Dropbox's Carousel.

The post GL Audio 207: The Heart-Shaped Hole In The Internet appeared first on WIRED.

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The internets bleeding - change your passwords now! Gadget Labs Michael Calore and Mat Honan discuss Heartbleed, review the Samsung Galaxy S5, try on the Gear Fit and take a spin on Dropboxs Carousel. The internet’s bleeding – change your passwords now! Gadget Lab’s Michael Calore and Mat Honan discuss Heartbleed, review the Samsung Galaxy S5, try on the Gear Fit and take a spin on Dropbox’s Carousel.

The post GL Audio 207: The Heart-Shaped Hole In The Internet appeared first on WIRED.

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The internets bleeding - change your passwords now! Gadget Labs Michael Calore and Mat Honan discuss Heartbleed, review the Samsung Galaxy S5, try on the Gear Fit and take a spin on Dropboxs Carousel. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Amazon Fire TV, Mario Kart 8, and More http://www.wired.com/2014/04/gamelife-podcast-episode-106/ Fri, 04 Apr 2014 21:34:19 +0000 Chris Kohler http://www.wired.com/?p=677591 Laura Hudson and I discuss the week in gaming, from the Amazon Fire TV to our impressions of Mario Kart 8 on Wii U, Monument Valley on iOS, Elder Scrolls Online on PC, et cetera.

The post Game|Life Podcast: Amazon Fire TV, Mario Kart 8, and More appeared first on WIRED.

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Laura Hudson and I discuss the week in gaming, from the Amazon Fire TV to our impressions of Mario Kart 8 on Wii U, Monument Valley on iOS, Elder Scrolls Online on PC, et cetera. Laura Hudson and I discuss the week in gaming, from the Amazon Fire TV announcement to our impressions of Mario Kart 8 on Wii U, Monument Valley on iOS, Elder Scrolls Online on PC and probably other stuff I’m forgetting.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 106

Subscribe on iTunes

The post Game|Life Podcast: Amazon Fire TV, Mario Kart 8, and More appeared first on WIRED.

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[caption id=attachment_677691 align=alignnone width=660] Sev Zero, a new Amazon Game Studios title exclusive to Fire TV. Image courtesy Amazon[/caption] Laura Hudson and I discuss the week in gaming, from the Amazon Fire TV announcement to our impressions of Mario Kart 8 on Wii U, Monument Valley on iOS, Elder Scrolls Online on PC and probably other stuff Im forgetting. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 106 Subscribe to RSS feed Subscribe on iTunes No No 0:00 Chris Kohler
GL Audio 206: Siri, Show Me Pizza! http://www.wired.com/2014/04/gl-audio-206-siri-show-me-pizza/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/04/gl-audio-206-siri-show-me-pizza/ The Gadget Lab team picks apart Microsoft's BUILD conference and discusses Windows Phone 8.1, Cortana, the all-new voice assistant, updates to Windows 8.1 and the future of Microsoft. Also, just who is the new Amazon Fire TV for? Michael Calore and Mat Honan rack their brains.

The post GL Audio 206: Siri, Show Me Pizza! appeared first on WIRED.

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The Gadget Lab team picks apart Microsofts BUILD conference and discusses Windows Phone 8.1, Cortana, the all-new voice assistant, updates to Windows 8.1 and the future of Microsoft. Also, just who is the new Amazon Fire TV The Gadget Lab team picks apart Microsoft’s BUILD conference and discusses Windows Phone 8.1, Cortana, the all-new voice assistant, updates to Windows 8.1 and the future of Microsoft. Also, just who is the new Amazon Fire TV for? Michael Calore and Mat Honan rack their brains.

The post GL Audio 206: Siri, Show Me Pizza! appeared first on WIRED.

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The Gadget Lab team picks apart Microsofts BUILD conference and discusses Windows Phone 8.1, Cortana, the all-new voice assistant, updates to Windows 8.1 and the future of Microsoft. Also, just who is the new Amazon Fire TV for? Michael Calore and Mat Honan rack their brains. No No 0:00 Gadget Lab Staff
At 90, Freeman Dyson Ponders His Next Challenge http://www.wired.com/2014/03/quanta-freeman-dyson-qa/ Mon, 31 Mar 2014 16:44:55 +0000 Thomas Lin, Quanta Magazine http://www.wired.com/wiredscience/?p=604241 Freeman Dyson — the world-renowned mathematical physicist who helped found quantum electrodynamics with the bongo-playing, Nobel Prize-winning physicist Richard Feynman and others, devised numerous mathematical techniques, led the team that designed a low-power nuclear reactor that produces medical isotopes for research hospitals, dreamed of exploring the solar system in spaceships propelled by nuclear bombs, wrote technical and popular science books, penned dozens of reviews for The New York Review of Books, and turned 90 in December — is pondering a new math problem.

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Freeman Dyson — the world-renowned mathematical physicist who helped found quantum electrodynamics with the bongo-playing, Nobel Prize-winning physicist Richard Feynman and others, devised numerous mathematical techniques, l Freeman Dyson — the world-renowned mathematical physicist who helped found quantum electrodynamics with the bongo-playing, Nobel Prize-winning physicist Richard Feynman and others, devised numerous mathematical techniques, led the team that designed a low-power nuclear reactor that produces medical isotopes for research hospitals, dreamed of exploring the solar system in spaceships propelled by nuclear bombs, wrote technical and popular science books, penned dozens of reviews for The New York Review of Books, and turned 90 in December — is pondering a new math problem.

“There’s a class of problem that Freeman just lights up on,” said the physicist and computational biologist William Press, a longtime colleague and friend. “It has to be unsolved and well-posed and have something in it that admits to his particular kind of genius.” That genius, he said, represents a kind of “ingenuity and a spark” that most physicists lack: “The ability to see further in the mathematical world of concepts and instantly grasp a path to the distant horizon that’s the solution.”

Press said he’s posed a number of problems to Dyson that didn’t “measure up.” Months and years went by, with no response. But when Press asked a question about the “iterated prisoner’s dilemma,” a variation of the classic game theory scenario pitting cooperation against betrayal, Dyson replied the next day. “It probably only took him a minute to grasp the solution,” Press said, “and half an hour to write it out.”

Together, they published a much-cited 2012 paper in the Proceedings of the National Academy of Sciences.

The next year, Press traveled to Princeton, N.J., for a two-day celebration of Dyson at the Institute for Advanced Study, Dyson’s intellectual home for the past six decades. In honor of Dyson’s 90th birthday, there was seemingly boundless cake, a forest of long, white candles, 350 guests — including his 16 grandchildren — and lectures recognizing his eclectic achievements in math, physics, astronomy and public affairs.H. T. Yau of Harvard University commenced the math section, launching into Dyson’s work on the universality of random matricesGeorge Andrews of Pennsylvania State University and Kathrin Bringmann of the University of Cologne followed with the implications of Dyson’s early contributions to number theory, which he began contemplating in high school. William Happer, a physicist at Princeton University and a fellow skeptic of the perils of anthropogenic climate change, closed day one with a talk provocatively titled “Why Has Global Warming Paused?”

Dyson’s unfinished science fiction story, “Sir Phillip Roberts’s Erolunar Collision,” written in the early 1930s when he was 8 or 9. Image courtesy of the Dyson Family Collection

Dyson admits to being controversial when it comes to climate science. But during an hour-long interview with Quanta Magazine in December, he said: “Generally speaking, I’m much more of a conformist.” Still, he has written fondly of science as an act of rebellion. In his 2006 anthology of essays and reviews, “The Scientist as Rebel,” Dyson writes, “I was lucky to be introduced to science at school as a subversive activity of the younger boys.” With characteristic concern for social issues, he goes on to advise parents: “We should try to introduce our children to science today as a rebellion against poverty and ugliness and militarism and economic injustice.”

On the second day of the 2013 celebration in Princeton, after numerous speakers had recounted past collaborations with Dyson, alternately feting and roasting his brilliance, Press took a different tack. Referring to their collaboration on the prisoner’s dilemma, Press — a professor at the University of Texas, Austin — said he “thought it would be a little extreme to reminisce with Freeman about a paper that was just published.” Instead, he described his own recent result on safer “adaptive” clinical trials, adding that although he had solid computational data, the mathematical analysis proved too formidable. “I wish I had worked on it with Freeman — and maybe still will get the chance to do so,” he said slyly.

Press’ comment proved prescient. After the celebration, Dyson began mulling over the problem — unbeknownst to Press, who didn’t find out until Quanta contacted him in March about the new “collaboration.” “I’m glad to know it’s on his stack of things to do!” he said. “I’m looking forward to seeing what he comes up with.”

Quanta Magazine interviewed Dyson at the institute, just days after his 90th birthday. An edited and condensed version of the conversation follows.

QUANTA MAGAZINE: Technically, you retired from the Institute for Advanced Study 20 years ago. What are you working on now?

FREEMAN DYSON: I used to be a scientist and did a lot of calculations. It was a competitive world, and when I got older, I decided I wouldn’t compete with the bright, young people anymore, so I write books instead. And now I’ve become a book reviewer for The New York Review of Books. About once a month, I write a review, and then I get a lot of response and correspondence, people who are finding things I said which aren’t true.

What did you do prior to writing book reviews?

I was trained as a mathematician, and I remain a mathematician. That’s really my skill, just doing calculations and applying mathematics to all kinds of problems, and that led me into physics first and also other fields, such as engineering and even a bit of biology, sometimes a little bit of chemistry. Mathematics applies to all kinds of things. That’s one of the joys of being a mathematician.

Why math?

I think the decisive moment was reading the book “Men of Mathematics” by Eric Temple Bell. Bell was a professor at Caltech, and he wrote this book, which is actually just a wonderful collection of biographies of mathematicians. Historians condemn it as romanticized. But what was wonderful about this book is that he showed the mathematicians as being mostly crooks and people of very mixed kinds of qualities, not at all saints, and many of them quite unscrupulous and not very clever, and still they managed to do great mathematics. So it told a kid that “if they can do it, why can’t you?”

What are some of the big questions that have guided your career?

I’m not a person for big questions. I look for puzzles. I look for interesting problems that I can solve. I don’t care whether they’re important or not, and so I’m definitely not obsessed with solving some big mystery. That’s not my style.

What kinds of puzzles first intrigued you?

I started out as a pure mathematician and found problems that just arise out of the very nature of numbers, which are amazingly subtle and difficult and beautiful. That was when I was about 17 or so, just at the end of high school. I was interested in numbers before I was interested in the real world.

What is it about numbers that made you want to figure them out?

It’s just like asking, “Why does a violinist like to play the violin?” I had this skill with mathematical tools, and I played these tools as well as I could just because it was beautiful, rather in the same way a musician plays the violin, not expecting to change the world but just because he loves the instrument.

You’re known for your work in quantum electrodynamics — which describes interactions between light, matter and charged particles — and in solving the renormalization problem — which helped rid the mathematics of unwanted infinities. How did that work come about?

When I arrived in Cornell in 1947, there just had been done a beautiful experiment at Columbia on the hydrogen atom. The hydrogen atom is the simplest atom, and you ought to be able to understand it if you understand atoms at all. So, these experiments were done by Willis Lamb and his student Robert Retherford at Columbia, observing for the first time the very fine behavior of hydrogen using microwaves to examine the hydrogen atoms, and Lamb got very precise results. The problem was the quantum theory wasn’t good enough to explain his results. Dick Feynman, who was an absolute genius, had understood more or less how to explain it but couldn’t translate his ideas into ordinary mathematics. I came along and had the mathematical skill, making it possible to calculate precisely what the hydrogen atom was doing, and the amazing thing was that my calculations all agreed with the experiment, so it turns out the theory was right.

I didn’t invent anything new — I translated Feynman’s ideas into mathematics so it became more accessible to the world, and, as a result, I became famous, but it all happened within about six months.

Did it lead to other questions that you wanted to explore?

I got job offers from everywhere in America and also in England, but the problem was that I didn’t actually want to settle down yet and become an overburdened professor with lots of students. So I escaped to England and had two happy years at Birmingham without any responsibilities and continued working on other problems.

I was very much interested in space travel, and so the next exciting thing I did was to work with a company in California called General Atomics for a couple of years building a spaceship. In those days, people were willing to take all kinds of risks, and all kinds of crazy schemes got supported. So there was this bunch of crazy, young people — the leader was Freddie de Hoffmann, who had been at Los Alamos [National Laboratory] and knew all about nuclear bombs — and we decided we would go around the solar system with a spaceship driven by nuclear bombs. We would launch the ship into space — “bomb, bomb, bomb, bomb,” about four bombs per second — going up all the way to Mars and then afterwards to Jupiter and Saturn, and we intended to go ourselves.

Freeman and Imme Dyson traveled to the Baikonur Cosmodrome in Kazakhstan in March 2009 for Charles Simonyi’s second trip to the International Space Station. Photo: by George Dyson

What happened to Project Orion?

I spent two wonderful years in San Diego having grand dreams of spaceships. We not only did calculations, we also flew little models about a meter in diameter with chemical explosives, which actually went “bomb, bomb, bomb, bomb” a few times a few hundred feet up. It was amazing we never got hurt. I think we didn’t even have to buy the explosives. We had some Navy friend who stole it from the Navy. Anyhow, we certainly borrowed the test stand from the Navy where we did these little flight tests. That lasted for two years. By that time, it was clear that the competition was actually going to win, the competition being Wernher von Braun and the Apollo program, which was going to go with ordinary rockets to the moon.

The Orion spaceship sounds like something a child might dream up. How disappointed were you that this “grand dream” wasn’t realized?

Of course we were very disappointed when it turned out that the Orion never flew, but it was clear that it would make a horrible mess of the landscape. These bombs were producing radioactive fallout as they went up through the atmosphere, and although at that time we were exploding bombs in the atmosphere for military purposes, which were much bigger than the ones we proposed to use, still we would have made a contribution to the general contamination, and that was the reason why the project failed, and I think it was a good reason.

You’ve developed a reputation as a maverick scientist with contrarian views. Where do you think that comes from?

I think the notion that I always like to oppose the consensus in science is totally wrong. The fact is there’s only one subject that I’ve been controversial, which is climate. I spend maybe 1 percent of my time on climate, and that’s the only field in which I’m opposed to the majority. Generally speaking, I’m much more of a conformist, but it happens I have strong views about climate because I think the majority is badly wrong, and you have to make sure if the majority is saying something that they’re not talking nonsense.

With a majority of scientists on the other side of this issue, what would it take to convince you to switch sides?

What I’m convinced of is that we don’t understand climate, and so that’s sort of a neutral position. I’m not saying the majority is necessarily wrong. I’m saying that they don’t understand what they’re seeing. It will take a lot of very hard work before that question is settled, so I shall remain neutral until something very different happens.

You became a professor at Cornell without ever having received a Ph.D. You seem almost proud of that fact.

Oh, yes. I’m very proud of not having a Ph.D. I think the Ph.D. system is an abomination. It was invented as a system for educating German professors in the 19th century, and it works well under those conditions. It’s good for a very small number of people who are going to spend their lives being professors. But it has become now a kind of union card that you have to have in order to have a job, whether it’s being a professor or other things, and it’s quite inappropriate for that. It forces people to waste years and years of their lives sort of pretending to do research for which they’re not at all well-suited. In the end, they have this piece of paper which says they’re qualified, but it really doesn’t mean anything. The Ph.D. takes far too long and discourages women from becoming scientists, which I consider a great tragedy. So I have opposed it all my life without any success at all.

In the summer of 1955, below Yosemite Falls in Tuolumne Meadows, California. Photo: Verena Huber-Dyson

I was lucky because I got educated in World War II and everything was screwed up so that I could get through without a Ph.D. and finish up as a professor. Now that’s quite impossible. So, I’m very proud that I don’t have a Ph.D. and I raised six children and none of them has a Ph.D., so that’s my contribution.

Looking back at your career, how has your approach to science changed over the decades?

I’ve now been active for something like 70 years, and still I use the same mathematics. I think the main thing that’s changed as a result of computers is the magnitude of databases. We now have these huge amounts of data and very little understanding. So what we have now — I forget who it was who said this — are small islands of understanding in a sea of information. The problem is to enlarge the islands of understanding.

What scientific advance do you see on the horizon that will have a big impact on society?

People are often asking me what’s going to happen next in science that’s important, and of course, the whole point is that if it’s important, it’s something we didn’t expect. All the really important things come as a big surprise. There are many examples of this, of course, dark energy being the latest example. Anything I mention will be something that, obviously, is not a surprise.

Are you currently working on a math problem?

The question of what I do with my time is a delicate one. I’m not really doing science competitively, but I like to have a problem to work on. I’m very lucky to have a friend, Bill Press, who is an expert on clinical trials, which actually turns out to be an interesting mathematical problem.

He published a paper explaining how to do clinical trials in a really effective way with a minimum loss of life. He’s a computer expert, so everything he does is worked out just with numbers, and so I have taken on as my next task to translate what he did into equations, the same way I did with Feynman. I’m not sure whether it will work, but that’s what I’m thinking about at the moment.

What does it mean for someone with so many intellectual pursuits to be retired?

When I retired as a professor of the institute, I kept all the privileges. The only thing that changed is the paychecks stopped coming. I still have an office and all the secretarial help I need, plus a place at the lunch table. One more advantage is not having to go to faculty meetings.

 

The post At 90, Freeman Dyson Ponders His Next Challenge appeared first on WIRED.

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[caption id=attachment_604461 align=alignnone width=660] Video: “I had this skill with mathematical tools, and I played these tools as well as I could just because it was beautiful,” said Freeman Dyson in a wide-ranging interview.[/caption] Freeman Dyson — the world-renowned mathematical physicist who helped found quantum electrodynamics with the bongo-playing, Nobel Prize-winning physicist Richard Feynman and others, devised numerous mathematical techniques, led the team that designed a low-power nuclear reactor that produces medical isotopes for research hospitals, dreamed of exploring the solar system in spaceships propelled by nuclear bombs, wrote technical and popular science books, penned dozens of reviews for The New York Review of Books, and turned 90 in December — is pondering a new math problem. Original story reprinted with permission from Quanta Magazine, an editorially independent division of SimonsFoundation.org whose mission is to enhance public understanding of science by covering research developments and trends in mathematics and the physical and life sciences. “There’s a class of problem that Freeman just lights up on,” said the physicist and computational biologist William Press, a longtime colleague and friend. “It has to be unsolved and well-posed and have something in it that admits to his particular kind of genius.” That genius, he said, represents a kind of “ingenuity and a spark” that most physicists lack: “The ability to see further in the mathematical world of concepts and instantly grasp a path to the distant horizon that’s the solution.” Press said he’s posed a number of problems to Dyson that didn’t “measure up.” Months and years went by, with no response. But when Press asked a question about the “iterated prisoner’s dilemma,” a variation of the classic game theory scenario pitting cooperation against betrayal, Dyson replied the next day. “It probably only took him a minute to grasp the solution,” Press said, “and half an hour to write it out.” Together, they published a much-cited 2012 paper in the Proceedings of the National Academy of Sciences. The next year, Press traveled to Princeton, N.J., for a two-day celebration of Dyson at the Institute for Advanced Study, Dyson’s intellectual home for the past six decades. In honor of Dyson’s 90th birthday, there was seemingly boundless cake, a forest of long, white candles, 350 guests — including his 16 grandchildren — and lectures recognizing his eclectic achievements in math, physics, astronomy and public affairs.H. T. Yau of Harvard University commenced the math section, launching into Dyson’s work on the universality of random matrices. George Andrews of Pennsylvania State University and Kathrin Bringmann of the University of Cologne followed with the implications of Dyson’s early contributions to number theory, which he began contemplating in high school. William Happer, a physicist at Princeton University and a fellow skeptic of the perils of anthropogenic climate change, closed day one with a talk provocatively titled “Why Has Global Warming Paused?” [caption id=attachment_604271 align=alignleft width=330] Dyson’s unfinished science fiction story, “Sir Phillip Roberts’s Erolunar Collision,” written in the early 1930s when he was 8 or 9. Image courtesy of the Dyson Family Collection[/caption] Dyson admits to being controversial when it comes to climate science. But during an hour-long interview with Quanta Magazine in December, he said: “Generally speaking, I’m much more of a conformist.” Still, he has written fondly of science as an act of rebellion. In his 2006 anthology of essays and reviews, “The Scientist as Rebel,” Dyson writes, “I was lucky to be introduced to science at school as a subversive activity of the younger boys.” With characteristic concern for social issues, he goes on to advise parents: “We should try to introduce our children to science today as a rebel No No 0:00 Thomas Lin, Quanta Magazine
A Futurist on Why Lawyers Will Start Becoming Obsolete This Year http://www.wired.com/2014/03/geeks-guide-karl-schroeder/ Fri, 28 Mar 2014 23:45:44 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=488881 In the latest episode of Geek's Guide to the Galaxy, author and futurist Karl Schroeder talks about how technology could start replacing lawyers.

The post A Futurist on Why Lawyers Will Start Becoming Obsolete This Year appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, author and futurist Karl Schroeder talks about how technology could start replacing lawyers. Karl Schroeder is one of the best of the current generation of hard science fiction writers. He’s also an accomplished futurist who works for the design firm Idea Couture. In his new novel Lockstep, he presents the idea of a civilization that uses synchronized cryonics to maintain a thriving interplanetary society without the need for faster-than-light travel. This far future civilization has also replaced their entire legal system with all-knowing AIs. But we won’t have to wait thousands of years for technology to start replacing lawyers.

“We’re headed there in about six months in terms of contract law,” says Karl Schroeder in Episode 106 of the Geek’s Guide to the Galaxy podcast. “So if I’m claiming in Lockstep that at some point legal apparatus might be replaced by computerized systems, I’m only barely avoiding being out of date.”

Schroeder points to efforts like the Ethereum project, which uses block chains—the technology behind bitcoin—to create smart contracts. Such contracts live online, beyond the control of any single entity, and anyone can check their operating parameters at any time.

“It’s a kind of automaton,” says Schroeder. “It will follow the rules that have been laid down for it to the letter. It will never cheat.”

Listen to our complete interview with Karl Schroeder in Episode 106 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks D.E. Wittkower and Ashley Shew join host David Barr Kirtley to discuss Ender’s Game and Philosophy.

Karl Schroeder on why a lot of sci-fi is impossible:

Star Wars, Star Trek, Battlestar Galactica, these are great stories. They only suffer from one problem—they’re all impossible. As far as we know, Einstein discovered a rule that’s ironclad across the cosmos—you cannot travel faster than light. If you cannot travel faster than light, then all of these stories become fantasies … It’s all very well to say that [FTL] could be invented, and in fact I will freely admit that we don’t know that it can’t be invented. You can’t prove that faster-than-light travel will never be invented, but you also can’t prove that Santa Claus doesn’t exist … And you can spend the rest of your life dreaming and wishing that faster-than-light travel could be invented—and I certainly think we should try to see if it can be—or you can actually get the same results that you would get from faster-than-light travel by other means.”

Karl Schroeder on backing up human civilization:

“Because the Lockstep’s always there, it’s developed into a kind of backup for human civilization. Some catastrophe will happen—rogue AIs become godlike and devour everything, or human civilizations fight wars and blow up each other’s planets, and everyone gets knocked back to the Stone Age. And then the Lockstep wakes up, they look around, and say, ‘Oh, it happened again,’ and they send their people in and they rebuild the civilization. And over tens of thousands of years this happens repeatedly, and they’re always there to pick up the pieces. So they literally do a backup and restore on human civilization repeatedly. One of the reasons they can do this is because they’re so insignificant as far as everyone else is concerned. They’re in suspended animation nearly all the time, and they’re in these places that no one else wants to go to, these little worlds between the stars, so no one has any incentive to go after them.”

Karl Schroeder on reconciling AI with creating a civilization:

“I encountered a problem—and I’ve encountered this with most of my books, actually—which Frank Herbert encountered when he was writing Dune, which of course is that he wanted to have a particular kind of civilization, but that civilization would be essentially ridiculous or impossible if AIs and robots existed, so in the case of Dune he used the ‘Butlerian Jihad,’ this holy war to destroy AIs … Basically a political reason why there would not be AIs in that particular universe. I did something similar with the technology in Lockstep … Even though technology advances spectacularly quickly around them, [the Lockstep] just basically draws a line in the sand and says, ‘If you’re going to live here, you’re going to live this way.’ The robot economy itself is essentially based on Rome. Rather than having hundreds of slaves, each person in the Lockstep has a number of robots. It’s illegal for corporations to own robots—they can only own single-purpose machines … So what people do is they send their robots out as a workforce—essentially as their slaves—to do their work for them, and they reap the profits.”

From our panel on Ender’s Game and Philosophy:

D.E. Wittkower: “I think [Peter Wiggin] is the worst person, and in some sense that’s not his fault. He kind of got a bad draw in terms of moral character. And what he does with that is actually really praiseworthy. It actually gets us into another weird issue in Kantian moral theory, where for Kant what’s morally praiseworthy is when you do the right thing because it’s the right thing. And so somebody who is just all smiles and sweetness and light, and just instinctually stops to help others because that’s what you do, is not actually terribly morally praiseworthy. Somebody who’s morally praiseworthy—for Kant—is somebody whose instincts are to be cruel and miserly, and who cares for others because it’s the right thing to do, rather than because it’s just instinctual … In saying Peter is the worst person, at the same time we might want to call him really morally praiseworthy, because not just [the consequences of his actions] are the best, but what he does with his horrible moral instincts is really transformative of himself ultimately, too.”

Ashley Shew: “I am made so angry in knowing about [Orson Scott Card’s] hate. I wish I had never known any of that … After reading [his books] I was really high on the idea that if you could love another that you don’t know, if you could know them, then you’re forced to love them. So Ender gets to know the hive queen and can’t help but love her and help her. I mean, Card has it all wrapped together—love, hate, war, peace, reconciliation. The idea of the Speaker for the Dead is that if you can tell a person’s life story as it happened, with all of the horrible parts included as well, that you can understand them and you are forced to love that person. I mean, this is part of what makes up all of Orson Scott Card’s novels in the Enderverse, the idea that knowledge is love. Forget this ‘children at war’ thing, the Ender books are about love and understanding and acceptance, and you can encounter something completely foreign to yourself, a true Other, and once you understand it, the love is there. That Orson Scott Card could be so hateful at all just makes no sense. If he reads his own books I think he’ll understand better what I mean here.”

The post A Futurist on Why Lawyers Will Start Becoming Obsolete This Year appeared first on WIRED.

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[caption id=attachment_488891 align=alignnone width=660] Photo: Do-Ming Lum[/caption] Karl Schroeder is one of the best of the current generation of hard science fiction writers. Hes also an accomplished futurist who works for the design firm Idea Couture. In his new novel Lockstep, he presents the idea of a civilization that uses synchronized cryonics to maintain a thriving interplanetary society without the need for faster-than-light travel. This far future civilization has also replaced their entire legal system with all-knowing AIs. But we wont have to wait thousands of years for technology to start replacing lawyers. Episode 106: Karl Schroeder Subscribe to RSS feed Subscribe on iTunes Download free MP3 Were headed there in about six months in terms of contract law, says Karl Schroeder in Episode 106 of the Geeks Guide to the Galaxy podcast. So if Im claiming in Lockstep that at some point legal apparatus might be replaced by computerized systems, Im only barely avoiding being out of date. Schroeder points to efforts like the Ethereum project, which uses block chainsandmdash;the technology behind bitcoinandmdash;to create smart contracts. Such contracts live online, beyond the control of any single entity, and anyone can check their operating parameters at any time. Its a kind of automaton, says Schroeder. It will follow the rules that have been laid down for it to the letter. It will never cheat. Listen to our complete interview with Karl Schroeder in Episode 106 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks D.E. Wittkower and Ashley Shew join host David Barr Kirtley to discuss Enders Game and Philosophy. Karl Schroeder on why a lot of sci-fi is impossible: Star Wars, Star Trek, Battlestar Galactica, these are great stories. They only suffer from one problemandmdash;theyre all impossible. As far as we know, Einstein discovered a rule thats ironclad across the cosmosandmdash;you cannot travel faster than light. If you cannot travel faster than light, then all of these stories become fantasies ... Its all very well to say that [FTL] could be invented, and in fact I will freely admit that we dont know that it cant be invented. You cant prove that faster-than-light travel will never be invented, but you also cant prove that Santa Claus doesnt exist ... And you can spend the rest of your life dreaming and wishing that faster-than-light travel could be inventedandmdash;and I certainly think we should try to see if it can beandmdash;or you can actually get the same results that you would get from faster-than-light travel by other means. Karl Schroeder on backing up human civilization: Because the Locksteps always there, its developed into a kind of backup for human civilization. Some catastrophe will happenandmdash;rogue AIs become godlike and devour everything, or human civilizations fight wars and blow up each others planets, and everyone gets knocked back to the Stone Age. And then the Lockstep wakes up, they look around, and say, Oh, it happened again, and they send their people in and they rebuild the civilization. And over tens of thousands of years this happens repeatedly, and theyre always there to pick up the pieces. So they literally do a backup and restore on human civilization repeatedly. One of the reasons they can do this is because theyre so insignificant as far as everyone else is concerned. Theyre in suspended animation nearly all the time, and theyre in these places that no one else wants to go to, these little worlds between the stars, so no one has any incentive to go after them. Karl Schroeder on reconciling AI with creating a civilization: I encountered a problemandmdash;and Ive encountered this with most of my books, actuallyandmdash;which Frank Herbert encountered when he was writing Dune, which of course is that he wanted to have a particular k No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Oculus, Facebook, 2048, and BioShock http://www.wired.com/2014/03/gamelife-podcast-episode-105/ Fri, 28 Mar 2014 21:43:27 +0000 ChrisKohler http://www.wired.com/gamelife/?p=149511 Peter Rubin and Laura Hudson return to the podcast this week and we talk about a whole lot of stuff for a few minutes at a time.

The post Game|Life Podcast: Oculus, Facebook, 2048, and BioShock appeared first on WIRED.

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Peter Rubin and Laura Hudson return to the podcast this week and we talk about a whole lot of stuff for a few minutes at a time. Peter Rubin and Laura Hudson return to the podcast this week and we talk about a whole lot of stuff for a few minutes at a time.

I rant a little more about Game Center CX 3 (yeah, I know I said we should just forget it exists). We discuss, with a minimum of spoilers, BioShock Infinite: Burial at Sea‘s second episode. We talk about Threes ripoff 2048 and the version I made with my dog’s face in it.

Then we talk a great deal about the Oculus Rift acquisition by Facebook. I yell a little! Apparently I have some opinions!

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_105.mp3]

GameLife Reboot:
Episode 105

Subscribe on iTunes

The post Game|Life Podcast: Oculus, Facebook, 2048, and BioShock appeared first on WIRED.

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[caption id=attachment_149521 align=alignnone width=660] BioShock Infinite: Burial At Sea Episode 2. Image: Irrational Games[/caption] Peter Rubin and Laura Hudson return to the podcast this week and we talk about a whole lot of stuff for a few minutes at a time. I rant a little more about Game Center CX 3 (yeah, I know I said we should just forget it exists). We discuss, with a minimum of spoilers, BioShock Infinite: Burial at Seas second episode. We talk about Threes ripoff 2048 and the version I made with my dogs face in it. Then we talk a great deal about the Oculus Rift acquisition by Facebook. I yell a little! Apparently I have some opinions! Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_105.mp3] GameLife Reboot: Episode 105 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_105.mp3] No No 0:00 ChrisKohler
GL Audio 205: Clipped By Clippy http://www.wired.com/2014/03/gl-audio-205-clipped-by-clippy/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/03/gl-audio-205-clipped-by-clippy/ HTC launches the HTC One (again!), Facebook buys Oculus VR (WTF!), Microsoft Office is now available on iPad (yay!) and the Gadget Lab team gets punked by an imaginary paperclip (hah!). This week's craziness brought to you by Gadget Lab's Michael Calore and Mat Honan.

The post GL Audio 205: Clipped By Clippy appeared first on WIRED.

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HTC launches the HTC One (again!), Facebook buys Oculus VR (WTF!), Microsoft Office is now available on iPad (yay!) and the Gadget Lab team gets punked by an imaginary paperclip (hah!). This weeks craziness brought to you by HTC launches the HTC One (again!), Facebook buys Oculus VR (WTF!), Microsoft Office is now available on iPad (Yay!) and the Gadget Lab team gets punked by an imaginary paperclip (Hah!). This week’s craziness brought to you by Gadget Lab’s Michael Calore and Mat Honan.

The post GL Audio 205: Clipped By Clippy appeared first on WIRED.

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HTC launches the HTC One (again!), Facebook buys Oculus VR (WTF!), Microsoft Office is now available on iPad (Yay!) and the Gadget Lab team gets punked by an imaginary paperclip (Hah!). This weeks craziness brought to you by Gadget Labs Michael Calore and Mat Honan. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Chris, Ryan and Bo Go to GDC http://www.wired.com/2014/03/gamelife-podcast-episode-104/ Fri, 21 Mar 2014 17:32:38 +0000 ChrisKohler http://www.wired.com/gamelife/?p=147731 Game|Life contributors Bo Moore and Ryan Rigney sit in on the podcast this week for a Game Developers Conference special.

The post Game|Life Podcast: Chris, Ryan and Bo Go to GDC appeared first on WIRED.

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Game|Life contributors Bo Moore and Ryan Rigney sit in on the podcast this week for a Game Developers Conference special. Special edition of the Game|Life podcast this week! While Peter Rubin and Laura Hudson continue to explore the Game Developers Conference, I invite Game|Life contributors Ryan Rigney and Bo Moore into the studio for a bizarro world version of the show.

We talk about all kinds of GDC stuff. It is an eclectic and energetic episode.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_104.mp3]

GameLife Reboot:
Episode 104

Subscribe on iTunes

The post Game|Life Podcast: Chris, Ryan and Bo Go to GDC appeared first on WIRED.

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[caption id=attachment_147741 align=alignnone width=660] Photo: Josh Valcarcel/WIRED[/caption] Special edition of the Game|Life podcast this week! While Peter Rubin and Laura Hudson continue to explore the Game Developers Conference, I invite Game|Life contributors Ryan Rigney and Bo Moore into the studio for a bizarro world version of the show. We talk about all kinds of GDC stuff. It is an eclectic and energetic episode. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_104.mp3] GameLife Reboot: Episode 104 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_104.mp3] No No 0:00 ChrisKohler
GL Audio 204: Good Guys Wear Android http://www.wired.com/2014/03/gl-audio-204-good-guys-wear-android/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/03/gl-audio-204-good-guys-wear-android/ There's high drama in the world of tech as Microsoft prosecutes a former employee, Apple's Healthbook is revealed, and Google ushers in the wearable era with Android Wear. Michael Calore and Mat Honan discuss this week's hottest stories.

The post GL Audio 204: Good Guys Wear Android appeared first on WIRED.

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Theres high drama in the world of tech as Microsoft prosecutes a former employee, Apples Healthbook is revealed, and Google ushers in the wearable era with Android Wear. Michael Calore and Mat Honan discuss this weeks hottes There’s high drama in the world of tech as Microsoft prosecutes a former employee, Apple’s Healthbook is revealed, and Google ushers in the wearable era with Android Wear. Michael Calore and Mat Honan discuss this week’s hottest stories.

The post GL Audio 204: Good Guys Wear Android appeared first on WIRED.

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Theres high drama in the world of tech as Microsoft prosecutes a former employee, Apples Healthbook is revealed, and Google ushers in the wearable era with Android Wear. Michael Calore and Mat Honan discuss this weeks hottest stories. No No 0:00 Gadget Lab Staff
Creator of Ultima on His Next Great RPG and Getting Disowned http://www.wired.com/2014/03/geeks-guide-richard-garriott/ Mon, 17 Mar 2014 10:30:31 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=481171 In the latest installment of Geek's Guide to the Galaxy, Richard Garriott (aka Lord British), talks about his Kickstarter-backed Shroud of the Avatar, for which he enlisted the help of Tracy Hickman, author of the Dragonlance novels.

The post Creator of Ultima on His Next Great RPG and Getting Disowned appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, Richard Garriott (aka Lord British), talks about his Kickstarter-backed Shroud of the Avatar, for which he enlisted the help of Tracy Hickman, author of the Dragonlance Richard Garriott’s Akalabeth, which he programmed in high school, is one of the first computer role-playing games ever published. Garriott went on to create the Ultima series, considered by many the high-water mark of interactive entertainment, as well as Ultima Online, the world’s first MMO. Financial pressures forced Garriott to partner with Electronic Arts, which led to the demise of the Ultima series. Last year Garriott turned to Kickstarter to help fund Shroud of the Avatar, a spiritual successor to Ultima. Since EA still owns the rights to Ultima, Garriott was forced to create an entirely new backstory for his game, for which he enlisted the aid of Tracy Hickman, co-author of the bestselling Dragonlance novels.

GeeksGuide Podcast

“We got the project going to not only have him help us internally with the story for Shroud of the Avatar, but also to write a book of the backstory that we’ve been working on together, called Blade of the Avatar,” Garriott says in Episode 105 of the Geek’s Guide to the Galaxy podcast.

Blade of the Avatar tells the story of Aren Bennis, an army officer in service to the sinister Obsidian Empire, whose life changes forever when he stumbles across a magic sword, a relic of a forgotten age. We’re told that this ancient world, in which Avatars walked the earth promoting the Virtues, was destroyed in an epic cataclysm called the Fall. Fans will recognize this ancient world as the golden age of Ultima, and the Fall as Garriott’s disastrous partnership with EA. Fortunately one trace of the beloved franchise remains, Garriott’s alter-ego Lord British.

“The one piece of continuity that we will bring back, that we do own, is Lord British,” says Garriott. “And so Lord British and the virtues which I personally espouse will continue into the new world.”

Listen to our complete interview with Richard Garriott in Episode 105 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks James Sutter and Wendy Wagner join host David Barr Kirtley to discuss Dungeons & Dragons tie-in novels.

Richard Garriott on using Ultima IV to teach ethics:

“When I was building that game, my team and my family were fairly skeptical. They thought that trying to make a ‘preachy’ type of game, as they would say, might actually hurt its possibility of success. But when that game came out, it was actually my first No. 1 bestselling Ultima, and I think really put the series on the map. And I received a letter shortly thereafter from the mother of a young girl … She wrote me a letter that basically said, ‘Hey, Mr. Garriott. I felt compelled to reach out to you, because I have to tell you that my daughter has had a problem with lying and stealing … But then I noticed how your game brought those behaviors full circle, and my daughter was forced to face the ramifications of that behavior, and she learned to re-evaluate her own behavior, not only in the game, but in the real world.’ And so she was extremely thankful and happy that she had bought Ultima IV for her child, because she felt that it really did have that sincere, positive impact on her child’s life.”

Richard Garriott on being disowned by a fundamentalist relative:

“When I was in high school, within one year, my sister-in-law gave me Lord of the Rings, the game Dungeons & Dragons was published, and the personal computer was invented, the Apple II computer. And those three things obviously melded in my mind deeply, and I immediately began to manifest these fantasy games. So my sister-in-law was thrilled that I loved the book she gave me, and then she was horrified that I began to make games based on the book she gave me, so horrified that literally she believes that I am doing the devil’s work and converting children to devil-worship. She disowned me, and then slowly she disowned the rest of the family, so she actually doesn’t speak with any of the rest of the family — the rest of the family has all worked with me or had some other association down through time. And so my oldest brother and his wife, my sister-in-law, are now almost completely estranged from the rest of the family — by their choice — largely over the fact that they think that fantasy role-playing games are doing the devil’s work.”

James Sutter on writing fiction for role-playing games:

“It’s both manacles and an incredible support team. You don’t get to say, ‘He can just do that because … magic.’ If there’s a magic system in place you need to stay within the bounds of that magic system or your readers will know and they’ll call you on it … But at the same time, how many authors get to have essentially a huge support team doing their world-building for them? … I think that most worlds benefit from having multiple imaginations working at the same time. One of the things I love about my job is getting to play with all of these things that my co-workers have created. I’m fascinated by Hell, and my co-worker Wes is like ‘the Hell guy,’ and I love seeing what he comes up with, and then I can steal it and put it in my own books and that’s OK. It’s one of the few times that creative plagiarism is encouraged rather than discouraged.”

James Sutter on good and evil in role-playing games:

“One of my favorite things I’ve put in the [Pathfinder] campaign setting is there’s this island called Hermea, where there’s a gold dragon — and gold dragons are always presented as ‘lawful good’ — running what’s essentially a giant eugenics experiment, because he feels like humans aren’t living up to their potential — they’re always killing each other and being nasty. And so he runs this thing where he invites the best and the brightest to his island, to come make a utopia, except that you have to agree to basically defer to his judgment in all things … So is he lawful good or not? Or is that actually evil? And I’m not in the business of telling people one or the other, but I think that the debate itself is really useful, and that moral ambiguity is one of the ways the game can really help us have conversations that we maybe wouldn’t have in our normal lives.”

The post Creator of Ultima on His Next Great RPG and Getting Disowned appeared first on WIRED.

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[caption id=attachment_481181 align=alignnone width=660] Photo: Portalarium[/caption] Richard Garriotts Akalabeth, which he programmed in high school, is one of the first computer role-playing games ever published. Garriott went on to create the Ultima series, considered by many the high-water mark of interactive entertainment, as well as Ultima Online, the worlds first MMO. Financial pressures forced Garriott to partner with Electronic Arts, which led to the demise of the Ultima series. Last year Garriott turned to Kickstarter to help fund Shroud of the Avatar, a spiritual successor to Ultima. Since EA still owns the rights to Ultima, Garriott was forced to create an entirely new backstory for his game, for which he enlisted the aid of Tracy Hickman, co-author of the bestselling Dragonlance novels. Episode 105: Richard Garriott Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide105final.mp3] We got the project going to not only have him help us internally with the story for Shroud of the Avatar, but also to write a book of the backstory that weve been working on together, called Blade of the Avatar, Garriott says in Episode 105 of the Geeks Guide to the Galaxy podcast. Blade of the Avatar tells the story of Aren Bennis, an army officer in service to the sinister Obsidian Empire, whose life changes forever when he stumbles across a magic sword, a relic of a forgotten age. Were told that this ancient world, in which Avatars walked the earth promoting the Virtues, was destroyed in an epic cataclysm called the Fall. Fans will recognize this ancient world as the golden age of Ultima, and the Fall as Garriotts disastrous partnership with EA. Fortunately one trace of the beloved franchise remains, Garriotts alter-ego Lord British. The one piece of continuity that we will bring back, that we do own, is Lord British, says Garriott. And so Lord British and the virtues which I personally espouse will continue into the new world. Listen to our complete interview with Richard Garriott in Episode 105 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks James Sutter and Wendy Wagner join host David Barr Kirtley to discuss Dungeons and Dragons tie-in novels. Richard Garriott on using Ultima IV to teach ethics: When I was building that game, my team and my family were fairly skeptical. They thought that trying to make a preachy type of game, as they would say, might actually hurt its possibility of success. But when that game came out, it was actually my first No. 1 bestselling Ultima, and I think really put the series on the map. And I received a letter shortly thereafter from the mother of a young girl ... She wrote me a letter that basically said, Hey, Mr. Garriott. I felt compelled to reach out to you, because I have to tell you that my daughter has had a problem with lying and stealing ... But then I noticed how your game brought those behaviors full circle, and my daughter was forced to face the ramifications of that behavior, and she learned to re-evaluate her own behavior, not only in the game, but in the real world. And so she was extremely thankful and happy that she had bought Ultima IV for her child, because she felt that it really did have that sincere, positive impact on her childs life. Richard Garriott on being disowned by a fundamentalist relative: When I was in high school, within one year, my sister-in-law gave me Lord of the Rings, the game Dungeons and Dragons was published, and the personal computer was invented, the Apple II computer. And those three things obviously melded in my mind deeply, and I immediately began to manifest these fantasy games. So my sister-in-law was thrilled that I loved the book she gave me, and then she was horrified that I began to make games based on the book she gave me, No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: We Don an Oculus and Scale Game of Thrones’ Castle Black http://www.wired.com/2014/03/gamelife-podcast-episode-103/ Fri, 14 Mar 2014 19:36:35 +0000 ChrisKohler http://www.wired.com/gamelife/?p=146161 Sometimes even I am surprised at what transpires on the Game|Life podcast.

The post Game|Life Podcast: We Don an Oculus and Scale Game of Thrones’ Castle Black appeared first on WIRED.

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Sometimes even I am surprised at what transpires on the Game|Life podcast. Sometimes even I am surprised at what transpires on the Game|Life podcast.

After running down the recent release of the NPD sales numbers for the U.S. game industry, and talking about Titanfall (yay) and Yoshi’s New Island (meh) for a few minutes each, I ask Peter Rubin and Laura Hudson what they got up to at South By Southwest, and it turns out they got to scale the Wall from Game of Thrones using the Oculus Rift virtual reality system.

It’s a crazier story than I expected. Listen in to hear what it was like for superfan Laura to step into Westeros almost-for-real, and what made her freak out and almost fall out of the HBO booth.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_103.mp3]

GameLife Reboot:
Episode 103

Subscribe on iTunes

The post Game|Life Podcast: We Don an Oculus and Scale Game of Thrones’ Castle Black appeared first on WIRED.

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[caption id=attachment_146181 align=alignnone width=660] Laura Hudson takes the Game of Thrones experience for a spin at SXSW in Austin, Texas. Photo: Ariel Zambelich/WIRED[/caption] Sometimes even I am surprised at what transpires on the Game|Life podcast. After running down the recent release of the NPD sales numbers for the U.S. game industry, and talking about Titanfall (yay) and Yoshis New Island (meh) for a few minutes each, I ask Peter Rubin and Laura Hudson what they got up to at South By Southwest, and it turns out they got to scale the Wall from Game of Thrones using the Oculus Rift virtual reality system. Its a crazier story than I expected. Listen in to hear what it was like for superfan Laura to step into Westeros almost-for-real, and what made her freak out and almost fall out of the HBO booth. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_103.mp3] GameLife Reboot: Episode 103 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_103.mp3] No No 0:00 ChrisKohler
Game|Life Podcast: South Park, Walking Dead Games Kick Some Serious Ass http://www.wired.com/2014/03/gamelife-podcast-episode-102/ Fri, 07 Mar 2014 20:32:55 +0000 ChrisKohler http://www.wired.com/gamelife/?p=145121 Games based on television shows and comics are doing quite well for themselves this week.

The post Game|Life Podcast: South Park, Walking Dead Games Kick Some Serious Ass appeared first on WIRED.

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Games based on television shows and comics are doing quite well for themselves this week. sticktruth_me

Which TV show do you like more, South Park or The Walking Dead? No matter what your answer, there’s a great videogame based on the series that you should play. Heck, you should probably play the other one too.

This week on the Game|Life podcast, we discuss both. I’ve been playing South Park: The Stick of Truth. Even after spending quite a while in development hell, it turned out great — it’s a potent combination of Western RPG mechanics and Paper Mario‘s battle system. If you find South Park funny you will go through this game with a permagrin on your face and have to occasionally pause just to get the laughs out.

I should certainly say that it’s on the short side for an RPG (my Steam clock says 19 hours, and that includes some extended pauses) and rarely puts up much of a challenge if you’re diligent about leveling up and completing side quests. But it is a fast-paced adventure that’s quite a bit of fun.

Laura Hudson’s all caught up on the latest episode of Telltale’s Walking Dead season two, and she discusses what makes it different from the first critically acclaimed season. Peter Rubin hasn’t played anything but he does what he can.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_102.mp3]

GameLife Reboot:
Episode 102

Subscribe on iTunes

The post Game|Life Podcast: South Park, Walking Dead Games Kick Some Serious Ass appeared first on WIRED.

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Which TV show do you like more, South Park or The Walking Dead? No matter what your answer, theres a great videogame based on the series that you should play. Heck, you should probably play the other one too. This week on the Game|Life podcast, we discuss both. Ive been playing South Park: The Stick of Truth. Even after spending quite a while in development hell, it turned out great -- its a potent combination of Western RPG mechanics and Paper Marios battle system. If you find South Park funny you will go through this game with a permagrin on your face and have to occasionally pause just to get the laughs out. I should certainly say that its on the short side for an RPG (my Steam clock says 19 hours, and that includes some extended pauses) and rarely puts up much of a challenge if youre diligent about leveling up and completing side quests. But it is a fast-paced adventure thats quite a bit of fun. Laura Hudsons all caught up on the latest episode of Telltales Walking Dead season two, and she discusses what makes it different from the first critically acclaimed season. Peter Rubin hasnt played anything but he does what he can. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_102.mp3] GameLife Reboot: Episode 102 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_102.mp3] No No 0:00 ChrisKohler
GL Audio 203: South by Southwest http://www.wired.com/2014/03/gl-audio-203-south-by-southwest/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/03/gl-audio-203-south-by-southwest/ Michael Calore and Mat Honan discuss Bitcoin creator Satoshi Nakamoto, Apple's CarPlay, the rise of nerd phone culture and, of course, South by Southwest, which kicks off today.

The post GL Audio 203: South by Southwest appeared first on WIRED.

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Michael Calore and Mat Honan discuss Bitcoin creator Satoshi Nakamoto, Apples CarPlay, the rise of nerd phone culture and, of course, South by Southwest, which kicks off today. Michael Calore and Mat Honan discuss Bitcoin creator Satoshi Nakamoto, Apple’s CarPlay, the rise of nerd phone culture and, of course, South by Southwest, which kicks off today.

The post GL Audio 203: South by Southwest appeared first on WIRED.

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Michael Calore and Mat Honan discuss Bitcoin creator Satoshi Nakamoto, Apples CarPlay, the rise of nerd phone culture and, of course, South by Southwest, which kicks off today. No No 0:00 Gadget Lab Staff
Futurist Says We’ll Use Lasers to Beam Our Minds Into Space Someday Soon http://www.wired.com/2014/03/geeks-guide-michio-kaku/ Sat, 01 Mar 2014 11:30:55 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=466571 In the latest episode of Geek's Guide to the Galaxy futurist Michio Kaku talks about why sci-fi is way past bioethicists, because it addresses what will happen in labs a few decades from now instead of what's happening today.

The post Futurist Says We’ll Use Lasers to Beam Our Minds Into Space Someday Soon appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy futurist Michio Kaku talks about why sci-fi is way past bioethicists, because it addresses what will happen in labs a few decades from now instead of whats happening today. The idea of erasing and implanting memories is a common feature of science fiction films such as Total Recall and Eternal Sunshine of the Spotless Mind. Modern science can already erase and implant memories in rats, and in the future such techniques might be used on humans as well. Such experiments are the subject of the new book The Future of the Mind by famed physicist and futurist Michio Kaku. But one obstacle facing human trials is resistance from bioethicists, who argue that our memories make us who we are. Kaku rejects this idea when it comes to traumatic memories, such as soldiers suffering from PTSD.

GeeksGuide Podcast

“We’re talking about basically an injury to the brain, in the form of a memory that’s so traumatic it paralyzes you,” says Michio Kaku in Episode 104 of the Geek’s Guide to the Galaxy podcast. “And I think this whole philosophy that we should be natural, that we should live with disease or live with traumatic memories, is taking things too far.”

Kaku is a lifelong science fiction fan whose books and TV shows often deal with the intersection of science and science fiction. He thinks science fiction is an important tool for expanding creativity and embracing possibilities, and he feels many bioethicists could benefit from reading more science fiction, which might help reduce their excessive attachment to the familiar.

“Science fiction is way past bioethicists, who are simply responding to what’s happening in laboratories today, not responding to what will happen in the laboratory a few decades from now,” says Kaku.

Listen to our complete interview with Michio Kaku in Episode 104 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as former co-host John Joseph Adams returns to the show to discuss his recent projects with his longtime agent Joe Monti and host David Barr Kirtley.

Michio Kaku on not fearing ‘super-brains':

“In so many comic books and movies, we have the super-genius becoming the villain, like Lex Luthor. Or all the movies where you see super-brains take over the world. But we actually do have super-brains, they actually do exist, some of them are my friends, they’re Nobel Prize winners in theoretical physics, and their incomes are very low, a fraction of what Zuckerberg makes, the founder of Facebook. Having a super-brain does not suddenly make you a dictator of the world. So we don’t have to fear the scenarios of science fiction where the Lex Luthors of the world take over. People with exceptional ability, they don’t become politicians, they don’t become multi-millionaires, some of them just become professors like me, making a measly income.”

Michio Kaku on using lasers to project our minds into outer space:

“In the book I mention perhaps one of the greatest science fiction short stories, written by Isaac Asimov. His favorite science fiction story was way in the future when pure consciousness zips across the universe … And this is a possibility. If I have a CD-ROM with all the [neural] connections on a disk, I can put that on a laser beam, and I can shoot that into outer space at the speed of light … And then at the other end there’s a relay station which absorbs the laser beam and puts all these memories into a robot, and so you can then begin to feel, and live on another star system … So this idea was inspired by Isaac Asimov and other science fiction writers, but now we think it could be possible.”

Michio Kaku on how science fiction can help Chinese scientists:

“In Asia we have the expression ‘The nail that sticks out gets hammered down’ … And that in a nutshell typifies one of the major defects of the Asian educational system. There’s a program called CUSPEA which selects the top university students in physics and sends them to the United States … And I can see these Chinese physicists close up, and I realized that they’re very good at taking orders … But when you ask them to come up with a new idea, that’s where they get paralyzed … And so I think that the Asian system has to learn this, and science fiction has a definite role to play. Some of the greatest scientists of all time were inspired by science fiction.”

John Joseph Adams on the Women Destroy Science Fiction Kickstarter:

“Somebody posted this review, and it was really stupid, very dismissive of women, and more or less the review was saying, ‘I’m sick of women destroying science fiction with their girl cooties.’ … A lot of people online had seen that and were upset about it, so on Twitter my wife joked, ‘Hey ladies, I’m ready to destroy science fiction today. Who’s with me?’ … So I said, ‘What if we did a special issue of Lightspeed called ‘Women Destroy Science Fiction,’ and just really embraced that idea and turned it over entirely to the women of Lightspeed … We launched the Kickstarter and were only asking for $5,000, and we ended up with over $53,000 … On the last day of the Kickstarter we announced what we’re going to do in the future, so next year we’re going to do ‘Queers Destroy Science Fiction’ … You know, we’re going to keep doing it as long as people keep being idiots about this kind of stuff … If everyone became reasonable about human rights and respect for people, we wouldn’t have to do this kind of special issue.”

Joe Monti on science fiction and literary ghettos:

“The past couple years we’ve seen the success of imprints like William Morrow and Crown … You see these books coming from places that are not fantasy and science fiction homes, and I think there’s a value in that, but I think there’s also a statement, and that statement is that, ‘Yeah, this can be mainstream’ … I think in some ways, not all, the science fiction publishing industry has ghettoized itself and limited what its potential can be … I think a lot of it’s packaging, honestly … Take a look at a book like The Windup Girl. Initially it has this cover which is interesting, it’s got a giant mastodon going through Southeast Asia. It’s a weird juxtaposition, and OK, that could be attractive to some readers. But once Paolo [Bacigalupi] started getting all the awards and attention, and the Time magazine review that said ‘this is one of the ten best books of the year period,’ that should have been repackaged, and it never has been, and I think the book could have sold a lot more.”

The post Futurist Says We’ll Use Lasers to Beam Our Minds Into Space Someday Soon appeared first on WIRED.

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[caption id=attachment_467431 align=alignnone width=660] Image: DSTL UNR/Flickr[/caption] The idea of erasing and implanting memories is a common feature of science fiction films such as Total Recall and Eternal Sunshine of the Spotless Mind. Modern science can already erase and implant memories in rats, and in the future such techniques might be used on humans as well. Such experiments are the subject of the new book The Future of the Mind by famed physicist and futurist Michio Kaku. But one obstacle facing human trials is resistance from bioethicists, who argue that our memories make us who we are. Kaku rejects this idea when it comes to traumatic memories, such as soldiers suffering from PTSD. Episode 104: Michio Kaku Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide104final.mp3] Were talking about basically an injury to the brain, in the form of a memory thats so traumatic it paralyzes you, says Michio Kaku in Episode 104 of the Geeks Guide to the Galaxy podcast. And I think this whole philosophy that we should be natural, that we should live with disease or live with traumatic memories, is taking things too far. Kaku is a lifelong science fiction fan whose books and TV shows often deal with the intersection of science and science fiction. He thinks science fiction is an important tool for expanding creativity and embracing possibilities, and he feels many bioethicists could benefit from reading more science fiction, which might help reduce their excessive attachment to the familiar. Science fiction is way past bioethicists, who are simply responding to whats happening in laboratories today, not responding to what will happen in the laboratory a few decades from now, says Kaku. Listen to our complete interview with Michio Kaku in Episode 104 of Geeks Guide to the Galaxy (above). Then stick around after the interview as former co-host John Joseph Adams returns to the show to discuss his recent projects with his longtime agent Joe Monti and host David Barr Kirtley. Michio Kaku on not fearing super-brains: In so many comic books and movies, we have the super-genius becoming the villain, like Lex Luthor. Or all the movies where you see super-brains take over the world. But we actually do have super-brains, they actually do exist, some of them are my friends, theyre Nobel Prize winners in theoretical physics, and their incomes are very low, a fraction of what Zuckerberg makes, the founder of Facebook. Having a super-brain does not suddenly make you a dictator of the world. So we dont have to fear the scenarios of science fiction where the Lex Luthors of the world take over. People with exceptional ability, they dont become politicians, they dont become multi-millionaires, some of them just become professors like me, making a measly income. Michio Kaku on using lasers to project our minds into outer space: In the book I mention perhaps one of the greatest science fiction short stories, written by Isaac Asimov. His favorite science fiction story was way in the future when pure consciousness zips across the universe ... And this is a possibility. If I have a CD-ROM with all the [neural] connections on a disk, I can put that on a laser beam, and I can shoot that into outer space at the speed of light ... And then at the other end theres a relay station which absorbs the laser beam and puts all these memories into a robot, and so you can then begin to feel, and live on another star system ... So this idea was inspired by Isaac Asimov and other science fiction writers, but now we think it could be possible. Michio Kaku on how science fiction can help Chinese scientists: In Asia we have the expression The nail that sticks out gets hammered down ... And that in a nutshell typifies one of the major defects of the Asian educational system. Ther No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: A Very Puzzly Episode http://www.wired.com/2014/02/gamelife-podcast-episode-101/ Fri, 28 Feb 2014 20:58:39 +0000 ChrisKohler http://www.wired.com/gamelife/?p=143811 We’re putting on our thinking caps this week on the Game|Life podcast. Laura Hudson’s been playing Threes, a new iOS puzzle game, and she got Peter Rubin so instantly addicted to it that he forgot to stop playing for a while after we turned the microphones on. Meanwhile, he’s got another puzzle obsession — the […]

The post Game|Life Podcast: A Very Puzzly Episode appeared first on WIRED.

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Weand#8217;re putting on our thinking caps this week on the Game|Life podcast. Laura Hudsonand#8217;s been playing Threes, a new iOS puzzle game, and she got Peter Rubin so instantly addicted to it that he forgot to stop pla We’re putting on our thinking caps this week on the Game|Life podcast. Laura Hudson’s been playing Threes, a new iOS puzzle game, and she got Peter Rubin so instantly addicted to it that he forgot to stop playing for a while after we turned the microphones on.

Meanwhile, he’s got another puzzle obsession — the latest Professor Layton game for Nintendo 3DS, and the Azran Legacy, is available today.

And I apparently am the dumb one this week as I’m still slashing through Strider. No thinking for me!

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_101.mp3]

GameLife Reboot:
Episode 101

Subscribe on iTunes

The post Game|Life Podcast: A Very Puzzly Episode appeared first on WIRED.

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[caption id=attachment_143841 align=alignnone width=660] Professor Layton and the Azran Legacy. Image courtesy Nintendo[/caption] Were putting on our thinking caps this week on the Game|Life podcast. Laura Hudsons been playing Threes, a new iOS puzzle game, and she got Peter Rubin so instantly addicted to it that he forgot to stop playing for a while after we turned the microphones on. Meanwhile, hes got another puzzle obsession -- the latest Professor Layton game for Nintendo 3DS, and the Azran Legacy, is available today. And I apparently am the dumb one this week as Im still slashing through Strider. No thinking for me! Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_101.mp3] GameLife Reboot: Episode 101 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_101.mp3] No No 0:00 ChrisKohler
GL Audio 202: The Return of the Podcast and Mobile World Congress http://www.wired.com/2014/02/gl-audio-202-the-return-of-the-podcast-and-mobile-world-congress/ Mon, 30 Nov -0001 00:00:00 +0000 Gadget Lab Staff http://www.wired.com/2014/02/gl-audio-202-the-return-of-the-podcast-and-mobile-world-congress/ Wired's Gadget Lab podcast is back! This week, Michael Calore and Mat Honan discuss the hottest smartphones at Mobile World Congress.

The post GL Audio 202: The Return of the Podcast and Mobile World Congress appeared first on WIRED.

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Wireds Gadget Lab podcast is back! This week, Michael Calore and Mat Honan discuss the hottest smartphones at Mobile World Congress. Wired’s Gadget Lab podcast is back! This week, Michael Calore and Mat Honan discuss the hottest smartphones at Mobile World Congress.

The post GL Audio 202: The Return of the Podcast and Mobile World Congress appeared first on WIRED.

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Wireds Gadget Lab podcast is back! This week, Michael Calore and Mat Honan discuss the hottest smartphones at Mobile World Congress. No No 0:00 Gadget Lab Staff
Game|Life Podcast: Left Behind, Titanfall, Jazzpunk and More http://www.wired.com/2014/02/gamelife-podcast-episode-100/ Fri, 21 Feb 2014 23:43:00 +0000 ChrisKohler http://www.wired.com/gamelife/?p=142681 For today's Game|Life podcast -- our 100th episode since we rebooted the show back in 2011! -- we just go nuts talking about all kinds of fun games we've played over the past week.

The post Game|Life Podcast: Left Behind, Titanfall, Jazzpunk and More appeared first on WIRED.

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For todays Game|Life podcast -- our 100th episode since we rebooted the show back in 2011! -- we just go nuts talking about all kinds of fun games weve played over the past week. For today’s Game|Life podcast — our 100th episode since we rebooted the show back in 2011! — we just go nuts talking about all kinds of fun games we’ve played over the past week.

After a bit of discussion last week about Left Behind, the new downloadable episode for The Last of Us, we go into a spoiler-filled segment about it today. And we talk about the Titanfall beta. And about Jazzpunk. (That part is spoiler-free, awkwardly so!) And then just a bunch of rapid-fire stuff towards the end. Lots and lots of game discussion, with zero news! Have at it.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_100.mp3]

GameLife Reboot:
Episode 100

Subscribe on iTunes

The post Game|Life Podcast: Left Behind, Titanfall, Jazzpunk and More appeared first on WIRED.

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[caption id=attachment_142691 align=alignnone width=660] Left Behind, a lighthearted story of two teenaged girls hanging out at the mall. Image courtesy Sony[/caption] For todays Game|Life podcast -- our 100th episode since we rebooted the show back in 2011! -- we just go nuts talking about all kinds of fun games weve played over the past week. After a bit of discussion last week about Left Behind, the new downloadable episode for The Last of Us, we go into a spoiler-filled segment about it today. And we talk about the Titanfall beta. And about Jazzpunk. (That part is spoiler-free, awkwardly so!) And then just a bunch of rapid-fire stuff towards the end. Lots and lots of game discussion, with zero news! Have at it. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_100.mp3] GameLife Reboot: Episode 100 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_100.mp3] No No 0:00 ChrisKohler
The Terrifying Dream That Inspired Jeff VanderMeer’s New Novel http://www.wired.com/2014/02/geeks-guide-jeff-vandermeer/ Sat, 15 Feb 2014 11:30:47 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=450331 In the latest installment of Geek's Guide to the Galaxy, author Jeff VanderMeer talks about the weirdness in his work.

The post The Terrifying Dream That Inspired Jeff VanderMeer’s New Novel appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy, author Jeff VanderMeer talks about the weirdness in his work. Jeff VanderMeer knows weirdness. His 2009 novel Finch is a detective story set in a city ruled by evil mushroom-men, and along with his wife Ann he edited the 2012 anthology The Weird, a massive book that catalogs a century’s worth of peculiar fiction. As you might imagine, spending all that time exploring weirdness can lead to some pretty strange dreams, like the one that inspired his latest novel, Annihilation. VanderMeer dreamed he was descending into a subterranean tower, following along behind a monster that was writing eerie sermons on the wall in bioluminescent fungus. He used the monster’s words in his novel.

GeeksGuide Podcast

“The creepiest thing for me is that those words were actually in my head after the dream,” says Jeff VanderMeer in Episode 103 of the Geek’s Guide to the Galaxy podcast. “And they have not changed since that point. I have been kind of superstitious about editing them.”

Annihilation is the first book in the Southern Reach trilogy, which concerns the troubled attempts of a secret government agency to unravel the mysteries of Area X, a stretch of coastline that’s been invaded by some inscrutable otherworldly power. All three books will be released this year, and film rights to the series have already been sold to Paramount Pictures. Fans of the uncanny are sure to find plenty to like here. Not only was the series inspired by a strange dream, but the entire first novel was written while VanderMeer was sick with bronchitis. He says there are stretches of the book he definitely doesn’t remember writing. Fortunately he was very pleased with most of it.

“And then every once in a while I’d be like, ‘I wrote that and that definitely doesn’t belong,'” says VanderMeer. “‘That was bad, whoever the other person was who came to my computer and wrote that.'”

Listen to our complete interview with Jeff VanderMeer in Episode 103 of Geek’s Guide to the Galaxy (above). Then stick around after the interview as guest geeks Eric Smith, Bones Rodriguez, and Marjorie Liu join host David Barr Kirtley for a special Valentine’s Day discussion on dating for geeks.

Jeff VanderMeer on confronting a wild boar:

“It charged us from a very long way away … I was out there with a guy who had told me he was ex-military, and so we’re standing there with a godawfully long time to think about what we were going to do about this boar charging, which is not something I would have expected if you’d told me I was going to be charged by a boar. So I took out my little gutting knife, which is very useful if you want to stab something that’s already gored you, and my friend had his walking stick, which he was twirling around like nunchucks, which was not inspiring any confidence in me whatsoever, and we just had this very casual conversation — because we couldn’t really run, because there was water to both sides — about this thing that was the size of a large German Shepherd that was charging toward us. We finally got to a point where I said, ‘Um, have you ever been in this situation before?’ And he said, ‘Yes.’ And I said, ‘Well, what did you do about it?’ And he said, ‘Well, I was in a tank at the time.’ And I said, ‘Well, that helps not at all.'”

Jeff VanderMeer on dysfunctional workplaces:

“Over the last thirty years the Southern Reach, this secret government agency, has been sending in expeditions with varying degrees of success, trying to figure out what’s going on. And as you find out in Book 2, this has had really interesting effects on the secret agency itself, because if you can imagine [an organization] that — even with turnover in personnel and whatnot — has tried for thirty years unsuccessfully to solve a problem, you’re going to have some devolution of command and control going on … Toxic work environments are incredibly stressful, and I think the more we learn about stress and how it affects the body, the more [we see] that those psychological things and even slightly dysfunctional workplaces are really affecting people’s health, and are much more dangerous than we think about, so that’s just kind of amplified in a way in Authority.”

Marjorie Liu on meeting dates at book events:

“My partner originally introduced himself via email … and this was his pickup — the most successful pickup ever — was the fact that he agreed to meet me at the Romance Writers of America convention … He picked a place that’s my home base, a place where I was comfortable, and it was absolutely fantastic. And I think if part of your geek orientation is books, book events are amazing places. There’s plenty of room to have a conversation while waiting in line to have a book signed … You never know who you’re going to encounter. I know people who look like total squares, but push a button and they can talk to you in Klingon and Elvish, and you would never know that.”

Bones Rodriguez on why Captain Kirk is no womanizer:

“He just loves life, and if you watch the show with that in mind it’s different than the stereotype that we know. He definitely uses sexuality to get out of jail a number of times, but generally speaking he always fell in love. And there were a few times that he absolutely, absolutely fell head over heels … I don’t think anybody that was left in the five years was mad at him. In fact, he even got used once. He got used for his diseases. In one of the episodes a woman sleeps with him just because her planet doesn’t have any diseases, so they’re overpopulated, so she sleeps with him just to get a disease from him.”

Eric Smith on his personal essay “Master Grief”:

“Back in 2011 I thought I was going to get engaged, I thought I had met the one, and I didn’t, and I ended up selling the engagement ring that I’d purchased and using that money to purchase a set of Master Chief armor from the video game Halo, as one does. And I felt like each piece I bought I got a piece of myself back, and it was just a really great, cathartic experience … And [my new fiancee] likes the armor. It’s great. When I realized she was the one, that I was going to marry her, was when she bought me a mannequin to put the armor on and display it in my apartment.”

The post The Terrifying Dream That Inspired Jeff VanderMeer’s New Novel appeared first on WIRED.

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[caption id=attachment_451731 align=aligncenter width=660] Illustration: Eric Nyquist[/caption] Jeff VanderMeer knows weirdness. His 2009 novel Finch is a detective story set in a city ruled by evil mushroom-men, and along with his wife Ann he edited the 2012 anthology The Weird, a massive book that catalogs a centurys worth of peculiar fiction. As you might imagine, spending all that time exploring weirdness can lead to some pretty strange dreams, like the one that inspired his latest novel, Annihilation. VanderMeer dreamed he was descending into a subterranean tower, following along behind a monster that was writing eerie sermons on the wall in bioluminescent fungus. He used the monsters words in his novel. Episode 103: Jeff VanderMeer Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide103final.mp3] The creepiest thing for me is that those words were actually in my head after the dream, says Jeff VanderMeer in Episode 103 of the Geeks Guide to the Galaxy podcast. And they have not changed since that point. I have been kind of superstitious about editing them. Annihilation is the first book in the Southern Reach trilogy, which concerns the troubled attempts of a secret government agency to unravel the mysteries of Area X, a stretch of coastline thats been invaded by some inscrutable otherworldly power. All three books will be released this year, and film rights to the series have already been sold to Paramount Pictures. Fans of the uncanny are sure to find plenty to like here. Not only was the series inspired by a strange dream, but the entire first novel was written while VanderMeer was sick with bronchitis. He says there are stretches of the book he definitely doesnt remember writing. Fortunately he was very pleased with most of it. And then every once in a while Id be like, I wrote that and that definitely doesnt belong, says VanderMeer. That was bad, whoever the other person was who came to my computer and wrote that. Listen to our complete interview with Jeff VanderMeer in Episode 103 of Geeks Guide to the Galaxy (above). Then stick around after the interview as guest geeks Eric Smith, Bones Rodriguez, and Marjorie Liu join host David Barr Kirtley for a special Valentines Day discussion on dating for geeks. Jeff VanderMeer on confronting a wild boar: It charged us from a very long way away ... I was out there with a guy who had told me he was ex-military, and so were standing there with a godawfully long time to think about what we were going to do about this boar charging, which is not something I would have expected if youd told me I was going to be charged by a boar. So I took out my little gutting knife, which is very useful if you want to stab something thats already gored you, and my friend had his walking stick, which he was twirling around like nunchucks, which was not inspiring any confidence in me whatsoever, and we just had this very casual conversation -- because we couldnt really run, because there was water to both sides -- about this thing that was the size of a large German Shepherd that was charging toward us. We finally got to a point where I said, Um, have you ever been in this situation before? And he said, Yes. And I said, Well, what did you do about it? And he said, Well, I was in a tank at the time. And I said, Well, that helps not at all. Jeff VanderMeer on dysfunctional workplaces: Over the last thirty years the Southern Reach, this secret government agency, has been sending in expeditions with varying degrees of success, trying to figure out whats going on. And as you find out in Book 2, this has had really interesting effects on the secret agency itself, because if you can imagine [an organization] that -- even with turnover in personnel and whatnot -- has tried for thirty years unsuccessfully to solve a No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Octodads and Flappy Birds Left Behind in a Tropical Freeze http://www.wired.com/2014/02/gamelife-podcast-episode-99/ Fri, 14 Feb 2014 20:17:55 +0000 ChrisKohler http://www.wired.com/gamelife/?p=140611 For this week's Game|Life podcast, we all played videogames.

The post Game|Life Podcast: Octodads and Flappy Birds Left Behind in a Tropical Freeze appeared first on WIRED.

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For this weeks Game|Life podcast, we all played videogames. For this week’s Game|Life podcast, we all played videogames. For the most part we all played different videogames, though, so it’s pretty much us trying to explain them all to each other without spoilers.

I talk about my time with Octodad: Dadliest Catch. Laura loved Left Behind, the new single-player downloadable episode for The Last of Us. And Peter finally played some Bravely Default, plus Donkey Kong Country: Tropical Freeze.

We also discuss yesterday’s Nintendo Direct announcements, plus our feelings on the saga of Flappy Bird. Good times.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_099.mp3]

GameLife Reboot:
Episode 099

Subscribe on iTunes

The post Game|Life Podcast: Octodads and Flappy Birds Left Behind in a Tropical Freeze appeared first on WIRED.

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[caption id=attachment_140621 align=alignnone width=660] Image: Young Horses[/caption] For this weeks Game|Life podcast, we all played videogames. For the most part we all played different videogames, though, so its pretty much us trying to explain them all to each other without spoilers. I talk about my time with Octodad: Dadliest Catch. Laura loved Left Behind, the new single-player downloadable episode for The Last of Us. And Peter finally played some Bravely Default, plus Donkey Kong Country: Tropical Freeze. We also discuss yesterdays Nintendo Direct announcements, plus our feelings on the saga of Flappy Bird. Good times. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_099.mp3] GameLife Reboot: Episode 099 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_099.mp3] No No 0:00 ChrisKohler
Game|Life Podcast: Videogames Are Too Damn Long http://www.wired.com/2014/02/podcast-episode-98/ Fri, 07 Feb 2014 22:01:18 +0000 Peter Rubin http://www.wired.com/gamelife/?p=139101 With Chris Kohler off gallivanting at DICE, Laura Hudson and I storm the podcast studio to do a little discussin'.

The post Game|Life Podcast: Videogames Are Too Damn Long appeared first on WIRED.

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With Chris Kohler off gallivanting at DICE, Laura Hudson and I storm the podcast studio to do a little discussin. On the docket? Game demos—specifically, the length thereof and how Laura feels a burned by sinking six hours into the Bravely Default demo, then having none of her progress carry over to the full game. I chime in, she chimes back, then we all head down the street for a tasty Big Mac. (That last part isn’t true. Just the chiming part.)

GameLife’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 098

The post Game|Life Podcast: Videogames Are Too Damn Long appeared first on WIRED.

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[caption id=attachment_139281 align=alignnone width=660] Bravely Default had a long, immersive demoandmdash;but was it too long? Image: Nintendo[/caption] On the docket? Game demosandmdash;specifically, the length thereof and how Laura feels a burned by sinking six hours into the Bravely Default demo, then having none of her progress carry over to the full game. I chime in, she chimes back, then we all head down the street for a tasty Big Mac. (That last part isnt true. Just the chiming part.) GameLifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 098 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_098.mp3] No No 0:00 Peter Rubin
Judges Poised to Hand U.S. Spies the Keys to the Internet http://www.wired.com/2014/02/courtint/ Mon, 03 Feb 2014 11:30:24 +0000 Kevin Poulsen http://www.wired.com/threatlevel/?p=124981 Why the appellate court challenge pitting encrypted email provider Lavabit against the Justice Department is so important? It’s the only publicly documented case where a district judge has ordered an internet company to hand over its SSL key to the U.S. government — in this case, the FBI.

The post Judges Poised to Hand U.S. Spies the Keys to the Internet appeared first on WIRED.

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Why the appellate court challenge pitting encrypted email provider Lavabit against the Justice Department is so important? It’s the only publicly documented case where a district judge has ordered an internet company to hand How does the NSA get the private crypto keys that allow it to bulk eavesdrop on some email providers and social networking sites? It’s one of the mysteries yet unanswered by the Edward Snowden leaks. But we know that so-called SSL keys are prized by the NSA – understandably, since one tiny 256 byte key can expose millions of people to intelligence collection. And we know that the agency has a specialized group that collects such keys by hook or by crook. That’s about it.

Which is why the appellate court challenge pitting encrypted email provider Lavabit against the Justice Department is so important: It’s the only publicly documented case where a district judge has ordered an internet company to hand over its SSL key to the U.S. government — in this case, the FBI.

If the practice — which may well have happened in secret before — is given the imprimatur of the U.S. 4th Circuit Court of Appeals, it opens a new avenue for U.S. spies to expand their surveillance against users of U.S. internet services like Gmail and Dropbox. Since the FBI is known to work hand in hand with intelligence agencies, it potentially turns the judiciary into an arm of the NSA’s Key Recovery Service. Call it COURTINT.

Oral arguments in the Lavabit appeal were heard by a three-judge panel in Richmond, Virginia last week. The audio (.mp3) is available online (and PC World covered it from the courtroom). It’s clear that the judges weren’t much interested in the full implications of Lavabit’s crypto key breach, which one of the judges termed “a red herring.”

“My fear is that they won’t address the substantive argument about whether the government can get these keys,” Lavabit founder Ladar Levison told WIRED after the hearing.

The case began in June, when Texas-based Lavabit was served with a “pen register” order requiring it to give the government a live feed of the email activity on a particular account. The feed would include metadata like the “from” and “to” lines on every message, and the IP addresses used to access the mailbox.

Because pen register orders provide only metadata, they can be obtained without probable cause that the target has committed a crime. But in this case the court filings suggest strongly that the target was indicted NSA-leaker Edward Snowden, Lavabit’s most famous user.

Levison resisted the order on the grounds that he couldn’t comply without reprogramming the elaborate encryption system he’d built to protect his users’ privacy. He eventually relented and offered to gather up the email metadata and transmit it to the government after 60 days. Later he offered to engineer a faster solution. But by then, weeks had passed, and the FBI was determined to get what it wanted directly and in real time.

So in July it served Levison with a search warrant striking at the Achilles heel of his system: the private SSL key that would allow the FBI to decrypt traffic to and from the site, and collect Snowden’s metadata directly. The government promised it wouldn’t use the key to spy on Lavabit’s other 400,000 users, which the key would technically enable them to do.

The FBI attached a Carnivore-like monitoring system at Lavabit’s upstream provider in anticipation of getting the key, but Levison continued to resist, and even flew from Texas to Virginia to unsuccessfully challenge the order before U.S. District Judge Claude Hilton.

Levison turned over the keys as a nearly illegible computer printout in 4-point type. In early August, Hilton – who once served on the top-secret FISA court – ordered Levison again to provide them in the industry-standard electronic format, and began fining him $5,000 a day for noncompliance. After two days, Levison complied, but then immediately shuttered Lavabit altogether. Levison is appealing the contempt order.

The SSL key is a small file of inestimable importance for the integrity of a website and the privacy of its users. In the wrong hands, it would allow malefactors to impersonate a website, or, more relevantly in this case, permit snoops to eavesdrop on traffic to and from the site. Levison says he was concerned that once the government had his SSL key, it would obtain more secret warrants to spy on his users, and he would have no opportunity to review or potentially challenge those warrants.

“The problem I had is that the government’s interpretation of what’s legal and what isn’t is currently at its apex, in terms of authority and scope,” Levison says. “My concern is that they could get a warrant – maybe a classified warrant – that I wouldn’t even have knowledge of, much less the opportunity to object to … My responsibility was to ensure that everybody else’s privacy was protected.”

That was Levison’s thinking even before Snowden’s revelations showed us how pervasive and ambitious the NSA’s internet monitoring has become.

The judges in last week’s 4th Circuit hearing, though, weren’t interested in hearing about encryption keys. At one point, Judge Paul Niemeyer apologetically interrupted Levison’s attorney as soon as raised the subject, and made it clear that he accepted the government’s position that the FBI was only going to use the key to spy on the user targeted by the pen register order.

“The encryption key comes in only after your client is refusing to give them the unencrypted data,” Niemeyer said. “They don’t want the key as an object. They want this data with respect to a target that they’re investigating. And it seems to me that that’s all this case is about and its been blown out of proportion by all these contentions that the government is seeking keys to access others people’s data and so forth.”

“There was never an order to provide keys until later on, when [Levison] resisted,” Niemeyer added later in the hearing. “Even then, the government was authorized to use the key only with respect to a particular target.”

On that last point, Judge Niemeyer is mistaken. Neither the July 16 search warrant nor the August 5 order imposing sanctions placed any restrictions on what the government could do with the key. Without such a protective order, there are no barriers to the FBI handing the key over to the NSA, says a former senior Justice Department attorney, speaking to WIRED on condition of anonymity.

“You sometimes see limitations, or what’s referred to as minimization procedures: The government can only use this for the following purpose. There’s nothing like that here,” says the former official. “I’d say this is a very broad order. Nothing in it would prevent the government from sharing that key with intelligence services.”

The FBI’s relationship with the NSA is close – the FBI receives 1,000 tips a year from the NSA’s bulk telephone metadata collection; the bureau’s Data Intercept Technology Unit in Quantico, Virginia channels PRISM data to NSA headquarters in Ft. Meade from Silicon Valley. Presumably the two agencies are even closer on the matter that brought the FBI to Lavabit.

By shutting down Lavabit, Levison obviously thwarted prospective surveillance efforts. But we know – again, thanks to Snowden – that the agency sometimes collects encrypted data that it can’t crack, in the hope of getting the key later.

“We know from the minimization rules that are out that if they collect encrypted information they’re allowed to keep it indefinitely,” says Jennifer Granick, Director of Civil Liberties at the Stanford Center for Internet and Society. “That’s exactly why the Lavabit case is so important.”

If NSA did collect Lavabit traffic,  users who checked their email using Safari or Internet Explorer are theoretically compromised now. That’s because Lavabit failed to preference the full suite of encryption algorithms that provide “perfect forward secrecy,” which generates a temporary key for every session, making both passive eavesdropping and retrospective cryptanalysis unlikely. Firefox and Chrome users should not be similarly vulnerable.

If it wasn’t collecting Lavabit traffic already, it’s safe to assume the NSA began doing so when Snowden revealed himself as the NSA leaker in early June.

The NSA could not legally target U.S. citizens or legal residents without first getting a specific warrant from the Foreign Intelligence Surveillance Court. But non-U.S. Lavabit users would be fair game.

Levison flew back to Texas on Friday to await the 4th Circuit’s ruling and continue work on his new initiative: a surveillance-resistant email infrastructure called Dark Mail. He notes that one possible – even likely – outcome of the case is that the appeals court rules against him on a technicality. Some of his lawyer’s arguments weren’t clearly raised below in front of Judge Hilton. The court could find that those arguments are forfeit now, and leave the substantive issues undecided.

Pragmatically, that could be the best outcome, given the panel’s hostility to the encryption question and its faith in the government’s honesty. But Levison would prefer to lose on the substantive issue and continue the fight all the way to the Supreme Court. If the 4th Circuit doesn’t decide one way or the other, other U.S. internet companies won’t know where they stand when the government comes for their keys. The cloud of distrust that’s gathered over U.S. companies in the contrail of the NSA revelations will grow even darker.

“It’ll leave this issue completely in limbo, with no end in sight,” Levison says. “So how is the industry going to handle that? They’ll have to wait years for somebody else to come along who’s willing to stand up and say, ‘no,’ and take the government back to court.”

Lavabit founder Ladar Levison. Photo courtesy Gage Skidmore

The post Judges Poised to Hand U.S. Spies the Keys to the Internet appeared first on WIRED.

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[caption id=attachment_125121 align=alignnone width=660] Image: Simon Greig/Flickr[/caption] How does the NSA get the private crypto keys that allow it to bulk eavesdrop on some email providers and social networking sites? It’s one of the mysteries yet unanswered by the Edward Snowden leaks. But we know that so-called SSL keys are prized by the NSA – understandably, since one tiny 256 byte key can expose millions of people to intelligence collection. And we know that the agency has a specialized group that collects such keys by hook or by crook. That’s about it. Which is why the appellate court challenge pitting encrypted email provider Lavabit against the Justice Department is so important: It’s the only publicly documented case where a district judge has ordered an internet company to hand over its SSL key to the U.S. government -- in this case, the FBI. If the practice -- which may well have happened in secret before -- is given the imprimatur of the U.S. 4th Circuit Court of Appeals, it opens a new avenue for U.S. spies to expand their surveillance against users of U.S. internet services like Gmail and Dropbox. Since the FBI is known to work hand in hand with intelligence agencies, it potentially turns the judiciary into an arm of the NSA’s Key Recovery Service. Call it COURTINT. Oral arguments in the Lavabit appeal were heard by a three-judge panel in Richmond, Virginia last week. The audio (.mp3) is available online (and PC World covered it from the courtroom). It’s clear that the judges weren’t much interested in the full implications of Lavabit’s crypto key breach, which one of the judges termed “a red herring.” [HTML1] “My fear is that they wont address the substantive argument about whether the government can get these keys,” Lavabit founder Ladar Levison told WIRED after the hearing. The case began in June, when Texas-based Lavabit was served with a “pen register” order requiring it to give the government a live feed of the email activity on a particular account. The feed would include metadata like the “from” and “to” lines on every message, and the IP addresses used to access the mailbox. Because pen register orders provide only metadata, they can be obtained without probable cause that the target has committed a crime. But in this case the court filings suggest strongly that the target was indicted NSA-leaker Edward Snowden, Lavabit’s most famous user. Levison resisted the order on the grounds that he couldn’t comply without reprogramming the elaborate encryption system he’d built to protect his users’ privacy. He eventually relented and offered to gather up the email metadata and transmit it to the government after 60 days. Later he offered to engineer a faster solution. But by then, weeks had passed, and the FBI was determined to get what it wanted directly and in real time. So in July it served Levison with a search warrant striking at the Achilles heel of his system: the private SSL key that would allow the FBI to decrypt traffic to and from the site, and collect Snowden’s metadata directly. The government promised it wouldnt use the key to spy on Lavabits other 400,000 users, which the key would technically enable them to do. The FBI attached a Carnivore-like monitoring system at Lavabit’s upstream provider in anticipation of getting the key, but Levison continued to resist, and even flew from Texas to Virginia to unsuccessfully challenge the order before U.S. District Judge Claude Hilton. Levison turned over the keys as a nearly illegible computer printout in 4-point type. In early August, Hilton – who once served on the top-secret FISA court – ordered Levison again to provide them in the industry-standard electronic format, and began fining him $5,000 a day for noncompliance. After two days, Levison complied, but then immediately shuttered Lavabit altogether. Levison is appealing the contempt order. The SSL key is a s No No 0:00 Kevin Poulsen
In Pandemic, Humanity’s Biggest Threats are Killer Mutants and Anti-Vaxxers http://www.wired.com/2014/02/geeks-guide-scott-sigler/ Sat, 01 Feb 2014 11:30:35 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=434381 In the latest episode of Geek's Guide to the Galaxy writer Scott Sigler talks about his new virus novel Pandemic.

The post In Pandemic, Humanity’s Biggest Threats are Killer Mutants and Anti-Vaxxers appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy writer Scott Sigler talks about his new virus novel Pandemic. Scott Sigler is a new media star, who leveraged the online success of his debut novel EarthCore — the world’s first podcast novel — into a career that’s included a six-figure deal with Crown/Random House and development deals with Lloyd Levin, producer of Hellboy and Watchmen, and Carl Beverly and Sarah Timberman, producers of Justified and Elementary. His latest novel, Pandemic, about a virus that turns ordinary people into killers and monsters, stands out from a crowded field of post-disaster tales thanks to extensive research and careful attention to real-world detail. For example, the book recognizes that inventing a miracle cure for a zombie virus is one thing, but getting everyone to take it is a whole other issue.

GeeksGuide Podcast

“The anti-vax movement within Pandemic becomes a major part of the plot,” says Scott Sigler in Episode 102 of the Geek’s Guide to the Galaxy podcast. “I really wanted to show the potential damage of this anti-Big Pharma, anti-government conspiracy theory.”

Like the real-world anti-vaccine movement, whose opposition to immunization has led to measles outbreaks, anti-vaccine proponents in Pandemic create opportunities for the virus to spread. And though Sigler does stand firmly on the side of immunization, he’s careful not to paint any of his characters as one-dimensional villains.

“There are people who are smart, and who I talk to on a regular basis, who are totally against this particular branch of science,” says Sigler. “And it was sort of a wake-up call to me that I could write characters that have that anti-vax mentality, and not make them caricatures, and not make them dummies, and not make them excessively violent, and not portray them to be some kind of monster.”

Listen to our complete interview with Scott Sigler in Episode 102 of the Geek’s Guide to the Galaxy podcast (above). Then stick around after the interview as guest geeks P.W. Singer and Myke Cole join host David Barr Kirtley to discuss the myths and realities of hackers.

Scott Sigler on working with military advisors to get the details right:

“The Air Force colonel was very helpful in Situation Room incidents … Who has to make the important decisions that have to be made on the spot? Do we attack this city, yes or no? And every second you wait more people are becoming infected … Those critical, real-time mission decisions, if the president or the vice president or the secretary of state isn’t available, who has to make that call? And I would have had no idea how that works. And then the other thing that was very helpful was, what equipment is actually on what Air Force bases? How many troops are available? … What is the response time? … A large number of troops being ready to deploy to another area in the states is way more complicated than you think.”

Scott Sigler on creating his future history the Siglerverse:

“I’ve had this plan in my head for 20 years now where I was going to create a realistic spread of novels that cover seven centuries, so that I could write the modern-day horror thrillers that I love so much as a reader and a viewer. I could then write 500 years from now that military SF … Different alien races fighting like cats and dogs, eating each other, complete disrespect for cultures; it’s a really dirty, dark era. And then 700 years in the future, where it’s more of the Roddenberry vision where races get along so well together that they actually join each other on an athletic field … And knowing that somebody who’s five years old right now, 10 years from now they’re going to pick up one of my books from the far future and read and enjoy it, and then when they’re in their twenties maybe they’ll go back and read the older books, and there’ll be that moment as a fan where you say, ‘Wait a minute. This is that character all the way into the future, and this is that company. Holy cow, all of this stuff connects!’ And then watch them have to tear through all the novels and get that joy of discovery in finding all the different pieces and linking them together.”

P.W. Singer on cyber hygiene:

“The most important outside penetration of secure U.S. military networks by a foreign intelligence agency … happened when they did what’s known as a ‘candy drop.’ They dropped memory sticks in parking lots, and a soldier found one and thought it was interesting, and took it inside and plugged it into his computer, whereupon it downloaded malware … There are very basic steps to defend ourselves that would go a very long way … and in many ways they follow the sorts of lessons we learn in preschool — don’t take candy from strangers, five-second rule. You know, clicking on links where you don’t know the sender. And my favorite story on that from last year was that top diplomats at the G20 conference — the most important international conference of the year — received an email that gave them a very special offer. It said if they clicked this link they would be able to see nude photos of the French first lady, and of course several of them clicked the link and didn’t get the nude photos, but it did download spyware into their computers. I mean, those are the kinds of things that go on again and again.”

Myke Cole on foreign hacker gangs:

“Youth groups are a big thing. You’ve got to remember that the Boy Scouts in the United States are really not comparable to the sort of youth groups that support Vladimir Putin. The Basij in Iran is a really good example of this, and the Passive Defense Organization in Iran. The thing that’s interesting to see there is that it’s generational … You have a senior echelon of officers now that recognize the need, even if they themselves have not grown up with it, and they’re reaching out to a younger generation to do it. The other cool thing about youth groups is that they give plausible deniability. Hostile regimes can say, ‘Well, we didn’t tell them to do this. They were so energized with anti-American fervor and pro-whatever-our-regime-is fervor that they went off and did it on their own, and we’re so sorry it happened.’ And that puts us in a tough spot … Attribution is one of the biggest challenges that face cyber defenders today, because it’s really difficult to make adversaries change their behavior when you can’t even pin the attack on them in the first place.”

The post In Pandemic, Humanity’s Biggest Threats are Killer Mutants and Anti-Vaxxers appeared first on WIRED.

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[caption id=attachment_434391 align=aligncenter width=660] Photo: Amy Davis-Roth[/caption] Scott Sigler is a new media star, who leveraged the online success of his debut novel EarthCore -- the worlds first podcast novel -- into a career thats included a six-figure deal with Crown/Random House and development deals with Lloyd Levin, producer of Hellboy and Watchmen, and Carl Beverly and Sarah Timberman, producers of Justified and Elementary. His latest novel, Pandemic, about a virus that turns ordinary people into killers and monsters, stands out from a crowded field of post-disaster tales thanks to extensive research and careful attention to real-world detail. For example, the book recognizes that inventing a miracle cure for a zombie virus is one thing, but getting everyone to take it is a whole other issue. Episode 102: Scott Sigler Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide102final.mp3] The anti-vax movement within Pandemic becomes a major part of the plot, says Scott Sigler in Episode 102 of the Geeks Guide to the Galaxy podcast. I really wanted to show the potential damage of this anti-Big Pharma, anti-government conspiracy theory. Like the real-world anti-vaccine movement, whose opposition to immunization has led to measles outbreaks, anti-vaccine proponents in Pandemic create opportunities for the virus to spread. And though Sigler does stand firmly on the side of immunization, hes careful not to paint any of his characters as one-dimensional villains. There are people who are smart, and who I talk to on a regular basis, who are totally against this particular branch of science, says Sigler. And it was sort of a wake-up call to me that I could write characters that have that anti-vax mentality, and not make them caricatures, and not make them dummies, and not make them excessively violent, and not portray them to be some kind of monster. Listen to our complete interview with Scott Sigler in Episode 102 of the Geeks Guide to the Galaxy podcast (above). Then stick around after the interview as guest geeks P.W. Singer and Myke Cole join host David Barr Kirtley to discuss the myths and realities of hackers. Scott Sigler on working with military advisors to get the details right: The Air Force colonel was very helpful in Situation Room incidents ... Who has to make the important decisions that have to be made on the spot? Do we attack this city, yes or no? And every second you wait more people are becoming infected ... Those critical, real-time mission decisions, if the president or the vice president or the secretary of state isnt available, who has to make that call? And I would have had no idea how that works. And then the other thing that was very helpful was, what equipment is actually on what Air Force bases? How many troops are available? ... What is the response time? ... A large number of troops being ready to deploy to another area in the states is way more complicated than you think. Scott Sigler on creating his future history the Siglerverse: Ive had this plan in my head for 20 years now where I was going to create a realistic spread of novels that cover seven centuries, so that I could write the modern-day horror thrillers that I love so much as a reader and a viewer. I could then write 500 years from now that military SF ... Different alien races fighting like cats and dogs, eating each other, complete disrespect for cultures; its a really dirty, dark era. And then 700 years in the future, where its more of the Roddenberry vision where races get along so well together that they actually join each other on an athletic field ... And knowing that somebody whos five years old right now, 10 years from now theyre going to pick up one of my books from the far future and read and enjoy it, and then when theyre in their twen No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Why You Should Go Play Bravely Default This Instant http://www.wired.com/2014/01/gamelife-podcast-episode-97/ Fri, 31 Jan 2014 19:04:51 +0000 ChrisKohler http://www.wired.com/gamelife/?p=138091 WIRED editors discuss Nintendo's plans to get its profits healthy again with a health and wellness based device, plus our impressions of Bravely Default.

The post Game|Life Podcast: Why You Should Go Play Bravely Default This Instant appeared first on WIRED.

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WIRED editors discuss Nintendos plans to get its profits healthy again with a health and wellness based device, plus our impressions of Bravely Default. On this week’s episode of the Game|Life podcast, WIRED senior editors Peter Rubin and Laura Hudson join me to talk about Nintendo and Square Enix’s new 3DS role-playing game Bravely Default, then about what Nintendo plans to do to get itself out of the red.

GameLife’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_097.mp3]

GameLife Reboot:
Episode 097

Subscribe on iTunes

The post Game|Life Podcast: Why You Should Go Play Bravely Default This Instant appeared first on WIRED.

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[caption id=attachment_138151 align=alignnone width=660] Image: Nintendo[/caption] On this weeks episode of the Game|Life podcast, WIRED senior editors Peter Rubin and Laura Hudson join me to talk about Nintendo and Square Enixs new 3DS role-playing game Bravely Default, then about what Nintendo plans to do to get itself out of the red. GameLifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_097.mp3] GameLife Reboot: Episode 097 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_097.mp3] No No 0:00 ChrisKohler
Game|Life Podcast: Is Mario Doomed? http://www.wired.com/2014/01/gamelife-podcast-episode-96/ Fri, 24 Jan 2014 20:14:44 +0000 Peter Rubin http://www.wired.com/gamelife/?p=136711 With Nintendo's numbers looking even worse than expected, the Game|Life audio crew sits down to see how the big N is going to save its bacon this time.

The post Game|Life Podcast: Is Mario Doomed? appeared first on WIRED.

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With Nintendos numbers looking even worse than expected, the Game|Life audio crew sits down to see how the big N is going to save its bacon this time. Alas, poor Ninty, we knew you well.

It’s not that Nintendo can’t eventually rebound from its doomsday forecast last week—they’ve pulled their bacon out of the fire more than once before—but it’s certainly going to need a little magic this time. And who better than the Game|Life crew to discuss what that magic might be? Of course, just dwelling on the negatives does not a fun podcast make, so the conversation also turns to King.com’s zealous trademark lawyers, as well as what might be a tidy little pay-for-play situation over at some of Machinima’s more popular gamer-run channels. Which of course means that we have a very strange definition of “not dwelling on the negatives,” but hey.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly, and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_096.mp3]

GameLife Reboot:
Episode 096

The post Game|Life Podcast: Is Mario Doomed? appeared first on WIRED.

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[caption id=attachment_136791 align=alignnone width=660] Image courtesy Nintendo[/caption] Alas, poor Ninty, we knew you well. Its not that Nintendo cant eventually rebound from its doomsday forecast last weekandmdash;theyve pulled their bacon out of the fire more than once beforeandmdash;but its certainly going to need a little magic this time. And who better than the Game|Life crew to discuss what that magic might be? Of course, just dwelling on the negatives does not a fun podcast make, so the conversation also turns to King.coms zealous trademark lawyers, as well as what might be a tidy little pay-for-play situation over at some of Machinimas more popular gamer-run channels. Which of course means that we have a very strange definition of not dwelling on the negatives, but hey. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly, and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_096.mp3] GameLife Reboot: Episode 096 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_096.mp3] No No 0:00 Peter Rubin
Why the Future of War Will Be Even Bloodier http://www.wired.com/2014/01/geeks-guide-joe-haldeman/ Sat, 18 Jan 2014 11:30:19 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=423031 In the latest installment of Geek's Guide to the Galaxy sci-fi author Joe Haldeman talks about the future of war, and he's not optimistic that things will change any time soon.

The post Why the Future of War Will Be Even Bloodier appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy sci-fi author Joe Haldeman talks about the future of war, and hes not optimistic that things will change any time soon. Joe Haldeman is a leading science fiction author with dozens of novels to his name. He’s also an Army veteran who was drafted to fight in Vietnam, where he was wounded in combat. The theme of war recurs throughout his work, from early novels like The Forever War, an acknowledged classic of the field, to his most recent novel Work Done for Hire, the near-future story of a soldier who returns from war in the Middle East only to find himself ensnared in a deadly game. And though Haldeman has spent a lifetime railing against the folly of war, he’s not optimistic that things will change any time soon.

GeeksGuide Podcast

“I suspect that war will become obsolete only when something worse supercedes it,” says Joe Haldeman in this week’s episode of the Geek’s Guide to the Galaxy podcast. “I’m thinking in terms of weapons that don’t look like weapons. I’m thinking of ways you could win a war without obviously declaring war in the first place.”

Increasingly sophisticated biological and nanotech weapons are one direction war might go, he says, along with advanced forms of propaganda and mind control that would persuade enemy soldiers to switch sides or compel foreign governments to accede to their rivals’ demands. It’s a prospect he finds chilling.

(more…)

The post Why the Future of War Will Be Even Bloodier appeared first on WIRED.

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[caption id=attachment_423211 align=aligncenter width=660] Photo: José Manuel Ribeiro Feliú[/caption] Joe Haldeman is a leading science fiction author with dozens of novels to his name. Hes also an Army veteran who was drafted to fight in Vietnam, where he was wounded in combat. The theme of war recurs throughout his work, from early novels like The Forever War, an acknowledged classic of the field, to his most recent novel Work Done for Hire, the near-future story of a soldier who returns from war in the Middle East only to find himself ensnared in a deadly game. And though Haldeman has spent a lifetime railing against the folly of war, hes not optimistic that things will change any time soon. Episode 101: Joe Haldeman Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide101final.mp3] I suspect that war will become obsolete only when something worse supercedes it, says Joe Haldeman in this weeks episode of the Geeks Guide to the Galaxy podcast. Im thinking in terms of weapons that dont look like weapons. Im thinking of ways you could win a war without obviously declaring war in the first place. Increasingly sophisticated biological and nanotech weapons are one direction war might go, he says, along with advanced forms of propaganda and mind control that would persuade enemy soldiers to switch sides or compel foreign governments to accede to their rivals demands. Its a prospect he finds chilling. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Broken Age and Steam’s Mysterious Developer Conference http://www.wired.com/2014/01/gamelife-podcast-episode-95/ Fri, 17 Jan 2014 21:46:53 +0000 ChrisKohler http://www.wired.com/gamelife/?p=135021 This week on the Game|Life podcast, we discuss the only two things that happened this week.

The post Game|Life Podcast: Broken Age and Steam’s Mysterious Developer Conference appeared first on WIRED.

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This week on the Game|Life podcast, we discuss the only two things that happened this week. This week on the Game|Life podcast, we discuss the only two things that happened this week. Valve hosted Steam Dev Days, at which it spilled a bunch of details about Steam Machines and the associated products.

To wit: The Steam Controller will undergo a significant design change, losing the touchscreen and adding the traditional diamond-shaped array of action buttons. Furthermore, Valve also let developers go face-on with its own virtual reality technology, which differs from what Oculus is doing in some significant ways. WIRED senior editor Peter Rubin has tried this technology, so he talks a little bit about the experience.

Additionally: WIRED senior editor and new podcast cast member Laura Hudson has played all of half of Broken Age, as have I, and Peter has played some of it, so we talk about Broken Age.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_095.mp3]

GameLife Reboot:
Episode 095

Subscribe on iTunes

The post Game|Life Podcast: Broken Age and Steam’s Mysterious Developer Conference appeared first on WIRED.

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[caption id=attachment_135031 align=alignnone width=660] The Gigabyte Brix running SteamOS might not be your next console. But its somebodys. Photo courtesy Gigabyte[/caption] This week on the Game|Life podcast, we discuss the only two things that happened this week. Valve hosted Steam Dev Days, at which it spilled a bunch of details about Steam Machines and the associated products. To wit: The Steam Controller will undergo a significant design change, losing the touchscreen and adding the traditional diamond-shaped array of action buttons. Furthermore, Valve also let developers go face-on with its own virtual reality technology, which differs from what Oculus is doing in some significant ways. WIRED senior editor Peter Rubin has tried this technology, so he talks a little bit about the experience. Additionally: WIRED senior editor and new podcast cast member Laura Hudson has played all of half of Broken Age, as have I, and Peter has played some of it, so we talk about Broken Age. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_095.mp3] GameLife Reboot: Episode 095 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_095.mp3] No No 0:00 ChrisKohler
Game|Life Podcast: Oculus VR Just Keeps Getting More Awesome http://www.wired.com/2014/01/gamelife-podcast-episode-94/ Fri, 10 Jan 2014 20:46:14 +0000 ChrisKohler http://www.wired.com/gamelife/?p=133061 WIRED editors discuss Oculus Rift, Steam Machines, PlayStation Now and much more.

The post Game|Life Podcast: Oculus VR Just Keeps Getting More Awesome appeared first on WIRED.

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WIRED editors discuss Oculus Rift, Steam Machines, PlayStation Now and much more. The podcast is back! For 2014, we are thrilled to announce that we are adding WIRED senior editor Laura Hudson as a permanent cast member. We begin our first show of the new year with a brain dump of what games we played over the holidays, on everything from iPad to 3DS. Or actually I guess it’s just those two devices.

We move on to a discussion (of course!) of the recent Consumer Electronics Show announcements: Steam Machines, PlayStation Now and the new Oculus “Crystal Cove” prototype. The podcast’s own Peter Rubin has been reporting on Oculus for quite some time now, and had the first face-on demo of Crystal Cove a few days ago. So we pick his brain about how the virtual reality headset just keeps getting better and better every time we see it, and get a sense of what Oculus is shooting for before it’s finally ready to release the Rift to the public.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_094.mp3]

GameLife Reboot:
Episode 094

Subscribe on iTunes

The post Game|Life Podcast: Oculus VR Just Keeps Getting More Awesome appeared first on WIRED.

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[caption id=attachment_133111 align=alignnone width=660] Image courtesy Oculus[/caption] The podcast is back! For 2014, we are thrilled to announce that we are adding WIRED senior editor Laura Hudson as a permanent cast member. We begin our first show of the new year with a brain dump of what games we played over the holidays, on everything from iPad to 3DS. Or actually I guess its just those two devices. We move on to a discussion (of course!) of the recent Consumer Electronics Show announcements: Steam Machines, PlayStation Now and the new Oculus Crystal Cove prototype. The podcasts own Peter Rubin has been reporting on Oculus for quite some time now, and had the first face-on demo of Crystal Cove a few days ago. So we pick his brain about how the virtual reality headset just keeps getting better and better every time we see it, and get a sense of what Oculus is shooting for before its finally ready to release the Rift to the public. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_094.mp3] GameLife Reboot: Episode 094 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_094.mp3] No No 0:00 ChrisKohler
Astronaut Chris Hadfield on Why Gravity Needed More Adult Diapers http://www.wired.com/2013/12/geeks-guide-chris-hadfield/ Sat, 28 Dec 2013 11:30:49 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=402841 In the latest episode of the Geek's Guide to the Galaxy podcast astronaut Chris Hadfield discusses his love of science fiction.

The post Astronaut Chris Hadfield on Why Gravity Needed More Adult Diapers appeared first on WIRED.

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In the latest episode of the Geeks Guide to the Galaxy podcast astronaut Chris Hadfield discusses his love of science fiction. Astronaut Chris Hadfield is the first Canadian to walk in space, and also the first Canadian to command the International Space Station. A YouTube video of him singing the David Bowie song “Space Oddity” in zero-g has been viewed almost 20 million times. He’s also the author of the bestselling new memoir An Astronaut’s Guide to Life on Earth. But before all that, he was just a kid reading science fiction.

GeeksGuide Podcast

“I read it all kind of voraciously,” Hadfield says in Episode 100 of the Geek’s Guide to the Galaxy podcast. “Just letting those good writers help my imagination stretch and soar.”

Early pulp adventures taught him that desperate astronauts might achieve vectored thrust by venting their water tanks into space, an idea he kept in the back of his mind on his own missions. And he’s always delighted when film and television portrayals capture the reality of space travel, such as the scene in 2001: A Space Odyssey when an astronaut goes on a space walk.

“In 2001 they guessed right,” says Hadfield. “They did an accurate portrayal of the sense of aloneness, and the sounds, and what it would really be like. And it helped it be slightly more familiar.”

(more…)

The post Astronaut Chris Hadfield on Why Gravity Needed More Adult Diapers appeared first on WIRED.

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[caption id=attachment_402851 align=aligncenter width=660] Photo: NASA[/caption] Astronaut Chris Hadfield is the first Canadian to walk in space, and also the first Canadian to command the International Space Station. A YouTube video of him singing the David Bowie song Space Oddity in zero-g has been viewed almost 20 million times. Hes also the author of the bestselling new memoir An Astronauts Guide to Life on Earth. But before all that, he was just a kid reading science fiction. Episode 100: Chris Hadfield Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide100final.mp3] I read it all kind of voraciously, Hadfield says in Episode 100 of the Geeks Guide to the Galaxy podcast. Just letting those good writers help my imagination stretch and soar. Early pulp adventures taught him that desperate astronauts might achieve vectored thrust by venting their water tanks into space, an idea he kept in the back of his mind on his own missions. And hes always delighted when film and television portrayals capture the reality of space travel, such as the scene in 2001: A Space Odyssey when an astronaut goes on a space walk. In 2001 they guessed right, says Hadfield. They did an accurate portrayal of the sense of aloneness, and the sounds, and what it would really be like. And it helped it be slightly more familiar. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Dean Koontz on His Strange New Supernatural Thriller Innocence http://www.wired.com/2013/12/geeks-guide-dean-koontz/ Sat, 14 Dec 2013 11:30:54 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=307991 In the latest episode of Geek's Guide to the Galaxy, Dean Koontz talks about his new book Innocence about a young man who must hide his face at all times because just the sight of him drives ordinary people into a murderous rage.

The post Dean Koontz on His Strange New Supernatural Thriller Innocence appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, Dean Koontz talks about his new book Innocence about a young man who must hide his face at all times because just the sight of him drives ordinary people into a murderous r Dean Koontz is the author of countless novels, over a dozen of which have been No. 1 New York Times bestsellers. His newest book, Innocence, is about a strange young man named Addison who makes his home in the sewers, and who must hide his face at all times because just the sight of him drives ordinary people into a murderous rage.

GeeksGuide Podcast

“It was probably the most fun writing experience I’ve ever had,” says Dean Koontz in this week’s episode of the Geek’s Guide to the Galaxy podcast. “I never had a moment in it where I was beating my head against the wall, which is the usual process.”

The story opens with Addison meeting a teenage goth named Gwyneth, who’s being pursued by a vicious killer. Gwyneth and Addison form an unlikely bond, but this is far from the “Beauty and the Beast” love story you might expect. Many readers think of Koontz as a horror writer, but this novel goes in a completely different direction, which prompted Kirkus Reviews to note, “Something different this way comes from Mr. Koontz’s imagination.”

(more…)

The post Dean Koontz on His Strange New Supernatural Thriller Innocence appeared first on WIRED.

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[caption id=attachment_308001 align=aligncenter width=660] Photo: Jerry Bauer[/caption] Dean Koontz is the author of countless novels, over a dozen of which have been No. 1 New York Times bestsellers. His newest book, Innocence, is about a strange young man named Addison who makes his home in the sewers, and who must hide his face at all times because just the sight of him drives ordinary people into a murderous rage. Episode 99: Dean Koontz Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide99final.mp3] It was probably the most fun writing experience Ive ever had, says Dean Koontz in this weeks episode of the Geeks Guide to the Galaxy podcast. I never had a moment in it where I was beating my head against the wall, which is the usual process. The story opens with Addison meeting a teenage goth named Gwyneth, whos being pursued by a vicious killer. Gwyneth and Addison form an unlikely bond, but this is far from the Beauty and the Beast love story you might expect. Many readers think of Koontz as a horror writer, but this novel goes in a completely different direction, which prompted Kirkus Reviews to note, Something different this way comes from Mr. Koontz’s imagination. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Breaking Down November’s New Console Sales http://www.wired.com/2013/12/gamelife-podcast-episode-93/ Fri, 13 Dec 2013 21:29:06 +0000 ChrisKohler http://www.wired.com/gamelife/?p=97791 On this week's episode of the Game|Life podcast, WIRED senior editor Peter Rubin and I get a hold of the early data from the NPD Group's report on November game hardware.

The post Game|Life Podcast: Breaking Down November’s New Console Sales appeared first on WIRED.

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On this weeks episode of the Game|Life podcast, WIRED senior editor Peter Rubin and I get a hold of the early data from the NPD Groups report on November game hardware. On this week’s episode of the Game|Life podcast, WIRED senior editor Peter Rubin and I get a hold of the early data from the NPD Group’s report on November game hardware and software sales in the U.S. — which include the first weeks of sales for PlayStation 4 and Xbox One — and do some analysis. As best we can with incomplete numbers, that is.

And with that, we are done with the podcast for 2013 and we will see you in the new year!

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_093.mp3]

GameLife Reboot:
Episode 093

Subscribe on iTunes


The post Game|Life Podcast: Breaking Down November’s New Console Sales appeared first on WIRED.

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[caption id=attachment_97801 align=alignnone width=660] Photos: Ariel Zambelich/WIRED[/caption] On this weeks episode of the Game|Life podcast, WIRED senior editor Peter Rubin and I get a hold of the early data from the NPD Groups report on November game hardware and software sales in the U.S. -- which include the first weeks of sales for PlayStation 4 and Xbox One -- and do some analysis. As best we can with incomplete numbers, that is. And with that, we are done with the podcast for 2013 and we will see you in the new year! Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_093.mp3] GameLife Reboot: Episode 093 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_093.mp3] No No 0:00 ChrisKohler
Game|Life Podcast: Can Wii Go On Without U? http://www.wired.com/2013/12/gamelife-podcast-episode-92/ Fri, 06 Dec 2013 20:57:02 +0000 ChrisKohler http://www.wired.com/gamelife/?p=96291 If Nintendo could separate the expensive GamePad controller from the Wii U hardware to get the price down, would it take such a radical step?

The post Game|Life Podcast: Can Wii Go On Without U? appeared first on WIRED.

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If Nintendo could separate the expensive GamePad controller from the Wii U hardware to get the price down, would it take such a radical step? If Nintendo could separate the expensive GamePad controller from the Wii U hardware to get the price down, would it take such a radical step?

WIRED senior editor Peter Rubin and I discuss this possibility, and the Wii U in general, on today’s Game|Life podcast. I address some of the main responses to the piece.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_092.mp3]

GameLife Reboot:
Episode 092

Subscribe on iTunes

The post Game|Life Podcast: Can Wii Go On Without U? appeared first on WIRED.

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[caption id=attachment_96301 align=alignnone width=660] Wii Us GamePad controller wont be required for Mario Kart 8 next year. Image courtesy Nintendo[/caption] If Nintendo could separate the expensive GamePad controller from the Wii U hardware to get the price down, would it take such a radical step? WIRED senior editor Peter Rubin and I discuss this possibility, and the Wii U in general, on todays Game|Life podcast. I address some of the main responses to the piece. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_092.mp3] GameLife Reboot: Episode 092 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_092.mp3] No No 0:00 ChrisKohler
Novelist Doug Dorst on Teaming With J.J. Abrams for the Mysterious Book S. http://www.wired.com/2013/11/geeks-guide-doug-dorst/ Sat, 30 Nov 2013 11:30:01 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=297311 In the latest episode of Geek's Guide to the Galaxy, Doug Dorst discusses working with J.J. Abrams on the novel/meta-narrative S.

The post Novelist Doug Dorst on Teaming With J.J. Abrams for the Mysterious Book S. appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, Doug Dorst discusses working with J.J. Abrams on the novel/meta-narrative S. J.J. Abrams is the driving force behind many of today’s hottest sci-fi films, from Super 8 to Cloverfield to the recent Star Trek reboot. But his latest project is something completely different — a book. Though as you might expect from Abrams, it’s a very puzzling sort of book. The underlying text is a surreal political novel written in the forties by one V.M. Straka, but the real story unfolds in the margins of that text, as two modern-day college students scribble notes back and forth in an attempt to unravel the author’s true identity. The challenge of fleshing out such an ambitious, multi-layered work prompted Abrams to recruit a collaborator, novelist and three-time Jeopardy! champ Doug Dorst.

GeeksGuide Podcast

“When I heard the proposal, all those circuits lit up, the puzzle part of my mind, the game-playing part of my mind just lit up,” Dorst says in Episode 98 of the Geek’s Guide to the Galaxy podcast.

Dorst is best known for his quirky debut novel Alive in Necropolis, about a rookie cop who must contend with suspects both living and dead. Many of the book’s key paranormal events are recounted in realistically dry police reports, and that affinity for thinking beyond the text was a key reason why Dorst was chosen to help create S., a book package that would eventually include handwritten letters, a code wheel, and a map drawn on a napkin. That’s in addition to the text itself, which grew ever more byzantine as Dorst added new layers of complexity, including a mysterious translator who may be altering the story and inserting secret messages.

(more…)

The post Novelist Doug Dorst on Teaming With J.J. Abrams for the Mysterious Book S. appeared first on WIRED.

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[caption id=attachment_297321 align=aligncenter width=660] Photo: William Fagelson[/caption] J.J. Abrams is the driving force behind many of todays hottest sci-fi films, from Super 8 to Cloverfield to the recent Star Trek reboot. But his latest project is something completely different -- a book. Though as you might expect from Abrams, its a very puzzling sort of book. The underlying text is a surreal political novel written in the forties by one V.M. Straka, but the real story unfolds in the margins of that text, as two modern-day college students scribble notes back and forth in an attempt to unravel the authors true identity. The challenge of fleshing out such an ambitious, multi-layered work prompted Abrams to recruit a collaborator, novelist and three-time Jeopardy! champ Doug Dorst. Episode 98: Doug Dorst Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide98final.mp3] When I heard the proposal, all those circuits lit up, the puzzle part of my mind, the game-playing part of my mind just lit up, Dorst says in Episode 98 of the Geeks Guide to the Galaxy podcast. Dorst is best known for his quirky debut novel Alive in Necropolis, about a rookie cop who must contend with suspects both living and dead. Many of the books key paranormal events are recounted in realistically dry police reports, and that affinity for thinking beyond the text was a key reason why Dorst was chosen to help create S., a book package that would eventually include handwritten letters, a code wheel, and a map drawn on a napkin. Thats in addition to the text itself, which grew ever more byzantine as Dorst added new layers of complexity, including a mysterious translator who may be altering the story and inserting secret messages. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast Answers Your Xbox One Questions http://www.wired.com/2013/11/gamelife-podcast-episode-91/ Fri, 22 Nov 2013 20:24:16 +0000 ChrisKohler http://www.wired.com/gamelife/?p=94001 On this episode of the Game|Life audio podcast show, WIRED senior editor Peter Rubin and I are finally allowed to say whatever we want about Xbox One.

The post Game|Life Podcast Answers Your Xbox One Questions appeared first on WIRED.

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On this episode of the Game|Life audio podcast show, WIRED senior editor Peter Rubin and I are finally allowed to say whatever we want about Xbox One. Happy Xbox One Day! On this episode of the Game|Life audio podcast show, WIRED senior editor Peter Rubin and I are finally allowed to say whatever we gosh darn well please about the new console.

Peter solicited some of your questions on Twitter earlier this week, and we run them down in this episode. Hopefully we are a help.

Of course, as we point out, it’s not just Xbone today. It’s also the release date of Super Mario 3D World on Wii U, Legend of Zelda: A Link Between Worlds on 3DS, and Tearaway on PlayStation Vita. That’s a lot of stuff to deal with! And we spend a little bit of time on each of those games, too.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. (We’re going to take a break next week for Thanksgiving, and we’ll see you in December!)

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_091.mp3]

GameLife Reboot:
Episode 091

Subscribe on iTunes

The post Game|Life Podcast Answers Your Xbox One Questions appeared first on WIRED.

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[caption id=attachment_94011 align=alignnone width=660] Photo: Ariel Zambelich/Wired[/caption] Happy Xbox One Day! On this episode of the Game|Life audio podcast show, WIRED senior editor Peter Rubin and I are finally allowed to say whatever we gosh darn well please about the new console. Peter solicited some of your questions on Twitter earlier this week, and we run them down in this episode. Hopefully we are a help. Of course, as we point out, its not just Xbone today. Its also the release date of Super Mario 3D World on Wii U, Legend of Zelda: A Link Between Worlds on 3DS, and Tearaway on PlayStation Vita. Thats a lot of stuff to deal with! And we spend a little bit of time on each of those games, too. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. (Were going to take a break next week for Thanksgiving, and well see you in December!) [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_091.mp3] GameLife Reboot: Episode 091 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_091.mp3] No No 0:00 ChrisKohler
Explore the Nerdy Side of Hyperbole and a Half’s Allie Brosh http://www.wired.com/2013/11/geeks-guide-allie-brosh/ Sat, 16 Nov 2013 11:30:30 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=288591 In the latest episode of Geek's Guide to the Galaxy webcomic artist Allie Brosh talks about turning her online strip Hyperbole and a Half into a book.

The post Explore the Nerdy Side of Hyperbole and a Half’s Allie Brosh appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy webcomic artist Allie Brosh talks about turning her online strip Hyperbole and a Half into a book. Even if you’ve never heard of Allie Brosh or her wildly popular webcomic Hyperbole and a Half, there’s a good chance you’ll recognize the strip’s crudely drawn, oddly fish-eyed protagonist, thanks to the rampant proliferation of memes featuring the character, which have appeared — without permission — everywhere from bus ads to pro-life campaigns to 7-Eleven billboards in Mexico. And while the humorous comic focuses mostly on true stories from the author’s childhood, scattered references to time travel and horror movies clearly hint at her geekier side.

GeeksGuide Podcast

“I read a lot of Tolkien growing up,” says Brosh in Episode 97 of the Geek’s Guide to the Galaxy podcast. “I was very into the Aragorn-type characters. Those were my idols. I very much wanted to be a fearsome warrior.”

Fearsome warriors feature prominently in Brosh’s childhood writings, which mostly revolve around an endless succession of battles with fierce monsters. And if her more recent work has become somewhat less violent, her combative spirit remains alive and well in her ambition to crush all opponents at Magic: The Gathering, which she often plays online for nine hours at a stretch.

(more…)

The post Explore the Nerdy Side of Hyperbole and a Half’s Allie Brosh appeared first on WIRED.

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[caption id=attachment_288601 align=aligncenter width=660] Photo: Sarah Henderson[/caption] Even if youve never heard of Allie Brosh or her wildly popular webcomic Hyperbole and a Half, theres a good chance youll recognize the strips crudely drawn, oddly fish-eyed protagonist, thanks to the rampant proliferation of memes featuring the character, which have appeared -- without permission -- everywhere from bus ads to pro-life campaigns to 7-Eleven billboards in Mexico. And while the humorous comic focuses mostly on true stories from the authors childhood, scattered references to time travel and horror movies clearly hint at her geekier side. Episode 97: Allie Brosh Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide97final.mp3] I read a lot of Tolkien growing up, says Brosh in Episode 97 of the Geeks Guide to the Galaxy podcast. I was very into the Aragorn-type characters. Those were my idols. I very much wanted to be a fearsome warrior. Fearsome warriors feature prominently in Broshs childhood writings, which mostly revolve around an endless succession of battles with fierce monsters. And if her more recent work has become somewhat less violent, her combative spirit remains alive and well in her ambition to crush all opponents at Magic: The Gathering, which she often plays online for nine hours at a stretch. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Happy PlayStation 4 Day http://www.wired.com/2013/11/gamelife-podcast-episode-90/ Sat, 16 Nov 2013 01:15:35 +0000 ChrisKohler http://www.wired.com/gamelife/?p=91521 It's PlayStation 4 day! So we begin this podcast by of course discussing The Legend of Zelda: A Link Between Worlds.

The post Game|Life Podcast: Happy PlayStation 4 Day appeared first on WIRED.

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Its PlayStation 4 day! So we begin this podcast by of course discussing The Legend of Zelda: A Link Between Worlds. It’s PlayStation 4 day! So we begin this podcast by of course discussing The Legend of Zelda: A Link Between Worlds. But then we discuss PlayStation 4, mostly my experience running a gameplay livestream yesterday. WIRED senior editor Peter Rubin joins me for a brain dump of epic proportions.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_090.mp3]

GameLife Reboot:
Episode 090

Subscribe on iTunes

The post Game|Life Podcast: Happy PlayStation 4 Day appeared first on WIRED.

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[caption id=attachment_91531 align=alignnone width=660] Image: Sony[/caption] Its PlayStation 4 day! So we begin this podcast by of course discussing The Legend of Zelda: A Link Between Worlds. But then we discuss PlayStation 4, mostly my experience running a gameplay livestream yesterday. WIRED senior editor Peter Rubin joins me for a brain dump of epic proportions. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_090.mp3] GameLife Reboot: Episode 090 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_090.mp3] No No 0:00 ChrisKohler
Game|Life Podcast: Hands On With Xbox One, Steam Machines and Mario 3D World http://www.wired.com/2013/11/gamelife-podcast-episode-89/ Fri, 08 Nov 2013 21:51:35 +0000 ChrisKohler http://www.wired.com/gamelife/?p=89741 No matter how you plan to play videogames on your TV in the near future, we've got you covered on this week's Game|Life podcast.

The post Game|Life Podcast: Hands On With Xbox One, Steam Machines and Mario 3D World appeared first on WIRED.

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No matter how you plan to play videogames on your TV in the near future, weve got you covered on this weeks Game|Life podcast. No matter how you plan to play videogames on your TV in the near future, we’ve got you covered on this week’s Game|Life podcast.

(Except Ouya. Sorry, Ouya.)

WIRED senior editor Peter Rubin and I kick today off by discussing Steam Machines and my hands-on experience with same. We move on to discussions of the Xbox One, particularly the dashboard and extra features. Then the PlayStation 4. And then we chat about Super Mario 3D World, Nintendo’s biggest attempt at distracting from all those other consoles, which I’ve also been playing. It’s a packed week!

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_089.mp3]

GameLife Reboot:
Episode 089

Subscribe on iTunes

The post Game|Life Podcast: Hands On With Xbox One, Steam Machines and Mario 3D World appeared first on WIRED.

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[caption id=attachment_89771 align=alignnone width=660] Image: Nintendo[/caption] No matter how you plan to play videogames on your TV in the near future, weve got you covered on this weeks Game|Life podcast. (Except Ouya. Sorry, Ouya.) WIRED senior editor Peter Rubin and I kick today off by discussing Steam Machines and my hands-on experience with same. We move on to discussions of the Xbox One, particularly the dashboard and extra features. Then the PlayStation 4. And then we chat about Super Mario 3D World, Nintendos biggest attempt at distracting from all those other consoles, which Ive also been playing. Its a packed week! Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_089.mp3] GameLife Reboot: Episode 089 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_089.mp3] No No 0:00 ChrisKohler
Mass Killings Can Haunt Elephants for Decades http://www.wired.com/2013/11/elephants-haunted-by-killing/ Mon, 04 Nov 2013 16:00:27 +0000 Virginia Morell, ScienceNOW http://www.wired.com/wiredscience/?p=321171 African elephants that have lived through the trauma of their kin's killing may look normal enough to the casual observer, but socially they are a mess. That’s the conclusion of a new study, the first to show that human activities can disrupt the social skills of large-brained mammals that live in complex societies for decades.

The post Mass Killings Can Haunt Elephants for Decades appeared first on WIRED.

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African elephants that have lived through the trauma of their kins killing may look normal enough to the casual observer, but socially they are a mess. That’s the conclusion of a new study, the first to show that human activ African elephants that have lived through the trauma of a cull—or selected killing of their kin—may look normal enough to the casual observer, but socially they are a mess. That’s the conclusion of a new study, the first to show that human activities can disrupt the social skills of large-brained mammals that live in complex societies for decades. The finding, experts say, has implications for conservation management, which often solely focuses on the number of animals in a population, and may extend to chimpanzees, dolphins, whales, and other species.

“It is a groundbreaking study, because it is the first to demonstrate, experimentally, a direct connection between the effects of culling and specific psychosocial harms,” says Lori Marino, a neuroscientist and expert on dolphin behavior at Emory University in Atlanta, who was not involved with the research. “It shows unequivocally that elephants are psychologically damaged by culling.”

Wildlife officials often used culling as a conservation tool in South Africa from the 1960s to the 1990s. (It is still reserved as a management tool there.) At the time, wildlife managers worried that if there were too many elephants in a fenced reserve, like the famed Kruger National Park, the behemoths would ultimately destroy the habitat, eating or trampling all the vegetation and uprooting the trees. During a cull, a helicopter pilot herds an elephant family into a tight bunch. Professional hunters on the ground then shoot the animals as quickly as possible. Only young elephants ranging from about 4 to 10 years old are saved. Park officials typically shipped them to other parks that lacked elephants or had smaller populations to increase the herds, because elephants are popular with tourists.

“Some of these elephants ended up in Pilanesberg National Park,” in South Africa’s North West Province where part of the new study was carried out, says Graeme Shannon, a behavioral ecologist at Colorado State University, Fort Collins, and the lead author of the new study. “Twenty to 30 years have passed since the actual cull and relocation.”

Scientists have known since the late 1990s that many of these elephants were psychologically affected by their experiences during the culling. Other studies have described these effects as akin to posttraumatic stress disorder. For instance, the orphaned male elephants at Pilanesberg and another reserve made headlines for attacking and killing 107 rhinoceroses over a 10-year period, something that elephants had never been reported to do. Other researchers who study male elephants attributed the young males’ abnormal behavior to their surging hormones and lack of social learning—both of which were controlled after older male elephants were introduced. In some instances, the orphaned female elephants were also hyperaggressive and attacked tourist vehicles. But they, too, apparently recovered and went on to form family groups, although these groups sometimes include unrelated individuals, which is unusual in elephants.

“On the surface, they look like they’re now getting on okay,” says Karen McComb, a behavioral ecologist at the University of Sussex in the United Kingdom and a co-author of the study. “But we found a way to go deeper into their minds, and that’s how we found the deficits in the social decisions that they make.”

From studies of the relatively undisturbed population of elephants in Kenya’s Amboseli National Park, scientists know that social learning is important to these animals. In their family groups, the oldest female is the guiding matriarch, and she passes on to younger members behaviors such as how to greet family members and how to react to the calls of strange females.

The researchers compared the reactions of 14 Pilanesberg elephant families and 39 elephant families in Amboseli to different levels of social threats. For each test, they positioned their Land Rover 100 meters away from a family group and broadcast an elephant’s deep-throated greeting call for 10 to 20 seconds. The calls were from familiar or unfamiliar elephants or were resynthesized calls that were made to sound like individuals of specific age classes. (You can listen to examples here.) These tests gauged the elephants’ ability to make the best decision when faced with what could be a major threat: an older, dominant, strange female. Such animals can pose a danger to a family by forcing them, for instance, to leave areas where they are feeding, McComb says.

The scientists video-recorded the families’ reactions to the various calls and measured certain key behaviors, such as whether the elephants defensively bunched together, whether they listened and smelled for the stranger, and how much time they spent doing these activities.

When the researchers played the calls to the Amboseli elephants, almost every family responded appropriately to the rumbles of the older, unfamiliar female. Typically, the entire family froze in place. The members raised their ears to listen and their trunks to sniff for the invader. They turned toward the vehicle and bunched together, forming a fortress of elephant flesh with the matriarch in front. Sometimes, they charged past the scientist’s vehicle, searching for the alien hussy. “You get the feeling they really know what they’re doing,” McComb says. “They have very coordinated responses.”

In contrast, the Pilanesberg elephants never seemed to know what to do. “The pattern there was no pattern at all; their reactions were completely random,” McComb says. In one extreme instance, a family left the area at once, traveling more than a kilometer before they came to a halt—but they did so in response to the call of an elephant they all knew. “Yet when they heard the call of the older, strange female, they did nothing at all; they just stayed completely relaxed,” Shannon says.

“You might think because of their history that they were just more accepting of strangers,” McComb says. “But it wasn’t that. They simply failed at picking out the calls of older, socially dominant animals.”

Because the Pilanesberg elephants grew up without the social knowledge of their original families, they will likely never properly respond to social threats and may even pass on their inappropriate behaviors to the next generation, the team concludes in the current issue of Frontiers in Zoology. And it may be that elephant populations that are heavily poached or otherwise adversely affected by human activities are similarly socially damaged, they say.

All of this matters because poor decision-making can affect the elephants’ reproductive success, McComb says. A previous study that she and others carried out in Amboseli compared the decision-making abilities of younger and older matriarchs. Those families led by the oldest individuals with the most experience also had the most calves. Exactly how the poor decisions of the Pilanesberg elephants will affect them in the future is as yet unknown. “What we now know is that their social understanding is most certainly impaired,” McComb says.

The team’s findings “may also apply to other species, such as cetaceans and nonhuman primates” that have been and, in some cases, continue to be heavily managed, Marino says. They also show “unequivocally that conservation that is only based on numbers,” that is, on how many animals are in a population, “and which does not take into account the individual ends in disaster.”

Richard Connor, a cetacean biologist at the University of Massachusetts, Dartmouth, adds: “It is difficult to not conclude that the legal killing or illegal poaching of elephants is not only inhumane, it is barbaric.”

This story provided by ScienceNOW, the daily online news service of the journal Science.

The post Mass Killings Can Haunt Elephants for Decades appeared first on WIRED.

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[caption id=attachment_321221 align=aligncenter width=660] Image: Graeme Shannon[/caption] African elephants that have lived through the trauma of a cull—or selected killing of their kin—may look normal enough to the casual observer, but socially they are a mess. That’s the conclusion of a new study, the first to show that human activities can disrupt the social skills of large-brained mammals that live in complex societies for decades. The finding, experts say, has implications for conservation management, which often solely focuses on the number of animals in a population, and may extend to chimpanzees, dolphins, whales, and other species. “It is a groundbreaking study, because it is the first to demonstrate, experimentally, a direct connection between the effects of culling and specific psychosocial harms,” says Lori Marino, a neuroscientist and expert on dolphin behavior at Emory University in Atlanta, who was not involved with the research. “It shows unequivocally that elephants are psychologically damaged by culling.” Wildlife officials often used culling as a conservation tool in South Africa from the 1960s to the 1990s. (It is still reserved as a management tool there.) At the time, wildlife managers worried that if there were too many elephants in a fenced reserve, like the famed Kruger National Park, the behemoths would ultimately destroy the habitat, eating or trampling all the vegetation and uprooting the trees. During a cull, a helicopter pilot herds an elephant family into a tight bunch. Professional hunters on the ground then shoot the animals as quickly as possible. Only young elephants ranging from about 4 to 10 years old are saved. Park officials typically shipped them to other parks that lacked elephants or had smaller populations to increase the herds, because elephants are popular with tourists. “Some of these elephants ended up in Pilanesberg National Park,” in South Africa’s North West Province where part of the new study was carried out, says Graeme Shannon, a behavioral ecologist at Colorado State University, Fort Collins, and the lead author of the new study. “Twenty to 30 years have passed since the actual cull and relocation.” Scientists have known since the late 1990s that many of these elephants were psychologically affected by their experiences during the culling. Other studies have described these effects as akin to posttraumatic stress disorder. For instance, the orphaned male elephants at Pilanesberg and another reserve made headlines for attacking and killing 107 rhinoceroses over a 10-year period, something that elephants had never been reported to do. Other researchers who study male elephants attributed the young males’ abnormal behavior to their surging hormones and lack of social learning—both of which were controlled after older male elephants were introduced. In some instances, the orphaned female elephants were also hyperaggressive and attacked tourist vehicles. But they, too, apparently recovered and went on to form family groups, although these groups sometimes include unrelated individuals, which is unusual in elephants. “On the surface, they look like they’re now getting on okay,” says Karen McComb, a behavioral ecologist at the University of Sussex in the United Kingdom and a co-author of the study. “But we found a way to go deeper into their minds, and that’s how we found the deficits in the social decisions that they make.” From studies of the relatively undisturbed population of elephants in Kenya’s Amboseli National Park, scientists know that social learning is important to these animals. In their family groups, the oldest female is the guiding matriarch, and she passes on to younger members behaviors such as how to greet family members and how to react to the calls of strange females. The researchers compared the reactions of 14 Pilanesberg elephant families and 39 elephant families in Amboseli to dif No No 0:00 Virginia Morell, ScienceNOW
Game|Life Podcast Dissects The Stanley Parable http://www.wired.com/2013/11/gamelife-podcast-episode-88/ Fri, 01 Nov 2013 19:37:51 +0000 ChrisKohler http://www.wired.com/gamelife/?p=85421 WIRED's editors recap the bad news this week in gaming, plus a spoilery discussion of one of the great indie games of the year.

The post Game|Life Podcast Dissects The Stanley Parable appeared first on WIRED.

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WIREDs editors recap the bad news this week in gaming, plus a spoilery discussion of one of the great indie games of the year. Two weeks in a row with a Game|Life podcast? Are we smoking drugs or something? Yes, WIRED senior editor Peter Rubin and I are back with another burst of talking to fill your earholes.

Today, we talk about some of the bad news that’s been coming out this week, which always happens in the runup to new game consoles. Xbox One games are running at 720p! PS4 won’t play MP3s! Are these problems going to haunt Microsoft and Sony for the next 10 years, or will they get resolved quickly?

After the news recap, we discuss one of the great indie games of the year, The Stanley Parable. This is a pretty spoilery discussion, so feel free to turn the podcast off at the halfway point (we warn you during the show).

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_088.mp3]

GameLife Reboot:
Episode 088

Subscribe on iTunes

The post Game|Life Podcast Dissects The Stanley Parable appeared first on WIRED.

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[caption id=attachment_85431 align=alignnone width=660] Image: Galactic Cafe[/caption] Two weeks in a row with a Game|Life podcast? Are we smoking drugs or something? Yes, WIRED senior editor Peter Rubin and I are back with another burst of talking to fill your earholes. Today, we talk about some of the bad news thats been coming out this week, which always happens in the runup to new game consoles. Xbox One games are running at 720p! PS4 wont play MP3s! Are these problems going to haunt Microsoft and Sony for the next 10 years, or will they get resolved quickly? After the news recap, we discuss one of the great indie games of the year, The Stanley Parable. This is a pretty spoilery discussion, so feel free to turn the podcast off at the halfway point (we warn you during the show). Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_088.mp3] GameLife Reboot: Episode 088 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_088.mp3] No No 0:00 ChrisKohler
Insane Baby Stroller Sports LCD Display, Headlights, Phone Charger http://www.wired.com/2013/11/4moms-origami-babystroller/ Fri, 01 Nov 2013 13:30:35 +0000 Tim Moynihan http://www.wired.com/gadgetlab/?p=237861 It's hard to say whether the 4moms Origami is a high-end stroller built with babies in mind or whether it's more of a treat for the person pushing it. Its specs read more like those of a high-end car than a baby buggy.

The post Insane Baby Stroller Sports LCD Display, Headlights, Phone Charger appeared first on WIRED.

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Its hard to say whether the 4moms Origami is a high-end stroller built with babies in mind or whether its more of a treat for the person pushing it. Its specs read more like those of a high-end car than a baby buggy. It’s hard to say whether the 4moms Origami is a high-end stroller built with babies in mind or whether it’s more of a treat for the person pushing it. Its specs read more like those of a high-end car than a baby buggy.

The stroller has two sets of front-mounted lights: A set of headlights and a set of downward-firing pathway lamps that turn on automatically when it gets dark. It has an LCD screen above the handle that displays the temperature, your walking speed, and the distance traveled. Oh, and there’s an add-on phone charger that rejuvenates your mobile device’s battery as you push the stroller. This is the ultimate luxury vehicle for the eating-raw-Cheerios-with-their-fingers crowd.

4moms Origami Stroller

But the pièce de résistance is the Origami’s ability to collapse into itself with a power-folding system that activates once you turn a knob and hit a button. The stroller has Transformer DNA, as you can see by the videos on the 4moms site.

If you’re worried about your baby getting jammed up in the cogs of an auto-folding stroller, rest assured that a sensor in the seat stops the folding if it detects someone sitting in it. If that doesn’t work, the stroller’s folding action basically squeezes the baby lightly rather than ejecting it into orbit or swallowing it whole.

A stroller this high-tech needs to be charged, and there’s a clever solution built into the Origami so that you don’t have to plug it in all the time. Its back wheels act as generators as you push it, and you only need to top off the battery via a wall-outlet charge every couple of weeks.

It’s priced in line with other high-end baby strollers. The full-size Origami costs $850 through the 4moms site and retailers such as Buy Buy Baby and Babies R Us. It’s pretty bulky at around 30 pounds, but there’s a smaller, lighter version called the Origami Mini that’s due out in late 2014.

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[caption id=attachment_237881 align=alignnone width=660] Image courtesy 4moms[/caption] Its hard to say whether the 4moms Origami is a high-end stroller built with babies in mind or whether its more of a treat for the person pushing it. Its specs read more like those of a high-end car than a baby buggy. The stroller has two sets of front-mounted lights: A set of headlights and a set of downward-firing pathway lamps that turn on automatically when it gets dark. It has an LCD screen above the handle that displays the temperature, your walking speed, and the distance traveled. Oh, and theres an add-on phone charger that rejuvenates your mobile devices battery as you push the stroller. This is the ultimate luxury vehicle for the eating-raw-Cheerios-with-their-fingers crowd. [caption id=attachment_237891 align=alignnone width=660] Image courtesy 4moms[/caption] But the pièce de résistance is the Origamis ability to collapse into itself with a power-folding system that activates once you turn a knob and hit a button. The stroller has Transformer DNA, as you can see by the videos on the 4moms site. If youre worried about your baby getting jammed up in the cogs of an auto-folding stroller, rest assured that a sensor in the seat stops the folding if it detects someone sitting in it. If that doesnt work, the strollers folding action basically squeezes the baby lightly rather than ejecting it into orbit or swallowing it whole. A stroller this high-tech needs to be charged, and theres a clever solution built into the Origami so that you dont have to plug it in all the time. Its back wheels act as generators as you push it, and you only need to top off the battery via a wall-outlet charge every couple of weeks. Its priced in line with other high-end baby strollers. The full-size Origami costs $850 through the 4moms site and retailers such as Buy Buy Baby and Babies R Us. Its pretty bulky at around 30 pounds, but theres a smaller, lighter version called the Origami Mini thats due out in late 2014. No No 0:00 Tim Moynihan
Duetting Wrens Make Beautiful Music Together http://www.wired.com/2013/10/duetting-wrens-make-beautiful-music-together/ Tue, 29 Oct 2013 21:11:18 +0000 Mary Bates http://www.wired.com/wiredscience/?p=313081 In some songbird species, the male and female sing alternating phrases back and forth so seamless that the human ear may mistake them for a single bird. A new study looks at how they manage this perceptually and cognitively challenging feat.

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In some songbird species, the male and female sing alternating phrases back and forth so seamless that the human ear may mistake them for a single bird. A new study looks at how they manage this perceptually and cognitively Songbirds, of course, are known for their singing. This is usually limited to the males, but certain songbirds sing duets with their mates. Especially impressive among these duos are those birds that sing antiphonal duets, in which the male and female sing alternating phrases back and forth. These duets can sound so seamless that the human ear may mistake them for a single bird.

Listen to this example:

The sonogram shows that what you’re listening to is actually an antiphonal duet; the contributions of the two birds are shown in red and blue.

When Chris Templeton of the University of St. Andrews listens to such duets, he wonders how the birds are able to coordinate their separate songs into such a complex duet. In a recent study, Templeton and colleagues tested duet integration in happy wrens, a duetting species native to the forests of western Mexico.

Singing perfectly timed antiphonal duets is perceptually and cognitively challenging. Each happy wren has a repertoire of about 40 different sex-specific song phrases, which can be combined and repeated to form a song. Different phrase types vary in length and pairs sing duets even when separated by several meters distance. What’s more, each pair has its own rules about how to combine phrases. In one pair, the male may reply to the female’s phrase A with his own phrase X and to her phrase B with his phrase Y. But a different pair might combine these same phrase types as duets AY and BX. Thus, this coordination requires both selecting the appropriate phrase and timing it exactly right, all in less than half a second.

Templeton and his colleagues caught male happy wrens and played back pieces of their mate’s song to them. These birds were from a population the researchers have been studying for years: mapping their territories, recording their songs, and marking the birds with plastic identifying rings. The playback consisted of a single phrase type from each male’s mate, repeated at various intervals. The researchers varied the distance of the recording and the tempo of the female’s song to see how the males coordinate their songs to produce duets.

Templeton and his colleagues report the males’ responses to the playback were surprisingly rapid. None of the male wrens sang before the playback started, and five of eleven responded immediately to the very first female song phrase, just a fraction of a second after its start. This suggests that almost instantly, the male wrens were able to recognize the playback as a happy wren song, and specifically as their own mate’s song.

Males were also good at matching their tempos to that of the playback, even as the researchers manipulated the playback rate. The male wrens were more likely to respond to closer playbacks than more distant ones. Since the purpose of the happy wren’s duet is thought to be territorial defense against intruders, Templeton and his colleagues suggest males may be reluctant to sing when their mate is further away. This could be because it is more difficult to maintain duet precision at greater distances, or the male may not want to advertise to intruders that he is far away from his mate.

The males also tended to reply with the correct phrase from their own repertoire, although they didn’t follow their duet code exclusively. All males sang the correct phrase at least once, and eight of eleven used the correct phrase most frequently, but the birds tried other phrases, as well. Templeton and his colleagues suggest this could be an attempt by the male to lead the female in the duet. Males generally lead duets, so when he changes the phrase type, she normally follows. In this case, the recording, of course, did not follow his lead. During the experiment, several males switched back to using the original, correct phrase type after their simulated mate failed to follow their lead, implying that while the male generally leads, he is also attentive to his mate’s singing.

Templeton says much of the research on duetting has focused on their function, while very little is known about how duetting birds coordinate their songs. “Our work has demonstrated that happy wrens achieve the remarkable precision in duetting through constant and careful attention to their mates,” he says.

That kind of devotion is enough to make any girl happy.

All images by Chris Templeton.

Reference:
Templeton, C. N., Mann, N. I., Ríos-Chelén, A. A., Quiros-Guerrero, E., Macías Garcia, C., and Slater, P. J. B. (2013). An experimental study of duet integration in the happy wren, Pheugopedius felix. Animal Behaviour 86: 821-827. http://dx.doi.org/10.1016/j.anbehav.2013.07.022

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Songbirds, of course, are known for their singing. This is usually limited to the males, but certain songbirds sing duets with their mates. Especially impressive among these duos are those birds that sing antiphonal duets, in which the male and female sing alternating phrases back and forth. These duets can sound so seamless that the human ear may mistake them for a single bird. Listen to this example: The sonogram shows that what youre listening to is actually an antiphonal duet; the contributions of the two birds are shown in red and blue. When Chris Templeton of the University of St. Andrews listens to such duets, he wonders how the birds are able to coordinate their separate songs into such a complex duet. In a recent study, Templeton and colleagues tested duet integration in happy wrens, a duetting species native to the forests of western Mexico. Singing perfectly timed antiphonal duets is perceptually and cognitively challenging. Each happy wren has a repertoire of about 40 different sex-specific song phrases, which can be combined and repeated to form a song. Different phrase types vary in length and pairs sing duets even when separated by several meters distance. Whats more, each pair has its own rules about how to combine phrases. In one pair, the male may reply to the females phrase A with his own phrase X and to her phrase B with his phrase Y. But a different pair might combine these same phrase types as duets AY and BX. Thus, this coordination requires both selecting the appropriate phrase and timing it exactly right, all in less than half a second. Templeton and his colleagues caught male happy wrens and played back pieces of their mates song to them. These birds were from a population the researchers have been studying for years: mapping their territories, recording their songs, and marking the birds with plastic identifying rings. The playback consisted of a single phrase type from each males mate, repeated at various intervals. The researchers varied the distance of the recording and the tempo of the females song to see how the males coordinate their songs to produce duets. Templeton and his colleagues report the males responses to the playback were surprisingly rapid. None of the male wrens sang before the playback started, and five of eleven responded immediately to the very first female song phrase, just a fraction of a second after its start. This suggests that almost instantly, the male wrens were able to recognize the playback as a happy wren song, and specifically as their own mates song. [caption id=attachment_313171 align=alignleft width=300] Happy Researcher (Chris Templeton) with Happy Wren[/caption] Males were also good at matching their tempos to that of the playback, even as the researchers manipulated the playback rate. The male wrens were more likely to respond to closer playbacks than more distant ones. Since the purpose of the happy wrens duet is thought to be territorial defense against intruders, Templeton and his colleagues suggest males may be reluctant to sing when their mate is further away. This could be because it is more difficult to maintain duet precision at greater distances, or the male may not want to advertise to intruders that he is far away from his mate. The males also tended to reply with the correct phrase from their own repertoire, although they didnt follow their duet code exclusively. All males sang the correct phrase at least once, and eight of eleven used the correct phrase most frequently, but the birds tried other phrases, as well. Templeton and his colleagues suggest this could be an attempt by the male to lead the female in the duet. Males generally lead duets, so when he changes the phrase type, she normally follows. In this case, the recording, of course, did not follow his lead. During the experiment, several males switched back to using the original, correct phrase type after their No No 0:00 Mary Bates
Sci-Fi Writer Dan Simmons Explores the Horror of Frozen Landscapes http://www.wired.com/2013/10/geeks-guide-dan-simmons/ Sat, 26 Oct 2013 10:30:57 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=274411 In the latest, Halloween-themed episode of Geek's Guide to the Galaxy author Dan Simmons talks about his scary new novel The Abominable.

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In the latest, Halloween-themed episode of Geeks Guide to the Galaxy author Dan Simmons talks about his scary new novel The Abominable. Dan Simmons is best known for his far-future science fiction series the Hyperion Cantos, but he’s also published popular books in a wide range of other genres, including horror, fantasy, and historicals. His 2007 bestseller The Terror, which explores the disappearance of a real-life Arctic expedition, is currently in development at AMC, with Ridley Scott attached to direct. Simmons’ new book The Abominable also deals with the hazards that befall an expedition making their way across a frozen landscape, though in this case that landscape is the slopes of Mount Everest.

GeeksGuide Podcast

“When people ask if there’s a scary, hairy abominable snowman in the book, I tell them there’s something much worse,” says Dan Simmons in Episode 96 of the Geek’s Guide to the Galaxy podcast.

Indeed, The Abominable contains enough mayhem and dread to satisfy any horror fan, though some of the book’s most macabre moments are drawn straight from real life, such as a climber whose body was so battered after falling thousands of feet that only his jawbone was ever found, or a Tibetan funeral in which the deceased is hacked apart with knives and fed to vultures. That dark edge combined with the book’s fine writing, well-drawn characters, and carefully researched historical detail make it a worthy successor to The Terror.

“Some reviewer — they could have been European — said this is Dan Simmons’ other ‘cold book,'” says Simmons. “I like that. ‘Cold book.’ So The Terror was first, and The Abominable is also pretty cold for much of the novel.”

(more…)

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[caption id=attachment_274481 align=aligncenter width=660] Photo: Karen Simmons[/caption] Dan Simmons is best known for his far-future science fiction series the Hyperion Cantos, but hes also published popular books in a wide range of other genres, including horror, fantasy, and historicals. His 2007 bestseller The Terror, which explores the disappearance of a real-life Arctic expedition, is currently in development at AMC, with Ridley Scott attached to direct. Simmons new book The Abominable also deals with the hazards that befall an expedition making their way across a frozen landscape, though in this case that landscape is the slopes of Mount Everest. Episode 96: Dan Simmons Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide96final.mp3] When people ask if theres a scary, hairy abominable snowman in the book, I tell them theres something much worse, says Dan Simmons in Episode 96 of the Geeks Guide to the Galaxy podcast. Indeed, The Abominable contains enough mayhem and dread to satisfy any horror fan, though some of the books most macabre moments are drawn straight from real life, such as a climber whose body was so battered after falling thousands of feet that only his jawbone was ever found, or a Tibetan funeral in which the deceased is hacked apart with knives and fed to vultures. That dark edge combined with the books fine writing, well-drawn characters, and carefully researched historical detail make it a worthy successor to The Terror. Some reviewer -- they could have been European -- said this is Dan Simmons other cold book, says Simmons. I like that. Cold book. So The Terror was first, and The Abominable is also pretty cold for much of the novel. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: Here Come the Next-Gen Game Machines http://www.wired.com/2013/10/gamelife-podcast-episode-87/ Fri, 25 Oct 2013 21:20:20 +0000 ChrisKohler http://www.wired.com/gamelife/?p=83541 For now, we spend a while discussing the upcoming launches of the next-generation game consoles and what we think might happen.

The post Game|Life Podcast: Here Come the Next-Gen Game Machines appeared first on WIRED.

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For now, we spend a while discussing the upcoming launches of the next-generation game consoles and what we think might happen. We’re back! A series of unfortunate and fortunate events kept WIRED senior editor Peter Rubin and I from recording our podcasts over the past few weeks, but we have returned to the studio this week to talk about… well, we can’t really talk about much because Peter hadn’t played The Stanley Parable yet.

Next week, though.

For now, we spend a while discussing the upcoming launches of the next-generation game consoles and what we think might happen.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_087.mp3]

GameLife Reboot:
Episode 087


The post Game|Life Podcast: Here Come the Next-Gen Game Machines appeared first on WIRED.

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[caption id=attachment_83561 align=alignnone width=660] What next-gen launch games am I looking forward to? Well, theres Knack, and, um... uh... can you repeat the question? Image: Sony[/caption] Were back! A series of unfortunate and fortunate events kept WIRED senior editor Peter Rubin and I from recording our podcasts over the past few weeks, but we have returned to the studio this week to talk about... well, we cant really talk about much because Peter hadnt played The Stanley Parable yet. Next week, though. For now, we spend a while discussing the upcoming launches of the next-generation game consoles and what we think might happen. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_087.mp3] GameLife Reboot: Episode 087 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_087.mp3] No No 0:00 ChrisKohler
86: Game|Life –– Minisode: Why There’s No Podcast This Week http://www.wired.com/2013/10/86-gamelife-minisode-why-theres-no-podcast-this-week/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2013/10/86-gamelife-minisode-why-theres-no-podcast-this-week/ Game|Life Audio Reboot Episode 86

The post 86: Game|Life –– Minisode: Why There’s No Podcast This Week appeared first on WIRED.

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Game|Life Audio Reboot Episode 86 Chris shares the set of (totally valid!) reasons that Game|Life has been lax lately.

The post 86: Game|Life –– Minisode: Why There’s No Podcast This Week appeared first on WIRED.

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Chris shares the set of (totally valid!) reasons that Game|Life has been lax lately. No No 0:00 Chris Kohler
Scott Lynch’s Third Locke Lamora Adventure Is Finally Here http://www.wired.com/2013/10/geeks-guide-scott-lynch/ Sat, 12 Oct 2013 10:30:18 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=263321 In the latest episode of Geek's Guide to the Galaxy, Scott Lynch talks about the long-awaited third volume in his Gentlemen Bastards series, The Republic of Thieves.

The post Scott Lynch’s Third Locke Lamora Adventure Is Finally Here appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, Scott Lynch talks about the long-awaited third volume in his Gentlemen Bastards series, The Republic of Thieves. Scott Lynch’s novel The Lies of Locke Lamora was one of the most celebrated fantasy debuts of the past decade. A sequel, Red Seas Under Red Skies, was released the following year, but then five long years passed with no new books. During that time Lynch spoke openly about his divorce and his battles with depression and writer’s block. The past few years have been challenging for him, but now things seem to be looking up. He’s being treated for his depression, is in a relationship with fellow fantasy author Elizabeth Bear, and recently released the long-awaited third volume in his Gentlemen Bastards series, The Republic of Thieves.

GeeksGuide Podcast

The Republic of Thieves was a distinctly different animal when I began writing it than it is now,” says Scott Lynch in this week’s episode of the Geek’s Guide to the Galaxy podcast. “My view of some things in the world has shifted significantly, and I think it makes for a better book.”

Indeed, The Republic of Thieves has all the colorful action, witty repartee, and devious scheming that fans of the series have come to expect, but goes deeper into the emotional lives of the characters, particularly when it comes to Locke’s complicated relationship with the girl that got away, the red-haired, iron-willed thief Sabetha. Their relationship develops against the backdrop of two parallel storylines. In the present Locke must engineer a winning election strategy, while in flashback chapters he and his friends must put on a play under high-stakes circumstances. Such escapades might seem somewhat outside the expertise of a thief and con artist, but Lynch feels these new adventures fall squarely within Locke’s purview.

“There are obvious metaphorical parallels to the life of crime and the life of false-facing that the protagonists tend to lead,” says Lynch. “It’s in some respects totally congruent with both politics and with acting.”

(more…)

The post Scott Lynch’s Third Locke Lamora Adventure Is Finally Here appeared first on WIRED.

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[caption id=attachment_263351 align=aligncenter width=660] Photo: Ellen Datlow[/caption] Scott Lynchs novel The Lies of Locke Lamora was one of the most celebrated fantasy debuts of the past decade. A sequel, Red Seas Under Red Skies, was released the following year, but then five long years passed with no new books. During that time Lynch spoke openly about his divorce and his battles with depression and writers block. The past few years have been challenging for him, but now things seem to be looking up. Hes being treated for his depression, is in a relationship with fellow fantasy author Elizabeth Bear, and recently released the long-awaited third volume in his Gentlemen Bastards series, The Republic of Thieves. Episode 95: Scott Lynch Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide95final.mp3] The Republic of Thieves was a distinctly different animal when I began writing it than it is now, says Scott Lynch in this weeks episode of the Geeks Guide to the Galaxy podcast. My view of some things in the world has shifted significantly, and I think it makes for a better book. Indeed, The Republic of Thieves has all the colorful action, witty repartee, and devious scheming that fans of the series have come to expect, but goes deeper into the emotional lives of the characters, particularly when it comes to Lockes complicated relationship with the girl that got away, the red-haired, iron-willed thief Sabetha. Their relationship develops against the backdrop of two parallel storylines. In the present Locke must engineer a winning election strategy, while in flashback chapters he and his friends must put on a play under high-stakes circumstances. Such escapades might seem somewhat outside the expertise of a thief and con artist, but Lynch feels these new adventures fall squarely within Lockes purview. There are obvious metaphorical parallels to the life of crime and the life of false-facing that the protagonists tend to lead, says Lynch. Its in some respects totally congruent with both politics and with acting. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Welcome to Charismatic Minifauna http://www.wired.com/2013/10/welcome-to-charismatic-minifauna/ Tue, 01 Oct 2013 16:40:33 +0000 Gwen Pearson http://www.wired.com/wiredscience/?p=264401 It's here! Introducing Charismatic Minifauna, a blog where bugs and spiders will have their turn to shine.

The post Welcome to Charismatic Minifauna appeared first on WIRED.

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Its here! Introducing Charismatic Minifauna, a blog where bugs and spiders will have their turn to shine. I’ll admit pandas and otters are adorable. They’re a great example of what’s known as “charismatic megafauna”: cute (usually fluffy) animals used to interest humans in ecosystem conservation.  But there are many charming insects, spiders, and arthropods that are just as worthy of love and attention as a baby sloth.

This blog will be a celebration of the diversity of all things tiny and crawly that run our planet, written by a professional bug dork.

Bug Girl, AKA Gwen

Who the heck am I, and what’s an entomologist?

I trained as an agricultural entomologist, or insect scientist, at North Carolina State University (MS and PhD), and then spent some time as a faculty member. I jumped off the tenure track to work at a dot.com, in higher education and research administration, and I’m now a web consultant and writer full time.  I blogged under the pseudonym “Bug Girl” for many years.

What’s being an entomologist like?

When I first became an entomologist, my grandmother, so very proud of her PhD offspring, sent me every single insect she found for identification.  In a stamped envelope through US Mail. Weekly.

I never found a good way to explain that by the time the Postal Service was finished spindling, stamping, and mutilating her mail, all I ever got was an envelope full of colored dust and legs.

Grandma’s care packages of insect parts were an introduction to the single greatest hazard of being an entomologist: I became The Bug Girl.  Any and all insect (or creepy crawly questions) were now referred to me.

“Oh, you’re an entomologist? Great! Can you look at this for me?”

That phrase is both exciting and stomach dropping. Exciting, because I love insects, and I’m always keen to have a conversation with someone about my life’s passion. Stomach dropping, because I am often asked to identify an insect from the description “it was little and black and it flew.”

Explaining that over one million insect species have been identified to date, and >50% of them are little black flying things, is rarely a satisfactory answer. Everyone who is NOT an entomologist is convinced you know what each damn one of those species looks like, and can identify it on sight.

I learned at parties it was better to say that I was a teacher or a manager than to confess that I was an entomologist. People have dropped their pants so I can look at “bug bites” on their thighs. They’ve whipped out cell phones to show me blurry photos of something that could be a moth, their baby, or perhaps Sasquatch.  And now that there is the Internet, they email me.

Dear God, the emails.

I get at least two emails a day, and they all have the same format:

“Dear Bug Girl: I think I’ve had a blow fly living in my left buttock for the last 14 years. I’ve attached 15 photos of my scabby, scrofulous behind. Should I see a doctor?”

I never diagnose anyone over the Internet.  Just putting that out there now, since this new venue may bring even more pictures of…well. If you have a medical condition that is causing you enough distress to contact a random person on the internet and tell them details about your bodily orifices, it’s time to visit the doctor.

If you’d like to get to know me better, you can listen to me talk about one particular letter that I got online: Listen to the (Slightly NSFW!) Story  (mp3) via The Monti

Everything I said is true; there are even photos. (Think carefully before you click this link. You’ve been warned.)  Also, crab lice are not going extinct, despite media claims to the contrary.

You should now be: (a) horrified; (b) itchy; and (c) curious. You’re ready for the Charismatic Minifauna experience.

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Ill admit pandas and otters are adorable. Theyre a great example of whats known as charismatic megafauna: cute (usually fluffy) animals used to interest humans in ecosystem conservation.  But there are many charming insects, spiders, and arthropods that are just as worthy of love and attention as a baby sloth. This blog will be a celebration of the diversity of all things tiny and crawly that run our planet, written by a professional bug dork. Who the heck am I, and whats an entomologist? I trained as an agricultural entomologist, or insect scientist, at North Carolina State University (MS and PhD), and then spent some time as a faculty member. I jumped off the tenure track to work at a dot.com, in higher education and research administration, and Im now a web consultant and writer full time.  I blogged under the pseudonym Bug Girl for many years. Whats being an entomologist like? When I first became an entomologist, my grandmother, so very proud of her PhD offspring, sent me every single insect she found for identification.  In a stamped envelope through US Mail. Weekly. I never found a good way to explain that by the time the Postal Service was finished spindling, stamping, and mutilating her mail, all I ever got was an envelope full of colored dust and legs. Grandma’s care packages of insect parts were an introduction to the single greatest hazard of being an entomologist: I became The Bug Girl.  Any and all insect (or creepy crawly questions) were now referred to me. “Oh, you’re an entomologist? Great! Can you look at this for me?” That phrase is both exciting and stomach dropping. Exciting, because I love insects, and I’m always keen to have a conversation with someone about my life’s passion. Stomach dropping, because I am often asked to identify an insect from the description “it was little and black and it flew.” Explaining that over one million insect species have been identified to date, and andgt;50% of them are little black flying things, is rarely a satisfactory answer. Everyone who is NOT an entomologist is convinced you know what each damn one of those species looks like, and can identify it on sight. I learned at parties it was better to say that I was a teacher or a manager than to confess that I was an entomologist. People have dropped their pants so I can look at bug bites on their thighs. They’ve whipped out cell phones to show me blurry photos of something that could be a moth, their baby, or perhaps Sasquatch.  And now that there is the Internet, they email me. Dear God, the emails. I get at least two emails a day, and they all have the same format: “Dear Bug Girl: I think I’ve had a blow fly living in my left buttock for the last 14 years. I’ve attached 15 photos of my scabby, scrofulous behind. Should I see a doctor?” I never diagnose anyone over the Internet.  Just putting that out there now, since this new venue may bring even more pictures of...well. If you have a medical condition that is causing you enough distress to contact a random person on the internet and tell them details about your bodily orifices, it’s time to visit the doctor. If youd like to get to know me better, you can listen to me talk about one particular letter that I got online: Listen to the (Slightly NSFW!) Story  (mp3) via The Monti Everything I said is true; there are even photos. (Think carefully before you click this link. You’ve been warned.)  Also, crab lice are not going extinct, despite media claims to the contrary. You should now be: (a) horrified; (b) itchy; and (c) curious. Youre ready for the Charismatic Minifauna experience. [caption id=attachment_268821 align=alignleft width=660] Neoconocephalus retusus, round-tipped conehead. Image courtesy Sam Heads USGS[/caption] No No 0:00 Gwen Pearson
Game|Life Podcast Digs Into Grand Theft Auto V and SteamOS http://www.wired.com/2013/09/gamelife-podcast-episode-85/ Fri, 27 Sep 2013 18:05:15 +0000 ChrisKohler http://www.wired.com/gamelife/?p=78111 There's a lot to talk about with Grand Theft Auto V, and we attempt to at least scratch the surface on this week's Game|Life podcast.

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Theres a lot to talk about with Grand Theft Auto V, and we attempt to at least scratch the surface on this weeks Game|Life podcast. There’s a lot to talk about with Grand Theft Auto V, and we attempt to at least scratch the surface on this week’s Game|Life podcast.

With Peter Rubin still away, I am joined by one of our favorite recurring guest stars, WIRED IT pro Josh Strom. He’s also been playing GTA V and we share some of our most amusing tales with each other. We also talk about the recent Steam news (although we did record this podcast prior to the Steam Controller announcement).

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_085.mp3]

GameLife Reboot:
Episode 085

Subscribe on iTunes


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[caption id=attachment_78141 align=alignnone width=660] Image: Rockstar[/caption] Theres a lot to talk about with Grand Theft Auto V, and we attempt to at least scratch the surface on this weeks Game|Life podcast. With Peter Rubin still away, I am joined by one of our favorite recurring guest stars, WIRED IT pro Josh Strom. Hes also been playing GTA V and we share some of our most amusing tales with each other. We also talk about the recent Steam news (although we did record this podcast prior to the Steam Controller announcement). Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_085.mp3] GameLife Reboot: Episode 085 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_085.mp3] No No 0:00 ChrisKohler
Margaret Atwood on Science Fiction, Dystopias, and Intestinal Parasites http://www.wired.com/2013/09/geeks-guide-margaret-atwood/ Sat, 21 Sep 2013 10:30:16 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=243911 In the latest episode of Geek's Guide to the Galaxy Margaret Atwood explains how to invent your own religion, reveals which dystopian future she fears most, and discusses her new novel MaddAddam.

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In the latest episode of Geeks Guide to the Galaxy Margaret Atwood explains how to invent your own religion, reveals which dystopian future she fears most, and discusses her new novel MaddAddam. Canadian author Margaret Atwood is one of the world’s most celebrated living writers. Among her many books are a handful that some might call science fiction, notably The Handmaid’s Tale, about a future America ruled by religious fundamentalists, and the Oryx and Crake trilogy, about a mad scientist who attempts to replace humanity with a genetically engineered race of his own creation. Atwood has sometimes provoked the ire of science fiction fans by declining to label these works as “science fiction.”

GeeksGuide Podcast

“It’s a matter of truth in labeling,” says Margaret Atwood in this week’s episode of the Geek’s Guide to the Galaxy podcast. “I like there to be some resemblance between what is promised on the outside and what you get on the inside, and if it says ‘science fiction,’ I want there to be something that doesn’t already exist.”

For her own books, she prefers the term “speculative fiction,” which she defines as stories set on Earth and employing elements that already exist in some form, like genetic engineering, as opposed to more wildly hypothetical science fiction ideas like time travel, faster-than-light drives, and transporters. The problem is that science fiction writers have long used “speculative fiction” as an umbrella term for a wide range of non-realistic stories. Atwood and her friend Ursula K. Le Guin have engaged in a long-running debate over such differences in terminology.

“We did in fact do an on-stage conversation,” says Atwood, “when I published In Other Worlds, and in the preface to that book you can find that matter discussed. She was a naughty Ursula.”

(more…)

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[caption id=attachment_244001 align=alignnone width=660] Photo: Jean Malek[/caption] Canadian author Margaret Atwood is one of the worlds most celebrated living writers. Among her many books are a handful that some might call science fiction, notably The Handmaids Tale, about a future America ruled by religious fundamentalists, and the Oryx and Crake trilogy, about a mad scientist who attempts to replace humanity with a genetically engineered race of his own creation. Atwood has sometimes provoked the ire of science fiction fans by declining to label these works as science fiction. Episode 94: Margaret Atwood Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide94final.mp3] Its a matter of truth in labeling, says Margaret Atwood in this weeks episode of the Geeks Guide to the Galaxy podcast. I like there to be some resemblance between what is promised on the outside and what you get on the inside, and if it says science fiction, I want there to be something that doesnt already exist. For her own books, she prefers the term speculative fiction, which she defines as stories set on Earth and employing elements that already exist in some form, like genetic engineering, as opposed to more wildly hypothetical science fiction ideas like time travel, faster-than-light drives, and transporters. The problem is that science fiction writers have long used speculative fiction as an umbrella term for a wide range of non-realistic stories. Atwood and her friend Ursula K. Le Guin have engaged in a long-running debate over such differences in terminology. We did in fact do an on-stage conversation, says Atwood, when I published In Other Worlds, and in the preface to that book you can find that matter discussed. She was a naughty Ursula. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
84: Game|Life –– Mini-Episode http://www.wired.com/2013/09/84-gamelife-mini-episode/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2013/09/84-gamelife-mini-episode/ Game|Life Audio Reboot Episode 84

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Game|Life Audio Reboot Episode 84 Chris presents a highly concentrated digest of this week’s gaming news.

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Chris presents a highly concentrated digest of this weeks gaming news. No No 0:00 Chris Kohler
Game|Life Podcast: Wherefore Art Thou, Microconsoles? http://www.wired.com/2013/09/gamelife-podcast-episode-83/ Fri, 13 Sep 2013 21:02:45 +0000 ChrisKohler http://www.wired.com/gamelife/?p=73761 Are machines like Ouya and PS Vita TV (and the long-rumored Apple TV gaming device) going to be the tortoise to high-end consoles' hare?

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Are machines like Ouya and PS Vita TV (and the long-rumored Apple TV gaming device) going to be the tortoise to high-end consoles hare? Between Ouya’s Kickstarter problem, GameStick’s release date and the surprise announcement of PlayStation Vita TV, all the news this week seems to be about microconsoles — the low-powered, inexpensive gaming devices looking to disrupt the television game business.

Are machines like these (and the long-rumored but as-yet-unannounced Apple TV gaming device) going to be the tortoise to high-end consoles’ hare? Can they win the living room bit by bit, as Gamasutra editor-in-chief Kris Graft suspects? Or are they attempting to fill a need that doesn’t exist and won’t ever exist? WIRED senior editor Peter Rubin and I hash it all out, reaching no conclusion whatsoever, on this week’s podcast.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_083.mp3]

GameLife Reboot:
Episode 083

Subscribe on iTunes

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[caption id=attachment_73821 align=alignnone width=660] Clockwise from top left: GameStick, PlayStation Vita TV, Ouya. Illustration: WIRED[/caption] Between Ouyas Kickstarter problem, GameSticks release date and the surprise announcement of PlayStation Vita TV, all the news this week seems to be about microconsoles -- the low-powered, inexpensive gaming devices looking to disrupt the television game business. Are machines like these (and the long-rumored but as-yet-unannounced Apple TV gaming device) going to be the tortoise to high-end consoles hare? Can they win the living room bit by bit, as Gamasutra editor-in-chief Kris Graft suspects? Or are they attempting to fill a need that doesnt exist and wont ever exist? WIRED senior editor Peter Rubin and I hash it all out, reaching no conclusion whatsoever, on this weeks podcast. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_083.mp3] GameLife Reboot: Episode 083 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_083.mp3] No No 0:00 ChrisKohler
These Guys Made a Rock Opera About Mega Man — And It’s Awesome http://www.wired.com/2013/09/mega-man-rock-opera-protomen/ Thu, 12 Sep 2013 20:28:00 +0000 Rachel Edidin http://www.wired.com/underwire/?p=235561 The Protomen are part Capcom, part Queen. And their rock opera about Mega Man is epic.

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The Protomen are part Capcom, part Queen. And their rock opera about Mega Man is epic. SEATTLE — It’s a Monday night at El Corazon here, and the Protomen are trying to figure out their set list. There are few recent standbys — they’ve been playing “Princes of the Universe” a lot on this tour — and the new song they debuted at PAX for an encore, but mostly they’ll stick with their signature work: a gritty post-apocalyptic rock opera about Mega Man.

By the time the Protomen take the stage, the audience is chanting and clapping, stomping in rhythm. Kilroy (the members of the Protomen perform under stage names, and although their actual identities are, at this point, something of an open secret we’ve agreed to stick with official titles for this article) comes on first, lit by a single spotlight. “Good evening, El Corazon,” he said, his voice tinny and warped behind a robot mask. “Good evening, Seattle, Washington.” The crowd roars. He banters about PAX for a moment, then pauses. His voice shifts to a dark growl.

“Seattle, Washington,” he said, “you know that we’re only here for one reason, and it ain’t face-melting rock’n’roll. Tonight, we come here to do battle. We’re here to fight tonight, Seattle, and we’re not gonna go at it alone. Seattle, Washington, will you fight with us this night?” More cheers, a sea of raised fists, yells resolving into a chant of Kilroy’s name. He continues: “Seattle, once again, will you fight with us?” The crowd explodes, again, louder.

(more…)

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[caption id=attachment_235581 align=alignnone width=660] Photo: Caspar Newbolt and Matt Sundin. Courtesy of the Protomen[/caption] SEATTLE -- Its a Monday night at El Corazon here, and the Protomen are trying to figure out their set list. There are few recent standbys — theyve been playing Princes of the Universe a lot on this tour — and the new song they debuted at PAX for an encore, but mostly theyll stick with their signature work: a gritty post-apocalyptic rock opera about Mega Man. By the time the Protomen take the stage, the audience is chanting and clapping, stomping in rhythm. Kilroy (the members of the Protomen perform under stage names, and although their actual identities are, at this point, something of an open secret weve agreed to stick with official titles for this article) comes on first, lit by a single spotlight. Good evening, El Corazon, he said, his voice tinny and warped behind a robot mask. Good evening, Seattle, Washington. The crowd roars. He banters about PAX for a moment, then pauses. His voice shifts to a dark growl. Seattle, Washington, he said, you know that were only here for one reason, and it aint face-melting rocknroll. Tonight, we come here to do battle. Were here to fight tonight, Seattle, and were not gonna go at it alone. Seattle, Washington, will you fight with us this night? More cheers, a sea of raised fists, yells resolving into a chant of Kilroys name. He continues: Seattle, once again, will you fight with us? The crowd explodes, again, louder. (moreandhellip;) No No 0:00 Rachel Edidin
V. Vale RE/Search newsletter #118 http://www.wired.com/2013/09/v-vale-research-newsletter-118/ Sat, 07 Sep 2013 13:51:05 +0000 Bruce Sterling http://www.wired.com/beyond_the_beyond/?p=26191 *Hey, I read ‘em. Despite the typography experiments. WELCOME TO V. VALE’s RE/SEARCH NEWSLETTER #118, SEPTEMBER 2013 Add Us to Your Address Book! You are Receiving this Email because You or Someone You Know Signed Up to Our Newsletter in the Past. Scroll to the Bottom of this Email to UNSUBSCRIBE. Are you receiving this […]

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*Hey, I read and#8216;em. Despite the typography experiments. WELCOME TO V. VALEand#8217;s RE/SEARCH NEWSLETTER #118, SEPTEMBER 2013 Add Us to Your Address Book! You are Receiving this Email because You or Someone You Know S *Hey, I read ‘em. Despite the typography experiments.

WELCOME TO V. VALE’s RE/SEARCH NEWSLETTER #118, SEPTEMBER 2013 Add Us to Your Address Book! You are Receiving this Email because You or Someone You Know Signed Up to Our Newsletter in the Past. Scroll to the Bottom of this Email to UNSUBSCRIBE. Are you receiving this newsletter (annoyingly) TWICE? (((Yes I am, but I rather ENJOY that actually))) PLEASE tell us which address to delete.

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TABLE OF CONTENTS:
1D. MESSAGE FROM YOUR EDITOR: San Francisco Zine Fest
1B. Pranks 2, now available for epub (ipad), Kindle Fire, and online “cloud” reading!
1C. MESSAGE FROM V. VALE: GEORGE KUCHAR, LYDIA LUNCH and HENRY ROLLINS: New Pocketbooks – Order Now!
2. Counter Culture Hour Sat Sept 14, 2013 – 6:00 PM PACIFIC TIME – SF cable channel 29, also simulcast on-line (see below): Penny Rimbaud, Part 2
3. **MEDITATION SPACE** [blank]
4. FORTHCOMING EVENTS:
5. What We’ve Attended/What We’ve Been Reading/Seeing:
6. MEDITATION SPACE No. 2
7. Recommended Links – send some!
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1A. Pranks 2, now available for epub (ipad), Kindle Fire, and online “cloud” reading!
“Check it out!” — and let us know what you think. Somewhat still in BETA, but available now.
http://aerbook.com/maker/webview.html?book_id=3230 (((Really a cool book, although practicing
these “pranks” would likely get you hauled to Guantanamo nowadays)))

1B. BURROUGHS & BALLARD are dead, but we still have RUDY RUCKER with us! (((Really? Wow, etc)))
We interviewed him for our weekly TV show, The Counter Culture Hour (see below) and in preparation for the intv thoroughly enjoyed reading his autobiography, NESTED SCROLLS (www.rudyrucker.com) and appreciating his paintings in his BETTER WORLDS (100 PAINTINGS in color) book. A kind of Renaissance Man, Rudy is an oblique role model. For example, he met his wife at age 17, had 3 kids, and is STILL WITH HER! How rare is that?! Think of the vast scope of memories they share…

1C. We’re working on “Ed Hardy”, 4th in the series after our George Kuchar, Lydia Lunch and Henry Rollins pocketbooks. Order direct from http://www.researchpubs.com – order ALL FOUR and we’ll send you a rare “Goals of Life” w-i-p. (but you must REQUEST it). The shipping cost will be the same for you, buying one or all.

1D. S.F. Zine Fest, Sat Aug 31, Sun Sept 1, 2013. Life goes by so fast that we rarely miss a great yearly event (or great punk club) until it’s gone forever. For example, even though we have enjoyed the San Francisco Anarchist Book Fair for, what, 17 years in a row, we’ve heard that it’s OVER. Forever. Did many of the thousands who attended even know who put it on? We think it was spearheaded by one “Joey” from Bound Together Books on Haight St near Masonic, and when Joey finally “resigned,” well, there goes the Anarchist Book Fair! Somebody throw Joey a huge party or something, right?! Or do a book or zine on him. Hmm…

This year’s San Francisco Zine Fest seemed particularly poignant in that more people than ever before came up to yours truly and gave him (that is, me) their zines. Plus looked me full on in the eye. Now in this day where so-called virtual reality has replaced so-called real life, the above is not to be under-rated. About 150 years ago if you wanted to hear a real human speaking to you, you would have to be in the same room (or at least nearby). Therefore you could note their total physiognomy, body language, gestural vocabulary, nuances of vocal inflection, eye movements, smell (if any) and a thousand other subtleties (and obvious-ities) telling you WHO THE PERSON REALLY WAS. (Unless the person is a skilled psychopath; the kind Burroughs talks about who can con you super-fast out of anything you have.)

Monday morning I became ill-therefore a perfect excuse to lie in bed and read all the zines. By luck, the first one I read had a fire to it so contagious I am forced to share it with you NOW (excerpt follows):
“[I] discovered ‘Ex-Animation,’ a photo-copied monstrosity that sh-t all over the glorified desktop publication that I had just created. I mean, this thing was rough! Most of the text was written on a typewriter with a few broken keys. The rest was hand-written and pasted half-assed onto the page. The collages and line drawings were primitive at best. The images were oversaturated, as if the creator had made copies with the Xerox machine lid open. And the staples were bent in half from using the wrong kind of stapler and then bending them in half with pliers or something.

“Not only was this self-described ‘zine’ the most amazing thing I’d ever seen in print, the writing was poignant and personal. There were short pieces about traveling to England, working as a stripper and getting molested as a kid. Even a few poems. I was blown away. The writing wasn’t polished or stylized. It was just raw. Obviously written without drafts or revisions. Just straight words from the soul. It was apparent that this hot mess existed because it had no other choice but to exist. Which was what made it so compelling. But what astonished me most was the candor. At that time, honesty was very difficult for me. I was all about facades, living in a fortress of fantasy. I wanted to write without reservation, but I was afraid to go deep, in case I exposed the hidden wounds from a f-cked-up childhood and spending my teenage years in institutions and foster homes. Besides, I figured nobody wanted to read about those kinds of experiences anyway. So I kept writing about what was safe: the lost years of my twenties, wasted in a constant state of inebriation, chasing drugs and alcohol with dysfunctional and abusive relationships. And I never used my real name. I put out several more zines before I moved on to chapbooks and then eventually started publishing paperbacks by other writers. In the spirit of DIY ethics, I handled all the aspects of publishing myself, from design to distribution. But I was going nuts from the pressure. And it’s not like I ever had any money. After a while I realized that drive and determination were not enough when the walls were crashing down. So I threw in the towel.

“I never lost the itch to put words and images on paper, but I always swore that if I were to start publishing again I would only do a hand-made photocopied labor of love. I hadn’t forgotten about ‘Ex-Animation’ and how I felt when I realized that the glory of publishing wasn’t in competing with the newsstand. It was about raw honesty. Truth. Conviction. All the things I was still struggling with. I’d always believed that my past experiences were a disease and that sharing them would infect others with my trauma. Mine was a story I never wanted to tell. I’d kept it buried so deep, for so long, that I figured it would eventually drift from my memory. But twenty-five years later, it still follows me. Even today, I may have given up the drugs (the f-cked-up relationships were harder to kick), but I am still just as lost as when I was in my twenties. The past may never make sense to me. But if I’m ever going to be whole again, I have to purge these m! emories by embracing the pain. A few years ago, I started writing everything down. As honestly as possible. Every day I wrote. Once I’d opened the flood gates I couldn’t contain the deluge. The process was like draining an abscess… When I was finished, I had over a thousand pages. Most of it crap. But I figured I was ready to do what I’ve wanted to do since that fateful day when I picked up my first zine…” [end of excerpt]

I ended up reading every word of this zine, titled “The Nasty Oh-Dear,” aka “Piltdownlad” issue #4. The author also gave me #1, “The Guero Chingon Stories – Five short tales about growing up a whiteboy in East L.A.”, and #3 “Junior Careers: Adventures of a Teenage Door-to-Door Salesman – Trying to make a buck selling candy in the San Gabriel Valley.” These were completely fascinating and felt like they had been written back at the time they were LIVED; I’m guessing the author kept journals or-? Then I tackled the perfectbound 5″x8″ 307-page BOOK titled “A Masque of Infamy” and it was hypnotizing. I thought **I** had had a bit of a “challenging” childhood, but compared to THIS narrative, I felt I had totally “lucked out.” Finished the book this morning. Understood why he called this “a novel” rather than an “autobiography”-America is far too litigious a society to permit a **true*! * autobiography from ever being published!

Then I read his zine #6 “Institutionalized” containing legal documentation for what had happened, small narratives from four points of view, etc. This total experience-zines plus “novel”-combined to give possibly the richest “autobiography” I’ve ever read: complex, multi-faceted, uncensored, honest-yet “creatively (and invisibly) engineered” to provide a compelling narrative that I didn’t want to put down…
I recommend this book and ALL the zines that this author, “Kelly Dessaint,” has produced-order from Phony Lid Books, POB 86714, Los Angeles CA 90086. www.phonylid.com – essential 21st century noir reading…. Oh yes, Punk Rock plays a “beacon”-like role here…

Uh oh-six more zines to discuss…

How can a “cartoonist” do great work for many years and not get national recognition? This is what I wondered after reading the zines of JAIME CRESPO which combine 4-panel and 6-panel “comics” plus some short (but scarring-for-life) narratives. Read every word of the 5 zines he gave me and I want more! Classic. “There are back issues of comic books available as well as original art. Oh, yeah…T-shirts are coming real soon. Just go to” www.jaimecrespo.com – I read “Last Slice: The Best of the Last Slices Strips” (4-panel comics) and “Slices: Selected Favorites from the Weekly Strip ‘Slice O’ Life” (6-panel comics), then read “Tortilla #1,2,3″ – yes, I highly recommend them ALL…

() Teenage Issue No. 1. Fascinated by the brief but revelatory interview with Andrew Loog Oldham, early Rolling Stones producer (I think he recently wrote a memoir, too). Syl Sylvain of the New York Dolls-I interviewed him in Search & Destroy #8 back in 1978. I did a brief e-mail interview with the editor, Gus Bernadicou, which is scheduled to appear in Teenage Issue No. 2. Beautiful photos, some excellent questions, plus, frankly, a number of interviews I’ll have to read later as I simply am not that familiar with the likes of Mott the Hoople, Cherry Vanilla, Jellyfish, Cheap Trick, et al. But, that doesn’t mean the interviews aren’t good!

() A young woman, Liz Hansen, came up to me and said, “I gave you this zine at the L.A. Zine Fest at The Last Bookstore [when Henry Rollins did a live interview with V. Vale] but here’s another copy.” This is another of the uber-honest zines, focusing on a practically-unmentionable topic: “sh-t.” The name is “Scoop: Special Edition” and it contains a selection of contributions from earlier editions of the zine 2000-2004. Available from www.scoopzine.com – At first I thought it might be a tough “read” but before I knew it I had finished the entire publication. I thought of John Fante and Charles Bukowski writing about the dark side of Los Angeles, but this was somehow even more extreme…

() Another young woman named Courtney Fellion gave me Canyon Cinemazine #1 and #2, #303 of 400 copies (#1, that is). Color xerox, 7″x8.3″, stapled. Number One had probably the last “visit” with George Kuchar at the Coming Home Hospice before he expired: a kind of must-have for Kuchar Brothers fans; it included a color drawing by George. A number of other experimental filmmakers are included. Issue #2 included Gerry Fialka (disclosure: I usually play piano for his San Francisco events), a Sally Cruikshank (animator) interview, plus a host of other articles on, frankly, independent filmmakers I’ve never heard of. So, there’s more reading ahead… Order from POBox 16163, Oakland CA 94610. www.cinemagazine.net email: thecinemazine@gmail.com

() One of the saddest zines I’ve ever read was given to me by a woman dressed like Rosie the Riveteer: Elizabeth Dunn (what style!). She worked at the Jabberjaw, apparently a great small Punk club/coffee house/art gallery run by Michelle Carr and Gary Dent in Los Angeles, 3711 W. Pico Blvd, 1991-94? The zine consists of recollections, interviews, and photos from people who “hung out” at the Jabberjaw, and they make me wish I had gone to the club at least ONCE (Iggy Pop and Kurt Cobain went there, among others). It sounded like an L.A. equivalent of San Francisco’s Mabuhay Gardens-but different, and later. As contrasted with the Masque (only went there once; it was a basement labyrinth of tiny rooms) the Jabberjaw had one large room, like the Mab. Again, most people don’t even know who made clubs like this “happen”-yet: no club, no counter-culture “scene” or “community” or “sub-culture.” The walls were decorated with thrift store ! “Keane painting” scores (that reminds me; someone just filmed scenes for an upcoming biopic of Margaret Keane, a block away from RE/Search headquarters, only last week). The enigmatic name of this zine is “You Said ‘I Love You’, I Guess You Did.” I searched all over and couldn’t find an address or website, but write us here at RE/Search and we’ll do our best to put you in touch with Elizabeth Dunn so you can get your own copy.

() DEGENERATE #12, by Sam Lefebvre, 8.5X11″ B&W stapled zine with 7″ 33rpm red flexidisc-vinyl included! Cover proclaims: “Post/punk iconoclasm”, Rank/Xerox, Scraper/*negative* D.T.G.M.A.S., “Psychedelia is dead/long live psychedelia.” This is a very thought-provoking zine, featuring not just music “criticism” but texts descrying “micro-apartments” being constructed in San Francisco (what a real-estate scam), the phenomenon of “parklets,” [WTF?] plus poems, tiny hard-to-read texts, collages, illustrations, and a huge essay on Post/Punk ideology and the new post-punk “establishment.” Now we here at RE/Search have a problem with the phrase “Post-Punk” in that we feel Punk is STILL the philosophy of life best suited for surviving the coming apocalypse (D.I.Y., Black Humor, Anti-Authority/Anti-Authoritarian, Mutual Aid) and we remind people that in the earliest Punk days in San Francisco, it took two years to form a “community” of no! t more than 200 people who totally adopted the “Punk LIFE” (not “lifestyle”), and who, because the “scene” was so small, basically had to “help” each other, not f-ck each other over (as is so liberally depicted in corporate punk “memoirs” like Please Kill Me). San Francisco didn’t have the cheap heroin (imported from Turkey) that NYC had, etc. Our scene happened later, included a lot more “gay” people, was all-ages, and was centered on just one club (which made life easier), The Mab. ‘Nuff said…

Again, you don’t miss your water ’til the well runs dry. And today, the only “clubs” I like are free, within walking distance of RE/Search headquarters (as was the Mab, one block away!): Caffe Trieste, Live Worms Gallery, and our new local treasure, Emerald Tablet. Nothing is more precious than being able to be with REAL people in a real space on a local level, so you can form REAL relationships with people you can appreciate in person, unscripted and unrehearsed. As Lydia Lunch put it, “I want to be able to SMELL someone” (we add: “for better or worse!”) Words alone convey just a fraction of what an original human may be truly “about.” It takes a long time to get to know anybody, so… As the ancient Chinese proverb said, “New Clothes/Old Friends-not the reverse!” Old friends may be, next to our own bodies, the most important “possession” we may ever have…-V. Vale, your editor

2. Counter Culture Hour – Sat Sept 14, 2013 6pm: Penny Rimbaud of CRASS, Part 2 (sorry, it didn’t show last month due to a station mishap)

The Counter Culture Hour (aka RE/SEARCH TV) is also simulcast ON-LINE as well as on cable access San Francisco Channel 29 — 6pm Pacific Time, Sat July 13, 2013
– see this link at broadcast time:

http://www.bavc.org/public-access-tv/live-stream/channel-29-stream

You need a fairly decent internet connection and computer to “get it.”
USA west coast: 6:00 PM Saturday, Sept 14, 2013
USA east coast: 9:00 PM Sunday, Sept 15, 2013
Tokyo: 10:00 AM Sunday, Sept 15, 2013
If you cannot get this online email us at info@researchpubs.com

See RE/Search channel on youtube: “researchpubs”

3. This is blank space a la John Cage aka “Meditation Space”!

4. FORTHCOMING EVENTS (San Francisco unless Otherwise Noted)

() NEW YORK $ Thurs, Aug 29 7:30pm. Anthology Film Archives, 32 Second Ave, New York, NY 10003 Our pal MICHAEL H. SHAMBERG – TURTLE, AN ANARCHIC SALON Though perhaps best known for his work as a producer of music videos – in particular for his work with Patti Smith, R.E.M., and above all New Order, and with directors such as Robert Frank, Robert Breer, Kathryn Bigelow, and Jonathan Demme – Michael H. Shamberg’s career is astonishingly multi-faceted and category-defying. In addition to directing his own highly personal and provocative short films and a unique and formally adventurous feature, Shamberg presides over a profoundly ambitious, ongoing, interdisciplinary virtual salon entitled ‘turtle’, described as “an open and chaotic network of diverse but interconnecting ideas, people, projects, events, and venues.” Though this evening will focus on Shamberg’s own films (including SOUVENIR, a collaboration with actors Kristin Scott Tho! mas and Christina Ricci, cinematographer James Herbert, and filmmaker Chris Marker), it is presented under the umbrella of ‘turtle’, and is sure to involve a stimulating and unpredictable dialogue between Shamberg, special guests, and audience members. Stanton Miranda, the lead, will join Shamberg in person! Cinematographer James Herbert will also join. Special thanks to Tom Jarmusch.

P.S. BEIRUT – CHAPTERS 1 + 2 2012, 26 min, digital video “Shamberg is a legendary producer of music videos [as well as] a filmmaker and impresario who’s been struggling valiantly to keep connecting since being afflicted with mitochondrial disease. This fragile and intense film concerns his own corporeal civil war, bombings in Lebanon, Romanesque churches, and life trying to make sense of itself. Music by Markus Acher of The Notwist, Electrelane, and New Order.” -VANCOUVER INTERNATIONAL FILM FESTIVAL

SOUVENIR 1998, 78 min, 35mm. With Adam Hann-Byrd, Kristin Scott Thomas, Melvil Poupaud, Stanton Miranda, and the voices of Hugues Quester and Christina Ricci; cinematography by James Herbert; computer graphics by Irit Batsry and Chris Marker. “SOUVENIR is the adventure – in many voices – of Orlando (Miranda), an American woman in Paris. The film explores how memory, history, environment, chance, and displacement contribute to senses of ourselves and our place in the world. The rich, multi-layered narrative recollects and reconstructs Orlando’s past relations with her family, and their indelible mark on her life. Mixing film, video and digital (computer graphics by Chris Marker), SOUVENIR proudly reflects the influence of groundbreaking filmmakers like Godard and Marker.” -CORNERHOUSE
Plus, a selection of Shamberg’s music videos!

() FREE. Sat-Sun Aug 31-Sept 1, 11-5pm San Francisco Zine Fest, S.F. County Fair Building, 9th Ave/Lincoln Way (in Golden Gate Park). RE/Search will have a table with Charles Gatewood!www.sfzinefest.org

() FREE Sat Aug 31 to Sept 22, next 4 weekends, both Sat & Sun 2pm: MacBeth at S.F. Shakespeare Festival http://sfshakes.org/park/index.html
San Francisco’s Presidio – Main Post Parade Ground Lawn (between Graham St & Keyes Ave) Aug 31 – September 15, 2013. Saturdays, Sundays & Labor Day Monday All shows at 2:00 pm There will be no intermission during the performance. The play lasts only 100 minutes, so please keep your seats and enjoy every spell-binding minute.
() San Francisco’s Mclaren Park – Jerry Garcia Amphitheater (40 John F Shelley Dr, 94134) Sept 21 & 22, 2013 Saturday & Sunday Both shows at 2:00 pm
There will be no intermission during the performance.

() FREE Thur Sept 5, 6-9pm Opening Reception for Body Electric (group art show on the human body) at Emerald Tablet, 80 Fresno/Grant Ave.

() FREE Fri Sept 6, 6-8pm, OPENING: Ryan McGinley – YEARBOOK at Ratio 3, 2831A Mission St/24th-25th Sts, SF.

() FREE Fri Sept 6, 5pm-2am, 21+ ONLY: 111 Minna Gallery, Last Gasp Present 20 Years Celebration. Many artists will be present! RE/Search plans to attend!

() FREE Fri Sept 6, 730pm: North Beach First Fridays: Emerald Tablet, 80 Fresno/Grant, free chamber music concert by Classical Revolution www.emtab.org

() FREE Sat Sept 7, 3-5pm: Charles Gatewood 50 Year Photo Retrospective at Robert Tat Gallery, 49 Geary St. RE/Search will attend, so meet us there… (Thur Sept 5 this show opens, 5:30pm-7:30pm as part of First Thursdays…)

() FREE Sat Sept 7, 1-3pm: William Farley “Fog at Night” Color Photography Opening. Building A, Fort Mason

() FREE Sat Sept 7, 3pm: The New Catharine Clark Gallery Opening featuring Anthony Discenza giving a walk-through of the show. 248 Utah St/16th St, a block east of Potrero, San Francisco, CA 94103

() $ Sun Sept 8, 7pm, early show: Cafe du Nord, Market St: Jill Tracy. http://cafedunord.com/

() **OAKLAND** $ Tue Sept 10, 8pm, Uptown, 1928 Telegraph Av: The Weirdos (’77 Punk Band from L.A.), Sharp Objects, Neutral Boy. http://www.uptownnightclub.com/events/the-weirdos-plus-special-guests/

() $10 Sun, Sept 8/13/14/18 (check website for time): 4 performances of a play based upon the life of painter/Mail Art Authority/Author/SFAQ interviewer John Held Jr: With Held By Jeremy Greco. Playwright & monologist Jeremy Greco traces Held’s career & art-making. SF Fringe Festival, Exit Theater Stage Left, 156 Eddy St/Mason-Taylor, above Market St http://events.sfgate.com/san_francisco_ca/events/show/339684783-with-held

() FREE Thur, Sept 12, 7-10pm: SFAI McBean Gallery, 800 Chestnut St: Mission School: Chris Johanson, Margaret Kilgallen, Alicia McCarthy, Barry McGee, Ruby Neri Featuring live musical performances by Sun Foot (Chris Johanson, Ron Burns, Brian Mumford), Virgil Shaw (Dieselhed), and special guests

() $ **OAKLAND** Tue Sept 17, 8pm: Uptown: The Vibrators. http://www.uptownnightclub.com/event-calendar/

() FREE. Fri, Sept 20, 630-830pm: Club Foot Orchestra w/Richard Marriott & Pamela Z plays de Young Museum, GG Park. http://deyoung.famsf.org/deyoung/events/calendar/2013-09-20

() $ SAT-SUN 9/21-22 2pm-midnite or 10pm: VERDI CLUB, 2424 Mariposa/Potrero, SF – SF Punk Homecoming 2013. Sat Sept. 21 – 2 pm to Midnight. Sun Sept. 22 – 2 pm to 10 pm http://sfpunkhomecoming.com/Suggest getting tickets NOW as they will sell out! RE/Search will have a table – meet V. Vale and buy his original 1977-78 Search&Destroy tabloids direct from him – he’ll autograph ‘em!

Performances by:
The Mutants
Frightwig
Penelope Houston
Roy Loney & The Phantom Movers
Factrix (((you’re kidding me, Factrix is performing, wow, etc)))
Winston Tong (with LX Rudis)
Nervous Gender
Rampage (with Randy Rampage & Zippy Pinhead)
The Alley Cats
The Offs
Rubber City Rebels
White Trash Debutantes
Patrick O’Neil & Peter Urban
Thrill Of The Pull
Impatient Youth
The Guverment (with Greg Ingraham, Avengers guitarist)
The Blowdryers
Death Valley Girls (with Patty Schemel)
Dave D Og Swan (with Ronnie Guitar & Petunia)
Jack Grisham
Iris Berry
Silke Berlinn
Elliot Schneider & The Big Bang
Brendan Earley (Solo; Mutants guitarist)
The Job (with Marc Olmsted)
The Legendary T.B. Slick Revue
Gimme Danger (Iggy Tribute)
Siobhan (Shamama) Lowe
Joe Rees / Target Video 77
MC: Raymond Ernest Andre III – http://sfpunkhomecoming.com/

() $5 Wed, Sept 25: Dorkbot (google SF Dorkbot to confirm this!) RE/Search will have a table; come meet us!

() $ Thur Sept 26 on The Hypnodrome, 575 10th Street (bet. Bryant & Division): www.thrillpeddlers.com 415-377-4202 Shocktoberfest 14: Jack the Ripper: Horror, Madness, Spanking and Song! Thurs – Saturdays, September 26 – November 23, 8:00 pm Added Preview on Mon, Sept 30, 8:00 pm.

() $ **SAN JOSE** Thur-Sun Sept 26-29: Iggy & the Stooges! James Williamson gives keynote address! Rudy Rucker moderates 1 or 2 panels! c2sv.com/tickets – C2SV Technology Conference + Music Festival. 70 bands, many speakers, etc – 4 days in San Jose! Win tickets (?) at metrogiveaways.com

() FREE Fri-Sun, Oct 4-6: Hardly Strictly Bluegrass Festival in GG Park: Dave Alvin, Chris Isaak, etc http://blogs.sfweekly.com/shookdown/2013/09/hardly_strictly_bluegrass_2013_1.php

() FREE (?) Feb 14-16, 2014: International San Francisco Mail Art Conference titled Ex Postal Facto Conference – go to www.expostalfacto.wordpress.com, email inquiriers if you wish to participate to: redletterdayzine@gmail.com – RE/SEARCH will have a table at this gala! You are welcome to submit artwork, but please do not expect compensation – this is MAIL ART!!!

5. What We’ve Attended or WANTED to Attend/What We’ve Been Reading/Seeing/Listening to/What We’ve Been Sent/Given, or Seen

() We WANTED to see this Tom Marioni event at EverGold Gallery (put on by Andrew McKinley/Gregory Ito, SFAQ publishers; sfaqonline.com) 8/24/13, but fell ill at the last moment. Our friend Jessica H sent this review, however :)
“Hey Vale, Regarding the Tom Marioni performance: the opening act was a Peruvian man, now residing in SF, performing boisterous stunts by repetitively chopping onions into halves with a butcher knife then squeezing and pressing them against both of his eyes. He spoke in a slapstick manner-I can’t remember much of what was said, but can recall most of it wasn’t interesting. He ended his act by tempting the audience into daring him to swallow fire (a can of kerosene, lighter, and rod were displayed). He dangled the ~1.5ft kerosene soaked rod above his mouth with his right hand, and held the lighter in lighting position underneath the rod with his left. Tom Marioni objected to the action which transitioned into Marioni’s performance.

“Marioni’s performance was called “Name-dropping Stories Off the Top of My Head,” and if the stories of his relations and encounters with famous artists and celebrities were true, he must have surely tasted the life of art stardom; moreover, he was part of the “in” crowd. Marioni talked about partying with Bruce Nauman, meeting Andy Warhol, having Eleanor Coppola as his student, owning the space prior to it becoming SF MOMA, etc.
“However, I believe the performance was largely a commentary on the art world’s (people in general, really) institutionalized and naive disposition to validate one’s significance based on his/her networks. He started the performance by saying he was going to sell one autographed copy of his book: The Act of Drinking Beer with Friends is the Highest Form of Art. At the end of his name-dropping rant, he reminded everyone of the book, which was immediately claimed by a member of the audience. I’ve never heard of Marioni, but I felt obligated to research him.

“The two consecutive acts functioned cohesively as senseless (or is “predisposed” a better word?) captivation of the audience-the opening which was triggered through exaggerated gestures and actions, and the main through buzzwords/famous names. When performed, criticality was not immediately activated to the audience.
“So there! Some thought on the performances. Anyway, Chris and I had a really good time…” – Jessica H. from L.A.

6. MEDITATION SPACE No. 2 (((best things in the mag)))

7. RECOMMENDED LINKS (send some!)

() Aldona Watts did a radio interview: “Transmissions from RE/Search headquarters, AKA information Overload Palace: Punks, Pranks, and the Counterculture Continuum in a Media-Sedated Age,” featuring V. VALE of RE/Search and Search & Destroy. Try to find it at http://www.noahvenezia.com/CC/CC_062613.html

() The CLEAREST (& FUNNIEST) INTRO to ARTIFICIAL INTELLIGENCE: RE/SEARCH’s DATING AI, written by Dr. Alex Z.! http://prezi.com/zmgq5tizxnfy/dating-ai-for-researchpubs/?auth_key=60e67d8b57d9a22b5f3db997515c62d51ff6d601 … … – order from http://www.researchpubs.com/shop/dating-ai-by-dr-alex-z-2/ …

() from Phil G: funny: http://www.vice.com/en_uk/read/im-sick-of-pretending-i-dont-get-art? fb_comment_id=fbc_10150301717875000_26918204_10151627796600000#f268d3d48f55a18
http://www.collectorsweekly.com/articles/cool-for-sale/ (Beatnik wanton)

() from Steve Taylor-Ramírez, singer-songwriter whose mix of folk, Latin, Americana and blues crosses boundaries. http://berkeley.patch.com/articles/steve-taylor-ramirez-plays-cal-dayhttp://www.youtube.com/watch?v=uriwk9VYMCU&list=UUU02Xy907cquTF_F2Weltvw&index=7&feature=plcp

() from Amy J: http://flavorwire.com/395275/10-artists-who-destroyed-their-own-work/view-all “lick & lather”

() from Sandra D: http://www.courierpress.com/news/2013/aug/13/1700lt-ap-eu-britain-spy-cans473ltngtuk-bars-wi/

() from Diane di Prima: Actress Amber Tamblyn has set up a link to raise funds for the 1st Generation Beat Poet with Parkinsons: https://www.giveforward.com/fundraiser/g8r2/poetesswithparkinsons

() from Graham R: http://www.theaterofguts.com/https://www.facebook.com/RaeWrites

() from Mike Dingle: ” www.clowncrack.com This is the site of Mr. Fish … one of my favorite political cartoonists. I came upon him through the Harper’s Weekly Review, still one of my favorite compilations of anecdotes from around the world. A few months back, Harper’s changed their format and Mr. Fish was no longer a feature I could click on after reading the weekly review at Harpers.org … when I found him a couple of weeks ago on the news site Truthdig, I sent an email asking why he wasn’t on Harpers anymore … he actually wrote me a very interesting reply, telling me that he’d been fired by Harpers for being too harsh on Obama and the progressive left (is there really such a thing these days?). If you have a moment or three, scroll back a bunch and check out his offerings … he doesn’t pull a! ny punches… hopefully some of you will appreciate Mr. Fish’s uncompromising stances on the issues of our times.”

() from V in London: http://www.huffingtonpost.com/jay-murphy/william-burroughs-scientology_b_3750756.html (Burroughs: Scientology)
http://ubumexico.centro.org.mx/sound/dial_a_poem_poets/nova/Nova-Convention_16_conversation.mp3 (Burroughs: Nova Convention)

() from Steven Gray: http://litseen.com/?p=14718

() from Phil W: http://www.japantrendshop.com/kuwaete-sukkiri-tongue-exerciser-p-1463.html

() from Gail T: http://www.messynessychic.com/2013/07/25/the-lost-victorian-mansions-of-downtown-la/

() from Vordo: https://www.youtube.com/watch?v=aS0aC36j1ec

() from Regan K: 20 of the Greatest Silent Horror Films You Can Watch Right Now

http://flavorwire.com/412888/20-of-the-greatest-silent-horror-films-you-can-watch-right-now

() http://www.empireonline.com/news/story.asp?NID=38616 clip from “Kill Your Darlings” film

() Stephen Holman intv: http://vimeo.com/73699416

() Charles Gatewood intv by John Held Jr in SFAQ: http://www.sfaqonline.com/2013/08/in-conversation-with-charles-gatewood/

() Photo of V. Vale in SF WEEKLY online column by Sam Lefebvre: http://blogs.sfweekly.com/shookdown/2013/09/san_francisco_zine_fest_we_rev.php

() from Greg L: http://youtu.be/MMwaOPnkiMc

() from James Mc: http://www.youtube.com/watch?v=8c6B7VKfdW4 Bauhaus

() http://www.youtube.com/watch?v=XogCT2e0Vp4&feature=youtu.be – this is the first time I’ve heard myself (V. Vale) playing organ with Blue Cheer, thanks to Ben Van Meter’s sound recording! (& collage 8mm film, of course). THANKS, BEN – hope you’re alive! – V. Vale

8. QUOTES

() from Thelonious Monk, sent by Tyler:

() Just because you’re not a DRUMMER, doesn’t mean that you don’t have to KEEP TIME.
() Pat your foot & SING THE MELODY in your Head, When You Play.
() Stop playing all that BULLSHIT/Those Weird Notes, Play the MELODY!
() Make the Drummer Sound GOOD.
() DISCRIMINATION Is Important.
() You’ve Got to Dig It to Dig It, You Dig?
() Don’t Play the Piano Part-I’m Playing That. Don’t Listen to ME, I’m Supposed to be Accompanying YOU!
() The INSIDE of the Tune (the Bridge) is the part that makes the OUTSIDE Sound Good.
() Don’t Play EVERYTHING (or EVERY TIME); Let Some Things GO BY. Some Music is Better Just IMAGINED.
() What You DON’T PLAY Can Be More Important Than What You DO PLAY.
() A Note can be as small as a pin or as Big as the World, It depends on your IMAGINATION.
() Stay In Shape! Sometimes a Musician Waits for a Gig, & When it comes, He’s Out of Shape & Can’t Make It.
() When you’re SWINGING, Swing Some MORE!
() Always Leave Them Wanting MORE.
() Don’t Sound ANYBODY for a Gig, Just be ON THE SCENE.
() Those Pieces were written so as to Have Something to Play, & to Get Cats INTERESTED Enough to Come to REHEARSAL.
() You’ve Got it! If you don’t want to Play, Tell a Joke or Dance, but in any case. YOU GOT IT! [To a Drummer Who Didn’t Want to Solo.]
() Whatever you think CAN’T be done, Somebody will come along & DO IT. A Genius is the one MOST LIKE HIMSELF.
() They tried to get me to Hate White People, but Someone Would Always Come Along & Spoil It!

() from Fred Giannelli: “DEATH !!! What is it ??? The greatest marketing opportunity known to mankind !!!”

() from truthout.org: “The sentencing of Chelsea Manning (formerly known as Bradley) is a harsh reminder that honesty is not a quality currently rewarded by the powers that be in America – in fact, it’s punished. Meanwhile, there’s been no punishment for politicians who lied to drag us into wars and bankers who profited from crashing the American economy – they’re doing just fine, thank you. This systemic injustice can only be overcome by a renewed commitment to telling the truth – and holding those in power accountable when they lie. As National Lawyers Guild executive director Heidi Boghosian recently told Truthout, we must “harness our collective power to curb a mass surveillance state that infringes on our privacy and our constitutional rights” and “demand transparency and accountability from government agencies.”

() from codepink: “”As a retired Army colonel and former US diplomat who resigned because of the war in the Iraq, I deeply appreciate the courage of Bradley Manning to reveal the truth about the war, the number of civilian casualties, the illegal criminal acts as represented by the video Collateral Murder, and the diplomatic interactions that show the duplicity of the US government and the harm it caused to people around the world. Now that Bradley has been sentenced to prison, it is so important that we continue to show him how much we appreciate his courage.” ~Colonel Ann Wright,”

9. LETTERS FROM READERS:

() “My favorite part of your new RE/Search Pocketbook on HENRY ROLLINS was when he talks about how he (ideally) likes to spend New Year’s Eve…”-Emily R.

() “Can’t believe George Kuchar is dead. I just was introduced to him in film class. I’m buying your George Kuchar book for my film teacher.”-Young Man at S.F. Zine Fest, Sun Sept 1, 2013

10. **SPONSORS** (Without them you would NOT be receiving this newsletter – Please go to their websites!)
If you would like to subscribe, we ask for a 6-month minimum of $66.
1. 47 Canal Street (Gallery w/events, NYC) – 47CanalStreet.com go visit & say RE/Search sent you!
2. Emerald Tablet (Gallery w/events), Fresno Alley (100 feet from RE/Search! in North Beach). emtab.org – lots of free or low cost local community events; check out their schedule! http://emtab.org/ – they’re open during First Fridays North Beach Art Walk…
3. Mrs Dalloway’s Catering (Bay Area) – We at RE/Search are fans of Mrs Dalloway’s delicious appetizers, which we have been lucky enough to have eaten many times! Low prices! Willing to do small events! Call to get specialty appetizers for your next party or event! www.mrsdallowayscatering.com
4. METASONIX: Since 1999, the world’s only maker of vacuum-tube music synthesizers. metasonix.com
5. From our friends Amy and Brian – they have a new software in the works, watch for it! tastysnakes.com
6. V. Vale’s RE/Search Newsletter is cordially sponsored by “Beyond the Beyond.”
Information Wants To Be Free WE MEAN IT MAN! $0$0$0$0$0$0$0$0$0$0 http://blog.wired.com/sterling
7. www.SOPHIAGASPARIAN.com “fine art about equal human rights worldwide”
8. Philip Lenihan. A founder of Sluggo magazine from Austin, Texas. Find him on Facebook?
9. Mal Sharpe, Jennifer Sharpe. Mal’s band plays the Savoy Tivoli Saturday & Sunday afternoons on Grant St. in S.F.
10. Charles H. Kerr Publishing Company – Penelope Rosemont, Chicago Surrealist Group founder.
11. Kevin O’Malley+Christie Dames, the High-Heeled Anarchist: TechTalk/Studio: http://techtalkstudio.com + Commonwealth Club, San Francisco.
12. Emily Armstrong/Pat Ivers’ pioneering 1st generation NYC 1975-80 punk videos! http://gonightclubbing.com see ‘em yourself @ NYU Fales Library Downtown Collection, debut: Oct 2013

SEPTEMBER 2013 RE/Search eNewsletter #118 written by V. Vale & other contributors. RE/Search website powered by http://www.laughingsquid.com. Add us (“info@researchpubs.com”) to Your Address Book
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Physical Address since May 1979: RE/SEARCH | 20 Romolo #B | San Francisco CA 94133-4041 | 415.362.1465
http://www.researchpubs.com | http://www.myspace.com/researchpubs | info@researchpubs.com facebook: “RE/Search Fan Page” twitter: @valeRESearch

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*Hey, I read em. Despite the typography experiments. WELCOME TO V. VALEs RE/SEARCH NEWSLETTER #118, SEPTEMBER 2013 Add Us to Your Address Book! You are Receiving this Email because You or Someone You Know Signed Up to Our Newsletter in the Past. Scroll to the Bottom of this Email to UNSUBSCRIBE. Are you receiving this newsletter (annoyingly) TWICE? (((Yes I am, but I rather ENJOY that actually))) PLEASE tell us which address to delete. Facebook: Become a RE/Search fan on Facebook. http://www.facebook.com/#!/pages/RESearch-Publications/6940778166 Subscribe to our RSS feed. http://www.facebook.com/feeds/page.php?format=atom10andid=6940778166 *Twitter: Follow us on Twitter http://twitter.com/ValeResearch and subscribe to Vales RSS feed. http://www.researchpubs.com/feed/ Here is a link to read the enews newletter online. http://www.researchpubs.com/category/newsletter/ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Physical address since 1979: RE/SEARCH | 20 Romolo #B | San Francisco CA 94133-4041 | 415.362.1465 www.researchpubs.com | http://www.myspace.com/researchpubs | info@researchpubs.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++ TO RECEIVE LAST-MINUTE LOCAL S.F. BAY AREA NEWS OF RE/SEARCH-recommended EVENTS, reply to this newsletter and in subject line write local subscribe ____________________ -----SPONSORSHIP NEEDED! We are Offering a Few Sponsorships So This Newsletter Can Ensure Continuance. For just $11 per month, you can be one of our sponsors! We ask for a 6-month minimum. If someone is willing to paypal us $66, they will receive a SPONSOR CREDIT and a WEBSITE LISTING plus space for a small message. Sign up for 6 months for $66, $132 for a year, etc. Please patronize our sponsors -- listed at end! TABLE OF CONTENTS: 1D. MESSAGE FROM YOUR EDITOR: San Francisco Zine Fest 1B. Pranks 2, now available for epub (ipad), Kindle Fire, and online cloud reading! 1C. MESSAGE FROM V. VALE: GEORGE KUCHAR, LYDIA LUNCH and HENRY ROLLINS: New Pocketbooks - Order Now! 2. Counter Culture Hour Sat Sept 14, 2013 - 6:00 PM PACIFIC TIME - SF cable channel 29, also simulcast on-line (see below): Penny Rimbaud, Part 2 3. **MEDITATION SPACE** [blank] 4. FORTHCOMING EVENTS: 5. What Weve Attended/What Weve Been Reading/Seeing: 6. MEDITATION SPACE No. 2 7. Recommended Links - send some! 8. QUOTES 9. Letters from Readers 10. Sponsors (Please check em out! - they make this free newsletter possible!) -------------- please add info@researchpubs.com to your WHITE LIST in your email preferences, or to your ADDRESS BOOK. If you change your email, send it plus your old email address to delete. Lastly, forward our newsletter to your friends! If you are on AOL, please make sure you can receive our newsletter - we get the most returns from addresses at AOL, Hotmail, Comcast and Yahoo! +++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1A. Pranks 2, now available for epub (ipad), Kindle Fire, and online cloud reading! Check it out! -- and let us know what you think. Somewhat still in BETA, but available now. http://aerbook.com/maker/webview.html?book_id=3230 (((Really a cool book, although practicing these pranks would likely get you hauled to Guantanamo nowadays))) 1B. BURROUGHS and BALLARD are dead, but we still have RUDY RUCKER with us! (((Really? Wow, etc))) We interviewed him for our weekly TV show, The Counter Culture Hour (see below) and in preparation for the intv thoroughly enjoyed reading his autobiography, NESTED SCROLLS (www.rudyrucker.com) and appreciating his paintings in his BETTER WORLDS (100 PAINTINGS in color) book. A kind of Renaissance Man, Rudy is an oblique role model. For example, he met his wife at age 17, had 3 kids, and is STILL WITH HER! How rare is that?! Think of the vast scope of memories they share... 1C. Were No No 0:00 Bruce Sterling
Ryan North on Unleashing His New, Improved, Record-Breaking Hamlet Tale http://www.wired.com/2013/09/geeks-guide-ryan-north/ Sat, 07 Sep 2013 10:30:43 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=224821 Last year, Ryan North broke the record for Kickstarter’s most successful publishing project with his chose-your-own-adventure-style Hamlet project. Now he's unleashed To Be or Not to Be onto the world.

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Last year, Ryan North broke the record for Kickstarter’s most successful publishing project with his chose-your-own-adventure-style Hamlet project. Now hes unleashed To Be or Not to Be onto the world. Ryan North has a knack for attracting an audience to his ideas. His long-running Dinosaur Comics has roughly 70,000 readers, despite the fact that every issue features the exact same panel layout and crude dinosaur clip art. One of the most popular installments introduced the idea of a “machine of death,” a device that can accurately predict the manner of your demise. But when North and friends tried to interest publishers in a machine of death book, they were told it would never sell. Yet the volume, which they published themselves, hit No. 1 on Amazon.com the day of its release.

GeeksGuide Podcast

“You can have an idea that everyone else thinks is dumb, and it’s still a good idea,” says Ryan North in Episode 93 of the Geek’s Guide to the Galaxy podcast.

His latest idea is To Be or Not to Be, a new version of Hamlet modeled after the popular Choose Your Own Adventure series. The story includes such innovations as a kick-ass Ophelia, a choose-your-own-adventure-style book within the book, and a massive pirate battle. (The original story alludes to Hamlet’s encounter with pirates, though they never appear on stage.) A Kickstarter to print the book raised over half a million dollars late last year, at the time making it the most successful publishing-related Kickstarter ever (it has since been surpassed by a Planet Money campaign).

“It helped that I have ten years of producing work behind me,” says North, whose Kickstarter backers have been receiving their To Be or Not to Be goodies over the last few weeks (it hits stores on Tuesday). “So I can say, ‘Hey, we’ve had this relationship for years. Here’s a new thing I’m doing. Maybe you want to check it out.'”

(more…)

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[caption id=attachment_224831 align=aligncenter width=660] Photo: Randall North[/caption] Ryan North has a knack for attracting an audience to his ideas. His long-running Dinosaur Comics has roughly 70,000 readers, despite the fact that every issue features the exact same panel layout and crude dinosaur clip art. One of the most popular installments introduced the idea of a machine of death, a device that can accurately predict the manner of your demise. But when North and friends tried to interest publishers in a machine of death book, they were told it would never sell. Yet the volume, which they published themselves, hit No. 1 on Amazon.com the day of its release. Episode 93: Ryan North Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide93final.mp3] You can have an idea that everyone else thinks is dumb, and its still a good idea, says Ryan North in Episode 93 of the Geeks Guide to the Galaxy podcast. His latest idea is To Be or Not to Be, a new version of Hamlet modeled after the popular Choose Your Own Adventure series. The story includes such innovations as a kick-ass Ophelia, a choose-your-own-adventure-style book within the book, and a massive pirate battle. (The original story alludes to Hamlets encounter with pirates, though they never appear on stage.) A Kickstarter to print the book raised over half a million dollars late last year, at the time making it the most successful publishing-related Kickstarter ever (it has since been surpassed by a Planet Money campaign). It helped that I have ten years of producing work behind me, says North, whose Kickstarter backers have been receiving their To Be or Not to Be goodies over the last few weeks (it hits stores on Tuesday). So I can say, Hey, weve had this relationship for years. Heres a new thing Im doing. Maybe you want to check it out. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast Presents the Games of PAX Prime 2013 http://www.wired.com/2013/09/gamelife-podcast-episode-82/ Fri, 06 Sep 2013 18:13:54 +0000 ChrisKohler http://www.wired.com/gamelife/?p=72021 We run down the best games we found at Penny Arcade Expo last weekend on this week's Game|Life Podcast.

The post Game|Life Podcast Presents the Games of PAX Prime 2013 appeared first on WIRED.

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We run down the best games we found at Penny Arcade Expo last weekend on this weeks Game|Life Podcast. We run down the best games we found at Penny Arcade Expo last weekend on this week’s Game|Life Podcast.

Wired senior editor Peter Rubin joins me as I ramble on about a variety of topics, including:

And probably more.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_082.mp3]

GameLife Reboot:
Episode 082

Subscribe on iTunes

The post Game|Life Podcast Presents the Games of PAX Prime 2013 appeared first on WIRED.

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[caption id=attachment_72031 align=alignnone width=660] JazzPunk, from Necrophone Games and published by Adult Swim, was one of the secret best games of PAX Prime 2013. Image: Necrophone Games[/caption] We run down the best games we found at Penny Arcade Expo last weekend on this weeks Game|Life Podcast. Wired senior editor Peter Rubin joins me as I ramble on about a variety of topics, including: The Mighty No. 9 Kickstarter, Hands-on impressions of Nintendo 2DS, JazzPunk, Titanfall, The Stanley Parable, That Dragon, Cancer, Samurai Gunn, and Galak-Z. And probably more. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_082.mp3] GameLife Reboot: Episode 082 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_082.mp3] No No 0:00 ChrisKohler
81: Game|Life –– PAX Preview and Nintendo 2DS Impressions http://www.wired.com/2013/08/81-gamelife-pax-preview-and-nintendo-2ds-impressions/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2013/08/81-gamelife-pax-preview-and-nintendo-2ds-impressions/ Game|Life Audio Reboot Episode 81

The post 81: Game|Life –– PAX Preview and Nintendo 2DS Impressions appeared first on WIRED.

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Game|Life Audio Reboot Episode 81 Chris and Peter discuss happenings at the Penny Arcade Expo in Seattle; Days of Wonder and tablets as gaming platforms; the weirdness of Nintendo’s new handheld 2DS; and new output for the Wii U and other Nintendo consoles.

The post 81: Game|Life –– PAX Preview and Nintendo 2DS Impressions appeared first on WIRED.

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Chris and Peter discuss happenings at the Penny Arcade Expo in Seattle; Days of Wonder and tablets as gaming platforms; the weirdness of Nintendos new handheld 2DS; and new output for the Wii U and other Nintendo consoles. No No 0:00 Chris Kohler
Chris Kluwe Is the NFL’s Geek Hero http://www.wired.com/2013/08/geeks-guide-chris-kluwe/ Sat, 24 Aug 2013 10:30:06 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=213141 In the latest episode of Geek's Guide to the Galaxy, NFL punter Chris Kluwe talks about gaming, science fiction, and being one of the geekiest players in pro sports.

The post Chris Kluwe Is the NFL’s Geek Hero appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, NFL punter Chris Kluwe talks about gaming, science fiction, and being one of the geekiest players in pro sports. NFL punter Chris Kluwe played eight seasons with the Minnesota Vikings and is currently an Oakland Raider. But to him that’s just a job. His real passion is for gaming and science fiction. He owns his own tabletop gaming store, was a member of a top-ranked World of Warcraft guild, and is hard at work on his own sci-fi trilogy. He’s also reached the highest levels of Guitar Hero mastery, and has characters named after him in both X-Com: Enemy Unknown and Shadowrun Returns, all of which may make him the geekiest man in pro sports.

GeeksGuide Podcast

“I don’t know anyone that comes close,” says Chris Kluwe in this week’s episode of the Geek’s Guide to the Galaxy podcast. “I haven’t met anyone that’s into tabletop gaming and pen and paper gaming and just the variety of interests that I have.”

Kluwe has made headlines in recent years for his outspoken support of marriage equality. His attention-grabbing letter to Maryland state delegate Emmett C. Burns Jr. was full of the sort of colorful invective that Kluwe honed over years on the World of Warcraft message boards. Fans of that letter will want to go pick up Kluwe’s new book, Beautifully Unique Sparkleponies, a collection of essays focused around his commitment to rational empathy and social justice. Kluwe credits science fiction with helping him outgrow some of the bullying tendencies that often plague other athletes.

(more…)

The post Chris Kluwe Is the NFL’s Geek Hero appeared first on WIRED.

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[caption id=attachment_213161 align=aligncenter width=660] Photo: David Bowman[/caption] NFL punter Chris Kluwe played eight seasons with the Minnesota Vikings and is currently an Oakland Raider. But to him thats just a job. His real passion is for gaming and science fiction. He owns his own tabletop gaming store, was a member of a top-ranked World of Warcraft guild, and is hard at work on his own sci-fi trilogy. Hes also reached the highest levels of Guitar Hero mastery, and has characters named after him in both X-Com: Enemy Unknown and Shadowrun Returns, all of which may make him the geekiest man in pro sports. Episode 92: Chris Kluwe Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide92final.mp3] I dont know anyone that comes close, says Chris Kluwe in this weeks episode of the Geeks Guide to the Galaxy podcast. I havent met anyone thats into tabletop gaming and pen and paper gaming and just the variety of interests that I have. Kluwe has made headlines in recent years for his outspoken support of marriage equality. His attention-grabbing letter to Maryland state delegate Emmett C. Burns Jr. was full of the sort of colorful invective that Kluwe honed over years on the World of Warcraft message boards. Fans of that letter will want to go pick up Kluwes new book, Beautifully Unique Sparkleponies, a collection of essays focused around his commitment to rational empathy and social justice. Kluwe credits science fiction with helping him outgrow some of the bullying tendencies that often plague other athletes. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: You Can Go Home Again http://www.wired.com/2013/08/gamelife-podcast-episode-80/ Fri, 23 Aug 2013 19:11:36 +0000 ChrisKohler http://www.wired.com/gamelife/?p=68871 Of course, we're talking about Gone Home on this week's Game|Life podcast.

The post Game|Life Podcast: You Can Go Home Again appeared first on WIRED.

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Of course, were talking about Gone Home on this weeks Game|Life podcast. Of course, we’re talking about Gone Home on this week’s Game|Life podcast.

Wired senior editor and Underwire big cheese Laura Hudson fills in for an absent Peter Rubin for an in-depth, spoiler-filled discussion of this groundbreaking game.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_080.mp3]

GameLife Reboot:
Episode 080

Subscribe on iTunes

The post Game|Life Podcast: You Can Go Home Again appeared first on WIRED.

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[caption id=attachment_68891 align=alignnone width=650] Image: The Fullbright Company[/caption] Of course, were talking about Gone Home on this weeks Game|Life podcast. Wired senior editor and Underwire big cheese Laura Hudson fills in for an absent Peter Rubin for an in-depth, spoiler-filled discussion of this groundbreaking game. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_080.mp3] GameLife Reboot: Episode 080 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_080.mp3] No No 0:00 ChrisKohler
Prison Computer ‘Glitch’ Blamed for Opening Cell Doors in Maximum-Security Wing http://www.wired.com/2013/08/computer-prison-door-mishap/ Fri, 16 Aug 2013 10:30:55 +0000 Kim Zetter http://www.wired.com/threatlevel/?p=73521 Florida prison officials say a computer "glitch" may be to blame for opening all of the doors at a maximum security wing simultaneously, setting prisoners free and allowing gang members to pursue a rival with weapons. But a surveillance video released this week suggests the doors may have been opened intentionally either by someone inside the control room or a remote hacker outside of it.

The post Prison Computer ‘Glitch’ Blamed for Opening Cell Doors in Maximum-Security Wing appeared first on WIRED.

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Florida prison officials say a computer glitch may be to blame for opening all of the doors at a maximum security wing simultaneously, setting prisoners free and allowing gang members to pursue a rival with weapons. But a su

Florida prison officials say a computer “glitch” may be to blame for opening all of the doors at a maximum security wing simultaneously, setting prisoners free and allowing gang members to pursue a rival with weapons.

But a surveillance video released this week (see above) suggests that the doors may have been opened intentionally — either by a staff member or remotely by someone else inside or outside the prison who triggered a “group release” button in the computerized system. The video raises the possibility that some prisoners knew in advance that the doors were going to open.

It’s the second time in two months that all of the doors in the wing opened at once, officials say, raising questions about whether the first incident was a trial-run to see how long it would take guards to respond.

The most recent incident occurred on the night of June 13 at the maximum security wing of Turner Guilford Knight Correctional Center in Miami, Florida, but surveillance footage only became available this week after the Miami Herald filed a public records request. The Center holds about 1,300 prisoners – male and female – but the security breach only opened the doors of K-81, the maximum-security wing. Guards at the prison say they did not open the doors.

According to a written account by one of the guards on duty that night, which WIRED obtained, the incident occurred around 7:04 p.m. just after a shift change. A guard who identified himself only as Officer G. Summons in the report, said he had just relieved another officer for a break at 7 p.m. when “the control panel shutdown and all cell doors opened.” At that point “all inmates came out of their cells.” Officer Summons called for backup, and at 7:07 p.m. the guard he had relieved a few minutes earlier, along with a second guard, entered the booth to assist. Other guards began corralling inmates back to their cells.

But according to the video, not all of the inmates exited their rooms, as Summons reports. As soon as the doors opened, surveillance cameras captured one prisoner in particular immediately leaving his cell, as if he had anticipated the door opening, and walking down a passageway toward another prisoner, with whom he reportedly exchanged a shank or homemade prison knife. They and two other inmates then closed-in on 27-year-old Kenneth Williams, who leapt over a second-floor balcony railing to escape his would-be assailants and suffered a broken ankle and fractured vertebrae in the fall.

Within minutes after the doors opened, guards report that they were in the hallway yelling at other inmates to remain in their rooms as they attempted to secure the area and lock the doors.

The assailants were reportedly rival gang members of Williams. He and a twin brother allegedly lead a violent drug gang and are believed to have ordered a hit against a rival in December 2008 that resulted in a 10-month-old boy being killed in the spray of gunfire. Two teenagers were convicted of the boy’s murder, and Williams and his brother were arrested for allegedly threatening one of the key witnesses in the case. Williams is scheduled to go to trial next week on the witness tampering charge.

In his own account of the prison incident, quoted here verbatim, Williams writes: “I was seting in my cell room 9111 when the door’s open and I seen 4 inmate come in 2 my room with something in there hands at the sometime I had something to but I jump off the 2th floor becuz I was scary for my life. I want 2 know why the door’s keep open.”

The surveillance video doesn’t show the inmates entering his room but appears to show them encountering him in the hallway after he left the room. The other prisoners involved in the incident have been identified as Junior Pascal, Jay Stubbs, Quincy Taylor, and Richard Holt, who are all in their twenties. Guards confiscated several shanks during and after the incident, including one later found in a shower stall where the inmates were taken after the incident.

Miami-Dade Corrections Director Tim Ryan acknowledged to the Herald that the circumstances around the door-release were “suspicious,” and said officials were investigating whether any staff members were responsible for opening the doors or if a problem lay with the computerized system that controls the doors. The latter system is reportedly part of a $1.4 million security upgrade installed at the prison by a company in Alabama named Black Creek Integrated Systems.

The control panel for the system generally features a group-release button that allows guards in minimum-security facilities to release inmates simultaneously for a head count, the Herald reports. But it’s generally not used in maximum-security settings, since inmates are kept one-to-a-cell and aren’t allowed to interact with one another in common areas.

It’s not the first time that an apparent glitch with the release occurred. A month earlier on May 20, the group-release feature also got mysteriously activated. Officers said at that time, as well, that they had not pressed the release button, which raised the possibility that one of them might have activated it accidentally. Unfortunately, no surveillance camera was installed in the control room to determine if that occurred. So as a precaution, technicians added a security feature that was supposed to prevent accidental activation. Any time a guard touches the release feature now, a prompt is supposed to appear onscreen asking the guard to confirm the intention to open all of the cell doors.

But this didn’t appear to help a month later when the problem with the doors recurred.

Ryan told WIRED that the incident is being investigated by the Miami-Dade police department, but a report isn’t expected to be completed for a month or two. He said that an initial review of the computer logs indicated that an “operator error” had occurred, but they don’t know what exactly this means.

“The software in the computer has only one kind of thing, operator error, and we don’t know what triggers that, so part of the inquiry is to find out what the software is saying,” he said.

But the correctional facility in Florida isn’t the only one to experience a problem with its electronic doors. Last April, just a month before the first Florida incident occurred, a correctional facility in Maryland had a similar problem when the locks on 500 cell doors disengaged simultaneously at around 12:20 a.m. on a Saturday morning.

A computer malfunction was also blamed for this failure. Officials at the Montgomery County Correctional Facility where it occurred said no inmates tried to escape, but about 20 police cars were called in to secure the perimeter of the facility during the hour it took to fix the glitch and secure the doors. Three days later, however, the locks on the cell doors disengaged again. It’s not clear if Black Creek’s system is also installed at that facility. Officials in Maryland did not respond to a call for comment.

J.C. Dugue, Williams’s attorney, told WIRED that it’s hard to imagine the doors in Florida opened without an assist from guards or some other accomplice on the inside.

But a trio of security researchers — John Strauchs, Teague Newman, and Tiffany Rad — say that many prison systems have vulnerabilities that can be exploited remotely by hackers or accomplices from inside or outside a prison. They have examined systems at a number of facilities and two years ago presented their findings at the DefCon hacker conference in Las Vegas.

Some of the vulnerabilities exist in the architecture and configuration of the systems, causing them to be accessible via the internet. Other vulnerabilities exist in the programmable logic controllers that are used to control not only prison doors, but surveillance cameras and other prison systems. Many PLCs use Ladder Logic programming and a communications protocol that have no security protections built into them. There are also vulnerabilities in the Windows-based desktop machines that are used to monitor and program the PLCs. Anyone who gains access to these computers can control the PLCs and the operations they monitor, the researchers say.

According to Strauchs, a hacker could install malware to gain control of prison computers either by getting a corrupt insider to install it via an infected USB stick — and programming the attack to kick in at 2 a.m. on someone else’s shift — or by sending it to a worker via a phishing attack aimed at tricking the staffer into clicking on a malicious attachment or link. Though control systems at prisons shouldn’t be connected to the internet, Strauchs says his team once toured a prison control room in the Rocky Mountain region and found a staffer reading his Gmail account on a control system connected to the internet. There are also computers in non-essential parts of prisons, such as in the commissaries or laundry rooms, that are sometimes connected to the networks that control critical functions, allowing someone to remotely hijack the control room system from another location in the prison.

“Bear in mind, a prison security electronic system has many parts beyond door control such as intercoms, lighting control, video surveillance, water and shower control, and so forth,” the researchers wrote in a paper they released in 2011. “Access to any part, such as a remote intercom station, might provide access to all parts.”

Prison systems have a cascading release function so that in an emergency, such as a fire, when hundreds of prisoners need to be released quickly, the system will cycle through groups of doors at a time to avoid overloading the system by releasing them all at once. But a hacker could design an attack to override the cascade release to open all of the doors at once and overload the system.

The researchers say they can’t tell from the information available about the incident in Florida whether it involved operator error or an insider or outsider attack. Judging from what is available, they say the company that installed the system seems to have done some things right while failing to do other things it could have done to secure the system better.

According to the web site for Black Creek Integrated Systems, the company responsible for installing the digital management system at the Florida prison, its sole customers are corrections facilities. It has installed systems in “jails, prisons, courthouses and government facilities across the nation.”

In addition to the door security systems, it sells and installs video surveillance systems and RFID prisoner-tracking systems, as well as an IP-based video visitation system that allows inmates to visit with their families remotely via computer. It’s not clear how securely those systems are built.

A video posted on the company’s web site shows how its management system can be integrated to control any electronic or electric device at a prison — including door locks, card readers, water and electricity, intercoms, surveillance cameras, and inmate phones — all from a single touchscreen monitor. The so-called Super Display system “utilizes a highly secure, gigabit security LAN which provides high bandwidth utilizing standard TCP/IP communication between all system major components,” according to the company.

A diagram posted on the company’s site showing the system architecture (.pdf) lists PLC’s, wireless access points and remote access as some of its features, which could potentially be vulnerable, depending on their configuration.

Newman told WIRED that the diagram seems to indicate that control systems for doors are properly segmented and are not immediately accessible from the internet. The wireless access points and remote access workstation also appear to be connected only to internal networks. But he says there is still a potential for vulnerabilities, depending on how the system is actually configured at each facility and whether the software installed on them is secure. After all, it’s not only hackers from outside the prison that are a danger, but anyone with access to a computer on the internal network.

Strauchs says he’s surprised that Black Creek only installed a prompt on the system to prevent an accidental activation of doors after there was already a problem. He has installed systems at prisons himself and says that any time he did, he made sure the all-release function for opening doors could only be activated with a key that the senior officer on a shift possessed — a solution that is much more secure than a prompt.

“Every design I did, it was impossible to enable the all-release button unless you activated the key so that it was a consciously positive action,” he says. “Without the key, that button wouldn’t work. I can’t believe Black Creek wouldn’t have had that safeguard. Just a prompt makes no sense to me.”

Black Creek refused to answer any questions from WIRED about its systems, including the number of prisons in the country that use them.

Ryan told WIRED he had never considered the possibility that the system might have been hacked — either from an insider or an outsider — but said investigators would now look into that.

The post Prison Computer ‘Glitch’ Blamed for Opening Cell Doors in Maximum-Security Wing appeared first on WIRED.

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[HTML1] Florida prison officials say a computer glitch may be to blame for opening all of the doors at a maximum security wing simultaneously, setting prisoners free and allowing gang members to pursue a rival with weapons. But a surveillance video released this week (see above) suggests that the doors may have been opened intentionally -- either by a staff member or remotely by someone else inside or outside the prison who triggered a group release button in the computerized system. The video raises the possibility that some prisoners knew in advance that the doors were going to open. Its the second time in two months that all of the doors in the wing opened at once, officials say, raising questions about whether the first incident was a trial-run to see how long it would take guards to respond. The most recent incident occurred on the night of June 13 at the maximum security wing of Turner Guilford Knight Correctional Center in Miami, Florida, but surveillance footage only became available this week after the Miami Herald filed a public records request. The Center holds about 1,300 prisoners - male and female - but the security breach only opened the doors of K-81, the maximum-security wing. Guards at the prison say they did not open the doors. According to a written account by one of the guards on duty that night, which WIRED obtained, the incident occurred around 7:04 p.m. just after a shift change. A guard who identified himself only as Officer G. Summons in the report, said he had just relieved another officer for a break at 7 p.m. when the control panel shutdown and all cell doors opened. At that point all inmates came out of their cells. Officer Summons called for backup, and at 7:07 p.m. the guard he had relieved a few minutes earlier, along with a second guard, entered the booth to assist. Other guards began corralling inmates back to their cells. But according to the video, not all of the inmates exited their rooms, as Summons reports. As soon as the doors opened, surveillance cameras captured one prisoner in particular immediately leaving his cell, as if he had anticipated the door opening, and walking down a passageway toward another prisoner, with whom he reportedly exchanged a shank or homemade prison knife. They and two other inmates then closed-in on 27-year-old Kenneth Williams, who leapt over a second-floor balcony railing to escape his would-be assailants and suffered a broken ankle and fractured vertebrae in the fall. Within minutes after the doors opened, guards report that they were in the hallway yelling at other inmates to remain in their rooms as they attempted to secure the area and lock the doors. The assailants were reportedly rival gang members of Williams. He and a twin brother allegedly lead a violent drug gang and are believed to have ordered a hit against a rival in December 2008 that resulted in a 10-month-old boy being killed in the spray of gunfire. Two teenagers were convicted of the boy’s murder, and Williams and his brother were arrested for allegedly threatening one of the key witnesses in the case. Williams is scheduled to go to trial next week on the witness tampering charge. In his own account of the prison incident, quoted here verbatim, Williams writes: I was seting in my cell room 9111 when the doors open and I seen 4 inmate come in 2 my room with something in there hands at the sometime I had something to but I jump off the 2th floor becuz I was scary for my life. I want 2 know why the doors keep open. The surveillance video doesnt show the inmates entering his room but appears to show them encountering him in the hallway after he left the room. The other prisoners involved in the incident have been identified as Junior Pascal, Jay Stubbs, Quincy Taylor, and Richard Holt, who are all in their twenties. Guards confiscated several shanks during and after the incident, including one later found in a sho No No 0:00 Kim Zetter
Game|Life Podcast: Disney Infinity, Oculus and Carmack, Mario and Luigi http://www.wired.com/2013/08/gamelife-podcast-4/ Mon, 12 Aug 2013 19:07:15 +0000 ChrisKohler http://www.wired.com/gamelife/?p=65991 Did nothing happen this week, or was the course of the very future of videogames laid out for us?

The post Game|Life Podcast: Disney Infinity, Oculus and Carmack, Mario and Luigi appeared first on WIRED.

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Did nothing happen this week, or was the course of the very future of videogames laid out for us? Did nothing happen last week, or was the course of the very future of videogames laid out for us? John Carmack joining the team at Oculus VR as chief technological officer might be just one multimillionaire embarking on a new passion project or the decision that changes the trajectory of the whole gaming industry. Who knows! WIRED senior editor Peter Rubin and I discuss on this episode of the Game|Life podcast. (This episode went up on iTunes at the end of last week.)

We also get into what we think might happen with Disney’s upcoming Infinity game, now that it’s on the verge of being released. Also we talk a lot about driving between San Francisco and Los Angeles, which I did over the weekend for the D23 Expo.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_079.mp3]

GameLife Reboot:
Episode 079

Subscribe on iTunes

The post Game|Life Podcast: Disney Infinity, Oculus and Carmack, Mario and Luigi appeared first on WIRED.

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[caption id=attachment_66001 align=alignnone width=660] Photo: WIRED[/caption] Did nothing happen last week, or was the course of the very future of videogames laid out for us? John Carmack joining the team at Oculus VR as chief technological officer might be just one multimillionaire embarking on a new passion project or the decision that changes the trajectory of the whole gaming industry. Who knows! WIRED senior editor Peter Rubin and I discuss on this episode of the Game|Life podcast. (This episode went up on iTunes at the end of last week.) We also get into what we think might happen with Disneys upcoming Infinity game, now that its on the verge of being released. Also we talk a lot about driving between San Francisco and Los Angeles, which I did over the weekend for the D23 Expo. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_079.mp3] GameLife Reboot: Episode 079 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_079.mp3] No No 0:00 ChrisKohler
Felicia Day Issues a Geek Call to Arms http://www.wired.com/2013/08/geeks-guide-felicia-day/ Sat, 10 Aug 2013 10:30:46 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=191031 In the latest episode of Geek's Guide to the Galaxy, high-profile nerd Felicia Day argues that being a geek is about more than just playing games or reading comics -- it has to mean something.

The post Felicia Day Issues a Geek Call to Arms appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, high-profile nerd Felicia Day argues that being a geek is about more than just playing games or reading comics -- it has to mean something. Felicia Day is one of the internet’s highest-profile geeks. She’s appeared as an actress in Joss Whedon‘s Buffy the Vampire Slayer and Dr. Horrible’s Sing-Along Blog, and also wrote and starred in the popular web series The Guild, about a group of online gamers. Her latest project, the Geek and Sundry YouTube channel, offers a wide range of videos for the Comic-Con crowd. But in a rallying cry to geeks issued on her blog, she argues that being a geek is about more than just playing games or reading comics.

GeeksGuide Podcast

“We have to mean something ourselves, and not just get trapped into, ‘Hey, everything’s just a mashup T-shirt,'” Day says in Episode 91 of the Geek’s Guide to the Galaxy podcast. “The substance of what it means to be a geek is essentially someone who’s brave enough to love something against judgment. The heart of being a geek is a little bit of rejection.”

Day is no stranger to judgment. As a struggling actress in Hollywood she was told she’d need plastic surgery to land larger roles. Instead she eked out a career as a quirky character actor, but found herself frustrated at the shallow way that geeks were portrayed on television. To remedy that she wrote The Guild, but soon found herself facing accusations that she was too pretty to be a “real” geek, a charge she brushes off.

“At no point am I ever threatened by people who question who I am, or why I like the things I do, or my legitimacy,” says Day. “Because I know who I am very strongly, and I think that’s what geek culture can reinforce.”

Listen to our complete interview with Felicia Day in Episode 91 of Geek’s Guide to the Galaxy (above), in which she laments the lack of porn-free sets in L.A., reminisces about writing Ultima fan poetry, and reveals what lies ahead for Geek and Sundry. Then stick around after the interview as guest geeks Matt London and Cate Matthews join hosts John Joseph Adams and David Barr Kirtley to discuss YouTube for geeks.

Felicia Day on promoting The Guild:

“I would carry a stack of about a hundred bookmarks around with me every single place I went, and I would leave a lot of bookmarks in bathrooms, because, hey, you have nothing else to do in there, really. I would leave them at coffee shops, I would leave them at auditions. To me there was nothing too small, there was no venue or effort that was not worth my time, because when you’re starting from zero, every single person involved in your project is a person that wouldn’t have been involved otherwise.”

Felicia Day on Hollywood and the internet:

“Still to this day, people in mainstream Hollywood don’t really understand or acknowledge the web as being anywhere near on par with what traditional Hollywood makes … so that mentality kind of accompanies me with everything I do, because I still have my foot in a world that doesn’t see the net and what I do as something legitimate. Now, from the creators’ side, a lot of the creators do love the idea of working on the web, working without the gatekeepers and all the business and all the cookie-cutter parameters that people are forced to work in to make things in Hollywood. So on the creator end, what we’ve done with the show has been recognized by a lot of writers and actors and creatives, but from the business side — the gatekeepers — they don’t see the stakes as being high enough for them to acknowledge them and give credence. Though that’s changing, but very slowly.”

Matt London on video editing:

“I learned this term for the first time this week that’s amazing. It’s called ‘the frankenbite.’ Anyone who’s ever edited audio and watches a reality television show will be familiar with this phenomenon, even if they don’t know the term itself. It’s when a testimonial interview with a reality show contestant is hacked to pieces to the point where the original statement is completely indecipherable, but the editor has sculpted a new statement to better fit the narrative of the show. So you’ll hear something that sounds like this: ‘I think … Dave … is a … jerk.’ Now, ‘jerk’ is from one sentence, and ‘I think’ is from a sentence three episodes ago, and it all just gets mashed together to create the story that they want to.”

Matt London on YouTube comments:

“YouTube video comments are the worst comments in the world. One of my all-time favorite YouTube videos is ‘Charlie Bit My Finger’ … It’s an amazing video, and it deserves the 180 million views that it has. But if you go to YouTube right now — right this second, as you’re listening to this — and type in ‘Charlie bit my finger,’ and look at the first five comments, they will all be profanity-laden, pornographic, or advertisements, just super-critical, disgusting, filthy, horrendous stuff. And I know that because the top five comments on that video are always that … And it’s just because people are always on it, being offensive, selling their own stuff, trying to draw attention to themselves.”

The post Felicia Day Issues a Geek Call to Arms appeared first on WIRED.

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[caption id=attachment_191071 align=aligncenter width=660] Photo: Emily Ibarra[/caption] Felicia Day is one of the internets highest-profile geeks. Shes appeared as an actress in Joss Whedons Buffy the Vampire Slayer and Dr. Horribles Sing-Along Blog, and also wrote and starred in the popular web series The Guild, about a group of online gamers. Her latest project, the Geek and Sundry YouTube channel, offers a wide range of videos for the Comic-Con crowd. But in a rallying cry to geeks issued on her blog, she argues that being a geek is about more than just playing games or reading comics. Episode 91: Felicia Day Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide91final.mp3] We have to mean something ourselves, and not just get trapped into, Hey, everythings just a mashup T-shirt, Day says in Episode 91 of the Geeks Guide to the Galaxy podcast. The substance of what it means to be a geek is essentially someone whos brave enough to love something against judgment. The heart of being a geek is a little bit of rejection. Day is no stranger to judgment. As a struggling actress in Hollywood she was told shed need plastic surgery to land larger roles. Instead she eked out a career as a quirky character actor, but found herself frustrated at the shallow way that geeks were portrayed on television. To remedy that she wrote The Guild, but soon found herself facing accusations that she was too pretty to be a real geek, a charge she brushes off. At no point am I ever threatened by people who question who I am, or why I like the things I do, or my legitimacy, says Day. Because I know who I am very strongly, and I think thats what geek culture can reinforce. Listen to our complete interview with Felicia Day in Episode 91 of Geeks Guide to the Galaxy (above), in which she laments the lack of porn-free sets in L.A., reminisces about writing Ultima fan poetry, and reveals what lies ahead for Geek and Sundry. Then stick around after the interview as guest geeks Matt London and Cate Matthews join hosts John Joseph Adams and David Barr Kirtley to discuss YouTube for geeks. Felicia Day on promoting The Guild: I would carry a stack of about a hundred bookmarks around with me every single place I went, and I would leave a lot of bookmarks in bathrooms, because, hey, you have nothing else to do in there, really. I would leave them at coffee shops, I would leave them at auditions. To me there was nothing too small, there was no venue or effort that was not worth my time, because when youre starting from zero, every single person involved in your project is a person that wouldnt have been involved otherwise. Felicia Day on Hollywood and the internet: Still to this day, people in mainstream Hollywood dont really understand or acknowledge the web as being anywhere near on par with what traditional Hollywood makes ... so that mentality kind of accompanies me with everything I do, because I still have my foot in a world that doesnt see the net and what I do as something legitimate. Now, from the creators side, a lot of the creators do love the idea of working on the web, working without the gatekeepers and all the business and all the cookie-cutter parameters that people are forced to work in to make things in Hollywood. So on the creator end, what weve done with the show has been recognized by a lot of writers and actors and creatives, but from the business side -- the gatekeepers -- they dont see the stakes as being high enough for them to acknowledge them and give credence. Though thats changing, but very slowly. Matt London on video editing: I learned this term for the first time this week thats amazing. Its called the frankenbite. Anyone whos ever edited audio and watches a reality television show will be familiar with this phenomenon, even if they dont know No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast Runs Down the Week’s News http://www.wired.com/2013/08/gamelife-podcast-episode-78/ Fri, 02 Aug 2013 20:45:02 +0000 ChrisKohler http://www.wired.com/gamelife/?p=64821 We're safely far enough away from E3 that actual announcements are beginning to occur, some good and some probably bad.

The post Game|Life Podcast Runs Down the Week’s News appeared first on WIRED.

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Were safely far enough away from E3 that actual announcements are beginning to occur, some good and some probably bad. Hey, stuff is starting to happen in videogames again! We’re safely far enough away from E3 that actual announcements are beginning to occur, some good and some probably bad.

On this episode of the Game|Life podcast, WIRED senior editor Peter Rubin and I discuss:

  • The downloadable side stories for BioShock Infinite, which will bring Booker and Elizabeth into the city of Rapture
  • The gorgeous Elder Scrolls Anthology box set and other QuakeCon news
  • Final Fantasy: Breast Physics Edition
  • Breath of Fire is deader even than Final Fantasy
  • Pikmin 3 embargo is up: My impressions and thoughts on the Wii U’s sales

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_078.mp3]

GameLife Reboot:
Episode 078

Subscribe on iTunes

The post Game|Life Podcast Runs Down the Week’s News appeared first on WIRED.

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[caption id=attachment_64831 align=alignnone width=660] Image: Irrational Games[/caption] Hey, stuff is starting to happen in videogames again! Were safely far enough away from E3 that actual announcements are beginning to occur, some good and some probably bad. On this episode of the Game|Life podcast, WIRED senior editor Peter Rubin and I discuss: The downloadable side stories for BioShock Infinite, which will bring Booker and Elizabeth into the city of Rapture The gorgeous Elder Scrolls Anthology box set and other QuakeCon news Final Fantasy: Breast Physics Edition Breath of Fire is deader even than Final Fantasy Pikmin 3 embargo is up: My impressions and thoughts on the Wii Us sales Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_078.mp3] GameLife Reboot: Episode 078 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_078.mp3] No No 0:00 ChrisKohler
Game|Life Podcast: A More Developer-Friendly Xbox One? http://www.wired.com/2013/07/gamelife-podcast-episode-77/ Fri, 26 Jul 2013 19:52:54 +0000 ChrisKohler http://www.wired.com/gamelife/?p=63031 On this week's podcast: Xbox One self-publishing, EarthBound on Virtual Console, Shadow of the Eternals and changes at Electronic Arts.

The post Game|Life Podcast: A More Developer-Friendly Xbox One? appeared first on WIRED.

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On this weeks podcast: Xbox One self-publishing, EarthBound on Virtual Console, Shadow of the Eternals and changes at Electronic Arts. On this week’s Game|Life podcast, we break down the latest gaming industry buzz:

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_077.mp3]

GameLife Reboot:
Episode 077

Subscribe on iTunes

The post Game|Life Podcast: A More Developer-Friendly Xbox One? appeared first on WIRED.

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[caption id=attachment_63061 align=alignnone width=660] Microsoft says any and all Xbox One owners will be able to develop games for the new platform. Photo: Ariel Zambelich/Wired [/caption] On this weeks Game|Life podcast, we break down the latest gaming industry buzz: Game Informers report (and Microsofts confirmation) that Xbox One will allow self-publishing and that in fact every Xbox One console can be used for game creation Nintendo fans elation that EarthBound has at last appeared on Virtual Console, and the chances that the rest of the series may finally come to America The relaunched Kickstarter for the Eternal Darkness spiritual successor Shadow of the Eternals, and Electronic Arts announcement that over 50 percent of its last quarterly revenue came from digital, not physical, games. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_077.mp3] GameLife Reboot: Episode 077 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_077.mp3] No No 0:00 ChrisKohler
Where ‘Nightmare Bacteria’ Came From, And How Our Inattention Helped Them Emerge http://www.wired.com/2013/07/cre-chronology-nature/ Thu, 25 Jul 2013 20:31:20 +0000 Maryn McKenna http://www.wired.com/wiredscience/?p=184211 Cast your minds back a few months ago, to when the director of the US Centers for Disease Control and Prevention announced, “We have a very serious problem” with “nightmare bacteria,” and the chief medical officer of the United Kingdom backed him up a few days later, describing a “ticking time bomb” that threatens national […]

The post Where ‘Nightmare Bacteria’ Came From, And How Our Inattention Helped Them Emerge appeared first on WIRED.

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Cast your minds back a few months ago, to when the director of the US Centers for Disease Control and Prevention announced, and#8220;We have a very serious problemand#8221; with and#8220;nightmare bacteria,and#8221; and the Cast your minds back a few months ago, to when the director of the US Centers for Disease Control and Prevention announced, “We have a very serious problem” with “nightmare bacteria,” and the chief medical officer of the United Kingdom backed him up a few days later, describing a “ticking time bomb” that threatens national security as seriously as terrorism.
(more…)

The post Where ‘Nightmare Bacteria’ Came From, And How Our Inattention Helped Them Emerge appeared first on WIRED.

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[caption id=attachment_150803 align=aligncenter width=660] Zebbie (CC), Flickr[/caption] Cast your minds back a few months ago, to when the director of the US Centers for Disease Control and Prevention announced, We have a very serious problem with nightmare bacteria, and the chief medical officer of the United Kingdom backed him up a few days later, describing a ticking time bomb that threatens national security as seriously as terrorism. (moreandhellip;) No No 0:00 Maryn McKenna
The Arrivals May Be the Weirdest Western Yet http://www.wired.com/2013/07/geeks-guide-melissa-marr/ Sat, 20 Jul 2013 10:30:43 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=162481 In this episode of Geek's Guide to the Galaxy author Melissa Marr talks about why her new book The Arrivals is "the weirdest thing I've ever done."

The post The Arrivals May Be the Weirdest Western Yet appeared first on WIRED.

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In this episode of Geeks Guide to the Galaxy author Melissa Marr talks about why her new book The Arrivals is the weirdest thing Ive ever done. “Weird Westerns” are stories that combine classic Western tropes with elements of fantasy, science fiction, and horror. High-profile Hollywood treatments of the idea have a checkered history, with films mostly ranging from the lackluster — Cowboys and Aliens — to the positively reviled — Wild Wild West. But the form is thriving in fiction and comics. A recent example is Melissa Marr’s new novel The Arrivals, in which strangers from throughout American history find themselves battling monsters in a Western-inspired alternate world.

GeeksGuide Podcast

“This is honestly the most fun I’ve ever had writing,” says Melissa Marr in this week’s episode of the Geek’s Guide to the Galaxy podcast. “This was the book I wrote just for me. It’s possibly the weirdest thing I’ve ever done.”

Marr is best known for her Wicked Lovely books, a series of YA paranormal romance novels that draw heavily on her knowledge of folklore. Folkloric references also find their way into The Arrivals, but the book is more strongly influenced by the interests of her husband — a film major, comic book geek, and former marine — and her father, to whom the book is dedicated.

“Westerns were all daddy liked to watch,” says Marr. “Give me some Clint Eastwood, some Charles Bronson, and I was a happy girl. It was our father-daughter bonding.”

Listen to our complete interview with Melissa Marr in Episode 90 of Geek’s Guide to the Galaxy (above), in which she discusses the merits of brothels, describes using a snorkel as part of her writing process, and explains the allure of Neil Gaiman‘s voice. Then stick around after the interview as guest geek Rajan Khanna joins hosts John Joseph Adams and David Barr Kirtley to discuss Weird Western movies.

Melissa Marr on science and magic:

“The Victorians was one of my areas in graduate school, and in the Victorian era they were very fascinated with Egyptology, and they’d have these parties at which there’d be a sarcophagus that you’d unwrap and there’s different things that come with it, and there are these things called ‘coffin texts,’ which are these little pieces of text that would be included, and there’s one in particular that talks about not fearing death and facing death. And this particular text has this tendency to seem like it’s a spell for opening a portal. And when I was reading it, it made a connection for me with physics, with the idea of timespace travel and wormholes. So I consulted with a physicist friend and went and understood the idea of timespace and wormholes a little bit more completely, and then basically put fantasy and science together, and suddenly there’s a passage that instead of being a reference to what death is like, it’s actually instructions for opening a hole that takes you to another place and time.”

Melissa Marr on meeting Vince Vaughn:

“I watch comic book movies. Give me The Avengers, give me Thor, those are my area. But I don’t watch comedies. So my agent called and said, ‘Vince Vaughn wants to buy your book.’ I’m not sure I’m allowed cussing on here, so I’ll just say my answer was, ‘Who the —- is Vince Vaughn?’ And my agent said, ‘Type it in the computer,’ and I looked him up and I was like, ‘Okay, so he’s an actor. Why can’t he go to a bookstore? Do you have author copies?’ And she’s like, ‘No, honey. He wants to buy the book. For the purposes of making a movie’ … The first time I went out there, Vince comes in the room, and all the other people knew what I’d said when they called me. So they waited until he was in the room and said, ‘So tell Vince what you said,’ and I was like, ‘Uh, no.’ And so they tell him, and he laughs … And I’m like, ‘No, I’ve never seen any of your movies, but I can if it’ll make you feel better.'”

David Barr Kirtley on Cowboys and Aliens:

“That’s my big thing with Hollywood aliens. They never wear clothes. They can invent interstellar travel, but not clothes. Seriously, think about it — Signs, War of the Worlds. I couldn’t even say when’s the last time I saw some aliens in a blockbuster movie wearing clothes … This should be Cowboys and Monsters. The aliens aren’t aliens really at all. I like the premise of ‘some cowboys have to fight some aliens,’ but the aliens should have advanced technology, there should just be a couple of them — they’re on a prospecting mission, maybe they’re the alien equivalent of just thugs and lowlife criminals — and the humans have to prevail by overwhelming them with superior numbers and clever tactics. But why do super-advanced aliens run around with no clothes on and fight with their claws? It just makes no sense at all.”

David Barr Kirtley on the lack of imagination in Weird Western movies:

“Do you not feel like movies just do the same things over and over again? I mean, I mentioned that three of these movies use the completion of the Transcontinental railway, and you just see the same characters and the same situations come up over and over again. And I just have to believe that there’s all sorts of stuff that happened in the Old West that’s interesting that’s not making it into the movies. It seems like all these filmmakers just go and watch a bunch of old Westerns, and just take bits and pieces out of them and stick them together, rather than researching the actual Old West and finding interesting things that actually happened, and using those, and presenting something new and different.”

The post The Arrivals May Be the Weirdest Western Yet appeared first on WIRED.

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[caption id=attachment_162491 align=aligncenter width=660] Photo: Dave Moore[/caption] Weird Westerns are stories that combine classic Western tropes with elements of fantasy, science fiction, and horror. High-profile Hollywood treatments of the idea have a checkered history, with films mostly ranging from the lackluster -- Cowboys and Aliens -- to the positively reviled -- Wild Wild West. But the form is thriving in fiction and comics. A recent example is Melissa Marrs new novel The Arrivals, in which strangers from throughout American history find themselves battling monsters in a Western-inspired alternate world. Episode 90: Melissa Marr Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide90final.mp3] This is honestly the most fun Ive ever had writing, says Melissa Marr in this weeks episode of the Geeks Guide to the Galaxy podcast. This was the book I wrote just for me. Its possibly the weirdest thing Ive ever done. Marr is best known for her Wicked Lovely books, a series of YA paranormal romance novels that draw heavily on her knowledge of folklore. Folkloric references also find their way into The Arrivals, but the book is more strongly influenced by the interests of her husband -- a film major, comic book geek, and former marine -- and her father, to whom the book is dedicated. Westerns were all daddy liked to watch, says Marr. Give me some Clint Eastwood, some Charles Bronson, and I was a happy girl. It was our father-daughter bonding. Listen to our complete interview with Melissa Marr in Episode 90 of Geeks Guide to the Galaxy (above), in which she discusses the merits of brothels, describes using a snorkel as part of her writing process, and explains the allure of Neil Gaimans voice. Then stick around after the interview as guest geek Rajan Khanna joins hosts John Joseph Adams and David Barr Kirtley to discuss Weird Western movies. Melissa Marr on science and magic: The Victorians was one of my areas in graduate school, and in the Victorian era they were very fascinated with Egyptology, and theyd have these parties at which thered be a sarcophagus that youd unwrap and theres different things that come with it, and there are these things called coffin texts, which are these little pieces of text that would be included, and theres one in particular that talks about not fearing death and facing death. And this particular text has this tendency to seem like its a spell for opening a portal. And when I was reading it, it made a connection for me with physics, with the idea of timespace travel and wormholes. So I consulted with a physicist friend and went and understood the idea of timespace and wormholes a little bit more completely, and then basically put fantasy and science together, and suddenly theres a passage that instead of being a reference to what death is like, its actually instructions for opening a hole that takes you to another place and time. Melissa Marr on meeting Vince Vaughn: I watch comic book movies. Give me The Avengers, give me Thor, those are my area. But I dont watch comedies. So my agent called and said, Vince Vaughn wants to buy your book. Im not sure Im allowed cussing on here, so Ill just say my answer was, Who the ---- is Vince Vaughn? And my agent said, Type it in the computer, and I looked him up and I was like, Okay, so hes an actor. Why cant he go to a bookstore? Do you have author copies? And shes like, No, honey. He wants to buy the book. For the purposes of making a movie ... The first time I went out there, Vince comes in the room, and all the other people knew what Id said when they called me. So they waited until he was in the room and said, So tell Vince what you said, and I was like, Uh, no. And so they tell him, and he laughs ... And Im like, No, Ive never seen any of your movies, but I can if i No No 0:00 Geek's Guide to the Galaxy
Chris Baker Returns to the Game|Life Podcast http://www.wired.com/2013/07/gamelife-podcast-angry-nerd/ Fri, 12 Jul 2013 20:18:14 +0000 ChrisKohler http://www.wired.com/gamelife/?p=58821 We have a special treat for all of you longtime Game|Life Podcast listeners today! Our erstwhile co-host Chris Baker -- now better known as Wired's Angry Nerd -- joins us to discuss the week in gaming once again. Like old times!

The post Chris Baker Returns to the Game|Life Podcast appeared first on WIRED.

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We have a special treat for all of you longtime Game|Life Podcast listeners today! Our erstwhile co-host Chris Baker -- now better known as Wireds Angry Nerd -- joins us to discuss the week in gaming once again. Like old tim

We have a special treat for all of you longtime Game|Life Podcast listeners today! Our erstwhile co-host Chris Baker — now better known as Wired’s Angry Nerd — joins us to discuss the week in gaming once again. Like old times!

Don Mattrick quits Microsoft to head up Zynga! Grand Theft Auto V gameplay trailer! Sure, maybe there’s a bit of a lull in the news now that E3 is over, but we’ve got plenty to discuss amongst ourselves.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

GameLife Reboot:
Episode 076

The post Chris Baker Returns to the Game|Life Podcast appeared first on WIRED.

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We have a special treat for all of you longtime Game|Life Podcast listeners today! Our erstwhile co-host Chris Baker -- now better known as Wireds Angry Nerd -- joins us to discuss the week in gaming once again. Like old times! Don Mattrick quits Microsoft to head up Zynga! Grand Theft Auto V gameplay trailer! Sure, maybe theres a bit of a lull in the news now that E3 is over, but weve got plenty to discuss amongst ourselves. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. GameLife Reboot: Episode 076 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_076.mp3] No No 0:00 ChrisKohler
Former Valve Employee: ‘It Felt a Lot Like High School’ http://www.wired.com/2013/07/wireduk-valve-jeri-ellsworth/ Tue, 09 Jul 2013 21:43:36 +0000 Philippa Warr, Wired UK http://www.wired.com/gamelife/?p=57965 Former Valve employee Jeri Ellsworth has spoken of the company's famous flat management structure, calling out several shortcomings as part of an interview for the Grey Area podcast.

The post Former Valve Employee: ‘It Felt a Lot Like High School’ appeared first on WIRED.

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Former Valve employee Jeri Ellsworth has spoken of the companys famous flat management structure, calling out several shortcomings as part of an interview for the Grey Area podcast.

Former Valve employee Jeri Ellsworth has spoken of the company’s famous flat management structure, calling out several shortcomings as part of an interview for the Grey Area podcast.

Because of Valve’s success and profitability, the unconventional management structure — or, more accurately, the lack of one — has achieved a kind of legendary status. The much-circulated Valve employee handbook (PDF) explains: “Nobody ‘reports to’ anybody else. We do have a founder/president, but even he isn’t your manager. This company is yours to steer — toward opportunities and away from risks.”

[partner id=”wireduk”]It’s an idealized presentation (well, it is a handbook designed to enthuse and welcome new employees) and Ellsworth says as much. But she goes on to describe in greater detail shortcomings she observed during her time at Valve.

“It is a pseudo-flat structure where, at least in small groups, you’re all peers and make decisions together,” she said. “But the one thing I found out the hard way is that there is actually a hidden layer of powerful management structure in the company and it felt a lot like high school. There are popular kids that have acquired power in the company, then there’s the trouble makers, and everyone in between.”

One of the most frustrating aspects for Ellsworth was the hiring process. “I was struggling in the company to make a difference and to make the hardware group move forward. We were having a difficult time recruiting folks. We would interview very talented people but they would be rejected by the old timers at Valve as not fitting the culture.”

“Valve promised me the world and then backstabbed me.”

The hiring process in Valve’s flat structure is a curious one and is described in detail as part of an Econtalk podcast interview with Yanis Varoufakis, Valve’s former economist-in-residence. Varoufakis’ explanation is lengthy, but it makes it easy to see how problems might arise if the need being filled is contentious:

“Let’s say you and I have a chat in the corridor or the conference room and the result of this chat is that we converge to the view that we need an additional software engineer or animator or artist or hardware person. Or several of them. What we can do is we can send an email to the rest of our colleagues at Valve inviting them to join us, forming a subcommittee that actually looks for these people. Without seeking anyone’s permission in the hierarchies, because there is no hierarchy.

“Then we form spontaneously the search committee and we interview people, first by Skype; then we bring them, if they pass that test, to the company for a sort of face-to-face, personalized interview. Anyone who wants to participate does participate and then during that day — usually a day-long event — emails are fired all over the place with views whether this person should be hired or not, until some consensus is reached where there is effectively no one vetoing the hiring of that person.”

Asked whether these problems arose as part of a company desire to move away from hardware she responded: “I have no definitive proof on that but they pretty much killed off our project.” That project was CastAR — augmented reality glasses which Ellsworth is now working on as a separate project, having been handed the legal rights to do so by Valve. Referring to a press release saying that no projects were being cancelled she added, “I guess it was cancelled by proxy of none of us being there.”

Ellsworth’s experiences have not put her off flat management entirely, however. According to the interview, it works well for small groups like her hardware team. The problem as she sees it is one of scalability. What works for five or 20 people doesn’t necessarily support 300.

Ellsworth prefaces her remarks with praise for a number of her colleagues: “I have a lot of friends at Valve, there are some great people there, especially in my team, the hardware team. We were really close knit.” But the disparity between the handbook and her experience has left a bitter taste. “[Valve] promised me the world and then backstabbed me.”

You can listen to the entire interview on the Grey Area podcast.

The post Former Valve Employee: ‘It Felt a Lot Like High School’ appeared first on WIRED.

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Former Valve employee Jeri Ellsworth has spoken of the companys famous flat management structure, calling out several shortcomings as part of an interview for the Grey Area podcast. Because of Valves success and profitability, the unconventional management structure -- or, more accurately, the lack of one -- has achieved a kind of legendary status. The much-circulated Valve employee handbook (PDF) explains: Nobody reports to anybody else. We do have a founder/president, but even he isnt your manager. This company is yours to steer -- toward opportunities and away from risks. [partner id=wireduk]Its an idealized presentation (well, it is a handbook designed to enthuse and welcome new employees) and Ellsworth says as much. But she goes on to describe in greater detail shortcomings she observed during her time at Valve. It is a pseudo-flat structure where, at least in small groups, youre all peers and make decisions together, she said. But the one thing I found out the hard way is that there is actually a hidden layer of powerful management structure in the company and it felt a lot like high school. There are popular kids that have acquired power in the company, then theres the trouble makers, and everyone in between. One of the most frustrating aspects for Ellsworth was the hiring process. I was struggling in the company to make a difference and to make the hardware group move forward. We were having a difficult time recruiting folks. We would interview very talented people but they would be rejected by the old timers at Valve as not fitting the culture. Valve promised me the world and then backstabbed me. The hiring process in Valves flat structure is a curious one and is described in detail as part of an Econtalk podcast interview with Yanis Varoufakis, Valves former economist-in-residence. Varoufakis explanation is lengthy, but it makes it easy to see how problems might arise if the need being filled is contentious: Lets say you and I have a chat in the corridor or the conference room and the result of this chat is that we converge to the view that we need an additional software engineer or animator or artist or hardware person. Or several of them. What we can do is we can send an email to the rest of our colleagues at Valve inviting them to join us, forming a subcommittee that actually looks for these people. Without seeking anyones permission in the hierarchies, because there is no hierarchy. Then we form spontaneously the search committee and we interview people, first by Skype; then we bring them, if they pass that test, to the company for a sort of face-to-face, personalized interview. Anyone who wants to participate does participate and then during that day -- usually a day-long event -- emails are fired all over the place with views whether this person should be hired or not, until some consensus is reached where there is effectively no one vetoing the hiring of that person. Asked whether these problems arose as part of a company desire to move away from hardware she responded: I have no definitive proof on that but they pretty much killed off our project. That project was CastAR -- augmented reality glasses which Ellsworth is now working on as a separate project, having been handed the legal rights to do so by Valve. Referring to a press release saying that no projects were being cancelled she added, I guess it was cancelled by proxy of none of us being there. Ellsworths experiences have not put her off flat management entirely, however. According to the interview, it works well for small groups like her hardware team. The problem as she sees it is one of scalability. What works for five or 20 people doesnt necessarily support 300. Ellsworth prefaces her remarks with praise for a number of her colleagues: I have a lot of friends at Valve, there are some great people there, especially in my team, the hardware team. We were really c No No 0:00 Philippa Warr, Wired UK
Revamping the Volcanic Explosivity Index (Or Tiny Eruptions Need Love, Too) http://www.wired.com/2013/07/revamping-the-volcanic-explosivity-index-or-tiny-eruptions-need-love-too/ Tue, 02 Jul 2013 12:27:41 +0000 Erik Klemetti http://www.wired.com/wiredscience/?p=162935 People tend to focus on large volcanic eruptions -- the monstrous explosions that could potentially plunge parts of the planet into a cool spell that might last years. Wired Science blogger Erik Klemetti reports on a movement to refocus attention on the smaller, more common eruptions that are often overlooked.

The post Revamping the Volcanic Explosivity Index (Or Tiny Eruptions Need Love, Too) appeared first on WIRED.

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People tend to focus on large volcanic eruptions -- the monstrous explosions that could potentially plunge parts of the planet into a cool spell that might last years. Wired Science blogger Erik Klemetti reports on a movemen Much of the discussion of volcanic eruptions tends to center on the big ones — those monstrous eruptions that really capture everyone’s attention, potentially plunging parts of the planet into a cool spell that could last years. Those eruptions are relatively rare, coming a few times a decade for the smaller ones and a few times a century (or longer) for the real colossal blasts. It is true that those are important events to understand, especially because humanity will need to face life after a giant eruption like Tambora or Taupo someday in the future. However, all this focus on the enormous eruptions ends up leaving those “everyday” events in the cold. Even if they are small, they can have a profound effect on local areas, especially if they are places that are highly frequented by tourists.

Some background on the scale of volcanic eruptions: The Volcanic Explosivity Index (VEI; see below) was devised as a way compare eruptions (mainly explosive eruptions) much in the same way we compare earthquake magnitude using the Richter Scale. It was developed mainly to discuss eruptions that have an impact on global climate (that is, the big eruptions). The VEI is based on the volume of volcanic tephra (debris of explosive eruptions, like ash and bombs) that the eruption produces, so VEI 0-1 eruptions produce small amounts of tephra, only ~10,000 m3 (picture a cube with ~21.5 meter / 70 foot sides) while the VEI 7-8 eruptions produce a remarkable 1,000,000,000,000 m3 (take that cube and make it 10 km / 6.2 miles on each side). A VEI 7-8 eruption is actually 10 million times more productive than a VEI 0-1, however across the Holocene (the last 10,000 years), there have been only 6 eruptions that make it into into the heady VEI 7-8 territory while there have been at least 2215 VEI 0-1 eruptions that we know of. I emphasize this idea because a VEI 0-1 eruptions leaves little to be preserved in the geologic record — maybe a mere dusting of ash or a small lava flow — so this value is minimum value for these eruptions*.

(more…)

The post Revamping the Volcanic Explosivity Index (Or Tiny Eruptions Need Love, Too) appeared first on WIRED.

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[caption id=attachment_162943 align=aligncenter width=660] Small (but still hazardous) explosive eruptions from Kilauea in 2008 might require a tweaking of the Volcanic Explosivity Index (VEI). Image: HVO/USGS.[/caption] Much of the discussion of volcanic eruptions tends to center on the big ones -- those monstrous eruptions that really capture everyones attention, potentially plunging parts of the planet into a cool spell that could last years. Those eruptions are relatively rare, coming a few times a decade for the smaller ones and a few times a century (or longer) for the real colossal blasts. It is true that those are important events to understand, especially because humanity will need to face life after a giant eruption like Tambora or Taupo someday in the future. However, all this focus on the enormous eruptions ends up leaving those everyday events in the cold. Even if they are small, they can have a profound effect on local areas, especially if they are places that are highly frequented by tourists. Some background on the scale of volcanic eruptions: The Volcanic Explosivity Index (VEI; see below) was devised as a way compare eruptions (mainly explosive eruptions) much in the same way we compare earthquake magnitude using the Richter Scale. It was developed mainly to discuss eruptions that have an impact on global climate (that is, the big eruptions). The VEI is based on the volume of volcanic tephra (debris of explosive eruptions, like ash and bombs) that the eruption produces, so VEI 0-1 eruptions produce small amounts of tephra, only ~10,000 m3 (picture a cube with ~21.5 meter / 70 foot sides) while the VEI 7-8 eruptions produce a remarkable 1,000,000,000,000 m3 (take that cube and make it 10 km / 6.2 miles on each side). A VEI 7-8 eruption is actually 10 million times more productive than a VEI 0-1, however across the Holocene (the last 10,000 years), there have been only 6 eruptions that make it into into the heady VEI 7-8 territory while there have been at least 2215 VEI 0-1 eruptions that we know of. I emphasize this idea because a VEI 0-1 eruptions leaves little to be preserved in the geologic record -- maybe a mere dusting of ash or a small lava flow -- so this value is minimum value for these eruptions*. (moreandhellip;) No No 0:00 Erik Klemetti
The Shining Girls Is The Time Traveler’s Wife, Plus Stabbing http://www.wired.com/2013/06/geeks-guide-lauren-beukes/ Sat, 29 Jun 2013 10:30:14 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=147219 In the latest installment of Geek's Guide to the Galaxy author Lauren Beukes talks about her new serial killer thriller The Shining Girls.

The post The Shining Girls Is The Time Traveler’s Wife, Plus Stabbing appeared first on WIRED.

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In the latest installment of Geeks Guide to the Galaxy author Lauren Beukes talks about her new serial killer thriller The Shining Girls. The Shining Girls by South African author Lauren Beukes is one of this summer’s hottest books, and was recently optioned for television by Leonardo DiCaprio’s production company Appian Way. The story centers around a violent drifter named Harper Curtis, who stumbles on a house that travels through time. Harper then embarks on a killing spree, murdering women in Chicago throughout the twentieth century. But in contrast to suave Hollywood psychopaths like Hannibal Lecter and Patrick Bateman, Harper is more pathetic than debonair, which Beukes feels is closer to reality when it comes to serial killers.

GeeksGuide Podcast

“A lot of them have major issues with impotence — whether that’s actual sexual dysfunction or just feelings of powerlessness,” says Lauren Beukes in this week’s episode of the Geek’s Guide to the Galaxy podcast. “They’re actually just violent losers.”

She also wanted to push back against the tendency of crime stories to present murdered women as sex objects. Each of the victims in The Shining Girls is a unique, well-developed character, and together they convey a fascinating portrait of the lives of strong-willed women. It’s that very promise that puts them in the sights of Harper, who’s drawn to their sense of potential. The murder scenes are gritty and visceral, and all are written from the point of view of the victims, focusing on their horror and outrage.

“I specifically tried to avoid writing torture porn,” says Beukes. “And actually, my editor is one of the leading experts on violence against women in South Africa, so if she said a scene was OK and passed muster, I felt like it was probably OK.”

(more…)

The post The Shining Girls Is The Time Traveler’s Wife, Plus Stabbing appeared first on WIRED.

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[caption id=attachment_147225 align=aligncenter width=660] Photo: Morne van Zyl[/caption] The Shining Girls by South African author Lauren Beukes is one of this summers hottest books, and was recently optioned for television by Leonardo DiCaprios production company Appian Way. The story centers around a violent drifter named Harper Curtis, who stumbles on a house that travels through time. Harper then embarks on a killing spree, murdering women in Chicago throughout the twentieth century. But in contrast to suave Hollywood psychopaths like Hannibal Lecter and Patrick Bateman, Harper is more pathetic than debonair, which Beukes feels is closer to reality when it comes to serial killers. Episode 89: Lauren Beukes Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide89final.mp3] A lot of them have major issues with impotence -- whether thats actual sexual dysfunction or just feelings of powerlessness, says Lauren Beukes in this weeks episode of the Geeks Guide to the Galaxy podcast. Theyre actually just violent losers. She also wanted to push back against the tendency of crime stories to present murdered women as sex objects. Each of the victims in The Shining Girls is a unique, well-developed character, and together they convey a fascinating portrait of the lives of strong-willed women. Its that very promise that puts them in the sights of Harper, whos drawn to their sense of potential. The murder scenes are gritty and visceral, and all are written from the point of view of the victims, focusing on their horror and outrage. I specifically tried to avoid writing torture porn, says Beukes. And actually, my editor is one of the leading experts on violence against women in South Africa, so if she said a scene was OK and passed muster, I felt like it was probably OK. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast Talks Xbox 180 and E3 Impressions http://www.wired.com/2013/06/gamelife-podcast-episode-75/ Fri, 21 Jun 2013 20:01:17 +0000 ChrisKohler http://www.wired.com/gamelife/?p=57626 Never a dull moment as we go into the bizarre story of the Xbox 180, then run down what blew us away at everybody else's booth at E3.

The post Game|Life Podcast Talks Xbox 180 and E3 Impressions appeared first on WIRED.

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Never a dull moment as we go into the bizarre story of the Xbox 180, then run down what blew us away at everybody elses booth at E3. On this week’s episode of the Game|Life podcast, Wired senior editor Peter Rubin and I really thought we’d have a whole hour to jaw over our impressions of last week’s E3 Expo. But no: Microsoft had to go and announce the total reversal of everything it had said up to that point, and this sucked up half the time.

So it’s a rip-roaring, no-holds-barred podcast today! Never a dull moment as we go into the bizarre story of the Xbox 180, then run down what blew us away at everybody else’s booth at E3.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_075.mp3]

GameLife Reboot:
Episode 075

Subscribe on iTunes

The post Game|Life Podcast Talks Xbox 180 and E3 Impressions appeared first on WIRED.

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[caption id=attachment_57649 align=alignnone width=660] You couldnt make an impression at this years E3 without a real car, for some reason. Photo: Ariel Zambelich/Wired[/caption] On this weeks episode of the Game|Life podcast, Wired senior editor Peter Rubin and I really thought wed have a whole hour to jaw over our impressions of last weeks E3 Expo. But no: Microsoft had to go and announce the total reversal of everything it had said up to that point, and this sucked up half the time. So its a rip-roaring, no-holds-barred podcast today! Never a dull moment as we go into the bizarre story of the Xbox 180, then run down what blew us away at everybody elses booth at E3. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_075.mp3] GameLife Reboot: Episode 075 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_075.mp3] No No 0:00 ChrisKohler
Humans May Become Tentacled Monsters, and That’s OK http://www.wired.com/2013/06/geeks-guide-annalee-newitz/ Sat, 15 Jun 2013 10:30:46 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=146218 In the latest episode of Geek's Guide to the Galaxy, writer Annalee Newitz talks about her book Scatter, Adapt, and Remember and why humans might evolve into aliens.

The post Humans May Become Tentacled Monsters, and That’s OK appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy, writer Annalee Newitz talks about her book Scatter, Adapt, and Remember and why humans might evolve into aliens. Characters in sci-fi films like Star Trek and Alien may have access to amazing futuristic technology, but basically they’re people just like us. But io9 editor Annalee Newitz thinks the real future may be far stranger. Taking her cue from books like Lilith’s Brood, she imagines a world in which humanity has evolved into lifeforms that to us would seem like monsters.

GeeksGuide Podcast

“We might become tentacled aliens in the end,” says Annalee Newitz in this week’s episode of the Geek’s Guide to the Galaxy podcast. “And that’s okay. That’s a win, if we do that. Because it means we survived, and we changed to meet changing environmental conditions.”

Changing environmental conditions are something she’s given a lot of thought to lately. Her new book, Scatter, Adapt, and Remember, chronicles the history of extinction-level events on the planet Earth, and examines ways we might prevent or weather the next one, though many of the most interesting survival strategies are currently considered too unorthodox by most scientists.

“Scientists have to really focus on the here and now,” says Newitz. “They can’t say wacky stuff like, ‘We’re going to change the germ line and make humans who can live on Titan.’ But science fiction writers can, and they can really think in long-term ways about how science will impact culture, so thank goodness for science fiction.”

(more…)

The post Humans May Become Tentacled Monsters, and That’s OK appeared first on WIRED.

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[caption id=attachment_146219 align=aligncenter width=660] Photo: Jonathan Wilkins[/caption] Characters in sci-fi films like Star Trek and Alien may have access to amazing futuristic technology, but basically theyre people just like us. But io9 editor Annalee Newitz thinks the real future may be far stranger. Taking her cue from books like Liliths Brood, she imagines a world in which humanity has evolved into lifeforms that to us would seem like monsters. Episode 88: Annalee Newitz Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide88final.mp3] We might become tentacled aliens in the end, says Annalee Newitz in this weeks episode of the Geeks Guide to the Galaxy podcast. And thats okay. Thats a win, if we do that. Because it means we survived, and we changed to meet changing environmental conditions. Changing environmental conditions are something shes given a lot of thought to lately. Her new book, Scatter, Adapt, and Remember, chronicles the history of extinction-level events on the planet Earth, and examines ways we might prevent or weather the next one, though many of the most interesting survival strategies are currently considered too unorthodox by most scientists. Scientists have to really focus on the here and now, says Newitz. They cant say wacky stuff like, Were going to change the germ line and make humans who can live on Titan. But science fiction writers can, and they can really think in long-term ways about how science will impact culture, so thank goodness for science fiction. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast Minisode: Our E3 Wish List http://www.wired.com/2013/06/gamelife-podcast-episode-74/ Fri, 07 Jun 2013 21:08:19 +0000 ChrisKohler http://www.wired.com/gamelife/?p=56918 We're so busy with preparations for the Electronic Entertainment Expo next week that we didn't have time to record much of a podcast!

The post Game|Life Podcast Minisode: Our E3 Wish List appeared first on WIRED.

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Were so busy with preparations for the Electronic Entertainment Expo next week that we didnt have time to record much of a podcast! We’re so busy with preparations for the Electronic Entertainment Expo next week that we didn’t have time to record much of a podcast! Wired IT guru Josh Strom and I sit down for 12 minutes in the podcast room to discuss the three things (each!) that we’re hoping to hear more about at this year’s E3.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_074.mp3]

GameLife Reboot:
Episode 074

Subscribe on iTunes

The post Game|Life Podcast Minisode: Our E3 Wish List appeared first on WIRED.

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[caption id=attachment_56919 align=alignnone width=660] Photo: Chase N./Flickr/CC BY-SA 2.0[/caption] Were so busy with preparations for the Electronic Entertainment Expo next week that we didnt have time to record much of a podcast! Wired IT guru Josh Strom and I sit down for 12 minutes in the podcast room to discuss the three things (each!) that were hoping to hear more about at this years E3. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_074.mp3] GameLife Reboot: Episode 074 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_074.mp3] No No 0:00 ChrisKohler
Game of Thrones Recap: It’s a Nice Day for a Red Wedding http://www.wired.com/2013/06/game-of-thrones-recap-red-wedding/ Mon, 03 Jun 2013 13:30:29 +0000 Laura Hudson and Erik Henriksen http://www.wired.com/underwire/?p=145271 The third season of Game of Thrones is here, and we’re chronicling the TV adaptation of George R. R. Martin’s world of Westeros—and how it differs from the books—in a series of letters between Wired writers (and Game of Thrones fanatics) Erik Henriksen and Laura Hudson.

The post Game of Thrones Recap: It’s a Nice Day for a Red Wedding appeared first on WIRED.

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The third season of Game of Thrones is here, and we’re chronicling the TV adaptation of George R. R. Martin’s world of Westeros—and how it differs from the books—in a series of letters between Wired writers (and Game of Thro

The third season of Game of Thrones is here, and we’re chronicling the TV adaptation of George R. R. Martin’s world of Westeros—and how it differs from the books—in a series of letters between Wired writers (and Game of Thrones fanatics) Laura Hudson and Erik Henriksen.

And for the first time ever, our Game of Thrones recap comes with a soundtrack, courtesy of emcee Adam WarRock who gave us an exclusive look at “The Rains of Castamere” (above), his latest track inspired by last night’s episode of the HBO medieval drama. WarRock, who previously released an entire mixtape of Game of Thrones-inspired hip hop songs, has made the song downloadable for free here. And now on to the TV versus book recap of “The Rains of Castamere,” easily the most shocking episode yet.

WARNING: The following includes spoilers for A Song of Ice and Fire Books 3-5 which have been redacted for your convenience with black bars. You can toggle spoilers on at your own risk by clicking the button to the left or highlighting. IF YOU CAN SEE THIS SENTENCE, YOU WILL BE ABLE TO SEE THE SPOILERS.

Daenerys: To the great irritation of Ser Jorah, Daario Naharis continues to pique Dany’s interest with his good looks, smoldering glances, and ever-so-noble convictions about not sleeping with sex slaves. Daario says he knows about a back way into Yunkai, and suggests he, Jorah, and Grey Worm sneak in and open the gates for Dany’s army. Grey Worm, for some reason I cannot discern, decides that he is trustworthy, so the plan is go. They end up facing more resistance than expected after entering the city, which means a fight scene where we get to see the three warriors–and their distinct fighting styles–in action. Soon enough, a bloodied Jorah and Grey Worm return to the tent with the news that they have taken Yunkai. Jorah is ecstatic, although his joy fades heartbreakingly to jealousy when the first question out of Dany’s mouth is about Daario, who strolls up moments later unharmed. In the books: Slight tactical differences: there were two mercenary armies, and Daario’s Stormcrows joined the Unsullied to surround both the Yunkish slave army and the Second Sons mercenary group, who were drunk on the wine Daenerys gave them and unable to fight.

Samwell: As they continue their journey to the Wall, Sam tells Gilly the story of a secret passage to south he knows about thanks to his fancy book-learnin’. Gilly is astonished at Sam’s ability to glean such amazing knowledge from marks on paper, an incredible power that leads her to call him a “wizard.” This should probably make him feel pity for her tragically narrow life of incest and ignorance in the wilds of frozen north, but instead it just makes him feel good about himself, which I think is probably also worth pitying. In the books: After being attacked by wights, they were saved and lead back to the Wall by a mysterious cloaked figure known as Coldhands, not Sam’s knowledge of obscure books.

Bran & Jon: As Samwell heads south to the Wall, Bran heads north to it. After thunderstorms roll in, they end up crashing at a castle abandoned because of Wildling attacks–just as Jon and his new Wildling buddies head by, en route to (you guessed it) attack people. The sound of thunder freaks out Hodor, who starts screaming so loudly that he attracts the attention of Orell–until Bran wargs into Hodor’s mind and shuts him down. The Wildlings rob an old man who breeds horses for the Watch, and Orell decides that Jon needs to be the one to kill him, which, predictably, he cannot do. It’s easy to see Orell as a dick, but here’s the thing: He’s been 100% right since day one about Jon, who was in fact playing them and getting ready to betray them. Jon uses the ensuing fight to make a break for it with an assist from direwolves controlled by Bran, because apparently warging into things is like eating Pringles for him today. It’s the first time this episode when two Starks who haven’t seen each other since season one come tantalizingly close to a reunion, but of course it’s not the last. Ultimately Bran heads north with Jojen and Meera to explore his cool new abilities, while Osha takes Rickon south. In the books: Lots of things happening now that happened earlier: Osha took Rickon south after the sack of Winterfell, and Jon killed Orell before joining the Wildlings; the Orell-as-eagle attack on Jon took place later, but before they crossed the Wall. Also, the direwolves preemptively attacked the Wildlings before they actually tried to kill Jon, and Ygritte didn’t defend him in the battle–she may even have shot an arrow into his leg as he escaped.

Arya: In order to bring Arya to the wedding incognito, the Hound steals a wagon full of salt pork from a merchant headed in that direction–and intends to kill him, until Arya talks him out of it. The Hound subsequently decides to sit around eating pig’s feet for a while and mocking Arya’s anxiety rather than reuniting her with the family she’s been trying to find for years, so she decides to screw with him right back by calling out his kryptonite: his fear of fire and the traumatic childhood incident that caused it. When the Hound makes a nasty comment about her father’s death, Arya makes him a promise in return. “Someday,” she says quietly, “I’m going to put a sword through your eye and out the back of your skull.” The best part is that I believe her, and so does the Hound. In the books: Arya never confronts the Hound to save the merchant, nor does she see the death of Robb’s direwolf, Grey Wind. But the Hound’s comment that “there’s no point hiding behind that face” is another pointed (but appreciated) nod to her future role as an acolyte of the Faceless Men.

Robb: The King in the North continues to plan for an assault on Casterly Rock, the ancestral home of the Lannisters. He just needs one thing to make it happen: the forces of Lord Walder Frey, so they’re off to Edmure’s conciliatory wedding to one of the Frey daughters. Robb offers his apologies to the odious Lord Frey, who immediately tries to humiliate Talisa (and Robb) with crude sexual commments. The bride ends up being far prettier than expected, which pleases Edmure, but after a jovial bedding ceremony, things take a turn when someone shuts the doors to the hall and the musicians begin playing “The Rains of Castamere,” a song about the Lannisters and their boundless enthusiasm for destroying their enemies.

That’s when Lord Frey tells Robb that he has a wedding gift for his new queen, and a man behind Talisa pulls out a knife and stabs her over and over in the stomach. Suddenly more soldiers appear from above with crossbows, raining arrows on both Robb and Catelyn, while others massacre the remaining Stark men in the room. Arya watches them kill a captive Grey Wind outside the castle and tries to run inside to her family, but the Hound wisely knocks her out and carries her away before the Stark body count can get any higher. Talisa is already very dead, along with Robb’s unborn son, but an injured Robb seems to be doing marginally better as he cradles her body. Catelyn takes Lord Frey’s wife hostage, swearing she’ll kill her unless he lets Robb go, but Frey just laughs that he’ll find another wife. Lord Bolton says the Lannisters send their regards, and stabs his young king in the chest, ending it. Catelyn screams, cuts the Frey woman’s throat, and stands there for a long moment with dead eyes until someone steps up behind her and cuts open her throat in return. Cue the credits, a long, long silence, and me walking to the kitchen for a strong drink.

In the books: Talisa doesn’t die because she doesn’t exist; Robb married Jeyne Westerling, the daughter of a Lannister bannerman, but she does not attend the wedding. (Sadly, this also kills my previous theory that Talisa’s pregnancy might indicate a more important future role for Jeyne.) Catelyn initially notes that the musicians at the wedding are awful, which we later learn is because many of them were actually soldiers. Also, Robb’s ultimate murderer–who is implied but not stated to be Lord Bolton–says that Jaime Lannister specifically sends his regards, echoing Jaime’s off-hand comment to Bolton when leaving Harrenhal. The Blackfish wasn’t at the wedding (but conveniently escapes the massacre on the show thanks to a call of nature), and Catelyn threatens (and kills) Frey’s mentally handicapped son Jinglebell rather than his wife. She also shreds her own face with her nails in grief before her death; without those wounds, Lady Stoneheart may look a little bit different later when she comes looking for vengeance.

—Laura

Last season, we saw Winterfell burn. The season before that, we saw Ned die. In case you hadn’t noticed, Game of Thrones is a story about how your life won’t live up to your expectations, about how bad guys don’t pull their punches, and about how those who dare to dream are the ones with the biggest targets on their foreheads. It’s in Game of Thrones‘ key moments–like Ned’s death, like the Red Wedding–that the series’ vicious and unsentimental pragmatism shines through with brutal, bloody clarity: This isn’t a story that’s going to end like its characters want it to. And it isn’t a story that’s going to end like the books’ readers or the show’s viewers want it to, either.

I actually know a few people who, angry and disheartened, stopped reading the books after the Red Wedding happened in A Storm of Swords. (I also know somebody who wisely noted that the Red Wedding chapter probably coincided with George R.R. Martin throwing up his hands and being all, “Whoops! Silly me! I’ve got waaaaay too many characters!”)

And if the internet is any indication, some people will have the same reaction to this episode. My favorite pasttime last night was reading @RedWeddingTears, which retweeted viewers’ anguished tweets (“I’ve never cried so hard. I hate Game of Thrones right now. I don’t know if I’ll ever recover from this”), and Gamer of Thrones, which highlighted some of the most furious comments left on Game of Thrones‘ Facebook wall (“THAT EPISODE JUST KILLED THE SERIES!!!!!!!IM DONE!”) It’s worth noting, though, that viewers had similar reactions to Ned’s death, when some fans vowed “to never watch the program again.”
—Erik

I mean, I get it. I know the Red Wedding backwards and forwards–as well as its real-life historical inspiration, the Black Dinner–and I still felt gutted as I watched the silent credits roll. (And frankly, if they decide to actually show us Grey Wind’s head sewn on to Robb’s body next episode, I might need to tap out for a while myself.) Regardless, it’s a testament to the power of the episode (and the limits of spoilers) that it affected me as profoundly as it did even though I knew exactly what to expect. This is a moment that book readers have been waiting for since the show began, and for better or worse it lived up to expectations–all the dread, all the agony. That dawning look of horror on Catelyn’s face when they close the doors to the banquet hall and the musicians start to play “The Rains of Castamere” is so chilling, especially because it’s exactly how you’re feeling too if you know the story.

The only true surprise for book readers was the death of Talisa, a creation of the show who somehow manages to make the Red Wedding even more painful than it was in the novel. Her brutal, sudden stabbing is shocking not only because it occurs moments after a tender exchange with Robb about naming their future child Eddard, but because the soldiers stab her–not accidentally, I think–in the stomach.

Robb and Talisa are the great love story of the show–its Cinderella/Sleeping Beauty romance–and their deaths are the ultimate undermining of the medieval fairy tale. It’s a beautiful and not entirely unfamiliar story, where a king meets a girl covered in mud on a battlefield and falls so in love with her that he’s willing to risk everything to make her his queen. Which makes a great fairy tale tagline, but instead of happily ever after, Game of Thrones gives us with the ugly, unromantic reality: that risking everything for emotional, politically foolish reasons (read: love) in the middle of a brutal war is unlikely to end with animated birds hanging ribbons around the nursery of your future baby. You’re probably just going to die, and so are all the people who loved and trusted you.

The true emotional core of the show–the one that gets well and truly gutted in this episode–has always been the idyllic family portrait of the Starks we glimpsed briefly back the first episode, before everything fractured and scattered and went to hell. Since Ned left for Kings Landing, every one of the Starks have been trying to find their way back to the way things used to be: Ned was going to take the throne back from the Lannisters and right their wrongs, but he got beheaded; Sansa was going to marry Loras and finally get her dashing knight, but she got pawned off onto Tyrion; Arya was finally going to reunite with her family after years of searching, and arrived just in time for their massacre; Robb was ready to take Casterly Rock and get vengeance, but instead he got the Red Wedding. Winterfell is burned, and there is no going home.

Remember when one of Robb’s bannermen told him the war was lost the moment he married Talisa? It was. Talisa imagines a little scenario during the wedding: the alternate universe where she’d gone back to Volantis, and Robb was the one eating blackberries from a pretty Frey girl’s fingers. That would have been the smart move, the responsible move, the right one for a king to make for his family and his subjects. And if he’d made that choice, Robb would likely be marching west to Casterly Rock to take the Lannister stronghold, instead of lying dead on the floor along with his wife, mother, and the hopes of the northern rebellion.

At least When Ned died, you could imagine, narratively, that it happened for a reason: so that Robb could avenge him. When Robb dies, however, that’s the real knife twist, because you realize that he won’t, that he’s not the hero either, and that none of it “meant” anything. You see the same grim, hollow realization on Cat’s face the moment she gives up. The question isn’t, “Why do bad things happen to good people?” The question is, “Why wouldn’t they?”

In a recent EW interview, George R. R. Martin said, “People read books for different reasons. Some read for comfort. And some of my former readers have said their life is hard, their mother is sick, their dog died, and they read fiction to escape. They don’t want to get hit in the mouth with something horrible. And you read that certain kind of fiction where the guy will always get the girl and the good guys win and it reaffirms to you that life is fair. We all want that at times. There’s a certain vicarious release to that. So I’m not dismissive of people who want that. But that’s not the kind of fiction I write, in most cases.”

Hey, if you want fantasy, go read Anne McCaffrey. I hear her books have dragons too.

—Laura

Yeah. All the characters–well, all the Starks–are basically Charlie Browns who are really excited to kick that football that Lucy’s got all set up for them. Which means all of of us readers and viewers are Charlie Browns, too. George R.R. Martin is a really good Lucy.

The biggest moment of this episode for me was that moment you just mentioned, Laura, where you see Cat die before she really dies. It doesn’t happen when her throat is cut, but rather the instant right before. The instant she realizes Robb is dead, so is the Catelyn we know; the thing that’s left standing there, slack-faced, is an empty, defeated shell. It’s a powerful moment, even though Cat hasn’t had much to do this season; her character, more than any other, has suffered in comparison to the books, where we learn a great deal more through her internal monologues.

But this is the episode where Cat tried to restore that sense of normalcy, that sense of what life was like for the Starks before King Robert showed up at Winterfell and ruined everything for everyone. Yeah, her dumbass son didn’t do what she told him to, but there she is anyway: giving it a shot, trying to like Talisa, trying to believe this super-dour wedding will make everything right again for her family. And right up until she realizes that Bolton’s wearing chainmail under his clothes, she does believe it. “Look at us Starks!” Cat’s thinking. “We’re gonna kick the hell out of that football!”

The question, as suggested by the many distraught fans on social media last night, becomes how much anguish you can put your characters–and your viewers–through before they give up. (Like, really give up, not just leave melodramatic statements on Facebook walls.) But I think just as fans ended up sticking with Game of Thrones after Ned’s death, they’ll stick around now: In an era of Kardashians, any story that can unleash this much power and surprise is a story that’s rare and remarkable. Even though we know Game of Thrones will eventually break our hearts, we keep coming back for more.

If this were any other week, Laura, you and I would be ranting and raving and squabbling and high-fiving about all the other big things that happened in this episode, from Bran going all Geordi LaForge, to Jon bailing on Ygritte (YOU FOOL), to Daenerys getting all swoony over Legolas, to Arya scaring the hell out of the Hound.  Those threads were utterly, completely overwhelmed by the Red Wedding this week, but next week (and next season) they won’t be, and each of those plots has enough narrative drive to make viewers hope that things might work out differently for those people than they did for Robb, Cat, and Talisa. So they’ll be back, and we’ll be back, even though we should know better—and even though the Starks should sure as hell know better.

Like I said: George R.R. Martin is a really good Lucy. See you guys next week.

—Erik

Follow Laura (@laura_hudson) and Erik (@erik_henriksen) on Twitter.

The post Game of Thrones Recap: It’s a Nice Day for a Red Wedding appeared first on WIRED.

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[HTML1] The third season of Game of Thrones is here, and we’re chronicling the TV adaptation of George R. R. Martin’s world of Westeros—and how it differs from the books—in a series of letters between Wired writers (and Game of Thrones fanatics) Laura Hudson and Erik Henriksen. And for the first time ever, our Game of Thrones recap comes with a soundtrack, courtesy of emcee Adam WarRock who gave us an exclusive look at The Rains of Castamere (above), his latest track inspired by last nights episode of the HBO medieval drama. WarRock, who previously released an entire mixtape of Game of Thrones-inspired hip hop songs, has made the song downloadable for free here. And now on to the TV versus book recap of The Rains of Castamere, easily the most shocking episode yet. WARNING: The following includes spoilers for A Song of Ice and Fire Books 3-5 which have been redacted for your convenience with black bars. You can toggle spoilers on at your own risk by clicking the button to the left or highlighting. IF YOU CAN SEE THIS SENTENCE, YOU WILL BE ABLE TO SEE THE SPOILERS. Daenerys: To the great irritation of Ser Jorah, Daario Naharis continues to pique Danys interest with his good looks, smoldering glances, and ever-so-noble convictions about not sleeping with sex slaves. Daario says he knows about a back way into Yunkai, and suggests he, Jorah, and Grey Worm sneak in and open the gates for Danys army. Grey Worm, for some reason I cannot discern, decides that he is trustworthy, so the plan is go. They end up facing more resistance than expected after entering the city, which means a fight scene where we get to see the three warriors--and their distinct fighting styles--in action. Soon enough, a bloodied Jorah and Grey Worm return to the tent with the news that they have taken Yunkai. Jorah is ecstatic, although his joy fades heartbreakingly to jealousy when the first question out of Danys mouth is about Daario, who strolls up moments later unharmed. In the books: Slight tactical differences: there were two mercenary armies, and Daarios Stormcrows joined the Unsullied to surround both the Yunkish slave army and the Second Sons mercenary group, who were drunk on the wine Daenerys gave them and unable to fight. Samwell: As they continue their journey to the Wall, Sam tells Gilly the story of a secret passage to south he knows about thanks to his fancy book-learnin. Gilly is astonished at Sams ability to glean such amazing knowledge from marks on paper, an incredible power that leads her to call him a “wizard.” This should probably make him feel pity for her tragically narrow life of incest and ignorance in the wilds of frozen north, but instead it just makes him feel good about himself, which I think is probably also worth pitying. In the books: After being attacked by wights, they were saved and lead back to the Wall by a mysterious cloaked figure known as Coldhands, not Sams knowledge of obscure books. Bran andamp; Jon: As Samwell heads south to the Wall, Bran heads north to it. After thunderstorms roll in, they end up crashing at a castle abandoned because of Wildling attacks--just as Jon and his new Wildling buddies head by, en route to (you guessed it) attack people. The sound of thunder freaks out Hodor, who starts screaming so loudly that he attracts the attention of Orell--until Bran wargs into Hodors mind and shuts him down. The Wildlings rob an old man who breeds horses for the Watch, and Orell decides that Jon needs to be the one to kill him, which, predictably, he cannot do. Its easy to see Orell as a dick, but heres the thing: Hes been 100% right since day one about Jon, who was in fact playing them and getting ready to betray them. Jon uses the ensuing fight to make a break for it with an assist from direwolves controlled by Bran, because apparently warging into things is like eating Pringles for him today. Its the first time this episode when two Starks No No 0:00 Laura Hudson and Erik Henriksen
Alaya Dawn Johnson’s The Summer Prince Blends Human Sacrifice, Samba http://www.wired.com/2013/06/geeks-guide-alaya-dawn-johnson/ Sat, 01 Jun 2013 10:30:50 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=145232 In the latest episode of Geek's Guide to the Galaxy writer Alaya Dawn Johnson discusses her post-apocalyptic cyberpunk young adult novel The Summer Prince.

The post Alaya Dawn Johnson’s The Summer Prince Blends Human Sacrifice, Samba appeared first on WIRED.

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In the latest episode of Geeks Guide to the Galaxy writer Alaya Dawn Johnson discusses her post-apocalyptic cyberpunk young adult novel The Summer Prince. One of the most distinctive YA novels of the season is Alaya Dawn Johnson’s The Summer Prince. The overstuffed Wikipedia description — “set on a post-apocalyptic cyberpunk Brazilian arcology ruled by a nanotech-empowered matriarchy” — is suggestive of the novel’s wide-ranging subject matter, which includes everything from algae-powered fuel cells to contemporary MPB music. But perhaps the most striking feature of this future world is its political system, in which a ruling class of ageless women ritually sacrifice their king every five years. Such a society is presented in a surprisingly positive light.

GeeksGuide Podcast

“I wanted to have a matriarchy that wasn’t also a horrible place to live,” says Alaya Dawn Johnson in this week’s episode of the Geek’s Guide to the Galaxy podcast. “The book is about [the protagonist] June discovering the ugly underbelly of her supposedly perfect city, but despite all that I honestly think that Palmares Tres is probably a better place to live than modern America.”

Like many popular young adult novels, The Summer Prince features a love triangle, but Twilight this isn’t. In this story the young female protagonist June and her male best friend Gil both fall for the same young man, the doomed summer king Enki, who intends to spend the rest of his short life pursuing as many sexual conquests as possible.

“Maybe I’m wrong,” says Johnson, “but I felt that a matriarchy would have much less interest than a patriarchy in enforcing social and gender norms in the same way.”

(more…)

The post Alaya Dawn Johnson’s The Summer Prince Blends Human Sacrifice, Samba appeared first on WIRED.

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[caption id=attachment_145233 align=aligncenter width=660] Photo: Alden Ford[/caption] One of the most distinctive YA novels of the season is Alaya Dawn Johnsons The Summer Prince. The overstuffed Wikipedia description -- set on a post-apocalyptic cyberpunk Brazilian arcology ruled by a nanotech-empowered matriarchy -- is suggestive of the novels wide-ranging subject matter, which includes everything from algae-powered fuel cells to contemporary MPB music. But perhaps the most striking feature of this future world is its political system, in which a ruling class of ageless women ritually sacrifice their king every five years. Such a society is presented in a surprisingly positive light. Episode 87: Alaya Dawn Johnson Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide87final.mp3] I wanted to have a matriarchy that wasnt also a horrible place to live, says Alaya Dawn Johnson in this weeks episode of the Geeks Guide to the Galaxy podcast. The book is about [the protagonist] June discovering the ugly underbelly of her supposedly perfect city, but despite all that I honestly think that Palmares Tres is probably a better place to live than modern America. Like many popular young adult novels, The Summer Prince features a love triangle, but Twilight this isnt. In this story the young female protagonist June and her male best friend Gil both fall for the same young man, the doomed summer king Enki, who intends to spend the rest of his short life pursuing as many sexual conquests as possible. Maybe Im wrong, says Johnson, but I felt that a matriarchy would have much less interest than a patriarchy in enforcing social and gender norms in the same way. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast Talks E3 Rumors, Nintendo Announcements and PR Disasters http://www.wired.com/2013/05/gamelife-podcast-episode-73/ Fri, 31 May 2013 19:12:12 +0000 ChrisKohler http://www.wired.com/gamelife/?p=56740 What's gonna happen at E3? We have no idea.

The post Game|Life Podcast Talks E3 Rumors, Nintendo Announcements and PR Disasters appeared first on WIRED.

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Whats gonna happen at E3? We have no idea.

What’s gonna happen at E3? We have no idea. In fact there aren’t really many rumors circulating prior to this year’s big show, but Wired senior editor Peter Rubin and I tackle a couple of the ones out there on this week’s Game|Life podcast. Is Far Cry 4 really in the cards for next spring? Who knows!

We also talk about Konami’s disastrous 2010 press briefing (which is surely the reason it now makes its E3 announcements via pre-recorded programs), Nintendo’s recent announcements of a rechargeable battery pack for Wii remotes (yes, about 7 years too late) and more.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_073.mp3]

GameLife Reboot:
Episode 073

Subscribe on iTunes

The post Game|Life Podcast Talks E3 Rumors, Nintendo Announcements and PR Disasters appeared first on WIRED.

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Whats gonna happen at E3? We have no idea. In fact there arent really many rumors circulating prior to this years big show, but Wired senior editor Peter Rubin and I tackle a couple of the ones out there on this weeks Game|Life podcast. Is Far Cry 4 really in the cards for next spring? Who knows! We also talk about Konamis disastrous 2010 press briefing (which is surely the reason it now makes its E3 announcements via pre-recorded programs), Nintendos recent announcements of a rechargeable battery pack for Wii remotes (yes, about 7 years too late) and more. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_073.mp3] GameLife Reboot: Episode 073 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_073.mp3] No No 0:00 ChrisKohler
Best of Neuron Culture #2 – Kill Whitey, It’s the Right Thing to Do http://www.wired.com/2013/05/best-of-neuron-culture-2-kill-whitey-its-the-right-thing-to-do/ Fri, 31 May 2013 11:30:57 +0000 David Dobbs http://www.wired.com/wiredscience/?p=159831 This is #2 in my Best of Neuron Culture Moving Party here at Wired — a run of 10 of my favorite posts from the blog’s stay here on the eve of my departure to another site on June 8. (Details on my upcoming move are at bottom of this post). In this one, “Kill Whitey,” […]

The post Best of Neuron Culture #2 – Kill Whitey, It’s the Right Thing to Do appeared first on WIRED.

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This is #2 in my Best of Neuron Culture Moving Party here at Wired — a run of 10 of my favorite posts from the blogand#8217;s stay here on the eve of my departure to another site on June 8. (Details on my upcoming move are a This is #2 in my Best of Neuron Culture Moving Party here at Wired — a run of 10 of my favorite posts from the blog’s stay here on the eve of my departure to another site on June 8. (Details on my upcoming move are at bottom of this post). In this one, “Kill Whitey,” I look at a playful but ingeniously fresh look at a popular social science approach to studying decision-making and ethics, the so-called trolley problem. This was among my first posts at Neuron Culture’s WIRED venue and remains the most popular post I ever ran.  

 

Kill Whitey. It’s the Right Thing to Do.

Originally posted 15 September, 2010

 

 

[Sept 10, 2010] A couple years ago, David Pizarro, a young research psychologist at Cornell, brewed up a devious variation on the classic trolley problem. The trolley problem is that staple of moral psychology studies at dinner parties in which you ask someone to decide under what conditions it’s morally permissible to kill one person to save others. Here, via Wikipedia, is its most basic template:

A trolley is running out of control down a track. In its path are 5 people who have been tied to the track by a mad philosopher. Fortunately, you can flip a switch, which will lead the trolley down a different track to safety. Unfortunately, there is a single person tied to that track. Should you flip the switch?

This has generated scores of studies that pose all kinds of variations. (You can take a version of the test yourself at Should You Kill the Fat Man?) Perhaps the richest has been the footbridge problem. The footbridge scenario puts the subject in a more active hypothetical role: You’re on a footbridge over the trolley track, and next to you, leaning perilously over the rail to see what happens, stands a very large man — a man large enough, in fact, to stop the train. Is it moral to push the guy over the rail to stop the train?

Researchers generally use these scenarios to see whether people hold a) an absolutist or so-called “deontological” moral code or b) a utilitarian or “consequentialist” moral code. In an absolutist code, an act’s morality virtually never depends on context or secondary consequences. A utilitarian code allows that an act’s morality can depend on context and secondary consequences, such as whether taking one life can save two or three or a thousand.

In most studies, people start out insisting they have absolute codes. But when researchers tweak the settings, many people decide morality is relative after all: Propose, for instance, that the fat man is known to be dying, or was contemplating jumping off the bridge anyway — and the passengers are all children — and for some people, that makes it different. Or the guy is a murderer and the passengers nuns. In other scenarios the man might be slipping, and will fall and die if you don’t grab him: Do you save him … even if it means all those kids will die? By tweaking these settings, researchers can squeeze an absolutist pretty hard, but they usually find a mix of absolutists and consequentialists.

As a grad student, Pizarro liked trolleyology. Yet it struck him that these studies, in their targeting of an absolutist versus consequentialist spectrum, seemed to assume that most people would hold firm to their particular spots on that spectrum — that individuals generally held a roughly consistent moral compass. The compass needle might wobble, but it would generally point in the same direction.

Pizarro wasn’t so sure. He suspected we might be more fickle. That perhaps we act first and scramble for morality afterward, or something along those lines, and that we choose our rule set according to how well it fits our desires.

To test this, he and some colleagues devised some mischievous variations on the footbridge problem. They detail these in a recent paper (pdf download; web), and Pizarro recently described them more accessibly at the recent Edge conference on morality. (The talk is on video, or you can download the audio.)

As Pizarro describes, the variations are all of a piece: All explore how the political and racial prejudices — and guilt — of both liberals and conservatives might affect where they stand on the absolutist-consequentialist spectrum.

Perhaps most revealing is what Pizarro calls the “Kill Whitey” study. This was a footbridge problem — two variations on a footbridge problem in one, actually — that the team presented to 238 California undergrads. The undergrads were of mixed race, ethnicity and political leanings. Before they faced the problem, 87 percent of them said they did not consider race or nationality a relevant factor in moral decisions. Here the paper‘s (.pdf) description of the problem they faced:

Participants received one of two scenarios involving an individual who has to decide whether or not to throw a large man in the path of a trolley (described as large enough that he would stop the progress of the trolley) in order to prevent the trolley from killing 100 innocent individuals trapped in a bus.

Half of the participants received a version of the scenario where the agent could choose to sacrifice an individual named “Tyrone Payton” to save 100 members of the New York Philharmonic, and the other half received a version where the agent could choose to sacrifice “Chip Ellsworth III” to save 100 members of the Harlem Jazz Orchestra. In both scenarios the individual decides to throw the person onto the trolley tracks.

Tyrone and Chip. Just in case you’re missing what Pizarro is up to:

While we did not provide specific information about the race of the individuals in the scenario, we reasoned that Chip and Tyrone were stereotypically associated with White American and Black American individuals respectively, and that the New York Philharmonic would be assumed to be majority White, and the Harlem Jazz Orchestra would be assumed to be majority Black.

So the guy on the bridge kills either Tyrone to save the New York Philharmonic or Chip to save the Harlem Jazz Orchestra. How, Pizarro asked the students, did they feel about that? Was sacrificing Chip/Tyrone to save the Jazz Orchestra/Philharmonic justified? Was it moral? Was it sometimes necessary to allow the death of one innocent to save others? Should we ever violate core principles, regardless of outcome? Is it sometimes “necessary” to allow the death of a few to promote a greater good?

Turned out the racial identities did indeed color peoples’ judgments — but it colored them differently depending on their political bent. Pizarro, who describes himself as a person who “would probably be graded a liberal on tests,” roughly expected that liberals would be more consistent. Yet liberals proved just as prejudiced here as conservatives were, but in reverse: While self-described conservatives more readily accepted the sacrifice of Tyrone than they did killing Chip, the liberals were easier about seeing Chip sacrificed than Tyrone.

But this was just college students. Perhaps they were morally mushier than most people. So the team went further afield. As Pizarro describes in the talk:

We wanted to find a sample of more sort of, you know, real people. So we went in Orange County out to a mall and we got people who are actually Republicans and actually Democrats, not wishy-washy college students. The effect just got stronger. (This time it was using a “lifeboat” dilemma where one person has to be thrown off the edge of a lifeboat in order to save everybody, again using the names “Tyrone Payton” or “Chip Ellsworth III”.) We replicated the finding, but this time it was even stronger.

If you’re wondering whether this is just because conservatives are racist—well, it may well be that conservatives are more racist. But it appears in these studies that the effect is driven [primarily] by liberals saying that they’re more likely to agree with pushing the white man and [more likely to] disagree with pushing the black man.

So we used to refer to this as the “kill whitey” study.

They offered some other scenarios too, about collateral damage in military situations, for instance, and found similar differences: Conservatives accepted collateral damage more easily if the dead were Iraqis than if they were Americans, while liberals accepted civilian deaths more readily if the dead were Americans rather than Iraqis.

What did this say about people’s morals? Not that they don’t have any. It suggests that they had more than one set of morals, one more consequentialist than another, and choose to fit the situation. Again, from the talk:

It’s not that people have a natural bias toward deontology or a natural bias toward consequentialism. What appears to be happening here is that there’s a motivated endorsement of one or the other whenever it’s convenient.

Or as Pizarro told me on the phone, “The idea is not that people are or are not utilitarian; it’s that they will cite being utilitarian when it behooves them. People are aren’t using these principles and then applying them. They arrive at a judgment and seek a principle.”

So we’ll tell a child on one day, as Pizarro’s parents told him, that ends should never justify means, then explain the next day that while it was horrible to bomb Hiroshima, it was morally acceptable because it shortened the war. We act — and then cite whichever moral system fits best, the relative or the absolute.

Pizarro says this isn’t necessarily bad. It’s just different. It means we draw not so much on consistent moral principles as on a moral toolbox. And if these studies show we’re not entirely consistent, they also show we’re at least determined — really determined, perhaps, given the gyrations we go through to try to justify our actions — to behave morally. We may choose from a toolbox — but the tools are clean. As Pizarro puts it at the end of his talk,

I am still an optimist about rationality, and I cling to the one finding that I talked about, which is that when you point out people’s inconsistencies, they really are embarrassed.

___

Image: Flickr/Heath Brandon

Over the next week I’ll be leaving WIRED’s Science Blogs, moving Neuron Culture on June 7 to a self-hosted location at at http://neuronculture.com — a domain name that on June 7 , 2013, will switch from one pointing to WIRED to one pointing to the blog’s new, self-hosted home elsewhere. Please join me there. And you can always follow me at The Twitter as well.

To celebrate and mark the end of Neuron Culture’s 2.75-year run at WIRED, I’m posting a “Best of Neuron Culture” over its final 10 days, spotlighting each day a post from the past that I feel embodies the best of Neuron Culture’s WIRED tenure. (Neuron Culture was previously at Seed’s ScienceBlogs as well as at my own site on TypePad.) These posts, among the stronger  and more popular ones I’ve done here, also characterize the sorts of possibilities that a hosted blog has offered in this period’s strange transitional time of writing, publishing, and journalism. 

Why leave Wired? I’m folding the blog tent here so I can focus more steadily for a time on finishing my book, tentatively titled The Orchid and the Dandelion, that I’ve often mentioned here. I know some people manage it, but I’ve found it hard to reconcile the demands of blogging at a venue like Wired and of writing a serious book that requires deep immersion: a matter of not just the time needed for each venture, but of the mindset and what you might call the focal length of one’s mental lens. A venue like this requires, methinks, either an unrelenting focus on a particular beat or a fairly steady tour through many fields; I can’t seem to mesh either with the sort of time and focus needed for a book. The move also frees me up to experiment a bit more. I hope to see what sort of more Tumblr-like approach I can take at Neuron Culture once it’s in a self-hosted venue.

But it has been a fun run here at WIRED. I want to thank WIRED.com, and especially Betsy Mason, Evan Hansen, Brandon Keim, Dave Mosher, Adam Rogers, and the rest of the WIRED team, present and past, for giving me a productive blogging platform here since September 2010; my fellow bloggers for their support, good cheer, and many fabulous posts; and most of all, my readers, whom I hope will come along and follow me at my new home, starting June 7, 2013, you can find at http://neuronculture.com — a domain name that on June 7 will switch from one pointing to WIRED to one pointing to the blog’s new, self-hosted home elsewhere. Please join me there. And you can always follow me at The Twitter as well.

The post Best of Neuron Culture #2 – Kill Whitey, It’s the Right Thing to Do appeared first on WIRED.

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This is #2 in my Best of Neuron Culture Moving Party here at Wired — a run of 10 of my favorite posts from the blogs stay here on the eve of my departure to another site on June 8. (Details on my upcoming move are at bottom of this post). In this one, Kill Whitey, I look at a playful but ingeniously fresh look at a popular social science approach to studying decision-making and ethics, the so-called trolley problem. This was among my first posts at Neuron Cultures WIRED venue and remains the most popular post I ever ran.   andnbsp; Kill Whitey. Its the Right Thing to Do. Originally posted 15 September, 2010   andnbsp; [Sept 10, 2010] A couple years ago, David Pizarro, a young research psychologist at Cornell, brewed up a devious variation on the classic trolley problem. The trolley problem is that staple of moral psychology studies at dinner parties in which you ask someone to decide under what conditions its morally permissible to kill one person to save others. Here, via Wikipedia, is its most basic template: A trolley is running out of control down a track. In its path are 5 people who have been tied to the track by a mad philosopher. Fortunately, you can flip a switch, which will lead the trolley down a different track to safety. Unfortunately, there is a single person tied to that track. Should you flip the switch? This has generated scores of studies that pose all kinds of variations. (You can take a version of the test yourself at Should You Kill the Fat Man?) Perhaps the richest has been the footbridge problem. The footbridge scenario puts the subject in a more active hypothetical role: You’re on a footbridge over the trolley track, and next to you, leaning perilously over the rail to see what happens, stands a very large man — a man large enough, in fact, to stop the train. Is it moral to push the guy over the rail to stop the train? Researchers generally use these scenarios to see whether people hold a) an absolutist or so-called “deontological” moral code or b) a utilitarian or “consequentialist” moral code. In an absolutist code, an acts morality virtually never depends on context or secondary consequences. A utilitarian code allows that an act’s morality can depend on context and secondary consequences, such as whether taking one life can save two or three or a thousand. In most studies, people start out insisting they have absolute codes. But when researchers tweak the settings, many people decide morality is relative after all: Propose, for instance, that the fat man is known to be dying, or was contemplating jumping off the bridge anyway — and the passengers are all children — and for some people, that makes it different. Or the guy is a murderer and the passengers nuns. In other scenarios the man might be slipping, and will fall and die if you don’t grab him: Do you save him … even if it means all those kids will die? By tweaking these settings, researchers can squeeze an absolutist pretty hard, but they usually find a mix of absolutists and consequentialists. As a grad student, Pizarro liked trolleyology. Yet it struck him that these studies, in their targeting of an absolutist versus consequentialist spectrum, seemed to assume that most people would hold firm to their particular spots on that spectrum — that individuals generally held a roughly consistent moral compass. The compass needle might wobble, but it would generally point in the same direction. Pizarro wasn’t so sure. He suspected we might be more fickle. That perhaps we act first and scramble for morality afterward, or something along those lines, and that we choose our rule set according to how well it fits our desires. To test this, he and some colleagues devised some mischievous variations on the footbridge problem. They detail these in a recent paper (pdf download; web), and Pizarro recently described them more accessibly at the recent Edge conference on moralit No No 0:00 David Dobbs
Google Erects Fake Brain With … Graphics Chips? http://www.wired.com/2013/05/gpus-in-the-data-center/ Wed, 29 May 2013 10:30:47 +0000 Cade Metz http://www.wired.com/wiredenterprise/?p=43436 Your brain is a collection of neurons -- tiny cells that use electro-chemical signals to send and receive information. But as Google builds an artificial brain that will help drive everything from its web search engine to Google Street View to the voice-recognition app on Android smartphones, it's using very different materials. Among things, it's using graphics processors, the same sort of silicon chips that were originally designed to process images and videos on your desktop computer.

The post Google Erects Fake Brain With … Graphics Chips? appeared first on WIRED.

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Your brain is a collection of neurons -- tiny cells that use electro-chemical signals to send and receive information. But as Google builds an artificial brain that will help drive everything from its web search engine to Go Your brain is a collection of neurons — tiny cells that use electro-chemical signals to send and receive information. But as Google builds an artificial brain that will help drive everything from its web search engine to Google Street View to the voice-recognition app on Android smartphones, it’s using very different materials. Among them: graphics microprocessors, the same sort of silicon chips that were first designed to process images and videos on your desktop computer.

That’s the word from Geoffrey Hinton, the artificial intelligence guru who was recently hired by the search giant to continue work on the so-called Google Brain. When we spoke to Hinton just after his “deep learning” operation was acquired by Larry Page and company, he didn’t provide specifics, but he said that Google is now using graphics processing units, or GPUs, to help power its brain-mimicking neural networks.

It’s a counter-intuitive arrangement. Though GPUs were designed for processing images and video and games, Google is using them in a more general way, as you would normally use a machine’s main microprocessor, or CPU. But because they’re so good at processing large amounts of information in parallel, completing many small tasks at the same time, GPUs can be applied to almost any computing task that require some hefty horse power.

“I can’t comment on what Google is doing. But it’s a natural fit. GPUs love big problems,” says Ian Buck, a engineer at graphics chip maker Nvidia who founded the CUDA project, a software platform that helps developers build applications for GPUs. “They’re designed to process huge amounts of information in parallel. Mimicking the human brain — where you have billions of neurons all firing at the same time — is really just one big parallel simulation.”

‘GPUs love big problems. They’re designed to process huge amounts of information in parallel. Mimicking the human brain — where you have billions of neurons all firing at the same time — is really just one big parallel simulation.’

— Ian Buck

Google is just one of many companies that are now using GPUs for all sorts of tasks inside the modern data center. The London-based Shazam is using GPUs to help identify songs and artists that match your particular music tastes. Salesforce has installed GPUs to analyze information streaming across millions of Twitter feeds. Amazon has long offered a cloud service that provides instant GPU power to anyone who wants it. And a San Francisco startup called imgix now provides an GPU-based online service that lets virtually any website rejigger images as they’re served onto user PCs and mobile devices.

“The graphics processor is almost like a misnomer now,” says imgix CEO and co-founder Chris Zacharias, who cut his teeth as a software engineer at Google and YouTube. “A GPU is just something that does a kind of mathematics, and those mathematics can be applied to many, many fields.”

GPUs have long lent their parallel processing power to a decent chunk of the world’s supercomputers, those massive machines that run specialized scientific applications across tens of thousands of chips. These chips are ideal for, say, building a simulation of the world’s weather patterns. About 50 of the planet’s 500 fastest supercomputers now rely on GPUs, including the Oak Ridge National Laboratory machine that sits atop the list.

But these chips have only recently moved into the data centers that help drive the web. Amazon launched its GPU cloud service in 2010, and this spring, Nvidia revealed that Salesforce and Shazam were using Nvidia GPUs to power their online services. But Google’s project takes the trend even further, potentially moving GPUs into some of the web’s most widely used services, including the primary Google search engine.

Salesforce declined to comment on its use of GPUs. And Shazam wasn’t immediately available to discuss its GPU work. But according to Nvidia and public documents discussing these two projects, both are tapping GPU for their raw parallel processing power. In a public presentation, Salesforce engineer Brendan Wood says the company uses GPUs to search vast numbers of Tweets and other social networking posts for certain keywords. The company’s “Marketing Cloud” analyzes about 500 million incoming tweets a day, looking for about a million different keywords.

This has nothing to do with graphics processing. But if need be, these chips can certainly be applied to graphics services, the sort of thing they were originally designed for. imgix has built up a GPU-powered infrastructure that can re-crop and re-format web images in real-time, as they’re served onto end-user machines. If someone visits your site with an Apple iPad, for instance, imgix can instantly resize the image for the tablet’s Retina display. The company plans to eventually rejig videos in similar ways.

Nvidia, one of the world’s leading graphics chip makers, has spent years trumpeting the GPU as the future of massively parallel processing. But now it appears that this future is finally here. Where Google goes, the rest of the web follows.

Additional reporting by Robert McMillan

The post Google Erects Fake Brain With … Graphics Chips? appeared first on WIRED.

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[caption id=attachment_39467 align=aligncenter width=660] Geoffrey Hinton (right), one of the machine-learning scientists hard at work on the Google Brain. Photo: University of Toronto[/caption] Your brain is a collection of neurons -- tiny cells that use electro-chemical signals to send and receive information. But as Google builds an artificial brain that will help drive everything from its web search engine to Google Street View to the voice-recognition app on Android smartphones, its using very different materials. Among them: graphics microprocessors, the same sort of silicon chips that were first designed to process images and videos on your desktop computer. Thats the word from Geoffrey Hinton, the artificial intelligence guru who was recently hired by the search giant to continue work on the so-called Google Brain. When we spoke to Hinton just after his deep learning operation was acquired by Larry Page and company, he didnt provide specifics, but he said that Google is now using graphics processing units, or GPUs, to help power its brain-mimicking neural networks. Its a counter-intuitive arrangement. Though GPUs were designed for processing images and video and games, Google is using them in a more general way, as you would normally use a machines main microprocessor, or CPU. But because theyre so good at processing large amounts of information in parallel, completing many small tasks at the same time, GPUs can be applied to almost any computing task that require some hefty horse power. I cant comment on what Google is doing. But its a natural fit. GPUs love big problems, says Ian Buck, a engineer at graphics chip maker Nvidia who founded the CUDA project, a software platform that helps developers build applications for GPUs. Theyre designed to process huge amounts of information in parallel. Mimicking the human brain -- where you have billions of neurons all firing at the same time -- is really just one big parallel simulation. GPUs love big problems. Theyre designed to process huge amounts of information in parallel. Mimicking the human brain -- where you have billions of neurons all firing at the same time -- is really just one big parallel simulation. — Ian Buck Google is just one of many companies that are now using GPUs for all sorts of tasks inside the modern data center. The London-based Shazam is using GPUs to help identify songs and artists that match your particular music tastes. Salesforce has installed GPUs to analyze information streaming across millions of Twitter feeds. Amazon has long offered a cloud service that provides instant GPU power to anyone who wants it. And a San Francisco startup called imgix now provides an GPU-based online service that lets virtually any website rejigger images as theyre served onto user PCs and mobile devices. The graphics processor is almost like a misnomer now, says imgix CEO and co-founder Chris Zacharias, who cut his teeth as a software engineer at Google and YouTube. A GPU is just something that does a kind of mathematics, and those mathematics can be applied to many, many fields. GPUs have long lent their parallel processing power to a decent chunk of the worlds supercomputers, those massive machines that run specialized scientific applications across tens of thousands of chips. These chips are ideal for, say, building a simulation of the worlds weather patterns. About 50 of the planets 500 fastest supercomputers now rely on GPUs, including the Oak Ridge National Laboratory machine that sits atop the list. But these chips have only recently moved into the data centers that help drive the web. Amazon launched its GPU cloud service in 2010, and this spring, Nvidia revealed that Salesforce and Shazam were using Nvidia GPUs to power their online services. But Googles project takes the trend even further, potentially moving GPUs into some of the webs most widely used services, including t No No 0:00 Cade Metz
Game|Life Podcast Ponders the Cloud-Based Future of Xbox One http://www.wired.com/2013/05/gamelife-podcast-episode-72/ Fri, 24 May 2013 19:49:29 +0000 ChrisKohler http://www.wired.com/gamelife/?p=56567 We look at a possible future for Xbox One that's not a box at all.

The post Game|Life Podcast Ponders the Cloud-Based Future of Xbox One appeared first on WIRED.

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We look at a possible future for Xbox One thats not a box at all. We’ve already done a Game|Life podcast about Microsoft’s new Xbox One console, but we promised you two, and here it is. Now that more details have emerged about the console, many of them contradictory and partially obscured, Wired senior editor Peter Rubin and I relish the opportunity to get back into the studio and discuss the new news.

Somewhere in the middle, I bring up this article from Anandtech, a hardware-based evaluation of what we know about Xbox One so far. I found this bit at the end to be most intriguing:

Arguably the most interesting thing in all of this is the dual-OS + hypervisor software setup behind the Xbox One. With the Windows kernel running alongside the Xbox OS, I wonder how much of a stretch it would be to one day bring the same setup to PCs. Well before the Xbox One hits the end of its life, mainstream PC APUs will likely be capable of delivering similar performance. Imagine a future Surface tablet capable of doing everything your Xbox One can do. That’s really the trump card in all of this. The day Microsoft treats Xbox as a platform and not a console is the day that Apple and Google have a much more formidable competitor. Xbox One at least gets the software architecture in order, then we need PC/mobile hardware to follow suit and finally for Microsoft to come to this realization and actually make it happen. We already have the Windows kernel running on phones, tablets, PCs and the Xbox, now we just need the Xbox OS across all platforms as well.

In other words: Developers have to create games for the Xbox operating system. Microsoft sacrificed backward compatibility to make Xbox One based on an x86 architecture, meaning it’s similar to the processors in a standard PC or the Surface Pro tablet. Microsoft is requiring every Xbox One game to be installed to the hard drive, where it’s tied to your account and downloadable to any Xbox One device that you log in to.

What if the next step in the process is to release the Xbox One operating system on a future tablet, once it becomes powerful enough? At that point, you’ve got all your games saved to your account, you log in to your x86 tablet running Xbox One OS, sync your controller and you have access to everything. Or you just run the Xbox OS on your PC. Then, a few years later, what if the same thing becomes possible on your phone?

Am I crazy for thinking this would be possible? Those who know more about computers than I do are invited to comment.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_072.mp3]

GameLife Reboot:
Episode 072

Subscribe on iTunes

The post Game|Life Podcast Ponders the Cloud-Based Future of Xbox One appeared first on WIRED.

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[caption id=attachment_56570 align=alignnone width=660] The future of Xbox One? Illustration: Wired[/caption] Weve already done a Game|Life podcast about Microsofts new Xbox One console, but we promised you two, and here it is. Now that more details have emerged about the console, many of them contradictory and partially obscured, Wired senior editor Peter Rubin and I relish the opportunity to get back into the studio and discuss the new news. Somewhere in the middle, I bring up this article from Anandtech, a hardware-based evaluation of what we know about Xbox One so far. I found this bit at the end to be most intriguing: Arguably the most interesting thing in all of this is the dual-OS + hypervisor software setup behind the Xbox One. With the Windows kernel running alongside the Xbox OS, I wonder how much of a stretch it would be to one day bring the same setup to PCs. Well before the Xbox One hits the end of its life, mainstream PC APUs will likely be capable of delivering similar performance. Imagine a future Surface tablet capable of doing everything your Xbox One can do. Thats really the trump card in all of this. The day Microsoft treats Xbox as a platform and not a console is the day that Apple and Google have a much more formidable competitor. Xbox One at least gets the software architecture in order, then we need PC/mobile hardware to follow suit and finally for Microsoft to come to this realization and actually make it happen. We already have the Windows kernel running on phones, tablets, PCs and the Xbox, now we just need the Xbox OS across all platforms as well. In other words: Developers have to create games for the Xbox operating system. Microsoft sacrificed backward compatibility to make Xbox One based on an x86 architecture, meaning its similar to the processors in a standard PC or the Surface Pro tablet. Microsoft is requiring every Xbox One game to be installed to the hard drive, where its tied to your account and downloadable to any Xbox One device that you log in to. What if the next step in the process is to release the Xbox One operating system on a future tablet, once it becomes powerful enough? At that point, youve got all your games saved to your account, you log in to your x86 tablet running Xbox One OS, sync your controller and you have access to everything. Or you just run the Xbox OS on your PC. Then, a few years later, what if the same thing becomes possible on your phone? Am I crazy for thinking this would be possible? Those who know more about computers than I do are invited to comment. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_072.mp3] GameLife Reboot: Episode 072 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_072.mp3] No No 0:00 ChrisKohler
Game|Life Podcast Goes In-Depth on Xbox One http://www.wired.com/2013/05/gamelife-podcast-xbox-one/ Tue, 21 May 2013 18:16:35 +0000 ChrisKohler http://www.wired.com/gamelife/?p=56447 Wired senior editor Peter Rubin spent a few days in Redmond, Washington getting the inside scoop on the new console, and we sat down to discuss all the news and what it means for you.

The post Game|Life Podcast Goes In-Depth on Xbox One appeared first on WIRED.

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Wired senior editor Peter Rubin spent a few days in Redmond, Washington getting the inside scoop on the new console, and we sat down to discuss all the news and what it means for you. Have questions about Microsoft’s new console, Xbox One? Hopefully we have some answers. Wired senior editor Peter Rubin spent a few days in Redmond, Washington getting the inside scoop on the new console, and we sat down to discuss all the news and what it means for you.

Game|Life’s podcast is posted on Fridays (except for today’s special edition!), is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_xbox.mp3]

GameLife Reboot:
Special Episode: XBox Reveal

Subscribe on iTunes

The post Game|Life Podcast Goes In-Depth on Xbox One appeared first on WIRED.

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[caption id=attachment_56448 align=alignnone width=660] Photo: Ariel Zambelich/Wired[/caption] Have questions about Microsofts new console, Xbox One? Hopefully we have some answers. Wired senior editor Peter Rubin spent a few days in Redmond, Washington getting the inside scoop on the new console, and we sat down to discuss all the news and what it means for you. Game|Lifes podcast is posted on Fridays (except for todays special edition!), is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_xbox.mp3] GameLife Reboot: Special Episode: XBox Reveal Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_xbox.mp3] No No 0:00 ChrisKohler
71: Game|Life SPECIAL –– XBox Reveal http://www.wired.com/2013/05/71-gamelife-special-xbox-reveal/ Mon, 30 Nov -0001 00:00:00 +0000 Chris Kohler http://www.wired.com/2013/05/71-gamelife-special-xbox-reveal/ Game|Life Audio Reboot Episode 71

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Game|Life Audio Reboot Episode 71 The moment you’ve been waiting for –– the XBox reveal. Peter and Chris discuss.

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The moment youve been waiting for –– the XBox reveal. Peter and Chris discuss. No No 0:00 Chris Kohler
Penguin Bets Big That The 5th Wave Will Be the Next Hunger Games http://www.wired.com/2013/05/geeks-guide-rick-yancey/ Sat, 18 May 2013 10:30:42 +0000 Geek's Guide to the Galaxy http://www.wired.com/underwire/?p=144381 In the latest Geek's Guide to the Galaxy podcast author Rick Yancey talks about his new young adult survival novel The 5th Wave.

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In the latest Geeks Guide to the Galaxy podcast author Rick Yancey talks about his new young adult survival novel The 5th Wave. Rick Yancey’s The 5th Wave is a gripping new novel about a teenage girl struggling to find her brother in the wake of an alien attack. The book features many elements that have proven popular in other books like Ender’s Game and The Hunger Games — a desperate struggle for survival, children trained for war, and a pair of handsome young men for our heroine to choose between. In fact, the book’s publisher Penguin is so confident they’ve got a hit on their hands that they’ve already committed $750,000 to marketing the book, including big publicity items such as a full-page ad in the New York Times and no less than four book trailers, which will run before upcoming films like Man of Steel.

GeeksGuide Podcast

“Everyone from the publisher himself down to the editorial assistant is so excited,” says Rick Yancey on this week’s episode of the Geek’s Guide to the Galaxy podcast. “It’s very exciting, and also very humbling, because as the person who wrote it, I know all its flaws. It’s kind of like being a parent.”

The 5th Wave has also been optioned for film by Sony Pictures, with Toby Maguire reportedly attached to the project. Yancey has been warned not to reveal too much about the movie, but confirms that filmmakers are currently selecting a screenwriter. Yancey himself is mainly focused on the upcoming sequels to The 5th Wave, which will focus on the thorny problem of how humanity can possibly survive against such canny, technologically superior aliens.

“Maybe it’s not so much about watching the mothership crash to earth, like in Independence Day,” says Yancey. “Maybe it’s more about what [William] Faulkner called ‘enduring.’ That that’s the most human, most inspiring thing about our species, that somehow we endure.”

(more…)

The post Penguin Bets Big That The 5th Wave Will Be the Next Hunger Games appeared first on WIRED.

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[caption id=attachment_144382 align=alignnone width=660] Photo courtesy Penguin Young Readers Group[/caption] Rick Yanceys The 5th Wave is a gripping new novel about a teenage girl struggling to find her brother in the wake of an alien attack. The book features many elements that have proven popular in other books like Enders Game and The Hunger Games -- a desperate struggle for survival, children trained for war, and a pair of handsome young men for our heroine to choose between. In fact, the books publisher Penguin is so confident theyve got a hit on their hands that theyve already committed $750,000 to marketing the book, including big publicity items such as a full-page ad in the New York Times and no less than four book trailers, which will run before upcoming films like Man of Steel. Episode 86: Rick Yancey Subscribe to RSS feed Subscribe on iTunes Download free MP3 [dewplayer:http://downloads.wired.com/podcasts/assets/underwire/geeksguide86final.mp3] Everyone from the publisher himself down to the editorial assistant is so excited, says Rick Yancey on this weeks episode of the Geeks Guide to the Galaxy podcast. Its very exciting, and also very humbling, because as the person who wrote it, I know all its flaws. Its kind of like being a parent. The 5th Wave has also been optioned for film by Sony Pictures, with Toby Maguire reportedly attached to the project. Yancey has been warned not to reveal too much about the movie, but confirms that filmmakers are currently selecting a screenwriter. Yancey himself is mainly focused on the upcoming sequels to The 5th Wave, which will focus on the thorny problem of how humanity can possibly survive against such canny, technologically superior aliens. Maybe its not so much about watching the mothership crash to earth, like in Independence Day, says Yancey. Maybe its more about what [William] Faulkner called enduring. That thats the most human, most inspiring thing about our species, that somehow we endure. (moreandhellip;) No No 0:00 Geek's Guide to the Galaxy
Game|Life Podcast: EA Ditches Online Passes and Wii U, But Mostly Wii U http://www.wired.com/2013/05/gamelife-podcast-episode-70/ Fri, 17 May 2013 20:04:36 +0000 ChrisKohler http://www.wired.com/gamelife/?p=56397 Wired senior editor Peter Rubin joins me to explore two Electronic Arts announcements that might prove quite telling of gaming's future.

The post Game|Life Podcast: EA Ditches Online Passes and Wii U, But Mostly Wii U appeared first on WIRED.

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Wired senior editor Peter Rubin joins me to explore two Electronic Arts announcements that might prove quite telling of gamings future. A lot of weird news this week to discuss on the ol’ Game|Life podcast. Wired senior editor Peter Rubin joins me to explore two Electronic Arts announcements that might prove quite telling for gaming’s future. The publishing giant is ditching its controversial Online Pass program, but could this just be because next-generation consoles will introduce a similar counter-punch to the used game market? And EA has now also said that it has no games in development at all for Nintendo’s beleaguered Wii U console.

Meanwhile, Nintendo says it’ll go after the ad revenue generated by YouTube video makers. As I said: Lots to talk about, none of it particularly enthusing.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_070.mp3]

GameLife Reboot:
Episode 070

Subscribe on iTunes

The post Game|Life Podcast: EA Ditches Online Passes and Wii U, But Mostly Wii U appeared first on WIRED.

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[caption id=attachment_56398 align=alignnone width=660] Is Wii U starting to fade into the background? Photo: Alex Washburn/Wired[/caption] A lot of weird news this week to discuss on the ol Game|Life podcast. Wired senior editor Peter Rubin joins me to explore two Electronic Arts announcements that might prove quite telling for gamings future. The publishing giant is ditching its controversial Online Pass program, but could this just be because next-generation consoles will introduce a similar counter-punch to the used game market? And EA has now also said that it has no games in development at all for Nintendos beleaguered Wii U console. Meanwhile, Nintendo says itll go after the ad revenue generated by YouTube video makers. As I said: Lots to talk about, none of it particularly enthusing. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_070.mp3] GameLife Reboot: Episode 070 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_070.mp3] No No 0:00 ChrisKohler
Nintendo 64’s Music Maestro Unleashes His Hit Chiptunes for Free http://www.wired.com/2013/05/grant-kirkhope/ Wed, 15 May 2013 17:08:15 +0000 Ryan Rigney http://www.wired.com/gamelife/?p=56181 Grant Kirkhope, composer of game soundtracks like Banjo-Kazooie and Goldeneye 007, has made his work available for free.

The post Nintendo 64’s Music Maestro Unleashes His Hit Chiptunes for Free appeared first on WIRED.

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Grant Kirkhope, composer of game soundtracks like Banjo-Kazooie and Goldeneye 007, has made his work available for free. Any kid who owned a Nintendo 64 was probably familiar with the shiny golden logo of Rare, the British videogame studio that produced six of the Nintendo 64’s top 20 best-selling games.

Rare established a reputation for making games that were as fun to listen to as they were to play. Composer Grant Kirkhope has recently made the soundtracks for three of its most famous titles—Banjo-Kazooie, Banjo-Tooie and Perfect Dark—available to download for free.

Listen to “Click Clock Wood” from Banjo-Kazooie:

Kirkhope, 50, has a résumé that looks suspiciously like a list of the best games of the late 90s. The Edinburgh, Scotland native scored five of Rare’s N64 games, including megahits Goldeneye 007 and Donkey Kong 64.

He’d spent his university years studying the trumpet at the Royal Northern College of Music in Manchester and spent the ensuing decade playing in various U.K. rock bands like Little Angels. When Rare hired Kirkhope in 1995, it had already established itself as a maker of great videogames, and Nintendo had recently purchased a 49 percent share in the company.

“I was at the bottom of the ladder,” Kirkhope says. “I was the last one in.”

Kirkhope’s first job was to convert the soundtrack for Donkey Kong Country 2, a Super Nintendo game, to the Game Boy. Soon after, fellow Rare composer Graeme Norgate asked him to take over work on the score for GoldenEye.

The entirety of GoldenEye‘s soundtrack was memorable, but one of the most interesting pieces was the theme for the “Bunker” level. The song is filled with strange, echoing noises that lent incredible tension to Bond’s polygonal spy missions. The second half of the song adds a catchy, hip-hop style beat and a swelling theme that makes Kirkhope’s work fit perfectly into the Bond soundtrack lexicon while simultaneously sounding totally new.

Listen to “Bunker” from Goldeneye 007:

There’s one particular sound in the Bunker song, a distant clang of some unidentifiable object against another, that Kirkhope says he’s been asked about repeatedly over the years.

Kirkhope says he discovered the noise while listening to the official soundtrack for the 1995 Goldeneye movie, by French composer Éric Serra. He describes it as sounding like a submarine sonar. Eventually, he imitated the sound using a simple Proteus FX synthesizer. “It was just a high symbol or a tambourine tuned right down,” Kirkhope says.

Goldeneye went on to sell over 8 million copies and gross $250 million worldwide.

Kirkhope’s next game with Rare would also turn out to be a classic. Banjo-Kazooie was Super Mario 64 with a sense of humor, bigger worlds and more style. The game’s score, composed entirely by Kirkhope, sounded like a street production of Looney Tunes themes performed by people with whatever instrument they could get their hands on. Banjos and kazoos were there, of course, but so were fiddles, xylophones, flutes and trombones.

Banjo‘s main theme was so absurd and wonderful that other Rare staffers decided to make a music video to accompany it that would serve as the game’s introductory menu scene.

Writing music for the Nintendo 64, with the system’s extremely limited memory, was difficult, Kirkhope says. While CD-quality music is generally formatted at around 44.100hz, music and sound in Rare’s games in the mid-90s era often had to be sampled down to 16hz or even 8hz. Numerous sound files were reused in creative ways. Many characters in Banjo-Kazooie have voices which are distorted version of the Banjo character’s voice.

“I’m amazed that it sounds as good as it does now,” Kirkhope says. “The limitations at the time made it hard to get it to sound even half decent.”

Since being purchased by Microsoft, Rare has primarily created games for the Xbox 360. One of these, Viva Piñata, was an imaginative gardening game about raising a host of living piñatas. It was also Kirkhope’s first shot at composing for a full orchestra. Kirkhope’s score for Piñata evolved the same whimsical feel he’d developed for the Banjo games.

When Rare published a Banjo spin-off called Nuts & Bolts in 2008, Kirkhope once again got to work with a full orchestra. The score (which, along with the Viva Piñata soundtrack, is available for free on Spotify) is a triumphant revisiting of Kirkhope’s nutty old songs. The song that plays during the ultimate battle against Banjo nemesis Gruntilda, titled “The Final Fight,” is a beautiful, crystal clear film-quality piece that does justice to the vision of the original N64 game.

Listen to “Fight!” from Kingdoms of Amalur: Reckoning:

Kirkhope left Rare in 2008, but has continued focusing on game soundtracks. His epic score for 2012’s Kingdoms of Amalur: Reckoning was well-reviewed, and Kirkhope has since gotten gigs scoring upcoming numerous games including Capcom’s remake of Castle of Illusion Starring Mickey Mouse and Yaiba: Ninja Gaiden Z. He’s also working alongside Canabalt composer Danny Baranowsky on the currently in-beta Desktop Dungeons.

Before Kirkhope released the Banjo and Perfect Dark soundtracks on Bandcamp at the end of April, he says that he’d occasionally receive letters from people begging for ways to listen to the music he created for Rare in those days. The last straw was seeing a physical copy of the Perfect Dark soundtrack go for $500 on eBay.

Kirkhope figured “people who want to get to it will get to it,” and threw the albums up for download. Within hours, they’d been downloaded over 15,000 times, temporarily making them the most popular albums on all of Bandcamp.

The post Nintendo 64’s Music Maestro Unleashes His Hit Chiptunes for Free appeared first on WIRED.

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[caption id=attachment_56183 align=aligncenter width=660] Make a list of your ten favorite Nintendo 64 games. Grant Kirkhope probably composed the music for half of them. Image courtesy Grant Kirkhope[/caption] Any kid who owned a Nintendo 64 was probably familiar with the shiny golden logo of Rare, the British videogame studio that produced six of the Nintendo 64s top 20 best-selling games. Rare established a reputation for making games that were as fun to listen to as they were to play. Composer Grant Kirkhope has recently made the soundtracks for three of its most famous titles—Banjo-Kazooie, Banjo-Tooie and Perfect Dark—available to download for free. Listen to Click Clock Wood from Banjo-Kazooie: [dewplayer:http://www.wired.com/images_blogs/gamelife/2013/05/Grant-Kirkhope-Banjo-Kazooie-12-Click-Clock-Wood.mp3] Kirkhope, 50, has a résumé that looks suspiciously like a list of the best games of the late 90s. The Edinburgh, Scotland native scored five of Rares N64 games, including megahits Goldeneye 007 and Donkey Kong 64. Hed spent his university years studying the trumpet at the Royal Northern College of Music in Manchester and spent the ensuing decade playing in various U.K. rock bands like Little Angels. When Rare hired Kirkhope in 1995, it had already established itself as a maker of great videogames, and Nintendo had recently purchased a 49 percent share in the company. I was at the bottom of the ladder, Kirkhope says. I was the last one in. Kirkhopes first job was to convert the soundtrack for Donkey Kong Country 2, a Super Nintendo game, to the Game Boy. Soon after, fellow Rare composer Graeme Norgate asked him to take over work on the score for GoldenEye. The entirety of GoldenEyes soundtrack was memorable, but one of the most interesting pieces was the theme for the Bunker level. The song is filled with strange, echoing noises that lent incredible tension to Bonds polygonal spy missions. The second half of the song adds a catchy, hip-hop style beat and a swelling theme that makes Kirkhopes work fit perfectly into the Bond soundtrack lexicon while simultaneously sounding totally new. Listen to Bunker from Goldeneye 007: [dewplayer:http://www.wired.com/images_blogs/gamelife/2013/05/GoldenEye_Bunker.mp3] Theres one particular sound in the Bunker song, a distant clang of some unidentifiable object against another, that Kirkhope says hes been asked about repeatedly over the years. Kirkhope says he discovered the noise while listening to the official soundtrack for the 1995 Goldeneye movie, by French composer Éric Serra. He describes it as sounding like a submarine sonar. Eventually, he imitated the sound using a simple Proteus FX synthesizer. It was just a high symbol or a tambourine tuned right down, Kirkhope says. Goldeneye went on to sell over 8 million copies and gross $250 million worldwide. [caption id=attachment_56301 align=alignnone width=660] Banjo-Kazooie: Nuts and Bolts for Xbox 360. Image: Microsoft[/caption] Kirkhopes next game with Rare would also turn out to be a classic. Banjo-Kazooie was Super Mario 64 with a sense of humor, bigger worlds and more style. The games score, composed entirely by Kirkhope, sounded like a street production of Looney Tunes themes performed by people with whatever instrument they could get their hands on. Banjos and kazoos were there, of course, but so were fiddles, xylophones, flutes and trombones. Banjos main theme was so absurd and wonderful that other Rare staffers decided to make a music video to accompany it that would serve as the games introductory menu scene. Writing music for the Nintendo 64, with the systems extremely limited memory, was difficult, Kirkhope says. While CD-quality music is generally formatted at around 44.100hz, music and sound in Rares games in the mid-90s era often had to be sampled down to 16hz or even 8hz. Numerous sound file No No 0:00 Ryan Rigney
Game|Life Podcast: EA’s Star Wars Exclusive, Ouya’s $15M Cash Infusion http://www.wired.com/2013/05/gamelife-podcast-episode-69/ Fri, 10 May 2013 19:09:06 +0000 ChrisKohler http://www.wired.com/gamelife/?p=56165 Wired's gaming geeks discuss the week's news: Electronic Arts' Star Wars exclusive, a new Eternal Darkness (mostly) and more.

The post Game|Life Podcast: EA’s Star Wars Exclusive, Ouya’s $15M Cash Infusion appeared first on WIRED.

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Wireds gaming geeks discuss the weeks news: Electronic Arts Star Wars exclusive, a new Eternal Darkness (mostly) and more. You know how some weeks we have to admit that not much news has happened? Well, not on this week’s Game|Life audio podcast.

With Peter Rubin out of the office, Wired editorial fellow Jensen Toperzer joins me in the studio again to discuss the week in news: Precursor Games’ crowdfunding effort for a spiritual successor to Eternal Darkness, Electronic Arts’ exclusive license to make Star Wars games and Ouya’s $15 million in new funding.

Game|Life’s podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below.

[dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_069.mp3]

GameLife Reboot:
Episode 069

Subscribe on iTunes

The post Game|Life Podcast: EA’s Star Wars Exclusive, Ouya’s $15M Cash Infusion appeared first on WIRED.

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[caption id=attachment_56167 align=alignnone width=660] A Star Wars game that Electronic Arts could make, but probably wont. Illustration: Chris Kohler/Wired, Photo: Alex Washburn/Wired[/caption] You know how some weeks we have to admit that not much news has happened? Well, not on this weeks Game|Life audio podcast. With Peter Rubin out of the office, Wired editorial fellow Jensen Toperzer joins me in the studio again to discuss the week in news: Precursor Games crowdfunding effort for a spiritual successor to Eternal Darkness, Electronic Arts exclusive license to make Star Wars games and Ouyas $15 million in new funding. Game|Lifes podcast is posted on Fridays, is available on iTunes, can be downloaded directly and is embedded below. [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_069.mp3] GameLife Reboot: Episode 069 Subscribe to RSS feed Subscribe on iTunes [dewplayer: http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_069.mp3] No No 0:00 ChrisKohler
Gadget Lab Show: The Fitbit Flex Gets a Workout and Windows Goes Blue http://www.wired.com/2013/05/the-gadget-lab-show-fitbit-flex/ Fri, 10 May 2013 16:35:49 +0000 Roberto Baldwin http://www.wired.com/gadgetlab/?p=137460 This week, staff writers Mat Honan and Roberto Baldwin get physical with the Fitbit Flex and share some good news about Windows 8.

The post Gadget Lab Show: The Fitbit Flex Gets a Workout and Windows Goes Blue appeared first on WIRED.

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This week, staff writers Mat Honan and Roberto Baldwin get physical with the Fitbit Flex and share some good news about Windows 8.


This week, staff writers Mat Honan and Roberto Baldwin get physical with the Fitbit Flex and share some good news about Windows 8.

Microsoft announced that it sold 100 million Windows 8 licenses over six months. To celebrate the company announced that Windows Blue (Windows 8.1) will be launched later this year. And maybe, just maybe, they’ll bring the Start button back.

Senior staff writer and wearer of all things fitness tracking, Mat shared the new Fitbit Flex with Roberto who tried his best to be active without actually doing anything besides moving his arms. Regardless of how lazy Robert is, the Flex is our favorite fitness tracker and tracks not only your waking activities, but also tracks your sleep.

It truly knows when you are sleeping and knows when you’re awake. Being good, that’s on you.

As always, you can subscribe to the Gadget Lab video podcast or Gadget Lab audio podcast via iTunes, if you aren’t already up on that. Or, check us out RSS-style, where you can subscribe to the Gadget Lab video or audio podcast feeds.

To listen to the audio, just click below:

Gadget Lab audio podcast #201

[dewplayer: http://downloads.wired.com/podcasts/assets/gadgetlabaudio/GadgetLabAudio0201.mp3]

The post Gadget Lab Show: The Fitbit Flex Gets a Workout and Windows Goes Blue appeared first on WIRED.

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brightcove.createExperiences(); This week, staff writers Mat Honan and Roberto Baldwin get physical with the Fitbit Flex and share some good news about Windows 8. Microsoft announced that it sold 100 million Windows 8 licenses over six months. To celebrate the company announced that Windows Blue (Windows 8.1) will be launched later this year. And maybe, just maybe, theyll bring the Start button back. Senior staff writer and wearer of all things fitness tracking, Mat shared the new Fitbit Flex with Roberto who tried his best to be active without actually doing anything besides moving his arms. Regardless of how lazy Robert is, the Flex is our favorite fitness tracker and tracks not only your waking activities, but also tracks your sleep. It truly knows when you are sleeping and knows when youre awake. Being good, thats on you. As always, you can subscribe to the Gadget Lab video podcast or Gadget Lab audio podcast via iTunes, if you arent already up on that. Or, check us out RSS-style, where you can subscribe to the Gadget Lab video or audio podcast feeds. To listen to the audio, just click below: Gadget Lab audio podcast #201 [dewplayer: http://downloads.wired.com/podcasts/assets/gadgetlabaudio/GadgetLabAudio0201.mp3] No No 0:00 Roberto Baldwin